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-rw-r--r--source/blender/blenkernel/BKE_armature.h1
-rw-r--r--source/blender/blenkernel/intern/armature.c43
-rw-r--r--source/blender/blenkernel/intern/fcurve.c10
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c1
4 files changed, 38 insertions, 17 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index e142fceebda..7e3d7f2a2ce 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -106,6 +106,7 @@ void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
void pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4]);
+void pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]);
/* Rotation Mode Conversions - Used for PoseChannels + Objects... */
void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 4903ea84b3d..36c78c9f947 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2130,44 +2130,59 @@ static void splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_
/* ********************** THE POSE SOLVER ******************* */
-
-/* loc/rot/size to mat4 */
-/* used in constraint.c too */
-void chan_calc_mat(bPoseChannel *chan)
+/* loc/rot/size to given mat4 */
+void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
{
float smat[3][3];
float rmat[3][3];
float tmat[3][3];
/* get scaling matrix */
- size_to_mat3( smat,chan->size);
+ size_to_mat3(smat, pchan->size);
/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
- if (chan->rotmode > 0) {
+ if (pchan->rotmode > 0) {
/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
- eulO_to_mat3( rmat,chan->eul, chan->rotmode);
+ eulO_to_mat3(rmat, pchan->eul, pchan->rotmode);
}
- else if (chan->rotmode == ROT_MODE_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* axis-angle - not really that great for 3D-changing orientations */
- axis_angle_to_mat3( rmat,chan->rotAxis, chan->rotAngle);
+ axis_angle_to_mat3(rmat, pchan->rotAxis, pchan->rotAngle);
}
else {
/* quats are normalised before use to eliminate scaling issues */
- normalize_qt(chan->quat); // TODO: do this with local vars only!
- quat_to_mat3( rmat,chan->quat);
+ float quat[4];
+
+ /* NOTE: we now don't normalise the stored values anymore, since this was kindof evil in some cases
+ * but if this proves to be too problematic, switch back to the old system of operating directly on
+ * the stored copy
+ */
+ QUATCOPY(quat, pchan->quat);
+ normalize_qt(quat);
+ quat_to_mat3(rmat, quat);
}
/* calculate matrix of bone (as 3x3 matrix, but then copy the 4x4) */
mul_m3_m3m3(tmat, rmat, smat);
- copy_m4_m3(chan->chan_mat, tmat);
+ copy_m4_m3(chan_mat, tmat);
/* prevent action channels breaking chains */
/* need to check for bone here, CONSTRAINT_TYPE_ACTION uses this call */
- if ((chan->bone==NULL) || !(chan->bone->flag & BONE_CONNECTED)) {
- VECCOPY(chan->chan_mat[3], chan->loc);
+ if ((pchan->bone==NULL) || !(pchan->bone->flag & BONE_CONNECTED)) {
+ VECCOPY(chan_mat[3], pchan->loc);
}
}
+/* loc/rot/size to mat4 */
+/* used in constraint.c too */
+void chan_calc_mat(bPoseChannel *pchan)
+{
+ /* this is just a wrapper around the copy of this function which calculates the matrix
+ * and stores the result in any given channel
+ */
+ pchan_to_mat4(pchan, pchan->chan_mat);
+}
+
/* NLA strip modifiers */
static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseChannel *pchan)
{
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index bd29bd55428..807a723685a 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -50,7 +50,7 @@
#include "BKE_fcurve.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
-
+#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
@@ -1041,8 +1041,12 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
useEulers = 1;
}
- if (dtar->flag & DTAR_FLAG_LOCALSPACE)
- copy_m4_m4(mat, pchan->chan_mat);
+ if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
+ /* specially calculate local matrix, since chan_mat is not valid
+ * since it stores delta transform of pose_mat so that deforms work
+ */
+ pchan_to_mat4(pchan, mat);
+ }
else
mul_m4_m4m4(mat, pchan->pose_mat, ob->obmat);
}
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index bacbf5f574e..7464df6eb79 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -35,6 +35,7 @@
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
+#include "BKE_animsys.h"
#include "BKE_sequencer.h"
#include "MEM_guardedalloc.h"