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-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c2
-rw-r--r--source/blender/editors/animation/keyframing.c2
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/transform/transform_ops.c2
7 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 06946e520a8..f943a8119c4 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -69,7 +69,7 @@ const unsigned int hashsizes[] = {
/**
* \note Max load #GHASH_LIMIT_GROW used to be 3. (pre 2.74).
- * Python uses 0.6666, tommyhaslib even goes down to 0.5.
+ * Python uses 0.6666, tommyhashlib even goes down to 0.5.
* Reducing our from 3 to 0.75 gives huge speedup (about twice quicker pure GHash insertions/lookup,
* about 25% - 30% quicker 'dynamic-topology' stroke drawing e.g.).
* Min load #GHASH_LIMIT_SHRINK is a quarter of max load, to avoid resizing to quickly.
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index d0ae01d1a3f..66b3a63c669 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -2035,7 +2035,7 @@ bool autokeyframe_cfra_can_key(Scene *scene, ID *id)
else {
/* Normal Mode (or treat as being normal mode):
*
- * Just in case the flags can't set properly (i.e. only on/off is set, without a mode)
+ * Just in case the flags aren't set properly (i.e. only on/off is set, without a mode)
* let's set the "normal" flag too, so that it will all be sane everywhere...
*/
scene->toolsettings->autokey_mode = AUTOKEY_MODE_NORMAL;
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index fb4897c6532..27e1051a336 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -608,7 +608,7 @@ typedef enum eAnimUnitConv_Flags {
ANIM_UNITCONV_SKIPKNOTS = (1 << 4),
/* Scale FCurve i a way it fits to -1..1 space */
ANIM_UNITCONV_NORMALIZE = (1 << 5),
- /* Only whennormalization is used: use scale factor from previous run,
+ /* Only when normalization is used: use scale factor from previous run,
* prevents curves from jumping all over the place when tweaking them.
*/
ANIM_UNITCONV_NORMALIZE_FREEZE = (1 << 6),
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d273f8320a1..e4c26064fec 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -202,7 +202,7 @@ typedef struct ProjPaintImage {
*/
typedef struct ProjStrokeHandle {
/* Support for painting from multiple views at once,
- * currently used to impliment summetry painting,
+ * currently used to impliment symmetry painting,
* we can assume at least the first is set while painting. */
struct ProjPaintState *ps_views[8];
int ps_views_tot;
@@ -717,7 +717,7 @@ static bool project_paint_PickColor(
}
/**
- * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusuion test)
+ * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusion test)
* \return
* - `0`: no occlusion
* - `-1`: no occlusion but 2D intersection is true
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 15ab4ca04a7..2a1e7704b51 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1323,7 +1323,7 @@ static bool do_weight_paint_normalize_all_locked(
/**
* \note same as function above except it does a second pass without active group
- * if nomalize fails with it.
+ * if normalize fails with it.
*/
static void do_weight_paint_normalize_all_locked_try_active(
MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap,
@@ -1340,7 +1340,7 @@ static void do_weight_paint_normalize_all_locked_try_active(
* - With 1.0 weight painted into active:
* nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit.
* - With 0.0 weight painted into active:
- * no unlocked groups; first pass did nothing; increaze 0 to fit.
+ * no unlocked groups; first pass did nothing; increase 0 to fit.
*/
do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 155c7503acf..c25ea33109d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4911,7 +4911,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* Get the world-space 3d location from a screen-space 2d point.
*
* \param mval: Input screen-space pixel location.
- * \param mouse_worldloc: Output world-space loction.
+ * \param mouse_worldloc: Output world-space location.
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 5d49d1d9315..2fb92d73515 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -686,7 +686,7 @@ static void TRANSFORM_OT_tilt(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Tilt";
- /* optionals -
+ /* optional -
* "Tilt selected vertices"
* "Specify an extra axis rotation for selected vertices of 3D curve" */
ot->description = "Tilt selected control vertices of 3D curve";