diff options
-rw-r--r-- | intern/ghost/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/blender/blenfont/intern/blf.c | 6 |
2 files changed, 8 insertions, 0 deletions
diff --git a/intern/ghost/test/CMakeLists.txt b/intern/ghost/test/CMakeLists.txt index e1475966d47..fb9ef621ecf 100644 --- a/intern/ghost/test/CMakeLists.txt +++ b/intern/ghost/test/CMakeLists.txt @@ -79,6 +79,8 @@ if(UNIX AND NOT APPLE) endif() # for now... default to this add_definitions(-DWITH_GL_PROFILE_COMPAT) +# BLF needs this to ignore GPU library +add_definitions(-DBLF_STANDALONE) # ghost include(${CMAKE_SOURCE_DIR}/../CMakeLists.txt) diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index a387b26ec3e..977fa771014 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -55,7 +55,9 @@ #include "IMB_colormanagement.h" +#ifndef BLF_STANDALONE #include "GPU_basic_shader.h" +#endif #include "blf_internal_types.h" #include "blf_internal.h" @@ -498,7 +500,9 @@ static void blf_draw_gl__start(FontBLF *font, GLint *mode) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +#ifndef BLF_STANDALONE GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR); +#endif /* Save the current matrix mode. */ glGetIntegerv(GL_MATRIX_MODE, mode); @@ -539,7 +543,9 @@ static void blf_draw_gl__end(GLint mode) if (mode != GL_MODELVIEW) glMatrixMode(mode); +#ifndef BLF_STANDALONE GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); +#endif glDisable(GL_BLEND); } |