diff options
-rw-r--r-- | source/blender/editors/render/render_preview.c | 13 | ||||
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 3 | ||||
-rw-r--r-- | source/blender/render/intern/source/envmap.c | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 10 |
5 files changed, 15 insertions, 16 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 817067422af..96276d5eb1b 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -273,16 +273,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre /* exception: don't apply render part of display transform for texture previews or icons */ if ((id && sp->pr_method == PR_ICON_RENDER) || id_type == ID_TE) { - ColorManagedDisplaySettings *display_settings = &sce->display_settings; - ColorManagedViewSettings *view_settings = &sce->view_settings; - - const char *default_view_name = IMB_colormanagement_view_get_default_name(display_settings->display_device); - - view_settings->exposure = 0.0f; - view_settings->gamma = 1.0f; - view_settings->flag &= ~COLORMANAGE_VIEW_USE_CURVES; - - BLI_strncpy(view_settings->view_transform, default_view_name, sizeof(view_settings->view_transform)); + BKE_scene_disable_color_management(sce); } if ((id && sp->pr_method == PR_ICON_RENDER) && id_type != ID_WO) @@ -550,7 +541,7 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int * color managed as well? */ IMB_buffer_byte_from_float(rect_byte, rres.rectf, - 4, dither, IB_PROFILE_SRGB, IB_PROFILE_LINEAR_RGB, do_predivide, + 4, dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB, do_predivide, rres.rectx, rres.recty, rres.rectx, rres.rectx); } diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 85dbd9356f4..8474d9ff09e 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -120,6 +120,9 @@ struct Render /* state settings */ short flag, osa, ok, result_ok; + /* due to performance issues, getting initialized from color management settings once on Render initialization */ + short scene_color_manage; + /* result of rendering */ RenderResult *result; /* if render with single-layer option, other rendered layers are stored here */ diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index 03eb21dfa23..96b33a0bf1a 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -154,6 +154,7 @@ static Render *envmap_render_copy(Render *re, EnvMap *env) RE_InitState(envre, NULL, &envre->r, NULL, cuberes, cuberes, NULL); envre->scene = re->scene; /* unsure about this... */ + envre->scene_color_manage = re->scene_color_manage; envre->lay = re->lay; /* view stuff in env render */ diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 1859de0039d..84d57aa7d09 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1519,6 +1519,7 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree) re->main = bmain; re->scene = sce; + re->scene_color_manage = BKE_scene_check_color_management_enabled(sce); /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */ @@ -2014,6 +2015,7 @@ static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, Sc re->main = bmain; re->scene = scene; + re->scene_color_manage = BKE_scene_check_color_management_enabled(scene); re->camera_override = camera_override; re->lay = lay; @@ -2352,6 +2354,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce) re->main = bmain; re->scene = sce; + re->scene_color_manage = BKE_scene_check_color_management_enabled(sce); re->lay = sce->lay; camera = RE_GetCamera(re); @@ -2396,6 +2399,7 @@ int RE_ReadRenderResult(Scene *scene, Scene *scenode) re = RE_NewRender(scene->id.name); RE_InitState(re, NULL, &scene->r, NULL, winx, winy, &disprect); re->scene = scene; + re->scene_color_manage = BKE_scene_check_color_management_enabled(scene); BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); success = render_result_exr_file_read(re, 0); diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 0511b03b42d..3e2ce95af50 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -1234,7 +1234,7 @@ int multitex_nodes(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, ImBuf *ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(&texres->tr, ibuf->rect_colorspace); } } @@ -2384,7 +2384,7 @@ void do_material_tex(ShadeInput *shi, Render *re) ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(tcol, ibuf->rect_colorspace); } @@ -2896,7 +2896,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4]) ImBuf *ibuf = BKE_image_get_ibuf(ima, &mtex->tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(&texres.tr, ibuf->rect_colorspace); } @@ -3115,7 +3115,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(tcol, ibuf->rect_colorspace); } @@ -3329,7 +3329,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(&texres.tr, ibuf->rect_colorspace); } |