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-rw-r--r--intern/cycles/app/cycles_xml.cpp3
-rw-r--r--intern/cycles/blender/blender_shader.cpp12
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/node_normal.osl31
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_normal.h41
-rw-r--r--intern/cycles/kernel/svm/svm_types.h3
-rw-r--r--intern/cycles/render/nodes.cpp35
-rw-r--r--intern/cycles/render/nodes.h7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.c2
11 files changed, 137 insertions, 3 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 530a4ad14d8..a0282988179 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -368,6 +368,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
xml_read_enum(&wood->type, WaveTextureNode::type_enum, node, "type");
snode = wood;
}
+ else if(string_iequals(node.name(), "normal")) {
+ snode = new NormalNode();
+ }
else if(string_iequals(node.name(), "mapping")) {
snode = new MappingNode();
}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b0dd6988457..4191fef4dcd 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -132,7 +132,6 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
case BL::ShaderNode::type_GEOMETRY: break;
case BL::ShaderNode::type_MATERIAL: break;
case BL::ShaderNode::type_MATERIAL_EXT: break;
- case BL::ShaderNode::type_NORMAL: break;
case BL::ShaderNode::type_OUTPUT: break;
case BL::ShaderNode::type_SCRIPT: break;
case BL::ShaderNode::type_SQUEEZE: break;
@@ -198,6 +197,17 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
node = vmath;
break;
}
+ case BL::ShaderNode::type_NORMAL: {
+ BL::Node::outputs_iterator out_it;
+ b_node.outputs.begin(out_it);
+ BL::NodeSocketVectorNone vec_sock(*out_it);
+
+ NormalNode *norm = new NormalNode();
+ norm->direction = get_float3(vec_sock.default_value());
+
+ node = norm;
+ break;
+ }
case BL::ShaderNode::type_MAPPING: {
BL::ShaderNodeMapping b_mapping_node(b_node);
MappingNode *mapping = new MappingNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index a0803f37cb9..65338eeea6e 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -72,6 +72,7 @@ set(SRC_SVM_HEADERS
svm/svm_musgrave.h
svm/svm_noise.h
svm/svm_noisetex.h
+ svm/svm_normal.h
svm/svm_sepcomb_rgb.h
svm/svm_sky.h
svm/svm_tex_coord.h
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index 433fc2155fe..5c1fd8b75d8 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -33,6 +33,7 @@ set(SRC_OSL
node_mix.osl
node_mix_closure.osl
node_musgrave_texture.osl
+ node_normal.osl
node_blend_weight_texture.osl
node_noise_texture.osl
node_output_displacement.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_normal.osl b/intern/cycles/kernel/osl/nodes/node_normal.osl
new file mode 100644
index 00000000000..038a33c9898
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_normal.osl
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_normal(
+ normal Direction = normal(0.0, 0.0, 0.0),
+ normal NormalIn = normal(0.0, 0.0, 0.0),
+ output normal NormalOut = normal(0.0, 0.0, 0.0),
+ output float Dot = 1.0
+{
+ Direction = normalize(Direction);
+ NormalOut = Direction;
+ Dot = dot(Direction, NormalIn);
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 5fde44e2769..2beff7ff7e6 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -134,6 +134,7 @@ CCL_NAMESPACE_END
#include "svm_light_path.h"
#include "svm_magic.h"
#include "svm_mapping.h"
+#include "svm_normal.h"
#include "svm_wave.h"
#include "svm_math.h"
#include "svm_mix.h"
@@ -300,6 +301,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_VECTOR_MATH:
svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
+ case NODE_NORMAL:
+ svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
case NODE_MAPPING:
svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
break;
diff --git a/intern/cycles/kernel/svm/svm_normal.h b/intern/cycles/kernel/svm/svm_normal.h
new file mode 100644
index 00000000000..0b3f63b6d7e
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_normal.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset)
+{
+ /* read extra data */
+ uint4 node1 = read_node(kg, offset);
+ float3 normal = stack_load_float3(stack, in_normal_offset);
+
+ float3 direction;
+ direction.x = node1.x;
+ direction.y = node1.y;
+ direction.z = node1.z;
+ direction = normalize(direction);
+
+ if (stack_valid(out_normal_offset))
+ stack_store_float3(stack, out_normal_offset, direction);
+
+ if (stack_valid(out_dot_offset))
+ stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index efec5c7650d..e5e3175761b 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -84,7 +84,8 @@ typedef enum NodeType {
NODE_COMBINE_RGB = 5100,
NODE_HSV = 5200,
NODE_CAMERA = 5300,
- NODE_INVERT = 5400
+ NODE_INVERT = 5400,
+ NODE_NORMAL = 5500
} NodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 45f0ab41775..aec6f1f3e26 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -713,6 +713,41 @@ void MagicTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_magic_texture");
}
+/* Normal */
+
+NormalNode::NormalNode()
+: ShaderNode("normal")
+{
+ direction = make_float3(0.0f, 0.0f, 1.0f);
+
+ add_input("Normal", SHADER_SOCKET_NORMAL);
+ add_output("Normal", SHADER_SOCKET_NORMAL);
+ add_output("Dot", SHADER_SOCKET_FLOAT);
+}
+
+void NormalNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *normal_in = input("Normal");
+ ShaderOutput *normal_out = output("Normal");
+ ShaderOutput *dot_out = output("Dot");
+
+ compiler.stack_assign(normal_in);
+ compiler.stack_assign(normal_out);
+ compiler.stack_assign(dot_out);
+
+ compiler.add_node(NODE_NORMAL, normal_in->stack_offset, normal_out->stack_offset, dot_out->stack_offset);
+ compiler.add_node(
+ __float_as_int(direction.x),
+ __float_as_int(direction.y),
+ __float_as_int(direction.z));
+}
+
+void NormalNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter_vector("Direction", direction);
+ compiler.add(this, "node_normal");
+}
+
/* Mapping */
MappingNode::MappingNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index e08651cf1eb..9d947de1af5 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -343,6 +343,13 @@ public:
static ShaderEnum type_enum;
};
+class NormalNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(NormalNode)
+
+ float3 direction;
+};
+
class VectorMathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorMathNode)
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c
index f699268e939..8515c99ba81 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.c
@@ -84,7 +84,7 @@ void register_node_type_sh_normal(bNodeTreeType *ttype)
static bNodeType ntype;
node_type_base(ttype, &ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out);
node_type_init(&ntype, node_shader_init_normal);
node_type_exec(&ntype, node_shader_exec_normal);