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-rw-r--r--intern/cycles/kernel/shaders/node_mix.osl2
-rw-r--r--intern/cycles/kernel/svm/svm_mix.h2
-rw-r--r--source/blender/blenkernel/intern/material.c9
-rw-r--r--source/blender/compositor/operations/COM_MixOperation.cpp14
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl12
-rw-r--r--source/blender/render/intern/source/render_texture.c12
6 files changed, 16 insertions, 35 deletions
diff --git a/intern/cycles/kernel/shaders/node_mix.osl b/intern/cycles/kernel/shaders/node_mix.osl
index c2c397c6446..dd54fd814de 100644
--- a/intern/cycles/kernel/shaders/node_mix.osl
+++ b/intern/cycles/kernel/shaders/node_mix.osl
@@ -88,7 +88,7 @@ color node_mix_diff(float t, color col1, color col2)
color node_mix_dark(float t, color col1, color col2)
{
- return min(col1, col2 * t);
+ return min(col1, col2) * t + col1 * (1.0 - t);
}
color node_mix_light(float t, color col1, color col2)
diff --git a/intern/cycles/kernel/svm/svm_mix.h b/intern/cycles/kernel/svm/svm_mix.h
index 4e834b7c500..015925ab01e 100644
--- a/intern/cycles/kernel/svm/svm_mix.h
+++ b/intern/cycles/kernel/svm/svm_mix.h
@@ -89,7 +89,7 @@ ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
{
- return min(col1, col2*t);
+ return min(col1, col2)*t + col1*(1.0 - t);
}
ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index b0b9a4fa48d..c8ad920b2c3 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1359,12 +1359,9 @@ void ramp_blend(int type, float r_col[3], const float fac, const float col[3])
r_col[2] = facm * (r_col[2]) + fac * fabsf(r_col[2] - col[2]);
break;
case MA_RAMP_DARK:
- tmp = col[0] + ((1 - col[0]) * facm);
- if (tmp < r_col[0]) r_col[0] = tmp;
- tmp = col[1] + ((1 - col[1]) * facm);
- if (tmp < r_col[1]) r_col[1] = tmp;
- tmp = col[2] + ((1 - col[2]) * facm);
- if (tmp < r_col[2]) r_col[2] = tmp;
+ r_col[0] = min_ff(r_col[0], col[0]) * fac + r_col[0] * facm;
+ r_col[1] = min_ff(r_col[1], col[1]) * fac + r_col[1] * facm;
+ r_col[2] = min_ff(r_col[2], col[2]) * fac + r_col[2] * facm;
break;
case MA_RAMP_LIGHT:
tmp = fac * col[0];
diff --git a/source/blender/compositor/operations/COM_MixOperation.cpp b/source/blender/compositor/operations/COM_MixOperation.cpp
index 247880c84e3..04025329ad4 100644
--- a/source/blender/compositor/operations/COM_MixOperation.cpp
+++ b/source/blender/compositor/operations/COM_MixOperation.cpp
@@ -292,17 +292,9 @@ void MixDarkenOperation::executePixelSampled(float output[4], float x, float y,
value *= inputColor2[3];
}
float valuem = 1.0f - value;
- float tmp;
- tmp = inputColor2[0] + ((1.0f - inputColor2[0]) * valuem);
- if (tmp < inputColor1[0]) output[0] = tmp;
- else output[0] = inputColor1[0];
- tmp = inputColor2[1] + ((1.0f - inputColor2[1]) * valuem);
- if (tmp < inputColor1[1]) output[1] = tmp;
- else output[1] = inputColor1[1];
- tmp = inputColor2[2] + ((1.0f - inputColor2[2]) * valuem);
- if (tmp < inputColor1[2]) output[2] = tmp;
- else output[2] = inputColor1[2];
-
+ output[0] = min_ff(inputColor1[0], inputColor2[0]) * value + inputColor1[0] * valuem;
+ output[1] = min_ff(inputColor1[1], inputColor2[1]) * value + inputColor1[1] * valuem;
+ output[2] = min_ff(inputColor1[2], inputColor2[2]) * value + inputColor1[2] * valuem;
output[3] = inputColor1[3];
clampIfNeeded(output);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 7edb5ec153a..4452d4e06c3 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -944,12 +944,9 @@ void mtex_rgb_dark(vec3 outcol, vec3 texcol, float fact, float facg, out vec3 in
fact *= facg;
facm = 1.0-fact;
- col= texcol.r + ((1.0 -texcol.r)*facm);
- if(col < outcol.r) incol.r = col; else incol.r = outcol.r;
- col= texcol.g + ((1.0 -texcol.g)*facm);
- if(col < outcol.g) incol.g = col; else incol.g = outcol.g;
- col= texcol.b + ((1.0 -texcol.b)*facm);
- if(col < outcol.b) incol.b = col; else incol.b = outcol.b;
+ incol.r = min(outcol.r, texcol.r) * fact + outcol.r * facm;
+ incol.g = min(outcol.g, texcol.g) * fact + outcol.g * facm;
+ incol.b = min(outcol.b, texcol.b) * fact + outcol.b * facm;
}
void mtex_rgb_light(vec3 outcol, vec3 texcol, float fact, float facg, out vec3 incol)
@@ -1078,8 +1075,7 @@ void mtex_value_dark(float outcol, float texcol, float fact, float facg, out flo
float facm;
mtex_value_vars(fact, facg, facm);
- float col = fact*texcol;
- if(col < outcol) incol = col; else incol = outcol;
+ incol = facm*outcol + fact*min(outcol, texcol);
}
void mtex_value_light(float outcol, float texcol, float fact, float facg, out float incol)
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 9c7c6738a11..3936305b22e 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1420,12 +1420,9 @@ void texture_rgb_blend(float in[3], const float tex[3], const float out[3], floa
fact*= facg;
facm= 1.0f-fact;
- col= tex[0]+((1-tex[0])*facm);
- if (col < out[0]) in[0]= col; else in[0]= out[0];
- col= tex[1]+((1-tex[1])*facm);
- if (col < out[1]) in[1]= col; else in[1]= out[1];
- col= tex[2]+((1-tex[2])*facm);
- if (col < out[2]) in[2]= col; else in[2]= out[2];
+ in[0] = min_ff(out[0], tex[0])*fact + out[0]*facm;
+ in[1] = min_ff(out[1], tex[1])*fact + out[1]*facm;
+ in[2] = min_ff(out[2], tex[2])*fact + out[2]*facm;
break;
case MTEX_LIGHT:
@@ -1522,8 +1519,7 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
break;
case MTEX_DARK:
- col= fact*tex;
- if (col < out) in= col; else in= out;
+ in = min_ff(out, tex)*fact + out*facm;
break;
case MTEX_LIGHT: