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-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp104
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.h9
2 files changed, 81 insertions, 32 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
index 75128de2d84..a3b804e4559 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -48,40 +48,82 @@ void RenderLayersNode::testSocketLink(NodeConverter &converter, const Compositor
converter.addPreview(operation->getOutputSocket());
}
-void RenderLayersNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
+void RenderLayersNode::testRenderLink(NodeConverter &converter,
+ const CompositorContext &context,
+ Render *re) const
{
Scene *scene = (Scene *)this->getbNode()->id;
- short layerId = this->getbNode()->custom1;
- Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
- int numberOfOutputs = this->getNumberOfOutputSockets();
-
- if (re) {
- RenderResult *rr = RE_AcquireResultRead(re);
- if (rr) {
- SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, layerId);
- if (srl) {
- RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
- if (rl) {
- for (int i = 0; i < numberOfOutputs; i++) {
- NodeOutput *output = this->getOutputSocket(i);
- NodeImageLayer *storage = (NodeImageLayer*) output->getbNodeSocket()->storage;
- RenderPass *rpass = (RenderPass*) BLI_findstring(&rl->passes, storage->pass_name, offsetof(RenderPass, name));
- if (rpass) {
- if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && STREQ(output->getbNodeSocket()->name, "Alpha")) {
- testSocketLink(converter, context, output, new RenderLayersAlphaProg(rpass->name, COM_DT_VALUE, rpass->channels), scene, layerId, false);
- }
- else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
- testSocketLink(converter, context, output, new RenderLayersDepthProg(rpass->name, COM_DT_VALUE, rpass->channels), scene, layerId, false);
- }
- else {
- DataType type = ((rpass->channels == 4)? COM_DT_COLOR : ((rpass->channels == 3)? COM_DT_VECTOR : COM_DT_VALUE));
- testSocketLink(converter, context, output, new RenderLayersProg(rpass->name, type, rpass->channels), scene, layerId, STREQ(output->getbNodeSocket()->name, "Image"));
- }
- }
- }
- }
- }
+ const short layerId = this->getbNode()->custom1;
+ RenderResult *rr = RE_AcquireResultRead(re);
+ if (rr == NULL) {
+ return;
+ }
+ SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, layerId);
+ if (srl == NULL) {
+ return;
+ }
+ RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
+ if (rl == NULL) {
+ return;
+ }
+ const int numberOfOutputs = this->getNumberOfOutputSockets();
+ for (int i = 0; i < numberOfOutputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ NodeImageLayer *storage = (NodeImageLayer*) output->getbNodeSocket()->storage;
+ RenderPass *rpass = (RenderPass*) BLI_findstring(
+ &rl->passes,
+ storage->pass_name,
+ offsetof(RenderPass, name));
+ if (rpass == NULL) {
+ continue;
+ }
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
+ STREQ(output->getbNodeSocket()->name, "Alpha"))
+ {
+ testSocketLink(converter,
+ context,
+ output,
+ new RenderLayersAlphaProg(rpass->name,
+ COM_DT_VALUE,
+ rpass->channels),
+ scene,
+ layerId,
+ false);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ testSocketLink(converter,
+ context,
+ output,
+ new RenderLayersDepthProg(rpass->name,
+ COM_DT_VALUE,
+ rpass->channels),
+ scene,
+ layerId,
+ false);
+ }
+ else {
+ DataType type = ((rpass->channels == 4)? COM_DT_COLOR : ((rpass->channels == 3)? COM_DT_VECTOR : COM_DT_VALUE));
+ testSocketLink(converter,
+ context,
+ output,
+ new RenderLayersProg(rpass->name,
+ type,
+ rpass->channels),
+ scene,
+ layerId,
+ STREQ(output->getbNodeSocket()->name, "Image"));
}
+ }
+}
+
+void RenderLayersNode::convertToOperations(NodeConverter &converter,
+ const CompositorContext &context) const
+{
+ Scene *scene = (Scene *)this->getbNode()->id;
+ Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
+
+ if (re != NULL) {
+ testRenderLink(converter, context, re);
RE_ReleaseResult(re);
}
}
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.h b/source/blender/compositor/nodes/COM_RenderLayersNode.h
index 1f733a9f4bb..a90e09853c2 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.h
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.h
@@ -24,6 +24,8 @@
#include "DNA_node_types.h"
#include "COM_RenderLayersProg.h"
+struct Render;
+
/**
* @brief RenderLayersNode
* @ingroup Node
@@ -31,7 +33,8 @@
class RenderLayersNode : public Node {
public:
RenderLayersNode(bNode *editorNode);
- void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
+ void convertToOperations(NodeConverter &converter,
+ const CompositorContext &context) const;
private:
void testSocketLink(NodeConverter &converter,
const CompositorContext &context,
@@ -40,4 +43,8 @@ private:
Scene *scene,
int layerId,
bool is_preview) const;
+
+ void testRenderLink(NodeConverter &converter,
+ const CompositorContext &context,
+ Render *re) const;
};