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-rw-r--r--source/blender/editors/transform/transform.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 5929aba48a4..1916f9b4dab 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4346,10 +4346,10 @@ static void applyTranslationValue(TransInfo *t, const float vec[3])
TransData *td = t->data;
float tvec[3];
- /* you only need to "apply_snap_align_rotation" when a snap point is found (t->tsnap.status & POINT_INIT)
+ /* The ideal would be "apply_snap_align_rotation" only when a snap point is found
* so, maybe inside this function is not the best place to apply this rotation.
* but you need "handle snapping rotation before doing the translation" (really?) */
- const bool apply_snap_align_rotation = usingSnappingNormal(t) && (t->tsnap.status & POINT_INIT);
+ const bool apply_snap_align_rotation = usingSnappingNormal(t);// && (t->tsnap.status & POINT_INIT);
float pivot[3];
if (apply_snap_align_rotation) {
copy_v3_v3(pivot, t->tsnap.snapTarget);