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-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py1
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c119
3 files changed, 100 insertions, 21 deletions
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index a923bb305d9..9e86ea19432 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -1320,6 +1320,7 @@ class _defs_sculpt:
def draw_settings(_context, layout, tool):
props = tool.operator_properties("sculpt.trim_lasso_gesture")
layout.prop(props, "trim_mode", expand=False)
+ layout.prop(props, "trim_orientation", expand=False)
layout.prop(props, "use_cursor_depth", expand=False)
return dict(
idname="builtin.lasso_trim",
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 150d0d9b011..f7038ed8f7f 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -514,6 +514,7 @@ typedef struct SculptSession {
/* For Sculpt trimming gesture tools, initial raycast data from the position of the mouse when
* the gesture starts (intersection with the surface and if they ray hit the surface or not). */
float gesture_initial_location[3];
+ float gesture_initial_normal[3];
bool gesture_initial_hit;
/* TODO(jbakker): Replace rv3d adn v3d with ViewContext */
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 605cdfcbe9b..823ab525ab2 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -930,6 +930,24 @@ static EnumPropertyItem prop_trim_operation_types[] = {
{0, NULL, 0, NULL, NULL},
};
+typedef enum eSculptTrimOrientationType {
+ SCULPT_GESTURE_TRIM_ORIENTATION_VIEW,
+ SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE,
+} eSculptTrimOrientationType;
+static EnumPropertyItem prop_trim_orientation_types[] = {
+ {SCULPT_GESTURE_TRIM_ORIENTATION_VIEW,
+ "VIEW",
+ 0,
+ "View",
+ "Use the view to orientate the trimming shape"},
+ {SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE,
+ "SURFACE",
+ 0,
+ "Surface",
+ "Use the surface normal to orientate the trimming shape"},
+ {0, NULL, 0, NULL, NULL},
+};
+
typedef struct SculptGestureTrimOperation {
SculptGestureOperation op;
@@ -942,6 +960,7 @@ typedef struct SculptGestureTrimOperation {
bool use_cursor_depth;
eSculptTrimOperationType mode;
+ eSculptTrimOrientationType orientation;
} SculptGestureTrimOperation;
static void sculpt_gesture_trim_normals_update(SculptGestureContext *sgcontext)
@@ -978,6 +997,28 @@ static void sculpt_gesture_trim_normals_update(SculptGestureContext *sgcontext)
trim_operation->mesh = result;
}
+/* Get the origin and normal that are going to be used for calculating the depth and position the
+ * trimming geometry. */
+static void sculpt_gesture_trim_shape_origin_normal_get(
+ SculptGestureContext *sgcontext, float *r_origin, float *r_normal)
+{
+ SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
+ /* Use the view origin and normal in world space. The trimming mesh coordinates are
+ * calculated in world space, aligned to the view, and then converted to object space to
+ * store them in the final trimming mesh which is going to be used in the boolean operation.
+ */
+ switch (trim_operation->orientation) {
+ case SCULPT_GESTURE_TRIM_ORIENTATION_VIEW:
+ copy_v3_v3(r_origin, sgcontext->world_space_view_origin);
+ copy_v3_v3(r_normal, sgcontext->world_space_view_normal);
+ break;
+ case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE:
+ mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location);
+ mul_v3_m4v3(r_normal, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_normal);
+ break;
+ }
+}
+
static void sculpt_gesture_trim_calculate_depth(bContext *C, SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
@@ -987,11 +1028,11 @@ static void sculpt_gesture_trim_calculate_depth(bContext *C, SculptGestureContex
const int totvert = SCULPT_vertex_count_get(ss);
- float view_plane[4];
- const float *view_origin = sgcontext->world_space_view_origin;
- const float *view_normal = sgcontext->world_space_view_normal;
-
- plane_from_point_normal_v3(view_plane, view_origin, view_normal);
+ float shape_plane[4];
+ float shape_origin[3];
+ float shape_normal[3];
+ sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
+ plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
trim_operation->depth_front = FLT_MAX;
trim_operation->depth_back = -FLT_MAX;
@@ -1003,7 +1044,7 @@ static void sculpt_gesture_trim_calculate_depth(bContext *C, SculptGestureContex
* store them. */
float world_space_vco[3];
mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco);
- const float dist = dist_signed_to_plane_v3(world_space_vco, view_plane);
+ const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane);
trim_operation->depth_front = min_ff(dist, trim_operation->depth_front);
trim_operation->depth_back = max_ff(dist, trim_operation->depth_back);
}
@@ -1012,11 +1053,22 @@ static void sculpt_gesture_trim_calculate_depth(bContext *C, SculptGestureContex
float world_space_gesture_initial_location[3];
mul_v3_m4v3(
world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location);
- const float mid_point_depth = ss->gesture_initial_hit ?
- dist_signed_to_plane_v3(world_space_gesture_initial_location,
- view_plane) :
- (trim_operation->depth_back + trim_operation->depth_front) *
- 0.5f;
+
+ float mid_point_depth;
+ if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
+ mid_point_depth = ss->gesture_initial_hit ?
+ dist_signed_to_plane_v3(world_space_gesture_initial_location,
+ shape_plane) :
+ (trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
+ }
+ else {
+ /* When using normal orientation, if the stroke started over the mesh, position the mid point
+ * at 0 distance from the shape plane. This positions the trimming shape half inside of the
+ * surface. */
+ mid_point_depth = ss->gesture_initial_hit ?
+ 0.0f :
+ (trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
+ }
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
@@ -1054,30 +1106,41 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
depth_back += 0.1f;
}
- /* Use the view origin and normal in world space. The trimming mesh coordinates are calculated in
- * world space, aligned to the view, and then converted to object space to store them in the
- * final trimming mesh which is going to be used in the boolean operation.
- */
- const float *view_origin = sgcontext->world_space_view_origin;
- const float *view_normal = sgcontext->world_space_view_normal;
+ float shape_origin[3];
+ float shape_normal[3];
+ float shape_plane[4];
+ sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
+ plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
float depth_point[3];
- madd_v3_v3v3fl(depth_point, view_origin, view_normal, depth_front);
+ madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
float new_point[3];
- ED_view3d_win_to_3d(vc->v3d, region, depth_point, screen_points[i], new_point);
+ if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
+ ED_view3d_win_to_3d(vc->v3d, region, depth_point, screen_points[i], new_point);
+ }
+ else {
+ ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
+ madd_v3_v3fl(new_point, shape_normal, depth_front);
+ }
mul_v3_m4v3(trim_operation->mesh->mvert[i].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i], ob_imat, new_point);
}
/* Write vertices coordinates for the back face. */
- madd_v3_v3v3fl(depth_point, view_origin, view_normal, depth_back);
+ madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_back);
for (int i = 0; i < tot_screen_points; i++) {
float new_point[3];
- ED_view3d_win_to_3d(vc->v3d, region, depth_point, screen_points[i], new_point);
+ if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
+ ED_view3d_win_to_3d(vc->v3d, region, depth_point, screen_points[i], new_point);
+ }
+ else {
+ ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
+ madd_v3_v3fl(new_point, shape_normal, depth_back);
+ }
mul_v3_m4v3(trim_operation->mesh->mvert[i + tot_screen_points].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i + tot_screen_points], ob_imat, new_point);
}
@@ -1292,6 +1355,12 @@ static void sculpt_gesture_init_trim_properties(SculptGestureContext *sgcontext,
trim_operation->mode = RNA_enum_get(op->ptr, "trim_mode");
trim_operation->use_cursor_depth = RNA_boolean_get(op->ptr, "use_cursor_depth");
+ trim_operation->orientation = RNA_enum_get(op->ptr, "trim_orientation");
+
+ /* If the cursor was not over the mesh, force the orientation to view. */
+ if (!sgcontext->ss->gesture_initial_hit) {
+ trim_operation->orientation = SCULPT_GESTURE_TRIM_ORIENTATION_VIEW;
+ }
}
static void sculpt_trim_gesture_operator_properties(wmOperatorType *ot)
@@ -1308,6 +1377,12 @@ static void sculpt_trim_gesture_operator_properties(wmOperatorType *ot)
false,
"Use Cursor for Depth",
"Use cursor location and radius for the dimensions and position of the trimming shape");
+ RNA_def_enum(ot->srna,
+ "trim_orientation",
+ prop_trim_orientation_types,
+ SCULPT_GESTURE_TRIM_ORIENTATION_VIEW,
+ "Shape Orientation",
+ NULL);
}
/* Project Gesture Operation. */
@@ -1493,6 +1568,7 @@ static int sculpt_trim_gesture_box_invoke(bContext *C, wmOperator *op, const wmE
ss->gesture_initial_hit = SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
if (ss->gesture_initial_hit) {
copy_v3_v3(ss->gesture_initial_location, sgi.location);
+ copy_v3_v3(ss->gesture_initial_normal, sgi.normal);
}
return WM_gesture_box_invoke(C, op, event);
@@ -1528,6 +1604,7 @@ static int sculpt_trim_gesture_lasso_invoke(bContext *C, wmOperator *op, const w
ss->gesture_initial_hit = SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
if (ss->gesture_initial_hit) {
copy_v3_v3(ss->gesture_initial_location, sgi.location);
+ copy_v3_v3(ss->gesture_initial_normal, sgi.normal);
}
return WM_gesture_lasso_invoke(C, op, event);