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-rw-r--r--doc/python_api/rst/bge_types/bge.types.BL_Shader.rst10
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp156
-rw-r--r--source/gameengine/Ketsji/BL_Shader.h4
3 files changed, 112 insertions, 58 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst b/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst
index f4f5c0d62ba..a389f68ee04 100644
--- a/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst
+++ b/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst
@@ -214,6 +214,16 @@ base class --- :class:`PyObjectPlus`
:arg iList: a list (2, 3 or 4 elements) of integer values
:type iList: list[integer]
+ .. method:: setUniformEyef(name)
+
+ Set a uniform with a float value that reflects the eye being render in stereo mode:
+ 0.0 for the left eye, 0.5 for the right eye. In non stereo mode, the value of the uniform
+ is fixed to 0.0. The typical use of this uniform is in stereo mode to sample stereo textures
+ containing the left and right eye images in a top-bottom order.
+
+ :arg name: the uniform name
+ :type name: string
+
.. method:: validate()
Validate the shader object.
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 6613780a0f8..72815cadc70 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -32,6 +32,7 @@
#include "MT_Matrix4x4.h"
#include "MT_Matrix3x3.h"
#include "KX_PyMath.h"
+#include "KX_PythonInit.h"
#include "MEM_guardedalloc.h"
#include "RAS_MeshObject.h"
@@ -67,15 +68,16 @@ BL_Uniform::~BL_Uniform()
#endif
}
-void BL_Uniform::Apply(class BL_Shader *shader)
+bool BL_Uniform::Apply(class BL_Shader *shader)
{
#ifdef SORT_UNIFORMS
+ RAS_IRasterizer *ras;
MT_assert(mType > UNI_NONE && mType < UNI_MAX && mData);
- if (!mDirty) {
- return;
- }
+ if (!mDirty)
+ return false;
+ mDirty = false;
switch (mType) {
case UNI_FLOAT:
{
@@ -83,6 +85,15 @@ void BL_Uniform::Apply(class BL_Shader *shader)
glUniform1fARB(mLoc, (GLfloat)*f);
break;
}
+ case UNI_FLOAT_EYE:
+ {
+ float *f = (float*)mData;
+ ras = KX_GetActiveEngine()->GetRasterizer();
+ *f = (ras->GetEye() == RAS_IRasterizer::RAS_STEREO_LEFTEYE) ? 0.0f : 0.5f;
+ glUniform1fARB(mLoc, (GLfloat)*f);
+ mDirty = (ras->Stereo()) ? true : false;
+ break;
+ }
case UNI_INT:
{
int *f = (int *)mData;
@@ -138,7 +149,7 @@ void BL_Uniform::Apply(class BL_Shader *shader)
break;
}
}
- mDirty = false;
+ return mDirty;
#endif
}
@@ -274,11 +285,10 @@ void BL_Shader::ApplyShader()
return;
}
- for (unsigned int i = 0; i < mUniforms.size(); i++) {
- mUniforms[i]->Apply(this);
- }
-
mDirty = false;
+ for (unsigned int i=0; i<mUniforms.size(); i++) {
+ mDirty |= mUniforms[i]->Apply(this);
+ }
#endif
}
@@ -314,64 +324,70 @@ bool BL_Shader::LinkProgram()
return false;
}
- // -- vertex shader ------------------
- tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- glShaderSourceARB(tmpVert, 1, (const char **)&vertProg, 0);
- glCompileShaderARB(tmpVert);
- glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint *)&vertlen);
-
- // print info if any
- if (vertlen > 0 && vertlen < MAX_LOG_LEN) {
- logInf = (char *)MEM_mallocN(vertlen, "vert-log");
- glGetInfoLogARB(tmpVert, vertlen, (GLsizei *)&char_len, logInf);
-
- if (char_len > 0) {
- spit("---- Vertex Shader Error ----");
- spit(logInf);
+ if (vertProg[0] != 0) {
+ // -- vertex shader ------------------
+ tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ glShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
+ glCompileShaderARB(tmpVert);
+ glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*)&vertlen);
+
+ // print info if any
+ if (vertlen > 0 && vertlen < MAX_LOG_LEN) {
+ logInf = (char*)MEM_mallocN(vertlen, "vert-log");
+ glGetInfoLogARB(tmpVert, vertlen, (GLsizei*)&char_len, logInf);
+ if (char_len > 0) {
+ spit("---- Vertex Shader Error ----");
+ spit(logInf);
+ }
+ MEM_freeN(logInf);
+ logInf = 0;
+ }
+ // check for compile errors
+ glGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*)&vertstatus);
+ if (!vertstatus) {
+ spit("---- Vertex shader failed to compile ----");
+ goto programError;
}
-
- MEM_freeN(logInf);
- logInf = 0;
- }
-
- // check for compile errors
- glGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB, (GLint *)&vertstatus);
- if (!vertstatus) {
- spit("---- Vertex shader failed to compile ----");
- goto programError;
}
- // -- fragment shader ----------------
- tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- glShaderSourceARB(tmpFrag, 1, (const char **)&fragProg, 0);
- glCompileShaderARB(tmpFrag);
- glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint *)&fraglen);
-
- if (fraglen > 0 && fraglen < MAX_LOG_LEN) {
- logInf = (char *)MEM_mallocN(fraglen, "frag-log");
- glGetInfoLogARB(tmpFrag, fraglen, (GLsizei *)&char_len, logInf);
-
- if (char_len > 0) {
- spit("---- Fragment Shader Error ----");
- spit(logInf);
+ if (fragProg[0] != 0) {
+ // -- fragment shader ----------------
+ tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ glShaderSourceARB(tmpFrag, 1, (const char**)&fragProg, 0);
+ glCompileShaderARB(tmpFrag);
+ glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*)&fraglen);
+ if (fraglen > 0 && fraglen < MAX_LOG_LEN) {
+ logInf = (char*)MEM_mallocN(fraglen, "frag-log");
+ glGetInfoLogARB(tmpFrag, fraglen, (GLsizei*)&char_len, logInf);
+ if (char_len > 0) {
+ spit("---- Fragment Shader Error ----");
+ spit(logInf);
+ }
+ MEM_freeN(logInf);
+ logInf = 0;
}
- MEM_freeN(logInf);
- logInf = 0;
+ glGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*)&fragstatus);
+ if (!fragstatus) {
+ spit("---- Fragment shader failed to compile ----");
+ goto programError;
+ }
}
-
- glGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, (GLint *)&fragstatus);
-
- if (!fragstatus) {
- spit("---- Fragment shader failed to compile ----");
+
+ if (!tmpFrag && !tmpVert) {
+ spit("---- No shader given ----");
goto programError;
}
// -- program ------------------------
// set compiled vert/frag shader & link
tmpProg = glCreateProgramObjectARB();
- glAttachObjectARB(tmpProg, tmpVert);
- glAttachObjectARB(tmpProg, tmpFrag);
+ if (tmpVert) {
+ glAttachObjectARB(tmpProg, tmpVert);
+ }
+ if (tmpFrag) {
+ glAttachObjectARB(tmpProg, tmpFrag);
+ }
glLinkProgramARB(tmpProg);
glGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint *)&proglen);
glGetObjectParameterivARB(tmpProg, GL_OBJECT_LINK_STATUS_ARB, (GLint *)&progstatus);
@@ -396,8 +412,12 @@ bool BL_Shader::LinkProgram()
// set
mShader = tmpProg;
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
+ if (tmpVert) {
+ glDeleteObjectARB(tmpVert);
+ }
+ if (tmpFrag) {
+ glDeleteObjectARB(tmpFrag);
+ }
mOk = 1;
mError = 0;
return true;
@@ -748,6 +768,7 @@ PyMethodDef BL_Shader::Methods[] = {
KX_PYMETHODTABLE(BL_Shader, validate),
// access functions
KX_PYMETHODTABLE(BL_Shader, isValid),
+ KX_PYMETHODTABLE(BL_Shader, setUniformEyef),
KX_PYMETHODTABLE(BL_Shader, setUniform1f),
KX_PYMETHODTABLE(BL_Shader, setUniform2f),
KX_PYMETHODTABLE(BL_Shader, setUniform3f),
@@ -1019,6 +1040,27 @@ KX_PYMETHODDEF_DOC(BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) ")
return NULL;
}
+KX_PYMETHODDEF_DOC(BL_Shader, setUniformEyef, "setUniformEyef(name)")
+{
+ if (mError) {
+ Py_RETURN_NONE;
+ }
+ const char *uniform;
+ float value = 0.0f;
+ if (PyArg_ParseTuple(args, "s:setUniformEyef", &uniform)) {
+ int loc = GetUniformLocation(uniform);
+ if (loc != -1) {
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT_EYE, &value, sizeof(float));
+#else
+ SetUniform(loc, (int)value);
+#endif
+ }
+ Py_RETURN_NONE;
+ }
+ return NULL;
+}
+
KX_PYMETHODDEF_DOC(BL_Shader, setUniform1i, "setUniform1i(name, ix)")
{
if (mError) {
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index aef4b42a85a..5de715d67d4 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -64,10 +64,11 @@ public:
UNI_FLOAT4,
UNI_MAT3,
UNI_MAT4,
+ UNI_FLOAT_EYE,
UNI_MAX
};
- void Apply(class BL_Shader *shader);
+ bool Apply(class BL_Shader *shader);
void SetData(int location, int type, bool transpose = false);
int GetLocation() { return mLoc; }
void *getData() { return mData; }
@@ -226,6 +227,7 @@ public:
KX_PYMETHOD_DOC(BL_Shader, setUniform3i);
KX_PYMETHOD_DOC(BL_Shader, setUniform2i);
KX_PYMETHOD_DOC(BL_Shader, setUniform1i);
+ KX_PYMETHOD_DOC(BL_Shader, setUniformEyef);
KX_PYMETHOD_DOC(BL_Shader, setUniformfv);
KX_PYMETHOD_DOC(BL_Shader, setUniformiv);
KX_PYMETHOD_DOC(BL_Shader, setUniformMatrix4);