diff options
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 14 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.h | 1 |
2 files changed, 12 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index cfdcba8a5d6..44727588106 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -84,6 +84,7 @@ KX_BlenderMaterial::KX_BlenderMaterial( mScene(scene), mUserDefBlend(0), mModified(0), + mConstructed(false), mPass(0) { @@ -119,7 +120,9 @@ KX_BlenderMaterial::KX_BlenderMaterial( KX_BlenderMaterial::~KX_BlenderMaterial() { // cleanup work - OnExit(); + if (mConstructed) + // clean only if material was actually used + OnExit(); } @@ -138,6 +141,10 @@ unsigned int* KX_BlenderMaterial::GetMCol(void) const void KX_BlenderMaterial::OnConstruction() { + if (mConstructed) + // when material are reused between objects + return; + // for each unique material... int i; for(i=0; i<mMaterial->num_enabled; i++) { @@ -148,19 +155,20 @@ void KX_BlenderMaterial::OnConstruction() } if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) ) spit("unable to initialize image("<<i<<") in "<< - mMaterial->matname<< ", image will not be available"); + mMaterial->matname<< ", image will not be available"); } else { if( mMaterial->img[i] ) { if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 )) spit("unable to initialize image("<<i<<") in "<< - mMaterial->matname<< ", image will not be available"); + mMaterial->matname<< ", image will not be available"); } } } mBlendFunc[0] =0; mBlendFunc[1] =0; + mConstructed = true; } void KX_BlenderMaterial::OnExit() diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 2b1264154d0..b9d48199520 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -93,6 +93,7 @@ private: bool mUserDefBlend; unsigned int mBlendFunc[2]; bool mModified; + bool mConstructed; // if false, don't clean on exit void ActivatGLMaterials( RAS_IRasterizer* rasty )const; void ActivateTexGen( RAS_IRasterizer *ras ) const; |