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-rw-r--r--build_files/build_environment/cmake/openvdb.cmake6
-rw-r--r--build_files/build_environment/cmake/python.cmake2
-rwxr-xr-xbuild_files/build_environment/install_deps.sh12
-rw-r--r--build_files/cmake/Modules/FindPythonLibsUnix.cmake2
-rw-r--r--build_files/cmake/clang_array_check.py2
-rwxr-xr-xbuild_files/cmake/cmake_consistency_check.py4
-rwxr-xr-xbuild_files/cmake/cmake_netbeans_project.py2
-rwxr-xr-xbuild_files/cmake/cmake_qtcreator_project.py2
-rw-r--r--build_files/cmake/config/blender_full.cmake2
-rw-r--r--build_files/cmake/config/blender_headless.cmake2
-rw-r--r--build_files/cmake/config/blender_release.cmake2
-rw-r--r--build_files/cmake/config/bpy_module.cmake2
-rw-r--r--build_files/cmake/macros.cmake4
-rw-r--r--build_files/cmake/platform/platform_apple.cmake2
-rw-r--r--build_files/cmake/platform/platform_apple_xcode.cmake4
-rw-r--r--build_files/cmake/platform/platform_unix.cmake2
-rwxr-xr-xbuild_files/utils/build_tgz.sh2
-rw-r--r--build_files/windows/check_libraries.cmd2
-rw-r--r--build_files/windows/detect_msvc_classic.cmd2
-rw-r--r--build_files/windows/find_dependencies.cmd8
-rw-r--r--build_files/windows/show_help.cmd2
-rw-r--r--doc/python_api/examples/bpy.app.handlers.1.py2
-rw-r--r--doc/python_api/rst/info_api_reference.rst2
-rw-r--r--intern/cycles/kernel/CMakeLists.txt4
-rw-r--r--release/scripts/startup/bl_operators/object_randomize_transform.py2
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_smart_project.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py2
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
-rw-r--r--source/blender/blenkernel/intern/suggestions.c4
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c10
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c6
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c4
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lamps_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c4
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.h2
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c2
-rw-r--r--source/blender/draw/intern/draw_armature.c2
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c2
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c10
-rw-r--r--source/blender/draw/intern/draw_common.h2
-rw-r--r--source/blender/draw/intern/draw_hair.c2
-rw-r--r--source/blender/draw/intern/draw_instance_data.c4
-rw-r--r--source/blender/draw/intern/draw_manager.c8
-rw-r--r--source/blender/draw/intern/draw_manager.h10
-rw-r--r--source/blender/draw/intern/draw_manager_data.c8
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c4
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c2
-rw-r--r--source/blender/draw/modes/edit_lattice_mode.c2
-rw-r--r--source/blender/draw/modes/edit_surface_mode.c2
-rw-r--r--source/blender/draw/modes/edit_text_mode.c2
-rw-r--r--source/blender/draw/modes/overlay_mode.c2
-rw-r--r--source/blender/draw/modes/paint_texture_mode.c2
-rw-r--r--source/blender/draw/modes/sculpt_mode.c2
-rw-r--r--source/blender/draw/modes/shaders/armature_axes_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/armature_stick_vert.glsl4
-rw-r--r--source/blender/draw/modes/shaders/common_hair_lib.glsl2
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl2
-rw-r--r--source/blender/draw/modes/shaders/object_empty_axes_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/object_empty_image_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/object_grid_frag.glsl4
-rw-r--r--source/blender/draw/modes/shaders/object_mball_handles_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl2
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c2
-rw-r--r--source/blender/python/generic/idprop_py_api.c2
-rw-r--r--source/blender/python/generic/py_capi_utils.c4
-rw-r--r--source/blender/python/intern/bpy_path.c2
-rw-r--r--source/blender/python/intern/bpy_rna.c4
-rw-r--r--source/blender/python/mathutils/mathutils.c2
-rw-r--r--source/blender/python/mathutils/mathutils_geometry.c2
-rw-r--r--tests/python/bl_run_operators.py2
-rw-r--r--tests/python/bl_test.py2
92 files changed, 141 insertions, 141 deletions
diff --git a/build_files/build_environment/cmake/openvdb.cmake b/build_files/build_environment/cmake/openvdb.cmake
index 125c1b2df85..ccdc00ee0d8 100644
--- a/build_files/build_environment/cmake/openvdb.cmake
+++ b/build_files/build_environment/cmake/openvdb.cmake
@@ -50,9 +50,9 @@ set(OPENVDB_EXTRA_ARGS
)
if(WIN32)
- #Namespaces seem to be buggy and cause linker erorrs due to things not
- #being in the correct namespace
- #needs to link pthreads due to it being a blosc dependency
+ # Namespaces seem to be buggy and cause linker errors due to things not
+ # being in the correct namespace
+ # needs to link pthreads due to it being a blosc dependency
set(OPENVDB_EXTRA_ARGS ${OPENVDB_EXTRA_ARGS}
-DOPENEXR_NAMESPACE_VERSIONING=OFF
-DEXTRA_LIBS:FILEPATH=${LIBDIR}/pthreads/lib/pthreadVC2.lib
diff --git a/build_files/build_environment/cmake/python.cmake b/build_files/build_environment/cmake/python.cmake
index ccef8a825b7..89cbe8c6ae2 100644
--- a/build_files/build_environment/cmake/python.cmake
+++ b/build_files/build_environment/cmake/python.cmake
@@ -142,7 +142,7 @@ if(MSVC)
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/select${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/select${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/unicodedata${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/unicodedata${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/winsound${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/winsound${PYTHON_POSTFIX}.pyd
- #xxlimited is an example extention module, we don't need to ship it and debug doesn't build it
+ #xxlimited is an example extension module, we don't need to ship it and debug doesn't build it
#leaving it commented out, so I won't get confused again with the next update.
#COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/xxlimited${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/xxlimited${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/libssl-1_1${SSL_POSTFIX}.dll" ${BUILD_DIR}/python/src/external_python/redist/lib/libssl-1_1${SSL_POSTFIX}.dll
diff --git a/build_files/build_environment/install_deps.sh b/build_files/build_environment/install_deps.sh
index 47ef93527af..08e18d840fb 100755
--- a/build_files/build_environment/install_deps.sh
+++ b/build_files/build_environment/install_deps.sh
@@ -1200,7 +1200,7 @@ compile_Boost() {
if [ ! -d $_inst ]; then
INFO "Building Boost-$BOOST_VERSION"
- # Rebuild dependecies as well!
+ # Rebuild dependencies as well!
OIIO_FORCE_BUILD=true
OIIO_FORCE_REBUILD=true
OSL_FORCE_BUILD=true
@@ -1393,7 +1393,7 @@ compile_ILMBASE() {
if [ ! -d $_openexr_inst ]; then
INFO "Building ILMBase-$ILMBASE_VERSION"
- # Rebuild dependecies as well!
+ # Rebuild dependencies as well!
OPENEXR_FORCE_BUILD=true
OPENEXR_FORCE_REBUILD=true
@@ -1489,7 +1489,7 @@ compile_OPENEXR() {
if [ ! -d $_inst ]; then
INFO "Building OpenEXR-$OPENEXR_VERSION"
- # Rebuild dependecies as well!
+ # Rebuild dependencies as well!
OIIO_FORCE_BUILD=true
OIIO_FORCE_REBUILD=true
@@ -1603,7 +1603,7 @@ compile_OIIO() {
if [ ! -d $_inst ]; then
INFO "Building OpenImageIO-$OIIO_VERSION"
- # Rebuild dependecies as well!
+ # Rebuild dependencies as well!
OSL_FORCE_BUILD=true
OSL_FORCE_REBUILD=true
@@ -1745,7 +1745,7 @@ compile_LLVM() {
if [ ! -d $_inst ]; then
INFO "Building LLVM-$LLVM_VERSION (CLANG included!)"
- # Rebuild dependecies as well!
+ # Rebuild dependencies as well!
OSL_FORCE_BUILD=true
OSL_FORCE_REBUILD=true
@@ -2071,7 +2071,7 @@ compile_BLOSC() {
if [ ! -d $_inst ]; then
INFO "Building Blosc-$OPENVDB_BLOSC_VERSION"
- # Rebuild dependecies as well!
+ # Rebuild dependencies as well!
OPENVDB_FORCE_BUILD=true
OPENVDB_FORCE_REBUILD=true
diff --git a/build_files/cmake/Modules/FindPythonLibsUnix.cmake b/build_files/cmake/Modules/FindPythonLibsUnix.cmake
index a6924972e42..84e1fbdb35c 100644
--- a/build_files/cmake/Modules/FindPythonLibsUnix.cmake
+++ b/build_files/cmake/Modules/FindPythonLibsUnix.cmake
@@ -75,7 +75,7 @@ SET(_python_SEARCH_DIRS
"/opt/lib/python-${PYTHON_VERSION}"
)
-# only search for the dirs if we havn't already
+# only search for the dirs if we haven't already
IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_LIB_PATH_DEF))
SET(_PYTHON_ABI_FLAGS_TEST
"m;mu;u; " # release
diff --git a/build_files/cmake/clang_array_check.py b/build_files/cmake/clang_array_check.py
index 6eaaebce52f..ad7974e2176 100644
--- a/build_files/cmake/clang_array_check.py
+++ b/build_files/cmake/clang_array_check.py
@@ -130,7 +130,7 @@ def function_parm_wash_tokens(parm):
)
"""
- Return tolens without trailing commads and 'const'
+ Return tolens without trailing commands and 'const'
"""
tokens = [t for t in parm.get_tokens()]
diff --git a/build_files/cmake/cmake_consistency_check.py b/build_files/cmake/cmake_consistency_check.py
index 443657532de..ab87095874f 100755
--- a/build_files/cmake/cmake_consistency_check.py
+++ b/build_files/cmake/cmake_consistency_check.py
@@ -285,7 +285,7 @@ def main():
ignore_used = [False] * len(IGNORE)
# now check on files not accounted for.
- print("\nC/C++ Files CMake doesnt know about...")
+ print("\nC/C++ Files CMake does not know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf, ignore_used):
if cf not in global_c:
@@ -302,7 +302,7 @@ def main():
print("bad_c: ", cf)
'''
- print("\nC/C++ Headers CMake doesnt know about...")
+ print("\nC/C++ Headers CMake does not know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf, ignore_used):
if hf not in global_h:
diff --git a/build_files/cmake/cmake_netbeans_project.py b/build_files/cmake/cmake_netbeans_project.py
index 97eb6b245f5..02a800fe6f1 100755
--- a/build_files/cmake/cmake_netbeans_project.py
+++ b/build_files/cmake/cmake_netbeans_project.py
@@ -71,7 +71,7 @@ def create_nb_project_main():
if (includes, defines) == (None, None):
return
- # for some reason it doesnt give all internal includes
+ # for some reason it doesn't give all internal includes
includes = list(set(includes) | set(dirname(f) for f in files if is_c_header(f)))
includes.sort()
diff --git a/build_files/cmake/cmake_qtcreator_project.py b/build_files/cmake/cmake_qtcreator_project.py
index 231784df588..ee9f2e3f58e 100755
--- a/build_files/cmake/cmake_qtcreator_project.py
+++ b/build_files/cmake/cmake_qtcreator_project.py
@@ -85,7 +85,7 @@ def create_qtc_project_main(name):
if (includes, defines) == (None, None):
return
- # for some reason it doesnt give all internal includes
+ # for some reason it doesn't give all internal includes
includes = list(set(includes) | set(os.path.dirname(f)
for f in files_rel if is_c_header(f)))
includes.sort()
diff --git a/build_files/cmake/config/blender_full.cmake b/build_files/cmake/config/blender_full.cmake
index 62a26d27834..e645fcf4932 100644
--- a/build_files/cmake/config/blender_full.cmake
+++ b/build_files/cmake/config/blender_full.cmake
@@ -1,4 +1,4 @@
-# Turn everything ON thats expected for an official release builds.
+# Turn everything ON that's expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
diff --git a/build_files/cmake/config/blender_headless.cmake b/build_files/cmake/config/blender_headless.cmake
index 73b43272643..a07a3a7f66c 100644
--- a/build_files/cmake/config/blender_headless.cmake
+++ b/build_files/cmake/config/blender_headless.cmake
@@ -8,7 +8,7 @@
set(WITH_HEADLESS ON CACHE BOOL "" FORCE)
# disable audio, its possible some devs may want this but for now disable
-# so the python module doesnt hold the audio device and loads quickly.
+# so the python module doesn't hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
diff --git a/build_files/cmake/config/blender_release.cmake b/build_files/cmake/config/blender_release.cmake
index 91883771136..8edbd1b9b85 100644
--- a/build_files/cmake/config/blender_release.cmake
+++ b/build_files/cmake/config/blender_release.cmake
@@ -1,4 +1,4 @@
-# Turn everything ON thats expected for an official release builds.
+# Turn everything ON that's expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_release.cmake ../blender
diff --git a/build_files/cmake/config/bpy_module.cmake b/build_files/cmake/config/bpy_module.cmake
index 2371d3f0d76..64f7f78a286 100644
--- a/build_files/cmake/config/bpy_module.cmake
+++ b/build_files/cmake/config/bpy_module.cmake
@@ -13,7 +13,7 @@ set(WITH_INSTALL_PORTABLE OFF CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)
# disable audio, its possible some devs may want this but for now disable
-# so the python module doesnt hold the audio device and loads quickly.
+# so the python module doesn't hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 620c843a15b..762e5499554 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -199,7 +199,7 @@ endfunction()
# Support per-target CMake flags
# Read from: CMAKE_C_FLAGS_**** (made upper case) when set.
#
-# 'name' should alway match the target name,
+# 'name' should always match the target name,
# use this macro before add_library or add_executable.
#
# Optionally takes an arg passed to set(), eg PARENT_SCOPE.
@@ -509,7 +509,7 @@ function(setup_liblinks
target_link_libraries(${target} ${GFLAGS_LIBRARIES})
endif()
- # We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES dpeends on them..
+ # We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES depends on them..
if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
target_link_libraries(${target} "extern_clew")
if(WITH_CUDA_DYNLOAD)
diff --git a/build_files/cmake/platform/platform_apple.cmake b/build_files/cmake/platform/platform_apple.cmake
index 88ae9d4a6ef..5832333bf69 100644
--- a/build_files/cmake/platform/platform_apple.cmake
+++ b/build_files/cmake/platform/platform_apple.cmake
@@ -410,7 +410,7 @@ if(${XCODE_VERSION} VERSION_EQUAL 5 OR ${XCODE_VERSION} VERSION_GREATER 5)
# Xcode 5 is always using CLANG, which has too low template depth of 128 for libmv
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=1024")
endif()
-# Get rid of eventually clashes, we export some symbols explicite as local
+# Get rid of eventually clashes, we export some symbols explicitly as local
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker '${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map'"
)
diff --git a/build_files/cmake/platform/platform_apple_xcode.cmake b/build_files/cmake/platform/platform_apple_xcode.cmake
index 7af69c092cc..04fda25b7f5 100644
--- a/build_files/cmake/platform/platform_apple_xcode.cmake
+++ b/build_files/cmake/platform/platform_apple_xcode.cmake
@@ -83,7 +83,7 @@ if(${XCODE_VERSION} VERSION_LESS 4.3)
# use guaranteed existing sdk
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk CACHE PATH "" FORCE)
else()
- # note: xcode-select path could be ambigous,
+ # note: xcode-select path could be ambiguous,
# cause /Applications/Xcode.app/Contents/Developer or /Applications/Xcode.app would be allowed
# so i use a selfcomposed bundlepath here
set(OSX_SYSROOT_PREFIX ${XCODE_BUNDLE}/Contents/Developer/Platforms/MacOSX.platform)
@@ -97,7 +97,7 @@ else()
endif()
if(OSX_SYSTEM MATCHES 10.9)
- # make sure syslibs and headers are looked up in sdk ( expecially for 10.9 openGL atm. )
+ # make sure syslibs and headers are looked up in sdk ( especially for 10.9 openGL atm. )
set(CMAKE_FIND_ROOT_PATH ${CMAKE_OSX_SYSROOT})
endif()
diff --git a/build_files/cmake/platform/platform_unix.cmake b/build_files/cmake/platform/platform_unix.cmake
index fc9e09b73fd..6959adffe3c 100644
--- a/build_files/cmake/platform/platform_unix.cmake
+++ b/build_files/cmake/platform/platform_unix.cmake
@@ -305,7 +305,7 @@ if(WITH_BOOST)
if(Boost_USE_STATIC_LIBS AND WITH_BOOST_ICU)
find_package(IcuLinux)
endif()
- mark_as_advanced(Boost_DIR) # why doesnt boost do this?
+ mark_as_advanced(Boost_DIR) # why doesn't boost do this?
endif()
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
diff --git a/build_files/utils/build_tgz.sh b/build_files/utils/build_tgz.sh
index c568d17db1c..203e58d5a68 100755
--- a/build_files/utils/build_tgz.sh
+++ b/build_files/utils/build_tgz.sh
@@ -63,7 +63,7 @@ echo "OK"
# Create checksum file
cd "$BASE_DIR"
-echo -n "Createing checksum: \"$BASE_DIR/$TARBALL.md5sum\" ..."
+echo -n "Creating checksum: \"$BASE_DIR/$TARBALL.md5sum\" ..."
md5sum "$TARBALL" > "$TARBALL.md5sum"
echo "OK"
diff --git a/build_files/windows/check_libraries.cmd b/build_files/windows/check_libraries.cmd
index 90c50293720..506728a194f 100644
--- a/build_files/windows/check_libraries.cmd
+++ b/build_files/windows/check_libraries.cmd
@@ -26,7 +26,7 @@ if NOT EXIST %BUILD_VS_LIBDIR% (
:RETRY
"%SVN%" checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
if errorlevel 1 (
- set /p LibRetry= "Error during donwload, retry? y/n"
+ set /p LibRetry= "Error during download, retry? y/n"
if /I "!LibRetry!"=="Y" (
cd %BUILD_VS_LIBDIR%
"%SVN%" cleanup
diff --git a/build_files/windows/detect_msvc_classic.cmd b/build_files/windows/detect_msvc_classic.cmd
index 61bfcf92ddf..2910e3b7305 100644
--- a/build_files/windows/detect_msvc_classic.cmd
+++ b/build_files/windows/detect_msvc_classic.cmd
@@ -64,6 +64,6 @@ exit /b 1
:DetectionComplete
if NOT "%verbose%" == "" (
- echo Visual Studio %BUILD_VS_YEAR% Detected successfuly
+ echo Visual Studio %BUILD_VS_YEAR% Detected successfully
)
exit /b 0
diff --git a/build_files/windows/find_dependencies.cmd b/build_files/windows/find_dependencies.cmd
index 219e9801831..a861cf1c98b 100644
--- a/build_files/windows/find_dependencies.cmd
+++ b/build_files/windows/find_dependencies.cmd
@@ -1,11 +1,11 @@
-REM find all dependencies and set the corresponding environement variables.
+REM find all dependencies and set the corresponding environment variables.
for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
if NOT "%verbose%" == "" (
- echo svn : %SVN%
- echo cmake : %CMAKE%
- echo git : %GIT%
+ echo svn : "%SVN%"
+ echo cmake : "%CMAKE%"
+ echo git : "%GIT%"
)
if "%CMAKE%" == "" (
echo Cmake not found in path, required for building, exiting...
diff --git a/build_files/windows/show_help.cmd b/build_files/windows/show_help.cmd
index 694b28c88ed..984c1ccfbeb 100644
--- a/build_files/windows/show_help.cmd
+++ b/build_files/windows/show_help.cmd
@@ -16,7 +16,7 @@ echo.
echo Configuration options
echo - verbose ^(enable diagnostic output during configuration^)
echo - with_tests ^(enable building unit tests^)
-echo - noge ^(disable building game enginge and player^)
+echo - noge ^(disable building game engine and player^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
diff --git a/doc/python_api/examples/bpy.app.handlers.1.py b/doc/python_api/examples/bpy.app.handlers.1.py
index 34b16c27b86..cd24873fcbc 100644
--- a/doc/python_api/examples/bpy.app.handlers.1.py
+++ b/doc/python_api/examples/bpy.app.handlers.1.py
@@ -3,7 +3,7 @@ Persistent Handler Example
++++++++++++++++++++++++++
By default handlers are freed when loading new files, in some cases you may
-wan't the handler stay running across multiple files (when the handler is
+want the handler stay running across multiple files (when the handler is
part of an add-on for example).
For this the :data:`bpy.app.handlers.persistent` decorator needs to be used.
diff --git a/doc/python_api/rst/info_api_reference.rst b/doc/python_api/rst/info_api_reference.rst
index 5d5d38bf18b..cc7128f3b5d 100644
--- a/doc/python_api/rst/info_api_reference.rst
+++ b/doc/python_api/rst/info_api_reference.rst
@@ -53,7 +53,7 @@ Here are some characteristics ID Data-Blocks share.
Simple Data Access
------------------
-Lets start with a simple case, say you want a python script to adjust the objects location.
+Lets start with a simple case, say you want a python script to adjust the object's location.
Start by finding this setting in the interface ``Properties Window -> Object -> Transform -> Location``
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index c6e92c6d89d..b48ed649a8c 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -340,11 +340,11 @@ if(WITH_CYCLES_CUDA_BINARIES)
set(CUDA_VERSION "${CUDA_VERSION_MAJOR}${CUDA_VERSION_MINOR}")
# warn for other versions
- if(CUDA_VERSION MATCHES "80" OR CUDA_VERSION MATCHES "90")
+ if(CUDA_VERSION MATCHES "90" OR CUDA_VERSION MATCHES "91")
else()
message(WARNING
"CUDA version ${CUDA_VERSION_MAJOR}.${CUDA_VERSION_MINOR} detected, "
- "build may succeed but only CUDA 8.0 is officially supported")
+ "build may succeed but only CUDA 9.0 and 9.1 are officially supported")
endif()
# build for each arch
diff --git a/release/scripts/startup/bl_operators/object_randomize_transform.py b/release/scripts/startup/bl_operators/object_randomize_transform.py
index 6e2dad079ee..6c4531a468b 100644
--- a/release/scripts/startup/bl_operators/object_randomize_transform.py
+++ b/release/scripts/startup/bl_operators/object_randomize_transform.py
@@ -155,7 +155,7 @@ class RandomizeLocRotSize(Operator):
)
'''scale_min: FloatProperty(
- name="Minimun Scale Factor",
+ name="Minimum Scale Factor",
description="Lowest scale percentage possible",
min=-1.0, max=1.0, precision=3,
default=0.15,
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 3cf378d9c13..acef68730e6 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -856,7 +856,7 @@ def main(context,
projectVecs.append(averageVec.normalized())
# Get the next vec!
- # Pick the face thats most different to all existing angles :)
+ # Pick the face that's most different to all existing angles :)
mostUniqueAngle = 1.0 # 1.0 is 0d. no difference.
mostUniqueIndex = 0 # dummy
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 1b49127be76..2dfbf2aa153 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -197,7 +197,7 @@ class OBJECT_PT_collections(ObjectButtonsPanel, Panel):
obj_name = obj.name
for collection in bpy.data.collections:
- # XXX this is slow and stupid!, we need 2 checks, one thats fast
+ # XXX this is slow and stupid!, we need 2 checks, one that's fast
# and another that we can be sure its not a name collision
# from linked library data
collection_objects = collection.objects
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 57426f38ff5..dee6203308c 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1085,7 +1085,7 @@ class VIEW3D_MT_select_edit_surface(Menu):
class VIEW3D_MT_select_edit_text(Menu):
- # intentional name mis-match
+ # intentional name mismatch
# select menu for 3d-text doesn't make sense
bl_label = "Edit"
diff --git a/source/blender/blenkernel/intern/suggestions.c b/source/blender/blenkernel/intern/suggestions.c
index 043fc813b95..2e48599a113 100644
--- a/source/blender/blenkernel/intern/suggestions.c
+++ b/source/blender/blenkernel/intern/suggestions.c
@@ -246,12 +246,12 @@ void texttool_docs_show(const char *docs)
/* Ensure documentation ends with a '\n' */
if (docs[len - 1] != '\n') {
documentation = MEM_mallocN(len + 2, "Documentation");
- BLI_strncpy(documentation, docs, len);
+ memcpy(documentation, docs, len);
documentation[len++] = '\n';
}
else {
documentation = MEM_mallocN(len + 1, "Documentation");
- BLI_strncpy(documentation, docs, len);
+ memcpy(documentation, docs, len);
}
documentation[len] = '\0';
}
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index d7928a613be..2e3fdf37bdb 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -148,7 +148,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
DRW_object_axis_orthogonal_to_view(ob, flat_axis);
if (is_flat_object_viewed_from_side) {
- /* Avoid loosing flat objects when in ortho views (see T56549) */
+ /* Avoid losing flat objects when in ortho views (see T56549) */
struct GPUBatch *geom = DRW_cache_object_wire_outline_get(ob);
DRW_shgroup_call_object_add(stl->g_data->depth_shgrp, geom, ob);
return;
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index cb54ad3a164..e51fb2fd1d7 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -95,7 +95,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
const float *viewport_size = DRW_viewport_size_get();
Camera *cam = (Camera *)camera->data;
- /* Retreive Near and Far distance */
+ /* Retrieve Near and Far distance */
effects->dof_near_far[0] = -cam->clipsta;
effects->dof_near_far[1] = -cam->clipend;
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 0a93db1453d..bb3938fe2c3 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -220,7 +220,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object
}
/**
- * Compute Mipmap texel alignement.
+ * Compute Mipmap texel alignment.
*/
for (int i = 0; i < 10; ++i) {
int mip_size[2];
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index a5661581a1a..c5531ba96ef 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -323,7 +323,7 @@ static void eevee_draw_background(void *vedata)
GPU_framebuffer_bind(dfbl->default_fb);
DRW_transform_to_display(stl->effects->final_tx, use_view_settings);
- /* Debug : Ouput buffer to view. */
+ /* Debug : Output buffer to view. */
switch (G.debug_value) {
case 1:
if (txl->maxzbuffer) DRW_transform_to_display(txl->maxzbuffer, use_view_settings);
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 5ac2257e01a..d399e48c298 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -469,7 +469,7 @@ static void eevee_lightbake_create_resources(EEVEE_LightBake *lbake)
* by the DRW mutex. */
lbake->lcache = eevee->light_cache;
- /* TODO validate irradiance and reflection cache independantly... */
+ /* TODO validate irradiance and reflection cache independently... */
if (lbake->lcache != NULL &&
!EEVEE_lightcache_validate(lbake->lcache, lbake->cube_len, lbake->ref_cube_res, lbake->grid_len, lbake->irr_size))
{
@@ -720,7 +720,7 @@ static void eevee_lightbake_render_world_sample(void *ved, void *user_data)
Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph);
LightCache *lcache = scene_eval->eevee.light_cache;
- /* TODO do this once for the whole bake when we have independant DRWManagers. */
+ /* TODO do this once for the whole bake when we have independent DRWManagers. */
eevee_lightbake_cache_create(vedata, lbake);
EEVEE_lightbake_render_world(sldata, vedata, lbake->rt_fb);
@@ -826,7 +826,7 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
/* Use the previous bounce for rendering this bounce. */
SWAP(GPUTexture *, lbake->grid_prev, lcache->grid_tx.tex);
- /* TODO do this once for the whole bake when we have independant DRWManagers.
+ /* TODO do this once for the whole bake when we have independent DRWManagers.
* Warning: Some of the things above require this. */
eevee_lightbake_cache_create(vedata, lbake);
@@ -892,7 +892,7 @@ static void eevee_lightbake_render_probe_sample(void *ved, void *user_data)
EEVEE_LightProbe *eprobe = lbake->cube;
LightProbe *prb = *lbake->probe;
- /* TODO do this once for the whole bake when we have independant DRWManagers. */
+ /* TODO do this once for the whole bake when we have independent DRWManagers. */
eevee_lightbake_cache_create(vedata, lbake);
/* Disable specular lighting when rendering probes to avoid feedback loops (looks bad). */
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 87f90f37913..d318dea518c 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -357,7 +357,7 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
}
-/* Only init the passes usefull for rendering the light cache. */
+/* Only init the passes useful for rendering the light cache. */
void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, GPUTexture *rt_color, GPUTexture *rt_depth)
{
EEVEE_PassList *psl = vedata->psl;
@@ -480,7 +480,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
case GPU_MAT_SUCCESS:
grp = DRW_shgroup_material_create(gpumat, psl->probe_background);
DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
- /* TODO (fclem): remove thoses (need to clean the GLSL files). */
+ /* TODO (fclem): remove those (need to clean the GLSL files). */
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
@@ -519,7 +519,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
DRW_shgroup_uniform_float_copy(grp, "sphere_size", scene_eval->eevee.gi_cubemap_draw_size * 0.5f);
- /* TODO (fclem) get rid of thoses UBO. */
+ /* TODO (fclem) get rid of those UBO. */
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
}
@@ -538,7 +538,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
DRW_shgroup_uniform_vec3(shgrp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex);
DRW_shgroup_uniform_float_copy(shgrp, "sphere_size", scene_eval->eevee.gi_irradiance_draw_size * 0.5f);
- /* TODO (fclem) get rid of thoses UBO. */
+ /* TODO (fclem) get rid of those UBO. */
DRW_shgroup_uniform_block(shgrp, "probe_block", sldata->probe_ubo);
DRW_shgroup_uniform_block(shgrp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(shgrp, "grid_block", sldata->grid_ubo);
@@ -907,7 +907,7 @@ static void render_cubemap(
/* 1 - Render to each cubeface individually.
* We do this instead of using geometry shader because a) it's faster,
- * b) it's easier than fixing the nodetree shaders (for view dependant effects). */
+ * b) it's easier than fixing the nodetree shaders (for view dependent effects). */
for (int i = 0; i < 6; ++i) {
/* Setup custom matrices */
mul_m4_m4m4(matstate.viewmat, cubefacemat[i], posmat);
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index b8a7789fb46..a458be040fc 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -649,7 +649,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
80.0f; /* XXX : Empirical, Fit cycles power */
if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
evli->lamptype = LAMPTYPE_AREA_ELLIPSE;
- /* Scale power to account for the lower area of the ellipse compared to the surrouding rectangle. */
+ /* Scale power to account for the lower area of the ellipse compared to the surrounding rectangle. */
power *= 4.0f / M_PI;
}
}
@@ -1112,7 +1112,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
/* Render shadow cube */
/* Render 6 faces separately: seems to be faster for the general case.
* The only time it's more beneficial is when the CPU culling overhead
- * outweight the instancing overhead. which is rarelly the case. */
+ * outweigh the instancing overhead. which is rarely the case. */
for (int j = 0; j < 6; j++) {
/* TODO optimize */
float tmp[4][4];
@@ -1219,7 +1219,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
/* Render shadow cascades */
/* Render cascade separately: seems to be faster for the general case.
* The only time it's more beneficial is when the CPU culling overhead
- * outweight the instancing overhead. which is rarelly the case. */
+ * outweigh the instancing overhead. which is rarely the case. */
for (int j = 0; j < la->cascade_count; j++) {
copy_m4_m4(winmat, evscd->projmat[j]);
copy_m4_m4(persmat, evscd->viewprojmat[j]);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 6ec20b2d7c5..2d27bb8e705 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -972,7 +972,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
case GPU_MAT_SUCCESS:
grp = DRW_shgroup_material_create(gpumat, psl->background_pass);
DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
- /* TODO (fclem): remove thoses (need to clean the GLSL files). */
+ /* TODO (fclem): remove those (need to clean the GLSL files). */
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 08745850bd4..d2309d20abb 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -71,7 +71,7 @@ static void eevee_motion_blur_camera_get_matrix_at_time(
/* Past matrix */
/* FIXME : This is a temporal solution that does not take care of parent animations */
- /* Recalc Anim manualy */
+ /* Recalc Anim manually */
BKE_animsys_evaluate_animdata(draw_ctx->depsgraph, scene, &cam_cpy.id, cam_cpy.adt, time, ADT_RECALC_ALL);
BKE_animsys_evaluate_animdata(draw_ctx->depsgraph, scene, &camdata_cpy.id, camdata_cpy.adt, time, ADT_RECALC_ALL);
BKE_object_where_is_calc_time(draw_ctx->depsgraph, scene, &cam_cpy, time);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 14b3e8a5540..62db134a117 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -431,7 +431,7 @@ typedef struct EEVEE_LampsInfo {
struct EEVEE_ShadowCascade shadow_cascade_data[MAX_SHADOW_CASCADE];
/* Lights tracking */
int new_shadow_id[MAX_LIGHT]; /* To be able to convert old bitfield to new bitfield */
- struct EEVEE_BoundSphere shadow_bounds[MAX_LIGHT]; /* Tighly packed light bounds */
+ struct EEVEE_BoundSphere shadow_bounds[MAX_LIGHT]; /* Tightly packed light bounds */
/* Pointers only. */
struct EEVEE_ShadowCasterBuffer *shcaster_frontbuffer;
struct EEVEE_ShadowCasterBuffer *shcaster_backbuffer;
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index 46229c2dc9b..13bedc34e05 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -210,12 +210,12 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
*
* Following Frostbite stochastic SSR.
*
- * - First pass Trace rays accross the depth buffer. The hit position and pdf are
+ * - First pass Trace rays across the depth buffer. The hit position and pdf are
* recorded in a RGBA16F render target for each ray (sample).
*
* - We downsample the previous frame color buffer.
*
- * - For each final pixel, we gather neighboors rays and choose a color buffer
+ * - For each final pixel, we gather neighbors rays and choose a color buffer
* mipmap for each ray using its pdf. (filtered importance sampling)
* We then evaluate the lighting from the probes and mix the results together.
*/
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index cccd51bbaa0..256838609a6 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -397,7 +397,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
if (grp) {
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
- /* TODO (fclem): remove thoses (need to clean the GLSL files). */
+ /* TODO (fclem): remove those (need to clean the GLSL files). */
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
@@ -483,7 +483,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
BKE_mesh_texspace_get_reference((struct Mesh *)ob->data, NULL, &texcoloc, NULL, &texcosize);
- /* TODO(fclem) remove thoses "unecessary" UBOs */
+ /* TODO(fclem) remove those "unnecessary" UBOs */
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo);
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 286f00783d9..1bd9410314b 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -598,7 +598,7 @@ float G1_Smith_GGX(float NX, float a2)
/* Using Brian Karis approach and refactoring by NX/NX
* this way the (2*NL)*(2*NV) in G = G1(V) * G1(L) gets canceled by the brdf denominator 4*NL*NV
* Rcp is done on the whole G later
- * Note that this is not convenient for the transmition formula */
+ * Note that this is not convenient for the transmission formula */
return NX + sqrt(NX * (NX - NX * a2) + a2);
/* return 2 / (1 + sqrt(1 + a2 * (1 - NX*NX) / (NX*NX) ) ); /* Reference function */
}
@@ -626,7 +626,7 @@ void accumulate_light(vec3 light, float fac, inout vec4 accum)
accum += vec4(light, 1.0) * min(fac, (1.0 - accum.a));
}
-/* ----------- Cone Apperture Approximation --------- */
+/* ----------- Cone Aperture Approximation --------- */
/* Return a fitted cone angle given the input roughness */
float cone_cosine(float r)
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index e9f05cfe0ff..edfd0f307e9 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -29,7 +29,7 @@ uniform sampler2D depthBuffer;
#define minmax4(a, b, c, d) max(max(max(a, b), c), d)
#endif
-/* On some AMD card / driver conbination, it is needed otherwise,
+/* On some AMD card / driver combination, it is needed otherwise,
* the shader does not write anything. */
#if defined(GPU_INTEL) || defined(GPU_ATI)
out vec4 fragColor;
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
index 7281eb4cf2d..b1a94fa4379 100644
--- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
@@ -223,7 +223,7 @@ float light_visibility(LightData ld, vec3 W,
vec3 ray_ori = viewPosition;
float bias = 0.5; /* Constant Bias */
- bias += 1.0 - abs(dot(viewNormal, ray_dir)); /* Angle dependant bias */
+ bias += 1.0 - abs(dot(viewNormal, ray_dir)); /* Angle dependent bias */
bias *= gl_FrontFacing ? data.sh_contact_offset : -data.sh_contact_offset;
vec3 nor_bias = viewNormal * bias;
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index c31fa166634..d19773aec05 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -249,7 +249,7 @@ void CLOSURE_NAME(
/* ---------------- SPECULAR ENVIRONMENT LIGHTING ----------------- */
/* ---------------------------------------------------------------- */
- /* Accumulate incomming light from all sources until accumulator is full. Then apply Occlusion and BRDF. */
+ /* Accumulate incoming light from all sources until accumulator is full. Then apply Occlusion and BRDF. */
#ifdef CLOSURE_GLOSSY
vec4 spec_accum = vec4(0.0);
#endif
@@ -409,7 +409,7 @@ void CLOSURE_NAME(
vec2 uv = lut_coords(NV, roughness);
vec2 brdf_lut = texture(utilTex, vec3(uv, 1.0)).rg;
- /* This factor is outputed to be used by SSR in order
+ /* This factor is outputted to be used by SSR in order
* to match the intensity of the regular reflections. */
ssr_spec = F_ibl(f0, brdf_lut);
float spec_occlu = specular_occlusion(NV, final_ao, roughness);
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index 7dd460004ae..c9f2d64f30b 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -119,7 +119,7 @@ void prepare_raycast(
#define prev_delta times_and_deltas.w
// #define GROUPED_FETCHES /* is still slower, need to see where is the bottleneck. */
-/* Return the hit position, and negate the z component (making it positive) if not hit occured. */
+/* Return the hit position, and negate the z component (making it positive) if not hit occurred. */
/* __ray_dir__ is the ray direction premultiplied by it's maximum length */
vec3 raycast(
int index, vec3 ray_origin, vec3 ray_dir, float thickness, float ray_jitter,
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index c5c97b97734..827d774b290 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -3,7 +3,7 @@
* https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite */
/* Step 3 : Integrate for each froxel the final amount of light
- * scattered back to the viewer and the amout of transmittance. */
+ * scattered back to the viewer and the amount of transmittance. */
uniform sampler3D volumeScattering; /* Result of the scatter step */
uniform sampler3D volumeExtinction;
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 3d79cd0f52e..a74040648fa 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -424,7 +424,7 @@ void GPENCIL_cache_init(void *vedata)
stl->storage->color_type = GPENCIL_COLOR_SOLID;
}
- /* drawing buffer pass for drawing the stroke that is beeing drawing by the user. The data
+ /* drawing buffer pass for drawing the stroke that is being drawing by the user. The data
* is stored in sbuffer
*/
psl->drawing_pass = DRW_pass_create(
@@ -684,7 +684,7 @@ void GPENCIL_draw_scene(void *ved)
const bool playing = stl->storage->is_playing;
const bool is_render = stl->storage->is_render;
- /* paper pass to display a confortable area to draw over complex scenes with geometry */
+ /* paper pass to display a comfortable area to draw over complex scenes with geometry */
if ((!is_render) && (obact) && (obact->type == OB_GPENCIL)) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
(v3d->gp_flag & V3D_GP_SHOW_PAPER))
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 066ab95c443..120182f8dbe 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -271,7 +271,7 @@ typedef struct GPENCIL_e_data {
typedef struct GpencilBatchCache {
/* For normal strokes, a variable number of batch can be needed depending of number of strokes.
It could use the stroke number as total size, but when activate the onion skining, the number
- can change, so the size is changed dinamically.
+ can change, so the size is changed dynamically.
*/
GPUBatch **batch_stroke;
GPUBatch **batch_fill;
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 1085476828f..7fbe928d29e 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -234,7 +234,7 @@ static float *create_disk_samples(int num_samples, int num_iterations)
float phi = (float)dphi * 2.0f * M_PI + it_add;
texels[i][0] = cosf(phi);
texels[i][1] = sinf(phi);
- /* This deliberatly distribute more samples
+ /* This deliberately distribute more samples
* at the center of the disk (and thus the shadow). */
texels[i][2] = r;
}
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 39e5e10ca8f..2df81314cf4 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -608,7 +608,7 @@ void workbench_forward_draw_scene(WORKBENCH_Data *vedata)
DRW_draw_pass(psl->transparent_accum_pass);
}
else {
- /* TODO(fclem): this is unecessary and takes up perf.
+ /* TODO(fclem): this is unnecessary and takes up perf.
* Better change the composite frag shader to not use the tx. */
const float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
GPU_framebuffer_bind(fbl->transparent_accum_fb);
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index a84b3fdeb41..52b076151d8 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -286,7 +286,7 @@ static void drw_shgroup_bone_envelope(
float fac_head = (len - head_sphere[3]) / len;
float fac_tail = (len - tail_sphere[3]) / len;
- /* Small epsilon to avoid problem with float precison in shader. */
+ /* Small epsilon to avoid problem with float precision in shader. */
if (len > (tail_sphere[3] + head_sphere[3]) + 1e-8f) {
copy_v4_v4(tmp_sphere, head_sphere);
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 4bd9accec4b..3314030cd5e 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -379,7 +379,7 @@ static void mesh_render_calc_normals_loop_and_poly(const Mesh *me, const float s
/**
* TODO(campbell): 'gpumat_array' may include materials linked to the object.
* While not default, object materials should be supported.
- * Although this only impacts the data thats generated, not the materials that display.
+ * Although this only impacts the data that's generated, not the materials that display.
*/
static MeshRenderData *mesh_render_data_create_ex(
Mesh *me, const int types,
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index b0da9d7082d..263aaa1ffdf 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -759,11 +759,11 @@ static void particle_batch_cache_ensure_procedural_final_points(
cache->final[subdiv].proc_buf = GPU_vertbuf_create_with_format(&format);
- /* Create a destination buffer for the tranform feedback. Sized appropriately */
- /* Thoses are points! not line segments. */
+ /* Create a destination buffer for the transform feedback. Sized appropriately */
+ /* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache->final[subdiv].proc_buf, cache->final[subdiv].strands_res * cache->strands_len);
- /* Create vbo immediatly to bind to texture buffer. */
+ /* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(cache->final[subdiv].proc_buf);
cache->final[subdiv].proc_tex = GPU_texture_create_from_vertbuf(cache->final[subdiv].proc_buf);
@@ -913,7 +913,7 @@ static void particle_batch_cache_ensure_procedural_strand_data(
MEM_freeN(parent_mcol);
}
- /* Create vbo immediatly to bind to texture buffer. */
+ /* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(cache->proc_strand_buf);
cache->strand_tex = GPU_texture_create_from_vertbuf(cache->proc_strand_buf);
@@ -1026,7 +1026,7 @@ static void particle_batch_cache_ensure_procedural_pos(
}
}
- /* Create vbo immediatly to bind to texture buffer. */
+ /* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(cache->proc_point_buf);
cache->point_tex = GPU_texture_create_from_vertbuf(cache->proc_point_buf);
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 814e90b1db0..ceeefdd38a5 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -105,7 +105,7 @@ typedef struct GlobalsUboStorage {
/* NOTE! Put all color before UBO_LAST_COLOR */
- /* Pack individual float at the end of the buffer to avoid alignement errors */
+ /* Pack individual float at the end of the buffer to avoid alignment errors */
float sizeLampCenter, sizeLampCircle, sizeLampCircleShadow;
float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot;
float gridDistance, gridResolution, gridSubdivisions, gridScale;
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 6ede573199f..ebdb4c72d09 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -57,7 +57,7 @@ typedef enum ParticleRefineShader {
} ParticleRefineShader;
static GPUShader *g_refine_shaders[PART_REFINE_MAX_SHADER] = {NULL};
-static DRWPass *g_tf_pass; /* XXX can be a problem with mulitple DRWManager in the future */
+static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_common_hair_refine_vert_glsl[];
diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c
index 89cffd6c19c..9695643d707 100644
--- a/source/blender/draw/intern/draw_instance_data.c
+++ b/source/blender/draw/intern/draw_instance_data.c
@@ -26,7 +26,7 @@
/**
* DRW Instance Data Manager
* This is a special memory manager that keeps memory blocks ready to send as vbo data in one continuous allocation.
- * This way we avoid feeding gawain each instance data one by one and unecessary memcpy.
+ * This way we avoid feeding gawain each instance data one by one and unnecessary memcpy.
* Since we loose which memory block was used each DRWShadingGroup we need to redistribute them in the same order/size
* to avoid to realloc each frame.
* This is why DRWInstanceDatas are sorted in a list for each different data size.
@@ -406,7 +406,7 @@ void DRW_instance_data_list_free_unused(DRWInstanceDataList *idatalist)
idatalist->idata_head[i] = next_idata;
}
else {
- /* idatalist->idata_tail[i] is garanteed not to be null in this case. */
+ /* idatalist->idata_tail[i] is guaranteed not to be null in this case. */
idatalist->idata_tail[i]->next = next_idata;
}
DRW_instance_data_free(idata);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 221702b0912..f1d92736f54 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -965,7 +965,7 @@ static void drw_engines_cache_populate(Object *ob)
DST.ob_state = NULL;
/* HACK: DrawData is copied by COW from the duplicated object.
- * This is valid for IDs that cannot be instanciated but this
+ * This is valid for IDs that cannot be instantiated but this
* is not what we want in this case so we clear the pointer
* ourselves here. */
drw_drawdata_unlink_dupli((ID *)ob);
@@ -1092,7 +1092,7 @@ int DRW_draw_region_engine_info_offset(void)
void DRW_draw_region_engine_info(void)
{
const char *info_array_final[MAX_INFO_LINES + 1];
- /* This should be maxium number of engines running at the same time. */
+ /* This should be maximum number of engines running at the same time. */
char info_array[MAX_INFO_LINES][GPU_INFO_SIZE];
int i = 0;
@@ -1579,7 +1579,7 @@ void DRW_draw_render_loop_ex(
if (G.debug_value > 20 && G.debug_value < 30) {
glDisable(GL_DEPTH_TEST);
- rcti rect; /* local coordinate visible rect inside region, to accomodate overlapping ui */
+ rcti rect; /* local coordinate visible rect inside region, to accommodate overlapping ui */
ED_region_visible_rect(DST.draw_ctx.ar, &rect);
DRW_stats_draw(&rect);
glEnable(GL_DEPTH_TEST);
@@ -1899,7 +1899,7 @@ void DRW_render_object_iter(
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END
}
-/* Assume a valid gl context is bound (and that the gl_context_mutex has been aquired).
+/* Assume a valid gl context is bound (and that the gl_context_mutex has been acquired).
* This function only setup DST and execute the given function.
* Warning: similar to DRW_render_to_image you cannot use default lists (dfbl & dtxl). */
void DRW_custom_pipeline(
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 902ecb9ee9b..5916b45aa27 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -120,8 +120,8 @@ typedef struct DRWCallState {
float modelviewinverse[4][4];
float modelviewprojection[4][4];
float normalview[3][3];
- float normalworld[3][3]; /* Not view dependant */
- float orcotexfac[2][3]; /* Not view dependant */
+ float normalworld[3][3]; /* Not view dependent */
+ float orcotexfac[2][3]; /* Not view dependent */
float eyevec[3];
} DRWCallState;
@@ -355,9 +355,9 @@ typedef struct DRWManager {
bool buffer_finish_called; /* Avoid bad usage of DRW_render_instance_buffer_finish */
- /* View dependant uniforms. */
+ /* View dependent uniforms. */
DRWMatrixState original_mat; /* Original rv3d matrices. */
- int override_mat; /* Bitflag of which matrices are overriden. */
+ int override_mat; /* Bitflag of which matrices are overridden. */
int num_clip_planes; /* Number of active clipplanes. */
bool dirty_mat;
@@ -381,7 +381,7 @@ typedef struct DRWManager {
* the top portion of the struct so DO NOT MOVE IT! */
void *gl_context; /* Unique ghost context used by the draw manager. */
GPUContext *gpu_context;
- TicketMutex *gl_context_mutex; /* Mutex to lock the drw manager and avoid concurent context usage. */
+ TicketMutex *gl_context_mutex; /* Mutex to lock the drw manager and avoid concurrent context usage. */
/** GPU Resource State: Memory storage between drawing. */
struct {
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index d0cac271674..248a17d0c68 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -145,7 +145,7 @@ void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, con
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_TEXTURE, tex, 0, 1);
}
-/* Same as DRW_shgroup_uniform_texture but is garanteed to be bound if shader does not change between shgrp. */
+/* Same as DRW_shgroup_uniform_texture but is guaranteed to be bound if shader does not change between shgrp. */
void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex)
{
BLI_assert(tex != NULL);
@@ -158,7 +158,7 @@ void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_BLOCK, ubo, 0, 1);
}
-/* Same as DRW_shgroup_uniform_block but is garanteed to be bound if shader does not change between shgrp. */
+/* Same as DRW_shgroup_uniform_block but is guaranteed to be bound if shader does not change between shgrp. */
void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup, const char *name, const GPUUniformBuffer *ubo)
{
BLI_assert(ubo != NULL);
@@ -960,7 +960,7 @@ void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct GPUBatch *batch
drw_call_calc_orco(NULL, shgroup->instance_orcofac);
/* PERF : This destroys the vaos cache so better check if it's necessary. */
/* Note: This WILL break if batch->verts[0] is destroyed and reallocated
- * at the same adress. Bindings/VAOs would remain obsolete. */
+ * at the same address. Bindings/VAOs would remain obsolete. */
//if (shgroup->instancing_geom->inst != batch->verts[0])
GPU_batch_instbuf_set(shgroup->instance_geom, batch->verts[0], false);
@@ -1123,7 +1123,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
/**
* Sort Shading groups by decreasing Z of their first draw call.
- * This is usefull for order dependant effect such as transparency.
+ * This is useful for order dependent effect such as transparency.
**/
void DRW_pass_sort_shgroup_z(DRWPass *pass)
{
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 3180cf5c459..938dda2eec9 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -788,7 +788,7 @@ static void draw_matrices_model_prepare(DRWCallState *st)
/* set eye vector, transformed to object coords */
mul_m3_v3(tmp, st->eyevec);
}
- /* Non view dependant */
+ /* Non view dependent */
if (st->matflag & DRW_CALL_MODELINVERSE) {
invert_m4_m4(st->modelinverse, st->model);
st->matflag &= ~DRW_CALL_MODELINVERSE;
@@ -908,7 +908,7 @@ static void bind_ubo(GPUUniformBuffer *ubo, char bind_type)
/* printf so user can report bad behaviour */
printf("Not enough ubo slots! This should not happen!\n");
/* This is not depending on user input.
- * It is our responsability to make sure there is enough slots. */
+ * It is our responsibility to make sure there is enough slots. */
BLI_assert(0);
}
slot_flags[bind_num] = bind_type;
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index 568cf77677d..cdc9a9617b9 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -272,7 +272,7 @@ static void EDIT_CURVE_cache_finish(void *vedata)
EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
- /* Do something here! dependant on the objects gathered */
+ /* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl, stl);
}
diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c
index 1347eb90473..1d4d4cd8362 100644
--- a/source/blender/draw/modes/edit_lattice_mode.c
+++ b/source/blender/draw/modes/edit_lattice_mode.c
@@ -213,7 +213,7 @@ static void EDIT_LATTICE_cache_finish(void *vedata)
EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
- /* Do something here! dependant on the objects gathered */
+ /* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl, stl);
}
diff --git a/source/blender/draw/modes/edit_surface_mode.c b/source/blender/draw/modes/edit_surface_mode.c
index 3c5d0dbf5a1..a011907cfcb 100644
--- a/source/blender/draw/modes/edit_surface_mode.c
+++ b/source/blender/draw/modes/edit_surface_mode.c
@@ -193,7 +193,7 @@ static void EDIT_SURFACE_cache_finish(void *vedata)
EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl;
EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl;
- /* Do something here! dependant on the objects gathered */
+ /* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl, stl);
}
diff --git a/source/blender/draw/modes/edit_text_mode.c b/source/blender/draw/modes/edit_text_mode.c
index ec8d4fbb25b..d186ee967e5 100644
--- a/source/blender/draw/modes/edit_text_mode.c
+++ b/source/blender/draw/modes/edit_text_mode.c
@@ -294,7 +294,7 @@ static void EDIT_TEXT_cache_finish(void *vedata)
EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
- /* Do something here! dependant on the objects gathered */
+ /* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl, stl);
}
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 15ec414d19b..c6a5e9b8335 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -259,7 +259,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
}
else if (is_flat_object_viewed_from_side) {
- /* Avoid loosing flat objects when in ortho views (see T56549) */
+ /* Avoid losing flat objects when in ortho views (see T56549) */
struct GPUBatch *geom = DRW_cache_object_wire_outline_get(ob);
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
DRWShadingGroup *shgrp = DRW_shgroup_create(sh, psl->flat_wireframe_pass);
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index cf8e520323e..90c1de070df 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -349,7 +349,7 @@ static void PAINT_TEXTURE_cache_finish(void *vedata)
PAINT_TEXTURE_PassList *psl = ((PAINT_TEXTURE_Data *)vedata)->psl;
PAINT_TEXTURE_StorageList *stl = ((PAINT_TEXTURE_Data *)vedata)->stl;
- /* Do something here! dependant on the objects gathered */
+ /* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl);
MEM_SAFE_FREE(stl->g_data->shgroup_image_array);
diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c
index c80fd40cf27..5bc5506cbb7 100644
--- a/source/blender/draw/modes/sculpt_mode.c
+++ b/source/blender/draw/modes/sculpt_mode.c
@@ -229,7 +229,7 @@ static void SCULPT_cache_finish(void *vedata)
SCULPT_PassList *psl = ((SCULPT_Data *)vedata)->psl;
SCULPT_StorageList *stl = ((SCULPT_Data *)vedata)->stl;
- /* Do something here! dependant on the objects gathered */
+ /* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl, stl);
}
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
index e46dab458e0..53b2a3d3b3b 100644
--- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ViewProjectionMatrix;
uniform vec3 screenVecs[3];
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in float axis; /* position on the axis. [0.0-1.0] is X axis, [1.0-2.0] is Y, etc... */
in vec2 screenPos;
in vec3 colorAxis;
diff --git a/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
index a836d7fa9e1..307c7276184 100644
--- a/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
@@ -7,7 +7,7 @@ uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
uniform float lineThickness = 2.0;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 pos0;
in vec2 pos1;
in vec2 pos2;
diff --git a/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl
index 83ae720e70a..11935e9001f 100644
--- a/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl
@@ -3,7 +3,7 @@ uniform mat4 ViewMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat4 ViewProjectionMatrix;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
index 117bd6f6bbb..7619d8018f9 100644
--- a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
@@ -5,7 +5,7 @@ uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec3 pos;
in vec3 snor;
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
index 2ccfd88892c..7abbf7f3d25 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
@@ -6,7 +6,7 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec3 pos;
in vec3 nor;
diff --git a/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl
index a169facd45a..0c1fefbf814 100644
--- a/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl
@@ -4,7 +4,7 @@ uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
uniform float lineThickness = 2.0;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 pos0;
in vec2 pos1;
diff --git a/source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl
index 1e06047054e..7cbc0c5bc3a 100644
--- a/source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 pos;
/* ---- Per instance Attribs ---- */
diff --git a/source/blender/draw/modes/shaders/armature_stick_vert.glsl b/source/blender/draw/modes/shaders/armature_stick_vert.glsl
index 1dbc8e161c2..3b6bb640b63 100644
--- a/source/blender/draw/modes/shaders/armature_stick_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_stick_vert.glsl
@@ -4,7 +4,7 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrix;
uniform vec2 viewportSize;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 pos; /* bone aligned screen space */
in uint flag;
@@ -33,7 +33,7 @@ noperspective out float colorFac;
flat out vec4 finalWireColor;
flat out vec4 finalInnerColor;
-uniform float stickSize = 5.0; /* might be dependant on DPI setting in the future. */
+uniform float stickSize = 5.0; /* might be dependent on DPI setting in the future. */
/* project to screen space */
vec2 proj(vec4 pos)
diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl
index 552690ba972..e272db02318 100644
--- a/source/blender/draw/modes/shaders/common_hair_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl
@@ -14,7 +14,7 @@ uniform int hairStrandsRes = 8;
/**
* hairThicknessRes : Subdiv around the hair.
- * 1 - Wire Hair: Only one pixel thick, independant of view distance.
+ * 1 - Wire Hair: Only one pixel thick, independent of view distance.
* 2 - Polystrip Hair: Correct width, flat if camera is parallel.
* 3+ - Cylinder Hair: Massive calculation but potentially perfect. Still need proper support.
**/
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 6551fa81c21..7f985cd2c43 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -68,7 +68,7 @@ void main()
distToEdgeAndPoint((ssPos[2] - ssPos[1]) + 1e-8, ssPos[1], e.x, p.y);
distToEdgeAndPoint((ssPos[0] - ssPos[2]) + 1e-8, ssPos[2], e.y, p.z);
- /* Step 2 : coloring (order dependant) */
+ /* Step 2 : coloring (order dependent) */
/* Face */
FragColor = faceColor;
diff --git a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
index 8f9c074be23..10e8805ef55 100644
--- a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ViewProjectionMatrix;
uniform vec3 screenVecs[3];
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in float axis; /* position on the axis. [0.0-1.0] is X axis, [1.0-2.0] is Y, etc... */
in vec2 screenPos;
diff --git a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
index c629fdcb7ef..c1a957f0640 100644
--- a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ViewProjectionMatrix;
uniform vec2 aspect;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 texCoord;
in vec2 pos;
/* ---- Per instance Attribs ---- */
diff --git a/source/blender/draw/modes/shaders/object_grid_frag.glsl b/source/blender/draw/modes/shaders/object_grid_frag.glsl
index aa2b45b5b50..4a3ac6abd84 100644
--- a/source/blender/draw/modes/shaders/object_grid_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_grid_frag.glsl
@@ -97,7 +97,7 @@ void main()
vec2 sPos = gl_FragCoord.xy / viewportSize; /* Screen [0,1] position */
/* To reduce artifacts, use a local version of the positions
- * to compute derivatives since they are not position dependant.
+ * to compute derivatives since they are not position dependent.
* This gets rid of the blocky artifacts. Unfortunately we still
* need the world position for the grid to scale properly from the origin. */
vec3 gPos, wPos; /* Grid pos., World pos. */
@@ -222,7 +222,7 @@ void main()
else {
/* Manual, non hard, depth test:
* Progressively fade the grid below occluders
- * (avoids poping visuals due to depth buffer precision) */
+ * (avoids popping visuals due to depth buffer precision) */
/* Harder settings tend to flicker more,
* but have less "see through" appearance. */
const float test_hardness = 1e7;
diff --git a/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl b/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl
index baa3ecb804c..b1c10feb62c 100644
--- a/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl
@@ -7,7 +7,7 @@
uniform mat4 ViewProjectionMatrix;
uniform vec3 screen_vecs[2];
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 pos;
/* ---- Per instance Attribs ---- */
diff --git a/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl b/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
index c90195e11fd..1fa0a9137c0 100644
--- a/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
@@ -29,7 +29,7 @@ void main()
return;
/* Don't outline if concave edge. */
- /* That would hide a lot of non usefull edge but it flickers badly.
+ /* That would hide a lot of non useful edge but it flickers badly.
* TODO revisit later... */
// if (dot(n0, v13) > 0.01)
// return;
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index 68785556ce0..5773be1dacf 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -2457,7 +2457,7 @@ PyDoc_STRVAR(bpy_bmelemseq_index_update_doc,
" .. note::\n"
"\n"
" Running this on sequences besides :class:`BMesh.verts`, :class:`BMesh.edges`, :class:`BMesh.faces`\n"
-" works but won't result in each element having a valid index, insted its order in the sequence will be set.\n"
+" works but wont result in each element having a valid index, instead its order in the sequence will be set.\n"
);
static PyObject *bpy_bmelemseq_index_update(BPy_BMElemSeq *self)
{
diff --git a/source/blender/python/generic/idprop_py_api.c b/source/blender/python/generic/idprop_py_api.c
index 8bed0f28cba..918ec8fa018 100644
--- a/source/blender/python/generic/idprop_py_api.c
+++ b/source/blender/python/generic/idprop_py_api.c
@@ -944,7 +944,7 @@ PyObject *BPy_Wrap_GetKeys(IDProperty *prop)
/* pass */
}
- if (i != prop->len) { /* if the loop didnt finish, we know the length is wrong */
+ if (i != prop->len) { /* if the loop didn't finish, we know the length is wrong */
BPy_IDGroup_CorrectListLen(prop, list, i, __func__);
Py_DECREF(list); /*free the list*/
/*call self again*/
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index 46f80bf79f9..ae0e40c8561 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -618,7 +618,7 @@ const char *PyC_UnicodeAsByteAndSize(PyObject *py_str, Py_ssize_t *size, PyObjec
if (result) {
/* 99% of the time this is enough but we better support non unicode
- * chars since blender doesnt limit this */
+ * chars since blender doesn't limit this */
return result;
}
else {
@@ -671,7 +671,7 @@ PyObject *PyC_UnicodeFromByteAndSize(const char *str, Py_ssize_t size)
PyObject *result = PyUnicode_FromStringAndSize(str, size);
if (result) {
/* 99% of the time this is enough but we better support non unicode
- * chars since blender doesnt limit this */
+ * chars since blender doesn't limit this */
return result;
}
else {
diff --git a/source/blender/python/intern/bpy_path.c b/source/blender/python/intern/bpy_path.c
index f182972ba9c..53d8f8ea954 100644
--- a/source/blender/python/intern/bpy_path.c
+++ b/source/blender/python/intern/bpy_path.c
@@ -23,7 +23,7 @@
/** \file blender/python/intern/bpy_path.c
* \ingroup pythonintern
*
- * This file defines '_bpy_path' module, Some 'C' funtionality used by 'bpy.path'
+ * This file defines '_bpy_path' module, Some 'C' functionality used by 'bpy.path'
*/
#include <Python.h>
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 9de9f6179d6..2e606cd9514 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -2360,7 +2360,7 @@ static int pyrna_prop_collection_subscript_str_lib_pair_ptr(
}
else {
PyErr_Format(PyExc_KeyError,
- "%s: lib must be a sting or None, not %.200s",
+ "%s: lib must be a string or None, not %.200s",
err_prefix, Py_TYPE(keylib)->tp_name);
return -1;
}
@@ -4162,7 +4162,7 @@ static PyObject *pyrna_struct_meta_idprop_getattro(PyObject *cls, PyObject *attr
* <bpy_struct, BoolProperty("foo")>
* ...rather than returning the deferred class register tuple as checked by pyrna_is_deferred_prop()
*
- * Disable for now, this is faking internal behavior in a way thats too tricky to maintain well. */
+ * Disable for now, this is faking internal behavior in a way that's too tricky to maintain well. */
#if 0
if (ret == NULL) { // || pyrna_is_deferred_prop(ret)
StructRNA *srna = srna_from_self(cls, "StructRNA.__getattr__");
diff --git a/source/blender/python/mathutils/mathutils.c b/source/blender/python/mathutils/mathutils.c
index f021d456b3a..566bac9cb09 100644
--- a/source/blender/python/mathutils/mathutils.c
+++ b/source/blender/python/mathutils/mathutils.c
@@ -641,7 +641,7 @@ PyMODINIT_FUNC PyInit_mathutils(void)
/* submodule */
PyModule_AddObject(mod, "geometry", (submodule = PyInit_mathutils_geometry()));
- /* XXX, python doesnt do imports with this usefully yet
+ /* XXX, python doesn't do imports with this usefully yet
* 'from mathutils.geometry import PolyFill'
* ...fails without this. */
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
diff --git a/source/blender/python/mathutils/mathutils_geometry.c b/source/blender/python/mathutils/mathutils_geometry.c
index d935949fd8c..c759653c5cf 100644
--- a/source/blender/python/mathutils/mathutils_geometry.c
+++ b/source/blender/python/mathutils/mathutils_geometry.c
@@ -1265,7 +1265,7 @@ static PyObject *M_Geometry_tessellate_polygon(PyObject *UNUSED(self), PyObject
BKE_displist_fill(&dispbase, &dispbase, NULL, false);
/* The faces are stored in a new DisplayList
- * thats added to the head of the listbase */
+ * that's added to the head of the listbase */
dl = dispbase.first;
tri_list = PyList_New(dl->parts);
diff --git a/tests/python/bl_run_operators.py b/tests/python/bl_run_operators.py
index aae78a84132..9a3f801b04a 100644
--- a/tests/python/bl_run_operators.py
+++ b/tests/python/bl_run_operators.py
@@ -136,7 +136,7 @@ def filter_op_list(operators):
def reset_blend():
bpy.ops.wm.read_factory_settings()
for scene in bpy.data.scenes:
- # reduce range so any bake action doesnt take too long
+ # reduce range so any bake action doesn't take too long
scene.frame_start = 1
scene.frame_end = 5
diff --git a/tests/python/bl_test.py b/tests/python/bl_test.py
index 0cb322a21b1..ceb5811438a 100644
--- a/tests/python/bl_test.py
+++ b/tests/python/bl_test.py
@@ -181,7 +181,7 @@ def main():
sys.exit(1)
if md5 != md5_new:
- print(" Running: %s\n MD5 Recieved: %s\n MD5 Expected: %s" % (run, md5_new, md5))
+ print(" Running: %s\n MD5 Received: %s\n MD5 Expected: %s" % (run, md5_new, md5))
sys.exit(1)
print(" Success: %s" % run)