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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_tangent.cc174
7 files changed, 180 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index b8bb4e551d2..ea9305caff3 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -527,6 +527,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurveFill"),
NodeItem("GeometryNodeCurveTrim"),
NodeItem("GeometryNodeCurveLength"),
+ NodeItem("GeometryNodeInputTangent", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeCurveSample", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index e4e9a6eff3a..28ac27c09c6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1496,6 +1496,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_REALIZE_INSTANCES 1083
#define GEO_NODE_ATTRIBUTE_STATISTIC 1084
#define GEO_NODE_CURVE_SAMPLE 1085
+#define GEO_NODE_INPUT_TANGENT 1086
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index e2891f00119..cfcd50dc482 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -5208,6 +5208,7 @@ static void registerGeometryNodes()
register_node_type_geo_input_material();
register_node_type_geo_input_normal();
register_node_type_geo_input_position();
+ register_node_type_geo_input_tangent();
register_node_type_geo_is_viewport();
register_node_type_geo_join_geometry();
register_node_type_geo_material_assign();
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 842c76935d1..c60e68e08f1 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -195,6 +195,7 @@ set(SRC
geometry/nodes/node_geo_input_material.cc
geometry/nodes/node_geo_input_normal.cc
geometry/nodes/node_geo_input_position.cc
+ geometry/nodes/node_geo_input_tangent.cc
geometry/nodes/node_geo_input_index.cc
geometry/nodes/node_geo_is_viewport.cc
geometry/nodes/node_geo_join_geometry.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 63330b7df62..013ec638b82 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -81,6 +81,7 @@ void register_node_type_geo_input_index(void);
void register_node_type_geo_input_material(void);
void register_node_type_geo_input_normal(void);
void register_node_type_geo_input_position(void);
+void register_node_type_geo_input_tangent(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
void register_node_type_geo_material_assign(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 918c82dec1c..832e73e1ff1 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -332,6 +332,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
DefNode(GeometryNode, GEO_NODE_INPUT_NORMAL, 0, "INPUT_NORMAL", InputNormal, "Normal", "")
DefNode(GeometryNode, GEO_NODE_INPUT_POSITION, 0, "POSITION", InputPosition, "Position", "")
+DefNode(GeometryNode, GEO_NODE_INPUT_TANGENT, 0, "INPUT_TANGENT", InputTangent, "Curve Tangent", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
DefNode(GeometryNode, GEO_NODE_MATERIAL_ASSIGN, 0, "MATERIAL_ASSIGN", MaterialAssign, "Material Assign", "")
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_tangent.cc b/source/blender/nodes/geometry/nodes/node_geo_input_tangent.cc
new file mode 100644
index 00000000000..68788709f1e
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_tangent.cc
@@ -0,0 +1,174 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_task.hh"
+
+#include "BKE_spline.hh"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes {
+
+static void geo_node_input_tangent_declare(NodeDeclarationBuilder &b)
+{
+ b.add_output<decl::Vector>("Tangent");
+}
+
+static void calculate_bezier_tangents(const BezierSpline &spline, MutableSpan<float3> tangents)
+{
+ Span<int> offsets = spline.control_point_offsets();
+ Span<float3> evaluated_tangents = spline.evaluated_tangents();
+ for (const int i : IndexRange(spline.size())) {
+ tangents[i] = evaluated_tangents[offsets[i]];
+ }
+}
+
+static void calculate_poly_tangents(const PolySpline &spline, MutableSpan<float3> tangents)
+{
+ tangents.copy_from(spline.evaluated_tangents());
+}
+
+/**
+ * Because NURBS control points are not necessarily on the path, the tangent at the control points
+ * is not well defined, so create a temporary poly spline to find the tangents. This requires extra
+ * copying currently, but may be more efficient in the future if attributes have some form of CoW.
+ */
+static void calculate_nurbs_tangents(const NURBSpline &spline, MutableSpan<float3> tangents)
+{
+ PolySpline poly_spline;
+ poly_spline.resize(spline.size());
+ poly_spline.positions().copy_from(spline.positions());
+ tangents.copy_from(poly_spline.evaluated_tangents());
+}
+
+static Array<float3> curve_tangent_point_domain(const CurveEval &curve)
+{
+ Span<SplinePtr> splines = curve.splines();
+ Array<int> offsets = curve.control_point_offsets();
+ const int total_size = offsets.last();
+ Array<float3> tangents(total_size);
+
+ threading::parallel_for(splines.index_range(), 128, [&](IndexRange range) {
+ for (const int i : range) {
+ const Spline &spline = *splines[i];
+ MutableSpan spline_tangents{tangents.as_mutable_span().slice(offsets[i], spline.size())};
+ switch (splines[i]->type()) {
+ case Spline::Type::Bezier: {
+ calculate_bezier_tangents(static_cast<const BezierSpline &>(spline), spline_tangents);
+ break;
+ }
+ case Spline::Type::Poly: {
+ calculate_poly_tangents(static_cast<const PolySpline &>(spline), spline_tangents);
+ break;
+ }
+ case Spline::Type::NURBS: {
+ calculate_nurbs_tangents(static_cast<const NURBSpline &>(spline), spline_tangents);
+ break;
+ }
+ }
+ }
+ });
+ return tangents;
+}
+
+static const GVArray *construct_curve_tangent_gvarray(const CurveComponent &component,
+ const AttributeDomain domain,
+ ResourceScope &scope)
+{
+ const CurveEval *curve = component.get_for_read();
+ if (curve == nullptr) {
+ return nullptr;
+ }
+
+ if (domain == ATTR_DOMAIN_POINT) {
+ const Span<SplinePtr> splines = curve->splines();
+
+ /* Use a reference to evaluated tangents if possible to avoid an allocation and a copy.
+ * This is only possible when there is only one poly spline. */
+ if (splines.size() == 1 && splines.first()->type() == Spline::Type::Poly) {
+ const PolySpline &spline = static_cast<PolySpline &>(*splines.first());
+ return &scope.construct<fn::GVArray_For_Span<float3>>(spline.evaluated_tangents());
+ }
+
+ Array<float3> tangents = curve_tangent_point_domain(*curve);
+ return &scope.construct<fn::GVArray_For_ArrayContainer<Array<float3>>>(std::move(tangents));
+ }
+
+ if (domain == ATTR_DOMAIN_CURVE) {
+ Array<float3> point_tangents = curve_tangent_point_domain(*curve);
+ GVArrayPtr gvarray = std::make_unique<fn::GVArray_For_ArrayContainer<Array<float3>>>(
+ std::move(point_tangents));
+ GVArrayPtr spline_tangents = component.attribute_try_adapt_domain(
+ std::move(gvarray), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE);
+ return scope.add_value(std::move(spline_tangents)).get();
+ }
+
+ return nullptr;
+}
+
+class TangentFieldInput final : public fn::FieldInput {
+ public:
+ TangentFieldInput() : fn::FieldInput(CPPType::get<float3>(), "Tangent")
+ {
+ }
+
+ const GVArray *get_varray_for_context(const fn::FieldContext &context,
+ IndexMask UNUSED(mask),
+ ResourceScope &scope) const final
+ {
+ if (const GeometryComponentFieldContext *geometry_context =
+ dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
+
+ const GeometryComponent &component = geometry_context->geometry_component();
+ const AttributeDomain domain = geometry_context->domain();
+
+ if (component.type() == GEO_COMPONENT_TYPE_CURVE) {
+ const CurveComponent &curve_component = static_cast<const CurveComponent &>(component);
+ return construct_curve_tangent_gvarray(curve_component, domain, scope);
+ }
+ }
+ return nullptr;
+ }
+
+ uint64_t hash() const override
+ {
+ /* Some random constant hash. */
+ return 91827364589;
+ }
+
+ bool is_equal_to(const fn::FieldNode &other) const override
+ {
+ return dynamic_cast<const TangentFieldInput *>(&other) != nullptr;
+ }
+};
+
+static void geo_node_input_tangent_exec(GeoNodeExecParams params)
+{
+ Field<float3> tangent_field{std::make_shared<TangentFieldInput>()};
+ params.set_output("Tangent", std::move(tangent_field));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_input_tangent()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_INPUT_TANGENT, "Curve Tangent", NODE_CLASS_INPUT, 0);
+ ntype.geometry_node_execute = blender::nodes::geo_node_input_tangent_exec;
+ ntype.declare = blender::nodes::geo_node_input_tangent_declare;
+ nodeRegisterType(&ntype);
+}