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-rw-r--r--intern/cycles/bvh/CMakeLists.txt4
-rw-r--r--intern/cycles/bvh/bvh.cpp863
-rw-r--r--intern/cycles/bvh/bvh.h106
-rw-r--r--intern/cycles/bvh/bvh2.cpp364
-rw-r--r--intern/cycles/bvh/bvh2.h87
-rw-r--r--intern/cycles/bvh/bvh4.cpp516
-rw-r--r--intern/cycles/bvh/bvh4.h88
7 files changed, 1080 insertions, 948 deletions
diff --git a/intern/cycles/bvh/CMakeLists.txt b/intern/cycles/bvh/CMakeLists.txt
index 4701d75350a..6078db5a8ca 100644
--- a/intern/cycles/bvh/CMakeLists.txt
+++ b/intern/cycles/bvh/CMakeLists.txt
@@ -8,6 +8,8 @@ set(INC_SYS
set(SRC
bvh.cpp
+ bvh2.cpp
+ bvh4.cpp
bvh_binning.cpp
bvh_build.cpp
bvh_node.cpp
@@ -18,6 +20,8 @@ set(SRC
set(SRC_HEADERS
bvh.h
+ bvh2.h
+ bvh4.h
bvh_binning.h
bvh_build.h
bvh_node.h
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 6a9aa2aafdb..33143e2d8aa 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -15,45 +15,32 @@
* limitations under the License.
*/
+#include "bvh/bvh.h"
+
#include "render/mesh.h"
#include "render/object.h"
-#include "render/scene.h"
-#include "render/curves.h"
-#include "bvh/bvh.h"
+#include "bvh/bvh2.h"
+#include "bvh/bvh4.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
-#include "bvh/bvh_params.h"
-#include "bvh/bvh_unaligned.h"
-#include "util/util_debug.h"
#include "util/util_foreach.h"
-#include "util/util_logging.h"
-#include "util/util_map.h"
#include "util/util_progress.h"
-#include "util/util_system.h"
-#include "util/util_types.h"
-#include "util/util_math.h"
CCL_NAMESPACE_BEGIN
/* Pack Utility */
-struct BVHStackEntry
+BVHStackEntry::BVHStackEntry(const BVHNode *n, int i)
+ : node(n), idx(i)
{
- const BVHNode *node;
- int idx;
-
- BVHStackEntry(const BVHNode* n = 0, int i = 0)
- : node(n), idx(i)
- {
- }
+}
- int encodeIdx() const
- {
- return (node->is_leaf())? ~idx: idx;
- }
-};
+int BVHStackEntry::encodeIdx() const
+{
+ return (node->is_leaf())? ~idx: idx;
+}
/* BVH */
@@ -418,832 +405,4 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
}
}
-/* Regular BVH */
-
-static bool node_bvh_is_unaligned(const BVHNode *node)
-{
- const BVHNode *node0 = node->get_child(0),
- *node1 = node->get_child(1);
- return node0->is_unaligned || node1->is_unaligned;
-}
-
-BVH2::BVH2(const BVHParams& params_, const vector<Object*>& objects_)
-: BVH(params_, objects_)
-{
-}
-
-void BVH2::pack_leaf(const BVHStackEntry& e,
- const LeafNode *leaf)
-{
- assert(e.idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
- float4 data[BVH_NODE_LEAF_SIZE];
- memset(data, 0, sizeof(data));
- if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
- /* object */
- data[0].x = __int_as_float(~(leaf->lo));
- data[0].y = __int_as_float(0);
- }
- else {
- /* triangle */
- data[0].x = __int_as_float(leaf->lo);
- data[0].y = __int_as_float(leaf->hi);
- }
- data[0].z = __uint_as_float(leaf->visibility);
- if(leaf->num_triangles() != 0) {
- data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
- }
-
- memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
-}
-
-void BVH2::pack_inner(const BVHStackEntry& e,
- const BVHStackEntry& e0,
- const BVHStackEntry& e1)
-{
- if(e0.node->is_unaligned || e1.node->is_unaligned) {
- pack_unaligned_inner(e, e0, e1);
- } else {
- pack_aligned_inner(e, e0, e1);
- }
-}
-
-void BVH2::pack_aligned_inner(const BVHStackEntry& e,
- const BVHStackEntry& e0,
- const BVHStackEntry& e1)
-{
- pack_aligned_node(e.idx,
- e0.node->bounds, e1.node->bounds,
- e0.encodeIdx(), e1.encodeIdx(),
- e0.node->visibility, e1.node->visibility);
-}
-
-void BVH2::pack_aligned_node(int idx,
- const BoundBox& b0,
- const BoundBox& b1,
- int c0, int c1,
- uint visibility0, uint visibility1)
-{
- assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
- assert(c0 < 0 || c0 < pack.nodes.size());
- assert(c1 < 0 || c1 < pack.nodes.size());
-
- int4 data[BVH_NODE_SIZE] = {
- make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
- visibility1 & ~PATH_RAY_NODE_UNALIGNED,
- c0, c1),
- make_int4(__float_as_int(b0.min.x),
- __float_as_int(b1.min.x),
- __float_as_int(b0.max.x),
- __float_as_int(b1.max.x)),
- make_int4(__float_as_int(b0.min.y),
- __float_as_int(b1.min.y),
- __float_as_int(b0.max.y),
- __float_as_int(b1.max.y)),
- make_int4(__float_as_int(b0.min.z),
- __float_as_int(b1.min.z),
- __float_as_int(b0.max.z),
- __float_as_int(b1.max.z)),
- };
-
- memcpy(&pack.nodes[idx], data, sizeof(int4)*BVH_NODE_SIZE);
-}
-
-void BVH2::pack_unaligned_inner(const BVHStackEntry& e,
- const BVHStackEntry& e0,
- const BVHStackEntry& e1)
-{
- pack_unaligned_node(e.idx,
- e0.node->get_aligned_space(),
- e1.node->get_aligned_space(),
- e0.node->bounds,
- e1.node->bounds,
- e0.encodeIdx(), e1.encodeIdx(),
- e0.node->visibility, e1.node->visibility);
-}
-
-void BVH2::pack_unaligned_node(int idx,
- const Transform& aligned_space0,
- const Transform& aligned_space1,
- const BoundBox& bounds0,
- const BoundBox& bounds1,
- int c0, int c1,
- uint visibility0, uint visibility1)
-{
- assert(idx + BVH_UNALIGNED_NODE_SIZE <= pack.nodes.size());
- assert(c0 < 0 || c0 < pack.nodes.size());
- assert(c1 < 0 || c1 < pack.nodes.size());
-
- float4 data[BVH_UNALIGNED_NODE_SIZE];
- Transform space0 = BVHUnaligned::compute_node_transform(bounds0,
- aligned_space0);
- Transform space1 = BVHUnaligned::compute_node_transform(bounds1,
- aligned_space1);
- data[0] = make_float4(__int_as_float(visibility0 | PATH_RAY_NODE_UNALIGNED),
- __int_as_float(visibility1 | PATH_RAY_NODE_UNALIGNED),
- __int_as_float(c0),
- __int_as_float(c1));
-
- data[1] = space0.x;
- data[2] = space0.y;
- data[3] = space0.z;
- data[4] = space1.x;
- data[5] = space1.y;
- data[6] = space1.z;
-
- memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_NODE_SIZE);
-}
-
-void BVH2::pack_nodes(const BVHNode *root)
-{
- const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
- const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
- assert(num_leaf_nodes <= num_nodes);
- const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
- size_t node_size;
- if(params.use_unaligned_nodes) {
- const size_t num_unaligned_nodes =
- root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
- node_size = (num_unaligned_nodes * BVH_UNALIGNED_NODE_SIZE) +
- (num_inner_nodes - num_unaligned_nodes) * BVH_NODE_SIZE;
- }
- else {
- node_size = num_inner_nodes * BVH_NODE_SIZE;
- }
- /* Resize arrays */
- pack.nodes.clear();
- pack.leaf_nodes.clear();
- /* For top level BVH, first merge existing BVH's so we know the offsets. */
- if(params.top_level) {
- pack_instances(node_size, num_leaf_nodes*BVH_NODE_LEAF_SIZE);
- }
- else {
- pack.nodes.resize(node_size);
- pack.leaf_nodes.resize(num_leaf_nodes*BVH_NODE_LEAF_SIZE);
- }
-
- int nextNodeIdx = 0, nextLeafNodeIdx = 0;
-
- vector<BVHStackEntry> stack;
- stack.reserve(BVHParams::MAX_DEPTH*2);
- if(root->is_leaf()) {
- stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
- }
- else {
- stack.push_back(BVHStackEntry(root, nextNodeIdx));
- nextNodeIdx += node_bvh_is_unaligned(root)
- ? BVH_UNALIGNED_NODE_SIZE
- : BVH_NODE_SIZE;
- }
-
- while(stack.size()) {
- BVHStackEntry e = stack.back();
- stack.pop_back();
-
- if(e.node->is_leaf()) {
- /* leaf node */
- const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
- pack_leaf(e, leaf);
- }
- else {
- /* innner node */
- int idx[2];
- for(int i = 0; i < 2; ++i) {
- if(e.node->get_child(i)->is_leaf()) {
- idx[i] = nextLeafNodeIdx++;
- }
- else {
- idx[i] = nextNodeIdx;
- nextNodeIdx += node_bvh_is_unaligned(e.node->get_child(i))
- ? BVH_UNALIGNED_NODE_SIZE
- : BVH_NODE_SIZE;
- }
- }
-
- stack.push_back(BVHStackEntry(e.node->get_child(0), idx[0]));
- stack.push_back(BVHStackEntry(e.node->get_child(1), idx[1]));
-
- pack_inner(e, stack[stack.size()-2], stack[stack.size()-1]);
- }
- }
- assert(node_size == nextNodeIdx);
- /* root index to start traversal at, to handle case of single leaf node */
- pack.root_index = (root->is_leaf())? -1: 0;
-}
-
-void BVH2::refit_nodes()
-{
- assert(!params.top_level);
-
- BoundBox bbox = BoundBox::empty;
- uint visibility = 0;
- refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
-}
-
-void BVH2::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
-{
- if(leaf) {
- assert(idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
- const int4 *data = &pack.leaf_nodes[idx];
- const int c0 = data[0].x;
- const int c1 = data[0].y;
- /* refit leaf node */
- for(int prim = c0; prim < c1; prim++) {
- int pidx = pack.prim_index[prim];
- int tob = pack.prim_object[prim];
- Object *ob = objects[tob];
-
- if(pidx == -1) {
- /* object instance */
- bbox.grow(ob->bounds);
- }
- else {
- /* primitives */
- const Mesh *mesh = ob->mesh;
-
- if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
- /* curves */
- int str_offset = (params.top_level)? mesh->curve_offset: 0;
- Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
- int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
-
- curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
-
- visibility |= PATH_RAY_CURVE;
-
- /* motion curves */
- if(mesh->use_motion_blur) {
- Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if(attr) {
- size_t mesh_size = mesh->curve_keys.size();
- size_t steps = mesh->motion_steps - 1;
- float3 *key_steps = attr->data_float3();
-
- for(size_t i = 0; i < steps; i++)
- curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
- }
- }
- }
- else {
- /* triangles */
- int tri_offset = (params.top_level)? mesh->tri_offset: 0;
- Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
- const float3 *vpos = &mesh->verts[0];
-
- triangle.bounds_grow(vpos, bbox);
-
- /* motion triangles */
- if(mesh->use_motion_blur) {
- Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if(attr) {
- size_t mesh_size = mesh->verts.size();
- size_t steps = mesh->motion_steps - 1;
- float3 *vert_steps = attr->data_float3();
-
- for(size_t i = 0; i < steps; i++)
- triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
- }
- }
- }
- }
-
- visibility |= ob->visibility;
- }
-
- /* TODO(sergey): De-duplicate with pack_leaf(). */
- float4 leaf_data[BVH_NODE_LEAF_SIZE];
- leaf_data[0].x = __int_as_float(c0);
- leaf_data[0].y = __int_as_float(c1);
- leaf_data[0].z = __uint_as_float(visibility);
- leaf_data[0].w = __uint_as_float(data[0].w);
- memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
- }
- else {
- assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
-
- const int4 *data = &pack.nodes[idx];
- const bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
- const int c0 = data[0].z;
- const int c1 = data[0].w;
- /* refit inner node, set bbox from children */
- BoundBox bbox0 = BoundBox::empty, bbox1 = BoundBox::empty;
- uint visibility0 = 0, visibility1 = 0;
-
- refit_node((c0 < 0)? -c0-1: c0, (c0 < 0), bbox0, visibility0);
- refit_node((c1 < 0)? -c1-1: c1, (c1 < 0), bbox1, visibility1);
-
- if(is_unaligned) {
- Transform aligned_space = transform_identity();
- pack_unaligned_node(idx,
- aligned_space, aligned_space,
- bbox0, bbox1,
- c0, c1,
- visibility0,
- visibility1);
- }
- else {
- pack_aligned_node(idx,
- bbox0, bbox1,
- c0, c1,
- visibility0,
- visibility1);
- }
-
- bbox.grow(bbox0);
- bbox.grow(bbox1);
- visibility = visibility0|visibility1;
- }
-}
-
-/* BVH4 */
-
-/* Can we avoid this somehow or make more generic?
- *
- * Perhaps we can merge nodes in actual tree and make our
- * life easier all over the place.
- */
-static bool node_qbvh_is_unaligned(const BVHNode *node)
-{
- const BVHNode *node0 = node->get_child(0),
- *node1 = node->get_child(1);
- bool has_unaligned = false;
- if(node0->is_leaf()) {
- has_unaligned |= node0->is_unaligned;
- }
- else {
- has_unaligned |= node0->get_child(0)->is_unaligned;
- has_unaligned |= node0->get_child(1)->is_unaligned;
- }
- if(node1->is_leaf()) {
- has_unaligned |= node1->is_unaligned;
- }
- else {
- has_unaligned |= node1->get_child(0)->is_unaligned;
- has_unaligned |= node1->get_child(1)->is_unaligned;
- }
- return has_unaligned;
-}
-
-BVH4::BVH4(const BVHParams& params_, const vector<Object*>& objects_)
-: BVH(params_, objects_)
-{
- params.use_qbvh = true;
-}
-
-void BVH4::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
-{
- float4 data[BVH_QNODE_LEAF_SIZE];
- memset(data, 0, sizeof(data));
- if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
- /* object */
- data[0].x = __int_as_float(~(leaf->lo));
- data[0].y = __int_as_float(0);
- }
- else {
- /* triangle */
- data[0].x = __int_as_float(leaf->lo);
- data[0].y = __int_as_float(leaf->hi);
- }
- data[0].z = __uint_as_float(leaf->visibility);
- if(leaf->num_triangles() != 0) {
- data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
- }
-
- memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
-}
-
-void BVH4::pack_inner(const BVHStackEntry& e,
- const BVHStackEntry *en,
- int num)
-{
- bool has_unaligned = false;
- /* Check whether we have to create unaligned node or all nodes are aligned
- * and we can cut some corner here.
- */
- if(params.use_unaligned_nodes) {
- for(int i = 0; i < num; i++) {
- if(en[i].node->is_unaligned) {
- has_unaligned = true;
- break;
- }
- }
- }
- if(has_unaligned) {
- /* There's no unaligned children, pack into AABB node. */
- pack_unaligned_inner(e, en, num);
- }
- else {
- /* Create unaligned node with orientation transform for each of the
- * children.
- */
- pack_aligned_inner(e, en, num);
- }
-}
-
-void BVH4::pack_aligned_inner(const BVHStackEntry& e,
- const BVHStackEntry *en,
- int num)
-{
- BoundBox bounds[4];
- int child[4];
- for(int i = 0; i < num; ++i) {
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_aligned_node(e.idx,
- bounds,
- child,
- e.node->visibility,
- e.node->time_from,
- e.node->time_to,
- num);
-}
-
-void BVH4::pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float4 data[BVH_QNODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
- data[0].y = time_from;
- data[0].z = time_to;
-
- for(int i = 0; i < num; i++) {
- float3 bb_min = bounds[i].min;
- float3 bb_max = bounds[i].max;
-
- data[1][i] = bb_min.x;
- data[2][i] = bb_max.x;
- data[3][i] = bb_min.y;
- data[4][i] = bb_max.y;
- data[5][i] = bb_min.z;
- data[6][i] = bb_max.z;
-
- data[7][i] = __int_as_float(child[i]);
- }
-
- for(int i = num; i < 4; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
- data[1][i] = FLT_MAX;
- data[2][i] = -FLT_MAX;
-
- data[3][i] = FLT_MAX;
- data[4][i] = -FLT_MAX;
-
- data[5][i] = FLT_MAX;
- data[6][i] = -FLT_MAX;
-
- data[7][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_QNODE_SIZE);
-}
-
-void BVH4::pack_unaligned_inner(const BVHStackEntry& e,
- const BVHStackEntry *en,
- int num)
-{
- Transform aligned_space[4];
- BoundBox bounds[4];
- int child[4];
- for(int i = 0; i < num; ++i) {
- aligned_space[i] = en[i].node->get_aligned_space();
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_unaligned_node(e.idx,
- aligned_space,
- bounds,
- child,
- e.node->visibility,
- e.node->time_from,
- e.node->time_to,
- num);
-}
-
-void BVH4::pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float4 data[BVH_UNALIGNED_QNODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
- data[0].y = time_from;
- data[0].z = time_to;
-
- for(int i = 0; i < num; i++) {
- Transform space = BVHUnaligned::compute_node_transform(
- bounds[i],
- aligned_space[i]);
-
- data[1][i] = space.x.x;
- data[2][i] = space.x.y;
- data[3][i] = space.x.z;
-
- data[4][i] = space.y.x;
- data[5][i] = space.y.y;
- data[6][i] = space.y.z;
-
- data[7][i] = space.z.x;
- data[8][i] = space.z.y;
- data[9][i] = space.z.z;
-
- data[10][i] = space.x.w;
- data[11][i] = space.y.w;
- data[12][i] = space.z.w;
-
- data[13][i] = __int_as_float(child[i]);
- }
-
- for(int i = num; i < 4; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
-
- data[1][i] = 1.0f;
- data[2][i] = 0.0f;
- data[3][i] = 0.0f;
-
- data[4][i] = 0.0f;
- data[5][i] = 0.0f;
- data[6][i] = 0.0f;
-
- data[7][i] = 0.0f;
- data[8][i] = 0.0f;
- data[9][i] = 0.0f;
-
- data[10][i] = -FLT_MAX;
- data[11][i] = -FLT_MAX;
- data[12][i] = -FLT_MAX;
-
- data[13][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE);
-}
-
-/* Quad SIMD Nodes */
-
-void BVH4::pack_nodes(const BVHNode *root)
-{
- /* Calculate size of the arrays required. */
- const size_t num_nodes = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
- const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
- assert(num_leaf_nodes <= num_nodes);
- const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
- size_t node_size;
- if(params.use_unaligned_nodes) {
- const size_t num_unaligned_nodes =
- root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_QNODE_COUNT);
- node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
- (num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
- }
- else {
- node_size = num_inner_nodes * BVH_QNODE_SIZE;
- }
- /* Resize arrays. */
- pack.nodes.clear();
- pack.leaf_nodes.clear();
- /* For top level BVH, first merge existing BVH's so we know the offsets. */
- if(params.top_level) {
- pack_instances(node_size, num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
- }
- else {
- pack.nodes.resize(node_size);
- pack.leaf_nodes.resize(num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
- }
-
- int nextNodeIdx = 0, nextLeafNodeIdx = 0;
-
- vector<BVHStackEntry> stack;
- stack.reserve(BVHParams::MAX_DEPTH*2);
- if(root->is_leaf()) {
- stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
- }
- else {
- stack.push_back(BVHStackEntry(root, nextNodeIdx));
- nextNodeIdx += node_qbvh_is_unaligned(root)
- ? BVH_UNALIGNED_QNODE_SIZE
- : BVH_QNODE_SIZE;
- }
-
- while(stack.size()) {
- BVHStackEntry e = stack.back();
- stack.pop_back();
-
- if(e.node->is_leaf()) {
- /* leaf node */
- const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
- pack_leaf(e, leaf);
- }
- else {
- /* Inner node. */
- const BVHNode *node = e.node;
- const BVHNode *node0 = node->get_child(0);
- const BVHNode *node1 = node->get_child(1);
- /* Collect nodes. */
- const BVHNode *nodes[4];
- int numnodes = 0;
- if(node0->is_leaf()) {
- nodes[numnodes++] = node0;
- }
- else {
- nodes[numnodes++] = node0->get_child(0);
- nodes[numnodes++] = node0->get_child(1);
- }
- if(node1->is_leaf()) {
- nodes[numnodes++] = node1;
- }
- else {
- nodes[numnodes++] = node1->get_child(0);
- nodes[numnodes++] = node1->get_child(1);
- }
- /* Push entries on the stack. */
- for(int i = 0; i < numnodes; ++i) {
- int idx;
- if(nodes[i]->is_leaf()) {
- idx = nextLeafNodeIdx++;
- }
- else {
- idx = nextNodeIdx;
- nextNodeIdx += node_qbvh_is_unaligned(nodes[i])
- ? BVH_UNALIGNED_QNODE_SIZE
- : BVH_QNODE_SIZE;
- }
- stack.push_back(BVHStackEntry(nodes[i], idx));
- }
- /* Set node. */
- pack_inner(e, &stack[stack.size()-numnodes], numnodes);
- }
- }
- assert(node_size == nextNodeIdx);
- /* Root index to start traversal at, to handle case of single leaf node. */
- pack.root_index = (root->is_leaf())? -1: 0;
-}
-
-void BVH4::refit_nodes()
-{
- assert(!params.top_level);
-
- BoundBox bbox = BoundBox::empty;
- uint visibility = 0;
- refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
-}
-
-void BVH4::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
-{
- if(leaf) {
- int4 *data = &pack.leaf_nodes[idx];
- int4 c = data[0];
- /* Refit leaf node. */
- for(int prim = c.x; prim < c.y; prim++) {
- int pidx = pack.prim_index[prim];
- int tob = pack.prim_object[prim];
- Object *ob = objects[tob];
-
- if(pidx == -1) {
- /* Object instance. */
- bbox.grow(ob->bounds);
- }
- else {
- /* Primitives. */
- const Mesh *mesh = ob->mesh;
-
- if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
- /* Curves. */
- int str_offset = (params.top_level)? mesh->curve_offset: 0;
- Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
- int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
-
- curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
-
- visibility |= PATH_RAY_CURVE;
-
- /* Motion curves. */
- if(mesh->use_motion_blur) {
- Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if(attr) {
- size_t mesh_size = mesh->curve_keys.size();
- size_t steps = mesh->motion_steps - 1;
- float3 *key_steps = attr->data_float3();
-
- for(size_t i = 0; i < steps; i++)
- curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
- }
- }
- }
- else {
- /* Triangles. */
- int tri_offset = (params.top_level)? mesh->tri_offset: 0;
- Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
- const float3 *vpos = &mesh->verts[0];
-
- triangle.bounds_grow(vpos, bbox);
-
- /* Motion triangles. */
- if(mesh->use_motion_blur) {
- Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if(attr) {
- size_t mesh_size = mesh->verts.size();
- size_t steps = mesh->motion_steps - 1;
- float3 *vert_steps = attr->data_float3();
-
- for(size_t i = 0; i < steps; i++)
- triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
- }
- }
- }
- }
-
- visibility |= ob->visibility;
- }
-
- /* TODO(sergey): This is actually a copy of pack_leaf(),
- * but this chunk of code only knows actual data and has
- * no idea about BVHNode.
- *
- * Would be nice to de-duplicate code, but trying to make
- * making code more general ends up in much nastier code
- * in my opinion so far.
- *
- * Same applies to the inner nodes case below.
- */
- float4 leaf_data[BVH_QNODE_LEAF_SIZE];
- leaf_data[0].x = __int_as_float(c.x);
- leaf_data[0].y = __int_as_float(c.y);
- leaf_data[0].z = __uint_as_float(visibility);
- leaf_data[0].w = __uint_as_float(c.w);
- memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
- }
- else {
- int4 *data = &pack.nodes[idx];
- bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
- int4 c;
- if(is_unaligned) {
- c = data[13];
- }
- else {
- c = data[7];
- }
- /* Refit inner node, set bbox from children. */
- BoundBox child_bbox[4] = {BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty};
- uint child_visibility[4] = {0};
- int num_nodes = 0;
-
- for(int i = 0; i < 4; ++i) {
- if(c[i] != 0) {
- refit_node((c[i] < 0)? -c[i]-1: c[i], (c[i] < 0),
- child_bbox[i], child_visibility[i]);
- ++num_nodes;
- bbox.grow(child_bbox[i]);
- visibility |= child_visibility[i];
- }
- }
-
- if(is_unaligned) {
- Transform aligned_space[4] = {transform_identity(),
- transform_identity(),
- transform_identity(),
- transform_identity()};
- pack_unaligned_node(idx,
- aligned_space,
- child_bbox,
- &c[0],
- visibility,
- 0.0f,
- 1.0f,
- 4);
- }
- else {
- pack_aligned_node(idx,
- child_bbox,
- &c[0],
- visibility,
- 0.0f,
- 1.0f,
- 4);
- }
- }
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 8e664e67dc5..7bac6112fd9 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -33,15 +33,8 @@ class LeafNode;
class Object;
class Progress;
-#define BVH_NODE_SIZE 4
-#define BVH_NODE_LEAF_SIZE 1
-#define BVH_QNODE_SIZE 8
-#define BVH_QNODE_LEAF_SIZE 1
-#define BVH_ALIGN 4096
-#define TRI_NODE_SIZE 3
-
-#define BVH_UNALIGNED_NODE_SIZE 7
-#define BVH_UNALIGNED_QNODE_SIZE 14
+#define BVH_ALIGN 4096
+#define TRI_NODE_SIZE 3
/* Packed BVH
*
@@ -54,7 +47,7 @@ struct PackedBVH {
/* BVH leaf nodes storage. */
array<int4> leaf_nodes;
/* object index to BVH node index mapping for instances */
- array<int> object_node;
+ array<int> object_node;
/* Mapping from primitive index to index in triangle array. */
array<uint> prim_tri_index;
/* Continuous storage of triangle vertices. */
@@ -110,95 +103,16 @@ protected:
virtual void refit_nodes() = 0;
};
-/* BVH2
- *
- * Typical BVH with each node having two children. */
-
-class BVH2 : public BVH {
-protected:
- /* constructor */
- friend class BVH;
- BVH2(const BVHParams& params, const vector<Object*>& objects);
-
- /* pack */
- void pack_nodes(const BVHNode *root);
-
- void pack_leaf(const BVHStackEntry& e,
- const LeafNode *leaf);
- void pack_inner(const BVHStackEntry& e,
- const BVHStackEntry& e0,
- const BVHStackEntry& e1);
-
- void pack_aligned_inner(const BVHStackEntry& e,
- const BVHStackEntry& e0,
- const BVHStackEntry& e1);
- void pack_aligned_node(int idx,
- const BoundBox& b0,
- const BoundBox& b1,
- int c0, int c1,
- uint visibility0, uint visibility1);
-
- void pack_unaligned_inner(const BVHStackEntry& e,
- const BVHStackEntry& e0,
- const BVHStackEntry& e1);
- void pack_unaligned_node(int idx,
- const Transform& aligned_space0,
- const Transform& aligned_space1,
- const BoundBox& b0,
- const BoundBox& b1,
- int c0, int c1,
- uint visibility0, uint visibility1);
-
- /* refit */
- void refit_nodes();
- void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
-};
-
-/* BVH4
- *
- * Quad BVH, with each node having four children, to use with SIMD instructions. */
+/* Pack Utility */
+struct BVHStackEntry
+{
+ const BVHNode *node;
+ int idx;
-class BVH4 : public BVH {
-protected:
- /* constructor */
- friend class BVH;
- BVH4(const BVHParams& params, const vector<Object*>& objects);
-
- /* pack */
- void pack_nodes(const BVHNode *root);
-
- void pack_leaf(const BVHStackEntry& e, const LeafNode *leaf);
- void pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num);
-
- void pack_aligned_inner(const BVHStackEntry& e,
- const BVHStackEntry *en,
- int num);
- void pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num);
-
- void pack_unaligned_inner(const BVHStackEntry& e,
- const BVHStackEntry *en,
- int num);
- void pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num);
-
- /* refit */
- void refit_nodes();
- void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
+ BVHStackEntry(const BVHNode *n = 0, int i = 0);
+ int encodeIdx() const;
};
CCL_NAMESPACE_END
#endif /* __BVH_H__ */
-
diff --git a/intern/cycles/bvh/bvh2.cpp b/intern/cycles/bvh/bvh2.cpp
new file mode 100644
index 00000000000..340ba7dcf53
--- /dev/null
+++ b/intern/cycles/bvh/bvh2.cpp
@@ -0,0 +1,364 @@
+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh/bvh2.h"
+
+#include "render/mesh.h"
+#include "render/object.h"
+
+#include "bvh/bvh_node.h"
+#include "bvh/bvh_unaligned.h"
+
+CCL_NAMESPACE_BEGIN
+
+static bool node_bvh_is_unaligned(const BVHNode *node)
+{
+ const BVHNode *node0 = node->get_child(0),
+ *node1 = node->get_child(1);
+ return node0->is_unaligned || node1->is_unaligned;
+}
+
+BVH2::BVH2(const BVHParams& params_, const vector<Object*>& objects_)
+: BVH(params_, objects_)
+{
+}
+
+void BVH2::pack_leaf(const BVHStackEntry& e,
+ const LeafNode *leaf)
+{
+ assert(e.idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
+ float4 data[BVH_NODE_LEAF_SIZE];
+ memset(data, 0, sizeof(data));
+ if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
+ /* object */
+ data[0].x = __int_as_float(~(leaf->lo));
+ data[0].y = __int_as_float(0);
+ }
+ else {
+ /* triangle */
+ data[0].x = __int_as_float(leaf->lo);
+ data[0].y = __int_as_float(leaf->hi);
+ }
+ data[0].z = __uint_as_float(leaf->visibility);
+ if(leaf->num_triangles() != 0) {
+ data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
+ }
+
+ memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
+}
+
+void BVH2::pack_inner(const BVHStackEntry& e,
+ const BVHStackEntry& e0,
+ const BVHStackEntry& e1)
+{
+ if(e0.node->is_unaligned || e1.node->is_unaligned) {
+ pack_unaligned_inner(e, e0, e1);
+ } else {
+ pack_aligned_inner(e, e0, e1);
+ }
+}
+
+void BVH2::pack_aligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry& e0,
+ const BVHStackEntry& e1)
+{
+ pack_aligned_node(e.idx,
+ e0.node->bounds, e1.node->bounds,
+ e0.encodeIdx(), e1.encodeIdx(),
+ e0.node->visibility, e1.node->visibility);
+}
+
+void BVH2::pack_aligned_node(int idx,
+ const BoundBox& b0,
+ const BoundBox& b1,
+ int c0, int c1,
+ uint visibility0, uint visibility1)
+{
+ assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
+ assert(c0 < 0 || c0 < pack.nodes.size());
+ assert(c1 < 0 || c1 < pack.nodes.size());
+
+ int4 data[BVH_NODE_SIZE] = {
+ make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
+ visibility1 & ~PATH_RAY_NODE_UNALIGNED,
+ c0, c1),
+ make_int4(__float_as_int(b0.min.x),
+ __float_as_int(b1.min.x),
+ __float_as_int(b0.max.x),
+ __float_as_int(b1.max.x)),
+ make_int4(__float_as_int(b0.min.y),
+ __float_as_int(b1.min.y),
+ __float_as_int(b0.max.y),
+ __float_as_int(b1.max.y)),
+ make_int4(__float_as_int(b0.min.z),
+ __float_as_int(b1.min.z),
+ __float_as_int(b0.max.z),
+ __float_as_int(b1.max.z)),
+ };
+
+ memcpy(&pack.nodes[idx], data, sizeof(int4)*BVH_NODE_SIZE);
+}
+
+void BVH2::pack_unaligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry& e0,
+ const BVHStackEntry& e1)
+{
+ pack_unaligned_node(e.idx,
+ e0.node->get_aligned_space(),
+ e1.node->get_aligned_space(),
+ e0.node->bounds,
+ e1.node->bounds,
+ e0.encodeIdx(), e1.encodeIdx(),
+ e0.node->visibility, e1.node->visibility);
+}
+
+void BVH2::pack_unaligned_node(int idx,
+ const Transform& aligned_space0,
+ const Transform& aligned_space1,
+ const BoundBox& bounds0,
+ const BoundBox& bounds1,
+ int c0, int c1,
+ uint visibility0, uint visibility1)
+{
+ assert(idx + BVH_UNALIGNED_NODE_SIZE <= pack.nodes.size());
+ assert(c0 < 0 || c0 < pack.nodes.size());
+ assert(c1 < 0 || c1 < pack.nodes.size());
+
+ float4 data[BVH_UNALIGNED_NODE_SIZE];
+ Transform space0 = BVHUnaligned::compute_node_transform(bounds0,
+ aligned_space0);
+ Transform space1 = BVHUnaligned::compute_node_transform(bounds1,
+ aligned_space1);
+ data[0] = make_float4(__int_as_float(visibility0 | PATH_RAY_NODE_UNALIGNED),
+ __int_as_float(visibility1 | PATH_RAY_NODE_UNALIGNED),
+ __int_as_float(c0),
+ __int_as_float(c1));
+
+ data[1] = space0.x;
+ data[2] = space0.y;
+ data[3] = space0.z;
+ data[4] = space1.x;
+ data[5] = space1.y;
+ data[6] = space1.z;
+
+ memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_NODE_SIZE);
+}
+
+void BVH2::pack_nodes(const BVHNode *root)
+{
+ const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
+ const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
+ assert(num_leaf_nodes <= num_nodes);
+ const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
+ size_t node_size;
+ if(params.use_unaligned_nodes) {
+ const size_t num_unaligned_nodes =
+ root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
+ node_size = (num_unaligned_nodes * BVH_UNALIGNED_NODE_SIZE) +
+ (num_inner_nodes - num_unaligned_nodes) * BVH_NODE_SIZE;
+ }
+ else {
+ node_size = num_inner_nodes * BVH_NODE_SIZE;
+ }
+ /* Resize arrays */
+ pack.nodes.clear();
+ pack.leaf_nodes.clear();
+ /* For top level BVH, first merge existing BVH's so we know the offsets. */
+ if(params.top_level) {
+ pack_instances(node_size, num_leaf_nodes*BVH_NODE_LEAF_SIZE);
+ }
+ else {
+ pack.nodes.resize(node_size);
+ pack.leaf_nodes.resize(num_leaf_nodes*BVH_NODE_LEAF_SIZE);
+ }
+
+ int nextNodeIdx = 0, nextLeafNodeIdx = 0;
+
+ vector<BVHStackEntry> stack;
+ stack.reserve(BVHParams::MAX_DEPTH*2);
+ if(root->is_leaf()) {
+ stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
+ }
+ else {
+ stack.push_back(BVHStackEntry(root, nextNodeIdx));
+ nextNodeIdx += node_bvh_is_unaligned(root)
+ ? BVH_UNALIGNED_NODE_SIZE
+ : BVH_NODE_SIZE;
+ }
+
+ while(stack.size()) {
+ BVHStackEntry e = stack.back();
+ stack.pop_back();
+
+ if(e.node->is_leaf()) {
+ /* leaf node */
+ const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
+ pack_leaf(e, leaf);
+ }
+ else {
+ /* innner node */
+ int idx[2];
+ for(int i = 0; i < 2; ++i) {
+ if(e.node->get_child(i)->is_leaf()) {
+ idx[i] = nextLeafNodeIdx++;
+ }
+ else {
+ idx[i] = nextNodeIdx;
+ nextNodeIdx += node_bvh_is_unaligned(e.node->get_child(i))
+ ? BVH_UNALIGNED_NODE_SIZE
+ : BVH_NODE_SIZE;
+ }
+ }
+
+ stack.push_back(BVHStackEntry(e.node->get_child(0), idx[0]));
+ stack.push_back(BVHStackEntry(e.node->get_child(1), idx[1]));
+
+ pack_inner(e, stack[stack.size()-2], stack[stack.size()-1]);
+ }
+ }
+ assert(node_size == nextNodeIdx);
+ /* root index to start traversal at, to handle case of single leaf node */
+ pack.root_index = (root->is_leaf())? -1: 0;
+}
+
+void BVH2::refit_nodes()
+{
+ assert(!params.top_level);
+
+ BoundBox bbox = BoundBox::empty;
+ uint visibility = 0;
+ refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
+}
+
+void BVH2::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
+{
+ if(leaf) {
+ assert(idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
+ const int4 *data = &pack.leaf_nodes[idx];
+ const int c0 = data[0].x;
+ const int c1 = data[0].y;
+ /* refit leaf node */
+ for(int prim = c0; prim < c1; prim++) {
+ int pidx = pack.prim_index[prim];
+ int tob = pack.prim_object[prim];
+ Object *ob = objects[tob];
+
+ if(pidx == -1) {
+ /* object instance */
+ bbox.grow(ob->bounds);
+ }
+ else {
+ /* primitives */
+ const Mesh *mesh = ob->mesh;
+
+ if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
+ /* curves */
+ int str_offset = (params.top_level)? mesh->curve_offset: 0;
+ Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
+ int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
+
+ curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
+
+ visibility |= PATH_RAY_CURVE;
+
+ /* motion curves */
+ if(mesh->use_motion_blur) {
+ Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if(attr) {
+ size_t mesh_size = mesh->curve_keys.size();
+ size_t steps = mesh->motion_steps - 1;
+ float3 *key_steps = attr->data_float3();
+
+ for(size_t i = 0; i < steps; i++)
+ curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
+ }
+ }
+ }
+ else {
+ /* triangles */
+ int tri_offset = (params.top_level)? mesh->tri_offset: 0;
+ Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
+ const float3 *vpos = &mesh->verts[0];
+
+ triangle.bounds_grow(vpos, bbox);
+
+ /* motion triangles */
+ if(mesh->use_motion_blur) {
+ Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if(attr) {
+ size_t mesh_size = mesh->verts.size();
+ size_t steps = mesh->motion_steps - 1;
+ float3 *vert_steps = attr->data_float3();
+
+ for(size_t i = 0; i < steps; i++)
+ triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
+ }
+ }
+ }
+ }
+
+ visibility |= ob->visibility;
+ }
+
+ /* TODO(sergey): De-duplicate with pack_leaf(). */
+ float4 leaf_data[BVH_NODE_LEAF_SIZE];
+ leaf_data[0].x = __int_as_float(c0);
+ leaf_data[0].y = __int_as_float(c1);
+ leaf_data[0].z = __uint_as_float(visibility);
+ leaf_data[0].w = __uint_as_float(data[0].w);
+ memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
+ }
+ else {
+ assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
+
+ const int4 *data = &pack.nodes[idx];
+ const bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
+ const int c0 = data[0].z;
+ const int c1 = data[0].w;
+ /* refit inner node, set bbox from children */
+ BoundBox bbox0 = BoundBox::empty, bbox1 = BoundBox::empty;
+ uint visibility0 = 0, visibility1 = 0;
+
+ refit_node((c0 < 0)? -c0-1: c0, (c0 < 0), bbox0, visibility0);
+ refit_node((c1 < 0)? -c1-1: c1, (c1 < 0), bbox1, visibility1);
+
+ if(is_unaligned) {
+ Transform aligned_space = transform_identity();
+ pack_unaligned_node(idx,
+ aligned_space, aligned_space,
+ bbox0, bbox1,
+ c0, c1,
+ visibility0,
+ visibility1);
+ }
+ else {
+ pack_aligned_node(idx,
+ bbox0, bbox1,
+ c0, c1,
+ visibility0,
+ visibility1);
+ }
+
+ bbox.grow(bbox0);
+ bbox.grow(bbox1);
+ visibility = visibility0|visibility1;
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/bvh2.h b/intern/cycles/bvh/bvh2.h
new file mode 100644
index 00000000000..df65ddca5b7
--- /dev/null
+++ b/intern/cycles/bvh/bvh2.h
@@ -0,0 +1,87 @@
+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BVH2_H__
+#define __BVH2_H__
+
+#include "bvh/bvh.h"
+#include "bvh/bvh_params.h"
+
+#include "util/util_types.h"
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BVHNode;
+struct BVHStackEntry;
+class BVHParams;
+class BoundBox;
+class LeafNode;
+class Object;
+class Progress;
+
+#define BVH_NODE_SIZE 4
+#define BVH_NODE_LEAF_SIZE 1
+#define BVH_UNALIGNED_NODE_SIZE 7
+
+/* BVH2
+ *
+ * Typical BVH with each node having two children.
+ */
+class BVH2 : public BVH {
+protected:
+ /* constructor */
+ friend class BVH;
+ BVH2(const BVHParams& params, const vector<Object*>& objects);
+
+ /* pack */
+ void pack_nodes(const BVHNode *root);
+
+ void pack_leaf(const BVHStackEntry& e,
+ const LeafNode *leaf);
+ void pack_inner(const BVHStackEntry& e,
+ const BVHStackEntry& e0,
+ const BVHStackEntry& e1);
+
+ void pack_aligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry& e0,
+ const BVHStackEntry& e1);
+ void pack_aligned_node(int idx,
+ const BoundBox& b0,
+ const BoundBox& b1,
+ int c0, int c1,
+ uint visibility0, uint visibility1);
+
+ void pack_unaligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry& e0,
+ const BVHStackEntry& e1);
+ void pack_unaligned_node(int idx,
+ const Transform& aligned_space0,
+ const Transform& aligned_space1,
+ const BoundBox& b0,
+ const BoundBox& b1,
+ int c0, int c1,
+ uint visibility0, uint visibility1);
+
+ /* refit */
+ void refit_nodes();
+ void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BVH2_H__ */
diff --git a/intern/cycles/bvh/bvh4.cpp b/intern/cycles/bvh/bvh4.cpp
new file mode 100644
index 00000000000..5034ab811d5
--- /dev/null
+++ b/intern/cycles/bvh/bvh4.cpp
@@ -0,0 +1,516 @@
+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh/bvh4.h"
+
+#include "render/mesh.h"
+#include "render/object.h"
+
+#include "bvh/bvh_node.h"
+#include "bvh/bvh_unaligned.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Can we avoid this somehow or make more generic?
+ *
+ * Perhaps we can merge nodes in actual tree and make our
+ * life easier all over the place.
+ */
+static bool node_qbvh_is_unaligned(const BVHNode *node)
+{
+ const BVHNode *node0 = node->get_child(0),
+ *node1 = node->get_child(1);
+ bool has_unaligned = false;
+ if(node0->is_leaf()) {
+ has_unaligned |= node0->is_unaligned;
+ }
+ else {
+ has_unaligned |= node0->get_child(0)->is_unaligned;
+ has_unaligned |= node0->get_child(1)->is_unaligned;
+ }
+ if(node1->is_leaf()) {
+ has_unaligned |= node1->is_unaligned;
+ }
+ else {
+ has_unaligned |= node1->get_child(0)->is_unaligned;
+ has_unaligned |= node1->get_child(1)->is_unaligned;
+ }
+ return has_unaligned;
+}
+
+BVH4::BVH4(const BVHParams& params_, const vector<Object*>& objects_)
+: BVH(params_, objects_)
+{
+ params.use_qbvh = true;
+}
+
+void BVH4::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
+{
+ float4 data[BVH_QNODE_LEAF_SIZE];
+ memset(data, 0, sizeof(data));
+ if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
+ /* object */
+ data[0].x = __int_as_float(~(leaf->lo));
+ data[0].y = __int_as_float(0);
+ }
+ else {
+ /* triangle */
+ data[0].x = __int_as_float(leaf->lo);
+ data[0].y = __int_as_float(leaf->hi);
+ }
+ data[0].z = __uint_as_float(leaf->visibility);
+ if(leaf->num_triangles() != 0) {
+ data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
+ }
+
+ memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
+}
+
+void BVH4::pack_inner(const BVHStackEntry& e,
+ const BVHStackEntry *en,
+ int num)
+{
+ bool has_unaligned = false;
+ /* Check whether we have to create unaligned node or all nodes are aligned
+ * and we can cut some corner here.
+ */
+ if(params.use_unaligned_nodes) {
+ for(int i = 0; i < num; i++) {
+ if(en[i].node->is_unaligned) {
+ has_unaligned = true;
+ break;
+ }
+ }
+ }
+ if(has_unaligned) {
+ /* There's no unaligned children, pack into AABB node. */
+ pack_unaligned_inner(e, en, num);
+ }
+ else {
+ /* Create unaligned node with orientation transform for each of the
+ * children.
+ */
+ pack_aligned_inner(e, en, num);
+ }
+}
+
+void BVH4::pack_aligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry *en,
+ int num)
+{
+ BoundBox bounds[4];
+ int child[4];
+ for(int i = 0; i < num; ++i) {
+ bounds[i] = en[i].node->bounds;
+ child[i] = en[i].encodeIdx();
+ }
+ pack_aligned_node(e.idx,
+ bounds,
+ child,
+ e.node->visibility,
+ e.node->time_from,
+ e.node->time_to,
+ num);
+}
+
+void BVH4::pack_aligned_node(int idx,
+ const BoundBox *bounds,
+ const int *child,
+ const uint visibility,
+ const float time_from,
+ const float time_to,
+ const int num)
+{
+ float4 data[BVH_QNODE_SIZE];
+ memset(data, 0, sizeof(data));
+
+ data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
+ data[0].y = time_from;
+ data[0].z = time_to;
+
+ for(int i = 0; i < num; i++) {
+ float3 bb_min = bounds[i].min;
+ float3 bb_max = bounds[i].max;
+
+ data[1][i] = bb_min.x;
+ data[2][i] = bb_max.x;
+ data[3][i] = bb_min.y;
+ data[4][i] = bb_max.y;
+ data[5][i] = bb_min.z;
+ data[6][i] = bb_max.z;
+
+ data[7][i] = __int_as_float(child[i]);
+ }
+
+ for(int i = num; i < 4; i++) {
+ /* We store BB which would never be recorded as intersection
+ * so kernel might safely assume there are always 4 child nodes.
+ */
+ data[1][i] = FLT_MAX;
+ data[2][i] = -FLT_MAX;
+
+ data[3][i] = FLT_MAX;
+ data[4][i] = -FLT_MAX;
+
+ data[5][i] = FLT_MAX;
+ data[6][i] = -FLT_MAX;
+
+ data[7][i] = __int_as_float(0);
+ }
+
+ memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_QNODE_SIZE);
+}
+
+void BVH4::pack_unaligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry *en,
+ int num)
+{
+ Transform aligned_space[4];
+ BoundBox bounds[4];
+ int child[4];
+ for(int i = 0; i < num; ++i) {
+ aligned_space[i] = en[i].node->get_aligned_space();
+ bounds[i] = en[i].node->bounds;
+ child[i] = en[i].encodeIdx();
+ }
+ pack_unaligned_node(e.idx,
+ aligned_space,
+ bounds,
+ child,
+ e.node->visibility,
+ e.node->time_from,
+ e.node->time_to,
+ num);
+}
+
+void BVH4::pack_unaligned_node(int idx,
+ const Transform *aligned_space,
+ const BoundBox *bounds,
+ const int *child,
+ const uint visibility,
+ const float time_from,
+ const float time_to,
+ const int num)
+{
+ float4 data[BVH_UNALIGNED_QNODE_SIZE];
+ memset(data, 0, sizeof(data));
+
+ data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
+ data[0].y = time_from;
+ data[0].z = time_to;
+
+ for(int i = 0; i < num; i++) {
+ Transform space = BVHUnaligned::compute_node_transform(
+ bounds[i],
+ aligned_space[i]);
+
+ data[1][i] = space.x.x;
+ data[2][i] = space.x.y;
+ data[3][i] = space.x.z;
+
+ data[4][i] = space.y.x;
+ data[5][i] = space.y.y;
+ data[6][i] = space.y.z;
+
+ data[7][i] = space.z.x;
+ data[8][i] = space.z.y;
+ data[9][i] = space.z.z;
+
+ data[10][i] = space.x.w;
+ data[11][i] = space.y.w;
+ data[12][i] = space.z.w;
+
+ data[13][i] = __int_as_float(child[i]);
+ }
+
+ for(int i = num; i < 4; i++) {
+ /* We store BB which would never be recorded as intersection
+ * so kernel might safely assume there are always 4 child nodes.
+ */
+
+ data[1][i] = 1.0f;
+ data[2][i] = 0.0f;
+ data[3][i] = 0.0f;
+
+ data[4][i] = 0.0f;
+ data[5][i] = 0.0f;
+ data[6][i] = 0.0f;
+
+ data[7][i] = 0.0f;
+ data[8][i] = 0.0f;
+ data[9][i] = 0.0f;
+
+ data[10][i] = -FLT_MAX;
+ data[11][i] = -FLT_MAX;
+ data[12][i] = -FLT_MAX;
+
+ data[13][i] = __int_as_float(0);
+ }
+
+ memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE);
+}
+
+/* Quad SIMD Nodes */
+
+void BVH4::pack_nodes(const BVHNode *root)
+{
+ /* Calculate size of the arrays required. */
+ const size_t num_nodes = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
+ const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
+ assert(num_leaf_nodes <= num_nodes);
+ const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
+ size_t node_size;
+ if(params.use_unaligned_nodes) {
+ const size_t num_unaligned_nodes =
+ root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_QNODE_COUNT);
+ node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
+ (num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
+ }
+ else {
+ node_size = num_inner_nodes * BVH_QNODE_SIZE;
+ }
+ /* Resize arrays. */
+ pack.nodes.clear();
+ pack.leaf_nodes.clear();
+ /* For top level BVH, first merge existing BVH's so we know the offsets. */
+ if(params.top_level) {
+ pack_instances(node_size, num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
+ }
+ else {
+ pack.nodes.resize(node_size);
+ pack.leaf_nodes.resize(num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
+ }
+
+ int nextNodeIdx = 0, nextLeafNodeIdx = 0;
+
+ vector<BVHStackEntry> stack;
+ stack.reserve(BVHParams::MAX_DEPTH*2);
+ if(root->is_leaf()) {
+ stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
+ }
+ else {
+ stack.push_back(BVHStackEntry(root, nextNodeIdx));
+ nextNodeIdx += node_qbvh_is_unaligned(root)
+ ? BVH_UNALIGNED_QNODE_SIZE
+ : BVH_QNODE_SIZE;
+ }
+
+ while(stack.size()) {
+ BVHStackEntry e = stack.back();
+ stack.pop_back();
+
+ if(e.node->is_leaf()) {
+ /* leaf node */
+ const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
+ pack_leaf(e, leaf);
+ }
+ else {
+ /* Inner node. */
+ const BVHNode *node = e.node;
+ const BVHNode *node0 = node->get_child(0);
+ const BVHNode *node1 = node->get_child(1);
+ /* Collect nodes. */
+ const BVHNode *nodes[4];
+ int numnodes = 0;
+ if(node0->is_leaf()) {
+ nodes[numnodes++] = node0;
+ }
+ else {
+ nodes[numnodes++] = node0->get_child(0);
+ nodes[numnodes++] = node0->get_child(1);
+ }
+ if(node1->is_leaf()) {
+ nodes[numnodes++] = node1;
+ }
+ else {
+ nodes[numnodes++] = node1->get_child(0);
+ nodes[numnodes++] = node1->get_child(1);
+ }
+ /* Push entries on the stack. */
+ for(int i = 0; i < numnodes; ++i) {
+ int idx;
+ if(nodes[i]->is_leaf()) {
+ idx = nextLeafNodeIdx++;
+ }
+ else {
+ idx = nextNodeIdx;
+ nextNodeIdx += node_qbvh_is_unaligned(nodes[i])
+ ? BVH_UNALIGNED_QNODE_SIZE
+ : BVH_QNODE_SIZE;
+ }
+ stack.push_back(BVHStackEntry(nodes[i], idx));
+ }
+ /* Set node. */
+ pack_inner(e, &stack[stack.size()-numnodes], numnodes);
+ }
+ }
+ assert(node_size == nextNodeIdx);
+ /* Root index to start traversal at, to handle case of single leaf node. */
+ pack.root_index = (root->is_leaf())? -1: 0;
+}
+
+void BVH4::refit_nodes()
+{
+ assert(!params.top_level);
+
+ BoundBox bbox = BoundBox::empty;
+ uint visibility = 0;
+ refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
+}
+
+void BVH4::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
+{
+ if(leaf) {
+ int4 *data = &pack.leaf_nodes[idx];
+ int4 c = data[0];
+ /* Refit leaf node. */
+ for(int prim = c.x; prim < c.y; prim++) {
+ int pidx = pack.prim_index[prim];
+ int tob = pack.prim_object[prim];
+ Object *ob = objects[tob];
+
+ if(pidx == -1) {
+ /* Object instance. */
+ bbox.grow(ob->bounds);
+ }
+ else {
+ /* Primitives. */
+ const Mesh *mesh = ob->mesh;
+
+ if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
+ /* Curves. */
+ int str_offset = (params.top_level)? mesh->curve_offset: 0;
+ Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
+ int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
+
+ curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
+
+ visibility |= PATH_RAY_CURVE;
+
+ /* Motion curves. */
+ if(mesh->use_motion_blur) {
+ Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if(attr) {
+ size_t mesh_size = mesh->curve_keys.size();
+ size_t steps = mesh->motion_steps - 1;
+ float3 *key_steps = attr->data_float3();
+
+ for(size_t i = 0; i < steps; i++)
+ curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
+ }
+ }
+ }
+ else {
+ /* Triangles. */
+ int tri_offset = (params.top_level)? mesh->tri_offset: 0;
+ Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
+ const float3 *vpos = &mesh->verts[0];
+
+ triangle.bounds_grow(vpos, bbox);
+
+ /* Motion triangles. */
+ if(mesh->use_motion_blur) {
+ Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if(attr) {
+ size_t mesh_size = mesh->verts.size();
+ size_t steps = mesh->motion_steps - 1;
+ float3 *vert_steps = attr->data_float3();
+
+ for(size_t i = 0; i < steps; i++)
+ triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
+ }
+ }
+ }
+ }
+
+ visibility |= ob->visibility;
+ }
+
+ /* TODO(sergey): This is actually a copy of pack_leaf(),
+ * but this chunk of code only knows actual data and has
+ * no idea about BVHNode.
+ *
+ * Would be nice to de-duplicate code, but trying to make
+ * making code more general ends up in much nastier code
+ * in my opinion so far.
+ *
+ * Same applies to the inner nodes case below.
+ */
+ float4 leaf_data[BVH_QNODE_LEAF_SIZE];
+ leaf_data[0].x = __int_as_float(c.x);
+ leaf_data[0].y = __int_as_float(c.y);
+ leaf_data[0].z = __uint_as_float(visibility);
+ leaf_data[0].w = __uint_as_float(c.w);
+ memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
+ }
+ else {
+ int4 *data = &pack.nodes[idx];
+ bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
+ int4 c;
+ if(is_unaligned) {
+ c = data[13];
+ }
+ else {
+ c = data[7];
+ }
+ /* Refit inner node, set bbox from children. */
+ BoundBox child_bbox[4] = {BoundBox::empty,
+ BoundBox::empty,
+ BoundBox::empty,
+ BoundBox::empty};
+ uint child_visibility[4] = {0};
+ int num_nodes = 0;
+
+ for(int i = 0; i < 4; ++i) {
+ if(c[i] != 0) {
+ refit_node((c[i] < 0)? -c[i]-1: c[i], (c[i] < 0),
+ child_bbox[i], child_visibility[i]);
+ ++num_nodes;
+ bbox.grow(child_bbox[i]);
+ visibility |= child_visibility[i];
+ }
+ }
+
+ if(is_unaligned) {
+ Transform aligned_space[4] = {transform_identity(),
+ transform_identity(),
+ transform_identity(),
+ transform_identity()};
+ pack_unaligned_node(idx,
+ aligned_space,
+ child_bbox,
+ &c[0],
+ visibility,
+ 0.0f,
+ 1.0f,
+ 4);
+ }
+ else {
+ pack_aligned_node(idx,
+ child_bbox,
+ &c[0],
+ visibility,
+ 0.0f,
+ 1.0f,
+ 4);
+ }
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/bvh4.h b/intern/cycles/bvh/bvh4.h
new file mode 100644
index 00000000000..1e1e8565ea1
--- /dev/null
+++ b/intern/cycles/bvh/bvh4.h
@@ -0,0 +1,88 @@
+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BVH4_H__
+#define __BVH4_H__
+
+#include "bvh/bvh.h"
+#include "bvh/bvh_params.h"
+
+#include "util/util_types.h"
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BVHNode;
+struct BVHStackEntry;
+class BVHParams;
+class BoundBox;
+class LeafNode;
+class Object;
+class Progress;
+
+#define BVH_QNODE_SIZE 8
+#define BVH_QNODE_LEAF_SIZE 1
+#define BVH_UNALIGNED_QNODE_SIZE 14
+
+/* BVH4
+ *
+ * Quad BVH, with each node having four children, to use with SIMD instructions.
+ */
+class BVH4 : public BVH {
+protected:
+ /* constructor */
+ friend class BVH;
+ BVH4(const BVHParams& params, const vector<Object*>& objects);
+
+ /* pack */
+ void pack_nodes(const BVHNode *root);
+
+ void pack_leaf(const BVHStackEntry& e, const LeafNode *leaf);
+ void pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num);
+
+ void pack_aligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry *en,
+ int num);
+ void pack_aligned_node(int idx,
+ const BoundBox *bounds,
+ const int *child,
+ const uint visibility,
+ const float time_from,
+ const float time_to,
+ const int num);
+
+ void pack_unaligned_inner(const BVHStackEntry& e,
+ const BVHStackEntry *en,
+ int num);
+ void pack_unaligned_node(int idx,
+ const Transform *aligned_space,
+ const BoundBox *bounds,
+ const int *child,
+ const uint visibility,
+ const float time_from,
+ const float time_to,
+ const int num);
+
+ /* refit */
+ void refit_nodes();
+ void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BVH_H__ */
+