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-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
index 5ba7f3b8e34..6748df13873 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
@@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject`
:type: float (read only)
- ..attribute:: shadowFrustumSize
+ .. attribute:: shadowFrustumSize
Size of the frustum used for creating the shadowmap.
:type: float (read only)
- ..attribute:: shadowBindId
+ .. attribute:: shadowBindId
The OpenGL shadow texture bind number/id.
:type: int (read only)
- ..attribute:: shadowMapType
+ .. attribute:: shadowMapType
The shadow shadow map type (0 -> Simple; 1 -> Variance)
:type: int (read only)
- ..attribute:: shadowBias
+ .. attribute:: shadowBias
The shadow buffer sampling bias.
:type: float (read only)
- ..attribute:: shadowBleedBias
+ .. attribute:: shadowBleedBias
The bias for reducing light-bleed on variance shadow maps.
:type: float (read only)
- ..attribute:: useShadow
+ .. attribute:: useShadow
Returns True if the light has Shadow option activated, else returns False.