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-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
-rw-r--r--source/blender/editors/interface/interface_handlers.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c4
3 files changed, 10 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index e050c8fcdec..63b167282ce 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1049,7 +1049,7 @@ class TEXTURE_UL_texpaintslots(UIList):
class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Slots"
- bl_category = "Layers"
+ bl_category = "Slots"
@classmethod
def poll(cls, context):
@@ -1092,7 +1092,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Stencil"
- bl_category = "Layers"
+ bl_category = "Slots"
@classmethod
def poll(cls, context):
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index a26c8dbe81d..b3f13ccdb35 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6435,10 +6435,13 @@ bool UI_but_active_drop_name(bContext *C)
bool UI_but_active_drop_color(bContext *C)
{
ARegion *ar = CTX_wm_region(C);
- uiBut *but = ui_but_find_activated(ar);
- if (but && but->type == COLOR)
- return true;
+ if (ar) {
+ uiBut *but = ui_but_find_activated(ar);
+
+ if (but && but->type == COLOR)
+ return true;
+ }
return false;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index d394d6d3f63..affe69b719d 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -1392,7 +1392,7 @@ void paint_2d_bucket_fill(
ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
if (do_float) {
- for (; x_px < ibuf->x; x_px++) {
+ for (x_px = 0; x_px < ibuf->x; x_px++) {
for (y_px = 0; y_px < ibuf->y; y_px++) {
blend_color_mix_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), color_f);
@@ -1400,7 +1400,7 @@ void paint_2d_bucket_fill(
}
}
else {
- for (; x_px < ibuf->x; x_px++) {
+ for (x_px = 0; x_px < ibuf->x; x_px++) {
for (y_px = 0; y_px < ibuf->y; y_px++) {
blend_color_mix_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
(unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)&color_b);