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-rw-r--r--source/blender/compositor/operations/COM_MapUVOperation.cpp5
-rw-r--r--source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp7
2 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index 1fa484ea2b6..1cea8e84219 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -71,6 +71,7 @@ void MapUVOperation::executePixel(float output[4], float x, float y, PixelSample
dy = 0.5f * (uv_u + uv_d);
+#if 0
/* more adaptive sampling, red and green (UV) channels */
this->m_inputUVProgram->read(uv_a, x - 1, y - 1, COM_PS_NEAREST);
this->m_inputUVProgram->read(uv_b, x - 1, y + 1, COM_PS_NEAREST);
@@ -91,6 +92,7 @@ void MapUVOperation::executePixel(float output[4], float x, float y, PixelSample
dx += 0.25f * (uv_l + uv_r);
dy += 0.25f * (uv_u + uv_d);
+#endif
/* UV to alpha threshold */
const float threshold = this->m_alpha * 0.05f;
@@ -98,10 +100,11 @@ void MapUVOperation::executePixel(float output[4], float x, float y, PixelSample
if (alpha < 0.f) alpha = 0.f;
else alpha *= inputUV[2];
+#if 0
/* should use mipmap */
dx = min(dx, 0.2f);
dy = min(dy, 0.2f);
-
+#endif
/* EWA filtering */
u = inputUV[0] * this->m_inputColorProgram->getWidth();
diff --git a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
index 9bbf45682f2..8e30a99b2a0 100644
--- a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
+++ b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
@@ -93,6 +93,7 @@ BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corne
dy = 0.5f * (uv_u + uv_d);
+#if 0
/* more adaptive sampling, red and green (UV) channels */
ok1 = resolveUV(x - 1, y - 1, corners, uv_a);
ok2 = resolveUV(x - 1, y + 1, corners, uv_b);
@@ -117,6 +118,10 @@ BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corne
/* should use mipmap */
*dx_r = min(dx, 0.2f);
*dy_r = min(dy, 0.2f);
+#else
+ *dx_r = dx;
+ *dy_r = dy;
+#endif
*u_r = inputUV[0];
*v_r = inputUV[1];
@@ -163,7 +168,7 @@ void PlaneTrackWarpImageOperation::executePixel(float output[4], float x, float
u *= this->m_pixelReader->getWidth();
v *= this->m_pixelReader->getHeight();
- this->m_pixelReader->read(current_color, u, v, dx, dy, COM_PS_BICUBIC);
+ this->m_pixelReader->read(current_color, u, v, dx, dy, COM_PS_NEAREST);
premul_to_straight_v4(current_color);
add_v4_v4(color_accum, current_color);
}