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-rw-r--r--intern/cycles/blender/CMakeLists.txt1
-rw-r--r--intern/cycles/blender/blender_object.cpp43
-rw-r--r--intern/cycles/blender/blender_particles.cpp158
-rw-r--r--intern/cycles/blender/blender_shader.cpp4
-rw-r--r--intern/cycles/blender/blender_sync.h5
-rw-r--r--intern/cycles/kernel/kernel_object.h25
-rw-r--r--intern/cycles/kernel/kernel_textures.h3
-rw-r--r--intern/cycles/kernel/kernel_types.h2
-rw-r--r--intern/cycles/kernel/svm/svm.h3
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h22
-rw-r--r--intern/cycles/kernel/svm/svm_types.h8
-rw-r--r--intern/cycles/render/nodes.cpp41
-rw-r--r--intern/cycles/render/nodes.h6
-rw-r--r--intern/cycles/render/object.cpp44
-rw-r--r--intern/cycles/render/object.h9
-rw-r--r--intern/cycles/render/scene.h3
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/anim.c61
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/makesdna/DNA_object_types.h9
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_object.c10
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.c48
25 files changed, 460 insertions, 50 deletions
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index 003c6c84f8f..a8c7eef89fa 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -22,6 +22,7 @@ set(SRC
blender_camera.cpp
blender_mesh.cpp
blender_object.cpp
+ blender_particles.cpp
blender_python.cpp
blender_session.cpp
blender_shader.cpp
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index cea3b0256bd..b70491a7b82 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -192,7 +192,7 @@ void BlenderSync::sync_background_light()
/* Object */
-void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm, uint layer_flag, int motion)
+void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm, uint layer_flag, int motion, int particle_id)
{
/* light is handled separately */
if(object_is_light(b_ob)) {
@@ -270,6 +270,12 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob,
object->visibility &= ~PATH_RAY_CAMERA;
}
+ object->particle_id = particle_id;
+
+ /* particle sync */
+ if (object_use_particles(b_ob))
+ sync_particles(object, b_ob);
+
object->tag_update(scene);
}
}
@@ -292,54 +298,51 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
/* object loop */
BL::Scene::objects_iterator b_ob;
BL::Scene b_sce = b_scene;
+ int particle_offset = 0;
for(; b_sce; b_sce = b_sce.background_set()) {
for(b_sce.objects.begin(b_ob); b_ob != b_sce.objects.end(); ++b_ob) {
bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render();
uint ob_layer = get_layer(b_ob->layers());
+ hide = hide || !(ob_layer & scene_layer);
+
+ if(!hide) {
+
+ int num_particles = object_count_particles(*b_ob);
- if(!hide && (ob_layer & scene_layer)) {
if(b_ob->is_duplicator()) {
+ hide = true; /* duplicators hidden by default */
+
/* dupli objects */
object_create_duplilist(*b_ob, b_scene);
BL::Object::dupli_list_iterator b_dup;
- int b_index = 0;
-
for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
Transform tfm = get_transform(b_dup->matrix());
BL::Object b_dup_ob = b_dup->object();
bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render();
- if(!(b_dup->hide() || dup_hide))
- sync_object(*b_ob, b_index, b_dup_ob, tfm, ob_layer, motion);
-
- b_index++;
+ if(!(b_dup->hide() || dup_hide)) {
+ sync_object(*b_ob, b_dup->index(), b_dup_ob, tfm, ob_layer, motion, b_dup->particle_index() + particle_offset);
+ }
}
object_free_duplilist(*b_ob);
-
- hide = true;
}
/* check if we should render or hide particle emitter */
BL::Object::particle_systems_iterator b_psys;
- bool render_emitter = false;
-
- for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) {
- if(b_psys->settings().use_render_emitter()) {
+ for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
+ if(b_psys->settings().use_render_emitter())
hide = false;
- render_emitter = true;
- }
- else if(!render_emitter)
- hide = true;
- }
if(!hide) {
/* object itself */
Transform tfm = get_transform(b_ob->matrix_world());
- sync_object(*b_ob, 0, *b_ob, tfm, ob_layer, motion);
+ sync_object(*b_ob, 0, *b_ob, tfm, ob_layer, motion, 0);
}
+
+ particle_offset += num_particles;
}
}
}
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
new file mode 100644
index 00000000000..8a208cb5676
--- /dev/null
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -0,0 +1,158 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "object.h"
+
+#include "mesh.h"
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Utilities */
+
+
+/* Particles Sync */
+
+bool BlenderSync::object_use_particles(BL::Object b_ob)
+{
+ /* Particle data is only needed for
+ * a) Billboard render mode if object's own material uses particle info
+ * b) object/group render mode if any dupli object's material uses particle info
+ *
+ * Note: Meshes have to be synced at this point!
+ */
+ bool use_particles = false;
+
+ BL::Object::particle_systems_iterator b_psys;
+ for (b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
+ switch (b_psys->settings().render_type()) {
+ /* XXX not implemented yet!
+ * billboards/strands would become part of the mesh data (?),
+ * so the mesh attributes would store whether particle info is required.
+ */
+ #if 0
+ case BL::ParticleSettings::render_type_BILLBOARD:
+ case BL::ParticleSettings::render_type_PATH: { /* for strand rendering */
+ BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob.data();
+ Mesh *mesh = mesh_map.find(key);
+ if (mesh) {
+ use_particles |= mesh->need_attribute(scene, ATTR_STD_PARTICLE);
+ }
+ break;
+ }
+ #endif
+
+ case BL::ParticleSettings::render_type_OBJECT: {
+ BL::Object b_dupli_ob = b_psys->settings().dupli_object();
+ if (b_dupli_ob) {
+ BL::ID key = (BKE_object_is_modified(b_dupli_ob))? b_dupli_ob: b_dupli_ob.data();
+ Mesh *mesh = mesh_map.find(key);
+ if (mesh) {
+ use_particles |= mesh->need_attribute(scene, ATTR_STD_PARTICLE);
+ }
+ }
+ break;
+ }
+
+ case BL::ParticleSettings::render_type_GROUP: {
+ BL::Group b_dupli_group = b_psys->settings().dupli_group();
+ if (b_dupli_group) {
+ BL::Group::objects_iterator b_gob;
+ for (b_dupli_group.objects.begin(b_gob); b_gob != b_dupli_group.objects.end(); ++b_gob) {
+ BL::ID key = (BKE_object_is_modified(*b_gob))? *b_gob: b_gob->data();
+ Mesh *mesh = mesh_map.find(key);
+ if (mesh) {
+ use_particles |= mesh->need_attribute(scene, ATTR_STD_PARTICLE);
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+
+ return use_particles;
+}
+
+static bool use_particle_system(BL::ParticleSystem b_psys)
+{
+ /* only use duplicator particles? disabled particle info for
+ * halo and billboard to reduce particle count.
+ * Probably not necessary since particles don't contain a huge amount
+ * of data compared to other textures.
+ */
+ #if 0
+ int render_type = b_psys->settings().render_type();
+ return (render_type == BL::ParticleSettings::render_type_OBJECT
+ || render_type == BL::ParticleSettings::render_type_GROUP);
+ #endif
+
+ return true;
+}
+
+static bool use_particle(BL::Particle b_pa)
+{
+ return b_pa.is_exist() && b_pa.is_visible() && b_pa.alive_state()==BL::Particle::alive_state_ALIVE;
+}
+
+int BlenderSync::object_count_particles(BL::Object b_ob)
+{
+ int tot = 0;
+ BL::Object::particle_systems_iterator b_psys;
+ for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
+ if (use_particle_system(*b_psys)) {
+ BL::ParticleSystem::particles_iterator b_pa;
+ for(b_psys->particles.begin(b_pa); b_pa != b_psys->particles.end(); ++b_pa) {
+ if(use_particle(*b_pa))
+ ++tot;
+ }
+ }
+ }
+ return tot;
+}
+
+void BlenderSync::sync_particles(Object *ob, BL::Object b_ob)
+{
+ int tot = object_count_particles(b_ob);
+
+ ob->particles.clear();
+ ob->particles.reserve(tot);
+
+ int index;
+ BL::Object::particle_systems_iterator b_psys;
+ for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
+ if (use_particle_system(*b_psys)) {
+ BL::ParticleSystem::particles_iterator b_pa;
+ for(b_psys->particles.begin(b_pa), index=0; b_pa != b_psys->particles.end(); ++b_pa, ++index) {
+ if(use_particle(*b_pa)) {
+ Particle pa;
+
+ pa.age = b_scene.frame_current() - b_pa->birth_time();
+ pa.lifetime = b_pa->lifetime();
+
+ ob->particles.push_back(pa);
+ }
+ }
+ }
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 130b73a2808..a7be0a8fb54 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -337,6 +337,10 @@ static ShaderNode *add_node(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph
node = new ObjectInfoNode();
break;
}
+ case BL::ShaderNode::type_PARTICLE_INFO: {
+ node = new ParticleInfoNode();
+ break;
+ }
case BL::ShaderNode::type_TEX_IMAGE: {
BL::ShaderNodeTexImage b_image_node(b_node);
BL::Image b_image(b_image_node.image());
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index bc6258d35ac..8c31c4b86ba 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -80,17 +80,20 @@ private:
void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
Mesh *sync_mesh(BL::Object b_ob, bool object_updated);
- void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint layer_flag, int motion);
+ void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint layer_flag, int motion, int particle_id);
void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm);
void sync_background_light();
void sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion);
void sync_camera_motion(BL::Object b_ob, int motion);
+ void sync_particles(Object *ob, BL::Object b_ob);
/* util */
void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader);
bool BKE_object_is_modified(BL::Object b_ob);
bool object_is_mesh(BL::Object b_ob);
bool object_is_light(BL::Object b_ob);
+ bool object_use_particles(BL::Object b_ob);
+ int object_count_particles(BL::Object b_ob);
/* variables */
BL::BlendData b_data;
diff --git a/intern/cycles/kernel/kernel_object.h b/intern/cycles/kernel/kernel_object.h
index 05c45c490d8..18e0b1e8a87 100644
--- a/intern/cycles/kernel/kernel_object.h
+++ b/intern/cycles/kernel/kernel_object.h
@@ -154,10 +154,35 @@ __device_inline float object_random_number(KernelGlobals *kg, int object)
return f.z;
}
+__device_inline uint object_particle_id(KernelGlobals *kg, int object)
+{
+ if(object == ~0)
+ return 0.0f;
+
+ int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
+ float4 f = kernel_tex_fetch(__objects, offset);
+ return __float_as_int(f.w);
+}
+
__device int shader_pass_id(KernelGlobals *kg, ShaderData *sd)
{
return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2 + 1);
}
+__device float particle_age(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset);
+ return f.x;
+}
+
+__device float particle_lifetime(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset);
+ return f.y;
+}
+
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index 482f886df3e..c1b8eed3dff 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -52,6 +52,9 @@ KERNEL_TEX(float4, texture_float4, __light_data)
KERNEL_TEX(float2, texture_float2, __light_background_marginal_cdf)
KERNEL_TEX(float2, texture_float2, __light_background_conditional_cdf)
+/* particles */
+KERNEL_TEX(float4, texture_float4, __particles)
+
/* shaders */
KERNEL_TEX(uint4, texture_uint4, __svm_nodes)
KERNEL_TEX(uint, texture_uint, __shader_flag)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 4fd57a5f2b3..77a800b0e67 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -33,6 +33,7 @@ CCL_NAMESPACE_BEGIN
#define LIGHT_SIZE 4
#define FILTER_TABLE_SIZE 256
#define RAMP_TABLE_SIZE 256
+#define PARTICLE_SIZE 1
#define TIME_INVALID FLT_MAX
/* device capabilities */
@@ -359,6 +360,7 @@ typedef enum AttributeStandard {
ATTR_STD_POSITION_UNDISPLACED,
ATTR_STD_MOTION_PRE,
ATTR_STD_MOTION_POST,
+ ATTR_STD_PARTICLE,
ATTR_STD_NUM,
ATTR_STD_NOT_FOUND = ~0
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 6a05639beb9..8901e5e9628 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -269,6 +269,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_OBJECT_INFO:
svm_node_object_info(kg, sd, stack, node.y, node.z);
break;
+ case NODE_PARTICLE_INFO:
+ svm_node_particle_info(kg, sd, stack, node.y, node.z);
+ break;
#endif
case NODE_CONVERT:
svm_node_convert(sd, stack, node.y, node.z, node.w);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index dab19983946..88127b56474 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -94,5 +94,27 @@ __device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *sta
stack_store_float(stack, out_offset, data);
}
+/* Particle Info */
+
+__device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+ float data;
+
+ switch(type) {
+ case NODE_INFO_PAR_AGE: {
+ uint particle_id = object_particle_id(kg, sd->object);
+ data = particle_age(kg, particle_id);
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+ case NODE_INFO_PAR_LIFETIME: {
+ uint particle_id = object_particle_id(kg, sd->object);
+ data = particle_lifetime(kg, particle_id);
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+ }
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 97849736ef6..2d756d57f41 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -93,7 +93,8 @@ typedef enum NodeType {
NODE_RGB_CURVES = 6000,
NODE_MIN_MAX = 6100,
NODE_LIGHT_FALLOFF = 6200,
- NODE_OBJECT_INFO = 6300
+ NODE_OBJECT_INFO = 6300,
+ NODE_PARTICLE_INFO = 6400
} NodeType;
typedef enum NodeAttributeType {
@@ -117,6 +118,11 @@ typedef enum NodeObjectInfo {
NODE_INFO_OB_RANDOM
} NodeObjectInfo;
+typedef enum NodeParticleInfo {
+ NODE_INFO_PAR_AGE,
+ NODE_INFO_PAR_LIFETIME
+} NodeParticleInfo;
+
typedef enum NodeLightPath {
NODE_LP_camera = 0,
NODE_LP_shadow,
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 16c6b07261a..1c9eeacddbe 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1789,6 +1789,47 @@ void ObjectInfoNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_object_info");
}
+/* Particle Info */
+
+ParticleInfoNode::ParticleInfoNode()
+: ShaderNode("particle_info")
+{
+ add_output("Age", SHADER_SOCKET_FLOAT);
+ add_output("Lifetime", SHADER_SOCKET_FLOAT);
+}
+
+void ParticleInfoNode::attributes(AttributeRequestSet *attributes)
+{
+ if(!output("Age")->links.empty())
+ attributes->add(ATTR_STD_PARTICLE);
+ if(!output("Lifetime")->links.empty())
+ attributes->add(ATTR_STD_PARTICLE);
+
+ ShaderNode::attributes(attributes);
+}
+
+void ParticleInfoNode::compile(SVMCompiler& compiler)
+{
+ ShaderOutput *out;
+
+ out = output("Age");
+ if(!out->links.empty()) {
+ compiler.stack_assign(out);
+ compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_AGE, out->stack_offset);
+ }
+
+ out = output("Lifetime");
+ if(!out->links.empty()) {
+ compiler.stack_assign(out);
+ compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_LIFETIME, out->stack_offset);
+ }
+}
+
+void ParticleInfoNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_particle_info");
+}
+
/* Value */
ValueNode::ValueNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 2d0d58d1e94..650758a6113 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -290,6 +290,12 @@ public:
SHADER_NODE_CLASS(ObjectInfoNode)
};
+class ParticleInfoNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(ParticleInfoNode)
+ void attributes(AttributeRequestSet *attributes);
+};
+
class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 5c7e48a38eb..259a0d25bcc 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -25,6 +25,7 @@
#include "util_foreach.h"
#include "util_map.h"
#include "util_progress.h"
+#include "util_vector.h"
CCL_NAMESPACE_BEGIN
@@ -38,6 +39,7 @@ Object::Object()
visibility = ~0;
random_id = 0;
pass_id = 0;
+ particle_id = 0;
bounds = BoundBox::empty;
motion.pre = transform_identity();
motion.post = transform_identity();
@@ -200,7 +202,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
memcpy(&objects[offset], &tfm, sizeof(float4)*3);
memcpy(&objects[offset+3], &itfm, sizeof(float4)*3);
- objects[offset+6] = make_float4(surface_area, pass_id, random_number, 0.0f);
+ objects[offset+6] = make_float4(surface_area, pass_id, random_number, __int_as_float(ob->particle_id));
if(need_motion == Scene::MOTION_PASS) {
/* motion transformations, is world/object space depending if mesh
@@ -246,6 +248,38 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
device->tex_alloc("__object_flag", dscene->object_flag);
}
+void ObjectManager::device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
+{
+ /* count particles.
+ * adds one dummy particle at the beginning to avoid invalid lookups,
+ * in case a shader uses particle info without actual particle data.
+ */
+ int num_particles = 1;
+ foreach(Object *ob, scene->objects)
+ num_particles += ob->particles.size();
+
+ float4 *particles = dscene->particles.resize(PARTICLE_SIZE*num_particles);
+
+ /* dummy particle */
+ particles[0] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ int i = 1;
+ foreach(Object *ob, scene->objects) {
+ foreach(Particle &pa, ob->particles) {
+ /* pack in texture */
+ int offset = i*PARTICLE_SIZE;
+
+ particles[offset] = make_float4(pa.age, pa.lifetime, 0.0f, 0.0f);
+
+ i++;
+
+ if(progress.get_cancel()) return;
+ }
+ }
+
+ device->tex_alloc("__particles", dscene->particles);
+}
+
void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
if(!need_update)
@@ -271,6 +305,11 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc
if(progress.get_cancel()) return;
+ progress.set_status("Updating Objects", "Copying Particles to device");
+ device_update_particles(device, dscene, scene, progress);
+
+ if(progress.get_cancel()) return;
+
need_update = false;
}
@@ -281,6 +320,9 @@ void ObjectManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->object_flag);
dscene->object_flag.clear();
+
+ device->tex_free(dscene->particles);
+ dscene->particles.clear();
}
void ObjectManager::apply_static_transforms(Scene *scene, Progress& progress)
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index a3bd748a8a4..6d674731b07 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -35,6 +35,11 @@ struct Transform;
/* Object */
+struct Particle {
+ float age;
+ float lifetime;
+};
+
class Object {
public:
Mesh *mesh;
@@ -49,6 +54,9 @@ public:
bool use_motion;
bool use_holdout;
+ int particle_id;
+ vector<Particle> particles;
+
Object();
~Object();
@@ -69,6 +77,7 @@ public:
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 90bc47d5c8e..8b9944cb76e 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -82,6 +82,9 @@ public:
device_vector<float2> light_background_marginal_cdf;
device_vector<float2> light_background_conditional_cdf;
+ /* particles */
+ device_vector<float4> particles;
+
/* shaders */
device_vector<uint4> svm_nodes;
device_vector<uint> shader_flag;
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 5fbd58e26a5..b1e5fabc456 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -527,6 +527,7 @@ struct ShadeResult;
#define SH_NODE_BRIGHTCONTRAST 165
#define SH_NODE_LIGHT_FALLOFF 166
#define SH_NODE_OBJECT_INFO 167
+#define SH_NODE_PARTICLE_INFO 168
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index f73221066b1..701ce6c8299 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -75,7 +75,7 @@
/* --------------------- */
/* forward declarations */
-static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated);
+static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index, int level, int animated);
/* ******************************************************************** */
/* Animation Visualisation */
@@ -699,7 +699,7 @@ int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float qua
/* ******************************************************************** */
/* Dupli-Geometry */
-static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type, int animated)
+static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int par_index, int type, int animated)
{
DupliObject *dob = MEM_callocN(sizeof(DupliObject), "dupliobject");
@@ -709,6 +709,7 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], i
copy_m4_m4(dob->omat, ob->obmat);
dob->origlay = ob->lay;
dob->index = index;
+ dob->particle_index = par_index;
dob->type = type;
dob->animated = (type == OB_DUPLIGROUP) && animated;
ob->lay = lay;
@@ -716,7 +717,7 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], i
return dob;
}
-static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, int animated)
+static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index, int level, int animated)
{
DupliObject *dob;
Group *group;
@@ -748,7 +749,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, i
mult_m4_m4m4(mat, ob->obmat, go->ob->obmat);
}
- dob = new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP, animated);
+ dob = new_dupli_object(lb, go->ob, mat, ob->lay, 0, par_index, OB_DUPLIGROUP, animated);
/* check the group instance and object layers match, also that the object visible flags are ok. */
if ((dob->origlay & group->layer) == 0 ||
@@ -763,14 +764,14 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, i
if (go->ob->transflag & OB_DUPLI) {
copy_m4_m4(dob->ob->obmat, dob->mat);
- object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, level + 1, animated);
+ object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, par_index, level + 1, animated);
copy_m4_m4(dob->ob->obmat, dob->omat);
}
}
}
}
-static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, int animated)
+static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index, int level, int animated)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
@@ -818,7 +819,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int level,
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
- dob = new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, OB_DUPLIFRAMES, animated);
+ dob = new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, par_index, OB_DUPLIFRAMES, animated);
copy_m4_m4(dob->omat, copyob.obmat);
}
}
@@ -849,6 +850,7 @@ typedef struct vertexDupliData {
Scene *scene;
Object *ob, *par;
float (*orco)[3];
+ int par_index;
} vertexDupliData;
/* ------------- */
@@ -885,7 +887,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
origlay = vdd->ob->lay;
- dob = new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS, vdd->animated);
+ dob = new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, vdd->par_index, OB_DUPLIVERTS, vdd->animated);
/* restore the original layer so that each dupli will have proper dob->origlay */
vdd->ob->lay = origlay;
@@ -897,12 +899,12 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
float tmpmat[4][4];
copy_m4_m4(tmpmat, vdd->ob->obmat);
copy_m4_m4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->level + 1, vdd->animated);
+ object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->par_index, vdd->level + 1, vdd->animated);
copy_m4_m4(vdd->ob->obmat, tmpmat);
}
}
-static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int level, int animated)
+static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int par_index, int level, int animated)
{
Object *ob, *ob_iter;
Mesh *me = par->data;
@@ -986,6 +988,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
vdd.scene = scene;
vdd.par = par;
copy_m4_m4(vdd.pmat, pmat);
+ vdd.par_index = par_index;
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
@@ -1024,7 +1027,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
dm->release(dm);
}
-static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int level, int animated)
+static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int par_index, int level, int animated)
{
Object *ob, *ob_iter;
Base *base = NULL;
@@ -1171,7 +1174,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
copy_m4_m4(tmat, obmat);
mul_m4_m4m3(obmat, tmat, mat);
- dob = new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIFACES, animated);
+ dob = new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIFACES, animated);
if (G.rendering) {
w = 1.0f / (float)mp->totloop;
@@ -1194,7 +1197,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
float tmpmat[4][4];
copy_m4_m4(tmpmat, ob->obmat);
copy_m4_m4(ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, level + 1, animated);
+ object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, par_index, level + 1, animated);
copy_m4_m4(ob->obmat, tmpmat);
}
}
@@ -1214,7 +1217,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
dm->release(dm);
}
-static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
+static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int UNUSED(par_index), ParticleSystem *psys, int level, int animated)
{
GroupObject *go;
Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
@@ -1228,7 +1231,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
float (*obmat)[4], (*oldobmat)[4];
- int a, b, counter, hair = 0;
+ int a, b, counter, index, hair = 0;
int totpart, totchild, totgroup = 0 /*, pa_num */;
int no_draw_flag = PARS_UNEXIST;
@@ -1342,6 +1345,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else
a = totpart;
+ index = 0;
for (pa = psys->particles, counter = 0; a < totpart + totchild; a++, pa++, counter++) {
if (a < totpart) {
/* handle parent particle */
@@ -1437,7 +1441,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else
copy_m4_m4(mat, tmat);
- dob = new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
+ dob = new_dupli_object(lb, go->ob, mat, par->lay, counter, index, OB_DUPLIPARTS, animated);
copy_m4_m4(dob->omat, obcopylist[b].obmat);
if (G.rendering)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
@@ -1479,11 +1483,14 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if (part->draw & PART_DRAW_GLOBAL_OB)
add_v3_v3v3(mat[3], mat[3], vec);
- dob = new_dupli_object(lb, ob, mat, ob->lay, counter, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, animated);
+ dob = new_dupli_object(lb, ob, mat, ob->lay, counter, index, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, animated);
copy_m4_m4(dob->omat, oldobmat);
if (G.rendering)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
+
+ /* only counts visible particles */
+ ++index;
}
/* restore objects since they were changed in BKE_object_where_is_calc_time */
@@ -1530,7 +1537,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
}
-static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int level, int animated)
+static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_index, int level, int animated)
{
Object *ob, *obar[256] = {NULL};
Curve *cu;
@@ -1569,7 +1576,7 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int level, i
copy_m4_m4(obmat, par->obmat);
copy_v3_v3(obmat[3], vec);
- new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS, animated);
+ new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIVERTS, animated);
}
}
@@ -1578,7 +1585,7 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int level, i
/* ------------- */
-static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated)
+static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index, int level, int animated)
{
if ((ob->transflag & OB_DUPLI) == 0)
return;
@@ -1598,31 +1605,31 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
if (ob->transflag & OB_DUPLIPARTS) {
ParticleSystem *psys = ob->particlesystem.first;
for (; psys; psys = psys->next)
- new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, psys, level + 1, animated);
+ new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, psys, level + 1, animated);
}
else if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
- vertex_duplilist(duplilist, id, scene, ob, par_space_mat, level + 1, animated);
+ vertex_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, animated);
}
else if (ob->type == OB_FONT) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
- font_duplilist(duplilist, scene, ob, level + 1, animated);
+ font_duplilist(duplilist, scene, ob, par_index, level + 1, animated);
}
}
}
else if (ob->transflag & OB_DUPLIFACES) {
if (ob->type == OB_MESH)
- face_duplilist(duplilist, id, scene, ob, par_space_mat, level + 1, animated);
+ face_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, animated);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
- frames_duplilist(duplilist, scene, ob, level + 1, animated);
+ frames_duplilist(duplilist, scene, ob, par_index, level + 1, animated);
}
}
else if (ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
- group_duplilist(duplilist, scene, ob, level + 1, animated); /* now recursive */
+ group_duplilist(duplilist, scene, ob, par_index, level + 1, animated); /* now recursive */
if (level == 0) {
for (dob = duplilist->first; dob; dob = dob->next)
@@ -1638,7 +1645,7 @@ ListBase *object_duplilist(Scene *sce, Object *ob)
{
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
duplilist->first = duplilist->last = NULL;
- object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, 0, 0);
+ object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, 0, 0, 0);
return duplilist;
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 86a1f715c3c..d62e91dbde5 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1956,6 +1956,7 @@ static void registerShaderNodes(bNodeTreeType *ttype)
register_node_type_sh_fresnel(ttype);
register_node_type_sh_layer_weight(ttype);
register_node_type_sh_tex_coord(ttype);
+ register_node_type_sh_particle_info(ttype);
register_node_type_sh_background(ttype);
register_node_type_sh_bsdf_diffuse(ttype);
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 44d7ec660f2..24d33b49db2 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -301,6 +301,15 @@ typedef struct DupliObject {
short type; /* from Object.transflag */
char no_draw, animated;
+
+ /* Lowest-level particle index.
+ * Note: This is needed for particle info in shaders.
+ * Otherwise dupli groups in particle systems would override the
+ * index value from higher dupli levels. Would be nice to have full generic access
+ * to all dupli levels somehow, but for now this should cover most use-cases.
+ */
+ int particle_index;
+ int pad;
} DupliObject;
/* **************** OBJECT ********************* */
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index 2b8050adca7..3981afe5349 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -80,6 +80,7 @@ DefNode( ShaderNode, SH_NODE_NEW_GEOMETRY, 0, "NE
DefNode( ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", LightPath, "Light Path", "" )
DefNode( ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LIGHT_FALLOFF", LightFalloff, "Light Falloff", "" )
DefNode( ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "" )
+DefNode( ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PARTICLE_INFO", ParticleInfo, "Particle Info", "" )
DefNode( ShaderNode, SH_NODE_TEX_IMAGE, def_sh_tex_image, "TEX_IMAGE", TexImage, "Image Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_ENVIRONMENT, def_sh_tex_environment, "TEX_ENVIRONMENT", TexEnvironment, "Environment Texture","" )
DefNode( ShaderNode, SH_NODE_TEX_SKY, def_sh_tex_sky, "TEX_SKY", TexSky, "Sky Texture", "" )
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 7e3b368aa64..0399a8ee60d 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -2545,6 +2545,16 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Hide", "Don't show dupli object in viewport or render");
+ prop = RNA_def_property(srna, "index", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "index");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Index", "Index in the lowest-level dupli list");
+
+ prop = RNA_def_property(srna, "particle_index", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "particle_index");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Particle Index", "Index in the lowest-level particle dupli list");
+
/* TODO: DupliObject has more properties that can be wrapped */
}
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index c637e3606f1..8b2a5ebd263 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -159,6 +159,7 @@ set(SRC
shader/nodes/node_shader_light_path.c
shader/nodes/node_shader_light_falloff.c
shader/nodes/node_shader_object_info.c
+ shader/nodes/node_shader_particle_info.c
shader/nodes/node_shader_mix_shader.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_output_lamp.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index dd6d25380b4..6b000181953 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -78,6 +78,7 @@ void register_node_type_sh_object_info(struct bNodeTreeType *ttype);
void register_node_type_sh_fresnel(struct bNodeTreeType *ttype);
void register_node_type_sh_layer_weight(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_coord(struct bNodeTreeType *ttype);
+void register_node_type_sh_particle_info(struct bNodeTreeType *ttype);
void register_node_type_sh_background(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_diffuse(struct bNodeTreeType *ttype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
new file mode 100644
index 00000000000..6456742e22b
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
@@ -0,0 +1,48 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+static bNodeSocketTemplate outputs[] = {
+ { SOCK_FLOAT, 0, "Age" },
+ { SOCK_FLOAT, 0, "Lifetime" },
+ { -1, 0, "" }
+};
+
+/* node type definition */
+void register_node_type_sh_particle_info(bNodeTreeType *ttype)
+{
+ static bNodeType ntype;
+
+ node_type_base(ttype, &ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, outputs);
+ node_type_size(&ntype, 150, 60, 200);
+
+ nodeRegisterType(ttype, &ntype);
+}
+