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-rw-r--r--intern/cycles/app/io_export_cycles_xml.py3
-rw-r--r--intern/cycles/blender/addon/ui.py7
-rw-r--r--release/scripts/startup/bl_ui/__init__.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_collection.py18
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py12
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py16
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lightprobe.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_speaker.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_workspace.py78
-rw-r--r--release/scripts/startup/bl_ui/properties_freestyle.py13
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py40
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py48
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py16
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py38
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py12
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py16
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py24
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py48
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py26
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py20
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py20
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py11
-rw-r--r--release/scripts/startup/bl_ui/space_image.py2
-rw-r--r--release/scripts/startup/bl_ui/space_info.py17
-rw-r--r--release/scripts/startup/bl_ui/space_node.py11
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py5
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
-rw-r--r--release/scripts/startup/nodeitems_builtins.py8
-rw-r--r--source/blender/blenkernel/BKE_context.h4
-rw-r--r--source/blender/blenkernel/BKE_layer.h31
-rw-r--r--source/blender/blenkernel/BKE_node.h3
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h4
-rw-r--r--source/blender/blenkernel/BKE_scene.h35
-rw-r--r--source/blender/blenkernel/BKE_screen.h2
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h3
-rw-r--r--source/blender/blenkernel/BKE_workspace.h6
-rw-r--r--source/blender/blenkernel/intern/collision.c1
-rw-r--r--source/blender/blenkernel/intern/context.c33
-rw-r--r--source/blender/blenkernel/intern/layer.c100
-rw-r--r--source/blender/blenkernel/intern/pointcache.c8
-rw-r--r--source/blender/blenkernel/intern/scene.c131
-rw-r--r--source/blender/blenkernel/intern/sound.c130
-rw-r--r--source/blender/blenkernel/intern/workspace.c27
-rw-r--r--source/blender/blenloader/intern/versioning_280.c14
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c4
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h3
-rw-r--r--source/blender/depsgraph/intern/depsgraph_eval.cc2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc6
-rw-r--r--source/blender/draw/DRW_engine.h4
-rw-r--r--source/blender/draw/engines/external/external_engine.c9
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_manager.c61
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/curve/editcurve.c2
-rw-r--r--source/blender/editors/include/ED_screen.h7
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h5
-rw-r--r--source/blender/editors/include/ED_view3d.h15
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/physics/physics_pointcache.c1
-rw-r--r--source/blender/editors/render/render_internal.c55
-rw-r--r--source/blender/editors/render/render_opengl.c13
-rw-r--r--source/blender/editors/render/render_preview.c20
-rw-r--r--source/blender/editors/render/render_update.c2
-rw-r--r--source/blender/editors/screen/area.c4
-rw-r--r--source/blender/editors/screen/screen_context.c2
-rw-r--r--source/blender/editors/screen/workspace_edit.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/space_action/space_action.c3
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c128
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c9
-rw-r--r--source/blender/editors/space_clip/space_clip.c3
-rw-r--r--source/blender/editors/space_file/space_file.c3
-rw-r--r--source/blender/editors/space_graph/space_graph.c3
-rw-r--r--source/blender/editors/space_image/space_image.c5
-rw-r--r--source/blender/editors/space_nla/space_nla.c3
-rw-r--r--source/blender/editors/space_node/node_edit.c12
-rw-r--r--source/blender/editors/space_node/node_templates.c3
-rw-r--r--source/blender/editors/space_node/space_node.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c3
-rw-r--r--source/blender/editors/space_text/space_text.c3
-rw-r--r--source/blender/editors/space_time/space_time.c3
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c32
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c6
-rw-r--r--source/blender/editors/transform/CMakeLists.txt1
-rw-r--r--source/blender/editors/transform/transform.h4
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/blender/editors/transform/transform_generics.c4
-rw-r--r--source/blender/editors/transform/transform_snap.c2
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp6
-rw-r--r--source/blender/gpu/intern/gpu_material.c1
-rw-r--r--source/blender/makesdna/DNA_layer_types.h1
-rw-r--r--source/blender/makesdna/DNA_scene_types.h11
-rw-r--r--source/blender/makesdna/DNA_space_types.h1
-rw-r--r--source/blender/makesdna/DNA_workspace_types.h10
-rw-r--r--source/blender/makesrna/RNA_access.h1
-rw-r--r--source/blender/makesrna/intern/rna_context.c31
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c252
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c15
-rw-r--r--source/blender/makesrna/intern/rna_space.c27
-rw-r--r--source/blender/makesrna/intern/rna_workspace.c22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c3
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c23
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c2
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h7
-rw-r--r--source/blender/render/intern/include/render_types.h1
-rw-r--r--source/blender/render/intern/include/renderpipeline.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c5
-rw-r--r--source/blender/render/intern/source/envmap.c3
-rw-r--r--source/blender/render/intern/source/external_engine.c10
-rw-r--r--source/blender/render/intern/source/pipeline.c71
-rw-r--r--source/blender/render/intern/source/pointdensity.c4
-rw-r--r--source/blender/windowmanager/WM_api.h1
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c5
-rw-r--r--source/blender/windowmanager/intern/wm_files.c13
-rw-r--r--source/blender/windowmanager/intern/wm_window.c10
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c6
-rw-r--r--source/creator/creator_args.c4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp1
135 files changed, 1385 insertions, 753 deletions
diff --git a/intern/cycles/app/io_export_cycles_xml.py b/intern/cycles/app/io_export_cycles_xml.py
index 7d6d85f88af..d02487aefa4 100644
--- a/intern/cycles/app/io_export_cycles_xml.py
+++ b/intern/cycles/app/io_export_cycles_xml.py
@@ -66,8 +66,7 @@ class RenderButtonsPanel():
@classmethod
def poll(self, context):
- rd = context.scene.render
- return rd.engine == 'CYCLES'
+ return context.engine == 'CYCLES'
class PHYSICS_PT_fluid_export(RenderButtonsPanel, bpy.types.Panel):
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index de0ab989d8e..33b80b5695a 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -50,8 +50,7 @@ class CyclesButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return rd.engine in cls.COMPAT_ENGINES
+ return context.engine in cls.COMPAT_ENGINES
def get_device_type(context):
@@ -1691,7 +1690,7 @@ def draw_device(self, context):
scene = context.scene
layout = self.layout
- if scene.render.engine == 'CYCLES':
+ if context.engine == 'CYCLES':
from . import engine
cscene = scene.cycles
@@ -1711,7 +1710,7 @@ def draw_pause(self, context):
layout = self.layout
scene = context.scene
- if scene.render.engine == "CYCLES":
+ if context.engine == "CYCLES":
view = context.space_data
cscene = scene.cycles
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index cc3d1ffc229..d7135ca202c 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -42,6 +42,7 @@ _modules = [
"properties_data_modifier",
"properties_data_lightprobe",
"properties_data_speaker",
+ "properties_data_workspace",
"properties_game",
"properties_mask_common",
"properties_material",
diff --git a/release/scripts/startup/bl_ui/properties_collection.py b/release/scripts/startup/bl_ui/properties_collection.py
index 9e7d29358a9..ae61dc2b74f 100644
--- a/release/scripts/startup/bl_ui/properties_collection.py
+++ b/release/scripts/startup/bl_ui/properties_collection.py
@@ -50,7 +50,7 @@ class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -76,8 +76,8 @@ class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- return ob and (ob.mode == 'OBJECT')
+ workspace = context.workspace
+ return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'OBJECT')
def draw(self, context):
layout = self.layout
@@ -95,8 +95,8 @@ class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- return ob and (ob.mode == 'EDIT')
+ workspace = context.workspace
+ return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'EDIT')
def draw(self, context):
layout = self.layout
@@ -119,8 +119,8 @@ class COLLECTION_PT_paint_weight_mode_settings(CollectionButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- return ob and (ob.mode == 'WEIGHT_PAINT')
+ workspace = context.workspace
+ return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'WEIGHT_PAINT')
def draw(self, context):
layout = self.layout
@@ -138,8 +138,8 @@ class COLLECTION_PT_paint_vertex_mode_settings(CollectionButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- return ob and (ob.mode == 'VERTEX_PAINT')
+ workspace = context.workspace
+ return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'VERTEX_PAINT')
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index bed8baf8210..fbfb611e03c 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -65,7 +65,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
col.label(text="Protected Layers:")
col.prop(arm, "layers_protected", text="")
- if context.scene.render.engine == 'BLENDER_GAME':
+ if context.engine == 'BLENDER_GAME':
col = layout.column()
col.label(text="Deform:")
col.prop(arm, "deform_method", expand=True)
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index e0b92555735..f77c0ff40e8 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -29,7 +29,7 @@ class CameraButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
@@ -96,7 +96,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
- engine = context.scene.render.engine
+ engine = context.engine
if engine == 'CYCLES':
ccam = cam.cycles
col.prop(ccam, "panorama_type", text="Type")
@@ -147,11 +147,11 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- render = context.scene.render
+ view_render = context.scene.view_render
st = context.camera.stereo
cam = context.camera
- is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
+ is_spherical_stereo = cam.type != 'ORTHO' and view_render.use_spherical_stereo
use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
col = layout.column()
@@ -234,10 +234,10 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
sub.active = (cam.dof_object is None)
sub.prop(cam, "dof_distance", text="Distance")
- if context.scene.render.engine == 'BLENDER_EEVEE':
+ if context.engine == 'BLENDER_EEVEE':
col = split.column(align=True)
col.label("Aperture:")
- engine = context.scene.render.engine
+ engine = context.engine
sub = col.column(align=True)
sub.prop(dof_options, "fstop")
sub.prop(dof_options, "blades")
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
index 40ebdbda75d..9ee17d808cf 100644
--- a/release/scripts/startup/bl_ui/properties_data_lamp.py
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -37,7 +37,7 @@ class DataButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.lamp and (engine in cls.COMPAT_ENGINES)
@@ -172,7 +172,7 @@ class DATA_PT_sunsky(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -244,7 +244,7 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -359,7 +359,7 @@ class DATA_PT_EEVEE_shadow(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -422,7 +422,7 @@ class DATA_PT_area(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -448,7 +448,7 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -483,7 +483,7 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -509,7 +509,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
diff --git a/release/scripts/startup/bl_ui/properties_data_lightprobe.py b/release/scripts/startup/bl_ui/properties_data_lightprobe.py
index 13af5139632..b1deacb3051 100644
--- a/release/scripts/startup/bl_ui/properties_data_lightprobe.py
+++ b/release/scripts/startup/bl_ui/properties_data_lightprobe.py
@@ -28,7 +28,7 @@ class DataButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.lightprobe and (engine in cls.COMPAT_ENGINES)
@@ -107,7 +107,7 @@ class DATA_PT_lightprobe_parallax(DataButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.lightprobe and context.lightprobe.type == 'CUBEMAP' and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 4d00b70a0fa..d98e3f00e7d 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -130,7 +130,7 @@ class MeshButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.mesh and (engine in cls.COMPAT_ENGINES)
@@ -198,7 +198,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
obj = context.object
return (obj and obj.type in {'MESH', 'LATTICE'} and (engine in cls.COMPAT_ENGINES))
@@ -285,7 +285,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
obj = context.object
return (obj and obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'} and (engine in cls.COMPAT_ENGINES))
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 32c758e9d02..d886b2f20bc 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -929,7 +929,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
scene = bpy.context.scene
- engine = scene.render.engine
+ engine = scene.view_render.engine
show_adaptive_options = (
engine == 'CYCLES' and md == ob.modifiers[-1] and
scene.cycles.feature_set == 'EXPERIMENTAL'
diff --git a/release/scripts/startup/bl_ui/properties_data_speaker.py b/release/scripts/startup/bl_ui/properties_data_speaker.py
index 5ed9ce0478c..769efb96b38 100644
--- a/release/scripts/startup/bl_ui/properties_data_speaker.py
+++ b/release/scripts/startup/bl_ui/properties_data_speaker.py
@@ -29,7 +29,7 @@ class DataButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.speaker and (engine in cls.COMPAT_ENGINES)
diff --git a/release/scripts/startup/bl_ui/properties_data_workspace.py b/release/scripts/startup/bl_ui/properties_data_workspace.py
new file mode 100644
index 00000000000..42a5406d1c8
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_workspace.py
@@ -0,0 +1,78 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import (
+ Panel,
+ )
+
+from rna_prop_ui import PropertyPanel
+
+
+class WorkSpaceButtonsPanel:
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "workspace"
+
+
+class WORKSPACE_PT_context(WorkSpaceButtonsPanel, Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ workspace = context.workspace
+ layout.prop(workspace, "use_scene_settings", icon='SCENE')
+
+
+class WORKSPACE_PT_workspace(WorkSpaceButtonsPanel, Panel):
+ bl_label = "Workspace"
+
+ def draw(self, context):
+ layout = self.layout
+
+ workspace = context.workspace
+ scene = context.scene
+ view_render = workspace.view_render
+
+ layout.enabled = not workspace.use_scene_settings
+
+ layout.template_search(workspace, "render_layer", scene, "render_layers")
+
+ if view_render.has_multiple_engines:
+ layout.prop(view_render, "engine", text="")
+
+
+class WORKSPACE_PT_custom_props(WorkSpaceButtonsPanel, PropertyPanel, Panel):
+ _context_path = "workspace"
+ _property_type = bpy.types.WorkSpace
+
+
+classes = (
+ WORKSPACE_PT_context,
+ WORKSPACE_PT_workspace,
+ WORKSPACE_PT_custom_props,
+)
+
+if __name__ == "__main__": # only for live edit.
+ from bpy.utils import register_class
+ for cls in classes:
+ register_class(cls)
+
diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py
index 3d105934bf8..ddc5c1643d0 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -33,7 +33,7 @@ class RenderFreestyleButtonsPanel:
def poll(cls, context):
scene = context.scene
with_freestyle = bpy.app.build_options.freestyle
- return scene and with_freestyle and(scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and with_freestyle and(scene.view_render.engine in cls.COMPAT_ENGINES)
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
@@ -75,7 +75,7 @@ class RenderLayerFreestyleButtonsPanel:
with_freestyle = bpy.app.build_options.freestyle
return (scene and with_freestyle and rd.use_freestyle and
- rd.layers.active and(scene.render.engine in cls.COMPAT_ENGINES))
+ rd.layers.active and(scene.view_render.engine in cls.COMPAT_ENGINES))
class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
@@ -183,7 +183,10 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P
def draw(self, context):
layout = self.layout
- rd = context.scene.render
+ scene = context.scene
+ rd = scene.render
+ view_render = scene.view_render
+
rl = rd.layers.active
freestyle = rl.freestyle_settings
lineset = freestyle.linesets.active
@@ -779,7 +782,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
layout.separator()
row = layout.row()
- if rd.use_shading_nodes:
+ if view_render.use_shading_nodes:
row.prop(linestyle, "use_nodes")
else:
row.prop(linestyle, "use_texture")
@@ -810,7 +813,7 @@ class MaterialFreestyleButtonsPanel:
material = context.material
with_freestyle = bpy.app.build_options.freestyle
return with_freestyle and material and scene and scene.render.use_freestyle and \
- (scene.render.engine in cls.COMPAT_ENGINES)
+ (scene.view_render.engine in cls.COMPAT_ENGINES)
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 8ea64b53727..eb2d3d49e61 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -34,8 +34,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.active_object
- rd = context.scene.render
- return ob and ob.game and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return ob and ob.game and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -205,8 +205,8 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
@classmethod
def poll(cls, context):
game = context.object.game
- rd = context.scene.render
- return (rd.engine in cls.COMPAT_ENGINES) \
+ view_render = context.scene.view_render
+ return (view_render.engine in cls.COMPAT_ENGINES) \
and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'CHARACTER', 'SOFT_BODY'})
def draw_header(self, context):
@@ -246,8 +246,8 @@ class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
@classmethod
def poll(cls, context):
game = context.object.game
- rd = context.scene.render
- return (rd.engine in cls.COMPAT_ENGINES) \
+ view_render = context.scene.view_render
+ return (view_render.engine in cls.COMPAT_ENGINES) \
and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'SOFT_BODY', 'CHARACTER', 'NO_COLLISION'})
def draw_header(self, context):
@@ -274,8 +274,8 @@ class RenderButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return (view_render.engine in cls.COMPAT_ENGINES)
class RENDER_PT_embedded(RenderButtonsPanel, Panel):
@@ -285,7 +285,7 @@ class RENDER_PT_embedded(RenderButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- rd = context.scene.render
+ view_render = context.scene.view_render
row = layout.row()
row.operator("view3d.game_start", text="Start")
@@ -474,7 +474,7 @@ class SCENE_PT_game_physics(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -532,7 +532,7 @@ class SCENE_PT_game_physics_obstacles(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -553,7 +553,7 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene and scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene and scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -614,7 +614,7 @@ class SCENE_PT_game_hysteresis(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene and scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene and scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -640,8 +640,8 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return (context.scene) and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return (context.scene) and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -664,7 +664,7 @@ class WORLD_PT_game_world(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene.world and scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -684,7 +684,7 @@ class WORLD_PT_game_environment_lighting(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene.world and scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
light = context.world.light_settings
@@ -709,7 +709,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+ return (scene.world and scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
world = context.world
@@ -746,7 +746,7 @@ class DATA_PT_shadow_game(DataButtonsPanel, Panel):
def poll(cls, context):
COMPAT_LIGHTS = {'SPOT', 'SUN'}
lamp = context.lamp
- engine = context.scene.render.engine
+ engine = context.engine
return (lamp and lamp.type in COMPAT_LIGHTS) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -815,7 +815,7 @@ class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return context.scene.render.engine in cls.COMPAT_ENGINES
+ return context.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 29cb2466ee5..42a132004d4 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -82,7 +82,7 @@ class MATERIAL_UL_matslots(UIList):
layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
else:
layout.label(text="", icon_value=icon)
- if ma and not context.scene.render.use_shading_nodes:
+ if ma and not context.view_render.use_shading_nodes:
manode = ma.active_node_material
if manode:
layout.label(text=iface_("Node %s") % manode.name, translate=False, icon_value=layout.icon(manode))
@@ -101,7 +101,7 @@ class MaterialButtonsPanel:
@classmethod
def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return context.material and (context.engine in cls.COMPAT_ENGINES)
class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
@@ -114,7 +114,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
# An exception, don't call the parent poll func because
# this manages materials for all engine types
- engine = context.scene.render.engine
+ engine = context.engine
return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -197,7 +197,7 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (not simple_material(mat)) and (mat.type in {'SURFACE', 'WIRE', 'VOLUME'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -250,7 +250,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -307,7 +307,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -360,7 +360,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -394,7 +394,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -460,7 +460,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -518,7 +518,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -569,7 +569,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -622,7 +622,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -656,7 +656,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return context.material and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -685,7 +685,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return context.material and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -718,7 +718,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -764,7 +764,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -814,7 +814,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -864,7 +864,7 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -897,7 +897,7 @@ class VolumeButtonsPanel:
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
@@ -982,7 +982,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and simple_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1023,7 +1023,7 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1061,7 +1061,7 @@ class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1135,7 +1135,7 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.material and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1163,7 +1163,7 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.material and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 0d8309268fb..dc14396a285 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -163,7 +163,7 @@ class OBJECT_PT_relations_extras(ObjectButtonsPanel, Panel):
split = layout.split()
- if context.scene.render.engine != 'BLENDER_GAME':
+ if context.engine != 'BLENDER_GAME':
col = split.column()
col.label(text="Tracking Axes:")
col.prop(ob, "track_axis", text="Axis")
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 68f040fb8aa..8d79da4cd89 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -42,7 +42,7 @@ def particle_panel_enabled(context, psys):
def particle_panel_poll(cls, context):
psys = context.particle_system
- engine = context.scene.render.engine
+ engine = context.engine
settings = 0
if psys:
@@ -135,13 +135,13 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
- if context.scene.render.engine == 'BLENDER_GAME':
+ if context.engine == 'BLENDER_GAME':
layout.label("Not available in the Game Engine")
return
@@ -319,7 +319,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
psys = context.particle_system
- engine = context.scene.render.engine
+ engine = context.engine
if psys is None:
return False
if psys.settings is None:
@@ -417,7 +417,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
psys = context.particle_system
- engine = context.scene.render.engine
+ engine = context.engine
if psys is None:
return False
if psys.settings is None:
@@ -802,7 +802,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
def poll(cls, context):
psys = context.particle_system
settings = particle_get_settings(context)
- engine = context.scene.render.engine
+ engine = context.engine
if settings is None:
return False
@@ -904,7 +904,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
settings = particle_get_settings(context)
- engine = context.scene.render.engine
+ engine = context.engine
if settings is None:
return False
@@ -1103,7 +1103,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
settings = particle_get_settings(context)
- engine = context.scene.render.engine
+ engine = context.engine
if settings is None:
return False
return engine in cls.COMPAT_ENGINES
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index 6ada3c59942..07f995640c3 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -45,8 +45,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.cloth)
+ view_render = context.scene.view_render
+ return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.cloth)
class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 73d3d5fc755..c67b2a57b0c 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -30,8 +30,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return (context.object) and rd.engine in cls.COMPAT_ENGINES
+ view_render = context.scene.view_render
+ return (context.object) and view_render.engine in cls.COMPAT_ENGINES
def physics_add(self, layout, md, name, type, typeicon, toggles):
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 767eb185d8e..c0ecb09d360 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -55,8 +55,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and rd.engine in cls.COMPAT_ENGINES and context.dynamic_paint
+ view_render = context.scene.view_render
+ return (ob and ob.type == 'MESH') and view_render.engine in cls.COMPAT_ENGINES and context.dynamic_paint
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
@@ -109,7 +109,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
elif md.ui_type == 'BRUSH':
brush = md.brush_settings
- use_shading_nodes = context.scene.render.use_shading_nodes
+ use_shading_nodes = context.view_render.use_shading_nodes
if brush is None:
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
@@ -143,8 +143,8 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
- return md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active and rd.engine in cls.COMPAT_ENGINES
+ view_render = context.scene.view_render
+ return md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active and view_render.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -220,13 +220,13 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
+ view_render = context.scene.view_render
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
return 0
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface and
(not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'}))) and
- (rd.engine in cls.COMPAT_ENGINES))
+ (view_render.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -314,11 +314,11 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
+ view_render = context.scene.view_render
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
return 0
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
- return (surface and surface.surface_type == 'PAINT') and (rd.engine in cls.COMPAT_ENGINES)
+ return (surface and surface.surface_type == 'PAINT') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -351,11 +351,11 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
+ view_render = context.scene.view_render
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
- return (surface and surface.surface_type == 'PAINT') and (rd.engine in cls.COMPAT_ENGINES)
+ return (surface and surface.surface_type == 'PAINT') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -401,13 +401,13 @@ class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
+ view_render = context.scene.view_render
return (md and
md.ui_type == 'CANVAS' and
md.canvas_settings and
md.canvas_settings.canvas_surfaces.active and
md.canvas_settings.canvas_surfaces.active.is_cache_user and
- (rd.engine in cls.COMPAT_ENGINES))
+ (view_render.engine in cls.COMPAT_ENGINES))
def draw(self, context):
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
@@ -423,8 +423,8 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
- return md and md.ui_type == 'BRUSH' and md.brush_settings and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and md.ui_type == 'BRUSH' and md.brush_settings and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -477,8 +477,8 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
- return md and md.ui_type == 'BRUSH' and md.brush_settings and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and md.ui_type == 'BRUSH' and md.brush_settings and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -514,8 +514,8 @@ class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
- rd = context.scene.render
- return md and md.ui_type == 'BRUSH' and md.brush_settings and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and md.ui_type == 'BRUSH' and md.brush_settings and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index bb15ba5e189..fd212beee97 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -33,8 +33,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return (context.object) and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return (context.object) and (view_render.engine in cls.COMPAT_ENGINES)
class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@@ -44,8 +44,8 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (rd.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
+ view_render = context.scene.view_render
+ return (view_render.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
def draw(self, context):
layout = self.layout
@@ -182,8 +182,8 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.collision)
+ view_render = context.scene.view_render
+ return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.collision)
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index ab92370f9ae..61ca23be4bc 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -37,8 +37,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and rd.engine in cls.COMPAT_ENGINES and (context.fluid)
+ view_render = context.scene.view_render
+ return (ob and ob.type == 'MESH') and view_render.engine in cls.COMPAT_ENGINES and (context.fluid)
class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
@@ -211,8 +211,8 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.fluid
- rd = context.scene.render
- return md and md.settings and (md.settings.type == 'DOMAIN') and rd.engine in cls.COMPAT_ENGINES
+ view_render = context.scene.view_render
+ return md and md.settings and (md.settings.type == 'DOMAIN') and view_render.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -265,8 +265,8 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.fluid
- rd = context.scene.render
- return md and md.settings and (md.settings.type == 'DOMAIN') and rd.engine in cls.COMPAT_ENGINES
+ view_render = context.scene.view_render
+ return md and md.settings and (md.settings.type == 'DOMAIN') and view_render.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -296,8 +296,8 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.fluid
- rd = context.scene.render
- return md and md.settings and (md.settings.type == 'DOMAIN') and rd.engine in cls.COMPAT_ENGINES
+ view_render = context.scene.view_render
+ return md and md.settings and (md.settings.type == 'DOMAIN') and view_render.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
index 6afdd800b88..21453ff3642 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
@@ -35,7 +35,7 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
- (context.scene.render.engine in cls.COMPAT_ENGINES))
+ (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -62,7 +62,7 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
- (context.scene.render.engine in cls.COMPAT_ENGINES))
+ (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -108,7 +108,7 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
obj = context.object
return (obj and obj.rigid_body and
obj.rigid_body.type == 'ACTIVE' and
- (context.scene.render.engine in cls.COMPAT_ENGINES))
+ (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
index 84a4cbb4b68..a9b30c3b388 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
@@ -34,8 +34,8 @@ class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Pa
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.rigid_body_constraint and rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return (ob and ob.rigid_body_constraint and view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index bf070bf6acb..f9aba70bb75 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -34,8 +34,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.smoke)
+ view_render = context.scene.view_render
+ return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.smoke)
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
@@ -240,8 +240,8 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
@@ -280,8 +280,8 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -309,8 +309,8 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -346,8 +346,8 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.smoke.domain_settings
@@ -361,8 +361,8 @@ class PHYSICS_PT_smoke_display_settings(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (not view_render.use_game_engine)
def draw(self, context):
domain = context.smoke.domain_settings
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 5efe105e7d8..186ba19f62d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -41,8 +41,8 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return ob and ob.type in COMPAT_OB_TYPES and rd.engine in cls.COMPAT_ENGINES and context.soft_body
+ view_render = context.scene.view_render
+ return ob and ob.type in COMPAT_OB_TYPES and view_render.engine in cls.COMPAT_ENGINES and context.soft_body
class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 06c562445f9..6ce11bf7c4d 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -52,7 +52,28 @@ class RenderButtonsPanel:
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
+
+
+class RENDER_PT_context(Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render"
+ bl_options = {'HIDE_HEADER'}
+ bl_label = ""
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ view_render = scene.view_render
+
+ if view_render.has_multiple_engines:
+ layout.prop(view_render, "engine", text="")
class RENDER_PT_render(RenderButtonsPanel, Panel):
@@ -207,8 +228,10 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
+ scene = context.scene
+ rd = scene.render
+ view_render = scene.view_render
+ return not rd.use_full_sample and (view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
rd = context.scene.render
@@ -595,7 +618,7 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -626,7 +649,7 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -652,7 +675,7 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -678,7 +701,7 @@ class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -708,7 +731,7 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -741,7 +764,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -773,7 +796,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -794,7 +817,7 @@ class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -813,7 +836,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -829,6 +852,7 @@ classes = (
RENDER_MT_presets,
RENDER_MT_ffmpeg_presets,
RENDER_MT_framerate_presets,
+ RENDER_PT_context,
RENDER_PT_render,
RENDER_PT_dimensions,
RENDER_PT_antialiasing,
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index a53de764405..99776723fd9 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -30,7 +30,7 @@ class RenderLayerButtonsPanel:
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
class RENDERLAYER_UL_renderlayers(UIList):
@@ -54,9 +54,9 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
layout = self.layout
scene = context.scene
- rd = scene.render
+ view_render = scene.view_render
- if rd.engine == 'BLENDER_GAME':
+ if view_render.engine == 'BLENDER_GAME':
layout.label("Not available in the Game Engine")
return
@@ -137,7 +137,7 @@ class RENDERLAYER_PT_clay_settings(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -158,7 +158,7 @@ class RENDERLAYER_PT_eevee_ambient_occlusion(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -193,7 +193,7 @@ class RENDERLAYER_PT_eevee_motion_blur(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -223,7 +223,7 @@ class RENDERLAYER_PT_eevee_depth_of_field(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -253,7 +253,7 @@ class RENDERLAYER_PT_eevee_bloom(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -287,7 +287,7 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -324,7 +324,7 @@ class RENDERLAYER_PT_eevee_screen_space_reflections(RenderLayerButtonsPanel, Pan
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -360,7 +360,7 @@ class RENDERLAYER_PT_eevee_shadows(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -383,7 +383,7 @@ class RENDERLAYER_PT_eevee_sampling(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -404,7 +404,7 @@ class RENDERLAYER_PT_eevee_indirect_lighting(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 8c65ed2b78a..a143433a28e 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -60,8 +60,8 @@ class SceneButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return context.scene and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return context.scene and (view_render.engine in cls.COMPAT_ENGINES)
class SCENE_PT_scene(SceneButtonsPanel, Panel):
@@ -75,7 +75,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
layout.prop(scene, "camera")
layout.prop(scene, "background_set", text="Background")
- if context.scene.render.engine != 'BLENDER_GAME':
+ if context.engine != 'BLENDER_GAME':
layout.prop(scene, "active_clip", text="Active Clip")
@@ -333,7 +333,7 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
def poll(cls, context):
scene = context.scene
rd = scene.render
- return scene and (rd.engine in cls.COMPAT_ENGINES)
+ return scene and (view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -378,9 +378,9 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
scene = context.scene
- return scene and scene.rigidbody_world and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = scene.view_render
+ return scene and scene.rigidbody_world and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@@ -396,9 +396,9 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
+ view_render = context.scene.view_render
scene = context.scene
- return scene and scene.rigidbody_world and (rd.engine in cls.COMPAT_ENGINES)
+ return scene and scene.rigidbody_world and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@@ -412,13 +412,13 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw_header(self, context):
- rd = context.scene.render
+ view_render = context.scene.view_render
self.layout.prop(rd, "use_simplify", text="")
def draw(self, context):
layout = self.layout
- rd = context.scene.render
+ view_render = context.scene.view_render
layout.active = rd.use_simplify
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index d309b909f92..86863b93ce3 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -125,7 +125,7 @@ class TextureButtonsPanel:
@classmethod
def poll(cls, context):
tex = context.texture
- return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
@@ -135,7 +135,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
# if not (hasattr(context, "texture_slot") or hasattr(context, "texture_node")):
# return False
return ((context.material or
@@ -292,7 +292,7 @@ class TextureSlotPanel(TextureButtonsPanel):
if not hasattr(context, "texture_slot"):
return False
- engine = context.scene.render.engine
+ engine = context.engine
return TextureButtonsPanel.poll(cls, context) and (engine in cls.COMPAT_ENGINES)
@@ -304,7 +304,7 @@ class TextureTypePanel(TextureButtonsPanel):
@classmethod
def poll(cls, context):
tex = context.texture
- engine = context.scene.render.engine
+ engine = context.engine
return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
@@ -474,7 +474,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
- if context.scene.render.engine == 'BLENDER_GAME':
+ if context.engine == 'BLENDER_GAME':
self.draw_bge(context)
else:
self.draw_bi(context)
@@ -756,7 +756,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, Panel):
@classmethod
def poll(cls, context):
tex = context.texture
- engine = context.scene.render.engine
+ engine = context.engine
return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
@@ -799,7 +799,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
@classmethod
def poll(cls, context):
tex = context.texture
- engine = context.scene.render.engine
+ engine = context.engine
return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
@@ -874,7 +874,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel):
@classmethod
def poll(cls, context):
tex = context.texture
- engine = context.scene.render.engine
+ engine = context.engine
return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
def draw_header(self, context):
@@ -933,7 +933,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
if not getattr(context, "texture_slot", None):
return False
- engine = context.scene.render.engine
+ engine = context.engine
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1036,7 +1036,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
if not getattr(context, "texture_slot", None):
return False
- engine = context.scene.render.engine
+ engine = context.engine
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 6e06d0593ff..e56a7977791 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -31,7 +31,7 @@ class WorldButtonsPanel:
@classmethod
def poll(cls, context):
- return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES)
+ return (context.world and context.engine in cls.COMPAT_ENGINES)
class WORLD_PT_context_world(WorldButtonsPanel, Panel):
@@ -41,8 +41,8 @@ class WORLD_PT_context_world(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return rd.engine in cls.COMPAT_ENGINES
+ view_render = context.scene.view_render
+ return view_render.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -69,8 +69,7 @@ class WORLD_PT_preview(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return (context.world) and (rd.engine in cls.COMPAT_ENGINES)
+ return (context.world) and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
self.layout.template_preview(context.world)
@@ -257,7 +256,7 @@ class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.world and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 5d3f4585a8a..c105e72b1e5 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -608,7 +608,7 @@ class IMAGE_PT_game_properties(Panel):
def poll(cls, context):
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
- return (sima and sima.image and not sima.show_maskedit) # and (rd.engine == 'BLENDER_GAME')
+ return (sima and sima.image and not sima.show_maskedit) # and (view_render.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index f05808c7a2c..aa999e72f7d 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -32,7 +32,7 @@ class INFO_HT_header(Header):
screen = context.screen
scene = context.scene
layer = context.render_layer
- rd = scene.render
+ view_render = workspace.view_render
row = layout.row(align=True)
row.template_header()
@@ -54,15 +54,17 @@ class INFO_HT_header(Header):
act_mode_item = bpy.types.Object.bl_rna.properties['mode'].enum_items[layer.objects.active.mode]
layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)
- layout.template_search(workspace, "render_layer", scene, "render_layers")
+ row = layout.row()
+ row.active = not workspace.use_scene_settings
+ row.template_search(workspace, "render_layer", scene, "render_layers")
+
+ if view_render.has_multiple_engines:
+ row.prop(view_render, "engine", text="")
layout.separator()
layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
- if rd.has_multiple_engines:
- layout.prop(rd, "engine", text="")
-
layout.separator()
layout.template_running_jobs()
@@ -96,12 +98,11 @@ class INFO_MT_editor_menus(Menu):
@staticmethod
def draw_menus(layout, context):
- scene = context.scene
- rd = scene.render
+ view_render = context.view_render
layout.menu("INFO_MT_file")
- if rd.use_game_engine:
+ if view_render.use_game_engine:
layout.menu("INFO_MT_game")
else:
layout.menu("INFO_MT_render")
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 3def0ca6328..335ef67c847 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -51,13 +51,14 @@ class NODE_HT_header(Header):
NODE_MT_editor_menus.draw_collapsible(context, layout)
layout.prop(snode, "tree_type", text="", expand=True)
+ use_shading_nodes = scene.view_render.use_shading_nodes or context.view_render.use_shading_nodes
if snode.tree_type == 'ShaderNodeTree':
- if scene.render.use_shading_nodes:
+ if use_shading_nodes:
layout.prop(snode, "shader_type", text="", expand=True)
ob = context.object
- if (not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT') and ob:
+ if (not use_shading_nodes or snode.shader_type == 'OBJECT') and ob:
row = layout.row()
# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
row.enabled = not snode.pin
@@ -69,17 +70,17 @@ class NODE_HT_header(Header):
row.template_ID(id_from, "active_material", new="material.new")
# Don't show "Use Nodes" Button when Engine is BI for Lamps
- if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
+ if snode_id and not (use_shading_nodes == 0 and ob.type == 'LAMP'):
layout.prop(snode_id, "use_nodes")
- if scene.render.use_shading_nodes and snode.shader_type == 'WORLD':
+ if use_shading_nodes and snode.shader_type == 'WORLD':
row = layout.row()
row.enabled = not snode.pin
row.template_ID(scene, "world", new="world.new")
if snode_id:
row.prop(snode_id, "use_nodes")
- if scene.render.use_shading_nodes and snode.shader_type == 'LINESTYLE':
+ if use_shading_nodes and snode.shader_type == 'LINESTYLE':
rl = context.scene.render.layers.active
lineset = rl.freestyle_settings.linesets.active
if lineset is not None:
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index a31fd81efb5..9bdf1c67f2b 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1451,8 +1451,9 @@ class VIEW3D_MT_object_specials(Menu):
lamp = obj.data
layout.operator_context = 'INVOKE_REGION_WIN'
+ use_shading_nodes = context.view_render.use_shading_nodes
- if scene.render.use_shading_nodes:
+ if use_shading_nodes:
try:
value = lamp.node_tree.nodes["Emission"].inputs["Strength"].default_value
except AttributeError:
@@ -1510,7 +1511,7 @@ class VIEW3D_MT_object_specials(Menu):
props.input_scale = -0.01
props.header_text = "Spot Blend: %.2f"
- if not scene.render.use_shading_nodes:
+ if not use_shading_nodes:
props = layout.operator("wm.context_modal_mouse", text="Clip Start")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.shadow_buffer_clip_start"
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 5430b108642..88e6f5df86b 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1199,7 +1199,7 @@ class TEXTURE_UL_texpaintslots(UIList):
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(item, "name", text="", emboss=False, icon_value=icon)
- if (not mat.use_nodes) and context.scene.render.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
+ if (not mat.use_nodes) and context.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
mtex_index = mat.texture_paint_slots[index].index
layout.prop(mat, "use_textures", text="", index=mtex_index)
elif self.layout_type == 'GRID':
@@ -1262,7 +1262,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
else:
slot = None
- if (not mat.use_nodes) and context.scene.render.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
+ if (not mat.use_nodes) and context.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
row = col.row(align=True)
row.operator_menu_enum("paint.add_texture_paint_slot", "type")
row.operator("paint.delete_texture_paint_slot", text="", icon='X')
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 341efd78f5e..a2bceef7dab 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -47,14 +47,14 @@ class ShaderNewNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
- context.scene.render.use_shading_nodes)
+ context.view_render.use_shading_nodes)
class ShaderOldNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
- not context.scene.render.use_shading_nodes)
+ not context.view_render.use_shading_nodes)
class TextureNodeCategory(SortedNodeCategory):
@@ -142,11 +142,11 @@ def object_shader_nodes_poll(context):
def cycles_shader_nodes_poll(context):
- return context.scene.render.engine == 'CYCLES'
+ return context.view_render.engine == 'CYCLES'
def eevee_shader_nodes_poll(context):
- return context.scene.render.engine == 'BLENDER_EEVEE'
+ return context.view_render.engine == 'BLENDER_EEVEE'
def eevee_cycles_shader_nodes_poll(context):
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 350d7a40875..7b071dc01a5 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -54,6 +54,7 @@ struct SceneLayer;
struct ScrArea;
struct SpaceLink;
struct View3D;
+struct ViewRender;
struct RegionView3D;
struct StructRNA;
struct ToolSettings;
@@ -69,6 +70,7 @@ struct bGPDpalettecolor;
struct bGPDbrush;
struct wmWindow;
struct wmWindowManager;
+struct RenderEngineType;
struct SpaceText;
struct SpaceImage;
struct SpaceClip;
@@ -251,6 +253,8 @@ struct Scene *CTX_data_scene(const bContext *C);
struct LayerCollection *CTX_data_layer_collection(const bContext *C);
struct SceneCollection *CTX_data_scene_collection(const bContext *C);
struct SceneLayer *CTX_data_scene_layer(const bContext *C);
+struct ViewRender *CTX_data_view_render(const bContext *C);
+struct RenderEngineType *CTX_data_engine(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);
const char *CTX_data_mode_string(const bContext *C);
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 52d5405ec0a..1585742729c 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -57,7 +57,7 @@ struct WorkSpace;
void BKE_layer_exit(void);
struct SceneLayer *BKE_scene_layer_from_scene_get(const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace);
+struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
/* DEPRECATED */
@@ -65,8 +65,6 @@ struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct Scene
void BKE_scene_layer_free(struct SceneLayer *sl);
-void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
-
void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag);
struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
@@ -167,6 +165,10 @@ void BKE_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_visible_objects_iterator_next(BLI_Iterator *iter);
void BKE_visible_objects_iterator_end(BLI_Iterator *iter);
+void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_renderable_objects_iterator_next(BLI_Iterator *iter);
+void BKE_renderable_objects_iterator_end(BLI_Iterator *iter);
+
void BKE_selected_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_selected_bases_iterator_next(BLI_Iterator *iter);
void BKE_selected_bases_iterator_end(BLI_Iterator *iter);
@@ -248,6 +250,29 @@ void BKE_visible_bases_iterator_end(BLI_Iterator *iter);
ITER_END \
}
+typedef struct ObjectsRenderableIteratorData {
+ struct Scene *scene;
+
+ struct {
+ struct SceneLayer *scene_layer;
+ struct Base *base;
+ struct Scene *set;
+ } iter;
+} ObjectsRenderableIteratorData;
+
+#define FOREACH_OBJECT_RENDERABLE(scene_, _instance) \
+ ObjectsRenderableIteratorData data_ = { \
+ .scene = (scene_), \
+ }; \
+ ITER_BEGIN(BKE_renderable_objects_iterator_begin, \
+ BKE_renderable_objects_iterator_next, \
+ BKE_renderable_objects_iterator_end, \
+ &data_, Object *, _instance)
+
+
+#define FOREACH_OBJECT_RENDERABLE_END \
+ ITER_END
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3bb8f6c9ed3..fe9fb2598d0 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -74,6 +74,7 @@ struct PointerRNA;
struct RenderData;
struct Scene;
struct Tex;
+struct ViewRender;
struct SpaceNode;
struct ARegion;
struct ColorManagedViewSettings;
@@ -282,7 +283,7 @@ typedef struct bNodeTreeType {
/* callbacks */
void (*free_cache)(struct bNodeTree *ntree);
void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
- void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
+ void (*foreach_nodeclass)(struct ViewRender *view_render, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
/* Check visibility in the node editor */
int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
/* Select a node tree from the context */
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index f0819c8d79d..48fe8423233 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -90,6 +90,7 @@ struct ParticleKey;
struct ParticleSystem;
struct PointCache;
struct Scene;
+struct SceneLayer;
struct SmokeModifierData;
struct SoftBody;
struct RigidBodyWorld;
@@ -186,6 +187,7 @@ typedef struct PTCacheID {
typedef struct PTCacheBaker {
struct Main *main;
struct Scene *scene;
+ struct SceneLayer *scene_layer;
int bake;
int render;
int anim_init;
@@ -319,7 +321,7 @@ struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const st
/********************** Baking *********************/
/* Bakes cache with cache_step sized jumps in time, not accurate but very fast. */
-void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene);
+void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer);
/* Bake cache or simulate to current frame with settings defined in the baker. */
void BKE_ptcache_bake(struct PTCacheBaker *baker);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index e517b65cf3e..b31cd1742a2 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -50,7 +50,8 @@ struct Scene;
struct SceneCollection;
struct SceneLayer;
struct UnitSettings;
-struct Main;
+struct ViewRender;
+struct WorkSpace;
typedef enum eSceneCopyMethod {
SCE_COPY_NEW = 0,
@@ -62,11 +63,21 @@ typedef enum eSceneCopyMethod {
/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
#define SETLOOPER(_sce_basis, _sce_iter, _base) \
- _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, BKE_scene_layer_from_scene_get(_sce_basis), NULL); \
+ _base; \
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
+
+#define SETLOOPER_SCENE_LAYER(_sce_basis, _scene_layer, _sce_iter, _base) \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _scene_layer, NULL); \
_base; \
- _base = _setlooper_base_step(&_sce_iter, _base)
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
-struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
+#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base) \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \
+ _base; \
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
+
+struct Base *_setlooper_base_step(struct Scene **sce_iter, struct SceneLayer *scene_layer, struct Base *base);
void free_avicodecdata(struct AviCodecData *acd);
@@ -168,6 +179,22 @@ int BKE_render_num_threads(const struct RenderData *r);
int BKE_render_preview_pixel_size(const struct RenderData *r);
+/**********************************/
+
+struct ViewRender *BKE_viewrender_get(struct Scene *scene, struct WorkSpace *workspace);
+void BKE_viewrender_init(struct ViewRender *view_render);
+void BKE_viewrender_free(struct ViewRender *view_render);
+void BKE_viewrender_copy(struct ViewRender *view_render_dst, const struct ViewRender *view_render_src);
+bool BKE_viewrender_use_new_shading_nodes(const struct ViewRender *view_render);
+bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_render);
+bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render);
+bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render);
+bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render);
+bool BKE_viewrender_uses_blender_game(const struct ViewRender *view_render);
+bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render);
+
+/**********************************/
+
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
/* multiview */
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 3cb78a427ab..2bbe5b0587e 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -85,7 +85,7 @@ typedef struct SpaceType {
void (*exit)(struct wmWindowManager *, struct ScrArea *);
/* Listeners can react to bContext changes */
void (*listener)(struct bScreen *sc, struct ScrArea *,
- struct wmNotifier *, const struct Scene *scene);
+ struct wmNotifier *, struct Scene *scene, struct WorkSpace *workspace);
/* refresh context, called after filereads, ED_area_tag_refresh() */
void (*refresh)(const struct bContext *, struct ScrArea *);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index bcc06a4ab25..dfb6b47a4e4 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -422,7 +422,8 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(
- const struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
+ const struct EvaluationContext *eval_ctx, struct Scene *,
+ struct SceneLayer *sl, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
diff --git a/source/blender/blenkernel/BKE_workspace.h b/source/blender/blenkernel/BKE_workspace.h
index 43962c2eb35..67868ee961a 100644
--- a/source/blender/blenkernel/BKE_workspace.h
+++ b/source/blender/blenkernel/BKE_workspace.h
@@ -115,6 +115,12 @@ struct WorkSpaceLayout *BKE_workspace_hook_layout_for_workspace_get(
void BKE_workspace_hook_layout_for_workspace_set(
struct WorkSpaceInstanceHook *hook, struct WorkSpace *workspace, struct WorkSpaceLayout *layout) ATTR_NONNULL();
+struct ViewRender *BKE_workspace_view_render_get(struct WorkSpace *workspace) GETTER_ATTRS;
+
+/* flags */
+bool BKE_workspace_use_scene_settings_get(const struct WorkSpace *workspace) GETTER_ATTRS;
+void BKE_workspace_use_scene_settings_set(struct WorkSpace *workspace, bool value) SETTER_ATTRS;
+
#undef GETTER_ATTRS
#undef SETTER_ATTRS
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index acb48a9646f..bc50fdd5a11 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -47,6 +47,7 @@
#include "BKE_cloth.h"
#include "BKE_effect.h"
+#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_scene.h"
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 4f1dd18b39c..bc75958ba33 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -57,6 +57,8 @@
#include "BKE_sound.h"
#include "BKE_workspace.h"
+#include "RE_engine.h"
+
#include "RNA_access.h"
#ifdef WITH_PYTHON
@@ -927,10 +929,36 @@ SceneLayer *CTX_data_scene_layer(const bContext *C)
return sl;
}
else {
- return BKE_scene_layer_from_workspace_get(CTX_wm_workspace(C));
+ return BKE_scene_layer_from_workspace_get(CTX_data_scene(C), CTX_wm_workspace(C));
+ }
+}
+
+ViewRender *CTX_data_view_render(const bContext *C)
+{
+ ViewRender *view_render;
+
+ if (ctx_data_pointer_verify(C, "view_render", (void *)&view_render)) {
+ return view_render;
+ }
+ else {
+ Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ return BKE_viewrender_get(scene, workspace);
}
}
+RenderEngineType *CTX_data_engine(const bContext *C)
+{
+ const char *engine_id;
+
+ if (!ctx_data_pointer_verify(C, "engine", (void *)&engine_id)) {
+ ViewRender *view_render = CTX_data_view_render(C);
+ engine_id = view_render->engine_id;
+ }
+
+ return RE_engines_find(engine_id);
+}
+
/**
* This is tricky. Sometimes the user overrides the render_layer
* but not the scene_collection. In this case what to do?
@@ -1247,7 +1275,8 @@ void CTX_data_eval_ctx(const bContext *C, EvaluationContext *eval_ctx)
Scene *scene = CTX_data_scene(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
+ RenderEngineType *engine = CTX_data_engine(C);
DEG_evaluation_context_init_from_scene(eval_ctx,
- scene, scene_layer,
+ scene, scene_layer, engine,
DAG_EVAL_VIEWPORT);
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index f20b96b8bc7..0e0290414a4 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -82,9 +82,14 @@ SceneLayer *BKE_scene_layer_from_scene_get(const Scene *scene)
/**
* Returns the SceneLayer to be used for drawing, outliner, and other context related areas.
*/
-SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace)
+SceneLayer *BKE_scene_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace)
{
- return BKE_workspace_render_layer_get(workspace);
+ if (BKE_workspace_use_scene_settings_get(workspace)) {
+ return BKE_scene_layer_from_scene_get(scene);
+ }
+ else {
+ return BKE_workspace_render_layer_get(workspace);
+ }
}
/**
@@ -171,14 +176,6 @@ void BKE_scene_layer_free(SceneLayer *sl)
}
/**
- * Set the render engine of a renderlayer
- */
-void BKE_scene_layer_engine_set(SceneLayer *sl, const char *engine)
-{
- BLI_strncpy_utf8(sl->engine, engine, sizeof(sl->engine));
-}
-
-/**
* Tag all the selected objects of a renderlayer
*/
void BKE_scene_layer_selected_objects_tag(SceneLayer *sl, const int tag)
@@ -1781,6 +1778,89 @@ void BKE_visible_bases_iterator_end(BLI_Iterator *UNUSED(iter))
/* do nothing */
}
+void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
+{
+ ObjectsRenderableIteratorData *data = data_in;
+
+ for (Scene *scene = data->scene; scene; scene = scene->set) {
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ base->object->id.flag |= LIB_TAG_DOIT;
+ }
+ }
+ }
+
+ SceneLayer *scene_layer = data->scene->render_layers.first;
+ data->iter.scene_layer = scene_layer;
+
+ Base base = {(Base *)scene_layer->object_bases.first, NULL};
+ data->iter.base = &base;
+
+ data->iter.set = NULL;
+
+ iter->data = data_in;
+ BKE_renderable_objects_iterator_next(iter);
+}
+
+void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
+{
+ ObjectsRenderableIteratorData *data = iter->data;
+ Base *base = data->iter.base->next;
+
+ /* There is still a base in the current scene layer. */
+ if (base != NULL) {
+ Object *ob = base->object;
+
+ iter->current = ob;
+ data->iter.base = base;
+
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ BKE_renderable_objects_iterator_next(iter);
+ }
+ return;
+ }
+
+ /* Time to go to the next scene layer. */
+ if (data->iter.set == NULL) {
+ while ((data->iter.scene_layer = data->iter.scene_layer->next)) {
+ SceneLayer *scene_layer = data->iter.scene_layer;
+ if (scene_layer->flag & SCENE_LAYER_RENDER) {
+
+ Base base_iter = {(Base *)scene_layer->object_bases.first, NULL};
+ data->iter.base = &base_iter;
+
+ BKE_renderable_objects_iterator_next(iter);
+ return;
+ }
+ }
+
+ /* Setup the "set" for the next iteration. */
+ Scene scene = {.set = data->scene};
+ data->iter.set = &scene;
+ BKE_renderable_objects_iterator_next(iter);
+ return;
+ }
+
+ /* Look for an object in the next set. */
+ while ((data->iter.set = data->iter.set->set)) {
+ SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(data->iter.set);
+
+ Base base_iter = {(Base *)scene_layer->object_bases.first, NULL};
+ data->iter.base = &base_iter;
+
+ BKE_renderable_objects_iterator_next(iter);
+ return;
+ }
+
+ iter->current = NULL;
+ iter->valid = false;
+}
+
+void BKE_renderable_objects_iterator_end(BLI_Iterator *UNUSED(iter))
+{
+ /* Do nothing - iter->data was static allocated, we can't free it. */
+}
+
/* Evaluation */
/**
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 5ec3156f4df..35d65551483 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3509,13 +3509,14 @@ PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, const ListBase *ptcach
* every user action changing stuff, and then it runs a complete bake??? (ton) */
/* Baking */
-void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene)
+void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene, SceneLayer *scene_layer)
{
PTCacheBaker baker;
memset(&baker, 0, sizeof(baker));
baker.main = bmain;
baker.scene = scene;
+ baker.scene_layer = scene_layer;
baker.bake = 0;
baker.render = 0;
baker.anim_init = 0;
@@ -3541,6 +3542,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
{
Main *bmain = baker->main;
Scene *scene = baker->scene;
+ SceneLayer *scene_layer = baker->scene_layer;
Scene *sce_iter; /* SETLOOPER macro only */
Base *base;
ListBase pidlist;
@@ -3603,7 +3605,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
}
}
else {
- for (SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER_SCENE_LAYER(scene, scene_layer, sce_iter, base)) {
/* cache/bake everything in the scene */
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
@@ -3714,7 +3716,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
}
}
else {
- for (SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER_SCENE_LAYER(scene, scene_layer, sce_iter, base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
for (pid=pidlist.first; pid; pid=pid->next) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6b2d809c31a..f49ba37faaa 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -49,6 +49,7 @@
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_math.h"
@@ -905,7 +906,7 @@ void BKE_scene_init(Scene *sce)
sce->r.ffcodecdata.audio_bitrate = 192;
sce->r.ffcodecdata.audio_channels = 2;
- BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
+ BKE_viewrender_init(&sce->view_render);
sce->audio.distance_model = 2.0f;
sce->audio.doppler_factor = 1.0f;
@@ -1541,9 +1542,11 @@ static bool check_rendered_viewport_visible(Main *bmain)
wmWindow *window;
for (window = wm->windows.first; window != NULL; window = window->next) {
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
+ WorkSpace *workspace = BKE_workspace_active_get(window->workspace_hook);
Scene *scene = window->scene;
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
ScrArea *area;
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
if ((type->draw_engine != NULL) || (type->render_to_view == NULL)) {
continue;
}
@@ -1833,38 +1836,32 @@ float get_render_aosss_error(const RenderData *r, float error)
}
/**
- * Helper function for the SETLOOPER macro
+ * Helper function for the SETLOOPER and SETLOOPER_SCENE_LAYER macros
*
* It iterates over the bases of the active layer and then the bases
* of the active layer of the background (set) scenes recursively.
*/
-Base *_setlooper_base_step(Scene **sce_iter, Base *base)
+Base *_setlooper_base_step(Scene **sce_iter, SceneLayer *scene_layer, Base *base)
{
if (base && base->next) {
- /* common case, step to the next */
+ /* Common case, step to the next. */
return base->next;
}
- else if (base == NULL) {
- /* first time looping, return the scenes first base */
-
- /* for the first loop we should get the layer from context */
- SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER((*sce_iter));
- /* TODO For first scene (non-background set), we should pass the render layer as argument.
- * In some cases we want it to be the workspace one, in other the scene one. */
- TODO_LAYER;
-
- if (sl->object_bases.first) {
- return (Base *)sl->object_bases.first;
+ else if ((base == NULL) && (scene_layer != NULL)) {
+ /* First time looping, return the scenes first base. */
+ /* For the first loop we should get the layer from workspace when available. */
+ if (scene_layer->object_bases.first) {
+ return (Base *)scene_layer->object_bases.first;
}
- /* no base on this scene layer */
+ /* No base on this scene layer. */
goto next_set;
}
else {
next_set:
- /* reached the end, get the next base in the set */
+ /* Reached the end, get the next base in the set. */
while ((*sce_iter = (*sce_iter)->set)) {
- SceneLayer *sl = BKE_scene_layer_from_scene_get((*sce_iter));
- base = (Base *)sl->object_bases.first;
+ SceneLayer *scene_layer_set = BKE_scene_layer_from_scene_get((*sce_iter));
+ base = (Base *)scene_layer_set->object_bases.first;
if (base) {
return base;
@@ -1877,42 +1874,39 @@ next_set:
bool BKE_scene_use_new_shading_nodes(const Scene *scene)
{
- const RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SHADING_NODES);
+ return BKE_viewrender_use_new_shading_nodes(&scene->view_render);
}
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+ return BKE_viewrender_use_shading_nodes_custom(&scene->view_render);
}
bool BKE_scene_use_world_space_shading(Scene *scene)
{
- const RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
return ((scene->r.mode & R_USE_WS_SHADING) ||
(type && (type->flag & RE_USE_SHADING_NODES)));
}
bool BKE_scene_use_spherical_stereo(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SPHERICAL_STEREO);
+ return BKE_viewrender_use_spherical_stereo(&scene->view_render);
}
-bool BKE_scene_uses_blender_internal(const Scene *scene)
+bool BKE_scene_uses_blender_internal(const Scene *scene)
{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER);
+ return BKE_viewrender_uses_blender_internal(&scene->view_render);
}
bool BKE_scene_uses_blender_game(const Scene *scene)
{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME);
+ return BKE_viewrender_uses_blender_game(&scene->view_render);
}
bool BKE_scene_uses_blender_eevee(const Scene *scene)
{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
+ return BKE_viewrender_uses_blender_eevee(&scene->view_render);
}
void BKE_scene_base_flag_to_objects(SceneLayer *sl)
@@ -2027,6 +2021,81 @@ int BKE_render_preview_pixel_size(const RenderData *r)
return r->preview_pixel_size;
}
+/* ***************************************************** */
+/* render engine settings */
+
+ViewRender *BKE_viewrender_get(Scene *scene, WorkSpace *workspace)
+{
+ if (workspace == NULL || BKE_workspace_use_scene_settings_get(workspace)) {
+ return &scene->view_render;
+ }
+ return BKE_workspace_view_render_get(workspace);
+}
+
+/**
+ * Initialize a static created struct for WorkSpace and Scene to store the viewport
+ * related drawing data.
+ */
+void BKE_viewrender_init(ViewRender *view_render)
+{
+ BLI_strncpy(view_render->engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(view_render->engine_id));
+}
+
+/**
+ * Do not free ViewRender itself since it's not even allocated.
+ */
+void BKE_viewrender_free(ViewRender *UNUSED(view_render))
+{
+ /* Do nothing. */
+}
+
+/**
+ * Copy used by libblock copying.
+ */
+void BKE_viewrender_copy(ViewRender *to, const ViewRender *from)
+{
+ *to = *from;
+}
+
+bool BKE_viewrender_use_new_shading_nodes(const ViewRender *view_render)
+{
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
+ return (type && type->flag & RE_USE_SHADING_NODES);
+}
+
+bool BKE_viewrender_use_shading_nodes_custom(const ViewRender *view_render)
+{
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
+ return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+}
+
+bool BKE_viewrender_use_spherical_stereo(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ RenderEngineType *type = RE_engines_find(engine_id);
+ return (type && type->flag & RE_USE_SPHERICAL_STEREO);
+}
+
+bool BKE_viewrender_uses_blender_internal(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ return STREQ(engine_id, RE_engine_id_BLENDER_RENDER);
+}
+
+bool BKE_viewrender_uses_blender_game(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ return STREQ(engine_id, RE_engine_id_BLENDER_GAME);
+}
+
+bool BKE_viewrender_uses_blender_eevee(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ return STREQ(engine_id, RE_engine_id_BLENDER_EEVEE);
+}
+
+/* ***************************************************** */
+
/* Apply the needed correction factor to value, based on unit_type (only length-related are affected currently)
* and unit->scale_length.
*/
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index a2568707b0a..6cf310461c1 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -806,13 +806,76 @@ void BKE_sound_read_waveform(bSound *sound, short *stop)
BLI_spin_unlock(sound->spinlock);
}
-void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
+static void sound_update_base(Scene *scene, Base *base, void *new_set)
{
- Object *ob;
- Base *base;
+ Object *ob = base->object;
NlaTrack *track;
NlaStrip *strip;
Speaker *speaker;
+ float quat[4];
+
+ if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
+ return;
+ }
+
+ ob->id.tag &= ~LIB_TAG_DOIT;
+
+ if ((ob->type != OB_SPEAKER) || !ob->adt) {
+ return;
+ }
+
+ for (track = ob->adt->nla_tracks.first; track; track = track->next) {
+ for (strip = track->strips.first; strip; strip = strip->next) {
+ if (strip->type != NLASTRIP_TYPE_SOUND) {
+ continue;
+ }
+ speaker = (Speaker *)ob->data;
+
+ if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
+ if (speaker->sound) {
+ AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
+ }
+ else {
+ AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
+ strip->speaker_handle = NULL;
+ }
+ }
+ else {
+ if (speaker->sound) {
+ strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
+ speaker->sound->playback_handle,
+ (double)strip->start / FPS, FLT_MAX, 0);
+ AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
+ }
+ }
+
+ if (strip->speaker_handle) {
+ const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
+ AUD_addSet(new_set, strip->speaker_handle);
+ AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
+ AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
+ AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
+ AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
+ AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
+ AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
+ AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
+ AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
+
+ mat4_to_quat(quat, ob->obmat);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
+ AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
+ AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
+ }
+ }
+ }
+}
+
+void BKE_sound_update_scene(Main *bmain, Scene *scene)
+{
+ Base *base;
Scene *sce_it;
void *new_set = AUD_createSet();
@@ -821,59 +884,18 @@ void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
/* cheap test to skip looping over all objects (no speakers is a common case) */
if (!BLI_listbase_is_empty(&bmain->speaker)) {
- for (SETLOOPER(scene, sce_it, base)) {
- ob = base->object;
- if ((ob->type != OB_SPEAKER) || !ob->adt) {
- continue;
- }
- for (track = ob->adt->nla_tracks.first; track; track = track->next) {
- for (strip = track->strips.first; strip; strip = strip->next) {
- if (strip->type != NLASTRIP_TYPE_SOUND) {
- continue;
- }
- speaker = (Speaker *)ob->data;
-
- if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
- if (speaker->sound) {
- AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
- }
- else {
- AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
- strip->speaker_handle = NULL;
- }
- }
- else {
- if (speaker->sound) {
- strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
- speaker->sound->playback_handle,
- (double)strip->start / FPS, FLT_MAX, 0);
- AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
- }
- }
-
- if (strip->speaker_handle) {
- const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
- AUD_addSet(new_set, strip->speaker_handle);
- AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
- AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
- AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
- AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
- AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
- AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
- AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
- AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
-
- mat4_to_quat(quat, ob->obmat);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
- AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
- AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
- }
- }
+ BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
+
+ for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
+ for (base = scene_layer->object_bases.first; base; base = base->next) {
+ sound_update_base(scene, base, new_set);
}
}
+
+ for (SETLOOPER_SET_ONLY(scene, sce_it, base)) {
+ sound_update_base(scene, base, new_set);
+ }
+
}
while ((handle = AUD_getSet(scene->speaker_handles))) {
diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c
index 05dab9208e5..0747bde16d3 100644
--- a/source/blender/blenkernel/intern/workspace.c
+++ b/source/blender/blenkernel/intern/workspace.c
@@ -29,12 +29,14 @@
#include "BLI_utildefines.h"
#include "BLI_string.h"
+#include "BLI_string_utf8.h"
#include "BLI_string_utils.h"
#include "BLI_listbase.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
@@ -161,6 +163,7 @@ void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
BKE_workspace_layout_remove(bmain, workspace, layout);
}
+ BKE_viewrender_free(&workspace->view_render);
BKE_libblock_free(bmain, workspace);
}
@@ -430,3 +433,27 @@ void BKE_workspace_hook_layout_for_workspace_set(
hook->act_layout = layout;
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, layout);
}
+
+/**
+ * Get the render engine of a workspace, to be used in the viewport.
+ */
+ViewRender *BKE_workspace_view_render_get(WorkSpace *workspace)
+{
+ return &workspace->view_render;
+}
+
+/* Flags */
+bool BKE_workspace_use_scene_settings_get(const WorkSpace *workspace)
+{
+ return (workspace->flags & WORKSPACE_USE_SCENE_SETTINGS) != 0;
+}
+
+void BKE_workspace_use_scene_settings_set(WorkSpace *workspace, bool value)
+{
+ if (value) {
+ workspace->flags |= WORKSPACE_USE_SCENE_SETTINGS;
+ }
+ else {
+ workspace->flags &= ~WORKSPACE_USE_SCENE_SETTINGS;
+ }
+}
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index ba46c8f81b8..55245cec56c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -192,7 +192,6 @@ void do_versions_after_linking_280(Main *main)
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
- BKE_scene_layer_engine_set(sl, scene->r.engine);
if (srl->mat_override) {
BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
@@ -510,4 +509,17 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
}
}
+
+ {
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ViewRender", "view_render")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ BLI_strncpy_utf8(scene->view_render.engine_id, scene->r.engine,
+ sizeof(scene->view_render.engine_id));
+ }
+
+ for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
+ BKE_viewrender_init(&workspace->view_render);
+ }
+ }
+ }
}
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 54ed29ab6fa..925a87cb653 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -45,6 +45,7 @@
#include "BKE_brush.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
#include "BKE_workspace.h"
#include "BLO_readfile.h"
@@ -103,6 +104,7 @@ static void update_defaults_startup_workspaces(Main *bmain)
if (STREQ(workspace->id.name + 2, "Default")) {
/* don't rename within iterator, renaming causes listbase to be re-sorted */
workspace_default = workspace;
+ BKE_viewrender_init(&workspace->view_render);
}
else {
BKE_workspace_remove(bmain, workspace);
@@ -120,7 +122,7 @@ static void update_defaults_startup_workspaces(Main *bmain)
void BLO_update_defaults_startup_blend(Main *bmain)
{
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
- BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
+ BLI_strncpy(scene->view_render.engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(scene->view_render.engine_id));
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index 932a7c51286..e05b417f245 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -65,6 +65,7 @@ struct Main;
struct PointerRNA;
struct PropertyRNA;
+struct RenderEngineType;
struct Scene;
struct SceneLayer;
@@ -84,6 +85,7 @@ typedef struct EvaluationContext {
float ctime;
struct SceneLayer *scene_layer;
+ struct RenderEngineType *engine;
} EvaluationContext;
/* DagNode->eval_flags */
@@ -213,6 +215,7 @@ void DEG_evaluation_context_init(struct EvaluationContext *eval_ctx,
void DEG_evaluation_context_init_from_scene(struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct SceneLayer *scene_layer,
+ struct RenderEngineType *engine,
eEvaluationMode mode);
/* Free evaluation context. */
diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc
index 77a32740524..9235069f531 100644
--- a/source/blender/depsgraph/intern/depsgraph_eval.cc
+++ b/source/blender/depsgraph/intern/depsgraph_eval.cc
@@ -79,10 +79,12 @@ void DEG_evaluation_context_init(EvaluationContext *eval_ctx,
void DEG_evaluation_context_init_from_scene(EvaluationContext *eval_ctx,
Scene *scene,
SceneLayer *scene_layer,
+ RenderEngineType *engine,
eEvaluationMode mode)
{
DEG_evaluation_context_init(eval_ctx, mode);
eval_ctx->scene_layer = scene_layer;
+ eval_ctx->engine = engine;
eval_ctx->ctime = BKE_scene_frame_get(scene);
}
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 03be601ce2c..e4f1e8b9cf6 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -527,9 +527,9 @@ void update_copy_on_write_scene(const Depsgraph *depsgraph,
scene_cow->obedit = NULL;
}
/* Synchronize active render engine. */
- BLI_strncpy_utf8(scene_cow->r.engine,
- scene_orig->r.engine,
- sizeof(scene_cow->r.engine));
+ BLI_strncpy_utf8(scene_cow->view_render.engine_id,
+ scene_orig->view_render.engine_id,
+ sizeof(scene_cow->view_render.engine_id));
/* TODO(sergey): What else do we need here? */
}
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 646d8716094..e96aec0766f 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -42,6 +42,8 @@ struct ViewportEngineData;
struct View3D;
struct rcti;
struct GPUOffScreen;
+struct RenderEngineType;
+struct WorkSpace;
#include "BLI_sys_types.h" /* for bool */
@@ -72,6 +74,7 @@ void DRW_draw_view(const struct bContext *C);
void DRW_draw_render_loop_ex(
struct Depsgraph *graph,
+ struct RenderEngineType *engine,
struct ARegion *ar, struct View3D *v3d,
const struct bContext *evil_C);
void DRW_draw_render_loop(
@@ -79,6 +82,7 @@ void DRW_draw_render_loop(
struct ARegion *ar, struct View3D *v3d);
void DRW_draw_render_loop_offscreen(
struct Depsgraph *graph,
+ struct RenderEngineType *engine,
struct ARegion *ar, struct View3D *v3d,
struct GPUOffScreen *ofs);
void DRW_draw_select_loop(
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index f4b38b7ebbf..76f5b4d9840 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -151,17 +151,16 @@ static void external_draw_scene(void *vedata)
/* Create render engine. */
if (!rv3d->render_engine) {
- RenderEngine *engine;
- type = RE_engines_find(scene->r.engine);
+ RenderEngineType *engine_type = draw_ctx->engine;
- if (!(type->view_update && type->render_to_view)) {
+ if (!(engine_type->view_update && engine_type->render_to_view)) {
return;
}
- engine = RE_engine_create_ex(type, true);
+ RenderEngine *engine = RE_engine_create_ex(engine_type, true);
engine->tile_x = scene->r.tilex;
engine->tile_y = scene->r.tiley;
- type->view_update(engine, draw_ctx->evil_C);
+ engine_type->view_update(engine, draw_ctx->evil_C);
rv3d->render_engine = engine;
}
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 428bea17f7c..e8eedac7048 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -438,6 +438,8 @@ typedef struct DRWContextState {
/* Use 'scene->obedit' for edit-mode */
struct Object *obact; /* 'OBACT_NEW' */
+ struct RenderEngineType *engine;
+
/* Last resort (some functions take this as an arg so we can't easily avoid).
* May be NULL when used for selection or depth buffer. */
const struct bContext *evil_C;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 38a767b7e34..2a3d9fafd2a 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -37,6 +37,7 @@
#include "BKE_object.h"
#include "BKE_pbvh.h"
#include "BKE_paint.h"
+#include "BKE_workspace.h"
#include "BLT_translation.h"
#include "BLF_api.h"
@@ -2905,15 +2906,14 @@ static void use_drw_engine(DrawEngineType *engine)
/* TODO revisit this when proper layering is implemented */
/* Gather all draw engines needed and store them in DST.enabled_engines
* That also define the rendering order of engines */
-static void DRW_engines_enable_from_engine(const Scene *scene)
+static void DRW_engines_enable_from_engine(RenderEngineType *engine)
{
/* TODO layers */
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- if (type->draw_engine != NULL) {
- use_drw_engine(type->draw_engine);
+ if (engine->draw_engine != NULL) {
+ use_drw_engine(engine->draw_engine);
}
- if ((type->flag & RE_INTERNAL) == 0) {
+ if ((engine->flag & RE_INTERNAL) == 0) {
DRW_engines_enable_external();
}
}
@@ -2990,11 +2990,12 @@ static void DRW_engines_enable_external(void)
use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
}
-static void DRW_engines_enable(const Scene *scene, SceneLayer *sl)
+static void DRW_engines_enable(const Scene *scene, SceneLayer *sl, RenderEngineType *engine)
{
Object *obact = OBACT_NEW(sl);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
- DRW_engines_enable_from_engine(scene);
+
+ DRW_engines_enable_from_engine(engine);
if (DRW_state_draw_support()) {
DRW_engines_enable_from_object_mode();
@@ -3153,7 +3154,8 @@ void DRW_notify_view_update(const bContext *C)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
Scene *scene = DEG_get_evaluated_scene(graph);
- SceneLayer *sl = DEG_get_evaluated_scene_layer(graph);
+ RenderEngineType *engine = CTX_data_engine(C);
+ SceneLayer *scene_layer = CTX_data_scene_layer(C);
if (rv3d->viewport == NULL) {
return;
@@ -3165,17 +3167,17 @@ void DRW_notify_view_update(const bContext *C)
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), C,
+ ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine, C,
};
- DRW_engines_enable(scene, sl);
+ DRW_engines_enable(scene, scene_layer, engine);
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
- DrawEngineType *engine = link->data;
- ViewportEngineData *data = DRW_viewport_engine_data_get(engine);
+ DrawEngineType *draw_engine = link->data;
+ ViewportEngineData *data = DRW_viewport_engine_data_get(draw_engine);
- if (engine->view_update) {
- engine->view_update(data);
+ if (draw_engine->view_update) {
+ draw_engine->view_update(data);
}
}
@@ -3197,12 +3199,13 @@ void DRW_notify_view_update(const bContext *C)
void DRW_draw_view(const bContext *C)
{
struct Depsgraph *graph = CTX_data_depsgraph(C);
+ RenderEngineType *engine = CTX_data_engine(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
- DRW_draw_render_loop_ex(graph, ar, v3d, C);
+ DRW_draw_render_loop_ex(graph, engine, ar, v3d, C);
}
/**
@@ -3211,11 +3214,12 @@ void DRW_draw_view(const bContext *C)
*/
void DRW_draw_render_loop_ex(
struct Depsgraph *graph,
+ RenderEngineType *engine,
ARegion *ar, View3D *v3d,
const bContext *evil_C)
{
Scene *scene = DEG_get_evaluated_scene(graph);
- SceneLayer *sl = DEG_get_evaluated_scene_layer(graph);
+ SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
RegionView3D *rv3d = ar->regiondata;
DST.draw_ctx.evil_C = evil_C;
@@ -3228,15 +3232,16 @@ void DRW_draw_render_loop_ex(
cache_is_dirty = GPU_viewport_cache_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW(sl),
- /* reuse if caller sets */
- DST.draw_ctx.evil_C,
+ ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine,
+
+ /* reuse if caller sets */
+ DST.draw_ctx.evil_C,
};
DRW_viewport_var_init();
/* Get list of enabled engines */
- DRW_engines_enable(scene, sl);
+ DRW_engines_enable(scene, scene_layer, engine);
/* Update ubos */
DRW_globals_update();
@@ -3316,11 +3321,15 @@ void DRW_draw_render_loop(
{
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
- DRW_draw_render_loop_ex(graph, ar, v3d, NULL);
+
+ Scene *scene = DEG_get_evaluated_scene(graph);
+ RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
+
+ DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
}
void DRW_draw_render_loop_offscreen(
- struct Depsgraph *graph,
+ struct Depsgraph *graph, RenderEngineType *engine,
ARegion *ar, View3D *v3d, GPUOffScreen *ofs)
{
RegionView3D *rv3d = ar->regiondata;
@@ -3335,7 +3344,7 @@ void DRW_draw_render_loop_offscreen(
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
DST.options.is_image_render = true;
- DRW_draw_render_loop_ex(graph, ar, v3d, NULL);
+ DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
/* restore */
{
@@ -3360,6 +3369,7 @@ void DRW_draw_select_loop(
bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
{
Scene *scene = DEG_get_evaluated_scene(graph);
+ RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
SceneLayer *sl = DEG_get_evaluated_scene_layer(graph);
#ifndef USE_GPU_SELECT
UNUSED_VARS(vc, scene, sl, v3d, ar, rect);
@@ -3412,7 +3422,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), (bContext *)NULL,
+ ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3478,6 +3488,7 @@ void DRW_draw_depth_loop(
ARegion *ar, View3D *v3d)
{
Scene *scene = DEG_get_evaluated_scene(graph);
+ RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
SceneLayer *sl = DEG_get_evaluated_scene_layer(graph);
RegionView3D *rv3d = ar->regiondata;
@@ -3508,7 +3519,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), (bContext *)NULL,
+ ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 41c1c73e49c..1de7b99c6d2 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -998,7 +998,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S
* the ideal would be to call this function only at the beginning of the snap operation,
* or at the beginning of the operator itself */
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0,
CTX_wm_region(C), CTX_wm_view3d(C));
float mvalf[2] = {UNPACK2(dd->mval)};
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index bce6afa2434..f8863a3e00f 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5017,7 +5017,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
const float mval[2] = {UNPACK2(event->mval)};
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), vc.scene, vc.scene_layer, 0,
+ CTX_data_main(C), vc.scene, vc.scene_layer, vc.engine, 0,
vc.ar, vc.v3d);
ED_transform_snap_object_project_view3d_mixed(
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index f650ae879a5..e7a8583c50a 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -35,6 +35,7 @@
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_compiler_attrs.h"
@@ -92,7 +93,8 @@ int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *bl
void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
void ED_area_exit(struct bContext *C, struct ScrArea *sa);
int ED_screen_area_active(const struct bContext *C);
-void ED_area_do_listen(struct bScreen *sc, ScrArea *sa, struct wmNotifier *note, const Scene *scene);
+void ED_area_do_listen(struct bScreen *sc, ScrArea *sa, struct wmNotifier *note, const Scene *scene,
+ const struct WorkSpace *workspace);
void ED_area_tag_redraw(ScrArea *sa);
void ED_area_tag_redraw_regiontype(ScrArea *sa, int type);
void ED_area_tag_refresh(ScrArea *sa);
@@ -129,7 +131,8 @@ void ED_screen_preview_render(const struct bScreen *screen, int size_x, int s
struct WorkSpace *ED_workspace_add(
struct Main *bmain,
const char *name,
- SceneLayer *act_render_layer) ATTR_NONNULL();
+ SceneLayer *act_render_layer,
+ struct ViewRender *view_render) ATTR_NONNULL();
bool ED_workspace_change(
struct WorkSpace *workspace_new,
struct bContext *C,
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index b802694444b..babed92230c 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -30,6 +30,7 @@ struct BMEdge;
struct BMFace;
struct ListBase;
+struct RenderEngineType;
struct Scene;
struct SceneLayer;
struct Main;
@@ -75,9 +76,9 @@ struct SnapObjectParams {
typedef struct SnapObjectContext SnapObjectContext;
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag);
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag);
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag,
/* extra args for view3d */
const struct ARegion *ar, const struct View3D *v3d);
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 0dcfd68c0f1..b55703bff0e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -51,6 +51,7 @@ struct Nurb;
struct Object;
struct RV3DMatrixStore;
struct RegionView3D;
+struct RenderEngineType;
struct Scene;
struct SceneLayer;
struct ScrArea;
@@ -68,6 +69,7 @@ struct wmWindowManager;
struct GPUFX;
struct GPUOffScreen;
struct GPUFXSettings;
+struct WorkSpace;
enum eGPUFXFlags;
/* for derivedmesh drawing callbacks, for view3d_select, .... */
@@ -75,6 +77,7 @@ typedef struct ViewContext {
struct Depsgraph *depsgraph;
struct Scene *scene;
struct SceneLayer *scene_layer;
+ struct RenderEngineType *engine;
struct Object *obact;
struct Object *obedit;
struct ARegion *ar;
@@ -369,9 +372,11 @@ void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Sc
bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(
- const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct View3D *v3d);
void ED_view3d_draw_offscreen(
- const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *scene_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
@@ -380,12 +385,14 @@ void ED_view3d_draw_setup_view(
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *scene_layer, struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *scene_layer, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index ebd4ce36bbe..f2ee8a11706 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -1193,7 +1193,7 @@ static uiLayout *draw_modifier(
/* When Modifier is a simulation, show button to switch to context rather than the delete button. */
if (modifier_can_delete(md) &&
(!modifier_is_simulation(md) ||
- STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME)))
+ STREQ(scene->view_render.engine_id, RE_engine_id_BLENDER_GAME)))
{
uiItemO(row, "", ICON_X, "OBJECT_OT_modifier_remove");
}
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 5749bedc463..b44b78c450b 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -309,7 +309,7 @@ void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em)
ED_view3d_init_mats_rv3d(obedit, ar->regiondata);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0,
ar, CTX_wm_view3d(C));
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c
index d4f949880ee..74946e3f44d 100644
--- a/source/blender/editors/physics/physics_pointcache.c
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -166,6 +166,7 @@ static PTCacheBaker *ptcache_baker_create(bContext *C, wmOperator *op, bool all)
baker->main = CTX_data_main(C);
baker->scene = CTX_data_scene(C);
+ baker->scene_layer = CTX_data_scene_layer(C);
baker->bake = RNA_boolean_get(op->ptr, "bake");
baker->render = 0;
baker->anim_init = 0;
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index ababd637e00..8a51d42c598 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -56,6 +56,7 @@
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
@@ -64,6 +65,7 @@
#include "BKE_sequencer.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
+#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
@@ -787,33 +789,46 @@ static void screen_render_cancel(bContext *C, wmOperator *op)
WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
}
+static void clean_viewport_memory_base(Base *base)
+{
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ return;
+ }
+
+ Object *object = base->object;
+
+ if (object->id.tag & LIB_TAG_DOIT) {
+ return;
+ }
+
+ object->id.tag &= ~LIB_TAG_DOIT;
+ if (RE_allow_render_generic_object(object)) {
+ BKE_object_free_derived_caches(object);
+ }
+}
+
static void clean_viewport_memory(Main *bmain, Scene *scene)
{
- Object *object;
Scene *sce_iter;
Base *base;
- for (object = bmain->object.first; object; object = object->id.next) {
- object->id.tag |= LIB_TAG_DOIT;
- }
+ /* Tag all the available objects. */
+ BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
- for (SETLOOPER(scene, sce_iter, base)) {
- if ((base->flag & BASE_VISIBLED) == 0) {
- continue;
- }
- if (RE_allow_render_generic_object(base->object)) {
- base->object->id.tag &= ~LIB_TAG_DOIT;
- }
- }
+ /* Go over all the visible objects. */
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ SceneLayer *scene_layer = BKE_scene_layer_from_workspace_get(scene, workspace);
- for (SETLOOPER(scene, sce_iter, base)) {
- object = base->object;
- if ((object->id.tag & LIB_TAG_DOIT) == 0) {
- continue;
+ for (base = scene_layer->object_bases.first; base; base = base->next) {
+ clean_viewport_memory_base(base);
+ }
}
- object->id.tag &= ~LIB_TAG_DOIT;
+ }
- BKE_object_free_derived_caches(object);
+ for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
+ clean_viewport_memory_base(base);
}
}
@@ -1256,10 +1271,10 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
/* initalize always */
if (use_border) {
rdata.mode |= R_BORDER;
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
+ RE_InitState(re, NULL, &rdata, &rp->scene->view_render, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
}
else
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, NULL);
+ RE_InitState(re, NULL, &rdata, &rp->scene->view_render, NULL, rp->ar->winx, rp->ar->winy, NULL);
}
if (orth)
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index af932c27c5e..c17beded91e 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -94,6 +94,7 @@ typedef struct OGLRender {
Main *bmain;
Render *re;
Scene *scene;
+ WorkSpace *workspace;
SceneLayer *scene_layer;
View3D *v3d;
@@ -267,7 +268,7 @@ static void screen_opengl_views_setup(OGLRender *oglrender)
static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
{
Scene *scene = oglrender->scene;
- SceneLayer *sl = oglrender->scene_layer;
+ SceneLayer *scene_layer = oglrender->scene_layer;
ARegion *ar = oglrender->ar;
View3D *v3d = oglrender->v3d;
RegionView3D *rv3d = oglrender->rv3d;
@@ -352,7 +353,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
if (view_context) {
ibuf_view = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, sl, v3d, ar, sizex, sizey,
+ &eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey,
IB_rect, draw_bgpic,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
@@ -364,7 +365,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
}
else {
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- &eval_ctx, scene, sl, scene->camera, oglrender->sizex, oglrender->sizey,
+ &eval_ctx, scene, scene_layer, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
@@ -591,6 +592,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* new render clears all callbacks */
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
ScrArea *prevsa = CTX_wm_area(C);
@@ -662,6 +664,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->sizey = sizey;
oglrender->bmain = CTX_data_main(C);
oglrender->scene = scene;
+ oglrender->workspace = workspace;
oglrender->scene_layer = CTX_data_scene_layer(C);
oglrender->cfrao = scene->r.cfra;
@@ -698,6 +701,8 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* create render */
oglrender->re = RE_NewSceneRender(scene);
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
+ RE_SetEngineByID(oglrender->re, view_render->engine_id);
/* create image and image user */
oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
@@ -708,7 +713,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->iuser.ok = 1;
/* create render result */
- RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
+ RE_InitState(oglrender->re, NULL, &scene->r, view_render, NULL, sizex, sizey, NULL);
/* create render views */
screen_opengl_views_setup(oglrender);
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 3f817672c00..958f1585e84 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -173,6 +173,7 @@ typedef struct ShaderPreview {
Main *bmain;
Main *pr_main;
+ ViewRender *view_render;
} ShaderPreview;
typedef struct IconPreviewSize {
@@ -187,6 +188,7 @@ typedef struct IconPreview {
void *owner;
ID *id;
ListBase sizes;
+ ViewRender *view_render;
} IconPreview;
/* *************************** Preview for buttons *********************** */
@@ -229,7 +231,7 @@ void ED_preview_ensure_dbase(void)
static bool check_engine_supports_textures(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
return type->flag & RE_USE_TEXTURE_PREVIEW;
}
@@ -383,10 +385,10 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
* seems commonly used render engines does not support
* such kind of rendering.
*/
- BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
+ BLI_strncpy(sce->view_render.engine_id, RE_engine_id_BLENDER_RENDER, sizeof(sce->view_render.engine_id));
}
else {
- BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
+ BLI_strncpy(sce->view_render.engine_id, scene->view_render.engine_id, sizeof(sce->view_render.engine_id));
}
if (id_type == ID_MA) {
@@ -857,7 +859,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex;
/* entire cycle for render engine */
- RE_PreviewRender(re, pr_main, sce);
+ RE_PreviewRender(re, pr_main, sce, sp->view_render);
((Camera *)sce->camera->data)->lens = oldlens;
@@ -1184,6 +1186,7 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
/* construct shader preview from image size and previewcustomdata */
sp->scene = ip->scene;
+ sp->view_render = ip->view_render;
sp->owner = ip->owner;
sp->sizex = cur_size->sizex;
sp->sizey = cur_size->sizey;
@@ -1268,6 +1271,7 @@ void ED_preview_icon_render(Main *bmain, Scene *scene, ID *id, unsigned int *rec
ip.bmain = bmain;
ip.scene = scene;
+ ip.view_render = &scene->view_render;
ip.owner = BKE_previewimg_id_ensure(id);
ip.id = id;
@@ -1301,6 +1305,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
/* customdata for preview thread */
ip->bmain = CTX_data_main(C);
ip->scene = CTX_data_scene(C);
+ ip->view_render = &ip->scene->view_render;
ip->owner = owner;
ip->id = id;
@@ -1328,8 +1333,12 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
wmJob *wm_job;
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
short id_type = GS(id->name);
- bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
+
+ /* Use workspace render only for buttons Window, since the other previews are related to the datablock. */
+ ViewRender *view_render = (method == PR_BUTS_RENDER) ? BKE_viewrender_get(scene, workspace) : &scene->view_render;
+ bool use_new_shading = BKE_viewrender_use_new_shading_nodes(view_render);
/* Only texture node preview is supported with Cycles. */
if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
@@ -1352,6 +1361,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->parent = parent;
sp->slot = slot;
sp->bmain = CTX_data_main(C);
+ sp->view_render = view_render;
/* hardcoded preview .blend for cycles/internal, this should be solved
* once with custom preview .blend path for external engines */
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index ccea1e5930c..f160b71f633 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -141,7 +141,7 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
engine->type->view_update(engine, C);
}
- else if ((RE_engines_find(scene->r.engine)->flag & RE_USE_LEGACY_PIPELINE) == 0) {
+ else if ((RE_engines_find(scene->view_render.engine_id)->flag & RE_USE_LEGACY_PIPELINE) == 0) {
if (updated) {
CTX_wm_screen_set(C, sc);
CTX_wm_area_set(C, sa);
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 0c8ca2a5b87..852632ceddd 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -145,11 +145,11 @@ void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note
}
/* only exported for WM */
-void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note, const Scene *scene)
+void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note, const Scene *scene, const WorkSpace *workspace)
{
/* no generic notes? */
if (sa->type && sa->type->listener) {
- sa->type->listener(sc, sa, note, scene);
+ sa->type->listener(sc, sa, note, scene, workspace);
}
}
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 5813f317295..b8575b2da2a 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -89,7 +89,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
ScrArea *sa = CTX_wm_area(C);
Scene *scene = WM_window_get_active_scene(win);
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
- SceneLayer *sl = BKE_scene_layer_from_workspace_get(workspace);
+ SceneLayer *sl = BKE_scene_layer_from_workspace_get(scene, workspace);
Object *obedit = scene->obedit;
Object *obact = sl->basact ? sl->basact->object : NULL;
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index 00a965beae7..1c5b11c7177 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -38,6 +38,7 @@
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_report.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
@@ -51,6 +52,8 @@
#include "ED_object.h"
#include "ED_screen.h"
+#include "MEM_guardedalloc.h"
+
#include "RNA_access.h"
#include "UI_interface.h"
@@ -68,7 +71,7 @@
* \{ */
WorkSpace *ED_workspace_add(
- Main *bmain, const char *name, SceneLayer *act_render_layer)
+ Main *bmain, const char *name, SceneLayer *act_render_layer, ViewRender *view_render)
{
WorkSpace *workspace = BKE_workspace_add(bmain, name);
@@ -77,6 +80,7 @@ WorkSpace *ED_workspace_add(
#endif
BKE_workspace_render_layer_set(workspace, act_render_layer);
+ BKE_viewrender_copy(&workspace->view_render, view_render);
return workspace;
}
@@ -215,7 +219,8 @@ WorkSpace *ED_workspace_duplicate(
ListBase *layouts_old = BKE_workspace_layouts_get(workspace_old);
WorkSpace *workspace_new = ED_workspace_add(
bmain, workspace_old->id.name + 2,
- BKE_workspace_render_layer_get(workspace_old));
+ BKE_workspace_render_layer_get(workspace_old),
+ &workspace_old->view_render);
ListBase *transform_orientations_old = BKE_workspace_transform_orientations_get(workspace_old);
ListBase *transform_orientations_new = BKE_workspace_transform_orientations_get(workspace_new);
@@ -231,7 +236,6 @@ WorkSpace *ED_workspace_duplicate(
win->workspace_hook->temp_layout_store = layout_new;
}
}
-
return workspace_new;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 2ffd9757f92..a8271287e10 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5455,7 +5455,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
char filename[FILE_MAX];
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = CTX_data_scene_layer(C);
+ SceneLayer *scene_layer = CTX_data_scene_layer(C);
EvaluationContext eval_ctx;
ToolSettings *settings = scene->toolsettings;
int w = settings->imapaint.screen_grab_size[0];
@@ -5473,7 +5473,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (h > maxsize) h = maxsize;
ibuf = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, sl, CTX_wm_view3d(C), CTX_wm_region(C),
+ &eval_ctx, scene, scene_layer, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
if (!ibuf) {
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
index f4affb90cc3..50882571dad 100644
--- a/source/blender/editors/space_action/space_action.c
+++ b/source/blender/editors/space_action/space_action.c
@@ -409,7 +409,8 @@ static void action_main_region_listener(
/* editor level listener */
static void action_listener(
- bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+ bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index f6c15f4d030..8aa4e674d11 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -57,6 +57,7 @@
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_linestyle.h"
+#include "BKE_workspace.h"
#include "RNA_access.h"
@@ -168,29 +169,53 @@ static int buttons_context_path_linestyle(ButsContextPath *path)
return 0;
}
+static int buttons_context_path_workspace(ButsContextPath *path)
+{
+ PointerRNA *ptr = &path->ptr[path->len - 1];
+
+ /* This one just verifies. */
+ return RNA_struct_is_a(ptr->type, &RNA_WorkSpace);
+}
+
+static int buttons_context_path_collection(ButsContextPath *path)
+{
+ PointerRNA *ptr = &path->ptr[path->len - 1];
+
+ /* if we already have a (pinned) Collection, we're done */
+ if (RNA_struct_is_a(ptr->type, &RNA_LayerCollection)) {
+ return 1;
+ }
+
+ SceneLayer *sl = ptr->data;
+ LayerCollection *sc = BKE_layer_collection_get_active(sl);
+
+ if (sc) {
+ RNA_pointer_create(NULL, &RNA_LayerCollection, sc, &path->ptr[path->len]);
+ path->len++;
+ return 1;
+ }
+
+ /* no path to a collection possible */
+ return 0;
+}
+
static int buttons_context_path_object(ButsContextPath *path)
{
- Scene *scene;
- Object *ob;
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) object, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
return 1;
}
- /* if we have a scene, use the scene's active object */
- else if (buttons_context_path_scene(path)) {
- scene = path->ptr[path->len - 1].data;
- SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
- ob = (sl->basact) ? sl->basact->object : NULL;
+ SceneLayer *sl = ptr->data;
+ Object *ob = (sl->basact) ? sl->basact->object : NULL;
- if (ob) {
- RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
- path->len++;
+ if (ob) {
+ RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
+ path->len++;
- return 1;
- }
+ return 1;
}
/* no path to a object possible */
@@ -559,39 +584,11 @@ static bool buttons_context_linestyle_pinnable(const bContext *C)
}
#endif
-static int buttons_context_path_collection(const bContext *C, ButsContextPath *path)
-{
- PointerRNA *ptr = &path->ptr[path->len - 1];
-
- /* if we already have a (pinned) Collection, we're done */
- if (RNA_struct_is_a(ptr->type, &RNA_LayerCollection)) {
- return 1;
- }
-
- SceneLayer *sl = CTX_data_scene_layer(C);
- LayerCollection *sc = BKE_layer_collection_get_active(sl);
-
- if (sc) {
- RNA_pointer_create(NULL, &RNA_LayerCollection, sc, &path->ptr[path->len]);
- path->len++;
-
- /* temporary object in context path to get edit mode */
- Object *ob = CTX_data_active_object(C);
- if (ob) {
- RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
- path->len++;
- }
-
- return 1;
- }
-
- /* no path to a collection possible */
- return 0;
-}
-
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
SpaceButs *sbuts = CTX_wm_space_buts(C);
+ Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
ID *id;
int found;
@@ -599,18 +596,32 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
path->flag = flag;
path->tex_ctx = sbuts->texture_context;
- /* if some ID datablock is pinned, set the root pointer */
+ const bool use_scene_settings = BKE_workspace_use_scene_settings_get(workspace);
+
+ /* If some ID datablock is pinned, set the root pointer. */
if (sbuts->pinid) {
id = sbuts->pinid;
RNA_id_pointer_create(id, &path->ptr[0]);
path->len++;
}
+ /* No pinned root, use scene or workspace as initial root. */
+ else {
+ if ((mainb != BCONTEXT_WORKSPACE) && (use_scene_settings ||
+ ELEM(mainb, BCONTEXT_SCENE, BCONTEXT_RENDER, BCONTEXT_RENDER_LAYER, BCONTEXT_WORLD)))
+ {
+ RNA_id_pointer_create(&scene->id, &path->ptr[0]);
+ path->len++;
+ }
+ else {
+ RNA_id_pointer_create(&workspace->id, &path->ptr[0]);
+ path->len++;
+ }
+ }
- /* no pinned root, use scene as root */
- if (path->len == 0) {
- id = (ID *)CTX_data_scene(C);
- RNA_id_pointer_create(id, &path->ptr[0]);
+ if (!ELEM(mainb, BCONTEXT_WORKSPACE, BCONTEXT_SCENE, BCONTEXT_RENDER, BCONTEXT_RENDER_LAYER, BCONTEXT_WORLD)) {
+ SceneLayer *scene_layer = BKE_scene_layer_from_workspace_get(scene, workspace);
+ RNA_pointer_create(NULL, &RNA_SceneLayer, scene_layer, &path->ptr[path->len]);
path->len++;
}
@@ -635,6 +646,12 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
case BCONTEXT_WORLD:
found = buttons_context_path_world(path);
break;
+ case BCONTEXT_WORKSPACE:
+ found = buttons_context_path_workspace(path);
+ break;
+ case BCONTEXT_COLLECTION:
+ found = buttons_context_path_collection(path);
+ break;
case BCONTEXT_OBJECT:
case BCONTEXT_PHYSICS:
case BCONTEXT_CONSTRAINT:
@@ -663,9 +680,6 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
case BCONTEXT_BONE_CONSTRAINT:
found = buttons_context_path_pose_bone(path);
break;
- case BCONTEXT_COLLECTION:
- found = buttons_context_path_collection(C, path);
- break;
default:
found = 0;
break;
@@ -783,7 +797,7 @@ const char *buttons_context_dir[] = {
"texture", "texture_user", "texture_user_property", "bone", "edit_bone",
"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint",
- "line_style", "collection", NULL
+ "line_style", "collection", "workspace", NULL
};
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
@@ -812,6 +826,10 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
set_pointer_type(path, result, &RNA_World);
return 1;
}
+ else if (CTX_data_equals(member, "workspace")) {
+ /* Do not return one here if scene not found in path, in this case we want to get default context scene! */
+ return set_pointer_type(path, result, &RNA_WorkSpace);
+ }
else if (CTX_data_equals(member, "object")) {
set_pointer_type(path, result, &RNA_Object);
return 1;
@@ -1168,10 +1186,14 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
if (name) {
- if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_RENDER_LAYER) && ptr->type == &RNA_Scene)
+ if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_RENDER_LAYER) && ptr->type == &RNA_Scene) ||
+ (!ELEM(sbuts->mainb, BCONTEXT_WORKSPACE) && ptr->type == &RNA_WorkSpace))
+ {
uiItemLDrag(row, ptr, "", icon); /* save some space */
- else
+ }
+ else {
uiItemLDrag(row, ptr, name, icon);
+ }
if (name != namebuf)
MEM_freeN(name);
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 299ab7171d6..c2b0b3cdcc0 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -151,6 +151,10 @@ static void buttons_main_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, "render_layer", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_WORLD)
ED_region_panels(C, ar, "world", sbuts->mainb, vertical);
+ else if (sbuts->mainb == BCONTEXT_WORKSPACE)
+ ED_region_panels(C, ar, "workspace", sbuts->mainb, vertical);
+ else if (sbuts->mainb == BCONTEXT_COLLECTION)
+ ED_region_panels(C, ar, "collection", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_OBJECT)
ED_region_panels(C, ar, "object", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_DATA)
@@ -171,8 +175,6 @@ static void buttons_main_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, "constraint", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
ED_region_panels(C, ar, "bone_constraint", sbuts->mainb, vertical);
- else if (sbuts->mainb == BCONTEXT_COLLECTION)
- ED_region_panels(C, ar, "collection", sbuts->mainb, vertical);
sbuts->re_align = 0;
sbuts->mainbo = sbuts->mainb;
@@ -235,7 +237,8 @@ static void buttons_area_redraw(ScrArea *sa, short buttons)
/* reused! */
static void buttons_area_listener(
- bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+ bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene),
+ const WorkSpace *UNUSED(workspace))
{
SpaceButs *sbuts = sa->spacedata.first;
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index f185eea6d32..478254fb165 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -330,7 +330,8 @@ static SpaceLink *clip_duplicate(SpaceLink *sl)
return (SpaceLink *)scn;
}
-static void clip_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void clip_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
/* context changes */
switch (wmn->category) {
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c
index 6e4815af032..780c2ec5a47 100644
--- a/source/blender/editors/space_file/space_file.c
+++ b/source/blender/editors/space_file/space_file.c
@@ -292,7 +292,8 @@ static void file_refresh(const bContext *C, ScrArea *sa)
}
}
-static void file_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void file_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
SpaceFile *sfile = (SpaceFile *)sa->spacedata.first;
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index d2358a494d5..4b89c8db9e6 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -475,7 +475,8 @@ static void graph_region_listener(
}
/* editor level listener */
-static void graph_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void graph_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
SpaceIpo *sipo = (SpaceIpo *)sa->spacedata.first;
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 514cb1ab97e..cd4bfb918b3 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -442,7 +442,8 @@ static void image_refresh(const bContext *C, ScrArea *sa)
}
}
-static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *scene)
+static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *scene,
+ WorkSpace *workspace)
{
SpaceImage *sima = (SpaceImage *)sa->spacedata.first;
@@ -536,7 +537,7 @@ static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, co
case ND_TRANSFORM:
case ND_MODIFIER:
{
- SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
+ SceneLayer *sl = BKE_scene_layer_from_workspace_get(scene, workspace);
Object *ob = OBACT_NEW(sl);
if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index ab7a913ce62..f6068087f02 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -477,7 +477,8 @@ static void nla_channel_region_listener(
}
/* editor level listener */
-static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
/* context changes */
switch (wmn->category) {
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 75955ea3ab1..2f269470b82 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -383,7 +383,7 @@ bool ED_node_is_texture(struct SpaceNode *snode)
/* called from shading buttons or header */
void ED_node_shader_default(const bContext *C, ID *id)
{
- Scene *scene = CTX_data_scene(C);
+ ViewRender *view_render = CTX_data_view_render(C);
bNode *in, *out;
bNodeSocket *fromsock, *tosock, *sock;
bNodeTree *ntree;
@@ -398,11 +398,11 @@ void ED_node_shader_default(const bContext *C, ID *id)
Material *ma = (Material *)id;
ma->nodetree = ntree;
- if (BKE_scene_uses_blender_eevee(scene)) {
+ if (BKE_viewrender_uses_blender_eevee(view_render)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_PRINCIPLED;
}
- else if (BKE_scene_use_new_shading_nodes(scene)) {
+ else if (BKE_viewrender_use_new_shading_nodes(view_render)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_DIFFUSE;
}
@@ -460,7 +460,7 @@ void ED_node_shader_default(const bContext *C, ID *id)
nodeAddLink(ntree, in, fromsock, out, tosock);
/* default values */
- if (BKE_scene_use_new_shading_nodes(scene)) {
+ if (BKE_viewrender_use_new_shading_nodes(view_render)) {
PointerRNA sockptr;
sock = in->inputs.first;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
@@ -2353,7 +2353,7 @@ void NODE_OT_tree_socket_move(wmOperatorType *ot)
static int node_shader_script_update_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node;
Text *text;
@@ -2423,7 +2423,7 @@ static int node_shader_script_update_exec(bContext *C, wmOperator *op)
bool found = false;
/* setup render engine */
- type = RE_engines_find(scene->r.engine);
+ type = RE_engines_find(scene->view_render.engine_id);
engine = RE_engine_create(type);
engine->reports = op->reports;
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 5d0877a1eff..c791b9f6eae 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -559,6 +559,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ ViewRender *view_render = CTX_data_view_render(C);
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = (uiBut *)but_p;
uiLayout *split, *column;
@@ -575,7 +576,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
arg->layout = split;
if (ntreetype && ntreetype->foreach_nodeclass)
- ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
+ ntreetype->foreach_nodeclass(view_render, arg, node_menu_column_foreach_cb);
column = uiLayoutColumn(split, false);
UI_block_layout_set_current(block, column);
diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c
index 7cb22dcc570..e1765e39f7a 100644
--- a/source/blender/editors/space_node/space_node.c
+++ b/source/blender/editors/space_node/space_node.c
@@ -382,12 +382,14 @@ static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
}
-static void node_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *scene)
+static void node_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *scene,
+ WorkSpace *workspace)
{
/* note, ED_area_tag_refresh will re-execute compositor */
SpaceNode *snode = sa->spacedata.first;
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
/* shaderfrom is only used for new shading nodes, otherwise all shaders are from objects */
- short shader_type = BKE_scene_use_new_shading_nodes(scene) ? snode->shaderfrom : SNODE_SHADER_OBJECT;
+ short shader_type = BKE_viewrender_use_new_shading_nodes(view_render) ? snode->shaderfrom : SNODE_SHADER_OBJECT;
/* preview renders */
switch (wmn->category) {
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index f3a5af4b164..5331c76a0dc 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -386,7 +386,7 @@ static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *s
outliner_add_element(soops, lb, sce->world, te, 0, 0);
#ifdef WITH_FREESTYLE
- if (STREQ(sce->r.engine, RE_engine_id_BLENDER_RENDER) && (sce->r.mode & R_EDGE_FRS))
+ if (STREQ(sce->view_render->engine_id, RE_engine_id_BLENDER_RENDER) && (sce->r.mode & R_EDGE_FRS))
outliner_add_line_styles(soops, lb, sce, te);
#endif
}
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 3b04e6c80cd..da16ac5acaa 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -338,7 +338,8 @@ static SpaceLink *sequencer_duplicate(SpaceLink *sl)
}
static void sequencer_listener(
- bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+ bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
/* context changes */
switch (wmn->category) {
diff --git a/source/blender/editors/space_text/space_text.c b/source/blender/editors/space_text/space_text.c
index ed1ef080e0c..539fe1c53bd 100644
--- a/source/blender/editors/space_text/space_text.c
+++ b/source/blender/editors/space_text/space_text.c
@@ -125,7 +125,8 @@ static SpaceLink *text_duplicate(SpaceLink *sl)
return (SpaceLink *)stextn;
}
-static void text_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void text_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
SpaceText *st = sa->spacedata.first;
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 7ecb5cb072d..8a5277d31da 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -468,7 +468,8 @@ static void time_draw_keyframes(const bContext *C, ARegion *ar)
/* ---------------- */
/* editor level listener */
-static void time_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void time_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene),
+ const WorkSpace *UNUSED(workspace))
{
/* mainly for updating cache display */
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 9654ff74f54..2267c12f100 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1301,7 +1301,8 @@ static void view3d_props_region_listener(
/* area (not region) level listener */
static void space_view3d_listener(
- bScreen *UNUSED(sc), ScrArea *sa, struct wmNotifier *wmn, const Scene *UNUSED(scene))
+ bScreen *UNUSED(sc), ScrArea *sa, struct wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
View3D *v3d = sa->spacedata.first;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index ed4d7861d6d..ec2dcc75bc0 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1880,10 +1880,11 @@ static void view3d_draw_view(const bContext *C, ARegion *ar)
void view3d_main_region_draw(const bContext *C, ARegion *ar)
{
Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
- /* XXX: In the future we should get RE from Layers/Depsgraph */
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
/* Provisory Blender Internal drawing */
if (type->flag & RE_USE_LEGACY_PIPELINE) {
@@ -1931,7 +1932,7 @@ static void view3d_stereo3d_setup_offscreen(
void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = eval_ctx->engine;
if (type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) {
@@ -1959,7 +1960,8 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *scene_layer,
+ View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
@@ -2013,7 +2015,7 @@ void ED_view3d_draw_offscreen(
view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = eval_ctx->engine;
if (type->flag & RE_USE_LEGACY_PIPELINE) {
/* framebuffer fx needed, we need to draw offscreen first */
@@ -2055,8 +2057,8 @@ void ED_view3d_draw_offscreen(
}
else {
/* XXX, should take depsgraph as arg */
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl);
- DRW_draw_render_loop_offscreen(depsgraph, ar, v3d, ofs);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, scene_layer);
+ DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine, ar, v3d, ofs);
}
/* restore size */
@@ -2079,7 +2081,8 @@ void ED_view3d_draw_offscreen(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *scene_layer,
+ View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
/* output vars */
@@ -2108,7 +2111,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
- ED_view3d_draw_offscreen_init(eval_ctx, scene, sl, v3d);
+ ED_view3d_draw_offscreen_init(eval_ctx, scene, scene_layer, v3d);
GPU_offscreen_bind(ofs, true);
@@ -2150,7 +2153,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if ((samples && full_samples) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
- eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
+ eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
@@ -2174,7 +2177,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
- eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
+ eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
@@ -2193,7 +2196,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
- eval_ctx, scene, sl, v3d, ar, sizex, sizey, NULL, winmat_jitter,
+ eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
@@ -2244,7 +2247,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *scene_layer,
+ Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
@@ -2298,7 +2302,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(
- eval_ctx, scene, sl, &v3d, &ar, width, height, flag,
+ eval_ctx, scene, scene_layer, &v3d, &ar, width, height, flag,
draw_background, alpha_mode, samples, full_samples, viewname,
fx, ofs, err_out);
}
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index d24c8241855..3680470c734 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1786,8 +1786,7 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect)
static bool view3d_main_region_do_render_draw(const Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
-
+ RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
return (type && type->view_update && type->render_to_view);
}
@@ -1849,8 +1848,7 @@ static bool view3d_main_region_draw_engine(
/* create render engine */
if (!rv3d->render_engine) {
RenderEngine *engine;
-
- type = RE_engines_find(scene->r.engine);
+ type = RE_engines_find(scene->view_render.engine_id);
if (!(type->view_update && type->render_to_view))
return false;
@@ -1979,7 +1977,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
#ifdef WITH_GAMEENGINE
- if (STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME)) {
+ if (STREQ(scene->view_render.engine_id, RE_engine_id_BLENDER_GAME)) {
rv3d->rflag |= RV3D_IS_GAME_ENGINE;
/* Make sure LoDs are up to date */
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index 60e90121ad1..03f4f506c13 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -282,7 +282,7 @@ static void ruler_state_set(bContext *C, RulerInfo *ruler_info, int state)
}
else if (state == RULER_STATE_DRAG) {
ruler_info->snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0,
ruler_info->ar, CTX_wm_view3d(C));
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index f5d5ae3726f..9014a2c74e6 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -114,6 +114,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
vc->scene_layer = CTX_data_scene_layer(C);
+ vc->engine = CTX_data_engine(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 44b7fadd29f..2f7893b9b83 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -58,6 +58,8 @@
#include "GPU_immediate.h"
+#include "RE_engine.h"
+
#include "view3d_intern.h" /* own include */
#ifdef WITH_INPUT_NDOF
@@ -249,6 +251,7 @@ typedef struct WalkInfo {
ARegion *ar;
Scene *scene;
SceneLayer *scene_layer;
+ RenderEngineType *engine;
wmTimer *timer; /* needed for redraws */
@@ -512,6 +515,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->ar = CTX_wm_region(C);
walk->scene = CTX_data_scene(C);
walk->scene_layer = CTX_data_scene_layer(C);
+ walk->engine = CTX_data_engine(C);
#ifdef NDOF_WALK_DEBUG
puts("\n-- walk begin --");
@@ -600,7 +604,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->rv3d->rflag |= RV3D_NAVIGATING;
walk->snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), walk->scene, walk->scene_layer, 0,
+ CTX_data_main(C), walk->scene, walk->scene_layer, walk->engine, 0,
walk->ar, walk->v3d);
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index fda15545ead..f38f6c064b8 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -29,6 +29,7 @@ set(INC
../../ikplugin
../../makesdna
../../makesrna
+ ../../render/extern/include
../../windowmanager
../../depsgraph
../../../../intern/guardedalloc
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 92eb31aabe6..60ad61e3475 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -37,6 +37,8 @@
#include "ED_numinput.h"
#include "ED_view3d.h"
+#include "RE_engine.h"
+
#include "DNA_listBase.h"
/* ************************** Types ***************************** */
@@ -60,6 +62,7 @@ struct wmTimer;
struct ARegion;
struct ReportList;
struct EditBone;
+struct RenderEngineType;
struct SnapObjectContext;
/* transinfo->redraw */
@@ -467,6 +470,7 @@ typedef struct TransInfo {
struct ARegion *ar;
struct Scene *scene;
struct SceneLayer *scene_layer;
+ struct RenderEngineType *engine;
struct ToolSettings *settings;
struct wmTimer *animtimer;
struct wmKeyMap *keymap; /* so we can do lookups for header text */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 166a5805fa1..b04767724ea 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2485,7 +2485,7 @@ static void createTransEditVerts(TransInfo *t)
int *island_vert_map = NULL;
DEG_evaluation_context_init_from_scene(&eval_ctx,
- t->scene, t->scene_layer,
+ t->scene, t->scene_layer, t->engine,
DAG_EVAL_VIEWPORT);
/* Even for translation this is needed because of island-orientation, see: T51651. */
@@ -5557,7 +5557,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* handle pending update events, otherwise they got copied below */
EvaluationContext eval_ctx;
DEG_evaluation_context_init_from_scene(&eval_ctx,
- t->scene, t->scene_layer,
+ t->scene, t->scene_layer, t->engine,
DAG_EVAL_VIEWPORT);
for (base = sl->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_ALL) {
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 2bed1dd28f2..5081b65c215 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -105,6 +105,8 @@
#include "WM_types.h"
#include "WM_api.h"
+#include "RE_engine.h"
+
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -1122,10 +1124,12 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
Object *obedit = CTX_data_edit_object(C);
Object *ob = CTX_data_active_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
+ RenderEngineType *engine = CTX_data_engine(C);
PropertyRNA *prop;
t->scene = sce;
t->scene_layer = sl;
+ t->engine = engine;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index e3ea8a51c6d..2654887d45c 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -585,7 +585,7 @@ static void initSnappingMode(TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
- G.main, t->scene, t->scene_layer, 0,
+ G.main, t->scene, t->scene_layer, t->engine, 0,
t->ar, t->view);
ED_transform_snap_object_context_set_editmesh_callbacks(
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index e72bfa40480..9d60cac48f0 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -2096,7 +2096,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
- Main *bmain, Scene *scene, SceneLayer *sl, int flag)
+ Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2105,7 +2105,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->bmain = bmain;
sctx->scene = scene;
- DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, DAG_EVAL_VIEWPORT);
+ DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, engine, DAG_EVAL_VIEWPORT);
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2114,11 +2114,11 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- Main *bmain, Scene *scene, SceneLayer *sl, int flag,
+ Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{
- SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, sl, flag);
+ SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, sl, engine, flag);
sctx->use_v3d = true;
sctx->v3d_data.ar = ar;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 322acd9966c..6ab855ac6af 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -115,8 +115,8 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.filtertype = old_scene->r.filtertype;
freestyle_scene->r.gauss = old_scene->r.gauss;
freestyle_scene->r.dither_intensity = old_scene->r.dither_intensity;
- BLI_strncpy(freestyle_scene->r.engine, old_scene->r.engine, sizeof(freestyle_scene->r.engine));
- freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA;
+ BKE_viewrender_copy(&freestyle_scene->view_render, &old_scene->view_render);
+ freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA;
freestyle_scene->r.im_format.imtype = R_IMF_IMTYPE_PNG;
if (G.debug & G_DEBUG_FREESTYLE) {
@@ -463,7 +463,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
BLI_ghash_insert(_nodetree_hash, nt, ma);
}
- if (STREQ(freestyle_scene->r.engine, RE_engine_id_CYCLES)) {
+ if (STREQ(freestyle_scene->view_render.engine_id, RE_engine_id_CYCLES)) {
PointerRNA scene_ptr, freestyle_scene_ptr;
RNA_pointer_create(NULL, &RNA_Scene, old_scene, &scene_ptr);
RNA_pointer_create(NULL, &RNA_Scene, freestyle_scene, &freestyle_scene_ptr);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index ef37d6bd02a..55157246c19 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -50,6 +50,7 @@
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_scene.h"
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 7ef6e8c34dd..86931401aae 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -74,7 +74,6 @@ typedef struct LayerCollection {
typedef struct SceneLayer {
struct SceneLayer *next, *prev;
char name[64]; /* MAX_NAME */
- char engine[32]; /* render engine */
short active_collection;
short flag;
short pad[2];
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index d81a4625144..35d3f4470da 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -749,7 +749,7 @@ typedef struct RenderData {
float unit_line_thickness; /* in pixels */
/* render engine */
- char engine[32];
+ char engine[32] DNA_DEPRECATED; // XXX deprecated since 2.8
/* Cycles baking */
struct BakeData bake;
@@ -773,6 +773,12 @@ typedef struct RenderData {
} RenderData;
/* *************************************************************** */
+/* Settings related to viewport drawing/render, only settings used by WorkSpace and Scene. */
+typedef struct ViewRender {
+ char engine_id[32];
+} ViewRender;
+
+/* *************************************************************** */
/* Render Conversion/Simplfication Settings */
/* control render convert and shading engine */
@@ -883,7 +889,6 @@ typedef struct GameData {
/* Scene LoD */
short lodflag, pad2;
int scehysteresis, pad5;
-
} GameData;
#define STEREO_NOSTEREO 1
@@ -1699,6 +1704,8 @@ typedef struct Scene {
IDProperty *layer_properties; /* settings to be override by workspaces */
int pad5[2];
+
+ ViewRender view_render;
} Scene;
/* **************** RENDERDATA ********************* */
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 68cc5c2d79e..f172737e3bd 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -182,6 +182,7 @@ typedef enum eSpaceButtons_Context {
BCONTEXT_BONE_CONSTRAINT = 12,
BCONTEXT_RENDER_LAYER = 13,
BCONTEXT_COLLECTION = 14,
+ BCONTEXT_WORKSPACE = 15,
/* always as last... */
BCONTEXT_TOT
diff --git a/source/blender/makesdna/DNA_workspace_types.h b/source/blender/makesdna/DNA_workspace_types.h
index 3805e1c0a8a..f6d5f8805a8 100644
--- a/source/blender/makesdna/DNA_workspace_types.h
+++ b/source/blender/makesdna/DNA_workspace_types.h
@@ -29,6 +29,7 @@
#ifndef __DNA_WORKSPACE_TYPES_H__
#define __DNA_WORKSPACE_TYPES_H__
+#include "DNA_scene_types.h"
/* Same logic as DNA_DEPRECATED_ALLOW, but throws 'deprecated'
* warnings if DNA_PRIVATE_WORKSPACE_ALLOW is not defined */
@@ -77,9 +78,12 @@ typedef struct WorkSpace {
ListBase transform_orientations DNA_PRIVATE_WORKSPACE;
int object_mode DNA_PRIVATE_WORKSPACE; /* enum ObjectMode */
- int pad;
+ int flags DNA_PRIVATE_WORKSPACE; /* enum eWorkSpaceFlags */
struct SceneLayer *render_layer DNA_PRIVATE_WORKSPACE;
+
+ char engine_id[32]; /* Render Engine. */
+ struct ViewRender view_render;
} WorkSpace;
/* internal struct, but exported for read/write */
@@ -132,4 +136,8 @@ typedef struct WorkSpaceInstanceHook {
struct WorkSpaceLayout *temp_layout_store;
} WorkSpaceInstanceHook;
+typedef enum eWorkSpaceFlags {
+ WORKSPACE_USE_SCENE_SETTINGS = (1 << 0),
+} eWorkSpaceFlags;
+
#endif /* __DNA_WORKSPACE_TYPES_H__ */
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 114b0c32c15..501a1cccca6 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -708,6 +708,7 @@ extern StructRNA RNA_WaveModifier;
extern StructRNA RNA_VertexWeightEditModifier;
extern StructRNA RNA_VertexWeightMixModifier;
extern StructRNA RNA_VertexWeightProximityModifier;
+extern StructRNA RNA_ViewRenderSettings;
extern StructRNA RNA_Window;
extern StructRNA RNA_WindowManager;
extern StructRNA RNA_WipeSequence;
diff --git a/source/blender/makesrna/intern/rna_context.c b/source/blender/makesrna/intern/rna_context.c
index 5701150b1bf..7be3dd60d52 100644
--- a/source/blender/makesrna/intern/rna_context.c
+++ b/source/blender/makesrna/intern/rna_context.c
@@ -39,6 +39,8 @@
#ifdef RNA_RUNTIME
+#include "RE_engine.h"
+
static PointerRNA rna_Context_manager_get(PointerRNA *ptr)
{
bContext *C = (bContext *)ptr->data;
@@ -133,6 +135,26 @@ static PointerRNA rna_Context_scene_layer_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, CTX_data_scene_layer(C));
}
+static PointerRNA rna_Context_view_render_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_ViewRenderSettings, CTX_data_view_render(C));
+}
+
+static void rna_Context_engine_get(PointerRNA *ptr, char *value)
+ {
+ bContext *C = (bContext *)ptr->data;
+ RenderEngineType *engine = CTX_data_engine(C);
+ strcpy(value, engine->idname);
+}
+
+static int rna_Context_engine_length(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ RenderEngineType *engine = CTX_data_engine(C);
+ return strlen(engine->idname);
+}
+
static PointerRNA rna_Context_scene_collection_get(PointerRNA *ptr)
{
bContext *C = (bContext *)ptr->data;
@@ -263,6 +285,15 @@ void RNA_def_context(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "SceneLayer");
RNA_def_property_pointer_funcs(prop, "rna_Context_scene_layer_get", NULL, NULL, NULL);
+ prop = RNA_def_property(srna, "view_render", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "ViewRenderSettings");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_view_render_get", NULL, NULL, NULL);
+
+ prop = RNA_def_property(srna, "engine", PROP_STRING, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_string_funcs(prop, "rna_Context_engine_get", "rna_Context_engine_length", NULL);
+
prop = RNA_def_property(srna, "scene_collection", PROP_POINTER, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "SceneCollection");
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 29d68111bac..0f59451e17c 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3027,7 +3027,7 @@ static void rna_ShaderNodeScript_update(Main *bmain, Scene *scene, PointerRNA *p
{
bNodeTree *ntree = (bNodeTree *)ptr->id.data;
bNode *node = (bNode *)ptr->data;
- RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
+ RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
if (engine_type && engine_type->update_script_node) {
/* auto update node */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 685844149e1..3e1f8f06d92 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -454,6 +454,7 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = {
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_text_types.h"
+#include "DNA_workspace_types.h"
#include "RNA_access.h"
@@ -1007,6 +1008,11 @@ static void rna_RenderSettings_stereoViews_begin(CollectionPropertyIterator *ite
rna_iterator_listbase_begin(iter, &rd->views, rna_RenderSettings_stereoViews_skip);
}
+static char *rna_ViewRenderSettings_path(PointerRNA *UNUSED(ptr))
+{
+ return BLI_sprintfN("viewport_render");
+}
+
static char *rna_RenderSettings_path(PointerRNA *UNUSED(ptr))
{
return BLI_sprintfN("render");
@@ -1482,19 +1488,32 @@ static void rna_RenderView_remove(
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
-static void rna_RenderSettings_engine_set(PointerRNA *ptr, int value)
+static void rna_RenderSettings_views_format_set(PointerRNA *ptr, int value)
{
RenderData *rd = (RenderData *)ptr->data;
- RenderEngineType *type = BLI_findlink(&R_engines, value);
- Scene *scene = (Scene *)ptr->id.data;
- if (type)
- BLI_strncpy_utf8(rd->engine, type->idname, sizeof(rd->engine));
+ if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW &&
+ value == SCE_VIEWS_FORMAT_STEREO_3D)
+ {
+ /* make sure the actview is visible */
+ if (rd->actview > 1) rd->actview = 1;
+ }
+
+ rd->views_format = value;
+}
+
+static void rna_ViewRenderSettings_engine_set(PointerRNA *ptr, int value)
+{
+ ViewRender *view_render = (ViewRender *)ptr->data;
+ RenderEngineType *type = BLI_findlink(&R_engines, value);
- DEG_id_tag_update(&scene->id, DEG_TAG_COPY_ON_WRITE);
+ if (type) {
+ BLI_strncpy_utf8(view_render->engine_id, type->idname, sizeof(view_render->engine_id));
+ DEG_id_tag_update(ptr->id.data, DEG_TAG_COPY_ON_WRITE);
+ }
}
-static EnumPropertyItem *rna_RenderSettings_engine_itemf(
+static EnumPropertyItem *rna_ViewRenderSettings_engine_itemf(
bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
RenderEngineType *type;
@@ -1515,20 +1534,20 @@ static EnumPropertyItem *rna_RenderSettings_engine_itemf(
return item;
}
-static int rna_RenderSettings_engine_get(PointerRNA *ptr)
+static int rna_ViewRenderSettings_engine_get(PointerRNA *ptr)
{
- RenderData *rd = (RenderData *)ptr->data;
+ ViewRender *view_render = (ViewRender *)ptr->data;
RenderEngineType *type;
int a = 0;
for (type = R_engines.first; type; type = type->next, a++)
- if (STREQ(type->idname, rd->engine))
+ if (STREQ(type->idname, view_render->engine_id))
return a;
return 0;
}
-static void rna_RenderSettings_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
+static void rna_ViewRenderSettings_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
{
ED_render_engine_changed(bmain);
}
@@ -1624,44 +1643,30 @@ static char *rna_SceneRenderView_path(PointerRNA *ptr)
return BLI_sprintfN("render.views[\"%s\"]", srv->name);
}
-static void rna_RenderSettings_views_format_set(PointerRNA *ptr, int value)
-{
- RenderData *rd = (RenderData *)ptr->data;
-
- if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW &&
- value == SCE_VIEWS_FORMAT_STEREO_3D)
- {
- /* make sure the actview is visible */
- if (rd->actview > 1) rd->actview = 1;
- }
-
- rd->views_format = value;
-}
-
-static int rna_RenderSettings_multiple_engines_get(PointerRNA *UNUSED(ptr))
+static int rna_ViewRenderSettings_multiple_engines_get(PointerRNA *UNUSED(ptr))
{
return (BLI_listbase_count(&R_engines) > 1);
}
-static int rna_RenderSettings_use_shading_nodes_get(PointerRNA *ptr)
+static int rna_ViewRenderSettings_use_shading_nodes_get(PointerRNA *ptr)
{
- Scene *scene = (Scene *)ptr->id.data;
- return BKE_scene_use_new_shading_nodes(scene);
+ ViewRender *view_render = (ViewRender *)ptr->data;
+ return BKE_viewrender_use_new_shading_nodes(view_render);
}
-static int rna_RenderSettings_use_spherical_stereo_get(PointerRNA *ptr)
+static int rna_ViewRenderSettings_use_spherical_stereo_get(PointerRNA *ptr)
{
- Scene *scene = (Scene *)ptr->id.data;
- return BKE_scene_use_spherical_stereo(scene);
+ ViewRender *view_render = (ViewRender *)ptr->data;
+ return BKE_viewrender_use_spherical_stereo(view_render);
}
-static int rna_RenderSettings_use_game_engine_get(PointerRNA *ptr)
+static int rna_ViewRenderSettings_use_game_engine_get(PointerRNA *ptr)
{
- RenderData *rd = (RenderData *)ptr->data;
+ ViewRender *view_render = (ViewRender *)ptr->data;
RenderEngineType *type;
for (type = R_engines.first; type; type = type->next)
- if (STREQ(type->idname, rd->engine))
+ if (STREQ(type->idname, view_render->engine_id))
return (type->flag & RE_GAME) != 0;
return 0;
@@ -1771,26 +1776,32 @@ static void object_simplify_update(Object *ob)
}
}
-static void rna_Scene_use_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+static void rna_Scene_use_simplify_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *sce = ptr->id.data;
Scene *sce_iter;
Base *base;
- BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
- for (SETLOOPER(sce, sce_iter, base))
+ FOREACH_SCENE_OBJECT(sce, ob)
+ {
+ object_simplify_update(ob);
+ }
+ FOREACH_SCENE_OBJECT_END
+
+ for (SETLOOPER_SET_ONLY(sce, sce_iter, base)) {
object_simplify_update(base->object);
+ }
WM_main_add_notifier(NC_GEOM | ND_DATA, NULL);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&sce->id, 0);
}
-static void rna_Scene_simplify_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
+static void rna_Scene_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Scene *sce = ptr->id.data;
if (sce->r.mode & R_SIMPLIFY)
- rna_Scene_use_simplify_update(bmain, sce, ptr);
+ rna_Scene_use_simplify_update(bmain, scene, ptr);
}
static void rna_SceneRenderData_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
@@ -2977,59 +2988,6 @@ static void rna_LayerObjects_selected_begin(CollectionPropertyIterator *iter, Po
rna_iterator_listbase_begin(iter, &sl->object_bases, rna_SceneLayer_objects_selected_skip);
}
-static void rna_SceneLayer_engine_set(PointerRNA *ptr, int value)
-{
- SceneLayer *sl = (SceneLayer *)ptr->data;
- RenderEngineType *type = BLI_findlink(&R_engines, value);
-
- if (type)
- BKE_scene_layer_engine_set(sl, type->idname);
-}
-
-static EnumPropertyItem *rna_SceneLayer_engine_itemf(
- bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
-{
- RenderEngineType *type;
- EnumPropertyItem *item = NULL;
- EnumPropertyItem tmp = {0, "", 0, "", ""};
- int a = 0, totitem = 0;
-
- for (type = R_engines.first; type; type = type->next, a++) {
- tmp.value = a;
- tmp.identifier = type->idname;
- tmp.name = type->name;
- RNA_enum_item_add(&item, &totitem, &tmp);
- }
-
- RNA_enum_item_end(&item, &totitem);
- *r_free = true;
-
- return item;
-}
-
-static int rna_SceneLayer_engine_get(PointerRNA *ptr)
-{
- SceneLayer *sl = (SceneLayer *)ptr->data;
- RenderEngineType *type;
- int a = 0;
-
- for (type = R_engines.first; type; type = type->next, a++)
- if (STREQ(type->idname, sl->engine))
- return a;
-
- return 0;
-}
-
-static void rna_SceneLayer_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
-{
- ED_render_engine_changed(bmain);
-}
-
-static int rna_SceneLayer_multiple_engines_get(PointerRNA *UNUSED(ptr))
-{
- return (BLI_listbase_count(&R_engines) > 1);
-}
-
static void rna_SceneLayer_update_tagged(SceneLayer *UNUSED(sl), bContext *C)
{
Depsgraph *graph = CTX_data_depsgraph(C);
@@ -7067,11 +7025,6 @@ static void rna_def_scene_layer(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
- static EnumPropertyItem engine_items[] = {
- {0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
- {0, NULL, 0, NULL, NULL}
- };
-
srna = RNA_def_struct(brna, "SceneLayer", NULL);
RNA_def_struct_ui_text(srna, "Render Layer", "Render layer");
RNA_def_struct_ui_icon(srna, ICON_RENDERLAYERS);
@@ -7107,20 +7060,6 @@ static void rna_def_scene_layer(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "SceneLayerSettings");
RNA_def_property_ui_text(prop, "Layer Settings", "Override of engine specific render settings");
- /* engine */
- prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, engine_items);
- RNA_def_property_enum_funcs(prop, "rna_SceneLayer_engine_get", "rna_SceneLayer_engine_set",
- "rna_SceneLayer_engine_itemf");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
- RNA_def_property_update(prop, NC_WINDOW, "rna_SceneLayer_engine_update");
-
- prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_funcs(prop, "rna_SceneLayer_multiple_engines_get", NULL);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
-
/* debug update routine */
func = RNA_def_function(srna, "update", "rna_SceneLayer_update_tagged");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
@@ -7937,11 +7876,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
- static EnumPropertyItem engine_items[] = {
- {0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
- {0, NULL, 0, NULL, NULL}
- };
-
static EnumPropertyItem freestyle_thickness_items[] = {
{R_LINE_THICKNESS_ABSOLUTE, "ABSOLUTE", 0, "Absolute", "Specify unit line thickness in pixels"},
{R_LINE_THICKNESS_RELATIVE, "RELATIVE", 0, "Relative",
@@ -8678,35 +8612,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_views_format_set", NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- /* engine */
- prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, engine_items);
- RNA_def_property_enum_funcs(prop, "rna_RenderSettings_engine_get", "rna_RenderSettings_engine_set",
- "rna_RenderSettings_engine_itemf");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
- RNA_def_property_update(prop, NC_WINDOW, "rna_RenderSettings_engine_update");
-
- prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_multiple_engines_get", NULL);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
-
- prop = RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_shading_nodes_get", NULL);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system");
-
- prop = RNA_def_property(srna, "use_spherical_stereo", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_spherical_stereo_get", NULL);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Use Spherical Stereo", "Active render engine supports spherical stereo rendering");
-
- prop = RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_game_engine_get", NULL);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine");
-
/* simplify */
prop = RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SIMPLIFY);
@@ -8788,6 +8693,52 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_api_scene_render(srna);
}
+static void rna_def_scene_view_render(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem engine_items[] = {
+ {0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "ViewRenderSettings", NULL);
+ RNA_def_struct_sdna(srna, "ViewRender");
+ RNA_def_struct_nested(brna, srna, "Scene");
+ RNA_def_struct_path_func(srna, "rna_ViewRenderSettings_path");
+ RNA_def_struct_ui_text(srna, "View Render", "Rendering settings related to viewport drawing/rendering");
+
+ /* engine */
+ prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, engine_items);
+ RNA_def_property_enum_funcs(prop, "rna_ViewRenderSettings_engine_get", "rna_ViewRenderSettings_engine_set",
+ "rna_ViewRenderSettings_engine_itemf");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
+ RNA_def_property_update(prop, NC_WINDOW, "rna_ViewRenderSettings_engine_update");
+
+ prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_multiple_engines_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
+
+ prop = RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_use_shading_nodes_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system");
+
+ prop = RNA_def_property(srna, "use_spherical_stereo", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_use_spherical_stereo_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Use Spherical Stereo", "Active render engine supports spherical stereo rendering");
+
+ prop = RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_use_game_engine_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine");
+}
+
/* scene.objects */
static void rna_def_scene_objects(BlenderRNA *brna, PropertyRNA *cprop)
{
@@ -9335,6 +9286,12 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "RenderSettings");
RNA_def_property_ui_text(prop, "Render Data", "");
+ /* View Render */
+ prop = RNA_def_property(srna, "view_render", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_struct_type(prop, "ViewRenderSettings");
+ RNA_def_property_ui_text(prop, "View Render", "");
+
/* Render Engine Data */
prop = RNA_def_property(srna, "layer_properties", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "layer_properties->data.group", NULL);
@@ -9497,6 +9454,7 @@ void RNA_def_scene(BlenderRNA *brna)
rna_def_scene_layer_settings(brna);
rna_def_layer_collection_settings(brna);
rna_def_scene_render_data(brna);
+ rna_def_scene_view_render(brna);
rna_def_scene_render_layer(brna);
rna_def_gpu_fx(brna);
rna_def_scene_render_view(brna);
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index a1ef3f17bd6..baa29df3fc3 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -151,14 +151,24 @@ static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, int previe
}
static void rna_Scene_ray_cast(
- Scene *scene, SceneLayer *sl, float origin[3], float direction[3], float ray_dist,
+ Scene *scene, SceneLayer *scene_layer, const char *engine_id,
+ float origin[3], float direction[3], float ray_dist,
int *r_success, float r_location[3], float r_normal[3], int *r_index,
Object **r_ob, float r_obmat[16])
{
+ RenderEngineType *engine;
+
+ if (engine_id == NULL || engine_id[0] == '\0') {
+ engine = RE_engines_find(scene->view_render.engine_id);
+ }
+ else {
+ engine = RE_engines_find(engine_id);
+ }
+
normalize_v3(direction);
SnapObjectContext *sctx = ED_transform_snap_object_context_create(
- G.main, scene, sl, 0);
+ G.main, scene, scene_layer, engine, 0);
bool ret = ED_transform_snap_object_project_ray_ex(
sctx,
@@ -354,6 +364,7 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
parm = RNA_def_pointer(func, "scene_layer", "SceneLayer", "", "Scene Layer");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_string(func, "engine", NULL, MAX_NAME, "Engine", "Render engine, use scene one by default");
/* ray start and end */
parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index bf583654fc6..016392754d1 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -210,6 +210,7 @@ static EnumPropertyItem buttons_context_items[] = {
{BCONTEXT_PARTICLE, "PARTICLES", ICON_PARTICLES, "Particles", "Particle"},
{BCONTEXT_PHYSICS, "PHYSICS", ICON_PHYSICS, "Physics", "Physics"},
{BCONTEXT_COLLECTION, "COLLECTION", ICON_COLLAPSEMENU, "Collection", "Collection"},
+ {BCONTEXT_WORKSPACE, "WORKSPACE", ICON_RENDER_RESULT, "Workspace", "Workspace"},
{0, NULL, 0, NULL, NULL}
};
@@ -726,8 +727,14 @@ static void rna_RegionView3D_view_matrix_set(PointerRNA *ptr, const float *value
static int rna_SpaceView3D_viewport_shade_get(PointerRNA *ptr)
{
- Scene *scene = WM_windows_scene_get_from_screen(G.main->wm.first, ptr->id.data);
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ bScreen *screen = ptr->id.data;
+
+ Scene *scene = WM_windows_scene_get_from_screen(G.main->wm.first, screen);
+ WorkSpace *workspace = WM_windows_workspace_get_from_screen(G.main->wm.first, screen);
+
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
+
View3D *v3d = (View3D *)ptr->data;
int drawtype = v3d->drawtype;
@@ -751,7 +758,9 @@ static EnumPropertyItem *rna_SpaceView3D_viewport_shade_itemf(bContext *C, Point
{
wmWindow *win = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(win);
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
EnumPropertyItem *item = NULL;
int totitem = 0;
@@ -1117,14 +1126,18 @@ static EnumPropertyItem *rna_SpaceProperties_context_itemf(bContext *UNUSED(C),
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_SCENE);
}
- if (sbuts->pathflag & (1 << BCONTEXT_COLLECTION)) {
- RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_COLLECTION);
- }
-
if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_WORLD);
}
+ if (sbuts->pathflag & (1 << BCONTEXT_WORKSPACE)) {
+ RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_WORKSPACE);
+ }
+
+ if (sbuts->pathflag & (1 << BCONTEXT_COLLECTION)) {
+ RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_COLLECTION);
+ }
+
if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_OBJECT);
}
diff --git a/source/blender/makesrna/intern/rna_workspace.c b/source/blender/makesrna/intern/rna_workspace.c
index c09cc204bbc..4e04581a0a8 100644
--- a/source/blender/makesrna/intern/rna_workspace.c
+++ b/source/blender/makesrna/intern/rna_workspace.c
@@ -28,11 +28,18 @@
#include "BKE_workspace.h"
+#include "ED_render.h"
+
+#include "RE_engine.h"
+
#include "WM_api.h"
#include "WM_types.h"
#include "rna_internal.h"
+/* Allow accessing private members of DNA_workspace_types.h */
+#define DNA_PRIVATE_WORKSPACE_ALLOW
+#include "DNA_workspace_types.h"
#ifdef RNA_RUNTIME
@@ -42,7 +49,6 @@
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
-#include "DNA_workspace_types.h"
#include "RNA_access.h"
@@ -154,6 +160,20 @@ static void rna_def_workspace(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Active Render Layer", "The active render layer used in this workspace");
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
RNA_def_property_update(prop, NC_SCREEN | ND_LAYER, NULL);
+
+ /* View Render */
+ prop = RNA_def_property(srna, "view_render", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_struct_type(prop, "ViewRenderSettings");
+ RNA_def_property_ui_text(prop, "View Render", "");
+
+ /* Flags */
+ prop = RNA_def_property(srna, "use_scene_settings", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", WORKSPACE_USE_SCENE_SETTINGS);
+ RNA_def_property_ui_text(prop, "Scene Settings",
+ "Use scene settings instead of workspace settings");
+ RNA_def_property_update(prop, NC_SCREEN | ND_LAYER, NULL);
}
static void rna_def_transform_orientation(BlenderRNA *brna)
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index a95c3233132..0ca36ef548e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -41,6 +41,7 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
@@ -218,7 +219,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
Scene *scene = (Scene *)node->id;
if (scene) {
- RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
+ RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
if (engine_type && engine_type->update_render_passes) {
SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, node->custom1);
if (srl) {
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 08205d589bf..b014da90145 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -39,6 +39,7 @@
#include "DNA_space_types.h"
#include "DNA_world_types.h"
#include "DNA_linestyle_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
@@ -67,23 +68,29 @@
static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
{
Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
+ const char *engine_id = view_render->engine_id;
+
/* allow empty engine string too, this is from older versions that didn't have registerable engines yet */
- return (scene->r.engine[0] == '\0' ||
- STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER) ||
- STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME) ||
- STREQ(scene->r.engine, RE_engine_id_CYCLES) ||
- !BKE_scene_use_shading_nodes_custom(scene));
+ return (engine_id[0] == '\0' ||
+ STREQ(engine_id, RE_engine_id_BLENDER_RENDER) ||
+ STREQ(engine_id, RE_engine_id_BLENDER_GAME) ||
+ STREQ(engine_id, RE_engine_id_CYCLES) ||
+ !BKE_viewrender_use_shading_nodes_custom(view_render));
}
static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
{
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = OBACT_NEW(sl);
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
if ((snode->shaderfrom == SNODE_SHADER_OBJECT) ||
- (BKE_scene_use_new_shading_nodes(scene) == false))
+ (BKE_viewrender_use_new_shading_nodes(view_render) == false))
{
if (ob) {
*r_from = &ob->id;
@@ -119,12 +126,12 @@ static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tre
}
}
-static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
+static void foreach_nodeclass(ViewRender *view_render, void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
- if (BKE_scene_use_new_shading_nodes(scene)) {
+ if (BKE_viewrender_use_new_shading_nodes(view_render)) {
func(calldata, NODE_CLASS_SHADER, N_("Shader"));
func(calldata, NODE_CLASS_TEXTURE, N_("Texture"));
}
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 2ac4ce2f48c..6db5e106ed7 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -121,7 +121,7 @@ static void texture_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tr
}
}
-static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
+static void foreach_nodeclass(ViewRender *UNUSED(view_render), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 09f308da10a..c19c332c677 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -51,6 +51,7 @@ struct Scene;
struct SceneRenderLayer;
struct EnvMap;
struct StampData;
+struct ViewRender;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */
@@ -243,7 +244,7 @@ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layern
/* obligatory initialize call, disprect is optional */
void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd,
- struct SceneRenderLayer *srl,
+ struct ViewRender *view_render, struct SceneRenderLayer *srl,
int winx, int winy, rcti *disprect);
void RE_ChangeResolution(struct Render *re, int winx, int winy, rcti *disprect);
void RE_ChangeModeFlag(struct Render *re, int flag, bool clear);
@@ -304,11 +305,13 @@ void RE_RenderFreestyleExternal(struct Render *re);
void RE_SetActiveRenderView(struct Render *re, const char *viewname);
const char *RE_GetActiveRenderView(struct Render *re);
+void RE_SetEngineByID(struct Render *re, const char *engine_id);
+
/* error reporting */
void RE_SetReports(struct Render *re, struct ReportList *reports);
/* main preview render call */
-void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
+void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene, struct ViewRender *render_view);
bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
bool RE_WriteRenderResult(
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 1de1f23f351..c97832f32c5 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -192,6 +192,7 @@ struct Render {
Scene *scene;
RenderData r;
World wrld;
+ ViewRender view_render;
struct Object *camera_override;
unsigned int lay, layer_override;
diff --git a/source/blender/render/intern/include/renderpipeline.h b/source/blender/render/intern/include/renderpipeline.h
index c5d6e3b44b1..44df2726847 100644
--- a/source/blender/render/intern/include/renderpipeline.h
+++ b/source/blender/render/intern/include/renderpipeline.h
@@ -37,11 +37,13 @@ struct Render;
struct RenderData;
struct RenderLayer;
struct RenderResult;
+struct ViewRender;
struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
float panorama_pixel_rot(struct Render *re);
void render_update_anim_renderdata(struct Render *re, struct RenderData *rd);
void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
+void render_copy_viewrender(struct ViewRender *to, struct ViewRender *from);
#endif /* __RENDERPIPELINE_H__ */
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 1329ad484ea..76daa635df2 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -71,6 +71,7 @@
#include "BKE_key.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_main.h"
#include "BKE_mball.h"
@@ -4848,6 +4849,8 @@ void RE_Database_Free(Render *re)
BLI_memarena_free(re->memArena);
re->memArena = NULL;
}
+
+ BKE_viewrender_free(&re->view_render);
}
static int allow_render_object(Render *re, Object *ob, int nolamps, int onlyselected, Object *actob)
@@ -5200,6 +5203,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->i.infostr= "Preparing Scene data";
re->i.cfra= scene->r.cfra;
BLI_strncpy(re->i.scene_name, scene->id.name + 2, sizeof(re->i.scene_name));
+ re->view_render = scene->view_render;
/* XXX add test if dbase was filled already? */
@@ -5909,6 +5913,7 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* renderdata setup and exceptions */
render_copy_renderdata(&re->r, &scene->r);
+ render_copy_viewrender(&re->view_render, &scene->view_render);
RE_init_threadcount(re);
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 7bd8c6decf0..1aab70c0fb9 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -142,7 +142,6 @@ static Render *envmap_render_copy(Render *re, EnvMap *env)
envre->flag = re->flag;
/* set up renderdata */
- render_copy_renderdata(&envre->r, &re->r);
envre->r.mode &= ~(R_BORDER | R_PANORAMA | R_ORTHO | R_MBLUR);
BLI_freelistN(&envre->r.layers);
BLI_freelistN(&envre->r.views);
@@ -152,7 +151,7 @@ static Render *envmap_render_copy(Render *re, EnvMap *env)
envre->r.size = 100;
envre->r.yasp = envre->r.xasp = 1;
- RE_InitState(envre, NULL, &envre->r, NULL, cuberes, cuberes, NULL);
+ RE_InitState(envre, NULL, &envre->r, &envre->view_render, NULL, cuberes, cuberes, NULL);
envre->main = re->main;
envre->scene = re->scene; /* unsure about this... */
envre->scene_color_manage = re->scene_color_manage;
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index c2e6d540ad8..9ea6a21c566 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -152,8 +152,7 @@ RenderEngineType *RE_engines_find(const char *idname)
bool RE_engine_is_external(Render *re)
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
- return (type && type->render_to_image);
+ return (re->engine && re->engine->type && re->engine->type->render_to_image);
}
/* Create, Free */
@@ -521,11 +520,12 @@ void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Depsgraph *gr
re->scene = scene;
re->main = bmain;
render_copy_renderdata(&re->r, &scene->r);
+ render_copy_viewrender(&re->view_render, &scene->view_render);
}
bool RE_bake_has_engine(Render *re)
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
return (type->bake != NULL);
}
@@ -536,7 +536,7 @@ bool RE_bake_engine(
const ScenePassType pass_type, const int pass_filter,
float result[])
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngine *engine;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
@@ -630,7 +630,7 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
int RE_engine_render(Render *re, int do_all)
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngine *engine;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 2a390c5fb97..019773a91db 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -660,12 +660,13 @@ void RE_FreePersistentData(void)
/* ********* initialize state ******** */
/* clear full sample and tile flags if needed */
-static int check_mode_full_sample(RenderData *rd)
+static int check_mode_full_sample(RenderData *rd, ViewRender *view_render)
{
+ const char *engine_id = view_render->engine_id;
int scemode = rd->scemode;
- if (!STREQ(rd->engine, RE_engine_id_BLENDER_RENDER) &&
- !STREQ(rd->engine, RE_engine_id_BLENDER_GAME))
+ if (!STREQ(engine_id, RE_engine_id_BLENDER_RENDER) &&
+ !STREQ(engine_id, RE_engine_id_BLENDER_GAME))
{
scemode &= ~R_FULL_SAMPLE;
}
@@ -738,10 +739,15 @@ void render_copy_renderdata(RenderData *to, RenderData *from)
curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve);
}
+void render_copy_viewrender(ViewRender *to, ViewRender *from)
+{
+ BKE_viewrender_copy(to, from);
+}
+
/* what doesn't change during entire render sequence */
/* disprect is optional, if NULL it assumes full window render */
void RE_InitState(Render *re, Render *source, RenderData *rd,
- SceneRenderLayer *srl,
+ ViewRender *view_render, SceneRenderLayer *srl,
int winx, int winy, rcti *disprect)
{
bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0;
@@ -752,6 +758,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
/* copy render data and render layers for thread safety */
render_copy_renderdata(&re->r, rd);
+ render_copy_viewrender(&re->view_render, view_render);
if (source) {
/* reuse border flags from source renderer */
@@ -781,7 +788,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
return;
}
- re->r.scemode = check_mode_full_sample(&re->r);
+ re->r.scemode = check_mode_full_sample(&re->r, &re->view_render);
/* fullsample wants uniform osa levels */
if (source && (re->r.scemode & R_FULL_SAMPLE)) {
@@ -1968,7 +1975,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
}
/* initial setup */
- RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
+ RE_InitState(resc, re, &sce->r, &sce->view_render, NULL, winx, winy, &re->disprect);
/* We still want to use 'rendercache' setting from org (main) scene... */
resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE);
@@ -2058,15 +2065,8 @@ bool RE_allow_render_generic_object(Object *ob)
#ifdef DEPSGRAPH_WORKAROUND_HACK
static void tag_dependend_objects_for_render(Scene *scene, int UNUSED(renderlay))
{
- Scene *sce_iter;
- Base *base;
- for (SETLOOPER(scene, sce_iter, base)) {
- Object *object = base->object;
-
- if ((base->flag & BASE_VISIBLED) == 0) {
- continue;
- }
-
+ FOREACH_OBJECT_RENDERABLE(scene, object)
+ {
if (object->type == OB_MESH) {
if (RE_allow_render_generic_object(object)) {
ModifierData *md;
@@ -2105,6 +2105,7 @@ static void tag_dependend_objects_for_render(Scene *scene, int UNUSED(renderlay)
}
}
}
+ FOREACH_OBJECT_RENDERABLE_END
}
#endif
@@ -2875,7 +2876,7 @@ static void do_render_all_options(Render *re)
bool RE_force_single_renderlayer(Scene *scene)
{
- int scemode = check_mode_full_sample(&scene->r);
+ int scemode = check_mode_full_sample(&scene->r, &scene->view_render);
if (scemode & R_SINGLE_LAYER) {
SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
/* force layer to be enabled */
@@ -3022,7 +3023,7 @@ static int check_composite_output(Scene *scene)
bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
{
- int scemode = check_mode_full_sample(&scene->r);
+ int scemode = check_mode_full_sample(&scene->r, &scene->view_render);
if (scene->r.mode & R_BORDER) {
if (scene->r.border.xmax <= scene->r.border.xmin ||
@@ -3135,13 +3136,14 @@ static void validate_render_settings(Render *re)
}
}
-static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
+static void update_physics_cache(Render *re, Scene *scene, SceneLayer *scene_layer, int UNUSED(anim_init))
{
PTCacheBaker baker;
memset(&baker, 0, sizeof(baker));
baker.main = re->main;
baker.scene = scene;
+ baker.scene_layer = scene_layer;
baker.bake = 0;
baker.render = 1;
baker.anim_init = 1;
@@ -3160,9 +3162,15 @@ const char *RE_GetActiveRenderView(Render *re)
return re->viewname;
}
+void RE_SetEngineByID(Render *re, const char *engine_id)
+{
+ BLI_strncpy(re->view_render.engine_id, engine_id, sizeof(re->view_render.engine_id));
+}
+
/* evaluating scene options for general Blender render */
-static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, SceneRenderLayer *srl,
- Object *camera_override, unsigned int lay_override, int anim, int anim_init)
+static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, ViewRender *view_render,
+ SceneRenderLayer *srl, Object *camera_override, unsigned int lay_override,
+ int anim, int anim_init)
{
int winx, winy;
rcti disprect;
@@ -3196,6 +3204,7 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
re->layer_override = lay_override;
re->i.localview = (re->lay & 0xFF000000) != 0;
re->viewname[0] = '\0';
+ RE_SetEngineByID(re, view_render->engine_id);
/* not too nice, but it survives anim-border render */
if (anim) {
@@ -3214,7 +3223,8 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
*/
if (0) {
/* make sure dynamics are up to date */
- update_physics_cache(re, scene, anim_init);
+ SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(scene);
+ update_physics_cache(re, scene, scene_layer, anim_init);
}
if (srl || scene->r.scemode & R_SINGLE_LAYER) {
@@ -3223,7 +3233,7 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
BLI_rw_mutex_unlock(&re->resultmutex);
}
- RE_InitState(re, NULL, &scene->r, srl, winx, winy, &disprect);
+ RE_InitState(re, NULL, &scene->r, &scene->view_render, srl, winx, winy, &disprect);
if (!re->ok) /* if an error was printed, abort */
return 0;
@@ -3254,7 +3264,9 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
scene->r.cfra = frame;
- if (render_initialize_from_main(re, &scene->r, bmain, scene, srl, camera_override, lay_override, 0, 0)) {
+ if (render_initialize_from_main(re, &scene->r, bmain, scene, &scene->view_render, srl,
+ camera_override, lay_override, 0, 0))
+ {
MEM_reset_peak_memory();
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
@@ -3293,7 +3305,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
{
re->result_ok= 0;
- if (render_initialize_from_main(re, &scene->r, bmain, scene, NULL, NULL, scene->lay, 0, 0)) {
+ if (render_initialize_from_main(re, &scene->r, bmain, scene, &scene->view_render, NULL, NULL, scene->lay, 0, 0)) {
if (render)
do_render_fields_blur_3d(re);
}
@@ -3591,7 +3603,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
/* do not fully call for each frame, it initializes & pops output window */
- if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
+ if (!render_initialize_from_main(re, &rd, bmain, scene, &scene->view_render, NULL, camera_override, lay_override, 0, 1))
return;
/* MULTIVIEW_TODO:
@@ -3681,7 +3693,8 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
}
/* only border now, todo: camera lens. (ton) */
- render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 1, 0);
+ render_initialize_from_main(re, &rd, bmain, scene, &scene->view_render,
+ NULL, camera_override, lay_override, 1, 0);
if (nfra != scene->r.cfra) {
/* Skip this frame, but update for physics and particles system. */
@@ -3831,7 +3844,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
G.is_rendering = false;
}
-void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
+void RE_PreviewRender(Render *re, Main *bmain, Scene *sce, ViewRender *view_render)
{
Object *camera;
SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce);
@@ -3840,7 +3853,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
winx = (sce->r.size * sce->r.xsch) / 100;
winy = (sce->r.size * sce->r.ysch) / 100;
- RE_InitState(re, NULL, &sce->r, NULL, winx, winy, NULL);
+ RE_InitState(re, NULL, &sce->r, view_render, NULL, winx, winy, NULL);
re->pool = BKE_image_pool_new();
@@ -3895,7 +3908,7 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
re = RE_GetSceneRender(scene);
if (re == NULL)
re = RE_NewSceneRender(scene);
- RE_InitState(re, NULL, &scene->r, NULL, winx, winy, &disprect);
+ RE_InitState(re, NULL, &scene->r, &scene->view_render, NULL, winx, winy, &disprect);
re->scene = scene;
re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 63fe7e4471a..4ba6e914c68 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -945,7 +945,7 @@ static void particle_system_minmax(EvaluationContext *eval_ctx,
void RE_point_density_cache(
Scene *scene,
- SceneLayer *sl,
+ SceneLayer *scene_layer,
PointDensity *pd,
const bool use_render_params)
{
@@ -955,7 +955,7 @@ void RE_point_density_cache(
DEG_evaluation_context_init(&eval_ctx, use_render_params ? DAG_EVAL_RENDER
: DAG_EVAL_VIEWPORT);
- eval_ctx.scene_layer = sl;
+ eval_ctx.scene_layer = scene_layer;
/* Same matricies/resolution as dupli_render_particle_set(). */
unit_m4(mat);
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 6f7bedffda4..8eab8662ea9 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -101,6 +101,7 @@ bool WM_window_is_fullscreen (struct wmWindow *win);
void WM_windows_scene_data_sync(const ListBase *win_lb, struct Scene *scene) ATTR_NONNULL();
struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+struct WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const struct bScreen *screen) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct Scene *WM_window_get_active_scene(const struct wmWindow *win) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win,
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index e842db64015..2852b1b4d24 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -409,12 +409,13 @@ void wm_event_do_notifiers(bContext *C)
for (win = wm->windows.first; win; win = win->next) {
Scene *scene = WM_window_get_active_scene(win);
bScreen *screen = WM_window_get_active_screen(win);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
/* filter out notifiers */
if (note->category == NC_SCREEN &&
note->reference &&
note->reference != screen &&
- note->reference != WM_window_get_active_workspace(win) &&
+ note->reference != workspace &&
note->reference != WM_window_get_active_layout(win))
{
/* pass */
@@ -437,7 +438,7 @@ void wm_event_do_notifiers(bContext *C)
}
for (sa = screen->areabase.first; sa; sa = sa->next) {
- ED_area_do_listen(screen, sa, note, scene);
+ ED_area_do_listen(screen, sa, note, scene, workspace);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
ED_region_do_listen(screen, sa, ar, note, scene);
}
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 3de6824c23d..33f7a2ecb4d 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -433,8 +433,9 @@ void wm_file_read_report(bContext *C)
Scene *sce;
for (sce = G.main->scene.first; sce; sce = sce->id.next) {
- if (sce->r.engine[0] &&
- BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL)
+ ViewRender *view_render = &sce->view_render;
+ if (view_render->engine_id[0] &&
+ BLI_findstring(&R_engines, view_render->engine_id, offsetof(RenderEngineType, idname)) == NULL)
{
if (reports == NULL) {
reports = CTX_wm_reports(C);
@@ -442,7 +443,7 @@ void wm_file_read_report(bContext *C)
BKE_reportf(reports, RPT_ERROR,
"Engine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)",
- sce->r.engine, sce->id.name + 2);
+ view_render->engine_id, sce->id.name + 2);
}
}
@@ -1000,7 +1001,7 @@ static void wm_history_file_update(void)
/* screen can be NULL */
-static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *sl, bScreen *screen, BlendThumbnail **thumb_pt)
+static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *scene_layer, bScreen *screen, BlendThumbnail **thumb_pt)
{
/* will be scaled down, but gives some nice oversampling */
ImBuf *ibuf;
@@ -1041,14 +1042,14 @@ static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *sl,
/* gets scaled to BLEN_THUMB_SIZE */
if (scene->camera) {
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
- &eval_ctx, scene, sl, scene->camera,
+ &eval_ctx, scene, scene_layer, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, sl, v3d, ar,
+ &eval_ctx, scene, scene_layer, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 09b2b50687a..0d2f68ca4ac 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1938,6 +1938,16 @@ Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen
return NULL;
}
+WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
+{
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ if (WM_window_get_active_screen(win) == screen) {
+ return WM_window_get_active_workspace(win);
+ }
+ }
+ return NULL;
+}
+
Scene *WM_window_get_active_scene(const wmWindow *win)
{
return win->scene;
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 560dc0963ce..b8d31e9f751 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -331,8 +331,10 @@ void WM_operator_handlers_clear(wmWindowManager *wm, struct wmOperatorType *ot)
bool WM_operator_is_repeat(const struct bContext *C, const struct wmOperator *op) RET_ZERO;
void WM_windows_scene_data_sync(const struct ListBase *win_lb, struct Scene *scene) RET_NONE
struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL
+struct WorkSpace *WM_windows_workspace_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL
struct bScreen *WM_window_get_active_screen(const struct wmWindow *win) RET_NULL
struct Scene *WM_window_get_active_scene(const struct wmWindow *win) RET_NULL
+struct WorkSpace *WM_window_get_active_workspace(const wmWindow *win) RET_NULL
void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win, struct Scene *scene_new) RET_NONE
bool WM_window_is_temp_screen(const struct wmWindow *win) RET_ZERO
@@ -610,9 +612,9 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag) RET_NULL
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag,
const struct ARegion *ar, const struct View3D *v3d) RET_NULL
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE
bool ED_transform_snap_object_project_ray_ex(
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 841eef4c0e8..24e81f7ea58 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -1090,10 +1090,8 @@ static int arg_handle_engine_set(int argc, const char **argv, void *data)
else {
Scene *scene = CTX_data_scene(C);
if (scene) {
- RenderData *rd = &scene->r;
-
if (BLI_findstring(&R_engines, argv[1], offsetof(RenderEngineType, idname))) {
- BLI_strncpy_utf8(rd->engine, argv[1], sizeof(rd->engine));
+ BLI_strncpy_utf8(scene->view_render.engine_id, argv[1], sizeof(scene->view_render.engine_id));
}
else {
printf("\nError: engine not found '%s'\n", argv[1]);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 71ac6f4fdb1..8534d340b13 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -147,6 +147,7 @@ extern "C" {
#include "BKE_customdata.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_layer.h"
#include "BKE_material.h" /* give_current_material */
#include "BKE_image.h"
#include "IMB_imbuf_types.h"