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-rw-r--r--source/blender/blenlib/intern/math_geom.c4
-rw-r--r--source/blender/editors/transform/transform_constraints.c5
2 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 8b715ebf87b..dbb4e0d3859 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2826,12 +2826,12 @@ bool isect_ray_ray_v3(const float ray_origin_a[3],
sub_v3_v3v3(c, n, t);
if (r_lambda_a != NULL) {
- cross_v3_v3v3(cray, c, ray_direction_a);
+ cross_v3_v3v3(cray, c, ray_direction_b);
*r_lambda_a = dot_v3v3(cray, n) / nlen;
}
if (r_lambda_b != NULL) {
- cross_v3_v3v3(cray, c, ray_direction_b);
+ cross_v3_v3v3(cray, c, ray_direction_a);
*r_lambda_b = dot_v3v3(cray, n) / nlen;
}
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 208242d53b3..3a204d0d157 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -263,9 +263,8 @@ static void axisProjection(const TransInfo *t,
/* Use ray-ray intersection instead of line-line because this gave
* precision issues adding small values to large numbers. */
float mul;
- if (isect_ray_ray_v3(v, norm, t_con_center, axis, &mul, NULL)) {
- madd_v3_v3v3fl(out, t_con_center, axis, mul);
- sub_v3_v3(out, t_con_center);
+ if (isect_ray_ray_v3(t_con_center, axis, v, norm, &mul, NULL)) {
+ mul_v3_v3fl(out, axis, mul);
}
else {
/* In practice this should never fail. */