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-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c6
-rw-r--r--source/blender/editors/mesh/editface.c3
-rw-r--r--source/blender/editors/space_view3d/drawobject.c18
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c4
-rw-r--r--source/blender/gpu/GPU_draw.h6
-rw-r--r--source/blender/gpu/intern/gpu_draw.c149
-rw-r--r--source/blender/windowmanager/WM_api.h6
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c144
-rw-r--r--source/blender/windowmanager/wm_subwindow.h2
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
11 files changed, 173 insertions, 171 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 267f7a65e00..159d5b82a6c 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -61,8 +61,6 @@
#include "GPU_shader.h"
#include "GPU_basic_shader.h"
-#include "WM_api.h"
-
#include <string.h>
#include <limits.h>
#include <math.h>
@@ -699,10 +697,10 @@ static void cdDM_drawMappedFaces(
}
if ((orig != ORIGINDEX_NONE) && !is_hidden)
- WM_framebuffer_index_get(orig + 1, &selcol);
+ GPU_select_index_get(orig + 1, &selcol);
}
else if (orig != ORIGINDEX_NONE)
- WM_framebuffer_index_get(orig + 1, &selcol);
+ GPU_select_index_get(orig + 1, &selcol);
for (j = 0; j < mpoly->totloop; j++)
fi_map[start_element++] = selcol;
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 01be8f848aa..c4e87614732 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -53,6 +53,7 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "GPU_draw.h"
#include "GPU_buffers.h"
/* own include */
@@ -433,7 +434,7 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, bool select, bool exten
if (ENDIAN_ORDER == B_ENDIAN) {
IMB_convert_rgba_to_abgr(ibuf);
}
- WM_framebuffer_to_index_array(ibuf->rect, size[0] * size[1]);
+ GPU_select_to_index_array(ibuf->rect, size[0] * size[1]);
a = size[0] * size[1];
while (a--) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 76c19fbb8d3..715666886e2 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -8219,7 +8219,7 @@ static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, const floa
MVert *mv = &data->mvert[index];
if (!(mv->flag & ME_HIDE)) {
- WM_framebuffer_index_set(data->offset + index);
+ GPU_select_index_set(data->offset + index);
glVertex3fv(co);
}
}
@@ -8244,7 +8244,7 @@ static void bbs_mesh_verts__mapFunc(void *userData, int index, const float co[3]
BMVert *eve = BM_vert_at_index(data->bm, index);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- WM_framebuffer_index_set(data->offset + index);
+ GPU_select_index_set(data->offset + index);
glVertex3fv(co);
}
}
@@ -8263,7 +8263,7 @@ static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
BMEdge *eed = BM_edge_at_index(data->bm, index);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- WM_framebuffer_index_set(data->offset + index);
+ GPU_select_index_set(data->offset + index);
return DM_DRAW_OPTION_NORMAL;
}
else {
@@ -8277,7 +8277,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
}
/**
- * dont set #WM_framebuffer_index_set. just use to mask other
+ * dont set #GPU_framebuffer_index_set. just use to mask other
*/
static DMDrawOption bbs_mesh_mask__setSolidDrawOptions(void *userData, int index)
{
@@ -8296,7 +8296,7 @@ static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int inde
BMFace *efa = BM_face_at_index(userData, index);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- WM_framebuffer_index_set(index + 1);
+ GPU_select_index_set(index + 1);
return DM_DRAW_OPTION_NORMAL;
}
else {
@@ -8309,7 +8309,7 @@ static void bbs_mesh_solid__drawCenter(void *userData, int index, const float ce
BMFace *efa = BM_face_at_index(userData, index);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- WM_framebuffer_index_set(index + 1);
+ GPU_select_index_set(index + 1);
glVertex3fv(cent);
}
@@ -8340,7 +8340,7 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
static DMDrawOption bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index)
{
- WM_framebuffer_index_set(index + 1);
+ GPU_select_index_set(index + 1);
return DM_DRAW_OPTION_NORMAL;
}
@@ -8349,7 +8349,7 @@ static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
Mesh *me = userData;
if (!(me->mpoly[index].flag & ME_HIDE)) {
- WM_framebuffer_index_set(index + 1);
+ GPU_select_index_set(index + 1);
return DM_DRAW_OPTION_NORMAL;
}
else {
@@ -8357,7 +8357,7 @@ static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
}
}
-/* must have called WM_framebuffer_index_set beforehand */
+/* must have called GPU_framebuffer_index_set beforehand */
static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
{
Mesh *me = userData;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9fb990b35a0..329778cd716 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1488,7 +1488,7 @@ unsigned int ED_view3d_backbuf_sample(ViewContext *vc, int x, int y)
BLI_endian_switch_uint32(&col);
}
- return WM_framebuffer_to_index(col);
+ return GPU_select_to_index(col);
}
/* reads full rect, converts indices */
@@ -1521,7 +1521,7 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, int xmin, int ymin, int xmax, int
IMB_convert_rgba_to_abgr(ibuf_clip);
}
- WM_framebuffer_to_index_array(ibuf_clip->rect, size_clip[0] * size_clip[1]);
+ GPU_select_to_index_array(ibuf_clip->rect, size_clip[0] * size_clip[1]);
if ((clip.xmin == xmin) &&
(clip.xmax == xmax) &&
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index bedcf413bfa..a460d8900b4 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -94,6 +94,8 @@
#include "UI_interface.h"
+#include "GPU_draw.h"
+
#include "view3d_intern.h" /* own include */
float ED_view3d_select_dist_px(void)
@@ -1690,7 +1692,7 @@ static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, boo
if (ENDIAN_ORDER == B_ENDIAN) {
IMB_convert_rgba_to_abgr(ibuf);
}
- WM_framebuffer_to_index_array(ibuf->rect, size[0] * size[1]);
+ GPU_select_to_index_array(ibuf->rect, size[0] * size[1]);
a = size[0] * size[1];
while (a--) {
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index bc732387c85..90b65af87c8 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -160,6 +160,12 @@ struct DerivedMesh;
void GPU_draw_update_fvar_offset(struct DerivedMesh *dm);
#endif
+/* utilities */
+void GPU_select_index_set(int index);
+void GPU_select_index_get(int index, int *r_col);
+int GPU_select_to_index(unsigned int col);
+void GPU_select_to_index_array(unsigned int *col, const unsigned int size);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 89816b09024..064e91743e8 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2361,3 +2361,152 @@ void GPU_draw_update_fvar_offset(DerivedMesh *dm)
}
}
#endif
+
+
+/** \name Framebuffer color depth, for selection codes
+ * \{ */
+
+#ifdef __APPLE__
+
+/* apple seems to round colors to below and up on some configs */
+
+static unsigned int index_to_framebuffer(int index)
+{
+ unsigned int i = index;
+
+ switch (GPU_color_depth()) {
+ case 12:
+ i = ((i & 0xF00) << 12) + ((i & 0xF0) << 8) + ((i & 0xF) << 4);
+ /* sometimes dithering subtracts! */
+ i |= 0x070707;
+ break;
+ case 15:
+ case 16:
+ i = ((i & 0x7C00) << 9) + ((i & 0x3E0) << 6) + ((i & 0x1F) << 3);
+ i |= 0x030303;
+ break;
+ case 24:
+ break;
+ default: /* 18 bits... */
+ i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2);
+ i |= 0x010101;
+ break;
+ }
+
+ return i;
+}
+
+#else
+
+/* this is the old method as being in use for ages.... seems to work? colors are rounded to lower values */
+
+static unsigned int index_to_framebuffer(int index)
+{
+ unsigned int i = index;
+
+ switch (GPU_color_depth()) {
+ case 8:
+ i = ((i & 48) << 18) + ((i & 12) << 12) + ((i & 3) << 6);
+ i |= 0x3F3F3F;
+ break;
+ case 12:
+ i = ((i & 0xF00) << 12) + ((i & 0xF0) << 8) + ((i & 0xF) << 4);
+ /* sometimes dithering subtracts! */
+ i |= 0x0F0F0F;
+ break;
+ case 15:
+ case 16:
+ i = ((i & 0x7C00) << 9) + ((i & 0x3E0) << 6) + ((i & 0x1F) << 3);
+ i |= 0x070707;
+ break;
+ case 24:
+ break;
+ default: /* 18 bits... */
+ i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2);
+ i |= 0x030303;
+ break;
+ }
+
+ return i;
+}
+
+#endif
+
+
+void GPU_select_index_set(int index)
+{
+ const int col = index_to_framebuffer(index);
+ glColor3ub(( (col) & 0xFF),
+ (((col) >> 8) & 0xFF),
+ (((col) >> 16) & 0xFF));
+}
+
+void GPU_select_index_get(int index, int *r_col)
+{
+ const int col = index_to_framebuffer(index);
+ char *c_col = (char *)r_col;
+ c_col[0] = (col & 0xFF); /* red */
+ c_col[1] = ((col >> 8) & 0xFF); /* green */
+ c_col[2] = ((col >> 16) & 0xFF); /* blue */
+ c_col[3] = 0xFF; /* alpha */
+}
+
+
+#define INDEX_FROM_BUF_8(col) ((((col) & 0xC00000) >> 18) + (((col) & 0xC000) >> 12) + (((col) & 0xC0) >> 6))
+#define INDEX_FROM_BUF_12(col) ((((col) & 0xF00000) >> 12) + (((col) & 0xF000) >> 8) + (((col) & 0xF0) >> 4))
+#define INDEX_FROM_BUF_15_16(col) ((((col) & 0xF80000) >> 9) + (((col) & 0xF800) >> 6) + (((col) & 0xF8) >> 3))
+#define INDEX_FROM_BUF_18(col) ((((col) & 0xFC0000) >> 6) + (((col) & 0xFC00) >> 4) + (((col) & 0xFC) >> 2))
+#define INDEX_FROM_BUF_24(col) ((col) & 0xFFFFFF)
+
+int GPU_select_to_index(unsigned int col)
+{
+ if (col == 0) {
+ return 0;
+ }
+
+ switch (GPU_color_depth()) {
+ case 8: return INDEX_FROM_BUF_8(col);
+ case 12: return INDEX_FROM_BUF_12(col);
+ case 15:
+ case 16: return INDEX_FROM_BUF_15_16(col);
+ case 24: return INDEX_FROM_BUF_24(col);
+ default: return INDEX_FROM_BUF_18(col);
+ }
+}
+
+void GPU_select_to_index_array(unsigned int *col, const unsigned int size)
+{
+#define INDEX_BUF_ARRAY(INDEX_FROM_BUF_BITS) \
+ for (i = size; i--; col++) { \
+ if ((c = *col)) { \
+ *col = INDEX_FROM_BUF_BITS(c); \
+ } \
+ } ((void)0)
+
+ if (size > 0) {
+ unsigned int i, c;
+
+ switch (GPU_color_depth()) {
+ case 8:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_8);
+ break;
+ case 12:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_12);
+ break;
+ case 15:
+ case 16:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_15_16);
+ break;
+ case 24:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_24);
+ break;
+ default:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_18);
+ break;
+ }
+ }
+
+#undef INDEX_BUF_ARRAY
+}
+
+/** \} */
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 9bb2462a4e9..7a247d9791b 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -413,12 +413,6 @@ void wmOrtho2 (float x1, float x2, float y1, float y2);
void wmOrtho2_region_pixelspace(const struct ARegion *ar);
void wmOrtho2_pixelspace(const float x, const float y);
- /* utilities */
-void WM_framebuffer_index_set(int index);
-void WM_framebuffer_index_get(int index, int *r_col);
-int WM_framebuffer_to_index(unsigned int col);
-void WM_framebuffer_to_index_array(unsigned int *col, const unsigned int size);
-
/* threaded Jobs Manager */
enum {
WM_JOB_PRIORITY = (1 << 0),
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 6526d419914..458ac4a121a 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -378,149 +378,5 @@ void wmOrtho2_pixelspace(const float x, const float y)
wmOrtho2_offset(x, y, -GLA_PIXEL_OFS);
}
-/* *************************** Framebuffer color depth, for selection codes ********************** */
-
-#ifdef __APPLE__
-
-/* apple seems to round colors to below and up on some configs */
-
-unsigned int index_to_framebuffer(int index)
-{
- unsigned int i = index;
-
- switch (GPU_color_depth()) {
- case 12:
- i = ((i & 0xF00) << 12) + ((i & 0xF0) << 8) + ((i & 0xF) << 4);
- /* sometimes dithering subtracts! */
- i |= 0x070707;
- break;
- case 15:
- case 16:
- i = ((i & 0x7C00) << 9) + ((i & 0x3E0) << 6) + ((i & 0x1F) << 3);
- i |= 0x030303;
- break;
- case 24:
- break;
- default: /* 18 bits... */
- i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2);
- i |= 0x010101;
- break;
- }
-
- return i;
-}
-
-#else
-
-/* this is the old method as being in use for ages.... seems to work? colors are rounded to lower values */
-
-unsigned int index_to_framebuffer(int index)
-{
- unsigned int i = index;
-
- switch (GPU_color_depth()) {
- case 8:
- i = ((i & 48) << 18) + ((i & 12) << 12) + ((i & 3) << 6);
- i |= 0x3F3F3F;
- break;
- case 12:
- i = ((i & 0xF00) << 12) + ((i & 0xF0) << 8) + ((i & 0xF) << 4);
- /* sometimes dithering subtracts! */
- i |= 0x0F0F0F;
- break;
- case 15:
- case 16:
- i = ((i & 0x7C00) << 9) + ((i & 0x3E0) << 6) + ((i & 0x1F) << 3);
- i |= 0x070707;
- break;
- case 24:
- break;
- default: /* 18 bits... */
- i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2);
- i |= 0x030303;
- break;
- }
-
- return i;
-}
-
-#endif
-
-void WM_framebuffer_index_set(int index)
-{
- const int col = index_to_framebuffer(index);
- cpack(col);
-}
-
-void WM_framebuffer_index_get(int index, int *r_col)
-{
- const int col = index_to_framebuffer(index);
- char *c_col = (char *)r_col;
- c_col[0] = (col & 0xFF); /* red */
- c_col[1] = ((col >> 8) & 0xFF); /* green */
- c_col[2] = ((col >> 16) & 0xFF); /* blue */
- c_col[3] = 0xFF; /* alpha */
-}
-
-
-
-#define INDEX_FROM_BUF_8(col) (((col & 0xC00000) >> 18) + ((col & 0xC000) >> 12) + ((col & 0xC0) >> 6))
-#define INDEX_FROM_BUF_12(col) (((col & 0xF00000) >> 12) + ((col & 0xF000) >> 8) + ((col & 0xF0) >> 4))
-#define INDEX_FROM_BUF_15_16(col) (((col & 0xF80000) >> 9) + ((col & 0xF800) >> 6) + ((col & 0xF8) >> 3))
-#define INDEX_FROM_BUF_18(col) (((col & 0xFC0000) >> 6) + ((col & 0xFC00) >> 4) + ((col & 0xFC) >> 2))
-#define INDEX_FROM_BUF_24(col) (col & 0xFFFFFF)
-
-int WM_framebuffer_to_index(unsigned int col)
-{
- if (col == 0) {
- return 0;
- }
-
- switch (GPU_color_depth()) {
- case 8: return INDEX_FROM_BUF_8(col);
- case 12: return INDEX_FROM_BUF_12(col);
- case 15:
- case 16: return INDEX_FROM_BUF_15_16(col);
- case 24: return INDEX_FROM_BUF_24(col);
- default: return INDEX_FROM_BUF_18(col);
- }
-}
-
-void WM_framebuffer_to_index_array(unsigned int *col, const unsigned int size)
-{
-#define INDEX_BUF_ARRAY(INDEX_FROM_BUF_BITS) \
- for (i = size; i--; col++) { \
- if ((c = *col)) { \
- *col = INDEX_FROM_BUF_BITS(c); \
- } \
- } ((void)0)
-
- if (size > 0) {
- unsigned int i, c;
-
- switch (GPU_color_depth()) {
- case 8:
- INDEX_BUF_ARRAY(INDEX_FROM_BUF_8);
- break;
- case 12:
- INDEX_BUF_ARRAY(INDEX_FROM_BUF_12);
- break;
- case 15:
- case 16:
- INDEX_BUF_ARRAY(INDEX_FROM_BUF_15_16);
- break;
- case 24:
- INDEX_BUF_ARRAY(INDEX_FROM_BUF_24);
- break;
- default:
- INDEX_BUF_ARRAY(INDEX_FROM_BUF_18);
- break;
- }
- }
-
-#undef INDEX_BUF_ARRAY
-}
-
-
/* ********** END MY WINDOW ************** */
diff --git a/source/blender/windowmanager/wm_subwindow.h b/source/blender/windowmanager/wm_subwindow.h
index 2a8118a726b..cc9abf87514 100644
--- a/source/blender/windowmanager/wm_subwindow.h
+++ b/source/blender/windowmanager/wm_subwindow.h
@@ -48,7 +48,5 @@ void wm_subwindow_matrix_get(wmWindow *win, int swinid, float mat[4][4]);
void wm_subwindow_rect_get(wmWindow *win, int swinid, struct rcti *r_rect);
void wm_subwindow_rect_set(wmWindow *win, int swinid, const rcti *rect);
-unsigned int index_to_framebuffer(int index);
-
#endif /* __WM_SUBWINDOW_H__ */
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 95abfdc4f4c..f3111b3adb1 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -326,8 +326,6 @@ bool WM_uilisttype_add(struct uiListType *ult) RET_ZERO
void WM_uilisttype_freelink(struct uiListType *ult) RET_NONE
void WM_uilisttype_free(void) RET_NONE
-void WM_framebuffer_index_get(int index, int *r_col) RET_NONE
-
struct wmKeyMapItem *WM_keymap_item_find_id(struct wmKeyMap *keymap, int id) RET_NULL
int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event) RET_ZERO
void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference) RET_NONE