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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c116
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h11
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c6
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c54
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c18
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_inset.cc215
12 files changed, 414 insertions, 12 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 9c67ab1e57f..16201d868a6 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -553,6 +553,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeEdgeSplit"),
NodeItem("GeometryNodeSubdivisionSurface"),
NodeItem("GeometryNodeMeshSubdivide"),
+ NodeItem("GeometryNodeMeshInset"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
NodeItem("GeometryNodeMeshCircle"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index caa7ab6de0a..3b8ab619510 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1477,6 +1477,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_SET_HANDLES 1072
#define GEO_NODE_CURVE_SPLINE_TYPE 1073
#define GEO_NODE_CURVE_SELECT_HANDLES 1074
+#define GEO_NODE_MESH_INSET 1075
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index bd22f049a8b..4e58a076419 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -5157,6 +5157,7 @@ static void registerGeometryNodes()
register_node_type_geo_curve_trim();
register_node_type_geo_delete_geometry();
register_node_type_geo_edge_split();
+ register_node_type_geo_mesh_inset();
register_node_type_geo_input_material();
register_node_type_geo_is_viewport();
register_node_type_geo_join_geometry();
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index b2958a9e744..bf123ee23f2 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -1446,4 +1446,120 @@ void BM_mesh_vert_coords_apply_with_mat4(BMesh *bm,
}
}
+/**
+* Use to select bmesh vertex data based on an array of bool.
+*/
+void BM_select_vertices(BMesh *bm, const bool *mask)
+{
+ BMIter iter;
+ BMVert *v;
+ int i;
+ BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
+ BM_elem_flag_set(v, BM_ELEM_SELECT, mask[i]);
+ }
+}
+
+/**
+ * Use to select bmesh edge data based on an array of bool.
+ */
+void BM_select_edges(BMesh *bm, const bool *mask)
+{
+ BMIter iter;
+ BMEdge *e;
+ int i;
+ BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
+ BM_elem_flag_set(e, BM_ELEM_SELECT, mask[i]);
+ }
+}
+
+/**
+ * Use to select bmesh face data based on an array of bool.
+ */
+void BM_select_faces(BMesh *bm, const bool *mask)
+{
+ BMIter iter;
+ BMFace *f;
+ int i = 0;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
+ BM_elem_flag_set(f, BM_ELEM_SELECT, mask[i]);
+ }
+}
+
+void BM_get_selected_faces(BMesh *bm, bool *selection)
+{
+ BMIter iter;
+ BMFace *f;
+ int i = 0;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
+ selection[i] = BM_elem_flag_test(f, BM_ELEM_SELECT);
+ }
+}
+
+void BM_get_tagged_faces(BMesh *bm, bool *selection)
+{
+ BMIter iter;
+ BMFace *f;
+ int i;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
+ selection[i] = BM_elem_flag_test(f, BM_ELEM_TAG);
+ }
+}
+
+void BM_tag_new_faces(BMesh *bm, BMOperator *b_mesh_operator)
+{
+ BMIter iter;
+ BMFace *f;
+ BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
+ BMO_ITER (f, &iter, b_mesh_operator->slots_out, "faces.out", BM_FACE) {
+ BM_elem_flag_enable(f, BM_ELEM_TAG);
+ }
+}
+
+void BM_tag_vertices(BMesh *bm, const bool *mask)
+{
+ BMIter iter;
+ BMVert *v;
+ int i;
+ BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
+ BM_elem_flag_set(v, BM_ELEM_TAG, mask[i]);
+ }
+}
+
+/**
+ * Use to temporary tag bmesh edge data based on an array of bool.
+ */
+void BM_tag_edges(BMesh *bm, const bool *mask)
+{
+ BMIter iter;
+ BMEdge *e;
+ int i;
+ BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
+ BM_elem_flag_set(e, BM_ELEM_TAG, mask[i]);
+ }
+}
+
+/**
+ * Use to temporary tag bmesh face data based on an array of bool.
+ */
+void BM_tag_faces(BMesh *bm, const bool *mask)
+{
+ BMIter iter;
+ BMFace *f;
+ int i;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
+ BM_elem_flag_set(f, BM_ELEM_TAG, mask[i]);
+ }
+}
+
+void BM_untag_faces_by_tag(BMesh *bm, int tag)
+{
+ BMIter iter;
+ BMFace *f;
+ int i;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(f, tag)) {
+ BM_elem_flag_disable(f, BM_ELEM_TAG);
+ }
+ }
+}
/** \} */
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index bd0504b038a..f1cb8bf0880 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -134,3 +134,14 @@ void BM_mesh_vert_coords_apply(BMesh *bm, const float (*vert_coords)[3]);
void BM_mesh_vert_coords_apply_with_mat4(BMesh *bm,
const float (*vert_coords)[3],
const float mat[4][4]);
+
+void BM_select_vertices(BMesh *bm, const bool *mask);
+void BM_select_edges(BMesh *bm, const bool *mask);
+void BM_select_faces(BMesh *bm, const bool *mask);
+void BM_get_selected_faces(BMesh *bm, bool *selection);
+void BM_tag_vertices(BMesh *bm, const bool *mask);
+void BM_tag_edges(BMesh *bm, const bool *mask);
+void BM_tag_faces(BMesh *bm, const bool *mask);
+void BM_untag_faces_by_tag(BMesh *bm, int tag);
+void BM_get_tagged_faces(BMesh *bm, bool *selection);
+void BM_tag_new_faces(BMesh *bm, BMOperator *b_mesh_operator);
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index b63a09a97a6..651f9184e19 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1898,6 +1898,9 @@ static BMOpDefine bmo_inset_individual_def = {
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
{"thickness", BMO_OP_SLOT_FLT}, /* thickness */
{"depth", BMO_OP_SLOT_FLT}, /* depth */
+ {"thickness_array", BMO_OP_SLOT_PTR}, /* thickness */
+ {"depth_array", BMO_OP_SLOT_PTR}, /* depth */
+ {"use_attributes", BMO_OP_SLOT_BOOL}, /* Use spans for thickness and depth */
{"use_even_offset", BMO_OP_SLOT_BOOL}, /* scale the offset to give more even thickness */
{"use_interpolate", BMO_OP_SLOT_BOOL}, /* blend face data across the inset */
{"use_relative_offset", BMO_OP_SLOT_BOOL}, /* scale the offset by surrounding geometry */
@@ -1929,6 +1932,9 @@ static BMOpDefine bmo_inset_region_def = {
{"use_edge_rail", BMO_OP_SLOT_BOOL}, /* inset the region along existing edges */
{"thickness", BMO_OP_SLOT_FLT}, /* thickness */
{"depth", BMO_OP_SLOT_FLT}, /* depth */
+ {"thickness_array", BMO_OP_SLOT_PTR}, /* thickness */
+ {"depth_array", BMO_OP_SLOT_PTR}, /* depth */
+ {"use_attributes", BMO_OP_SLOT_BOOL}, /* Use spans for thickness and depth */
{"use_outset", BMO_OP_SLOT_BOOL}, /* outset rather than inset */
{{'\0'}},
},
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index 4833290aa0b..23d63bbe5ab 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -419,6 +419,9 @@ void bmo_inset_individual_exec(BMesh *bm, BMOperator *op)
BMOIter oiter;
MemArena *interp_arena = NULL;
+ const bool use_attributes = BMO_slot_bool_get(op->slots_in, "use_attributes");
+ const float *thickness_array = BMO_slot_ptr_get(op->slots_in, "thickness_array");
+ const float *depth_array = BMO_slot_ptr_get(op->slots_in, "depth_array");
const float thickness = BMO_slot_float_get(op->slots_in, "thickness");
const float depth = BMO_slot_float_get(op->slots_in, "depth");
const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset");
@@ -433,19 +436,37 @@ void bmo_inset_individual_exec(BMesh *bm, BMOperator *op)
if (use_interpolate) {
interp_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
+ int i = 0;
+ if (use_attributes) {
+ BMO_ITER_INDEX (f, &oiter, op->slots_in, "faces", BM_FACE, i) {
+ bmo_face_inset_individual(bm,
+ f,
+ interp_arena,
+ thickness_array[i],
+ depth_array[i],
+ use_even_offset,
+ use_relative_offset,
+ use_interpolate);
- BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) {
- bmo_face_inset_individual(bm,
- f,
- interp_arena,
- thickness,
- depth,
- use_even_offset,
- use_relative_offset,
- use_interpolate);
+ if (use_interpolate) {
+ BLI_memarena_clear(interp_arena);
+ }
+ }
+ }
+ else {
+ BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) {
+ bmo_face_inset_individual(bm,
+ f,
+ interp_arena,
+ thickness,
+ depth,
+ use_even_offset,
+ use_relative_offset,
+ use_interpolate);
- if (use_interpolate) {
- BLI_memarena_clear(interp_arena);
+ if (use_interpolate) {
+ BLI_memarena_clear(interp_arena);
+ }
}
}
@@ -677,12 +698,16 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
const bool use_outset = BMO_slot_bool_get(op->slots_in, "use_outset");
const bool use_boundary = BMO_slot_bool_get(op->slots_in, "use_boundary") &&
(use_outset == false);
+
const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset");
const bool use_even_boundary = use_even_offset; /* could make own option */
const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset");
const bool use_edge_rail = BMO_slot_bool_get(op->slots_in, "use_edge_rail");
const bool use_interpolate = BMO_slot_bool_get(op->slots_in, "use_interpolate");
const float thickness = BMO_slot_float_get(op->slots_in, "thickness");
+ const bool use_attributes = BMO_slot_bool_get(op->slots_in, "use_attributes");
+ const float *thickness_array = BMO_slot_ptr_get(op->slots_in, "thickness_array");
+ const float *depth_array = BMO_slot_ptr_get(op->slots_in, "depth_array");
const float depth = BMO_slot_float_get(op->slots_in, "depth");
#ifdef USE_LOOP_CUSTOMDATA_MERGE
const bool has_math_ldata = (use_interpolate && CustomData_has_math(&bm->ldata));
@@ -1096,7 +1121,12 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
}
/* apply the offset */
- madd_v3_v3fl(v_split->co, tvec, thickness);
+ if (use_attributes) {
+ madd_v3_v3fl(v_split->co, tvec, thickness_array[v_split->head.index]);
+ }
+ else {
+ madd_v3_v3fl(v_split->co, tvec, thickness);
+ }
}
/* this saves expensive/slow glue check for common cases */
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index b360d3b6672..8906b1a6d34 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -10178,6 +10178,24 @@ static void def_geo_attribute_transfer(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_geo_mesh_inset(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "distance_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_float);
+ RNA_def_property_ui_text(
+ prop, "Distance", "Changes the Distance input between Float and Attribute");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "inset_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom2");
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_float);
+ RNA_def_property_ui_text(prop, "Inset", "Changes the Inset input between Float and Attribute");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+}
+
static void def_geo_input_material(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 46fb9f54bfe..c3b1980648d 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -184,6 +184,7 @@ set(SRC
geometry/nodes/node_geo_curve_trim.cc
geometry/nodes/node_geo_delete_geometry.cc
geometry/nodes/node_geo_edge_split.cc
+ geometry/nodes/node_geo_mesh_inset.cc
geometry/nodes/node_geo_input_material.cc
geometry/nodes/node_geo_is_viewport.cc
geometry/nodes/node_geo_join_geometry.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 856d787c8d0..c3464aa052b 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -70,6 +70,7 @@ void register_node_type_geo_curve_to_points(void);
void register_node_type_geo_curve_trim(void);
void register_node_type_geo_delete_geometry(void);
void register_node_type_geo_edge_split(void);
+void register_node_type_geo_mesh_inset(void);
void register_node_type_geo_input_material(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 3852819746e..c5899f3bfc1 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -311,6 +311,7 @@ DefNode(GeometryNode, GEO_NODE_CURVE_TO_POINTS, def_geo_curve_to_points, "CURVE_
DefNode(GeometryNode, GEO_NODE_CURVE_TRIM, def_geo_curve_trim, "CURVE_TRIM", CurveTrim, "Curve Trim", "")
DefNode(GeometryNode, GEO_NODE_DELETE_GEOMETRY, 0, "DELETE_GEOMETRY", DeleteGeometry, "Delete Geometry", "")
DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Split", "")
+DefNode(GeometryNode, GEO_NODE_MESH_INSET, def_geo_mesh_inset, "MESH_INSET", MeshInset, "Mesh Inset", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_inset.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_inset.cc
new file mode 100644
index 00000000000..d79864d4b51
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_inset.cc
@@ -0,0 +1,215 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_node.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "bmesh.h"
+#include "bmesh_tools.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_inset_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Distance")},
+ {SOCK_FLOAT, N_("Distance"), 0.0f, 0, 0, 0, FLT_MIN, FLT_MAX, PROP_DISTANCE},
+ {SOCK_STRING, N_("mesh_inset")},
+ {SOCK_FLOAT, N_("mesh_inset"), 0.0f, 0, 0, 0, FLT_MIN, FLT_MAX, PROP_DISTANCE},
+ {SOCK_BOOLEAN, N_("Individual")},
+ {SOCK_STRING, N_("Selection")},
+ {SOCK_STRING, N_("Top Face")},
+ {SOCK_STRING, N_("Side Face")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_inset_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_mesh_inset_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "distance_mode", 0, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "inset_mode", 0, nullptr, ICON_NONE);
+}
+
+static void geo_node_mesh_inset_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ node->custom1 = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+ node->custom2 = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+}
+
+static void geo_node_mesh_inset_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ blender::nodes::update_attribute_input_socket_availabilities(
+ *node, "Distance", (GeometryNodeAttributeInputMode)node->custom1, true);
+ blender::nodes::update_attribute_input_socket_availabilities(
+ *node, "mesh_inset", (GeometryNodeAttributeInputMode)node->custom2, true);
+}
+
+using blender::Span;
+
+static Mesh *mesh_inset_mesh(const Mesh *mesh,
+ const Span<bool> selection,
+ const Span<float> distance,
+ const Span<float> mesh_inset,
+ const bool mesh_inset_individual_faces,
+ std::string selection_top_faces_out_attribute_name,
+ std::string selection_side_faces_out_attribute_name)
+{
+ const BMeshCreateParams bmesh_create_params = {true};
+ const BMeshFromMeshParams bmesh_from_mesh_params = {
+ true, 0, 0, 0, {CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX}};
+
+ BMesh *bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
+
+ BM_select_faces(bm, selection.data());
+ BMOperator op;
+ if (mesh_inset_individual_faces) {
+ BMO_op_initf(bm,
+ &op,
+ 0,
+ "inset_individual faces=%hf use_even_offset=%b thickness=%f depth=%f "
+ "thickness_array=%p depth_array=%p use_attributes=%b",
+ BM_ELEM_SELECT,
+ true,
+ mesh_inset[0],
+ distance[0],
+ mesh_inset.data(),
+ distance.data(),
+ true);
+ }
+ else {
+ BMO_op_initf(bm,
+ &op,
+ 0,
+ "inset_region faces=%hf use_boundary=%b use_even_offset=%b thickness=%f depth=%f "
+ "thickness_array=%p depth_array=%p use_attributes=%b",
+ BM_ELEM_SELECT,
+ true,
+ true,
+ mesh_inset[0],
+ distance[0],
+ mesh_inset.data(),
+ distance.data(),
+ true);
+ }
+ BM_tag_new_faces(bm, &op);
+ BM_untag_faces_by_tag(bm, BM_ELEM_SELECT);
+
+ BMO_op_exec(bm, &op);
+ BMO_op_finish(bm, &op);
+
+ CustomData_MeshMasks cd_mask_extra = {CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX};
+
+ Mesh *result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cd_mask_extra, mesh);
+
+ MeshComponent component;
+ component.replace(result, GeometryOwnershipType::Editable);
+
+ if (!selection_top_faces_out_attribute_name.empty()) {
+ blender::bke::OutputAttribute_Typed<bool> attribute =
+ component.attribute_try_get_for_output_only<bool>(selection_top_faces_out_attribute_name,
+ ATTR_DOMAIN_FACE);
+ BM_get_selected_faces(bm, attribute.as_span().data());
+ attribute.save();
+ }
+
+ if (!selection_side_faces_out_attribute_name.empty()) {
+ blender::bke::OutputAttribute_Typed<bool> attribute =
+ component.attribute_try_get_for_output_only<bool>(selection_side_faces_out_attribute_name,
+ ATTR_DOMAIN_FACE);
+ BM_get_tagged_faces(bm, attribute.as_span().data());
+ attribute.save();
+ }
+
+ BM_mesh_free(bm);
+ BKE_mesh_normals_tag_dirty(result);
+
+ return result;
+}
+
+namespace blender::nodes {
+static void geo_node_mesh_inset_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
+ if (mesh_component.has_mesh()) {
+ const bool default_selection = true;
+ GVArray_Typed<bool> selection_attribute = params.get_input_attribute<bool>(
+ "Selection", mesh_component, ATTR_DOMAIN_FACE, default_selection);
+ VArray_Span<bool> selection{selection_attribute};
+ const Mesh *input_mesh = mesh_component.get_for_read();
+
+ AttributeDomain attribute_domain = ATTR_DOMAIN_POINT;
+ const bool mesh_inset_individual_faces = params.extract_input<bool>("Individual");
+
+ if (mesh_inset_individual_faces) {
+ attribute_domain = ATTR_DOMAIN_FACE;
+ }
+
+ const float default_distance = 0;
+ GVArray_Typed<float> distance_attribute = params.get_input_attribute<float>(
+ "Distance", mesh_component, attribute_domain, default_distance);
+ VArray_Span<float> distance{distance_attribute};
+
+ const float default_mesh_inset = 0;
+ GVArray_Typed<float> mesh_inset_attribute = params.get_input_attribute<float>(
+ "mesh_inset", mesh_component, attribute_domain, default_mesh_inset);
+ VArray_Span<float> mesh_inset{mesh_inset_attribute};
+
+ std::string selection_top_faces_out_attribute_name = params.get_input<std::string>("Top Face");
+ std::string selection_side_faces_out_attribute_name = params.get_input<std::string>(
+ "Side Face");
+
+ Mesh *result = mesh_inset_mesh(input_mesh,
+ selection,
+ distance,
+ mesh_inset,
+ mesh_inset_individual_faces,
+ selection_top_faces_out_attribute_name,
+ selection_side_faces_out_attribute_name);
+
+ geometry_set.replace_mesh(result);
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_inset()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_INSET, "MeshInset", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_mesh_inset_in, geo_node_mesh_inset_out);
+ node_type_init(&ntype, geo_node_mesh_inset_init);
+ node_type_update(&ntype, geo_node_mesh_inset_update);
+ ntype.draw_buttons = geo_node_mesh_inset_layout;
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_inset_exec;
+ nodeRegisterType(&ntype);
+}