Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h2
-rw-r--r--source/blender/src/drawview.c3
-rw-r--r--source/blender/src/space.c11
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp34
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp12
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp5
8 files changed, 31 insertions, 42 deletions
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index acc1651e9fa..3de5b0ff5ba 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -310,7 +310,7 @@ extern UserDef U; /* from usiblender.c !!!! */
#define USER_DUP_ACT (1 << 10)
/* gameflags */
-#define USER_VERTEX_ARRAYS 1
+#define USER_DEPRECATED_FLAG 1
#define USER_DISABLE_SOUND 2
#define USER_DISABLE_MIPMAP 4
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index deb7ddc068d..2f1cdb8b951 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -246,7 +246,8 @@ void default_gl_light(void)
glDisable(GL_COLOR_MATERIAL);
}
-/* also called when render 'ogl' */
+/* also called when render 'ogl'
+ keep synced with Myinit_gl_stuff in the game engine! */
void init_gl_stuff(void)
{
float mat_ambient[] = { 0.0, 0.0, 0.0, 0.0 };
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index d0c5267ab89..4422411b1c5 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -378,9 +378,6 @@ void space_set_commmandline_options(void) {
if ( (syshandle = SYS_GetSystem()) ) {
/* User defined settings */
- a= (U.gameflags & USER_VERTEX_ARRAYS);
- SYS_WriteCommandLineInt(syshandle, "vertexarrays", a);
-
a= (U.gameflags & USER_DISABLE_SOUND);
SYS_WriteCommandLineInt(syshandle, "noaudio", a);
@@ -4255,15 +4252,11 @@ void drawinfospace(ScrArea *sa, void *spacedata)
uiDefButS(block, MENU, B_GLRESLIMITCHANGED, "GL Texture Clamp Off%x0|%l|GL Texture Clamp 8192%x8192|GL Texture Clamp 4096%x4096|GL Texture Clamp 2048%x2048|GL Texture Clamp 1024%x1024|GL Texture Clamp 512%x512|GL Texture Clamp 256%x256|GL Texture Clamp 128%x128",
(xpos+edgsp+(5*mpref)+(5*midsp)),y4,mpref,buth, &(U.glreslimit), 0, 0, 0, 0, "Limit the texture size to save graphics memory");
- uiDefButBitI(block, TOG, USER_VERTEX_ARRAYS, 0, "Vertex Arrays",
- (xpos+edgsp+(5*mpref)+(5*midsp)),y3,mpref,buth,
- &(U.gameflags), 0, 0, 0, 0, "Toggles between vertex arrays on (less reliable) and off (more reliable)");
-
uiDefButI(block, NUM, 0, "Time Out ",
- (xpos+edgsp+(5*mpref)+(5*midsp)), y2, mpref, buth,
+ (xpos+edgsp+(5*mpref)+(5*midsp)), y3, mpref, buth,
&U.textimeout, 0.0, 3600.0, 30, 2, "Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated)");
uiDefButI(block, NUM, 0, "Collect Rate ",
- (xpos+edgsp+(5*mpref)+(5*midsp)), y1, mpref, buth,
+ (xpos+edgsp+(5*mpref)+(5*midsp)), y2, mpref, buth,
&U.texcollectrate, 1.0, 3600.0, 30, 2, "Number of seconds between each run of the GL texture garbage collector.");
/* *** */
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 06aa0609ad9..4af5ac4d5d2 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -165,20 +165,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- // let's see if we want to use vertexarrays or not
- int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
- bool useVertexArrays = (usevta > 0);
-
- bool lock_arrays = (displaylists && useVertexArrays);
-
- if(displaylists){
- if (useVertexArrays)
- rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays);
+ if(displaylists) {
+ if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_ListRasterizer(canvas, true, true);
else
rasterizer = new RAS_ListRasterizer(canvas);
}
- else if (useVertexArrays && GLEW_VERSION_1_1)
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ else if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
@@ -513,16 +507,14 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- // let's see if we want to use vertexarrays or not
- int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
- bool useVertexArrays = (usevta > 0);
-
- bool lock_arrays = (displaylists && useVertexArrays);
-
- if(displaylists && !useVertexArrays)
- rasterizer = new RAS_ListRasterizer(canvas);
- else if (useVertexArrays && GLEW_VERSION_1_1)
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ if(displaylists) {
+ if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_ListRasterizer(canvas, true, true);
+ else
+ rasterizer = new RAS_ListRasterizer(canvas);
+ }
+ else if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index c4cf698d5ee..d6908b53d40 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -496,7 +496,6 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0;
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0);
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) {
@@ -514,16 +513,17 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_rendertools)
goto initFailed;
- if(useLists)
- if (useVertexArrays) {
+ if(useLists) {
+ if(GLEW_VERSION_1_1)
m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
- } else {
+ else
m_rasterizer = new RAS_ListRasterizer(m_canvas);
- }
- else if (useVertexArrays && GLEW_VERSION_1_1)
+ }
+ else if (GLEW_VERSION_1_1)
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
+
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
if (!m_rasterizer)
goto initFailed;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index bc80c0a7612..8222e5c8bac 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -187,11 +187,10 @@ void usage(char* program)
printf(" show_framerate 0 Show the frame rate\n");
printf(" show_properties 0 Show debug properties\n");
printf(" show_profile 0 Show profiling information\n");
- printf(" vertexarrays 1 Enable vertex arrays\n");
printf(" blender_material 0 Enable material settings\n");
printf("\n");
printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
- printf("example: %s -g vertexarrays = 0 c:\\loadtest.blend\n", program);
+ printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
}
char *get_filename(int argc, char **argv) {
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index d3c0426de86..18147b53f4c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -125,6 +125,9 @@ static void Myinit_gl_stuff(void)
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
glPixelTransferi(GL_RED_SCALE, 1);
glPixelTransferi(GL_RED_BIAS, 0);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index ce76318c2ce..c4702fe5a74 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -91,9 +91,10 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
void RAS_VAOpenGLRasterizer::Exit()
{
- glDisableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
EnableTextures(false);
RAS_OpenGLRasterizer::Exit();