diff options
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 22 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.h | 10 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 10 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 7 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 16 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_testing.h | 39 | ||||
-rw-r--r-- | source/blender/draw/tests/shaders_test.cc | 270 |
8 files changed, 381 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index f85b03dc517..83d39b606fe 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -419,6 +419,28 @@ if(WITH_XR_OPENXR) add_definitions(-DWITH_XR_OPENXR) endif() +if(WITH_GTESTS) + if(WITH_OPENGL_DRAW_TESTS) + add_definitions(-DWITH_OPENGL_DRAW_TESTS) + endif() +endif() + add_definitions(${GL_DEFINITIONS}) blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") + +if(WITH_GTESTS) + if(WITH_OPENGL_DRAW_TESTS) + set(TEST_SRC + tests/shaders_test.cc + ) + set(TEST_INC + "../../../intern/ghost/" + ) + set(TEST_LIB + bf_draw + ) + include(GTestTesting) + blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}") + endif() +endif()
\ No newline at end of file diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 9cde9e871e5..b25f21ce929 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -32,6 +32,10 @@ #include "BKE_camera.h" +#ifdef __cplusplus +extern "C" { +#endif + struct EEVEE_ShadowCasterBuffer; struct GPUFrameBuffer; struct Object; @@ -1363,3 +1367,7 @@ static const float cubefacemat[6][4][4] = { {0.0f, 0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, }; + +#ifdef __cplusplus +} +#endif diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h index 34d4488d066..852945b25c3 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.h +++ b/source/blender/draw/engines/gpencil/gpencil_engine.h @@ -24,10 +24,16 @@ #include "DNA_gpencil_types.h" +#include "DRW_render.h" + #include "BLI_bitmap.h" #include "GPU_batch.h" +#ifdef __cplusplus +extern "C" { +#endif + extern DrawEngineType draw_engine_gpencil_type; struct GPENCIL_Data; @@ -397,7 +403,6 @@ void gpencil_vfx_cache_populate(GPENCIL_Data *vedata, Object *ob, GPENCIL_tObjec /* Shaders */ struct GPUShader *GPENCIL_shader_antialiasing(int stage); struct GPUShader *GPENCIL_shader_geometry_get(void); -struct GPUShader *GPENCIL_shader_composite_get(void); struct GPUShader *GPENCIL_shader_layer_blend_get(void); struct GPUShader *GPENCIL_shader_mask_invert_get(void); struct GPUShader *GPENCIL_shader_depth_merge_get(void); @@ -438,3 +443,6 @@ void GPENCIL_render_to_image(void *vedata, void gpencil_light_pool_free(void *storage); void gpencil_material_pool_free(void *storage); GPENCIL_ViewLayerData *GPENCIL_view_layer_data_ensure(void); +#ifdef __cplusplus +} +#endif diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 7e93382796f..c9d29af91e6 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -22,6 +22,12 @@ #pragma once +#include "DRW_render.h" + +#ifdef __cplusplus +extern "C" { +#endif + #ifdef __APPLE__ # define USE_GEOM_SHADER_WORKAROUND 1 #else @@ -627,3 +633,7 @@ GPUShader *OVERLAY_shader_xray_fade(void); OVERLAY_InstanceFormats *OVERLAY_shader_instance_formats_get(void); void OVERLAY_shader_free(void); + +#ifdef __cplusplus +} +#endif diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 12e573a02d0..8983826f16f 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -33,6 +33,10 @@ #include "workbench_engine.h" +#ifdef __cplusplus +extern "C" { +#endif + extern struct DrawEngineType draw_engine_workbench; #define WORKBENCH_ENGINE "BLENDER_WORKBENCH" @@ -519,3 +523,6 @@ void workbench_render(void *ved, void workbench_render_update_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer); +#ifdef __cplusplus +} +#endif diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index f6e65338fc7..da11dacefbd 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -84,6 +84,7 @@ #include "draw_color_management.h" #include "draw_manager_profiling.h" +#include "draw_manager_testing.h" #include "draw_manager_text.h" /* only for callbacks */ @@ -2887,6 +2888,8 @@ void DRW_gpu_render_context_disable(void *UNUSED(re_gpu_context)) GPU_context_active_set(NULL); } +/** \} */ + #ifdef WITH_XR_OPENXR /* XXX @@ -2922,4 +2925,17 @@ void DRW_xr_drawing_end(void) } #endif + +/** \name Internal testing API for gtests + * \{ */ + +#ifdef WITH_OPENGL_DRAW_TESTS + +void DRW_draw_state_init_gtests(eGPUShaderConfig sh_cfg) +{ + DST.draw_ctx.sh_cfg = sh_cfg; +} + +#endif + /** \} */ diff --git a/source/blender/draw/intern/draw_manager_testing.h b/source/blender/draw/intern/draw_manager_testing.h new file mode 100644 index 00000000000..f8b5dd5af46 --- /dev/null +++ b/source/blender/draw/intern/draw_manager_testing.h @@ -0,0 +1,39 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2016, Blender Foundation. + */ + +/** \file + * \ingroup draw + */ + +/* Internal API only for test cases. */ + +#pragma once + +#include "GPU_shader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef WITH_OPENGL_DRAW_TESTS +void DRW_draw_state_init_gtests(eGPUShaderConfig sh_cfg); +#endif + +#ifdef __cplusplus +} +#endif diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc new file mode 100644 index 00000000000..b2f1020ed98 --- /dev/null +++ b/source/blender/draw/tests/shaders_test.cc @@ -0,0 +1,270 @@ +/* Apache License, Version 2.0 */ + +#include "testing/testing.h" + +#include "intern/draw_manager_testing.h" + +#include "GPU_context.h" +#include "GPU_init_exit.h" +#include "GPU_shader.h" + +#include "GHOST_C-api.h" + +#include "engines/eevee/eevee_private.h" +#include "engines/gpencil/gpencil_engine.h" +#include "engines/overlay/overlay_private.h" +#include "engines/workbench/workbench_private.h" + +/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */ +class DrawTest : public ::testing::Test { + private: + GHOST_SystemHandle ghost_system; + GHOST_ContextHandle ghost_context; + GPUContext *context; + + void SetUp() override + { + ghost_system = GHOST_CreateSystem(); + ghost_context = GHOST_CreateOpenGLContext(ghost_system); + context = GPU_context_create(0); + GPU_init(); + DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT); + } + + void TearDown() override + { + GPU_exit(); + GPU_context_discard(context); + GHOST_DisposeOpenGLContext(ghost_system, ghost_context); + GHOST_DisposeSystem(ghost_system); + } +}; + +TEST_F(DrawTest, workbench_glsl_shaders) +{ + workbench_shader_library_ensure(); + DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT); + + const int MAX_WPD = 6; + WORKBENCH_PrivateData wpds[MAX_WPD]; + + wpds[0].sh_cfg = GPU_SHADER_CFG_DEFAULT; + wpds[0].shading.light = V3D_LIGHTING_FLAT; + wpds[1].sh_cfg = GPU_SHADER_CFG_DEFAULT; + wpds[1].shading.light = V3D_LIGHTING_MATCAP; + wpds[2].sh_cfg = GPU_SHADER_CFG_DEFAULT; + wpds[2].shading.light = V3D_LIGHTING_STUDIO; + wpds[3].sh_cfg = GPU_SHADER_CFG_CLIPPED; + wpds[3].shading.light = V3D_LIGHTING_FLAT; + wpds[4].sh_cfg = GPU_SHADER_CFG_CLIPPED; + wpds[4].shading.light = V3D_LIGHTING_MATCAP; + wpds[5].sh_cfg = GPU_SHADER_CFG_CLIPPED; + wpds[5].shading.light = V3D_LIGHTING_STUDIO; + + for (int wpd_index = 0; wpd_index < MAX_WPD; wpd_index++) { + WORKBENCH_PrivateData *wpd = &wpds[wpd_index]; + EXPECT_NE(workbench_shader_opaque_get(wpd, WORKBENCH_DATATYPE_MESH), nullptr); + EXPECT_NE(workbench_shader_opaque_get(wpd, WORKBENCH_DATATYPE_HAIR), nullptr); + EXPECT_NE(workbench_shader_opaque_get(wpd, WORKBENCH_DATATYPE_POINTCLOUD), nullptr); + EXPECT_NE(workbench_shader_opaque_image_get(wpd, WORKBENCH_DATATYPE_MESH, false), nullptr); + EXPECT_NE(workbench_shader_opaque_image_get(wpd, WORKBENCH_DATATYPE_MESH, true), nullptr); + EXPECT_NE(workbench_shader_opaque_image_get(wpd, WORKBENCH_DATATYPE_HAIR, false), nullptr); + EXPECT_NE(workbench_shader_opaque_image_get(wpd, WORKBENCH_DATATYPE_HAIR, true), nullptr); + EXPECT_NE(workbench_shader_opaque_image_get(wpd, WORKBENCH_DATATYPE_POINTCLOUD, false), + nullptr); + EXPECT_NE(workbench_shader_opaque_image_get(wpd, WORKBENCH_DATATYPE_POINTCLOUD, true), + nullptr); + EXPECT_NE(workbench_shader_composite_get(wpd), nullptr); + EXPECT_NE(workbench_shader_merge_infront_get(wpd), nullptr); + + EXPECT_NE(workbench_shader_transparent_get(wpd, WORKBENCH_DATATYPE_MESH), nullptr); + EXPECT_NE(workbench_shader_transparent_get(wpd, WORKBENCH_DATATYPE_HAIR), nullptr); + EXPECT_NE(workbench_shader_transparent_get(wpd, WORKBENCH_DATATYPE_POINTCLOUD), nullptr); + EXPECT_NE(workbench_shader_transparent_image_get(wpd, WORKBENCH_DATATYPE_MESH, false), + nullptr); + EXPECT_NE(workbench_shader_transparent_image_get(wpd, WORKBENCH_DATATYPE_MESH, true), nullptr); + EXPECT_NE(workbench_shader_transparent_image_get(wpd, WORKBENCH_DATATYPE_HAIR, false), + nullptr); + EXPECT_NE(workbench_shader_transparent_image_get(wpd, WORKBENCH_DATATYPE_HAIR, true), nullptr); + EXPECT_NE(workbench_shader_transparent_image_get(wpd, WORKBENCH_DATATYPE_POINTCLOUD, false), + nullptr); + EXPECT_NE(workbench_shader_transparent_image_get(wpd, WORKBENCH_DATATYPE_POINTCLOUD, true), + nullptr); + EXPECT_NE(workbench_shader_transparent_resolve_get(wpd), nullptr); + } + + EXPECT_NE(workbench_shader_shadow_pass_get(false), nullptr); + EXPECT_NE(workbench_shader_shadow_pass_get(true), nullptr); + EXPECT_NE(workbench_shader_shadow_fail_get(false, false), nullptr); + EXPECT_NE(workbench_shader_shadow_fail_get(false, true), nullptr); + EXPECT_NE(workbench_shader_shadow_fail_get(true, false), nullptr); + EXPECT_NE(workbench_shader_shadow_fail_get(true, true), nullptr); + + /* NOTE: workbench_shader_cavity_get(false, false) isn't a valid option. */ + EXPECT_NE(workbench_shader_cavity_get(false, true), nullptr); + EXPECT_NE(workbench_shader_cavity_get(true, false), nullptr); + EXPECT_NE(workbench_shader_cavity_get(true, true), nullptr); + EXPECT_NE(workbench_shader_outline_get(), nullptr); + + EXPECT_NE(workbench_shader_antialiasing_accumulation_get(), nullptr); + EXPECT_NE(workbench_shader_antialiasing_get(0), nullptr); + EXPECT_NE(workbench_shader_antialiasing_get(1), nullptr); + EXPECT_NE(workbench_shader_antialiasing_get(2), nullptr); + + EXPECT_NE(workbench_shader_volume_get(false, false, false, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, false, false, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, false, true, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, false, true, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, true, false, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, true, false, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, true, true, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(false, true, true, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, false, false, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, false, false, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, false, true, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, false, true, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, true, false, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, true, false, true), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, true, true, false), nullptr); + EXPECT_NE(workbench_shader_volume_get(true, true, true, true), nullptr); + + GPUShader *dof_prepare_sh; + GPUShader *dof_downsample_sh; + GPUShader *dof_blur1_sh; + GPUShader *dof_blur2_sh; + GPUShader *dof_resolve_sh; + workbench_shader_depth_of_field_get( + &dof_prepare_sh, &dof_downsample_sh, &dof_blur1_sh, &dof_blur2_sh, &dof_resolve_sh); + EXPECT_NE(dof_prepare_sh, nullptr); + EXPECT_NE(dof_downsample_sh, nullptr); + EXPECT_NE(dof_blur1_sh, nullptr); + EXPECT_NE(dof_blur2_sh, nullptr); + EXPECT_NE(dof_resolve_sh, nullptr); + + workbench_shader_free(); +} + +TEST_F(DrawTest, gpencil_glsl_shaders) +{ + EXPECT_NE(GPENCIL_shader_antialiasing(0), nullptr); + EXPECT_NE(GPENCIL_shader_antialiasing(1), nullptr); + EXPECT_NE(GPENCIL_shader_antialiasing(2), nullptr); + + EXPECT_NE(GPENCIL_shader_geometry_get(), nullptr); + EXPECT_NE(GPENCIL_shader_layer_blend_get(), nullptr); + EXPECT_NE(GPENCIL_shader_mask_invert_get(), nullptr); + EXPECT_NE(GPENCIL_shader_depth_merge_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_blur_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_colorize_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_composite_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_transform_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_glow_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_pixelize_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_rim_get(), nullptr); + EXPECT_NE(GPENCIL_shader_fx_shadow_get(), nullptr); + + GPENCIL_shader_free(); +} + +TEST_F(DrawTest, overlay_glsl_shaders) +{ + for (int i = 0; i < 2; i++) { + eGPUShaderConfig sh_cfg = i == 0 ? GPU_SHADER_CFG_DEFAULT : GPU_SHADER_CFG_CLIPPED; + DRW_draw_state_init_gtests(sh_cfg); + EXPECT_NE(OVERLAY_shader_antialiasing(), nullptr); + EXPECT_NE(OVERLAY_shader_armature_degrees_of_freedom_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_armature_degrees_of_freedom_solid(), nullptr); + EXPECT_NE(OVERLAY_shader_armature_envelope(false), nullptr); + EXPECT_NE(OVERLAY_shader_armature_envelope(true), nullptr); + EXPECT_NE(OVERLAY_shader_armature_shape(false), nullptr); + EXPECT_NE(OVERLAY_shader_armature_shape(true), nullptr); + EXPECT_NE(OVERLAY_shader_armature_shape_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_armature_sphere(false), nullptr); + EXPECT_NE(OVERLAY_shader_armature_sphere(true), nullptr); + EXPECT_NE(OVERLAY_shader_armature_stick(), nullptr); + EXPECT_NE(OVERLAY_shader_armature_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_background(), nullptr); + EXPECT_NE(OVERLAY_shader_clipbound(), nullptr); + EXPECT_NE(OVERLAY_shader_depth_only(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_curve_handle(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_curve_point(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_curve_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_gpencil_guide_point(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_gpencil_point(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_gpencil_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_lattice_point(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_lattice_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_analysis(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_edge(false), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_edge(true), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_face(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_facedot(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_normal(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_skin_root(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_mesh_vert(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_particle_strand(), nullptr); + EXPECT_NE(OVERLAY_shader_edit_particle_point(), nullptr); + EXPECT_NE(OVERLAY_shader_extra(false), nullptr); + EXPECT_NE(OVERLAY_shader_extra(true), nullptr); + EXPECT_NE(OVERLAY_shader_extra_groundline(), nullptr); + EXPECT_NE(OVERLAY_shader_extra_wire(false, false), nullptr); + EXPECT_NE(OVERLAY_shader_extra_wire(false, true), nullptr); + EXPECT_NE(OVERLAY_shader_extra_wire(true, false), nullptr); + EXPECT_NE(OVERLAY_shader_extra_wire(true, true), nullptr); + EXPECT_NE(OVERLAY_shader_extra_loose_point(), nullptr); + EXPECT_NE(OVERLAY_shader_extra_point(), nullptr); + EXPECT_NE(OVERLAY_shader_facing(), nullptr); + EXPECT_NE(OVERLAY_shader_gpencil_canvas(), nullptr); + EXPECT_NE(OVERLAY_shader_grid(), nullptr); + EXPECT_NE(OVERLAY_shader_image(), nullptr); + EXPECT_NE(OVERLAY_shader_motion_path_line(), nullptr); + EXPECT_NE(OVERLAY_shader_motion_path_vert(), nullptr); + EXPECT_NE(OVERLAY_shader_uniform_color(), nullptr); + EXPECT_NE(OVERLAY_shader_outline_prepass(false), nullptr); + EXPECT_NE(OVERLAY_shader_outline_prepass(true), nullptr); + EXPECT_NE(OVERLAY_shader_outline_prepass_gpencil(), nullptr); + EXPECT_NE(OVERLAY_shader_outline_prepass_pointcloud(), nullptr); + EXPECT_NE(OVERLAY_shader_extra_grid(), nullptr); + EXPECT_NE(OVERLAY_shader_outline_detect(), nullptr); + EXPECT_NE(OVERLAY_shader_paint_face(), nullptr); + EXPECT_NE(OVERLAY_shader_paint_point(), nullptr); + EXPECT_NE(OVERLAY_shader_paint_texture(), nullptr); + EXPECT_NE(OVERLAY_shader_paint_vertcol(), nullptr); + EXPECT_NE(OVERLAY_shader_paint_weight(), nullptr); + EXPECT_NE(OVERLAY_shader_paint_wire(), nullptr); + EXPECT_NE(OVERLAY_shader_particle_dot(), nullptr); + EXPECT_NE(OVERLAY_shader_particle_shape(), nullptr); + EXPECT_NE(OVERLAY_shader_sculpt_mask(), nullptr); + EXPECT_NE(OVERLAY_shader_volume_velocity(false), nullptr); + EXPECT_NE(OVERLAY_shader_volume_velocity(true), nullptr); + EXPECT_NE(OVERLAY_shader_wireframe(false), nullptr); + EXPECT_NE(OVERLAY_shader_wireframe(true), nullptr); + EXPECT_NE(OVERLAY_shader_wireframe_select(), nullptr); + EXPECT_NE(OVERLAY_shader_xray_fade(), nullptr); + } + + OVERLAY_shader_free(); +} + +TEST_F(DrawTest, eevee_glsl_shaders_static) +{ + EEVEE_shaders_lightprobe_shaders_init(); + EEVEE_shaders_material_shaders_init(); + + EXPECT_NE(EEVEE_shaders_probe_filter_glossy_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_filter_diffuse_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_filter_visibility_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_grid_fill_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_planar_downsample_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_studiolight_probe_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_studiolight_background_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_cube_display_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_grid_display_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_probe_planar_display_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_update_noise_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_velocity_resolve_sh_get(), nullptr); + EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA), nullptr); + EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA_REPROJECT), nullptr); + + EEVEE_shaders_free(); +}
\ No newline at end of file |