diff options
-rw-r--r-- | intern/cycles/kernel/geom/geom_triangle.h | 5 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 1 | ||||
-rw-r--r-- | intern/cycles/render/mesh.cpp | 15 | ||||
-rw-r--r-- | intern/cycles/render/object.cpp | 2 |
4 files changed, 16 insertions, 7 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h index f4e53be5429..6fffbc7f782 100644 --- a/intern/cycles/kernel/geom/geom_triangle.h +++ b/intern/cycles/kernel/geom/geom_triangle.h @@ -127,10 +127,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd) float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z))); /* return normal */ - if(sd->flag & SD_NEGATIVE_SCALE_APPLIED) - return normalize(cross(v2 - v0, v1 - v0)); - else - return normalize(cross(v1 - v0, v2 - v0)); + return normalize(cross(v1 - v0, v2 - v0)); } /* point and normal on triangle */ diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index cfd72e1476b..164df41fc09 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -593,7 +593,6 @@ enum ShaderDataFlag { SD_HOLDOUT_MASK = 524288, /* holdout for camera rays */ SD_OBJECT_MOTION = 1048576, /* has object motion blur */ SD_TRANSFORM_APPLIED = 2097152, /* vertices have transform applied */ - SD_NEGATIVE_SCALE_APPLIED = 4194304, /* vertices have negative scale applied */ SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED) }; diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 273443034c5..295c934537a 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -341,6 +341,13 @@ void Mesh::add_vertex_normals() vN[i] = -vN[i]; } } + else if(flip) { + Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL); + float3 *vN = attr_vN->data_float3(); + for(size_t i = 0; i < verts_size; i++) { + vN[i] = -vN[i]; + } + } /* motion vertex normals */ Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); @@ -375,6 +382,14 @@ void Mesh::add_vertex_normals() } } } + else if(has_motion_blur() && attr_mN && flip) { + for(int step = 0; step < motion_steps - 1; step++) { + float3 *mN = attr_mN->data_float3() + step*verts.size(); + for(size_t i = 0; i < verts_size; i++) { + mN[i] = -mN[i]; + } + } + } } void Mesh::pack_normals(Scene *scene, float *tri_shader, float4 *vnormal) diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 1f148d34ea6..027bfd71931 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -449,8 +449,6 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u } object_flag[i] |= SD_TRANSFORM_APPLIED; - if(object->mesh->transform_negative_scaled) - object_flag[i] |= SD_NEGATIVE_SCALE_APPLIED; } else have_instancing = true; |