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-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp5
2 files changed, 7 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 96a770a553f..9ec4ea00337 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -23,8 +23,8 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
: SCA_IActuator(gameobj, T),
m_type(type),
m_flag(flag),
- m_int_arg(int_arg),
m_float_arg(float_arg),
+ m_int_arg(int_arg),
m_rasterizer(rasterizer),
m_rendertools(rendertools)
{
@@ -64,13 +64,11 @@ bool SCA_2DFilterActuator::Update()
if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
{
if(!m_flag)
- {
m_rasterizer->EnableMotionBlur(m_float_arg);
- }
else
- {
m_rasterizer->DisableMotionBlur();
- }
+
+ return false;
}
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 4f31ae7fcbc..87a0a1d8b9e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -949,7 +949,10 @@ void RAS_OpenGLRasterizer::SetPolygonOffset(float mult, float add)
void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue)
{
- m_motionblur = 1;
+ /* don't just set m_motionblur to 1, but check if it is 0 so
+ * we don't reset a motion blur that is already enabled */
+ if(m_motionblur == 0)
+ m_motionblur = 1;
m_motionblurvalue = motionblurvalue;
}