Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/cycles/kernel/kernel_camera.h33
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h36
2 files changed, 34 insertions, 35 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 6d49fd96dd7..220ebec13ce 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -134,19 +134,16 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
/* Panorama Camera */
-__device float3 panorama_to_direction(KernelGlobals *kg, float u, float v, Ray *ray)
+__device float3 panorama_to_direction(KernelGlobals *kg, float u, float v)
{
- switch (kernel_data.cam.panorama_type) {
- case PANORAMA_EQUIRECTANGULAR:
- return equirectangular_to_direction(u, v);
- break;
- case PANORAMA_FISHEYE_EQUIDISTANT:
- return fisheye_to_direction(u, v, kernel_data.cam.fisheye_fov, ray);
- break;
- case PANORAMA_FISHEYE_EQUISOLID:
- default:
- return fisheye_equisolid_to_direction(u, v, kernel_data.cam.fisheye_lens, kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight, ray);
- break;
+ switch(kernel_data.cam.panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return equirectangular_to_direction(u, v);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return fisheye_to_direction(u, v, kernel_data.cam.fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return fisheye_equisolid_to_direction(u, v, kernel_data.cam.fisheye_lens, kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight);
}
}
@@ -165,7 +162,13 @@ __device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float ra
ray->t = FLT_MAX;
#endif
- ray->D = panorama_to_direction(kg, Pcamera.x, Pcamera.y, ray);
+ ray->D = panorama_to_direction(kg, Pcamera.x, Pcamera.y);
+
+ /* indicates ray should not receive any light, outside of the lens */
+ if(len_squared(ray->D) == 0.0f) {
+ ray->t = 0.0f;
+ return;
+ }
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
@@ -185,10 +188,10 @@ __device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float ra
ray->dP.dy = make_float3(0.0f, 0.0f, 0.0f);
Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
- ray->dD.dx = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y, ray))) - ray->D;
+ ray->dD.dx = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - ray->D;
Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
- ray->dD.dy = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y, ray))) - ray->D;
+ ray->dD.dy = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - ray->D;
#endif
}
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index ba24c2ea402..f51ce263ea2 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -91,8 +91,8 @@ __device_inline void sample_uniform_hemisphere(const float3 N,
float3 *omega_in, float *pdf)
{
float z = randu;
- float r = sqrtf(max(0.f, 1.f - z*z));
- float phi = 2.f * M_PI_F * randv;
+ float r = sqrtf(max(0.0f, 1.0f - z*z));
+ float phi = 2.0f * M_PI_F * randv;
float x = r * cosf(phi);
float y = r * sinf(phi);
@@ -226,22 +226,20 @@ __device float3 equirectangular_to_direction(float u, float v)
/* Fisheye <- Cartesian direction */
-__device float3 fisheye_to_direction(float u, float v, float fov, Ray *ray)
+__device float3 fisheye_to_direction(float u, float v, float fov)
{
- u = (u - 0.5f) * 2.f;
- v = (v - 0.5f) * 2.f;
+ u = (u - 0.5f) * 2.0f;
+ v = (v - 0.5f) * 2.0f;
float r = sqrt(u*u + v*v);
- if (r > 1.0) {
- ray->t = 0.f;
- return make_float3(0.f,0.f,0.f);
- }
+ if(r > 1.0f)
+ return make_float3(0.0f, 0.0f, 0.0f);
- float phi = acosf((r!=0.f)?u/r:0.f);
+ float phi = acosf((r != 0.0f)? u/r: 0.0f);
float theta = asinf(r) * (fov / M_PI_F);
- if (v < 0.f) phi = -phi;
+ if(v < 0.0f) phi = -phi;
return make_float3(
cosf(theta),
@@ -250,23 +248,21 @@ __device float3 fisheye_to_direction(float u, float v, float fov, Ray *ray)
);
}
-__device float3 fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float width, float height, Ray *ray)
+__device float3 fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float width, float height)
{
u = (u - 0.5f) * width;
v = (v - 0.5f) * height;
- float rmax = 2.f * lens * sinf(fov * 0.25f);
+ float rmax = 2.0f * lens * sinf(fov * 0.25f);
float r = sqrt(u*u + v*v);
- if (r > rmax) {
- ray->t = 0.f;
- return make_float3(0.f,0.f,0.f);
- }
+ if(r > rmax)
+ return make_float3(0.0f, 0.0f, 0.0f);
- float phi = acosf((r!=0.f)?u/r:0.f);
- float theta = 2.f * asinf(r/(2.f * lens));
+ float phi = acosf((r != 0.0f)? u/r: 0.0f);
+ float theta = 2.0f * asinf(r/(2.0f * lens));
- if (v < 0.f) phi = -phi;
+ if(v < 0.0f) phi = -phi;
return make_float3(
cosf(theta),