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-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc.orig2217
1 files changed, 0 insertions, 2217 deletions
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc.orig b/source/blender/blenkernel/intern/mesh_normals.cc.orig
deleted file mode 100644
index 18d384e8589..00000000000
--- a/source/blender/blenkernel/intern/mesh_normals.cc.orig
+++ /dev/null
@@ -1,2217 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bke
- *
- * Mesh normal calculation functions.
- *
- * \see bmesh_mesh_normals.c for the equivalent #BMesh functionality.
- */
-
-#include <climits>
-
-#include "CLG_log.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-
-#include "BLI_alloca.h"
-#include "BLI_bitmap.h"
-
-#include "BLI_linklist.h"
-#include "BLI_linklist_stack.h"
-#include "BLI_math.h"
-#include "BLI_memarena.h"
-#include "BLI_stack.h"
-#include "BLI_task.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_customdata.h"
-#include "BKE_editmesh_cache.h"
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-
-<<<<<<< Updated upstream
-#include "atomic_ops.h"
-
-// #define DEBUG_TIME
-=======
-#define DEBUG_TIME
->>>>>>> Stashed changes
-
-#ifdef DEBUG_TIME
-# include "PIL_time.h"
-# include "PIL_time_utildefines.h"
-#endif
-
-static CLG_LogRef LOG = {"bke.mesh_normals"};
-
-/* -------------------------------------------------------------------- */
-/** \name Private Utility Functions
- * \{ */
-
-/**
- * A thread-safe version of #add_v3_v3 that uses a spin-lock.
- *
- * \note Avoid using this when the chance of contention is high.
- */
-static void add_v3_v3_atomic(float r[3], const float a[3])
-{
-#define FLT_EQ_NONAN(_fa, _fb) (*((const uint32_t *)&_fa) == *((const uint32_t *)&_fb))
-
- float virtual_lock = r[0];
- while (true) {
- /* This loops until following conditions are met:
- * - `r[0]` has same value as virtual_lock (i.e. it did not change since last try).
- * - `r[0]` was not `FLT_MAX`, i.e. it was not locked by another thread. */
- const float test_lock = atomic_cas_float(&r[0], virtual_lock, FLT_MAX);
- if (_ATOMIC_LIKELY(FLT_EQ_NONAN(test_lock, virtual_lock) && (test_lock != FLT_MAX))) {
- break;
- }
- virtual_lock = test_lock;
- }
- virtual_lock += a[0];
- r[1] += a[1];
- r[2] += a[2];
-
- /* Second atomic operation to 'release'
- * our lock on that vector and set its first scalar value. */
- /* Note that we do not need to loop here, since we 'locked' `r[0]`,
- * nobody should have changed it in the mean time. */
- virtual_lock = atomic_cas_float(&r[0], FLT_MAX, virtual_lock);
- BLI_assert(virtual_lock == FLT_MAX);
-
-#undef FLT_EQ_NONAN
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Mesh Normal Calculation
- * \{ */
-
-void BKE_mesh_normals_tag_dirty(Mesh *mesh)
-{
- mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
- mesh->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
-}
-
-/**
- * Call when there are no polygons.
- */
-static void mesh_calc_normals_vert_fallback(MVert *mverts, int numVerts)
-{
- for (int i = 0; i < numVerts; i++) {
- MVert *mv = &mverts[i];
- float no[3];
-
- normalize_v3_v3(no, mv->co);
- normal_float_to_short_v3(mv->no, no);
- }
-}
-
-/* TODO(Sybren): we can probably rename this to BKE_mesh_calc_normals_mapping(),
- * and remove the function of the same name below, as that one doesn't seem to be
- * called anywhere. */
-void BKE_mesh_calc_normals_mapping_simple(struct Mesh *mesh)
-{
- const bool only_face_normals = CustomData_is_referenced_layer(&mesh->vdata, CD_MVERT);
-
- BKE_mesh_calc_normals_mapping_ex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->mpoly,
- mesh->totloop,
- mesh->totpoly,
- nullptr,
- mesh->mface,
- mesh->totface,
- nullptr,
- nullptr,
- only_face_normals);
-}
-
-/* Calculate vertex and face normals, face normals are returned in *r_faceNors if non-nullptr
- * and vertex normals are stored in actual mverts.
- */
-void BKE_mesh_calc_normals_mapping(MVert *mverts,
- int numVerts,
- const MLoop *mloop,
- const MPoly *mpolys,
- int numLoops,
- int numPolys,
- float (*r_polyNors)[3],
- const MFace *mfaces,
- int numFaces,
- const int *origIndexFace,
- float (*r_faceNors)[3])
-{
- BKE_mesh_calc_normals_mapping_ex(mverts,
- numVerts,
- mloop,
- mpolys,
- numLoops,
- numPolys,
- r_polyNors,
- mfaces,
- numFaces,
- origIndexFace,
- r_faceNors,
- false);
-}
-/* extended version of 'BKE_mesh_calc_normals_poly' with option not to calc vertex normals */
-void BKE_mesh_calc_normals_mapping_ex(MVert *mverts,
- int numVerts,
- const MLoop *mloop,
- const MPoly *mpolys,
- int numLoops,
- int numPolys,
- float (*r_polyNors)[3],
- const MFace *mfaces,
- int numFaces,
- const int *origIndexFace,
- float (*r_faceNors)[3],
- const bool only_face_normals)
-{
- float(*pnors)[3] = r_polyNors, (*fnors)[3] = r_faceNors;
-
- if (numPolys == 0) {
- if (only_face_normals == false) {
- mesh_calc_normals_vert_fallback(mverts, numVerts);
- }
- return;
- }
-
- /* if we are not calculating verts and no verts were passes then we have nothing to do */
- if ((only_face_normals == true) && (r_polyNors == nullptr) && (r_faceNors == nullptr)) {
- CLOG_WARN(&LOG, "called with nothing to do");
- return;
- }
-
- if (!pnors) {
- pnors = (float(*)[3])MEM_calloc_arrayN((size_t)numPolys, sizeof(float[3]), __func__);
- }
- /* NO NEED TO ALLOC YET */
- /* if (!fnors) fnors = MEM_calloc_arrayN(numFaces, sizeof(float[3]), "face nors mesh.c"); */
-
- if (only_face_normals == false) {
- /* vertex normals are optional, they require some extra calculations,
- * so make them optional */
- BKE_mesh_calc_normals_poly(
- mverts, nullptr, numVerts, mloop, mpolys, numLoops, numPolys, pnors, false);
- }
- else {
- /* only calc poly normals */
- const MPoly *mp = mpolys;
- for (int i = 0; i < numPolys; i++, mp++) {
- BKE_mesh_calc_poly_normal(mp, mloop + mp->loopstart, mverts, pnors[i]);
- }
- }
-
- if (origIndexFace &&
- /* fnors == r_faceNors */ /* NO NEED TO ALLOC YET */
- fnors != nullptr &&
- numFaces) {
- const MFace *mf = mfaces;
- for (int i = 0; i < numFaces; i++, mf++, origIndexFace++) {
- if (*origIndexFace < numPolys) {
- copy_v3_v3(fnors[i], pnors[*origIndexFace]);
- }
- else {
- /* eek, we're not corresponding to polys */
- CLOG_ERROR(&LOG, "tessellation face indices are incorrect. normals may look bad.");
- }
- }
- }
-
- if (pnors != r_polyNors) {
- MEM_freeN(pnors);
- }
- /* if (fnors != r_faceNors) MEM_freeN(fnors); */ /* NO NEED TO ALLOC YET */
-
- fnors = pnors = nullptr;
-}
-
-struct MeshCalcNormalsData {
- const MPoly *mpolys;
- const MLoop *mloop;
- MVert *mverts;
- float (*pnors)[3];
- float (*vnors)[3];
-};
-
-static void mesh_calc_normals_poly_cb(void *__restrict userdata,
- const int pidx,
- const TaskParallelTLS *__restrict UNUSED(tls))
-{
- MeshCalcNormalsData *data = (MeshCalcNormalsData *)userdata;
- const MPoly *mp = &data->mpolys[pidx];
-
- BKE_mesh_calc_poly_normal(mp, data->mloop + mp->loopstart, data->mverts, data->pnors[pidx]);
-}
-
-static void mesh_calc_normals_poly_and_accum_cb(void *__restrict userdata,
- const int pidx,
- const TaskParallelTLS *__restrict UNUSED(tls))
-{
- const MeshCalcNormalsData *data = (MeshCalcNormalsData *)userdata;
- const MPoly *mp = &data->mpolys[pidx];
- const MLoop *ml = &data->mloop[mp->loopstart];
- const MVert *mverts = data->mverts;
- float(*vnors)[3] = data->vnors;
-
- float pnor_temp[3];
- float *pnor = data->pnors ? data->pnors[pidx] : pnor_temp;
-
- const int i_end = mp->totloop - 1;
-
- /* Polygon Normal and edge-vector */
- /* inline version of #BKE_mesh_calc_poly_normal, also does edge-vectors */
- {
- zero_v3(pnor);
- /* Newell's Method */
- const float *v_curr = mverts[ml[i_end].v].co;
- for (int i_next = 0; i_next <= i_end; i_next++) {
- const float *v_next = mverts[ml[i_next].v].co;
- add_newell_cross_v3_v3v3(pnor, v_curr, v_next);
- v_curr = v_next;
- }
- if (UNLIKELY(normalize_v3(pnor) == 0.0f)) {
- pnor[2] = 1.0f; /* other axes set to 0.0 */
- }
- }
-
- /* Accumulate angle weighted face normal into the vertex normal. */
- /* inline version of #accumulate_vertex_normals_poly_v3. */
- {
- float edvec_prev[3], edvec_next[3], edvec_end[3];
- const float *v_curr = mverts[ml[i_end].v].co;
- sub_v3_v3v3(edvec_prev, mverts[ml[i_end - 1].v].co, v_curr);
- normalize_v3(edvec_prev);
- copy_v3_v3(edvec_end, edvec_prev);
-
- for (int i_next = 0, i_curr = i_end; i_next <= i_end; i_curr = i_next++) {
- const float *v_next = mverts[ml[i_next].v].co;
-
- /* Skip an extra normalization by reusing the first calculated edge. */
- if (i_next != i_end) {
- sub_v3_v3v3(edvec_next, v_curr, v_next);
- normalize_v3(edvec_next);
- }
- else {
- copy_v3_v3(edvec_next, edvec_end);
- }
-
- /* Calculate angle between the two poly edges incident on this vertex. */
- const float fac = saacos(-dot_v3v3(edvec_prev, edvec_next));
- const float vnor_add[3] = {pnor[0] * fac, pnor[1] * fac, pnor[2] * fac};
-
- add_v3_v3_atomic(vnors[ml[i_curr].v], vnor_add);
- v_curr = v_next;
- copy_v3_v3(edvec_prev, edvec_next);
- }
- }
-}
-
-static void mesh_calc_normals_poly_finalize_cb(void *__restrict userdata,
- const int vidx,
- const TaskParallelTLS *__restrict UNUSED(tls))
-{
- MeshCalcNormalsData *data = (MeshCalcNormalsData *)userdata;
-
- MVert *mv = &data->mverts[vidx];
- float *no = data->vnors[vidx];
-
- if (UNLIKELY(normalize_v3(no) == 0.0f)) {
- /* following Mesh convention; we use vertex coordinate itself for normal in this case */
- normalize_v3_v3(no, mv->co);
- }
-
- normal_float_to_short_v3(mv->no, no);
-}
-
-void BKE_mesh_calc_normals_poly(MVert *mverts,
- float (*r_vertnors)[3],
- int numVerts,
- const MLoop *mloop,
- const MPoly *mpolys,
- int UNUSED(numLoops),
- int numPolys,
- float (*r_polynors)[3],
- const bool only_face_normals)
-{
- float(*pnors)[3] = r_polynors;
-
- TaskParallelSettings settings;
- BLI_parallel_range_settings_defaults(&settings);
- settings.min_iter_per_thread = 1024;
-
- if (only_face_normals) {
- BLI_assert((pnors != nullptr) || (numPolys == 0));
- BLI_assert(r_vertnors == nullptr);
-
- MeshCalcNormalsData data;
- data.mpolys = mpolys;
- data.mloop = mloop;
- data.mverts = mverts;
- data.pnors = pnors;
-
- BLI_task_parallel_range(0, numPolys, &data, mesh_calc_normals_poly_cb, &settings);
- return;
- }
-
- float(*vnors)[3] = r_vertnors;
- bool free_vnors = false;
-
- /* first go through and calculate normals for all the polys */
- if (vnors == nullptr) {
- vnors = (float(*)[3])MEM_calloc_arrayN((size_t)numVerts, sizeof(*vnors), __func__);
- free_vnors = true;
- }
- else {
- memset(vnors, 0, sizeof(*vnors) * (size_t)numVerts);
- }
-
- MeshCalcNormalsData data;
- data.mpolys = mpolys;
- data.mloop = mloop;
- data.mverts = mverts;
- data.pnors = pnors;
- data.vnors = vnors;
-
- /* Compute poly normals (`pnors`), accumulating them into vertex normals (`vnors`). */
- BLI_task_parallel_range(0, numPolys, &data, mesh_calc_normals_poly_and_accum_cb, &settings);
-
- /* Normalize and validate computed vertex normals (`vnors`). */
- BLI_task_parallel_range(0, numVerts, &data, mesh_calc_normals_poly_finalize_cb, &settings);
-
- if (free_vnors) {
- MEM_freeN(vnors);
- }
-}
-
-void BKE_mesh_ensure_normals(Mesh *mesh)
-{
- if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
- BKE_mesh_calc_normals(mesh);
- }
- BLI_assert((mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) == 0);
-}
-
-/**
- * Called after calculating all modifiers.
- */
-void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
-{
- switch ((eMeshWrapperType)mesh->runtime.wrapper_type) {
- case ME_WRAPPER_TYPE_MDATA:
- /* Run code below. */
- break;
- case ME_WRAPPER_TYPE_BMESH: {
- struct BMEditMesh *em = mesh->edit_mesh;
- EditMeshData *emd = mesh->runtime.edit_data;
- if (emd->vertexCos) {
- BKE_editmesh_cache_ensure_vert_normals(em, emd);
- BKE_editmesh_cache_ensure_poly_normals(em, emd);
- }
- return;
- }
- }
-
- float(*poly_nors)[3] = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- const bool do_vert_normals = (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) != 0;
- const bool do_poly_normals = (mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL ||
- poly_nors == nullptr);
-
- if (do_vert_normals || do_poly_normals) {
- const bool do_add_poly_nors_cddata = (poly_nors == nullptr);
- if (do_add_poly_nors_cddata) {
- poly_nors = (float(*)[3])MEM_malloc_arrayN(
- (size_t)mesh->totpoly, sizeof(*poly_nors), __func__);
- }
-
- /* calculate poly/vert normals */
- BKE_mesh_calc_normals_poly(mesh->mvert,
- nullptr,
- mesh->totvert,
- mesh->mloop,
- mesh->mpoly,
- mesh->totloop,
- mesh->totpoly,
- poly_nors,
- !do_vert_normals);
-
- if (do_add_poly_nors_cddata) {
- CustomData_add_layer(&mesh->pdata, CD_NORMAL, CD_ASSIGN, poly_nors, mesh->totpoly);
- }
-
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
- mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
- }
-}
-
-/* Note that this does not update the CD_NORMAL layer,
- * but does update the normals in the CD_MVERT layer. */
-void BKE_mesh_calc_normals(Mesh *mesh)
-{
-#ifdef DEBUG_TIME
- TIMEIT_START_AVERAGED(BKE_mesh_calc_normals);
-#endif
- BKE_mesh_calc_normals_poly(mesh->mvert,
- nullptr,
- mesh->totvert,
- mesh->mloop,
- mesh->mpoly,
- mesh->totloop,
- mesh->totpoly,
- nullptr,
- false);
-#ifdef DEBUG_TIME
- TIMEIT_END_AVERAGED(BKE_mesh_calc_normals);
-#endif
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
-}
-
-void BKE_mesh_calc_normals_looptri(MVert *mverts,
- int numVerts,
- const MLoop *mloop,
- const MLoopTri *looptri,
- int looptri_num,
- float (*r_tri_nors)[3])
-{
- float(*tnorms)[3] = (float(*)[3])MEM_calloc_arrayN((size_t)numVerts, sizeof(*tnorms), "tnorms");
- float(*fnors)[3] = (r_tri_nors) ? r_tri_nors :
- (float(*)[3])MEM_calloc_arrayN(
- (size_t)looptri_num, sizeof(*fnors), "meshnormals");
-
- if (!tnorms || !fnors) {
- goto cleanup;
- }
-
- for (int i = 0; i < looptri_num; i++) {
- const MLoopTri *lt = &looptri[i];
- float *f_no = fnors[i];
- const uint vtri[3] = {
- mloop[lt->tri[0]].v,
- mloop[lt->tri[1]].v,
- mloop[lt->tri[2]].v,
- };
-
- normal_tri_v3(f_no, mverts[vtri[0]].co, mverts[vtri[1]].co, mverts[vtri[2]].co);
-
- accumulate_vertex_normals_tri_v3(tnorms[vtri[0]],
- tnorms[vtri[1]],
- tnorms[vtri[2]],
- f_no,
- mverts[vtri[0]].co,
- mverts[vtri[1]].co,
- mverts[vtri[2]].co);
- }
-
- /* following Mesh convention; we use vertex coordinate itself for normal in this case */
- for (int i = 0; i < numVerts; i++) {
- MVert *mv = &mverts[i];
- float *no = tnorms[i];
-
- if (UNLIKELY(normalize_v3(no) == 0.0f)) {
- normalize_v3_v3(no, mv->co);
- }
-
- normal_float_to_short_v3(mv->no, no);
- }
-
-cleanup:
- MEM_freeN(tnorms);
-
- if (fnors != r_tri_nors) {
- MEM_freeN(fnors);
- }
-}
-
-void BKE_lnor_spacearr_init(MLoopNorSpaceArray *lnors_spacearr,
- const int numLoops,
- const char data_type)
-{
- if (!(lnors_spacearr->lspacearr && lnors_spacearr->loops_pool)) {
- MemArena *mem;
-
- if (!lnors_spacearr->mem) {
- lnors_spacearr->mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
- }
- mem = lnors_spacearr->mem;
- lnors_spacearr->lspacearr = (MLoopNorSpace **)BLI_memarena_calloc(
- mem, sizeof(MLoopNorSpace *) * (size_t)numLoops);
- lnors_spacearr->loops_pool = (LinkNode *)BLI_memarena_alloc(
- mem, sizeof(LinkNode) * (size_t)numLoops);
-
- lnors_spacearr->num_spaces = 0;
- }
- BLI_assert(ELEM(data_type, MLNOR_SPACEARR_BMLOOP_PTR, MLNOR_SPACEARR_LOOP_INDEX));
- lnors_spacearr->data_type = data_type;
-}
-
-/**
- * Utility for multi-threaded calculation that ensures
- * `lnors_spacearr_tls` doesn't share memory with `lnors_spacearr`
- * that would cause it not to be thread safe.
- *
- * \note This works as long as threads never operate on the same loops at once.
- */
-void BKE_lnor_spacearr_tls_init(MLoopNorSpaceArray *lnors_spacearr,
- MLoopNorSpaceArray *lnors_spacearr_tls)
-{
- *lnors_spacearr_tls = *lnors_spacearr;
- lnors_spacearr_tls->mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
-}
-
-/**
- * Utility for multi-threaded calculation
- * that merges `lnors_spacearr_tls` into `lnors_spacearr`.
- */
-void BKE_lnor_spacearr_tls_join(MLoopNorSpaceArray *lnors_spacearr,
- MLoopNorSpaceArray *lnors_spacearr_tls)
-{
- BLI_assert(lnors_spacearr->data_type == lnors_spacearr_tls->data_type);
- BLI_assert(lnors_spacearr->mem != lnors_spacearr_tls->mem);
- lnors_spacearr->num_spaces += lnors_spacearr_tls->num_spaces;
- BLI_memarena_merge(lnors_spacearr->mem, lnors_spacearr_tls->mem);
- BLI_memarena_free(lnors_spacearr_tls->mem);
- lnors_spacearr_tls->mem = nullptr;
- BKE_lnor_spacearr_clear(lnors_spacearr_tls);
-}
-
-void BKE_lnor_spacearr_clear(MLoopNorSpaceArray *lnors_spacearr)
-{
- lnors_spacearr->num_spaces = 0;
- lnors_spacearr->lspacearr = nullptr;
- lnors_spacearr->loops_pool = nullptr;
- if (lnors_spacearr->mem != nullptr) {
- BLI_memarena_clear(lnors_spacearr->mem);
- }
-}
-
-void BKE_lnor_spacearr_free(MLoopNorSpaceArray *lnors_spacearr)
-{
- lnors_spacearr->num_spaces = 0;
- lnors_spacearr->lspacearr = nullptr;
- lnors_spacearr->loops_pool = nullptr;
- BLI_memarena_free(lnors_spacearr->mem);
- lnors_spacearr->mem = nullptr;
-}
-
-MLoopNorSpace *BKE_lnor_space_create(MLoopNorSpaceArray *lnors_spacearr)
-{
- lnors_spacearr->num_spaces++;
- return (MLoopNorSpace *)BLI_memarena_calloc(lnors_spacearr->mem, sizeof(MLoopNorSpace));
-}
-
-/* This threshold is a bit touchy (usual float precision issue), this value seems OK. */
-#define LNOR_SPACE_TRIGO_THRESHOLD (1.0f - 1e-4f)
-
-/* Should only be called once.
- * Beware, this modifies ref_vec and other_vec in place!
- * In case no valid space can be generated, ref_alpha and ref_beta are set to zero
- * (which means 'use auto lnors').
- */
-void BKE_lnor_space_define(MLoopNorSpace *lnor_space,
- const float lnor[3],
- float vec_ref[3],
- float vec_other[3],
- BLI_Stack *edge_vectors)
-{
- const float pi2 = (float)M_PI * 2.0f;
- float tvec[3], dtp;
- const float dtp_ref = dot_v3v3(vec_ref, lnor);
- const float dtp_other = dot_v3v3(vec_other, lnor);
-
- if (UNLIKELY(fabsf(dtp_ref) >= LNOR_SPACE_TRIGO_THRESHOLD ||
- fabsf(dtp_other) >= LNOR_SPACE_TRIGO_THRESHOLD)) {
- /* If vec_ref or vec_other are too much aligned with lnor, we can't build lnor space,
- * tag it as invalid and abort. */
- lnor_space->ref_alpha = lnor_space->ref_beta = 0.0f;
-
- if (edge_vectors) {
- BLI_stack_clear(edge_vectors);
- }
- return;
- }
-
- copy_v3_v3(lnor_space->vec_lnor, lnor);
-
- /* Compute ref alpha, average angle of all available edge vectors to lnor. */
- if (edge_vectors) {
- float alpha = 0.0f;
- int nbr = 0;
- while (!BLI_stack_is_empty(edge_vectors)) {
- const float *vec = (const float *)BLI_stack_peek(edge_vectors);
- alpha += saacosf(dot_v3v3(vec, lnor));
- BLI_stack_discard(edge_vectors);
- nbr++;
- }
- /* NOTE: In theory, this could be 'nbr > 2',
- * but there is one case where we only have two edges for two loops:
- * a smooth vertex with only two edges and two faces (our Monkey's nose has that, e.g.).
- */
- BLI_assert(nbr >= 2); /* This piece of code shall only be called for more than one loop... */
- lnor_space->ref_alpha = alpha / (float)nbr;
- }
- else {
- lnor_space->ref_alpha = (saacosf(dot_v3v3(vec_ref, lnor)) +
- saacosf(dot_v3v3(vec_other, lnor))) /
- 2.0f;
- }
-
- /* Project vec_ref on lnor's ortho plane. */
- mul_v3_v3fl(tvec, lnor, dtp_ref);
- sub_v3_v3(vec_ref, tvec);
- normalize_v3_v3(lnor_space->vec_ref, vec_ref);
-
- cross_v3_v3v3(tvec, lnor, lnor_space->vec_ref);
- normalize_v3_v3(lnor_space->vec_ortho, tvec);
-
- /* Project vec_other on lnor's ortho plane. */
- mul_v3_v3fl(tvec, lnor, dtp_other);
- sub_v3_v3(vec_other, tvec);
- normalize_v3(vec_other);
-
- /* Beta is angle between ref_vec and other_vec, around lnor. */
- dtp = dot_v3v3(lnor_space->vec_ref, vec_other);
- if (LIKELY(dtp < LNOR_SPACE_TRIGO_THRESHOLD)) {
- const float beta = saacos(dtp);
- lnor_space->ref_beta = (dot_v3v3(lnor_space->vec_ortho, vec_other) < 0.0f) ? pi2 - beta : beta;
- }
- else {
- lnor_space->ref_beta = pi2;
- }
-}
-
-/**
- * Add a new given loop to given lnor_space.
- * Depending on \a lnor_space->data_type, we expect \a bm_loop to be a pointer to BMLoop struct
- * (in case of BMLOOP_PTR), or nullptr (in case of LOOP_INDEX), loop index is then stored in
- * pointer. If \a is_single is set, the BMLoop or loop index is directly stored in \a
- * lnor_space->loops pointer (since there is only one loop in this fan), else it is added to the
- * linked list of loops in the fan.
- */
-void BKE_lnor_space_add_loop(MLoopNorSpaceArray *lnors_spacearr,
- MLoopNorSpace *lnor_space,
- const int ml_index,
- void *bm_loop,
- const bool is_single)
-{
- BLI_assert((lnors_spacearr->data_type == MLNOR_SPACEARR_LOOP_INDEX && bm_loop == nullptr) ||
- (lnors_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR && bm_loop != nullptr));
-
- lnors_spacearr->lspacearr[ml_index] = lnor_space;
- if (bm_loop == nullptr) {
- bm_loop = POINTER_FROM_INT(ml_index);
- }
- if (is_single) {
- BLI_assert(lnor_space->loops == nullptr);
- lnor_space->flags |= MLNOR_SPACE_IS_SINGLE;
- lnor_space->loops = (LinkNode *)bm_loop;
- }
- else {
- BLI_assert((lnor_space->flags & MLNOR_SPACE_IS_SINGLE) == 0);
- BLI_linklist_prepend_nlink(&lnor_space->loops, bm_loop, &lnors_spacearr->loops_pool[ml_index]);
- }
-}
-
-MINLINE float unit_short_to_float(const short val)
-{
- return (float)val / (float)SHRT_MAX;
-}
-
-MINLINE short unit_float_to_short(const float val)
-{
- /* Rounding... */
- return (short)floorf(val * (float)SHRT_MAX + 0.5f);
-}
-
-void BKE_lnor_space_custom_data_to_normal(MLoopNorSpace *lnor_space,
- const short clnor_data[2],
- float r_custom_lnor[3])
-{
- /* NOP custom normal data or invalid lnor space, return. */
- if (clnor_data[0] == 0 || lnor_space->ref_alpha == 0.0f || lnor_space->ref_beta == 0.0f) {
- copy_v3_v3(r_custom_lnor, lnor_space->vec_lnor);
- return;
- }
-
- {
- /* TODO: Check whether using #sincosf() gives any noticeable benefit
- * (could not even get it working under linux though)! */
- const float pi2 = (float)(M_PI * 2.0);
- const float alphafac = unit_short_to_float(clnor_data[0]);
- const float alpha = (alphafac > 0.0f ? lnor_space->ref_alpha : pi2 - lnor_space->ref_alpha) *
- alphafac;
- const float betafac = unit_short_to_float(clnor_data[1]);
-
- mul_v3_v3fl(r_custom_lnor, lnor_space->vec_lnor, cosf(alpha));
-
- if (betafac == 0.0f) {
- madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ref, sinf(alpha));
- }
- else {
- const float sinalpha = sinf(alpha);
- const float beta = (betafac > 0.0f ? lnor_space->ref_beta : pi2 - lnor_space->ref_beta) *
- betafac;
- madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ref, sinalpha * cosf(beta));
- madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ortho, sinalpha * sinf(beta));
- }
- }
-}
-
-void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space,
- const float custom_lnor[3],
- short r_clnor_data[2])
-{
- /* We use nullptr vector as NOP custom normal (can be simpler than giving auto-computed `lnor`).
- */
- if (is_zero_v3(custom_lnor) || compare_v3v3(lnor_space->vec_lnor, custom_lnor, 1e-4f)) {
- r_clnor_data[0] = r_clnor_data[1] = 0;
- return;
- }
-
- {
- const float pi2 = (float)(M_PI * 2.0);
- const float cos_alpha = dot_v3v3(lnor_space->vec_lnor, custom_lnor);
- float vec[3], cos_beta;
- float alpha;
-
- alpha = saacosf(cos_alpha);
- if (alpha > lnor_space->ref_alpha) {
- /* Note we could stick to [0, pi] range here,
- * but makes decoding more complex, not worth it. */
- r_clnor_data[0] = unit_float_to_short(-(pi2 - alpha) / (pi2 - lnor_space->ref_alpha));
- }
- else {
- r_clnor_data[0] = unit_float_to_short(alpha / lnor_space->ref_alpha);
- }
-
- /* Project custom lnor on (vec_ref, vec_ortho) plane. */
- mul_v3_v3fl(vec, lnor_space->vec_lnor, -cos_alpha);
- add_v3_v3(vec, custom_lnor);
- normalize_v3(vec);
-
- cos_beta = dot_v3v3(lnor_space->vec_ref, vec);
-
- if (cos_beta < LNOR_SPACE_TRIGO_THRESHOLD) {
- float beta = saacosf(cos_beta);
- if (dot_v3v3(lnor_space->vec_ortho, vec) < 0.0f) {
- beta = pi2 - beta;
- }
-
- if (beta > lnor_space->ref_beta) {
- r_clnor_data[1] = unit_float_to_short(-(pi2 - beta) / (pi2 - lnor_space->ref_beta));
- }
- else {
- r_clnor_data[1] = unit_float_to_short(beta / lnor_space->ref_beta);
- }
- }
- else {
- r_clnor_data[1] = 0;
- }
- }
-}
-
-#define LOOP_SPLIT_TASK_BLOCK_SIZE 1024
-
-struct LoopSplitTaskData {
- /* Specific to each instance (each task). */
-
- /** We have to create those outside of tasks, since #MemArena is not thread-safe. */
- MLoopNorSpace *lnor_space;
- float (*lnor)[3];
- const MLoop *ml_curr;
- const MLoop *ml_prev;
- int ml_curr_index;
- int ml_prev_index;
- /** Also used a flag to switch between single or fan process! */
- const int *e2l_prev;
- int mp_index;
-
- /** This one is special, it's owned and managed by worker tasks,
- * avoid to have to create it for each fan! */
- BLI_Stack *edge_vectors;
-
- char pad_c;
-};
-
-struct LoopSplitTaskDataCommon {
- /* Read/write.
- * Note we do not need to protect it, though, since two different tasks will *always* affect
- * different elements in the arrays. */
- MLoopNorSpaceArray *lnors_spacearr;
- float (*loopnors)[3];
- short (*clnors_data)[2];
-
- /* Read-only. */
- const MVert *mverts;
- const MEdge *medges;
- const MLoop *mloops;
- const MPoly *mpolys;
- int (*edge_to_loops)[2];
- int *loop_to_poly;
- const float (*polynors)[3];
-
- int numEdges;
- int numLoops;
- int numPolys;
-};
-
-#define INDEX_UNSET INT_MIN
-#define INDEX_INVALID -1
-/* See comment about edge_to_loops below. */
-#define IS_EDGE_SHARP(_e2l) (ELEM((_e2l)[1], INDEX_UNSET, INDEX_INVALID))
-
-static void mesh_edges_sharp_tag(LoopSplitTaskDataCommon *data,
- const bool check_angle,
- const float split_angle,
- const bool do_sharp_edges_tag)
-{
- const MVert *mverts = data->mverts;
- const MEdge *medges = data->medges;
- const MLoop *mloops = data->mloops;
-
- const MPoly *mpolys = data->mpolys;
-
- const int numEdges = data->numEdges;
- const int numPolys = data->numPolys;
-
- float(*loopnors)[3] = data->loopnors; /* NOTE: loopnors may be nullptr here. */
- const float(*polynors)[3] = data->polynors;
-
- int(*edge_to_loops)[2] = data->edge_to_loops;
- int *loop_to_poly = data->loop_to_poly;
-
- BLI_bitmap *sharp_edges = do_sharp_edges_tag ? BLI_BITMAP_NEW(numEdges, __func__) : nullptr;
-
- const MPoly *mp;
- int mp_index;
-
- const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
-
- for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
- const MLoop *ml_curr;
- int *e2l;
- int ml_curr_index = mp->loopstart;
- const int ml_last_index = (ml_curr_index + mp->totloop) - 1;
-
- ml_curr = &mloops[ml_curr_index];
-
- for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++) {
- e2l = edge_to_loops[ml_curr->e];
-
- loop_to_poly[ml_curr_index] = mp_index;
-
- /* Pre-populate all loop normals as if their verts were all-smooth,
- * this way we don't have to compute those later!
- */
- if (loopnors) {
- normal_short_to_float_v3(loopnors[ml_curr_index], mverts[ml_curr->v].no);
- }
-
- /* Check whether current edge might be smooth or sharp */
- if ((e2l[0] | e2l[1]) == 0) {
- /* 'Empty' edge until now, set e2l[0] (and e2l[1] to INDEX_UNSET to tag it as unset). */
- e2l[0] = ml_curr_index;
- /* We have to check this here too, else we might miss some flat faces!!! */
- e2l[1] = (mp->flag & ME_SMOOTH) ? INDEX_UNSET : INDEX_INVALID;
- }
- else if (e2l[1] == INDEX_UNSET) {
- const bool is_angle_sharp = (check_angle &&
- dot_v3v3(polynors[loop_to_poly[e2l[0]]], polynors[mp_index]) <
- split_angle_cos);
-
- /* Second loop using this edge, time to test its sharpness.
- * An edge is sharp if it is tagged as such, or its face is not smooth,
- * or both poly have opposed (flipped) normals, i.e. both loops on the same edge share the
- * same vertex, or angle between both its polys' normals is above split_angle value.
- */
- if (!(mp->flag & ME_SMOOTH) || (medges[ml_curr->e].flag & ME_SHARP) ||
- ml_curr->v == mloops[e2l[0]].v || is_angle_sharp) {
- /* NOTE: we are sure that loop != 0 here ;). */
- e2l[1] = INDEX_INVALID;
-
- /* We want to avoid tagging edges as sharp when it is already defined as such by
- * other causes than angle threshold... */
- if (do_sharp_edges_tag && is_angle_sharp) {
- BLI_BITMAP_SET(sharp_edges, ml_curr->e, true);
- }
- }
- else {
- e2l[1] = ml_curr_index;
- }
- }
- else if (!IS_EDGE_SHARP(e2l)) {
- /* More than two loops using this edge, tag as sharp if not yet done. */
- e2l[1] = INDEX_INVALID;
-
- /* We want to avoid tagging edges as sharp when it is already defined as such by
- * other causes than angle threshold... */
- if (do_sharp_edges_tag) {
- BLI_BITMAP_SET(sharp_edges, ml_curr->e, false);
- }
- }
- /* Else, edge is already 'disqualified' (i.e. sharp)! */
- }
- }
-
- /* If requested, do actual tagging of edges as sharp in another loop. */
- if (do_sharp_edges_tag) {
- MEdge *me;
- int me_index;
- for (me = (MEdge *)medges, me_index = 0; me_index < numEdges; me++, me_index++) {
- if (BLI_BITMAP_TEST(sharp_edges, me_index)) {
- me->flag |= ME_SHARP;
- }
- }
-
- MEM_freeN(sharp_edges);
- }
-}
-
-/**
- * Define sharp edges as needed to mimic 'autosmooth' from angle threshold.
- *
- * Used when defining an empty custom loop normals data layer,
- * to keep same shading as with auto-smooth!
- */
-void BKE_edges_sharp_from_angle_set(const struct MVert *mverts,
- const int UNUSED(numVerts),
- struct MEdge *medges,
- const int numEdges,
- struct MLoop *mloops,
- const int numLoops,
- struct MPoly *mpolys,
- const float (*polynors)[3],
- const int numPolys,
- const float split_angle)
-{
- if (split_angle >= (float)M_PI) {
- /* Nothing to do! */
- return;
- }
-
- /* Mapping edge -> loops. See BKE_mesh_normals_loop_split() for details. */
- int(*edge_to_loops)[2] = (int(*)[2])MEM_calloc_arrayN(
- (size_t)numEdges, sizeof(*edge_to_loops), __func__);
-
- /* Simple mapping from a loop to its polygon index. */
- int *loop_to_poly = (int *)MEM_malloc_arrayN((size_t)numLoops, sizeof(*loop_to_poly), __func__);
-
- LoopSplitTaskDataCommon common_data = {};
- common_data.mverts = mverts;
- common_data.medges = medges;
- common_data.mloops = mloops;
- common_data.mpolys = mpolys;
- common_data.edge_to_loops = edge_to_loops;
- common_data.loop_to_poly = loop_to_poly;
- common_data.polynors = polynors;
- common_data.numEdges = numEdges;
- common_data.numPolys = numPolys;
-
- mesh_edges_sharp_tag(&common_data, true, split_angle, true);
-
- MEM_freeN(edge_to_loops);
- MEM_freeN(loop_to_poly);
-}
-
-void BKE_mesh_loop_manifold_fan_around_vert_next(const MLoop *mloops,
- const MPoly *mpolys,
- const int *loop_to_poly,
- const int *e2lfan_curr,
- const uint mv_pivot_index,
- const MLoop **r_mlfan_curr,
- int *r_mlfan_curr_index,
- int *r_mlfan_vert_index,
- int *r_mpfan_curr_index)
-{
- const MLoop *mlfan_next;
- const MPoly *mpfan_next;
-
- /* Warning! This is rather complex!
- * We have to find our next edge around the vertex (fan mode).
- * First we find the next loop, which is either previous or next to mlfan_curr_index, depending
- * whether both loops using current edge are in the same direction or not, and whether
- * mlfan_curr_index actually uses the vertex we are fanning around!
- * mlfan_curr_index is the index of mlfan_next here, and mlfan_next is not the real next one
- * (i.e. not the future mlfan_curr)...
- */
- *r_mlfan_curr_index = (e2lfan_curr[0] == *r_mlfan_curr_index) ? e2lfan_curr[1] : e2lfan_curr[0];
- *r_mpfan_curr_index = loop_to_poly[*r_mlfan_curr_index];
-
- BLI_assert(*r_mlfan_curr_index >= 0);
- BLI_assert(*r_mpfan_curr_index >= 0);
-
- mlfan_next = &mloops[*r_mlfan_curr_index];
- mpfan_next = &mpolys[*r_mpfan_curr_index];
- if (((*r_mlfan_curr)->v == mlfan_next->v && (*r_mlfan_curr)->v == mv_pivot_index) ||
- ((*r_mlfan_curr)->v != mlfan_next->v && (*r_mlfan_curr)->v != mv_pivot_index)) {
- /* We need the previous loop, but current one is our vertex's loop. */
- *r_mlfan_vert_index = *r_mlfan_curr_index;
- if (--(*r_mlfan_curr_index) < mpfan_next->loopstart) {
- *r_mlfan_curr_index = mpfan_next->loopstart + mpfan_next->totloop - 1;
- }
- }
- else {
- /* We need the next loop, which is also our vertex's loop. */
- if (++(*r_mlfan_curr_index) >= mpfan_next->loopstart + mpfan_next->totloop) {
- *r_mlfan_curr_index = mpfan_next->loopstart;
- }
- *r_mlfan_vert_index = *r_mlfan_curr_index;
- }
- *r_mlfan_curr = &mloops[*r_mlfan_curr_index];
- /* And now we are back in sync, mlfan_curr_index is the index of mlfan_curr! Pff! */
-}
-
-static void split_loop_nor_single_do(LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data)
-{
- MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
- const short(*clnors_data)[2] = common_data->clnors_data;
-
- const MVert *mverts = common_data->mverts;
- const MEdge *medges = common_data->medges;
- const float(*polynors)[3] = common_data->polynors;
-
- MLoopNorSpace *lnor_space = data->lnor_space;
- float(*lnor)[3] = data->lnor;
- const MLoop *ml_curr = data->ml_curr;
- const MLoop *ml_prev = data->ml_prev;
- const int ml_curr_index = data->ml_curr_index;
-#if 0 /* Not needed for 'single' loop. */
- const int ml_prev_index = data->ml_prev_index;
- const int *e2l_prev = data->e2l_prev;
-#endif
- const int mp_index = data->mp_index;
-
- /* Simple case (both edges around that vertex are sharp in current polygon),
- * this loop just takes its poly normal.
- */
- copy_v3_v3(*lnor, polynors[mp_index]);
-
-#if 0
- printf("BASIC: handling loop %d / edge %d / vert %d / poly %d\n",
- ml_curr_index,
- ml_curr->e,
- ml_curr->v,
- mp_index);
-#endif
-
- /* If needed, generate this (simple!) lnor space. */
- if (lnors_spacearr) {
- float vec_curr[3], vec_prev[3];
-
- const uint mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
- const MVert *mv_pivot = &mverts[mv_pivot_index];
- const MEdge *me_curr = &medges[ml_curr->e];
- const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] :
- &mverts[me_curr->v1];
- const MEdge *me_prev = &medges[ml_prev->e];
- const MVert *mv_3 = (me_prev->v1 == mv_pivot_index) ? &mverts[me_prev->v2] :
- &mverts[me_prev->v1];
-
- sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
- normalize_v3(vec_curr);
- sub_v3_v3v3(vec_prev, mv_3->co, mv_pivot->co);
- normalize_v3(vec_prev);
-
- BKE_lnor_space_define(lnor_space, *lnor, vec_curr, vec_prev, nullptr);
- /* We know there is only one loop in this space,
- * no need to create a linklist in this case... */
- BKE_lnor_space_add_loop(lnors_spacearr, lnor_space, ml_curr_index, nullptr, true);
-
- if (clnors_data) {
- BKE_lnor_space_custom_data_to_normal(lnor_space, clnors_data[ml_curr_index], *lnor);
- }
- }
-}
-
-static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data)
-{
- MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
- float(*loopnors)[3] = common_data->loopnors;
- short(*clnors_data)[2] = common_data->clnors_data;
-
- const MVert *mverts = common_data->mverts;
- const MEdge *medges = common_data->medges;
- const MLoop *mloops = common_data->mloops;
- const MPoly *mpolys = common_data->mpolys;
- const int(*edge_to_loops)[2] = common_data->edge_to_loops;
- const int *loop_to_poly = common_data->loop_to_poly;
- const float(*polynors)[3] = common_data->polynors;
-
- MLoopNorSpace *lnor_space = data->lnor_space;
-#if 0 /* Not needed for 'fan' loops. */
- float(*lnor)[3] = data->lnor;
-#endif
- const MLoop *ml_curr = data->ml_curr;
- const MLoop *ml_prev = data->ml_prev;
- const int ml_curr_index = data->ml_curr_index;
- const int ml_prev_index = data->ml_prev_index;
- const int mp_index = data->mp_index;
- const int *e2l_prev = data->e2l_prev;
-
- BLI_Stack *edge_vectors = data->edge_vectors;
-
- /* Gah... We have to fan around current vertex, until we find the other non-smooth edge,
- * and accumulate face normals into the vertex!
- * Note in case this vertex has only one sharp edges, this is a waste because the normal is the
- * same as the vertex normal, but I do not see any easy way to detect that (would need to count
- * number of sharp edges per vertex, I doubt the additional memory usage would be worth it,
- * especially as it should not be a common case in real-life meshes anyway).
- */
- const uint mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
- const MVert *mv_pivot = &mverts[mv_pivot_index];
-
- /* ml_curr would be mlfan_prev if we needed that one. */
- const MEdge *me_org = &medges[ml_curr->e];
-
- const int *e2lfan_curr;
- float vec_curr[3], vec_prev[3], vec_org[3];
- const MLoop *mlfan_curr;
- float lnor[3] = {0.0f, 0.0f, 0.0f};
- /* mlfan_vert_index: the loop of our current edge might not be the loop of our current vertex! */
- int mlfan_curr_index, mlfan_vert_index, mpfan_curr_index;
-
- /* We validate clnors data on the fly - cheapest way to do! */
- int clnors_avg[2] = {0, 0};
- short(*clnor_ref)[2] = nullptr;
- int clnors_nbr = 0;
- bool clnors_invalid = false;
-
- /* Temp loop normal stack. */
- BLI_SMALLSTACK_DECLARE(normal, float *);
- /* Temp clnors stack. */
- BLI_SMALLSTACK_DECLARE(clnors, short *);
-
- e2lfan_curr = e2l_prev;
- mlfan_curr = ml_prev;
- mlfan_curr_index = ml_prev_index;
- mlfan_vert_index = ml_curr_index;
- mpfan_curr_index = mp_index;
-
- BLI_assert(mlfan_curr_index >= 0);
- BLI_assert(mlfan_vert_index >= 0);
- BLI_assert(mpfan_curr_index >= 0);
-
- /* Only need to compute previous edge's vector once, then we can just reuse old current one! */
- {
- const MVert *mv_2 = (me_org->v1 == mv_pivot_index) ? &mverts[me_org->v2] : &mverts[me_org->v1];
-
- sub_v3_v3v3(vec_org, mv_2->co, mv_pivot->co);
- normalize_v3(vec_org);
- copy_v3_v3(vec_prev, vec_org);
-
- if (lnors_spacearr) {
- BLI_stack_push(edge_vectors, vec_org);
- }
- }
-
- // printf("FAN: vert %d, start edge %d\n", mv_pivot_index, ml_curr->e);
-
- while (true) {
- const MEdge *me_curr = &medges[mlfan_curr->e];
- /* Compute edge vectors.
- * NOTE: We could pre-compute those into an array, in the first iteration, instead of computing
- * them twice (or more) here. However, time gained is not worth memory and time lost,
- * given the fact that this code should not be called that much in real-life meshes...
- */
- {
- const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] :
- &mverts[me_curr->v1];
-
- sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
- normalize_v3(vec_curr);
- }
-
- // printf("\thandling edge %d / loop %d\n", mlfan_curr->e, mlfan_curr_index);
-
- {
- /* Code similar to accumulate_vertex_normals_poly_v3. */
- /* Calculate angle between the two poly edges incident on this vertex. */
- const float fac = saacos(dot_v3v3(vec_curr, vec_prev));
- /* Accumulate */
- madd_v3_v3fl(lnor, polynors[mpfan_curr_index], fac);
-
- if (clnors_data) {
- /* Accumulate all clnors, if they are not all equal we have to fix that! */
- short(*clnor)[2] = &clnors_data[mlfan_vert_index];
- if (clnors_nbr) {
- clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || (*clnor_ref)[1] != (*clnor)[1]);
- }
- else {
- clnor_ref = clnor;
- }
- clnors_avg[0] += (*clnor)[0];
- clnors_avg[1] += (*clnor)[1];
- clnors_nbr++;
- /* We store here a pointer to all custom lnors processed. */
- BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor);
- }
- }
-
- /* We store here a pointer to all loop-normals processed. */
- BLI_SMALLSTACK_PUSH(normal, (float *)(loopnors[mlfan_vert_index]));
-
- if (lnors_spacearr) {
- /* Assign current lnor space to current 'vertex' loop. */
- BKE_lnor_space_add_loop(lnors_spacearr, lnor_space, mlfan_vert_index, nullptr, false);
- if (me_curr != me_org) {
- /* We store here all edges-normalized vectors processed. */
- BLI_stack_push(edge_vectors, vec_curr);
- }
- }
-
- if (IS_EDGE_SHARP(e2lfan_curr) || (me_curr == me_org)) {
- /* Current edge is sharp and we have finished with this fan of faces around this vert,
- * or this vert is smooth, and we have completed a full turn around it. */
- // printf("FAN: Finished!\n");
- break;
- }
-
- copy_v3_v3(vec_prev, vec_curr);
-
- /* Find next loop of the smooth fan. */
- BKE_mesh_loop_manifold_fan_around_vert_next(mloops,
- mpolys,
- loop_to_poly,
- e2lfan_curr,
- mv_pivot_index,
- &mlfan_curr,
- &mlfan_curr_index,
- &mlfan_vert_index,
- &mpfan_curr_index);
-
- e2lfan_curr = edge_to_loops[mlfan_curr->e];
- }
-
- {
- float lnor_len = normalize_v3(lnor);
-
- /* If we are generating lnor spacearr, we can now define the one for this fan,
- * and optionally compute final lnor from custom data too!
- */
- if (lnors_spacearr) {
- if (UNLIKELY(lnor_len == 0.0f)) {
- /* Use vertex normal as fallback! */
- copy_v3_v3(lnor, loopnors[mlfan_vert_index]);
- lnor_len = 1.0f;
- }
-
- BKE_lnor_space_define(lnor_space, lnor, vec_org, vec_curr, edge_vectors);
-
- if (clnors_data) {
- if (clnors_invalid) {
- short *clnor;
-
- clnors_avg[0] /= clnors_nbr;
- clnors_avg[1] /= clnors_nbr;
- /* Fix/update all clnors of this fan with computed average value. */
- if (G.debug & G_DEBUG) {
- printf("Invalid clnors in this fan!\n");
- }
- while ((clnor = (short *)BLI_SMALLSTACK_POP(clnors))) {
- // print_v2("org clnor", clnor);
- clnor[0] = (short)clnors_avg[0];
- clnor[1] = (short)clnors_avg[1];
- }
- // print_v2("new clnors", clnors_avg);
- }
- /* Extra bonus: since small-stack is local to this function,
- * no more need to empty it at all cost! */
-
- BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor_ref, lnor);
- }
- }
-
- /* In case we get a zero normal here, just use vertex normal already set! */
- if (LIKELY(lnor_len != 0.0f)) {
- /* Copy back the final computed normal into all related loop-normals. */
- float *nor;
-
- while ((nor = (float *)BLI_SMALLSTACK_POP(normal))) {
- copy_v3_v3(nor, lnor);
- }
- }
- /* Extra bonus: since small-stack is local to this function,
- * no more need to empty it at all cost! */
- }
-}
-
-static void loop_split_worker_do(LoopSplitTaskDataCommon *common_data,
- LoopSplitTaskData *data,
- BLI_Stack *edge_vectors)
-{
- BLI_assert(data->ml_curr);
- if (data->e2l_prev) {
- BLI_assert((edge_vectors == nullptr) || BLI_stack_is_empty(edge_vectors));
- data->edge_vectors = edge_vectors;
- split_loop_nor_fan_do(common_data, data);
- }
- else {
- /* No need for edge_vectors for 'single' case! */
- split_loop_nor_single_do(common_data, data);
- }
-}
-
-static void loop_split_worker(TaskPool *__restrict pool, void *taskdata)
-{
- LoopSplitTaskDataCommon *common_data = (LoopSplitTaskDataCommon *)BLI_task_pool_user_data(pool);
- LoopSplitTaskData *data = (LoopSplitTaskData *)taskdata;
-
- /* Temp edge vectors stack, only used when computing lnor spacearr. */
- BLI_Stack *edge_vectors = common_data->lnors_spacearr ?
- BLI_stack_new(sizeof(float[3]), __func__) :
- nullptr;
-
-#ifdef DEBUG_TIME
- TIMEIT_START_AVERAGED(loop_split_worker);
-#endif
-
- for (int i = 0; i < LOOP_SPLIT_TASK_BLOCK_SIZE; i++, data++) {
- /* A nullptr ml_curr is used to tag ended data! */
- if (data->ml_curr == nullptr) {
- break;
- }
-
- loop_split_worker_do(common_data, data, edge_vectors);
- }
-
- if (edge_vectors) {
- BLI_stack_free(edge_vectors);
- }
-
-#ifdef DEBUG_TIME
- TIMEIT_END_AVERAGED(loop_split_worker);
-#endif
-}
-
-/**
- * Check whether given loop is part of an unknown-so-far cyclic smooth fan, or not.
- * Needed because cyclic smooth fans have no obvious 'entry point',
- * and yet we need to walk them once, and only once.
- */
-static bool loop_split_generator_check_cyclic_smooth_fan(const MLoop *mloops,
- const MPoly *mpolys,
- const int (*edge_to_loops)[2],
- const int *loop_to_poly,
- const int *e2l_prev,
- BLI_bitmap *skip_loops,
- const MLoop *ml_curr,
- const MLoop *ml_prev,
- const int ml_curr_index,
- const int ml_prev_index,
- const int mp_curr_index)
-{
- const uint mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
- const int *e2lfan_curr;
- const MLoop *mlfan_curr;
- /* mlfan_vert_index: the loop of our current edge might not be the loop of our current vertex! */
- int mlfan_curr_index, mlfan_vert_index, mpfan_curr_index;
-
- e2lfan_curr = e2l_prev;
- if (IS_EDGE_SHARP(e2lfan_curr)) {
- /* Sharp loop, so not a cyclic smooth fan... */
- return false;
- }
-
- mlfan_curr = ml_prev;
- mlfan_curr_index = ml_prev_index;
- mlfan_vert_index = ml_curr_index;
- mpfan_curr_index = mp_curr_index;
-
- BLI_assert(mlfan_curr_index >= 0);
- BLI_assert(mlfan_vert_index >= 0);
- BLI_assert(mpfan_curr_index >= 0);
-
- BLI_assert(!BLI_BITMAP_TEST(skip_loops, mlfan_vert_index));
- BLI_BITMAP_ENABLE(skip_loops, mlfan_vert_index);
-
- while (true) {
- /* Find next loop of the smooth fan. */
- BKE_mesh_loop_manifold_fan_around_vert_next(mloops,
- mpolys,
- loop_to_poly,
- e2lfan_curr,
- mv_pivot_index,
- &mlfan_curr,
- &mlfan_curr_index,
- &mlfan_vert_index,
- &mpfan_curr_index);
-
- e2lfan_curr = edge_to_loops[mlfan_curr->e];
-
- if (IS_EDGE_SHARP(e2lfan_curr)) {
- /* Sharp loop/edge, so not a cyclic smooth fan... */
- return false;
- }
- /* Smooth loop/edge... */
- if (BLI_BITMAP_TEST(skip_loops, mlfan_vert_index)) {
- if (mlfan_vert_index == ml_curr_index) {
- /* We walked around a whole cyclic smooth fan without finding any already-processed loop,
- * means we can use initial ml_curr/ml_prev edge as start for this smooth fan. */
- return true;
- }
- /* ... already checked in some previous looping, we can abort. */
- return false;
- }
-
- /* ... we can skip it in future, and keep checking the smooth fan. */
- BLI_BITMAP_ENABLE(skip_loops, mlfan_vert_index);
- }
-}
-
-static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common_data)
-{
- MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
- float(*loopnors)[3] = common_data->loopnors;
-
- const MLoop *mloops = common_data->mloops;
- const MPoly *mpolys = common_data->mpolys;
- const int *loop_to_poly = common_data->loop_to_poly;
- const int(*edge_to_loops)[2] = common_data->edge_to_loops;
- const int numLoops = common_data->numLoops;
- const int numPolys = common_data->numPolys;
-
- const MPoly *mp;
- int mp_index;
-
- const MLoop *ml_curr;
- const MLoop *ml_prev;
- int ml_curr_index;
- int ml_prev_index;
-
- BLI_bitmap *skip_loops = BLI_BITMAP_NEW(numLoops, __func__);
-
- LoopSplitTaskData *data_buff = nullptr;
- int data_idx = 0;
-
- /* Temp edge vectors stack, only used when computing lnor spacearr
- * (and we are not multi-threading). */
- BLI_Stack *edge_vectors = nullptr;
-
-#ifdef DEBUG_TIME
- TIMEIT_START_AVERAGED(loop_split_generator);
-#endif
-
- if (!pool) {
- if (lnors_spacearr) {
- edge_vectors = BLI_stack_new(sizeof(float[3]), __func__);
- }
- }
-
- /* We now know edges that can be smoothed (with their vector, and their two loops),
- * and edges that will be hard! Now, time to generate the normals.
- */
- for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
- float(*lnors)[3];
- const int ml_last_index = (mp->loopstart + mp->totloop) - 1;
- ml_curr_index = mp->loopstart;
- ml_prev_index = ml_last_index;
-
- ml_curr = &mloops[ml_curr_index];
- ml_prev = &mloops[ml_prev_index];
- lnors = &loopnors[ml_curr_index];
-
- for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++, lnors++) {
- const int *e2l_curr = edge_to_loops[ml_curr->e];
- const int *e2l_prev = edge_to_loops[ml_prev->e];
-
-#if 0
- printf("Checking loop %d / edge %u / vert %u (sharp edge: %d, skiploop: %d)...",
- ml_curr_index,
- ml_curr->e,
- ml_curr->v,
- IS_EDGE_SHARP(e2l_curr),
- BLI_BITMAP_TEST_BOOL(skip_loops, ml_curr_index));
-#endif
-
- /* A smooth edge, we have to check for cyclic smooth fan case.
- * If we find a new, never-processed cyclic smooth fan, we can do it now using that loop/edge
- * as 'entry point', otherwise we can skip it. */
-
- /* NOTE: In theory, we could make #loop_split_generator_check_cyclic_smooth_fan() store
- * mlfan_vert_index'es and edge indexes in two stacks, to avoid having to fan again around
- * the vert during actual computation of `clnor` & `clnorspace`.
- * However, this would complicate the code, add more memory usage, and despite its logical
- * complexity, #loop_manifold_fan_around_vert_next() is quite cheap in term of CPU cycles,
- * so really think it's not worth it. */
- if (!IS_EDGE_SHARP(e2l_curr) && (BLI_BITMAP_TEST(skip_loops, ml_curr_index) ||
- !loop_split_generator_check_cyclic_smooth_fan(mloops,
- mpolys,
- edge_to_loops,
- loop_to_poly,
- e2l_prev,
- skip_loops,
- ml_curr,
- ml_prev,
- ml_curr_index,
- ml_prev_index,
- mp_index))) {
- // printf("SKIPPING!\n");
- }
- else {
- LoopSplitTaskData *data, data_local;
-
- // printf("PROCESSING!\n");
-
- if (pool) {
- if (data_idx == 0) {
- data_buff = (LoopSplitTaskData *)MEM_calloc_arrayN(
- LOOP_SPLIT_TASK_BLOCK_SIZE, sizeof(*data_buff), __func__);
- }
- data = &data_buff[data_idx];
- }
- else {
- data = &data_local;
- memset(data, 0, sizeof(*data));
- }
-
- if (IS_EDGE_SHARP(e2l_curr) && IS_EDGE_SHARP(e2l_prev)) {
- data->lnor = lnors;
- data->ml_curr = ml_curr;
- data->ml_prev = ml_prev;
- data->ml_curr_index = ml_curr_index;
-#if 0 /* Not needed for 'single' loop. */
- data->ml_prev_index = ml_prev_index;
- data->e2l_prev = nullptr; /* Tag as 'single' task. */
-#endif
- data->mp_index = mp_index;
- if (lnors_spacearr) {
- data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
- }
- }
- /* We *do not need* to check/tag loops as already computed!
- * Due to the fact a loop only links to one of its two edges,
- * a same fan *will never be walked more than once!*
- * Since we consider edges having neighbor polys with inverted
- * (flipped) normals as sharp, we are sure that no fan will be skipped,
- * even only considering the case (sharp curr_edge, smooth prev_edge),
- * and not the alternative (smooth curr_edge, sharp prev_edge).
- * All this due/thanks to link between normals and loop ordering (i.e. winding).
- */
- else {
-#if 0 /* Not needed for 'fan' loops. */
- data->lnor = lnors;
-#endif
- data->ml_curr = ml_curr;
- data->ml_prev = ml_prev;
- data->ml_curr_index = ml_curr_index;
- data->ml_prev_index = ml_prev_index;
- data->e2l_prev = e2l_prev; /* Also tag as 'fan' task. */
- data->mp_index = mp_index;
- if (lnors_spacearr) {
- data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
- }
- }
-
- if (pool) {
- data_idx++;
- if (data_idx == LOOP_SPLIT_TASK_BLOCK_SIZE) {
- BLI_task_pool_push(pool, loop_split_worker, data_buff, true, nullptr);
- data_idx = 0;
- }
- }
- else {
- loop_split_worker_do(common_data, data, edge_vectors);
- }
- }
-
- ml_prev = ml_curr;
- ml_prev_index = ml_curr_index;
- }
- }
-
- /* Last block of data... Since it is calloc'ed and we use first nullptr item as stopper,
- * everything is fine. */
- if (pool && data_idx) {
- BLI_task_pool_push(pool, loop_split_worker, data_buff, true, nullptr);
- }
-
- if (edge_vectors) {
- BLI_stack_free(edge_vectors);
- }
- MEM_freeN(skip_loops);
-
-#ifdef DEBUG_TIME
- TIMEIT_END_AVERAGED(loop_split_generator);
-#endif
-}
-
-/**
- * Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals').
- * Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry
- * (splitting edges).
- */
-void BKE_mesh_normals_loop_split(const MVert *mverts,
- const int UNUSED(numVerts),
- MEdge *medges,
- const int numEdges,
- MLoop *mloops,
- float (*r_loopnors)[3],
- const int numLoops,
- MPoly *mpolys,
- const float (*polynors)[3],
- const int numPolys,
- const bool use_split_normals,
- const float split_angle,
- MLoopNorSpaceArray *r_lnors_spacearr,
- short (*clnors_data)[2],
- int *r_loop_to_poly)
-{
- /* For now this is not supported.
- * If we do not use split normals, we do not generate anything fancy! */
- BLI_assert(use_split_normals || !(r_lnors_spacearr));
-
- if (!use_split_normals) {
- /* In this case, we simply fill lnors with vnors (or fnors for flat faces), quite simple!
- * Note this is done here to keep some logic and consistency in this quite complex code,
- * since we may want to use lnors even when mesh's 'autosmooth' is disabled
- * (see e.g. mesh mapping code).
- * As usual, we could handle that on case-by-case basis,
- * but simpler to keep it well confined here.
- */
- int mp_index;
-
- for (mp_index = 0; mp_index < numPolys; mp_index++) {
- MPoly *mp = &mpolys[mp_index];
- int ml_index = mp->loopstart;
- const int ml_index_end = ml_index + mp->totloop;
- const bool is_poly_flat = ((mp->flag & ME_SMOOTH) == 0);
-
- for (; ml_index < ml_index_end; ml_index++) {
- if (r_loop_to_poly) {
- r_loop_to_poly[ml_index] = mp_index;
- }
- if (is_poly_flat) {
- copy_v3_v3(r_loopnors[ml_index], polynors[mp_index]);
- }
- else {
- normal_short_to_float_v3(r_loopnors[ml_index], mverts[mloops[ml_index].v].no);
- }
- }
- }
- return;
- }
-
- /**
- * Mapping edge -> loops.
- * If that edge is used by more than two loops (polys),
- * it is always sharp (and tagged as such, see below).
- * We also use the second loop index as a kind of flag:
- *
- * - smooth edge: > 0.
- * - sharp edge: < 0 (INDEX_INVALID || INDEX_UNSET).
- * - unset: INDEX_UNSET.
- *
- * Note that currently we only have two values for second loop of sharp edges.
- * However, if needed, we can store the negated value of loop index instead of INDEX_INVALID
- * to retrieve the real value later in code).
- * Note also that loose edges always have both values set to 0! */
- int(*edge_to_loops)[2] = (int(*)[2])MEM_calloc_arrayN(
- (size_t)numEdges, sizeof(*edge_to_loops), __func__);
-
- /* Simple mapping from a loop to its polygon index. */
- int *loop_to_poly = r_loop_to_poly ? r_loop_to_poly :
- (int *)MEM_malloc_arrayN(
- (size_t)numLoops, sizeof(*loop_to_poly), __func__);
-
- /* When using custom loop normals, disable the angle feature! */
- const bool check_angle = (split_angle < (float)M_PI) && (clnors_data == nullptr);
-
- MLoopNorSpaceArray _lnors_spacearr = {nullptr};
-
-#ifdef DEBUG_TIME
- TIMEIT_START_AVERAGED(BKE_mesh_normals_loop_split);
-#endif
-
- if (!r_lnors_spacearr && clnors_data) {
- /* We need to compute lnor spacearr if some custom lnor data are given to us! */
- r_lnors_spacearr = &_lnors_spacearr;
- }
- if (r_lnors_spacearr) {
- BKE_lnor_spacearr_init(r_lnors_spacearr, numLoops, MLNOR_SPACEARR_LOOP_INDEX);
- }
-
- /* Init data common to all tasks. */
- LoopSplitTaskDataCommon common_data;
- common_data.lnors_spacearr = r_lnors_spacearr;
- common_data.loopnors = r_loopnors;
- common_data.clnors_data = clnors_data;
- common_data.mverts = mverts;
- common_data.medges = medges;
- common_data.mloops = mloops;
- common_data.mpolys = mpolys;
- common_data.edge_to_loops = edge_to_loops;
- common_data.loop_to_poly = loop_to_poly;
- common_data.polynors = polynors;
- common_data.numEdges = numEdges;
- common_data.numLoops = numLoops;
- common_data.numPolys = numPolys;
-
- /* This first loop check which edges are actually smooth, and compute edge vectors. */
- mesh_edges_sharp_tag(&common_data, check_angle, split_angle, false);
-
- if (numLoops < LOOP_SPLIT_TASK_BLOCK_SIZE * 8) {
- /* Not enough loops to be worth the whole threading overhead... */
- loop_split_generator(nullptr, &common_data);
- }
- else {
- TaskPool *task_pool = BLI_task_pool_create(&common_data, TASK_PRIORITY_HIGH);
-
- loop_split_generator(task_pool, &common_data);
-
- BLI_task_pool_work_and_wait(task_pool);
-
- BLI_task_pool_free(task_pool);
- }
-
- MEM_freeN(edge_to_loops);
- if (!r_loop_to_poly) {
- MEM_freeN(loop_to_poly);
- }
-
- if (r_lnors_spacearr) {
- if (r_lnors_spacearr == &_lnors_spacearr) {
- BKE_lnor_spacearr_free(r_lnors_spacearr);
- }
- }
-
-#ifdef DEBUG_TIME
- TIMEIT_END_AVERAGED(BKE_mesh_normals_loop_split);
-#endif
-}
-
-#undef INDEX_UNSET
-#undef INDEX_INVALID
-#undef IS_EDGE_SHARP
-
-/**
- * Compute internal representation of given custom normals (as an array of float[2]).
- * It also makes sure the mesh matches those custom normals, by setting sharp edges flag as needed
- * to get a same custom lnor for all loops sharing a same smooth fan.
- * If use_vertices if true, r_custom_loopnors is assumed to be per-vertex, not per-loop
- * (this allows to set whole vert's normals at once, useful in some cases).
- * r_custom_loopnors is expected to have normalized normals, or zero ones,
- * in which case they will be replaced by default loop/vertex normal.
- */
-static void mesh_normals_loop_custom_set(const MVert *mverts,
- const int numVerts,
- MEdge *medges,
- const int numEdges,
- MLoop *mloops,
- float (*r_custom_loopnors)[3],
- const int numLoops,
- MPoly *mpolys,
- const float (*polynors)[3],
- const int numPolys,
- short (*r_clnors_data)[2],
- const bool use_vertices)
-{
- /* We *may* make that poor BKE_mesh_normals_loop_split() even more complex by making it handling
- * that feature too, would probably be more efficient in absolute.
- * However, this function *is not* performance-critical, since it is mostly expected to be called
- * by io addons when importing custom normals, and modifier
- * (and perhaps from some editing tools later?).
- * So better to keep some simplicity here, and just call BKE_mesh_normals_loop_split() twice!
- */
- MLoopNorSpaceArray lnors_spacearr = {nullptr};
- BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)numLoops, __func__);
- float(*lnors)[3] = (float(*)[3])MEM_calloc_arrayN((size_t)numLoops, sizeof(*lnors), __func__);
- int *loop_to_poly = (int *)MEM_malloc_arrayN((size_t)numLoops, sizeof(int), __func__);
- /* In this case we always consider split nors as ON,
- * and do not want to use angle to define smooth fans! */
- const bool use_split_normals = true;
- const float split_angle = (float)M_PI;
-
- BLI_SMALLSTACK_DECLARE(clnors_data, short *);
-
- /* Compute current lnor spacearr. */
- BKE_mesh_normals_loop_split(mverts,
- numVerts,
- medges,
- numEdges,
- mloops,
- lnors,
- numLoops,
- mpolys,
- polynors,
- numPolys,
- use_split_normals,
- split_angle,
- &lnors_spacearr,
- nullptr,
- loop_to_poly);
-
- /* Set all given zero vectors to their default value. */
- if (use_vertices) {
- for (int i = 0; i < numVerts; i++) {
- if (is_zero_v3(r_custom_loopnors[i])) {
- normal_short_to_float_v3(r_custom_loopnors[i], mverts[i].no);
- }
- }
- }
- else {
- for (int i = 0; i < numLoops; i++) {
- if (is_zero_v3(r_custom_loopnors[i])) {
- copy_v3_v3(r_custom_loopnors[i], lnors[i]);
- }
- }
- }
-
- BLI_assert(lnors_spacearr.data_type == MLNOR_SPACEARR_LOOP_INDEX);
-
- /* Now, check each current smooth fan (one lnor space per smooth fan!),
- * and if all its matching custom lnors are not (enough) equal, add sharp edges as needed.
- * This way, next time we run BKE_mesh_normals_loop_split(), we'll get lnor spacearr/smooth fans
- * matching given custom lnors.
- * Note this code *will never* unsharp edges! And quite obviously,
- * when we set custom normals per vertices, running this is absolutely useless.
- */
- if (!use_vertices) {
- for (int i = 0; i < numLoops; i++) {
- if (!lnors_spacearr.lspacearr[i]) {
- /* This should not happen in theory, but in some rare case (probably ugly geometry)
- * we can get some nullptr loopspacearr at this point. :/
- * Maybe we should set those loops' edges as sharp?
- */
- BLI_BITMAP_ENABLE(done_loops, i);
- if (G.debug & G_DEBUG) {
- printf("WARNING! Getting invalid nullptr loop space for loop %d!\n", i);
- }
- continue;
- }
-
- if (!BLI_BITMAP_TEST(done_loops, i)) {
- /* Notes:
- * * In case of mono-loop smooth fan, we have nothing to do.
- * * Loops in this linklist are ordered (in reversed order compared to how they were
- * discovered by BKE_mesh_normals_loop_split(), but this is not a problem).
- * Which means if we find a mismatching clnor,
- * we know all remaining loops will have to be in a new, different smooth fan/lnor space.
- * * In smooth fan case, we compare each clnor against a ref one,
- * to avoid small differences adding up into a real big one in the end!
- */
- if (lnors_spacearr.lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) {
- BLI_BITMAP_ENABLE(done_loops, i);
- continue;
- }
-
- LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
- MLoop *prev_ml = nullptr;
- const float *org_nor = nullptr;
-
- while (loops) {
- const int lidx = POINTER_AS_INT(loops->link);
- MLoop *ml = &mloops[lidx];
- const int nidx = lidx;
- float *nor = r_custom_loopnors[nidx];
-
- if (!org_nor) {
- org_nor = nor;
- }
- else if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) {
- /* Current normal differs too much from org one, we have to tag the edge between
- * previous loop's face and current's one as sharp.
- * We know those two loops do not point to the same edge,
- * since we do not allow reversed winding in a same smooth fan.
- */
- const MPoly *mp = &mpolys[loop_to_poly[lidx]];
- const MLoop *mlp =
- &mloops[(lidx == mp->loopstart) ? mp->loopstart + mp->totloop - 1 : lidx - 1];
- medges[(prev_ml->e == mlp->e) ? prev_ml->e : ml->e].flag |= ME_SHARP;
-
- org_nor = nor;
- }
-
- prev_ml = ml;
- loops = loops->next;
- BLI_BITMAP_ENABLE(done_loops, lidx);
- }
-
- /* We also have to check between last and first loops,
- * otherwise we may miss some sharp edges here!
- * This is just a simplified version of above while loop.
- * See T45984. */
- loops = lnors_spacearr.lspacearr[i]->loops;
- if (loops && org_nor) {
- const int lidx = POINTER_AS_INT(loops->link);
- MLoop *ml = &mloops[lidx];
- const int nidx = lidx;
- float *nor = r_custom_loopnors[nidx];
-
- if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) {
- const MPoly *mp = &mpolys[loop_to_poly[lidx]];
- const MLoop *mlp =
- &mloops[(lidx == mp->loopstart) ? mp->loopstart + mp->totloop - 1 : lidx - 1];
- medges[(prev_ml->e == mlp->e) ? prev_ml->e : ml->e].flag |= ME_SHARP;
- }
- }
- }
- }
-
- /* And now, recompute our new auto lnors and lnor spacearr! */
- BKE_lnor_spacearr_clear(&lnors_spacearr);
- BKE_mesh_normals_loop_split(mverts,
- numVerts,
- medges,
- numEdges,
- mloops,
- lnors,
- numLoops,
- mpolys,
- polynors,
- numPolys,
- use_split_normals,
- split_angle,
- &lnors_spacearr,
- nullptr,
- loop_to_poly);
- }
- else {
- BLI_bitmap_set_all(done_loops, true, (size_t)numLoops);
- }
-
- /* And we just have to convert plain object-space custom normals to our
- * lnor space-encoded ones. */
- for (int i = 0; i < numLoops; i++) {
- if (!lnors_spacearr.lspacearr[i]) {
- BLI_BITMAP_DISABLE(done_loops, i);
- if (G.debug & G_DEBUG) {
- printf("WARNING! Still getting invalid nullptr loop space in second loop for loop %d!\n",
- i);
- }
- continue;
- }
-
- if (BLI_BITMAP_TEST_BOOL(done_loops, i)) {
- /* Note we accumulate and average all custom normals in current smooth fan,
- * to avoid getting different clnors data (tiny differences in plain custom normals can
- * give rather huge differences in computed 2D factors).
- */
- LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
- if (lnors_spacearr.lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) {
- BLI_assert(POINTER_AS_INT(loops) == i);
- const int nidx = use_vertices ? (int)mloops[i].v : i;
- float *nor = r_custom_loopnors[nidx];
-
- BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], nor, r_clnors_data[i]);
- BLI_BITMAP_DISABLE(done_loops, i);
- }
- else {
- int nbr_nors = 0;
- float avg_nor[3];
- short clnor_data_tmp[2], *clnor_data;
-
- zero_v3(avg_nor);
- while (loops) {
- const int lidx = POINTER_AS_INT(loops->link);
- const int nidx = use_vertices ? (int)mloops[lidx].v : lidx;
- float *nor = r_custom_loopnors[nidx];
-
- nbr_nors++;
- add_v3_v3(avg_nor, nor);
- BLI_SMALLSTACK_PUSH(clnors_data, (short *)r_clnors_data[lidx]);
-
- loops = loops->next;
- BLI_BITMAP_DISABLE(done_loops, lidx);
- }
-
- mul_v3_fl(avg_nor, 1.0f / (float)nbr_nors);
- BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], avg_nor, clnor_data_tmp);
-
- while ((clnor_data = (short *)BLI_SMALLSTACK_POP(clnors_data))) {
- clnor_data[0] = clnor_data_tmp[0];
- clnor_data[1] = clnor_data_tmp[1];
- }
- }
- }
- }
-
- MEM_freeN(lnors);
- MEM_freeN(loop_to_poly);
- MEM_freeN(done_loops);
- BKE_lnor_spacearr_free(&lnors_spacearr);
-}
-
-void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
- const int numVerts,
- MEdge *medges,
- const int numEdges,
- MLoop *mloops,
- float (*r_custom_loopnors)[3],
- const int numLoops,
- MPoly *mpolys,
- const float (*polynors)[3],
- const int numPolys,
- short (*r_clnors_data)[2])
-{
- mesh_normals_loop_custom_set(mverts,
- numVerts,
- medges,
- numEdges,
- mloops,
- r_custom_loopnors,
- numLoops,
- mpolys,
- polynors,
- numPolys,
- r_clnors_data,
- false);
-}
-
-void BKE_mesh_normals_loop_custom_from_vertices_set(const MVert *mverts,
- float (*r_custom_vertnors)[3],
- const int numVerts,
- MEdge *medges,
- const int numEdges,
- MLoop *mloops,
- const int numLoops,
- MPoly *mpolys,
- const float (*polynors)[3],
- const int numPolys,
- short (*r_clnors_data)[2])
-{
- mesh_normals_loop_custom_set(mverts,
- numVerts,
- medges,
- numEdges,
- mloops,
- r_custom_vertnors,
- numLoops,
- mpolys,
- polynors,
- numPolys,
- r_clnors_data,
- true);
-}
-
-static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const bool use_vertices)
-{
- short(*clnors)[2];
- const int numloops = mesh->totloop;
-
- clnors = (short(*)[2])CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
- if (clnors != nullptr) {
- memset(clnors, 0, sizeof(*clnors) * (size_t)numloops);
- }
- else {
- clnors = (short(*)[2])CustomData_add_layer(
- &mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_CALLOC, nullptr, numloops);
- }
-
- float(*polynors)[3] = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- bool free_polynors = false;
- if (polynors == nullptr) {
- polynors = (float(*)[3])MEM_mallocN(sizeof(float[3]) * (size_t)mesh->totpoly, __func__);
- BKE_mesh_calc_normals_poly(mesh->mvert,
- nullptr,
- mesh->totvert,
- mesh->mloop,
- mesh->mpoly,
- mesh->totloop,
- mesh->totpoly,
- polynors,
- false);
- free_polynors = true;
- }
-
- mesh_normals_loop_custom_set(mesh->mvert,
- mesh->totvert,
- mesh->medge,
- mesh->totedge,
- mesh->mloop,
- r_custom_nors,
- mesh->totloop,
- mesh->mpoly,
- polynors,
- mesh->totpoly,
- clnors,
- use_vertices);
-
- if (free_polynors) {
- MEM_freeN(polynors);
- }
-}
-
-/**
- * Higher level functions hiding most of the code needed around call to
- * #BKE_mesh_normals_loop_custom_set().
- *
- * \param r_custom_loopnors: is not const, since code will replace zero_v3 normals there
- * with automatically computed vectors.
- */
-void BKE_mesh_set_custom_normals(Mesh *mesh, float (*r_custom_loopnors)[3])
-{
- mesh_set_custom_normals(mesh, r_custom_loopnors, false);
-}
-
-/**
- * Higher level functions hiding most of the code needed around call to
- * #BKE_mesh_normals_loop_custom_from_vertices_set().
- *
- * \param r_custom_vertnors: is not const, since code will replace zero_v3 normals there
- * with automatically computed vectors.
- */
-void BKE_mesh_set_custom_normals_from_vertices(Mesh *mesh, float (*r_custom_vertnors)[3])
-{
- mesh_set_custom_normals(mesh, r_custom_vertnors, true);
-}
-
-/**
- * Computes average per-vertex normals from given custom loop normals.
- *
- * \param clnors: The computed custom loop normals.
- * \param r_vert_clnors: The (already allocated) array where to store averaged per-vertex normals.
- */
-void BKE_mesh_normals_loop_to_vertex(const int numVerts,
- const MLoop *mloops,
- const int numLoops,
- const float (*clnors)[3],
- float (*r_vert_clnors)[3])
-{
- int *vert_loops_nbr = (int *)MEM_calloc_arrayN(
- (size_t)numVerts, sizeof(*vert_loops_nbr), __func__);
-
- copy_vn_fl((float *)r_vert_clnors, 3 * numVerts, 0.0f);
-
- int i;
- const MLoop *ml;
- for (i = 0, ml = mloops; i < numLoops; i++, ml++) {
- const uint v = ml->v;
-
- add_v3_v3(r_vert_clnors[v], clnors[i]);
- vert_loops_nbr[v]++;
- }
-
- for (i = 0; i < numVerts; i++) {
- mul_v3_fl(r_vert_clnors[i], 1.0f / (float)vert_loops_nbr[i]);
- }
-
- MEM_freeN(vert_loops_nbr);
-}
-
-#undef LNOR_SPACE_TRIGO_THRESHOLD
-
-/** \} */