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-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/intern/texture.c6
-rw-r--r--source/blender/blenloader/intern/readfile.c101
-rw-r--r--source/blender/gpu/intern/gpu_material.c7
-rw-r--r--source/blender/makesdna/DNA_texture_types.h1
-rw-r--r--source/blender/render/intern/source/render_texture.c11
6 files changed, 85 insertions, 43 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index a09e475c9a3..0f674995294 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -44,7 +44,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 259
-#define BLENDER_SUBVERSION 3
+#define BLENDER_SUBVERSION 4
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 38165182d83..ea6f6eb702b 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -640,7 +640,11 @@ void default_mtex(MTex *mtex)
mtex->size[1]= 1.0;
mtex->size[2]= 1.0;
mtex->tex= NULL;
- mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE;
+
+ /* MTEX_BUMP_FLIPPED is temporary before 2.61 release to prevent flipping normals
+ when creating file in 2.60, opening it in 2.59, saving and opening in 2.60 again */
+ mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_BUMP_FLIPPED;
+
mtex->colormodel= 0;
mtex->r= 1.0;
mtex->g= 0.0;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 482a78007fb..765fe7ada12 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -12063,9 +12063,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
- /* put compatibility code here until next subversion bump */
-
- {
+ if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 4)){
{
/* Adaptive time step for particle systems */
ParticleSettings *part;
@@ -12074,45 +12072,72 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
part->time_flag &= ~PART_TIME_AUTOSF;
}
}
+
+ {
+ /* set defaults for obstacle avoidance, recast data */
+ Scene *sce;
+ for(sce = main->scene.first; sce; sce = sce->id.next)
+ {
+ if (sce->gm.levelHeight == 0.f)
+ sce->gm.levelHeight = 2.f;
+
+ if(sce->gm.recastData.cellsize == 0.0f)
+ sce->gm.recastData.cellsize = 0.3f;
+ if(sce->gm.recastData.cellheight == 0.0f)
+ sce->gm.recastData.cellheight = 0.2f;
+ if(sce->gm.recastData.agentmaxslope == 0.0f)
+ sce->gm.recastData.agentmaxslope = (float)M_PI/4;
+ if(sce->gm.recastData.agentmaxclimb == 0.0f)
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ if(sce->gm.recastData.agentheight == 0.0f)
+ sce->gm.recastData.agentheight = 2.0f;
+ if(sce->gm.recastData.agentradius == 0.0f)
+ sce->gm.recastData.agentradius = 0.6f;
+ if(sce->gm.recastData.edgemaxlen == 0.0f)
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ if(sce->gm.recastData.edgemaxerror == 0.0f)
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ if(sce->gm.recastData.regionminsize == 0.0f)
+ sce->gm.recastData.regionminsize = 8.f;
+ if(sce->gm.recastData.regionmergesize == 0.0f)
+ sce->gm.recastData.regionmergesize = 20.f;
+ if(sce->gm.recastData.vertsperpoly<3)
+ sce->gm.recastData.vertsperpoly = 6;
+ if(sce->gm.recastData.detailsampledist == 0.0f)
+ sce->gm.recastData.detailsampledist = 6.0f;
+ if(sce->gm.recastData.detailsamplemaxerror == 0.0f)
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+ }
+ }
+
+ {
+ /* flip normals */
+ Material *ma= main->mat.first;
+ while(ma) {
+ int a;
+ for(a= 0; a<MAX_MTEX; a++) {
+ MTex *mtex= ma->mtex[a];
+
+ if(mtex) {
+ if((mtex->texflag&MTEX_BUMP_FLIPPED)==0) {
+ if((mtex->mapto&MAP_NORM) && mtex->texflag&(MTEX_COMPAT_BUMP|MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)) {
+ mtex->norfac= -mtex->norfac;
+ mtex->texflag|= MTEX_BUMP_FLIPPED;
+ }
+ }
+ }
+ }
+
+ ma= ma->id.next;
+ }
+ }
+
}
- //set defaults for obstacle avoidance, recast data
+ /* put compatibility code here until next subversion bump */
{
- Scene *sce;
- for(sce = main->scene.first; sce; sce = sce->id.next)
- {
- if (sce->gm.levelHeight == 0.f)
- sce->gm.levelHeight = 2.f;
-
- if(sce->gm.recastData.cellsize == 0.0f)
- sce->gm.recastData.cellsize = 0.3f;
- if(sce->gm.recastData.cellheight == 0.0f)
- sce->gm.recastData.cellheight = 0.2f;
- if(sce->gm.recastData.agentmaxslope == 0.0f)
- sce->gm.recastData.agentmaxslope = (float)M_PI/4;
- if(sce->gm.recastData.agentmaxclimb == 0.0f)
- sce->gm.recastData.agentmaxclimb = 0.9f;
- if(sce->gm.recastData.agentheight == 0.0f)
- sce->gm.recastData.agentheight = 2.0f;
- if(sce->gm.recastData.agentradius == 0.0f)
- sce->gm.recastData.agentradius = 0.6f;
- if(sce->gm.recastData.edgemaxlen == 0.0f)
- sce->gm.recastData.edgemaxlen = 12.0f;
- if(sce->gm.recastData.edgemaxerror == 0.0f)
- sce->gm.recastData.edgemaxerror = 1.3f;
- if(sce->gm.recastData.regionminsize == 0.0f)
- sce->gm.recastData.regionminsize = 8.f;
- if(sce->gm.recastData.regionmergesize == 0.0f)
- sce->gm.recastData.regionmergesize = 20.f;
- if(sce->gm.recastData.vertsperpoly<3)
- sce->gm.recastData.vertsperpoly = 6;
- if(sce->gm.recastData.detailsampledist == 0.0f)
- sce->gm.recastData.detailsampledist = 6.0f;
- if(sce->gm.recastData.detailsamplemaxerror == 0.0f)
- sce->gm.recastData.detailsamplemaxerror = 1.0f;
- }
}
-
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index f435b507a2a..a792b51e1cf 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1101,7 +1101,12 @@ static void do_material_tex(GPUShadeInput *shi)
if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
hScale = hScaleTex;
- norfac = hScale * mtex->norfac;
+
+ // The negate on norfac is done because the
+ // normal in the renderer points inward which corresponds
+ // to inverting the bump map. Should this ever change
+ // this negate must be removed.
+ norfac = -hScale * mtex->norfac;
tnorfac = GPU_uniform(&norfac);
if(GPU_link_changed(stencil))
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 6e850a07d94..d878a759d22 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -466,6 +466,7 @@ typedef struct TexMapping {
#define MTEX_5TAP_BUMP 512
#define MTEX_BUMP_OBJECTSPACE 1024
#define MTEX_BUMP_TEXTURESPACE 2048
+#define MTEX_BUMP_FLIPPED 4096 /* temp flag for 2.59/2.60 */
/* blendtype */
#define MTEX_BLEND 0
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 8d953ccc73d..ae814f67450 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1748,7 +1748,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- const float bf = 0.04f*Tnor*mtex->norfac;
+ const float bf = -0.04f*Tnor*mtex->norfac;
int rgbnor;
// disable internal bump eval
float* nvec = texres->nor;
@@ -1904,7 +1904,14 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- float Hscale = Tnor*mtex->norfac;
+
+ // The negate on Hscale is done because the
+ // normal in the renderer points inward which corresponds
+ // to inverting the bump map. The normals are generated
+ // this way in calc_vertexnormals(). Should this ever change
+ // this negate must be removed.
+ float Hscale = -Tnor*mtex->norfac;
+
int dimx=512, dimy=512;
const int imag_tspace_dimension_x = 1024; // only used for texture space variant
float aspect = 1.0f;