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-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c772
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_detail.c428
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_dyntopo.c443
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mask.c27
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h44
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_mask_expand.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c12
8 files changed, 954 insertions, 778 deletions
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index f9858804394..b8754953741 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -61,6 +61,8 @@ set(SRC
sculpt.c
sculpt_automasking.c
sculpt_cloth.c
+ sculpt_detail.c
+ sculpt_dyntopo.c
sculpt_face_set.c
sculpt_filter_mask.c
sculpt_filter_mesh.c
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5bd0f3f2f48..b304a476dec 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2586,15 +2586,6 @@ typedef struct {
} SculptRaycastData;
typedef struct {
- const float *ray_start;
- bool hit;
- float depth;
- float edge_length;
-
- struct IsectRayPrecalc isect_precalc;
-} SculptDetailRaycastData;
-
-typedef struct {
SculptSession *ss;
const float *ray_start, *ray_normal;
bool hit;
@@ -6495,7 +6486,7 @@ static bool sculpt_needs_connectivity_info(const Sculpt *sd,
(brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS));
}
-static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
+void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
{
SculptSession *ss = ob->sculpt;
View3D *v3d = CTX_wm_view3d(C);
@@ -6578,24 +6569,12 @@ static void sculpt_find_nearest_to_ray_cb(PBVHNode *node, void *data_v, float *t
}
}
-static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin)
-{
- if (BKE_pbvh_node_get_tmin(node) < *tmin) {
- SculptDetailRaycastData *srd = data_v;
- if (BKE_pbvh_bmesh_node_raycast_detail(
- node, srd->ray_start, &srd->isect_precalc, &srd->depth, &srd->edge_length)) {
- srd->hit = true;
- *tmin = srd->depth;
- }
- }
-}
-
-static float sculpt_raycast_init(ViewContext *vc,
- const float mouse[2],
- float ray_start[3],
- float ray_end[3],
- float ray_normal[3],
- bool original)
+float SCULPT_raycast_init(ViewContext *vc,
+ const float mouse[2],
+ float ray_start[3],
+ float ray_end[3],
+ float ray_normal[3],
+ bool original)
{
float obimat[4][4];
float dist;
@@ -6661,8 +6640,8 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
}
/* PBVH raycast to get active vertex and face normal. */
- depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
- sculpt_stroke_modifiers_check(C, ob, brush);
+ depth = SCULPT_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
+ SCULPT_stroke_modifiers_check(C, ob, brush);
SculptRaycastData srd = {
.original = original,
@@ -6781,9 +6760,9 @@ bool SCULPT_stroke_get_location(bContext *C, float out[3], const float mouse[2])
const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
- sculpt_stroke_modifiers_check(C, ob, brush);
+ SCULPT_stroke_modifiers_check(C, ob, brush);
- depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
+ depth = SCULPT_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
BM_mesh_elem_table_ensure(ss->bm, BM_VERT);
@@ -7075,7 +7054,7 @@ static void sculpt_stroke_update_step(bContext *C,
SculptSession *ss = ob->sculpt;
const Brush *brush = BKE_paint_brush(&sd->paint);
- sculpt_stroke_modifiers_check(C, ob, brush);
+ SCULPT_stroke_modifiers_check(C, ob, brush);
sculpt_update_cache_variants(C, sd, ob, itemptr);
sculpt_restore_mesh(sd, ob);
@@ -7156,7 +7135,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
BLI_assert(brush == ss->cache->brush); /* const, so we shouldn't change. */
ups->draw_inverted = false;
- sculpt_stroke_modifiers_check(C, ob, brush);
+ SCULPT_stroke_modifiers_check(C, ob, brush);
/* Alt-Smooth. */
if (ss->cache->alt_smooth) {
@@ -7337,401 +7316,18 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-/************************** Dynamic Topology **************************/
-
-static void sculpt_dynamic_topology_triangulate(BMesh *bm)
-{
- if (bm->totloop != bm->totface * 3) {
- BM_mesh_triangulate(
- bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, 4, false, NULL, NULL, NULL);
- }
-}
-
-void sculpt_pbvh_clear(Object *ob)
-{
- SculptSession *ss = ob->sculpt;
-
- /* Clear out any existing DM and PBVH. */
- if (ss->pbvh) {
- BKE_pbvh_free(ss->pbvh);
- ss->pbvh = NULL;
- }
-
- if (ss->pmap) {
- MEM_freeN(ss->pmap);
- ss->pmap = NULL;
- }
-
- if (ss->pmap_mem) {
- MEM_freeN(ss->pmap_mem);
- ss->pmap_mem = NULL;
- }
-
- BKE_object_free_derived_caches(ob);
-
- /* Tag to rebuild PBVH in depsgraph. */
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
-}
-
-void sculpt_dyntopo_node_layers_add(SculptSession *ss)
-{
- int cd_node_layer_index;
-
- char layer_id[] = "_dyntopo_node_id";
-
- cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
- if (cd_node_layer_index == -1) {
- BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT, layer_id);
- cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
- }
-
- ss->cd_vert_node_offset = CustomData_get_n_offset(
- &ss->bm->vdata,
- CD_PROP_INT,
- cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT));
-
- ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
-
- cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
- if (cd_node_layer_index == -1) {
- BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT, layer_id);
- cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
- }
-
- ss->cd_face_node_offset = CustomData_get_n_offset(
- &ss->bm->pdata,
- CD_PROP_INT,
- cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT));
-
- ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
-}
-
-static void sculpt_dynamic_topology_enable_ex(Main *bmain,
- Depsgraph *depsgraph,
- Scene *scene,
- Object *ob)
-{
- SculptSession *ss = ob->sculpt;
- Mesh *me = ob->data;
- const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
-
- sculpt_pbvh_clear(ob);
-
- ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags & SCULPT_DYNTOPO_SMOOTH_SHADING) !=
- 0;
-
- /* Dynamic topology doesn't ensure selection state is valid, so remove [#36280]. */
- BKE_mesh_mselect_clear(me);
-
- /* Create triangles-only BMesh. */
- ss->bm = BM_mesh_create(&allocsize,
- &((struct BMeshCreateParams){
- .use_toolflags = false,
- }));
-
- BM_mesh_bm_from_me(ss->bm,
- me,
- (&(struct BMeshFromMeshParams){
- .calc_face_normal = true,
- .use_shapekey = true,
- .active_shapekey = ob->shapenr,
- }));
- sculpt_dynamic_topology_triangulate(ss->bm);
- BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
- sculpt_dyntopo_node_layers_add(ss);
- /* Make sure the data for existing faces are initialized. */
- if (me->totpoly != ss->bm->totface) {
- BM_mesh_normals_update(ss->bm);
- }
-
- /* Enable dynamic topology. */
- me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
-
- /* Enable logging for undo/redo. */
- ss->bm_log = BM_log_create(ss->bm);
-
- /* Update dependency graph, so modifiers that depend on dyntopo being enabled
- * are re-evaluated and the PBVH is re-created. */
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
- BKE_scene_graph_update_tagged(depsgraph, bmain);
-}
-
-/* Free the sculpt BMesh and BMLog
- *
- * If 'unode' is given, the BMesh's data is copied out to the unode
- * before the BMesh is deleted so that it can be restored from. */
-static void sculpt_dynamic_topology_disable_ex(
- Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, SculptUndoNode *unode)
-{
- SculptSession *ss = ob->sculpt;
- Mesh *me = ob->data;
-
- sculpt_pbvh_clear(ob);
-
- if (unode) {
- /* Free all existing custom data. */
- CustomData_free(&me->vdata, me->totvert);
- CustomData_free(&me->edata, me->totedge);
- CustomData_free(&me->fdata, me->totface);
- CustomData_free(&me->ldata, me->totloop);
- CustomData_free(&me->pdata, me->totpoly);
-
- /* Copy over stored custom data. */
- SculptUndoNodeGeometry *geometry = &unode->geometry_bmesh_enter;
- me->totvert = geometry->totvert;
- me->totloop = geometry->totloop;
- me->totpoly = geometry->totpoly;
- me->totedge = geometry->totedge;
- me->totface = 0;
- CustomData_copy(
- &geometry->vdata, &me->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, geometry->totvert);
- CustomData_copy(
- &geometry->edata, &me->edata, CD_MASK_MESH.emask, CD_DUPLICATE, geometry->totedge);
- CustomData_copy(
- &geometry->ldata, &me->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, geometry->totloop);
- CustomData_copy(
- &geometry->pdata, &me->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, geometry->totpoly);
-
- BKE_mesh_update_customdata_pointers(me, false);
- }
- else {
- BKE_sculptsession_bm_to_me(ob, true);
-
- /* Reset Face Sets as they are no longer valid. */
- if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
- CustomData_add_layer(&me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
- }
- ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
- for (int i = 0; i < me->totpoly; i++) {
- ss->face_sets[i] = 1;
- }
- me->face_sets_color_default = 1;
-
- /* Sync the visibility to vertices manually as the pmap is still not initialized. */
- for (int i = 0; i < me->totvert; i++) {
- me->mvert[i].flag &= ~ME_HIDE;
- me->mvert[i].flag |= ME_VERT_PBVH_UPDATE;
- }
- }
-
- /* Clear data. */
- me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
-
- /* Typically valid but with global-undo they can be NULL. [#36234] */
- if (ss->bm) {
- BM_mesh_free(ss->bm);
- ss->bm = NULL;
- }
- if (ss->bm_log) {
- BM_log_free(ss->bm_log);
- ss->bm_log = NULL;
- }
-
- BKE_particlesystem_reset_all(ob);
- BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_OUTDATED);
-
- /* Update dependency graph, so modifiers that depend on dyntopo being enabled
- * are re-evaluated and the PBVH is re-created. */
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
- BKE_scene_graph_update_tagged(depsgraph, bmain);
-}
-
-void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
-{
- Main *bmain = CTX_data_main(C);
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- Object *ob = CTX_data_active_object(C);
- sculpt_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, unode);
-}
-
-static void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
- Depsgraph *depsgraph,
- Scene *scene,
- Object *ob)
-{
- SculptSession *ss = ob->sculpt;
- if (ss->bm) {
- SCULPT_undo_push_begin("Dynamic topology disable");
- SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
- sculpt_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL);
- SCULPT_undo_push_end();
- }
-}
-
-static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
- Depsgraph *depsgraph,
- Scene *scene,
- Object *ob)
-{
- SculptSession *ss = ob->sculpt;
- if (ss->bm == NULL) {
- SCULPT_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
- SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
- SCULPT_undo_push_end();
- }
-}
-
-static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Main *bmain = CTX_data_main(C);
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- Object *ob = CTX_data_active_object(C);
- SculptSession *ss = ob->sculpt;
-
- WM_cursor_wait(true);
-
- if (ss->bm) {
- sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob);
- }
- else {
- sculpt_dynamic_topology_enable_with_undo(bmain, depsgraph, scene, ob);
- }
-
- WM_cursor_wait(false);
- WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
-
- return OPERATOR_FINISHED;
-}
-
-enum eDynTopoWarnFlag {
- DYNTOPO_WARN_VDATA = (1 << 0),
- DYNTOPO_WARN_EDATA = (1 << 1),
- DYNTOPO_WARN_LDATA = (1 << 2),
- DYNTOPO_WARN_MODIFIER = (1 << 3),
-};
-
-static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoWarnFlag flag)
-{
- uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Warning!"), ICON_ERROR);
- uiLayout *layout = UI_popup_menu_layout(pup);
-
- if (flag & (DYNTOPO_WARN_VDATA | DYNTOPO_WARN_EDATA | DYNTOPO_WARN_LDATA)) {
- const char *msg_error = TIP_("Vertex Data Detected!");
- const char *msg = TIP_("Dyntopo will not preserve vertex colors, UVs, or other customdata");
- uiItemL(layout, msg_error, ICON_INFO);
- uiItemL(layout, msg, ICON_NONE);
- uiItemS(layout);
- }
-
- if (flag & DYNTOPO_WARN_MODIFIER) {
- const char *msg_error = TIP_("Generative Modifiers Detected!");
- const char *msg = TIP_(
- "Keeping the modifiers will increase polycount when returning to object mode");
-
- uiItemL(layout, msg_error, ICON_INFO);
- uiItemL(layout, msg, ICON_NONE);
- uiItemS(layout);
- }
-
- uiItemFullO_ptr(layout, ot, IFACE_("OK"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, NULL);
-
- UI_popup_menu_end(C, pup);
-
- return OPERATOR_INTERFACE;
-}
-
-static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(Scene *scene, Object *ob)
-{
- Mesh *me = ob->data;
- SculptSession *ss = ob->sculpt;
-
- enum eDynTopoWarnFlag flag = 0;
-
- BLI_assert(ss->bm == NULL);
- UNUSED_VARS_NDEBUG(ss);
-
- for (int i = 0; i < CD_NUMTYPES; i++) {
- if (!ELEM(i, CD_MVERT, CD_MEDGE, CD_MFACE, CD_MLOOP, CD_MPOLY, CD_PAINT_MASK, CD_ORIGINDEX)) {
- if (CustomData_has_layer(&me->vdata, i)) {
- flag |= DYNTOPO_WARN_VDATA;
- }
- if (CustomData_has_layer(&me->edata, i)) {
- flag |= DYNTOPO_WARN_EDATA;
- }
- if (CustomData_has_layer(&me->ldata, i)) {
- flag |= DYNTOPO_WARN_LDATA;
- }
- }
- }
-
- {
- VirtualModifierData virtualModifierData;
- ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
-
- /* Exception for shape keys because we can edit those. */
- for (; md; md = md->next) {
- const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
- if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
- continue;
- }
-
- if (mti->type == eModifierTypeType_Constructive) {
- flag |= DYNTOPO_WARN_MODIFIER;
- break;
- }
- }
- }
-
- return flag;
-}
-
-static int sculpt_dynamic_topology_toggle_invoke(bContext *C,
- wmOperator *op,
- const wmEvent *UNUSED(event))
-{
- Object *ob = CTX_data_active_object(C);
- SculptSession *ss = ob->sculpt;
-
- if (!ss->bm) {
- Scene *scene = CTX_data_scene(C);
- enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob);
-
- if (flag) {
- /* The mesh has customdata that will be lost, let the user confirm this is OK. */
- return dyntopo_warning_popup(C, op->type, flag);
- }
- }
-
- return sculpt_dynamic_topology_toggle_exec(C, op);
-}
-
-static void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot)
-{
- /* Identifiers. */
- ot->name = "Dynamic Topology Toggle";
- ot->idname = "SCULPT_OT_dynamic_topology_toggle";
- ot->description = "Dynamic topology alters the mesh topology while sculpting";
-
- /* API callbacks. */
- ot->invoke = sculpt_dynamic_topology_toggle_invoke;
- ot->exec = sculpt_dynamic_topology_toggle_exec;
- ot->poll = SCULPT_mode_poll;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
/************************* SCULPT_OT_optimize *************************/
static int sculpt_optimize_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
- sculpt_pbvh_clear(ob);
+ SCULPT_pbvh_clear(ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
}
-static bool sculpt_and_dynamic_topology_poll(bContext *C)
-{
- Object *ob = CTX_data_active_object(C);
-
- return SCULPT_mode_poll(C) && ob->sculpt->bm;
-}
-
/* The BVH gets less optimal more quickly with dynamic topology than
* regular sculpting. There is no doubt more clever stuff we can do to
* optimize it on the fly, but for now this gives the user a nicer way
@@ -7792,7 +7388,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
"symmetrize input=%avef direction=%i dist=%f",
sd->symmetrize_direction,
0.00001f);
- sculpt_dynamic_topology_triangulate(ss->bm);
+ SCULPT_dynamic_topology_triangulate(ss->bm);
/* Bisect operator flags edges (keep tags clean for edge queue). */
BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false);
@@ -7853,7 +7449,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
}
/* Redraw. */
- sculpt_pbvh_clear(ob);
+ SCULPT_pbvh_clear(ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
@@ -7959,7 +7555,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
message_unsupported = TIP_("multi-res modifier");
}
else {
- enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob);
+ enum eDynTopoWarnFlag flag = SCULPT_dynamic_topology_check(scene, ob);
if (flag == 0) {
/* pass */
}
@@ -7988,7 +7584,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
if (has_undo) {
SCULPT_undo_push_begin("Dynamic topology enable");
}
- sculpt_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
+ SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (has_undo) {
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
SCULPT_undo_push_end();
@@ -8131,338 +7727,6 @@ static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-static bool sculpt_and_constant_or_manual_detail_poll(bContext *C)
-{
- Object *ob = CTX_data_active_object(C);
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
-
- return SCULPT_mode_poll(C) && ob->sculpt->bm &&
- (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL));
-}
-
-static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- Object *ob = CTX_data_active_object(C);
- SculptSession *ss = ob->sculpt;
- float size;
- float bb_min[3], bb_max[3], center[3], dim[3];
- int totnodes;
- PBVHNode **nodes;
-
- BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes);
-
- if (!totnodes) {
- return OPERATOR_CANCELLED;
- }
-
- for (int i = 0; i < totnodes; i++) {
- BKE_pbvh_node_mark_topology_update(nodes[i]);
- }
- /* Get the bounding box, it's center and size. */
- BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max);
- add_v3_v3v3(center, bb_min, bb_max);
- mul_v3_fl(center, 0.5f);
- sub_v3_v3v3(dim, bb_max, bb_min);
- size = max_fff(dim[0], dim[1], dim[2]);
-
- /* Update topology size. */
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
- BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
-
- SCULPT_undo_push_begin("Dynamic topology flood fill");
- SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
-
- while (BKE_pbvh_bmesh_update_topology(
- ss->pbvh, PBVH_Collapse | PBVH_Subdivide, center, NULL, size, false, false)) {
- for (int i = 0; i < totnodes; i++) {
- BKE_pbvh_node_mark_topology_update(nodes[i]);
- }
- }
-
- MEM_SAFE_FREE(nodes);
- SCULPT_undo_push_end();
-
- /* Force rebuild of pbvh for better BB placement. */
- sculpt_pbvh_clear(ob);
- /* Redraw. */
- WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
-
- return OPERATOR_FINISHED;
-}
-
-static void SCULPT_OT_detail_flood_fill(wmOperatorType *ot)
-{
- /* Identifiers. */
- ot->name = "Detail Flood Fill";
- ot->idname = "SCULPT_OT_detail_flood_fill";
- ot->description = "Flood fill the mesh with the selected detail setting";
-
- /* API callbacks. */
- ot->exec = sculpt_detail_flood_fill_exec;
- ot->poll = sculpt_and_constant_or_manual_detail_poll;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-typedef enum eSculptSampleDetailModeTypes {
- SAMPLE_DETAIL_DYNTOPO = 0,
- SAMPLE_DETAIL_VOXEL = 1,
-} eSculptSampleDetailModeTypes;
-
-static EnumPropertyItem prop_sculpt_sample_detail_mode_types[] = {
- {SAMPLE_DETAIL_DYNTOPO, "DYNTOPO", 0, "Dyntopo", "Sample dyntopo detail"},
- {SAMPLE_DETAIL_VOXEL, "VOXEL", 0, "Voxel", "Sample mesh voxel size"},
- {0, NULL, 0, NULL, NULL},
-};
-
-static void sample_detail_voxel(bContext *C, ViewContext *vc, int mx, int my)
-{
- Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
- Object *ob = vc->obact;
- Mesh *mesh = ob->data;
-
- SculptSession *ss = ob->sculpt;
- SculptCursorGeometryInfo sgi;
- SCULPT_vertex_random_access_init(ss);
-
- /* Update the active vertex. */
- float mouse[2] = {mx, my};
- SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false);
-
- /* Average the edge length of the connected edges to the active vertex. */
- int active_vertex = SCULPT_active_vertex_get(ss);
- const float *active_vertex_co = SCULPT_active_vertex_co_get(ss);
- float edge_length = 0.0f;
- int tot = 0;
- SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, active_vertex, ni) {
- edge_length += len_v3v3(active_vertex_co, SCULPT_vertex_co_get(ss, ni.index));
- tot += 1;
- }
- SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
- if (tot > 0) {
- mesh->remesh_voxel_size = edge_length / (float)tot;
- }
-}
-
-static void sample_detail_dyntopo(bContext *C, ViewContext *vc, ARegion *region, int mx, int my)
-{
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- Object *ob = vc->obact;
- Brush *brush = BKE_paint_brush(&sd->paint);
-
- sculpt_stroke_modifiers_check(C, ob, brush);
-
- float mouse[2] = {mx - region->winrct.xmin, my - region->winrct.ymin};
- float ray_start[3], ray_end[3], ray_normal[3];
- float depth = sculpt_raycast_init(vc, mouse, ray_start, ray_end, ray_normal, false);
-
- SculptDetailRaycastData srd;
- srd.hit = 0;
- srd.ray_start = ray_start;
- srd.depth = depth;
- srd.edge_length = 0.0f;
- isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
-
- BKE_pbvh_raycast(ob->sculpt->pbvh, sculpt_raycast_detail_cb, &srd, ray_start, ray_normal, false);
-
- if (srd.hit && srd.edge_length > 0.0f) {
- /* Convert edge length to world space detail resolution. */
- sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
- }
-}
-
-static int sample_detail(bContext *C, int mx, int my, int mode)
-{
- /* Find 3D view to pick from. */
- bScreen *screen = CTX_wm_screen(C);
- ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_VIEW3D, mx, my);
- ARegion *region = (area) ? BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, mx, my) : NULL;
- if (region == NULL) {
- return OPERATOR_CANCELLED;
- }
-
- /* Set context to 3D view. */
- ScrArea *prev_area = CTX_wm_area(C);
- ARegion *prev_region = CTX_wm_region(C);
- CTX_wm_area_set(C, area);
- CTX_wm_region_set(C, region);
-
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ViewContext vc;
- ED_view3d_viewcontext_init(C, &vc, depsgraph);
-
- Object *ob = vc.obact;
- SculptSession *ss = ob->sculpt;
-
- if (!ss->pbvh) {
- return OPERATOR_CANCELLED;
- }
-
- /* Pick sample detail. */
- switch (mode) {
- case SAMPLE_DETAIL_DYNTOPO:
- if (BKE_pbvh_type(ss->pbvh) != PBVH_BMESH) {
- CTX_wm_area_set(C, prev_area);
- CTX_wm_region_set(C, prev_region);
- return OPERATOR_CANCELLED;
- }
- sample_detail_dyntopo(C, &vc, region, mx, my);
- break;
- case SAMPLE_DETAIL_VOXEL:
- if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
- CTX_wm_area_set(C, prev_area);
- CTX_wm_region_set(C, prev_region);
- return OPERATOR_CANCELLED;
- }
- sample_detail_voxel(C, &vc, mx, my);
- break;
- }
-
- /* Restore context. */
- CTX_wm_area_set(C, prev_area);
- CTX_wm_region_set(C, prev_region);
-
- return OPERATOR_FINISHED;
-}
-
-static int sculpt_sample_detail_size_exec(bContext *C, wmOperator *op)
-{
- int ss_co[2];
- RNA_int_get_array(op->ptr, "location", ss_co);
- int mode = RNA_enum_get(op->ptr, "mode");
- return sample_detail(C, ss_co[0], ss_co[1], mode);
-}
-
-static int sculpt_sample_detail_size_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e))
-{
- ED_workspace_status_text(C, TIP_("Click on the mesh to set the detail"));
- WM_cursor_modal_set(CTX_wm_window(C), WM_CURSOR_EYEDROPPER);
- WM_event_add_modal_handler(C, op);
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int sculpt_sample_detail_size_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- switch (event->type) {
- case LEFTMOUSE:
- if (event->val == KM_PRESS) {
- int ss_co[2] = {event->x, event->y};
-
- int mode = RNA_enum_get(op->ptr, "mode");
- sample_detail(C, ss_co[0], ss_co[1], mode);
-
- RNA_int_set_array(op->ptr, "location", ss_co);
- WM_cursor_modal_restore(CTX_wm_window(C));
- ED_workspace_status_text(C, NULL);
- WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
-
- return OPERATOR_FINISHED;
- }
- break;
-
- case RIGHTMOUSE: {
- WM_cursor_modal_restore(CTX_wm_window(C));
- ED_workspace_status_text(C, NULL);
-
- return OPERATOR_CANCELLED;
- }
- }
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static void SCULPT_OT_sample_detail_size(wmOperatorType *ot)
-{
- /* Identifiers. */
- ot->name = "Sample Detail Size";
- ot->idname = "SCULPT_OT_sample_detail_size";
- ot->description = "Sample the mesh detail on clicked point";
-
- /* API callbacks. */
- ot->invoke = sculpt_sample_detail_size_invoke;
- ot->exec = sculpt_sample_detail_size_exec;
- ot->modal = sculpt_sample_detail_size_modal;
- ot->poll = SCULPT_mode_poll;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- RNA_def_int_array(ot->srna,
- "location",
- 2,
- NULL,
- 0,
- SHRT_MAX,
- "Location",
- "Screen Coordinates of sampling",
- 0,
- SHRT_MAX);
- RNA_def_enum(ot->srna,
- "mode",
- prop_sculpt_sample_detail_mode_types,
- SAMPLE_DETAIL_DYNTOPO,
- "Detail Mode",
- "Target sculpting workflow that is going to use the sampled size");
-}
-
-/* Dynamic-topology detail size.
- *
- * This should be improved further, perhaps by showing a triangle
- * grid rather than brush alpha. */
-static void set_brush_rc_props(PointerRNA *ptr, const char *prop)
-{
- char *path = BLI_sprintfN("tool_settings.sculpt.brush.%s", prop);
- RNA_string_set(ptr, "data_path_primary", path);
- MEM_freeN(path);
-}
-
-static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
-
- PointerRNA props_ptr;
- wmOperatorType *ot = WM_operatortype_find("WM_OT_radial_control", true);
-
- WM_operator_properties_create_ptr(&props_ptr, ot);
-
- if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
- set_brush_rc_props(&props_ptr, "constant_detail_resolution");
- RNA_string_set(
- &props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution");
- }
- else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
- set_brush_rc_props(&props_ptr, "constant_detail_resolution");
- RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent");
- }
- else {
- set_brush_rc_props(&props_ptr, "detail_size");
- RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
- }
-
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
-
- WM_operator_properties_free(&props_ptr);
-
- return OPERATOR_FINISHED;
-}
-
-static void SCULPT_OT_set_detail_size(wmOperatorType *ot)
-{
- /* Identifiers. */
- ot->name = "Set Detail Size";
- ot->idname = "SCULPT_OT_set_detail_size";
- ot->description =
- "Set the mesh detail (either relative or constant one, depending on current dyntopo mode)";
-
- /* API callbacks. */
- ot->exec = sculpt_set_detail_size_exec;
- ot->poll = sculpt_and_dynamic_topology_poll;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float radius)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
new file mode 100644
index 00000000000..a99aa3d1bcf
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -0,0 +1,428 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+typedef struct {
+ const float *ray_start;
+ bool hit;
+ float depth;
+ float edge_length;
+
+ struct IsectRayPrecalc isect_precalc;
+} SculptDetailRaycastData;
+
+static bool sculpt_and_constant_or_manual_detail_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ return SCULPT_mode_poll(C) && ob->sculpt->bm &&
+ (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL));
+}
+
+static bool sculpt_and_dynamic_topology_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ return SCULPT_mode_poll(C) && ob->sculpt->bm;
+}
+
+static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ float size;
+ float bb_min[3], bb_max[3], center[3], dim[3];
+ int totnodes;
+ PBVHNode **nodes;
+
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes);
+
+ if (!totnodes) {
+ return OPERATOR_CANCELLED;
+ }
+
+ for (int i = 0; i < totnodes; i++) {
+ BKE_pbvh_node_mark_topology_update(nodes[i]);
+ }
+ /* Get the bounding box, it's center and size. */
+ BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max);
+ add_v3_v3v3(center, bb_min, bb_max);
+ mul_v3_fl(center, 0.5f);
+ sub_v3_v3v3(dim, bb_max, bb_min);
+ size = max_fff(dim[0], dim[1], dim[2]);
+
+ /* Update topology size. */
+ float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
+
+ SCULPT_undo_push_begin("Dynamic topology flood fill");
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
+
+ while (BKE_pbvh_bmesh_update_topology(
+ ss->pbvh, PBVH_Collapse | PBVH_Subdivide, center, NULL, size, false, false)) {
+ for (int i = 0; i < totnodes; i++) {
+ BKE_pbvh_node_mark_topology_update(nodes[i]);
+ }
+ }
+
+ MEM_SAFE_FREE(nodes);
+ SCULPT_undo_push_end();
+
+ /* Force rebuild of pbvh for better BB placement. */
+ SCULPT_pbvh_clear(ob);
+ /* Redraw. */
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_detail_flood_fill(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Detail Flood Fill";
+ ot->idname = "SCULPT_OT_detail_flood_fill";
+ ot->description = "Flood fill the mesh with the selected detail setting";
+
+ /* API callbacks. */
+ ot->exec = sculpt_detail_flood_fill_exec;
+ ot->poll = sculpt_and_constant_or_manual_detail_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+typedef enum eSculptSampleDetailModeTypes {
+ SAMPLE_DETAIL_DYNTOPO = 0,
+ SAMPLE_DETAIL_VOXEL = 1,
+} eSculptSampleDetailModeTypes;
+
+static EnumPropertyItem prop_sculpt_sample_detail_mode_types[] = {
+ {SAMPLE_DETAIL_DYNTOPO, "DYNTOPO", 0, "Dyntopo", "Sample dyntopo detail"},
+ {SAMPLE_DETAIL_VOXEL, "VOXEL", 0, "Voxel", "Sample mesh voxel size"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+static void sample_detail_voxel(bContext *C, ViewContext *vc, int mx, int my)
+{
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ Object *ob = vc->obact;
+ Mesh *mesh = ob->data;
+
+ SculptSession *ss = ob->sculpt;
+ SculptCursorGeometryInfo sgi;
+ SCULPT_vertex_random_access_init(ss);
+
+ /* Update the active vertex. */
+ float mouse[2] = {mx, my};
+ SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false);
+
+ /* Average the edge length of the connected edges to the active vertex. */
+ int active_vertex = SCULPT_active_vertex_get(ss);
+ const float *active_vertex_co = SCULPT_active_vertex_co_get(ss);
+ float edge_length = 0.0f;
+ int tot = 0;
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, active_vertex, ni) {
+ edge_length += len_v3v3(active_vertex_co, SCULPT_vertex_co_get(ss, ni.index));
+ tot += 1;
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ if (tot > 0) {
+ mesh->remesh_voxel_size = edge_length / (float)tot;
+ }
+}
+
+static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin)
+{
+ if (BKE_pbvh_node_get_tmin(node) < *tmin) {
+ SculptDetailRaycastData *srd = data_v;
+ if (BKE_pbvh_bmesh_node_raycast_detail(
+ node, srd->ray_start, &srd->isect_precalc, &srd->depth, &srd->edge_length)) {
+ srd->hit = true;
+ *tmin = srd->depth;
+ }
+ }
+}
+
+static void sample_detail_dyntopo(bContext *C, ViewContext *vc, ARegion *region, int mx, int my)
+{
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Object *ob = vc->obact;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ SCULPT_stroke_modifiers_check(C, ob, brush);
+
+ float mouse[2] = {mx - region->winrct.xmin, my - region->winrct.ymin};
+ float ray_start[3], ray_end[3], ray_normal[3];
+ float depth = SCULPT_raycast_init(vc, mouse, ray_start, ray_end, ray_normal, false);
+
+ SculptDetailRaycastData srd;
+ srd.hit = 0;
+ srd.ray_start = ray_start;
+ srd.depth = depth;
+ srd.edge_length = 0.0f;
+ isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
+
+ BKE_pbvh_raycast(ob->sculpt->pbvh, sculpt_raycast_detail_cb, &srd, ray_start, ray_normal, false);
+
+ if (srd.hit && srd.edge_length > 0.0f) {
+ /* Convert edge length to world space detail resolution. */
+ sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
+ }
+}
+
+static int sample_detail(bContext *C, int mx, int my, int mode)
+{
+ /* Find 3D view to pick from. */
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_VIEW3D, mx, my);
+ ARegion *region = (area) ? BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, mx, my) : NULL;
+ if (region == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Set context to 3D view. */
+ ScrArea *prev_area = CTX_wm_area(C);
+ ARegion *prev_region = CTX_wm_region(C);
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ Object *ob = vc.obact;
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->pbvh) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Pick sample detail. */
+ switch (mode) {
+ case SAMPLE_DETAIL_DYNTOPO:
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_BMESH) {
+ CTX_wm_area_set(C, prev_area);
+ CTX_wm_region_set(C, prev_region);
+ return OPERATOR_CANCELLED;
+ }
+ sample_detail_dyntopo(C, &vc, region, mx, my);
+ break;
+ case SAMPLE_DETAIL_VOXEL:
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
+ CTX_wm_area_set(C, prev_area);
+ CTX_wm_region_set(C, prev_region);
+ return OPERATOR_CANCELLED;
+ }
+ sample_detail_voxel(C, &vc, mx, my);
+ break;
+ }
+
+ /* Restore context. */
+ CTX_wm_area_set(C, prev_area);
+ CTX_wm_region_set(C, prev_region);
+
+ return OPERATOR_FINISHED;
+}
+
+static int sculpt_sample_detail_size_exec(bContext *C, wmOperator *op)
+{
+ int ss_co[2];
+ RNA_int_get_array(op->ptr, "location", ss_co);
+ int mode = RNA_enum_get(op->ptr, "mode");
+ return sample_detail(C, ss_co[0], ss_co[1], mode);
+}
+
+static int sculpt_sample_detail_size_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e))
+{
+ ED_workspace_status_text(C, TIP_("Click on the mesh to set the detail"));
+ WM_cursor_modal_set(CTX_wm_window(C), WM_CURSOR_EYEDROPPER);
+ WM_event_add_modal_handler(C, op);
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int sculpt_sample_detail_size_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ switch (event->type) {
+ case LEFTMOUSE:
+ if (event->val == KM_PRESS) {
+ int ss_co[2] = {event->x, event->y};
+
+ int mode = RNA_enum_get(op->ptr, "mode");
+ sample_detail(C, ss_co[0], ss_co[1], mode);
+
+ RNA_int_set_array(op->ptr, "location", ss_co);
+ WM_cursor_modal_restore(CTX_wm_window(C));
+ ED_workspace_status_text(C, NULL);
+ WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
+
+ return OPERATOR_FINISHED;
+ }
+ break;
+
+ case RIGHTMOUSE: {
+ WM_cursor_modal_restore(CTX_wm_window(C));
+ ED_workspace_status_text(C, NULL);
+
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void SCULPT_OT_sample_detail_size(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Sample Detail Size";
+ ot->idname = "SCULPT_OT_sample_detail_size";
+ ot->description = "Sample the mesh detail on clicked point";
+
+ /* API callbacks. */
+ ot->invoke = sculpt_sample_detail_size_invoke;
+ ot->exec = sculpt_sample_detail_size_exec;
+ ot->modal = sculpt_sample_detail_size_modal;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_int_array(ot->srna,
+ "location",
+ 2,
+ NULL,
+ 0,
+ SHRT_MAX,
+ "Location",
+ "Screen Coordinates of sampling",
+ 0,
+ SHRT_MAX);
+ RNA_def_enum(ot->srna,
+ "mode",
+ prop_sculpt_sample_detail_mode_types,
+ SAMPLE_DETAIL_DYNTOPO,
+ "Detail Mode",
+ "Target sculpting workflow that is going to use the sampled size");
+}
+
+/* Dynamic-topology detail size.
+ *
+ * This should be improved further, perhaps by showing a triangle
+ * grid rather than brush alpha. */
+static void set_brush_rc_props(PointerRNA *ptr, const char *prop)
+{
+ char *path = BLI_sprintfN("tool_settings.sculpt.brush.%s", prop);
+ RNA_string_set(ptr, "data_path_primary", path);
+ MEM_freeN(path);
+}
+
+static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ PointerRNA props_ptr;
+ wmOperatorType *ot = WM_operatortype_find("WM_OT_radial_control", true);
+
+ WM_operator_properties_create_ptr(&props_ptr, ot);
+
+ if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
+ set_brush_rc_props(&props_ptr, "constant_detail_resolution");
+ RNA_string_set(
+ &props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution");
+ }
+ else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
+ set_brush_rc_props(&props_ptr, "constant_detail_resolution");
+ RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent");
+ }
+ else {
+ set_brush_rc_props(&props_ptr, "detail_size");
+ RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
+ }
+
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
+
+ WM_operator_properties_free(&props_ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_set_detail_size(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Set Detail Size";
+ ot->idname = "SCULPT_OT_set_detail_size";
+ ot->description =
+ "Set the mesh detail (either relative or constant one, depending on current dyntopo mode)";
+
+ /* API callbacks. */
+ ot->exec = sculpt_set_detail_size_exec;
+ ot->poll = sculpt_and_dynamic_topology_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
new file mode 100644
index 00000000000..5f75c1d6813
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -0,0 +1,443 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "bmesh.h"
+#include "bmesh_tools.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+void SCULPT_dynamic_topology_triangulate(BMesh *bm)
+{
+ if (bm->totloop != bm->totface * 3) {
+ BM_mesh_triangulate(
+ bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, 4, false, NULL, NULL, NULL);
+ }
+}
+
+void SCULPT_pbvh_clear(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+
+ /* Clear out any existing DM and PBVH. */
+ if (ss->pbvh) {
+ BKE_pbvh_free(ss->pbvh);
+ ss->pbvh = NULL;
+ }
+
+ if (ss->pmap) {
+ MEM_freeN(ss->pmap);
+ ss->pmap = NULL;
+ }
+
+ if (ss->pmap_mem) {
+ MEM_freeN(ss->pmap_mem);
+ ss->pmap_mem = NULL;
+ }
+
+ BKE_object_free_derived_caches(ob);
+
+ /* Tag to rebuild PBVH in depsgraph. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+}
+
+void SCULPT_dyntopo_node_layers_add(SculptSession *ss)
+{
+ int cd_node_layer_index;
+
+ char layer_id[] = "_dyntopo_node_id";
+
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
+ if (cd_node_layer_index == -1) {
+ BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT, layer_id);
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
+ }
+
+ ss->cd_vert_node_offset = CustomData_get_n_offset(
+ &ss->bm->vdata,
+ CD_PROP_INT,
+ cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT));
+
+ ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
+
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
+ if (cd_node_layer_index == -1) {
+ BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT, layer_id);
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
+ }
+
+ ss->cd_face_node_offset = CustomData_get_n_offset(
+ &ss->bm->pdata,
+ CD_PROP_INT,
+ cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT));
+
+ ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
+}
+
+void SCULPT_dynamic_topology_enable_ex(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *me = ob->data;
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
+
+ SCULPT_pbvh_clear(ob);
+
+ ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags & SCULPT_DYNTOPO_SMOOTH_SHADING) !=
+ 0;
+
+ /* Dynamic topology doesn't ensure selection state is valid, so remove [#36280]. */
+ BKE_mesh_mselect_clear(me);
+
+ /* Create triangles-only BMesh. */
+ ss->bm = BM_mesh_create(&allocsize,
+ &((struct BMeshCreateParams){
+ .use_toolflags = false,
+ }));
+
+ BM_mesh_bm_from_me(ss->bm,
+ me,
+ (&(struct BMeshFromMeshParams){
+ .calc_face_normal = true,
+ .use_shapekey = true,
+ .active_shapekey = ob->shapenr,
+ }));
+ SCULPT_dynamic_topology_triangulate(ss->bm);
+ BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
+ SCULPT_dyntopo_node_layers_add(ss);
+ /* Make sure the data for existing faces are initialized. */
+ if (me->totpoly != ss->bm->totface) {
+ BM_mesh_normals_update(ss->bm);
+ }
+
+ /* Enable dynamic topology. */
+ me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
+
+ /* Enable logging for undo/redo. */
+ ss->bm_log = BM_log_create(ss->bm);
+
+ /* Update dependency graph, so modifiers that depend on dyntopo being enabled
+ * are re-evaluated and the PBVH is re-created. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
+}
+
+/* Free the sculpt BMesh and BMLog
+ *
+ * If 'unode' is given, the BMesh's data is copied out to the unode
+ * before the BMesh is deleted so that it can be restored from. */
+static void SCULPT_dynamic_topology_disable_ex(
+ Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, SculptUndoNode *unode)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *me = ob->data;
+
+ SCULPT_pbvh_clear(ob);
+
+ if (unode) {
+ /* Free all existing custom data. */
+ CustomData_free(&me->vdata, me->totvert);
+ CustomData_free(&me->edata, me->totedge);
+ CustomData_free(&me->fdata, me->totface);
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
+
+ /* Copy over stored custom data. */
+ SculptUndoNodeGeometry *geometry = &unode->geometry_bmesh_enter;
+ me->totvert = geometry->totvert;
+ me->totloop = geometry->totloop;
+ me->totpoly = geometry->totpoly;
+ me->totedge = geometry->totedge;
+ me->totface = 0;
+ CustomData_copy(
+ &geometry->vdata, &me->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, geometry->totvert);
+ CustomData_copy(
+ &geometry->edata, &me->edata, CD_MASK_MESH.emask, CD_DUPLICATE, geometry->totedge);
+ CustomData_copy(
+ &geometry->ldata, &me->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, geometry->totloop);
+ CustomData_copy(
+ &geometry->pdata, &me->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, geometry->totpoly);
+
+ BKE_mesh_update_customdata_pointers(me, false);
+ }
+ else {
+ BKE_sculptsession_bm_to_me(ob, true);
+
+ /* Reset Face Sets as they are no longer valid. */
+ if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
+ CustomData_add_layer(&me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
+ }
+ ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
+ for (int i = 0; i < me->totpoly; i++) {
+ ss->face_sets[i] = 1;
+ }
+ me->face_sets_color_default = 1;
+
+ /* Sync the visibility to vertices manually as the pmap is still not initialized. */
+ for (int i = 0; i < me->totvert; i++) {
+ me->mvert[i].flag &= ~ME_HIDE;
+ me->mvert[i].flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+
+ /* Clear data. */
+ me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
+
+ /* Typically valid but with global-undo they can be NULL. [#36234] */
+ if (ss->bm) {
+ BM_mesh_free(ss->bm);
+ ss->bm = NULL;
+ }
+ if (ss->bm_log) {
+ BM_log_free(ss->bm_log);
+ ss->bm_log = NULL;
+ }
+
+ BKE_particlesystem_reset_all(ob);
+ BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_OUTDATED);
+
+ /* Update dependency graph, so modifiers that depend on dyntopo being enabled
+ * are re-evaluated and the PBVH is re-created. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
+}
+
+void SCULPT_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
+{
+ Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, unode);
+}
+
+void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->bm) {
+ SCULPT_undo_push_begin("Dynamic topology disable");
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
+ SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL);
+ SCULPT_undo_push_end();
+ }
+}
+
+static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->bm == NULL) {
+ SCULPT_undo_push_begin("Dynamic topology enable");
+ SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
+ SCULPT_undo_push_end();
+ }
+}
+
+static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ WM_cursor_wait(true);
+
+ if (ss->bm) {
+ sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob);
+ }
+ else {
+ sculpt_dynamic_topology_enable_with_undo(bmain, depsgraph, scene, ob);
+ }
+
+ WM_cursor_wait(false);
+ WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+
+static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoWarnFlag flag)
+{
+ uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Warning!"), ICON_ERROR);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+
+ if (flag & (DYNTOPO_WARN_VDATA | DYNTOPO_WARN_EDATA | DYNTOPO_WARN_LDATA)) {
+ const char *msg_error = TIP_("Vertex Data Detected!");
+ const char *msg = TIP_("Dyntopo will not preserve vertex colors, UVs, or other customdata");
+ uiItemL(layout, msg_error, ICON_INFO);
+ uiItemL(layout, msg, ICON_NONE);
+ uiItemS(layout);
+ }
+
+ if (flag & DYNTOPO_WARN_MODIFIER) {
+ const char *msg_error = TIP_("Generative Modifiers Detected!");
+ const char *msg = TIP_(
+ "Keeping the modifiers will increase polycount when returning to object mode");
+
+ uiItemL(layout, msg_error, ICON_INFO);
+ uiItemL(layout, msg, ICON_NONE);
+ uiItemS(layout);
+ }
+
+ uiItemFullO_ptr(layout, ot, IFACE_("OK"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, NULL);
+
+ UI_popup_menu_end(C, pup);
+
+ return OPERATOR_INTERFACE;
+}
+
+enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob)
+{
+ Mesh *me = ob->data;
+ SculptSession *ss = ob->sculpt;
+
+ enum eDynTopoWarnFlag flag = 0;
+
+ BLI_assert(ss->bm == NULL);
+ UNUSED_VARS_NDEBUG(ss);
+
+ for (int i = 0; i < CD_NUMTYPES; i++) {
+ if (!ELEM(i, CD_MVERT, CD_MEDGE, CD_MFACE, CD_MLOOP, CD_MPOLY, CD_PAINT_MASK, CD_ORIGINDEX)) {
+ if (CustomData_has_layer(&me->vdata, i)) {
+ flag |= DYNTOPO_WARN_VDATA;
+ }
+ if (CustomData_has_layer(&me->edata, i)) {
+ flag |= DYNTOPO_WARN_EDATA;
+ }
+ if (CustomData_has_layer(&me->ldata, i)) {
+ flag |= DYNTOPO_WARN_LDATA;
+ }
+ }
+ }
+
+ {
+ VirtualModifierData virtualModifierData;
+ ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
+
+ /* Exception for shape keys because we can edit those. */
+ for (; md; md = md->next) {
+ const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+ if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
+ continue;
+ }
+
+ if (mti->type == eModifierTypeType_Constructive) {
+ flag |= DYNTOPO_WARN_MODIFIER;
+ break;
+ }
+ }
+ }
+
+ return flag;
+}
+
+static int sculpt_dynamic_topology_toggle_invoke(bContext *C,
+ wmOperator *op,
+ const wmEvent *UNUSED(event))
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->bm) {
+ Scene *scene = CTX_data_scene(C);
+ enum eDynTopoWarnFlag flag = SCULPT_dynamic_topology_check(scene, ob);
+
+ if (flag) {
+ /* The mesh has customdata that will be lost, let the user confirm this is OK. */
+ return dyntopo_warning_popup(C, op->type, flag);
+ }
+ }
+
+ return sculpt_dynamic_topology_toggle_exec(C, op);
+}
+
+void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Dynamic Topology Toggle";
+ ot->idname = "SCULPT_OT_dynamic_topology_toggle";
+ ot->description = "Dynamic topology alters the mesh topology while sculpting";
+
+ /* API callbacks. */
+ ot->invoke = sculpt_dynamic_topology_toggle_invoke;
+ ot->exec = sculpt_dynamic_topology_toggle_exec;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index d895ecc7119..38bbd083994 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -264,20 +264,21 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-void SCULPT_mask_filter_smooth_apply(Sculpt *sd, Object *ob, PBVHNode **nodes, const int totnode, const int smooth_iterations) {
- SculptThreadedTaskData data = {
- .sd = sd,
- .ob = ob,
- .nodes = nodes,
- .filter_type = MASK_FILTER_SMOOTH,
- };
+void SCULPT_mask_filter_smooth_apply(
+ Sculpt *sd, Object *ob, PBVHNode **nodes, const int totnode, const int smooth_iterations)
+{
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .nodes = nodes,
+ .filter_type = MASK_FILTER_SMOOTH,
+ };
- for (int i = 0; i < smooth_iterations; i++) {
- PBVHParallelSettings settings;
- BKE_pbvh_parallel_range_settings(
- &settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
- BKE_pbvh_parallel_range(0, totnode, &data, mask_filter_task_cb, &settings);
- }
+ for (int i = 0; i < smooth_iterations; i++) {
+ PBVHParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ BKE_pbvh_parallel_range(0, totnode, &data, mask_filter_task_cb, &settings);
+ }
}
void SCULPT_OT_mask_filter(struct wmOperatorType *ot)
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 3858a990e97..e2fd54596e7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -77,6 +77,14 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
bool use_sampled_normal);
void SCULPT_geometry_preview_lines_update(bContext *C, struct SculptSession *ss, float radius);
+void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush);
+float SCULPT_raycast_init(struct ViewContext *vc,
+ const float mouse[2],
+ float ray_start[3],
+ float ray_end[3],
+ float ray_normal[3],
+ bool original);
+
/* Sculpt PBVH abstraction API */
void SCULPT_vertex_random_access_init(struct SculptSession *ss);
@@ -249,11 +257,33 @@ void SCULPT_floodfill_execute(
void SCULPT_floodfill_free(SculptFloodFill *flood);
/* Dynamic topology */
-void sculpt_pbvh_clear(Object *ob);
-void sculpt_dyntopo_node_layers_add(struct SculptSession *ss);
-void sculpt_dynamic_topology_disable(bContext *C, struct SculptUndoNode *unode);
+
+enum eDynTopoWarnFlag {
+ DYNTOPO_WARN_VDATA = (1 << 0),
+ DYNTOPO_WARN_EDATA = (1 << 1),
+ DYNTOPO_WARN_LDATA = (1 << 2),
+ DYNTOPO_WARN_MODIFIER = (1 << 3),
+};
+
+void SCULPT_dynamic_topology_enable_ex(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob);
+void SCULPT_dynamic_topology_disable(bContext *C, struct SculptUndoNode *unode);
+void sculpt_dynamic_topology_disable_with_undo(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob);
+
bool SCULPT_stroke_is_dynamic_topology(const SculptSession *ss, const Brush *brush);
+void SCULPT_dynamic_topology_triangulate(struct BMesh *bm);
+void SCULPT_dyntopo_node_layers_add(struct SculptSession *ss);
+
+enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob);
+
+void SCULPT_pbvh_clear(Object *ob);
+
/* Automasking. */
float SCULPT_automasking_factor_get(SculptSession *ss, int vert);
@@ -851,4 +881,12 @@ void SCULPT_OT_dirty_mask(struct wmOperatorType *ot);
/* Mask and Face Sets Expand. */
void SCULPT_OT_mask_expand(struct wmOperatorType *ot);
+/* Detail size. */
+void SCULPT_OT_detail_flood_fill(struct wmOperatorType *ot);
+void SCULPT_OT_sample_detail_size(struct wmOperatorType *ot);
+void SCULPT_OT_set_detail_size(struct wmOperatorType *ot);
+
+/* Dyntopo. */
+void SCULPT_OT_dynamic_topology_toggle(struct wmOperatorType *ot);
+
#endif
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index 2d4fc2b0258..34ca92acef9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -68,7 +68,6 @@
#include <math.h>
#include <stdlib.h>
-
static void sculpt_mask_expand_cancel(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
@@ -209,7 +208,8 @@ static int sculpt_mask_expand_modal(bContext *C, wmOperator *op, const wmEvent *
/* Smooth iterations. */
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false);
const int smooth_iterations = RNA_int_get(op->ptr, "smooth_iterations");
- SCULPT_mask_filter_smooth_apply(sd, ob, ss->filter_cache->nodes, ss->filter_cache->totnode, smooth_iterations);
+ SCULPT_mask_filter_smooth_apply(
+ sd, ob, ss->filter_cache->nodes, ss->filter_cache->totnode, smooth_iterations);
/* Pivot position. */
if (RNA_boolean_get(op->ptr, "update_pivot")) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index f21bfe245dd..f78af10ad67 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -422,7 +422,7 @@ static void sculpt_undo_bmesh_restore_generic(bContext *C,
}
}
else {
- sculpt_pbvh_clear(ob);
+ SCULPT_pbvh_clear(ob);
}
}
@@ -432,7 +432,7 @@ static void sculpt_undo_bmesh_enable(Object *ob, SculptUndoNode *unode)
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
- sculpt_pbvh_clear(ob);
+ SCULPT_pbvh_clear(ob);
/* Create empty BMesh and enable logging. */
ss->bm = BM_mesh_create(&bm_mesh_allocsize_default,
@@ -440,7 +440,7 @@ static void sculpt_undo_bmesh_enable(Object *ob, SculptUndoNode *unode)
.use_toolflags = false,
}));
BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
- sculpt_dyntopo_node_layers_add(ss);
+ SCULPT_dyntopo_node_layers_add(ss);
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
/* Restore the BMLog using saved entries. */
@@ -453,7 +453,7 @@ static void sculpt_undo_bmesh_restore_begin(bContext *C,
SculptSession *ss)
{
if (unode->applied) {
- sculpt_dynamic_topology_disable(C, unode);
+ SCULPT_dynamic_topology_disable(C, unode);
unode->applied = false;
}
else {
@@ -481,7 +481,7 @@ static void sculpt_undo_bmesh_restore_end(bContext *C,
}
else {
/* Disable dynamic topology sculpting. */
- sculpt_dynamic_topology_disable(C, NULL);
+ SCULPT_dynamic_topology_disable(C, NULL);
unode->applied = true;
}
}
@@ -552,7 +552,7 @@ static void sculpt_undo_geometry_free_data(SculptUndoNodeGeometry *geometry)
static void sculpt_undo_geometry_restore(SculptUndoNode *unode, Object *object)
{
- sculpt_pbvh_clear(object);
+ SCULPT_pbvh_clear(object);
if (unode->applied) {
sculpt_undo_geometry_restore_data(&unode->geometry_modified, object);