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-rw-r--r--source/blender/draw/DRW_engine.h18
-rw-r--r--source/blender/draw/DRW_engine_types.h51
-rw-r--r--source/blender/draw/intern/DRW_render.h23
3 files changed, 54 insertions, 38 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 647d8a0841f..2462603632f 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -48,23 +48,7 @@ struct bContext;
struct rcti;
#include "DNA_object_enums.h"
-
-/* Buffer and textures used by the viewport by default */
-typedef struct DefaultFramebufferList {
- struct GPUFrameBuffer *default_fb;
- struct GPUFrameBuffer *overlay_fb;
- struct GPUFrameBuffer *in_front_fb;
- struct GPUFrameBuffer *color_only_fb;
- struct GPUFrameBuffer *depth_only_fb;
- struct GPUFrameBuffer *overlay_only_fb;
-} DefaultFramebufferList;
-
-typedef struct DefaultTextureList {
- struct GPUTexture *color;
- struct GPUTexture *color_overlay;
- struct GPUTexture *depth;
- struct GPUTexture *depth_in_front;
-} DefaultTextureList;
+#include "DRW_engine_types.h"
void DRW_engines_register(void);
void DRW_engines_free(void);
diff --git a/source/blender/draw/DRW_engine_types.h b/source/blender/draw/DRW_engine_types.h
new file mode 100644
index 00000000000..dd56f87182c
--- /dev/null
+++ b/source/blender/draw/DRW_engine_types.h
@@ -0,0 +1,51 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2016, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#ifndef __DRW_ENGINE_TYPES_H__
+#define __DRW_ENGINE_TYPES_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Buffer and textures used by the viewport by default */
+typedef struct DefaultFramebufferList {
+ struct GPUFrameBuffer *default_fb;
+ struct GPUFrameBuffer *overlay_fb;
+ struct GPUFrameBuffer *in_front_fb;
+ struct GPUFrameBuffer *color_only_fb;
+ struct GPUFrameBuffer *depth_only_fb;
+ struct GPUFrameBuffer *overlay_only_fb;
+} DefaultFramebufferList;
+
+typedef struct DefaultTextureList {
+ struct GPUTexture *color;
+ struct GPUTexture *color_overlay;
+ struct GPUTexture *depth;
+ struct GPUTexture *depth_in_front;
+} DefaultTextureList;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __DRW_ENGINE_H__ */
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 60c6e66bfe9..4f7554006cb 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -25,6 +25,8 @@
#ifndef __DRW_RENDER_H__
#define __DRW_RENDER_H__
+#include "DRW_engine_types.h"
+
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
@@ -61,8 +63,6 @@
#include "DEG_depsgraph.h"
-struct DefaultFramebufferList;
-struct DefaultTextureList;
struct GPUBatch;
struct GPUFrameBuffer;
struct GPUMaterial;
@@ -133,25 +133,6 @@ typedef struct DrawEngineType {
const struct rcti *rect);
} DrawEngineType;
-#ifndef __DRW_ENGINE_H__
-/* Buffer and textures used by the viewport by default */
-typedef struct DefaultFramebufferList {
- struct GPUFrameBuffer *default_fb;
- struct GPUFrameBuffer *overlay_fb;
- struct GPUFrameBuffer *in_front_fb;
- struct GPUFrameBuffer *color_only_fb;
- struct GPUFrameBuffer *depth_only_fb;
- struct GPUFrameBuffer *overlay_only_fb;
-} DefaultFramebufferList;
-
-typedef struct DefaultTextureList {
- struct GPUTexture *color;
- struct GPUTexture *color_overlay;
- struct GPUTexture *depth;
- struct GPUTexture *depth_in_front;
-} DefaultTextureList;
-#endif
-
/* Textures */
typedef enum {
DRW_TEX_FILTER = (1 << 0),