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-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index d4e3b879426..93641443cac 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -379,7 +379,7 @@ float specular_occlusion(
/* Visibility to cone angle (eq. 18). */
float vis_angle = fast_acos(sqrt(1 - visibility));
/* Roughness to cone angle (eq. 26). */
- float spec_angle = max(0.001, fast_acos(cone_cosine(roughness)));
+ float spec_angle = max(0.00990998744964599609375, fast_acos(cone_cosine(roughness)));
/* Angle between cone axes. */
float cone_cone_dist = fast_acos(saturate(dot(visibility_dir, specular_dir)));
float cone_nor_dist = fast_acos(saturate(dot(N, specular_dir)));