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-rw-r--r--source/blender/editors/render/render_update.c72
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c31
2 files changed, 74 insertions, 29 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 1ed1cbb2c6b..3e6478b6455 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -33,6 +33,7 @@
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -46,6 +47,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
+#include "BKE_derivedmesh.h"
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_main.h"
@@ -56,6 +58,7 @@
#include "BKE_world.h"
#include "GPU_material.h"
+#include "GPU_buffers.h"
#include "RE_engine.h"
#include "RE_pipeline.h"
@@ -232,6 +235,9 @@ static int nodes_use_material(bNodeTree *ntree, Material *ma)
static void material_changed(Main *bmain, Material *ma)
{
Material *parent;
+ Object *ob;
+ Scene *scene;
+ int texture_draw = FALSE;
/* icons */
BKE_icon_changed(BKE_icon_getid(&ma->id));
@@ -254,6 +260,30 @@ static void material_changed(Main *bmain, Material *ma)
if (parent->gpumaterial.first)
GPU_material_free(parent);
}
+
+ /* find if we have a scene with textured display */
+ for (scene = bmain->scene.first; scene; scene = scene->id.next)
+ if (scene->customdata_mask & CD_MASK_MTFACE)
+ texture_draw = TRUE;
+
+ /* find textured objects */
+ if (texture_draw && !(U.gameflags & USER_DISABLE_VBO)) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ DerivedMesh *dm = ob->derivedFinal;
+ Material ***material = give_matarar(ob);
+ short a, *totmaterial = give_totcolp(ob);
+
+ if (dm && totmaterial && material) {
+ for (a = 0; a < *totmaterial; a++) {
+ if ((*material)[a] == ma) {
+ GPU_drawobject_free(dm);
+ break;
+ }
+ }
+ }
+ }
+ }
+
}
static void lamp_changed(Main *bmain, Lamp *la)
@@ -277,28 +307,33 @@ static void lamp_changed(Main *bmain, Lamp *la)
GPU_material_free(&defmaterial);
}
+static int material_uses_texture(Material *ma, Tex *tex)
+{
+ if (mtex_use_tex(ma->mtex, MAX_MTEX, tex))
+ return TRUE;
+ else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex))
+ return TRUE;
+
+ return FALSE;
+}
+
static void texture_changed(Main *bmain, Tex *tex)
{
Material *ma;
Lamp *la;
World *wo;
Scene *scene;
+ Object *ob;
bNode *node;
+ int texture_draw = FALSE;
/* icons */
BKE_icon_changed(BKE_icon_getid(&tex->id));
/* find materials */
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
- if (mtex_use_tex(ma->mtex, MAX_MTEX, tex)) {
- /* pass */
- }
- else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)) {
- /* pass */
- }
- else {
+ if (!material_uses_texture(ma, tex))
continue;
- }
BKE_icon_changed(BKE_icon_getid(&ma->id));
@@ -342,6 +377,27 @@ static void texture_changed(Main *bmain, Tex *tex)
ED_node_changed_update(&scene->id, node);
}
}
+
+ if (scene->customdata_mask & CD_MASK_MTFACE)
+ texture_draw = TRUE;
+ }
+
+ /* find textured objects */
+ if (texture_draw && !(U.gameflags & USER_DISABLE_VBO)) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ DerivedMesh *dm = ob->derivedFinal;
+ Material ***material = give_matarar(ob);
+ short a, *totmaterial = give_totcolp(ob);
+
+ if (dm && totmaterial && material) {
+ for (a = 0; a < *totmaterial; a++) {
+ if (material_uses_texture((*material)[a], tex)) {
+ GPU_drawobject_free(dm);
+ break;
+ }
+ }
+ }
+ }
}
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 0ecde350b00..e36654323fd 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -415,14 +415,14 @@ static void draw_textured_end(void)
static DMDrawOption draw_tface__set_draw_legacy(MTFace *tface, int has_mcol, int matnr)
{
Material *ma = give_current_material(Gtexdraw.ob, matnr + 1);
- int validtexture = 0;
+ int invalidtexture = 0;
if (ma && (ma->game.flag & GEMAT_INVISIBLE))
return DM_DRAW_OPTION_SKIP;
- validtexture = set_draw_settings_cached(0, tface, ma, Gtexdraw);
+ invalidtexture = set_draw_settings_cached(0, tface, ma, Gtexdraw);
- if (tface && validtexture) {
+ if (tface && invalidtexture) {
glColor3ub(0xFF, 0x00, 0xFF);
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
@@ -457,25 +457,14 @@ static DMDrawOption draw_mcol__set_draw_legacy(MTFace *UNUSED(tface), int has_mc
return DM_DRAW_OPTION_NO_MCOL;
}
-static DMDrawOption draw_tface__set_draw(MTFace *tface, int has_mcol, int matnr)
+static DMDrawOption draw_tface__set_draw(MTFace *UNUSED(tface), int UNUSED(has_mcol), int matnr)
{
Material *ma = give_current_material(Gtexdraw.ob, matnr + 1);
if (ma && (ma->game.flag & GEMAT_INVISIBLE)) return 0;
- if (tface && set_draw_settings_cached(0, tface, ma, Gtexdraw)) {
- return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
- }
- else if (tface && (tface->mode & TF_OBCOL)) {
- return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
- }
- else if (!has_mcol) {
- /* XXX: this return value looks wrong (and doesn't match comment) */
- return DM_DRAW_OPTION_NORMAL; /* Don't set color */
- }
- else {
- return DM_DRAW_OPTION_NORMAL; /* Set color from mcol */
- }
+ /* always use color from mcol, as set in update_tface_color_layer */
+ return DM_DRAW_OPTION_NORMAL;
}
static void update_tface_color_layer(DerivedMesh *dm)
@@ -517,11 +506,11 @@ static void update_tface_color_layer(DerivedMesh *dm)
finalCol[i * 4 + j].r = 255;
}
}
- else if (tface && (tface->mode & TF_OBCOL)) {
+ else if (ma && (ma->shade_flag & MA_OBCOLOR)) {
for (j = 0; j < 4; j++) {
- finalCol[i * 4 + j].b = FTOCHAR(Gtexdraw.obcol[0]);
- finalCol[i * 4 + j].g = FTOCHAR(Gtexdraw.obcol[1]);
- finalCol[i * 4 + j].r = FTOCHAR(Gtexdraw.obcol[2]);
+ finalCol[i * 4 + j].b = Gtexdraw.obcol[0];
+ finalCol[i * 4 + j].g = Gtexdraw.obcol[1];
+ finalCol[i * 4 + j].r = Gtexdraw.obcol[2];
}
}
else if (!mcol) {