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-rw-r--r--intern/cycles/device/device_cuda.cpp58
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h19
-rw-r--r--intern/cycles/kernel/kernel_compat_cuda.h2
-rw-r--r--intern/cycles/kernel/kernel_textures.h6
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_image.h4
-rw-r--r--intern/cycles/kernel/svm/svm_voxel.h8
-rw-r--r--intern/cycles/render/image.h2
8 files changed, 83 insertions, 20 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 3e3cd7515c7..98997ae0968 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -474,9 +474,20 @@ public:
InterpolationType interpolation,
ExtensionType extension)
{
- /* todo: support 3D textures, only CPU for now */
VLOG(1) << "Texture allocate: " << name << ", " << mem.memory_size() << " bytes.";
+ string bind_name = name;
+ if(mem.data_depth > 1) {
+ /* Kernel uses different bind names for 2d and 3d float textures,
+ * so we have to adjust couple of things here.
+ */
+ vector<string> tokens;
+ string_split(tokens, name, "_");
+ bind_name = string_printf("__tex_image_%s3d_%s",
+ tokens[2].c_str(),
+ tokens[3].c_str());
+ }
+
/* determine format */
CUarray_format_enum format;
size_t dsize = datatype_size(mem.data_type);
@@ -496,7 +507,7 @@ public:
CUtexref texref = NULL;
cuda_push_context();
- cuda_assert(cuModuleGetTexRef(&texref, cuModule, name));
+ cuda_assert(cuModuleGetTexRef(&texref, cuModule, bind_name.c_str()));
if(!texref) {
cuda_pop_context();
@@ -505,20 +516,49 @@ public:
if(interpolation != INTERPOLATION_NONE) {
CUarray handle = NULL;
- CUDA_ARRAY_DESCRIPTOR desc;
- desc.Width = mem.data_width;
- desc.Height = mem.data_height;
- desc.Format = format;
- desc.NumChannels = mem.data_elements;
+ if(mem.data_depth > 1) {
+ CUDA_ARRAY3D_DESCRIPTOR desc;
+
+ desc.Width = mem.data_width;
+ desc.Height = mem.data_height;
+ desc.Depth = mem.data_depth;
+ desc.Format = format;
+ desc.NumChannels = mem.data_elements;
+ desc.Flags = 0;
+
+ cuda_assert(cuArray3DCreate(&handle, &desc));
+ }
+ else {
+ CUDA_ARRAY_DESCRIPTOR desc;
- cuda_assert(cuArrayCreate(&handle, &desc));
+ desc.Width = mem.data_width;
+ desc.Height = mem.data_height;
+ desc.Format = format;
+ desc.NumChannels = mem.data_elements;
+
+ cuda_assert(cuArrayCreate(&handle, &desc));
+ }
if(!handle) {
cuda_pop_context();
return;
}
+ if(mem.data_depth > 1) {
+ CUDA_MEMCPY3D param;
+ memset(&param, 0, sizeof(param));
+ param.dstMemoryType = CU_MEMORYTYPE_ARRAY;
+ param.dstArray = handle;
+ param.srcMemoryType = CU_MEMORYTYPE_HOST;
+ param.srcHost = (void*)mem.data_pointer;
+ param.srcPitch = mem.data_width*dsize*mem.data_elements;
+ param.WidthInBytes = param.srcPitch;
+ param.Height = mem.data_height;
+ param.Depth = mem.data_depth;
+
+ cuda_assert(cuMemcpy3D(&param));
+ }
if(mem.data_height > 1) {
CUDA_MEMCPY2D param;
memset(&param, 0, sizeof(param));
@@ -595,7 +635,7 @@ public:
CUdeviceptr cumem;
size_t cubytes;
- cuda_assert(cuModuleGetGlobal(&cumem, &cubytes, cuModule, name));
+ cuda_assert(cuModuleGetGlobal(&cumem, &cubytes, cuModule, bind_name.c_str()));
if(cubytes == 8) {
/* 64 bit device pointer */
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index c72afa2a3a4..14b6738b23e 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -29,6 +29,21 @@ CCL_NAMESPACE_BEGIN
/* Return position normalized to 0..1 in mesh bounds */
+#ifdef __KERNEL_GPU__
+ccl_device float4 volume_image_texture_3d(int id, float x, float y, float z)
+{
+ float4 r;
+ switch(id) {
+ case 0: r = kernel_tex_image_interp_3d(__tex_image_float3d_000, x, y, z); break;
+ case 1: r = kernel_tex_image_interp_3d(__tex_image_float3d_001, x, y, z); break;
+ case 2: r = kernel_tex_image_interp_3d(__tex_image_float3d_002, x, y, z); break;
+ case 3: r = kernel_tex_image_interp_3d(__tex_image_float3d_003, x, y, z); break;
+ case 4: r = kernel_tex_image_interp_3d(__tex_image_float3d_004, x, y, z); break;
+ }
+ return r;
+}
+#endif /* __KERNEL_GPU__ */
+
ccl_device float3 volume_normalized_position(KernelGlobals *kg, const ShaderData *sd, float3 P)
{
/* todo: optimize this so it's just a single matrix multiplication when
@@ -50,7 +65,7 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
{
float3 P = volume_normalized_position(kg, sd, sd->P);
#ifdef __KERNEL_GPU__
- float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ float4 r = volume_image_texture_3d(id, P.x, P.y, P.z);
#else
float4 r;
if(sd->flag & SD_VOLUME_CUBIC)
@@ -70,7 +85,7 @@ ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *s
{
float3 P = volume_normalized_position(kg, sd, sd->P);
#ifdef __KERNEL_GPU__
- float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ float4 r = volume_image_texture_3d(id, P.x, P.y, P.z);
#else
float4 r;
if(sd->flag & SD_VOLUME_CUBIC)
diff --git a/intern/cycles/kernel/kernel_compat_cuda.h b/intern/cycles/kernel/kernel_compat_cuda.h
index 9fdd3abfec3..193c255610c 100644
--- a/intern/cycles/kernel/kernel_compat_cuda.h
+++ b/intern/cycles/kernel/kernel_compat_cuda.h
@@ -62,6 +62,7 @@ typedef texture<int, 1> texture_int;
typedef texture<uint4, 1> texture_uint4;
typedef texture<uchar4, 1> texture_uchar4;
typedef texture<float4, 2> texture_image_float4;
+typedef texture<float4, 3> texture_image3d_float4;
typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
/* Macros to handle different memory storage on different devices */
@@ -79,6 +80,7 @@ typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
#define kernel_tex_fetch(t, index) t[(index)]
#endif
#define kernel_tex_image_interp(t, x, y) tex2D(t, x, y)
+#define kernel_tex_image_interp_3d(t, x, y, z) tex3D(t, x, y, z)
#define kernel_data __data
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index f545a056cc8..24cb1c34817 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -79,6 +79,12 @@ KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_002)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_003)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_004)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_000)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_001)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_002)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_003)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_004)
+
/* image */
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_005)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_006)
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 633e1edfb19..9865da2e8cd 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -447,11 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
# endif /* __EXTRA_NODES__ */
-# if NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__)
+# if NODES_FEATURE(NODE_FEATURE_VOLUME)
case NODE_TEX_VOXEL:
svm_node_tex_voxel(kg, sd, stack, node, &offset);
break;
-# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) */
+# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
case NODE_END:
return;
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index caf0b37ba35..86d3262795f 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -246,13 +246,13 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
case 90: r = kernel_tex_image_interp(__tex_image_090, x, y); break;
case 91: r = kernel_tex_image_interp(__tex_image_091, x, y); break;
case 92: r = kernel_tex_image_interp(__tex_image_092, x, y); break;
+
+#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 300)
case 93: r = kernel_tex_image_interp(__tex_image_093, x, y); break;
case 94: r = kernel_tex_image_interp(__tex_image_094, x, y); break;
case 95: r = kernel_tex_image_interp(__tex_image_095, x, y); break;
case 96: r = kernel_tex_image_interp(__tex_image_096, x, y); break;
case 97: r = kernel_tex_image_interp(__tex_image_097, x, y); break;
-
-#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 300)
case 98: r = kernel_tex_image_interp(__tex_image_098, x, y); break;
case 99: r = kernel_tex_image_interp(__tex_image_099, x, y); break;
case 100: r = kernel_tex_image_interp(__tex_image_100, x, y); break;
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index 31cad5ec887..af03ce3fe12 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -16,8 +16,6 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__)
-
/* TODO(sergey): Think of making it more generic volume-type attribute
* sampler.
*/
@@ -43,13 +41,15 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
tfm.w = read_node_float(kg, offset);
co = transform_point(&tfm, co);
}
+#if defined(__KERNEL_GPU__)
+ float4 r = volume_image_texture_3d(id, co.x, co.y, co.z);
+#else
float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
+#endif
if (stack_valid(density_out_offset))
stack_store_float(stack, density_out_offset, r.w);
if (stack_valid(color_out_offset))
stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
}
-#endif /* !defined(__KERNEL_GPU__) */
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index c79c152afde..c5561e16cb3 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -29,7 +29,7 @@
CCL_NAMESPACE_BEGIN
/* generic */
-#define TEX_NUM_IMAGES 94
+#define TEX_NUM_IMAGES 88
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
/* extended gpu */