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-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/curve.c12
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c5
-rw-r--r--source/blender/blenlib/BLI_graph.h2
-rw-r--r--source/blender/blenlib/intern/graph.c2
-rw-r--r--source/blender/bmesh/tools/BME_bevel.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c73
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
-rw-r--r--source/blender/editors/transform/transform.c4
-rw-r--r--source/blender/render/intern/source/zbuf.c27
13 files changed, 75 insertions, 71 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index 7676a645e7f..9bdb575bd49 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -777,7 +777,7 @@ static float *_face_getIFNoEdge(CCGFace *f, CCGEdge *e, int f_ed_idx, int lvl, i
{
return (float *) ((byte *) _face_getIFCoEdge(f, e, f_ed_idx, lvl, eX, eY, levels, dataSize) + normalDataOffset);
}
-static void _face_calcIFNo(CCGFace *f, int lvl, int S, int x, int y, float *no, int levels, int dataSize)
+static void _face_calcIFNo(CCGFace *f, int lvl, int S, int x, int y, float no[3], int levels, int dataSize)
{
float *a = _face_getIFCo(f, lvl, S, x + 0, y + 0, levels, dataSize);
float *b = _face_getIFCo(f, lvl, S, x + 1, y + 0, levels, dataSize);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 599587cb15b..33cb0707316 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2541,7 +2541,7 @@ int get_selected_defgroups(Object *ob, char *dg_selection, int defbase_tot)
}
/************** Bounding box ********************/
-int minmax_armature(Object *ob, float min[3], float max[3])
+static int minmax_armature(Object *ob, float min[3], float max[3])
{
bPoseChannel *pchan;
@@ -2554,7 +2554,7 @@ int minmax_armature(Object *ob, float min[3], float max[3])
return (ob->pose->chanbase.first != NULL);
}
-void boundbox_armature(Object *ob, float *loc, float *size)
+static void boundbox_armature(Object *ob, float loc[3], float size[3])
{
BoundBox *bb;
float min[3], max[3];
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 868da0fda94..a1f87762db7 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -961,7 +961,7 @@ static int basis_cross(int n, int m)
}
}
-static void vectomat(float *vec, float *target_up, short axis, short upflag, short flags, float m[][3])
+static void vectomat(const float vec[3], const float target_up[3], short axis, short upflag, short flags, float m[][3])
{
float n[3];
float u[3]; /* vector specifying the up axis */
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 43cc63aefa6..d5dfcda77ce 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -588,7 +588,7 @@ void BKE_nurb_test2D(Nurb *nu)
}
}
-void BKE_nurb_minmax(Nurb *nu, float *min, float *max)
+void BKE_nurb_minmax(Nurb *nu, float min[3], float max[3])
{
BezTriple *bezt;
BPoint *bp;
@@ -1166,19 +1166,23 @@ void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float
}
}
-static void forward_diff_bezier_cotangent(float *p0, float *p1, float *p2, float *p3, float *p, int it, int stride)
+static void forward_diff_bezier_cotangent(const float p0[3], const float p1[3], const float p2[3], const float p3[3],
+ float p[3], int it, int stride)
{
/* note that these are not purpendicular to the curve
* they need to be rotated for this,
*
- * This could also be optimized like forward_diff_bezier */
+ * This could also be optimized like BKE_curve_forward_diff_bezier */
int a;
for (a = 0; a <= it; a++) {
float t = (float)a / (float)it;
int i;
for (i = 0; i < 3; i++) {
- p[i] = (-6 * t + 6) * p0[i] + (18 * t - 12) * p1[i] + (-18 * t + 6) * p2[i] + (6 * t) * p3[i];
+ p[i] = (-6.0f * t + 6.0f) * p0[i] +
+ ( 18.0f * t - 12.0f) * p1[i] +
+ (-18.0f * t + 6.0f) * p2[i] +
+ ( 6.0f * t) * p3[i];
}
normalize_v3(p);
p = (float *)(((char *)p) + stride);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 5603ecfc746..bbd57a5478b 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -424,7 +424,7 @@ static int surface_totalSamples(DynamicPaintSurface *surface)
return surface->data->total_points;
}
-static void blendColors(float t_color[3], float t_alpha, float s_color[3], float s_alpha, float result[4])
+static void blendColors(const float t_color[3], float t_alpha, const float s_color[3], float s_alpha, float result[4])
{
int i;
float i_alpha = 1.0f - s_alpha;
@@ -2842,7 +2842,8 @@ static void mesh_faces_nearest_point_dp(void *userdata, int index, const float c
* timescale : value used to adjust time dependand
* operations when using substeps
*/
-static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags, float *paintColor, float *paintAlpha, float *paintWetness, float *timescale)
+static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags,
+ const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
{
PaintPoint *pPoint = &((PaintPoint *)surface->data->type_data)[index];
diff --git a/source/blender/blenlib/BLI_graph.h b/source/blender/blenlib/BLI_graph.h
index d45523aac7d..864e92d8cac 100644
--- a/source/blender/blenlib/BLI_graph.h
+++ b/source/blender/blenlib/BLI_graph.h
@@ -155,7 +155,7 @@ void BLI_calcGraphLength(BGraph *graph);
void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced);
void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced);
void BLI_removeDoubleNodes(BGraph *graph, float limit);
-BNode *BLI_FindNodeByPosition(BGraph *graph, float *p, float limit);
+BNode *BLI_FindNodeByPosition(BGraph *graph, const float p[3], const float limit);
BArc *BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v);
diff --git a/source/blender/blenlib/intern/graph.c b/source/blender/blenlib/intern/graph.c
index 8eaf793ad5e..51d7cb58b00 100644
--- a/source/blender/blenlib/intern/graph.c
+++ b/source/blender/blenlib/intern/graph.c
@@ -249,7 +249,7 @@ void BLI_removeDoubleNodes(BGraph *graph, float limit)
}
-BNode *BLI_FindNodeByPosition(BGraph *graph, float *p, float limit)
+BNode *BLI_FindNodeByPosition(BGraph *graph, const float p[3], const float limit)
{
BNode *closest_node = NULL, *node;
float min_distance = 0.0f;
diff --git a/source/blender/bmesh/tools/BME_bevel.c b/source/blender/bmesh/tools/BME_bevel.c
index e03df77a290..df031a50d54 100644
--- a/source/blender/bmesh/tools/BME_bevel.c
+++ b/source/blender/bmesh/tools/BME_bevel.c
@@ -195,7 +195,7 @@ static int BME_bevel_is_split_vert(BMesh *bm, BMLoop *l)
* the bevel operation as a whole based on the relationship between v1 and v2
* (won't necessarily be a vec from v1->co to v2->co, though it probably will be);
* the return value is -1 for failure, 0 if we used vert co's, and 1 if we used transform origins */
-static int BME_bevel_get_vec(float *vec, BMVert *v1, BMVert *v2, BME_TransData_Head *td)
+static int BME_bevel_get_vec(float vec[3], BMVert *v1, BMVert *v2, BME_TransData_Head *td)
{
BME_TransData *vtd1, *vtd2;
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
index 6d740812f27..16948a2372d 100644
--- a/source/blender/editors/mesh/editmesh_bvh.c
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -201,12 +201,13 @@ void BMBVH_FreeBVH(BMBVHTree *tree)
}
/* taken from bvhutils.c */
-static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), float *v0,
- float *v1, float *v2, float *uv, float UNUSED(e))
+static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist),
+ const float v0[3], const float v1[3], const float v2[3],
+ float r_uv[2], float UNUSED(e))
{
float dist;
- if (isect_ray_tri_v3((float *)ray->origin, (float *)ray->direction, v0, v1, v2, &dist, uv)) {
+ if (isect_ray_tri_v3((float *)ray->origin, (float *)ray->direction, v0, v1, v2, &dist, r_uv)) {
return dist;
}
@@ -343,7 +344,7 @@ BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist)
/* UNUSED */
#if 0
-static short winding(float *v1, float *v2, float *v3)
+static short winding(const float v1[3], const float v2[3], const float v3[3])
/* is v3 to the right of (v1 - v2) ? With exception: v3 == v1 || v3 == v2 */
{
double inp;
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index c46c153aa70..ead85486ec0 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -3769,7 +3769,7 @@ static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, fl
BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
}
-static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask)
+static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const float rgba[4], float alpha, float mask)
{
unsigned char rgba_ub[4];
@@ -3793,7 +3793,7 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float
}
}
-static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, int use_color_correction)
+static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float rgba[4], float alpha, float mask, int use_color_correction)
{
if (ps->is_texbrush) {
/* rgba already holds a texture result here from higher level function */
@@ -4190,9 +4190,10 @@ static void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, s
/* Image Paint Operations */
-static void imapaint_ibuf_get_set_rgb(ImBuf *ibuf, int x, int y, short torus, short set, float *rgb)
+/* keep these functions in sync */
+static void imapaint_ibuf_rgb_get(ImBuf *ibuf, int x, int y, const short is_torus, float r_rgb[3])
{
- if (torus) {
+ if (is_torus) {
x %= ibuf->x;
if (x < 0) x += ibuf->x;
y %= ibuf->y;
@@ -4201,23 +4202,29 @@ static void imapaint_ibuf_get_set_rgb(ImBuf *ibuf, int x, int y, short torus, sh
if (ibuf->rect_float) {
float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
-
- if (set) {
- IMAPAINT_FLOAT_RGB_COPY(rrgbf, rgb);
- }
- else {
- IMAPAINT_FLOAT_RGB_COPY(rgb, rrgbf);
- }
+ IMAPAINT_FLOAT_RGB_COPY(r_rgb, rrgbf);
}
else {
char *rrgb = (char *)ibuf->rect + (ibuf->x * y + x) * 4;
+ IMAPAINT_CHAR_RGB_TO_FLOAT(r_rgb, rrgb)
+ }
+}
+static void imapaint_ibuf_rgb_set(ImBuf *ibuf, int x, int y, const short is_torus, const float rgb[3])
+{
+ if (is_torus) {
+ x %= ibuf->x;
+ if (x < 0) x += ibuf->x;
+ y %= ibuf->y;
+ if (y < 0) y += ibuf->y;
+ }
- if (set) {
- IMAPAINT_FLOAT_RGB_TO_CHAR(rrgb, rgb)
- }
- else {
- IMAPAINT_CHAR_RGB_TO_FLOAT(rgb, rrgb)
- }
+ if (ibuf->rect_float) {
+ float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
+ IMAPAINT_FLOAT_RGB_COPY(rrgbf, rgb);
+ }
+ else {
+ char *rrgb = (char *)ibuf->rect + (ibuf->x * y + x) * 4;
+ IMAPAINT_FLOAT_RGB_TO_CHAR(rrgb, rgb)
}
}
@@ -4227,10 +4234,10 @@ static int imapaint_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, flo
// XXX: signed unsigned mismatch
if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) {
- if (torus) imapaint_ibuf_get_set_rgb(ibuf, x, y, 1, 0, inrgb);
+ if (torus) imapaint_ibuf_rgb_get(ibuf, x, y, 1, inrgb);
else return 0;
}
- else imapaint_ibuf_get_set_rgb(ibuf, x, y, 0, 0, inrgb);
+ else imapaint_ibuf_rgb_get(ibuf, x, y, 0, inrgb);
outrgb[0] += inrgb[0];
outrgb[1] += inrgb[1];
@@ -4239,7 +4246,7 @@ static int imapaint_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, flo
return 1;
}
-static void imapaint_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, short torus)
+static void imapaint_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, const short is_torus)
{
int x, y, count, xi, yi, xo, yo;
int out_off[2], in_off[2], dim[2];
@@ -4251,7 +4258,7 @@ static void imapaint_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, short toru
in_off[1] = pos[1];
out_off[0] = out_off[1] = 0;
- if (!torus) {
+ if (!is_torus) {
IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0],
&out_off[1], &dim[0], &dim[1]);
@@ -4266,27 +4273,25 @@ static void imapaint_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, short toru
yi = in_off[1] + y;
count = 1;
- imapaint_ibuf_get_set_rgb(ibuf, xi, yi, torus, 0, outrgb);
+ imapaint_ibuf_rgb_get(ibuf, xi, yi, is_torus, outrgb);
- count += imapaint_ibuf_add_if(ibuf, xi - 1, yi - 1, outrgb, torus);
- count += imapaint_ibuf_add_if(ibuf, xi - 1, yi, outrgb, torus);
- count += imapaint_ibuf_add_if(ibuf, xi - 1, yi + 1, outrgb, torus);
+ count += imapaint_ibuf_add_if(ibuf, xi - 1, yi - 1, outrgb, is_torus);
+ count += imapaint_ibuf_add_if(ibuf, xi - 1, yi, outrgb, is_torus);
+ count += imapaint_ibuf_add_if(ibuf, xi - 1, yi + 1, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi, yi - 1, outrgb, torus);
- count += imapaint_ibuf_add_if(ibuf, xi, yi + 1, outrgb, torus);
+ count += imapaint_ibuf_add_if(ibuf, xi, yi - 1, outrgb, is_torus);
+ count += imapaint_ibuf_add_if(ibuf, xi, yi + 1, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi + 1, yi - 1, outrgb, torus);
- count += imapaint_ibuf_add_if(ibuf, xi + 1, yi, outrgb, torus);
- count += imapaint_ibuf_add_if(ibuf, xi + 1, yi + 1, outrgb, torus);
+ count += imapaint_ibuf_add_if(ibuf, xi + 1, yi - 1, outrgb, is_torus);
+ count += imapaint_ibuf_add_if(ibuf, xi + 1, yi, outrgb, is_torus);
+ count += imapaint_ibuf_add_if(ibuf, xi + 1, yi + 1, outrgb, is_torus);
- outrgb[0] /= count;
- outrgb[1] /= count;
- outrgb[2] /= count;
+ mul_v3_fl(outrgb, 1.0f / (float)count);
/* write into brush buffer */
xo = out_off[0] + x;
yo = out_off[1] + y;
- imapaint_ibuf_get_set_rgb(ibufb, xo, yo, 0, 1, outrgb);
+ imapaint_ibuf_rgb_set(ibufb, xo, yo, 0, outrgb);
}
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index c01da3a816f..3b74ae54810 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -844,7 +844,7 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x
}
/* whats _dl mean? */
-static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float *vert_nor,
+static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float vert_nor[3],
const float mval[2], const float brush_size_pressure)
{
Brush *brush = paint_brush(&vp->paint);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index ae7d02e1cfb..8b472fd987f 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -260,7 +260,7 @@ void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
zero_v2(adr);
}
-void applyAspectRatio(TransInfo *t, float *vec)
+void applyAspectRatio(TransInfo *t, float vec[2])
{
if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
SpaceImage *sima= t->sa->spacedata.first;
@@ -293,7 +293,7 @@ void applyAspectRatio(TransInfo *t, float *vec)
}
}
-void removeAspectRatio(TransInfo *t, float *vec)
+void removeAspectRatio(TransInfo *t, float vec[2])
{
if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
SpaceImage *sima= t->sa->spacedata.first;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 4c3c9889d53..78e0810fb77 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3853,13 +3853,6 @@ static int shade_tra_samples(ShadeSample *ssamp, StrandShadeCache *cache, int x,
return 0;
}
-static void addvecmul(float *v1, float *v2, float fac)
-{
- v1[0]= v1[0]+fac*v2[0];
- v1[1]= v1[1]+fac*v2[1];
- v1[2]= v1[2]+fac*v2[2];
-}
-
static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassflag)
{
int a, sample, osa = (R.osa? R.osa: 1), retval = osa;
@@ -3887,34 +3880,34 @@ static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassf
addAlphaUnderFloat(samp_shr->col, shr->col);
if (addpassflag & SCE_PASS_NORMAL)
- addvecmul(samp_shr->nor, shr->nor, fac);
+ madd_v3_v3fl(samp_shr->nor, shr->nor, fac);
if (addpassflag & SCE_PASS_EMIT)
- addvecmul(samp_shr->emit, shr->emit, fac);
+ madd_v3_v3fl(samp_shr->emit, shr->emit, fac);
if (addpassflag & SCE_PASS_DIFFUSE)
- addvecmul(samp_shr->diff, shr->diff, fac);
+ madd_v3_v3fl(samp_shr->diff, shr->diff, fac);
if (addpassflag & SCE_PASS_SPEC)
- addvecmul(samp_shr->spec, shr->spec, fac);
+ madd_v3_v3fl(samp_shr->spec, shr->spec, fac);
if (addpassflag & SCE_PASS_SHADOW)
- addvecmul(samp_shr->shad, shr->shad, fac);
+ madd_v3_v3fl(samp_shr->shad, shr->shad, fac);
if (addpassflag & SCE_PASS_AO)
- addvecmul(samp_shr->ao, shr->ao, fac);
+ madd_v3_v3fl(samp_shr->ao, shr->ao, fac);
if (addpassflag & SCE_PASS_ENVIRONMENT)
- addvecmul(samp_shr->env, shr->env, fac);
+ madd_v3_v3fl(samp_shr->env, shr->env, fac);
if (addpassflag & SCE_PASS_INDIRECT)
- addvecmul(samp_shr->indirect, shr->indirect, fac);
+ madd_v3_v3fl(samp_shr->indirect, shr->indirect, fac);
if (addpassflag & SCE_PASS_REFLECT)
- addvecmul(samp_shr->refl, shr->refl, fac);
+ madd_v3_v3fl(samp_shr->refl, shr->refl, fac);
if (addpassflag & SCE_PASS_REFRACT)
- addvecmul(samp_shr->refr, shr->refr, fac);
+ madd_v3_v3fl(samp_shr->refr, shr->refr, fac);
if (addpassflag & SCE_PASS_MIST)
samp_shr->mist= samp_shr->mist+fac*shr->mist;