diff options
-rw-r--r-- | source/blender/draw/DRW_engine.h | 18 | ||||
-rw-r--r-- | source/blender/draw/DRW_engine_types.h | 51 | ||||
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 23 |
3 files changed, 54 insertions, 38 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 647d8a0841f..2462603632f 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -48,23 +48,7 @@ struct bContext; struct rcti; #include "DNA_object_enums.h" - -/* Buffer and textures used by the viewport by default */ -typedef struct DefaultFramebufferList { - struct GPUFrameBuffer *default_fb; - struct GPUFrameBuffer *overlay_fb; - struct GPUFrameBuffer *in_front_fb; - struct GPUFrameBuffer *color_only_fb; - struct GPUFrameBuffer *depth_only_fb; - struct GPUFrameBuffer *overlay_only_fb; -} DefaultFramebufferList; - -typedef struct DefaultTextureList { - struct GPUTexture *color; - struct GPUTexture *color_overlay; - struct GPUTexture *depth; - struct GPUTexture *depth_in_front; -} DefaultTextureList; +#include "DRW_engine_types.h" void DRW_engines_register(void); void DRW_engines_free(void); diff --git a/source/blender/draw/DRW_engine_types.h b/source/blender/draw/DRW_engine_types.h new file mode 100644 index 00000000000..dd56f87182c --- /dev/null +++ b/source/blender/draw/DRW_engine_types.h @@ -0,0 +1,51 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2016, Blender Foundation. + */ + +/** \file + * \ingroup draw + */ + +#ifndef __DRW_ENGINE_TYPES_H__ +#define __DRW_ENGINE_TYPES_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +/* Buffer and textures used by the viewport by default */ +typedef struct DefaultFramebufferList { + struct GPUFrameBuffer *default_fb; + struct GPUFrameBuffer *overlay_fb; + struct GPUFrameBuffer *in_front_fb; + struct GPUFrameBuffer *color_only_fb; + struct GPUFrameBuffer *depth_only_fb; + struct GPUFrameBuffer *overlay_only_fb; +} DefaultFramebufferList; + +typedef struct DefaultTextureList { + struct GPUTexture *color; + struct GPUTexture *color_overlay; + struct GPUTexture *depth; + struct GPUTexture *depth_in_front; +} DefaultTextureList; + +#ifdef __cplusplus +} +#endif + +#endif /* __DRW_ENGINE_H__ */ diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 60c6e66bfe9..4f7554006cb 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -25,6 +25,8 @@ #ifndef __DRW_RENDER_H__ #define __DRW_RENDER_H__ +#include "DRW_engine_types.h" + #include "BLI_listbase.h" #include "BLI_math_matrix.h" #include "BLI_math_vector.h" @@ -61,8 +63,6 @@ #include "DEG_depsgraph.h" -struct DefaultFramebufferList; -struct DefaultTextureList; struct GPUBatch; struct GPUFrameBuffer; struct GPUMaterial; @@ -133,25 +133,6 @@ typedef struct DrawEngineType { const struct rcti *rect); } DrawEngineType; -#ifndef __DRW_ENGINE_H__ -/* Buffer and textures used by the viewport by default */ -typedef struct DefaultFramebufferList { - struct GPUFrameBuffer *default_fb; - struct GPUFrameBuffer *overlay_fb; - struct GPUFrameBuffer *in_front_fb; - struct GPUFrameBuffer *color_only_fb; - struct GPUFrameBuffer *depth_only_fb; - struct GPUFrameBuffer *overlay_only_fb; -} DefaultFramebufferList; - -typedef struct DefaultTextureList { - struct GPUTexture *color; - struct GPUTexture *color_overlay; - struct GPUTexture *depth; - struct GPUTexture *depth_in_front; -} DefaultTextureList; -#endif - /* Textures */ typedef enum { DRW_TEX_FILTER = (1 << 0), |