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-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp2
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h5
-rw-r--r--source/blender/editors/space_node/node_edit.c7
3 files changed, 5 insertions, 9 deletions
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 8473f800d39..b1549e95920 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -198,6 +198,8 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
register_closure(ss, "glossy_toon", id++,
bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
+ register_closure(ss, "specular_toon", id++,
+ bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
register_closure(ss, "westin_backscatter", id++,
bsdf_westin_backscatter_params(), bsdf_westin_backscatter_prepare);
register_closure(ss, "westin_sheen", id++,
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index 09217e52b55..24c3e187783 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -467,10 +467,7 @@ closure color bssrdf_cubic(normal N, vector radius) BUILTIN;
// Backwards compatibility
-closure color specular_toon(normal N, float size, float smooth)
-{
- return glossy_toon(N, size, smooth);
-}
+closure color specular_toon(normal N, float size, float smooth) BUILTIN;
// Renderer state
int raytype (string typename) BUILTIN;
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 8ee09101cdf..89fa58cd750 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -2315,9 +2315,6 @@ static int node_shader_script_update_poll(bContext *C)
bNode *node;
Text *text;
- if (!ED_operator_node_editable(C))
- return 0;
-
/* test if we have a render engine that supports shaders scripts */
if (!(type && type->update_script_node))
return 0;
@@ -2325,14 +2322,14 @@ static int node_shader_script_update_poll(bContext *C)
/* see if we have a shader script node in context */
node = CTX_data_pointer_get_type(C, "node", &RNA_ShaderNodeScript).data;
- if (!node)
+ if (!node && snode && snode->edittree)
node = nodeGetActive(snode->edittree);
if (node && node->type == SH_NODE_SCRIPT) {
NodeShaderScript *nss = node->storage;
if (node->id || nss->filepath[0]) {
- return 1;
+ return ED_operator_node_editable(C);
}
}