diff options
23 files changed, 41 insertions, 85 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c b/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c index 973d74d71ff..9aebd999b29 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c @@ -53,7 +53,7 @@ static void do_luma_matte(bNode *node, float *out, float *in) if(in[0]>c->t1) { alpha=1.0; } - else if(in[1]<c->t2){ + else if(in[0]<c->t2){ alpha=0.0; } else {/*blend */ @@ -99,7 +99,7 @@ static void node_composit_init_luma_matte(bNode *node) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage=c; - c->t1= 0.0f; + c->t1= 1.0f; c->t2= 0.0f; }; diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 980aa1d47b1..5d4541dcf03 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -406,7 +406,6 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw sceneconverter->ConvertScene( startscene, dictionaryobject, - keyboarddevice, rendertools, canvas); ketsjiengine->AddScene(startscene); @@ -718,7 +717,6 @@ extern "C" void StartKetsjiShellSimulation(struct wmWindow *win, sceneconverter->ConvertScene( startscene, dictionaryobject, - keyboarddevice, rendertools, canvas); ketsjiengine->AddScene(startscene); diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2ff9d38dee4..a1af195801c 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -323,8 +323,7 @@ bool ConvertMaterial( MTFace* tface, const char *tfaceName, MFace* mface, - MCol* mmcol, - int lightlayer, + MCol* mmcol, MTF_localLayer *layers, bool glslmat) { @@ -720,12 +719,12 @@ bool ConvertMaterial( return true; } - -RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* rendertools, KX_Scene* scene, KX_BlenderSceneConverter *converter) +/* blenderobj can be NULL, make sure its checked for */ +RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, KX_BlenderSceneConverter *converter) { RAS_MeshObject *meshobj; bool skinMesh = false; - int lightlayer = blenderobj->lay; + int lightlayer = blenderobj ? blenderobj->lay:(1<<20)-1; // all layers if no object. if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) return meshobj; @@ -748,7 +747,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* } // Determine if we need to make a skinned mesh - if (mesh->dvert || mesh->key || ((blenderobj->gameflag & OB_SOFT_BODY) != 0) || BL_ModifierDeformer::HasCompatibleDeformer(blenderobj)) + if (blenderobj && (mesh->dvert || mesh->key || ((blenderobj->gameflag & OB_SOFT_BODY) != 0) || BL_ModifierDeformer::HasCompatibleDeformer(blenderobj))) { meshobj = new BL_SkinMeshObject(mesh); skinMesh = true; @@ -843,9 +842,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* tan3 = tangent[f*4 + 3]; } - /* get material */ - ma = give_current_material(blenderobj, mface->mat_nr+1); - + ma = give_current_material(blenderobj, mface->mat_nr+1); + { bool visible = true; bool twoside = false; @@ -859,7 +857,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* if (!bl_mat) bl_mat = new BL_Material(); ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol, - lightlayer, layers, converter->GetGLSLMaterials()); + layers, converter->GetGLSLMaterials()); visible = ((bl_mat->ras_mode & POLY_VIS)!=0); collider = ((bl_mat->ras_mode & COLLIDER)!=0); @@ -882,7 +880,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* if (kx_blmat == NULL) kx_blmat = new KX_BlenderMaterial(); - kx_blmat->Initialize(scene, bl_mat, skinMesh, lightlayer); + kx_blmat->Initialize(scene, bl_mat, skinMesh); polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat); } else { @@ -1066,8 +1064,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* -static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blenderobject, - KX_Scene *kxscene) +static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blenderobject) { PHY_MaterialProps *materialProps = new PHY_MaterialProps; @@ -1100,8 +1097,7 @@ static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blender return materialProps; } -static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blenderobject, - KX_Scene *kxscene) +static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blenderobject) { PHY_ShapeProps *shapeProps = new PHY_ShapeProps; @@ -1396,12 +1392,11 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, PHY_ShapeProps* shapeprops = - CreateShapePropsFromBlenderObject(blenderobject, - kxscene); + CreateShapePropsFromBlenderObject(blenderobject); PHY_MaterialProps* smmaterial = - CreateMaterialFromBlenderObject(blenderobject, kxscene); + CreateMaterialFromBlenderObject(blenderobject); KX_ObjectProperties objprop; objprop.m_lockXaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_AXIS) !=0; @@ -1719,7 +1714,7 @@ static KX_GameObject *gameobject_from_blenderobject( Mesh* mesh = static_cast<Mesh*>(ob->data); float center[3], extents[3]; float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents); - RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,rendertools,kxscene,converter); + RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter); // needed for python scripting kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj); @@ -1902,7 +1897,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie, KX_KetsjiEngine* ketsjiEngine, e_PhysicsEngine physics_engine, PyObject* pythondictionary, - SCA_IInputDevice* keydev, RAS_IRenderTools* rendertools, RAS_ICanvas* canvas, KX_BlenderSceneConverter* converter, @@ -2671,7 +2665,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, struct Object* blenderobj = converter->FindBlenderObject(gameobj); int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0; bool isInActiveLayer = (blenderobj->lay & layerMask)!=0; - BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,keydev,layerMask,isInActiveLayer,canvas,converter); + BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,canvas,converter); // set the init state to all objects gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state); } @@ -2709,4 +2703,3 @@ void BL_ConvertBlenderObjects(struct Main* maggie, RAS_BucketManager *bucketmanager = kxscene->GetBucketManager(); bucketmanager->OptimizeBuckets(distance); } - diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h index bf733b748e2..b8f9d1ec4e6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -34,14 +34,13 @@ #include "KX_Python.h" #include "KX_PhysicsEngineEnums.h" -class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); +class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); void BL_ConvertBlenderObjects(struct Main* maggie, class KX_Scene* kxscene, class KX_KetsjiEngine* ketsjiEngine, e_PhysicsEngine physics_engine, PyObject* pythondictionary, - class SCA_IInputDevice* keydev, class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas, class KX_BlenderSceneConverter* sceneconverter, diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 776a3528d89..4df9df75d3d 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -244,7 +244,6 @@ struct BlenderDebugDraw : public btIDebugDraw void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, PyObject* dictobj, - class SCA_IInputDevice* keyinputdev, class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas) { @@ -334,7 +333,6 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, m_ketsjiEngine, physics_engine, dictobj, - keyinputdev, rendertools, canvas, this, diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index c47055803c8..50ce8d61336 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -94,7 +94,6 @@ public: virtual void ConvertScene( class KX_Scene* destinationscene, PyObject* dictobj, - class SCA_IInputDevice* keyinputdev, class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas ); @@ -149,6 +148,9 @@ public: virtual bool GetGLSLMaterials(); struct Scene* GetBlenderSceneForName(const STR_String& name); + + struct Main* GetMain() { return m_maggie; }; + }; #endif //__KX_BLENDERSCENECONVERTER_H diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index b6fc7f1dbba..c18e4fce8a5 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -629,7 +629,6 @@ void BL_ConvertActuators(char* maggiename, tmpmesh = BL_ConvertMesh( editobact->me, blenderobject, - rendertools, scene, converter ); diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 0b395cfd402..eb77e087de5 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -28,6 +28,7 @@ * Conversion of Blender data blocks to KX sensor system */ + #ifdef HAVE_CONFIG_H #include <config.h> #endif @@ -94,7 +95,6 @@ void BL_ConvertSensors(struct Object* blenderobject, SCA_LogicManager* logicmgr, KX_Scene* kxscene, KX_KetsjiEngine* kxengine, - SCA_IInputDevice* keydev, int activeLayerBitInfo, bool isInActiveLayer, RAS_ICanvas* canvas, @@ -444,9 +444,8 @@ void BL_ConvertSensors(struct Object* blenderobject, blendernearsensor->dist, blendernearsensor->resetdist, bFindMaterial, - nearpropertyname,kxscene, - physCtrl - ); + nearpropertyname, + physCtrl); } break; @@ -648,8 +647,7 @@ void BL_ConvertSensors(struct Object* blenderobject, smallmargin, largemargin, bFindMaterial, - radarpropertyname, - kxscene); + radarpropertyname); } diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 9162a866768..630323f30b4 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -34,7 +34,6 @@ void BL_ConvertSensors(struct Object* blenderobject, class SCA_LogicManager* logicmgr, class KX_Scene* kxscene, class KX_KetsjiEngine* kxengine, - class SCA_IInputDevice* keydev, int activeLayerBitInfo, bool isInActiveLayer, class RAS_ICanvas* canvas, diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index d8c81f56f66..2759b68b62e 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -543,13 +543,6 @@ CValue* CValue::FindIdentifier(const STR_String& identifiername) #ifndef NO_EXP_PYTHON_EMBEDDING - -static PyMethodDef CValueMethods[] = -{ - //{ "new", CValue::PyMake , METH_VARARGS}, - { NULL,NULL} // Sentinel -}; - PyAttributeDef CValue::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name), { NULL } //Sentinel diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index a3805bd4317..4c824a8df40 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -708,10 +708,8 @@ bool GPG_Application::startEngine(void) loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length); m_sceneconverter->ConvertScene( - startscenename, startscene, dictionaryobject, - m_keyboard, m_rendertools, m_canvas); m_ketsjiengine->AddScene(startscene); diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 314becc702d..d93175ff35a 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -59,8 +59,7 @@ KX_BlenderMaterial::KX_BlenderMaterial() void KX_BlenderMaterial::Initialize( KX_Scene *scene, BL_Material *data, - bool skin, - int lightlayer) + bool skin) { RAS_IPolyMaterial::Initialize( data->texname[0], @@ -72,8 +71,7 @@ void KX_BlenderMaterial::Initialize( data->mode, data->transp, ((data->ras_mode &ALPHA)!=0), - ((data->ras_mode &ZSORT)!=0), - lightlayer + ((data->ras_mode &ZSORT)!=0) ); mMaterial = data; mShader = 0; @@ -776,6 +774,7 @@ void KX_BlenderMaterial::UpdateIPO( mMaterial->hard = (float)(hard); mMaterial->emit = (float)(emit); mMaterial->spec_f = (float)(spec); + mMaterial->ref = (float)(ref); } diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 1f5edc1d7d1..605ca207949 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -27,8 +27,7 @@ public: void Initialize( class KX_Scene* scene, BL_Material* mat, - bool skin, - int lightlayer + bool skin ); virtual ~KX_BlenderMaterial(); diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h index 5c2c0bc0ad2..45b3276e98c 100644 --- a/source/gameengine/Ketsji/KX_ISceneConverter.h +++ b/source/gameengine/Ketsji/KX_ISceneConverter.h @@ -50,7 +50,6 @@ public: virtual void ConvertScene( class KX_Scene* destinationscene, PyObject* dictobj, - class SCA_IInputDevice* keyinputdev, class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas)=0; diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 3ae899cbe5f..da72fe2fa50 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -1601,7 +1601,6 @@ KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename) m_sceneconverter->ConvertScene(tmpscene, m_pythondictionary, - m_keyboarddevice, m_rendertools, m_canvas); diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index 1a211a64b35..6871aeebc76 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -47,14 +47,12 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr, float resetmargin, bool bFindMaterial, const STR_String& touchedpropname, - class KX_Scene* scene, PHY_IPhysicsController* ctrl) :KX_TouchSensor(eventmgr, gameobj, bFindMaterial, false, - touchedpropname - /*, scene */), + touchedpropname), m_Margin(margin), m_ResetMargin(resetmargin) diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h index f3c1d74805c..03d6f830579 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.h +++ b/source/gameengine/Ketsji/KX_NearSensor.h @@ -44,7 +44,7 @@ class KX_NearSensor : public KX_TouchSensor protected: float m_Margin; float m_ResetMargin; - KX_Scene* m_scene; + KX_ClientObjectInfo* m_client_info; public: KX_NearSensor(class SCA_EventManager* eventmgr, @@ -53,7 +53,6 @@ public: float resetmargin, bool bFindMaterial, const STR_String& touchedpropname, - class KX_Scene* scene, PHY_IPhysicsController* ctrl); /* public: diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp index 9bc84127572..a48d3f15bce 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp @@ -88,8 +88,7 @@ void KX_PolygonMaterial::Initialize( mode, transp, alpha, - zsort, - lightlayer); + zsort); m_tface = tface; m_mcol = mcol; m_material = ma; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index ac49b49c130..c4110760228 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -2140,3 +2140,6 @@ void resetGamePythonPath() { gp_GamePythonPathOrig[0] = '\0'; } + + + diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index e39d3756b71..8ac94a324f2 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -48,8 +48,7 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr, double margin, double resetmargin, bool bFindMaterial, - const STR_String& touchedpropname, - class KX_Scene* kxscene) + const STR_String& touchedpropname) : KX_NearSensor( eventmgr, @@ -59,7 +58,6 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr, resetmargin, bFindMaterial, touchedpropname, - kxscene, physCtrl), m_coneradius(coneradius), diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h index 344be0e399f..9f38d75abc4 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.h +++ b/source/gameengine/Ketsji/KX_RadarSensor.h @@ -69,8 +69,7 @@ public: double margin, double resetmargin, bool bFindMaterial, - const STR_String& touchedpropname, - class KX_Scene* kxscene); + const STR_String& touchedpropname); KX_RadarSensor(); virtual ~KX_RadarSensor(); virtual void SynchronizeTransform(); diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index 6af00d63c2d..cb5c5a12397 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -46,8 +46,7 @@ void RAS_IPolyMaterial::Initialize( int mode, int transp, bool alpha, - bool zsort, - int lightlayer) + bool zsort) { m_texturename = texname; m_materialname = matname; @@ -59,7 +58,6 @@ void RAS_IPolyMaterial::Initialize( m_transp = transp; m_alpha = alpha; m_zsort = zsort; - //m_lightlayer = lightlayer; m_polymatid = m_newpolymatid++; m_flag = 0; m_multimode = 0; @@ -80,7 +78,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial() m_transp(0), m_alpha(false), m_zsort(false), - //m_lightlayer(0), m_polymatid(0), m_flag(0), m_multimode(0) @@ -100,8 +97,7 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname, int mode, int transp, bool alpha, - bool zsort, - int lightlayer) + bool zsort) : m_texturename(texname), m_materialname(matname), m_materialindex(materialindex), @@ -112,7 +108,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname, m_transp(transp), m_alpha(alpha), m_zsort(zsort), - //m_lightlayer(lightlayer), m_polymatid(m_newpolymatid++), m_flag(0), m_multimode(0) @@ -172,11 +167,6 @@ bool RAS_IPolyMaterial::Less(const RAS_IPolyMaterial& rhs) const return m_polymatid < rhs.m_polymatid; } -//int RAS_IPolyMaterial::GetLightLayer() const -//{ -// return m_lightlayer; -//} - bool RAS_IPolyMaterial::IsAlpha() const { return m_alpha || m_zsort; diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index e19db35ccb5..a01196ef307 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -73,7 +73,6 @@ protected: int m_transp; bool m_alpha; bool m_zsort; - //int m_lightlayer; int m_materialindex; unsigned int m_polymatid; @@ -110,8 +109,7 @@ public: int mode, int transp, bool alpha, - bool zsort, - int lightlayer); + bool zsort); void Initialize(const STR_String& texname, const STR_String& matname, int materialindex, @@ -121,8 +119,7 @@ public: int mode, int transp, bool alpha, - bool zsort, - int lightlayer); + bool zsort); virtual ~RAS_IPolyMaterial() {}; /** |