Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/cycles/kernel/split/kernel_background_buffer_update.h2
-rw-r--r--intern/cycles/kernel/split/kernel_data_init.h2
-rw-r--r--intern/cycles/kernel/split/kernel_direct_lighting.h2
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h2
-rw-r--r--intern/cycles/kernel/split/kernel_lamp_emission.h2
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h2
-rw-r--r--intern/cycles/kernel/split/kernel_queue_enqueue.h2
-rw-r--r--intern/cycles/kernel/split/kernel_scene_intersect.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shadow_blocked.h2
-rw-r--r--intern/cycles/kernel/split/kernel_sum_all_radiance.h2
11 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/split/kernel_background_buffer_update.h b/intern/cycles/kernel/split/kernel_background_buffer_update.h
index 95de1a4b2a9..32c7e6f8c0a 100644
--- a/intern/cycles/kernel/split/kernel_background_buffer_update.h
+++ b/intern/cycles/kernel/split/kernel_background_buffer_update.h
@@ -70,7 +70,7 @@
* QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE and RAY_REGENERATED rays
* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be empty
*/
-ccl_device void kernel_background_buffer_update(
+__kernel void kernel_background_buffer_update(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data,
diff --git a/intern/cycles/kernel/split/kernel_data_init.h b/intern/cycles/kernel/split/kernel_data_init.h
index b7a4d847d03..006f2c8e4df 100644
--- a/intern/cycles/kernel/split/kernel_data_init.h
+++ b/intern/cycles/kernel/split/kernel_data_init.h
@@ -51,7 +51,7 @@
* All slots in queues are initialized to queue empty slot;
* The number of elements in the queues is initialized to 0;
*/
-ccl_device void kernel_data_init(
+__kernel void kernel_data_init(
ccl_global char *globals,
ccl_global char *shader_data_sd, /* Arguments related to ShaderData */
ccl_global char *shader_data_sd_DL_shadow, /* Arguments related to ShaderData */
diff --git a/intern/cycles/kernel/split/kernel_direct_lighting.h b/intern/cycles/kernel/split/kernel_direct_lighting.h
index 6b83d892057..91c3ef11682 100644
--- a/intern/cycles/kernel/split/kernel_direct_lighting.h
+++ b/intern/cycles/kernel/split/kernel_direct_lighting.h
@@ -49,7 +49,7 @@
* QUEUE_SHADOW_RAY_CAST_DL_RAYS queue will be filled with rays for which a shadow_blocked function must be executed, after this
* kernel call. Before this kernel call the QUEUE_SHADOW_RAY_CAST_DL_RAYS will be empty.
*/
-ccl_device void kernel_direct_lighting(
+__kernel void kernel_direct_lighting(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Required for direct lighting */
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 393ea4bcadc..174070ad5bb 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -72,7 +72,7 @@
* QUEUE_SHADOW_RAY_CAST_AO_RAYS will be filled with rays marked with flag RAY_SHADOW_RAY_CAST_AO
*/
-ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
+__kernel void kernel_holdout_emission_blurring_pathtermination_ao(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Required throughout the kernel except probabilistic path termination and AO */
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h
index f400a99e229..b804bfc8630 100644
--- a/intern/cycles/kernel/split/kernel_lamp_emission.h
+++ b/intern/cycles/kernel/split/kernel_lamp_emission.h
@@ -40,7 +40,7 @@
*
* note : shader_data is neither input nor output. Its just filled and consumed in the same, kernel_lamp_emission, kernel.
*/
-ccl_device void kernel_lamp_emission(
+__kernel void kernel_lamp_emission(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Required for lamp emission */
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index 343dbb06e99..6ce56e45733 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -61,7 +61,7 @@
* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE and more RAY_UPDATE_BUFFER rays
*/
-ccl_device void kernel_next_iteration_setup(
+__kernel void kernel_next_iteration_setup(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Required for setting up ray for next iteration */
diff --git a/intern/cycles/kernel/split/kernel_queue_enqueue.h b/intern/cycles/kernel/split/kernel_queue_enqueue.h
index 9bcf8f540b4..5a9838f44d7 100644
--- a/intern/cycles/kernel/split/kernel_queue_enqueue.h
+++ b/intern/cycles/kernel/split/kernel_queue_enqueue.h
@@ -52,7 +52,7 @@
* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE, RAY_UPDATE_BUFFER, RAY_HIT_BACKGROUND rays.
*/
-ccl_device void kernel_queue_enqueue(
+__kernel void kernel_queue_enqueue(
ccl_global int *Queue_data, /* Queue memory */
ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
ccl_global char *ray_state, /* Denotes the state of each ray */
diff --git a/intern/cycles/kernel/split/kernel_scene_intersect.h b/intern/cycles/kernel/split/kernel_scene_intersect.h
index 01e0b1fd19e..6cb3cdcc182 100644
--- a/intern/cycles/kernel/split/kernel_scene_intersect.h
+++ b/intern/cycles/kernel/split/kernel_scene_intersect.h
@@ -63,7 +63,7 @@
* QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS - no change
*/
-ccl_device void kernel_scene_intersect(
+__kernel void kernel_scene_intersect(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global uint *rng_coop,
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index 0a8d77f52b0..924c7fab2a3 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -46,7 +46,7 @@
* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE rays
*/
-ccl_device void kernel_shader_eval(
+__kernel void kernel_shader_eval(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Output ShaderData structure to be filled */
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked.h b/intern/cycles/kernel/split/kernel_shadow_blocked.h
index 71fab19518c..52bd9eb3bbc 100644
--- a/intern/cycles/kernel/split/kernel_shadow_blocked.h
+++ b/intern/cycles/kernel/split/kernel_shadow_blocked.h
@@ -47,7 +47,7 @@
* QUEUE_SHADOW_RAY_CAST_AO_RAYS and QUEUE_SHADOW_RAY_CAST_DL_RAYS will be empty at kernel exit.
*/
-ccl_device void kernel_shadow_blocked(
+__kernel void kernel_shadow_blocked(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_shadow, /* Required for shadow blocked */
diff --git a/intern/cycles/kernel/split/kernel_sum_all_radiance.h b/intern/cycles/kernel/split/kernel_sum_all_radiance.h
index eeb7da76e73..faa4162b46f 100644
--- a/intern/cycles/kernel/split/kernel_sum_all_radiance.h
+++ b/intern/cycles/kernel/split/kernel_sum_all_radiance.h
@@ -25,7 +25,7 @@
* by all different samples and stores them in the RenderTile's output buffer.
*/
-ccl_device void kernel_sum_all_radiance(
+__kernel void kernel_sum_all_radiance(
ccl_constant KernelData *data, /* To get pass_stride to offet into buffer */
ccl_global float *buffer, /* Output buffer of RenderTile */
ccl_global float *per_sample_output_buffer, /* Radiance contributed by all samples */