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-rw-r--r--intern/cycles/blender/blender_mesh.cpp2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py7
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h5
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_cdderivedmesh.h3
-rw-r--r--source/blender/blenkernel/BKE_mesh.h58
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c41
-rw-r--r--source/blender/blenkernel/intern/customdata.c18
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c46
-rw-r--r--source/blender/blenkernel/intern/mesh.c10
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c1177
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c6
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c1
-rw-r--r--source/blender/blenloader/intern/versioning_270.c128
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c257
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h7
-rw-r--r--source/blender/editors/mesh/mesh_data.c66
-rw-r--r--source/blender/editors/mesh/mesh_intern.h2
-rw-r--r--source/blender/editors/mesh/mesh_ops.c2
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h7
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c35
-rw-r--r--source/blender/makesrna/intern/rna_mesh_api.c115
-rw-r--r--source/blender/render/intern/source/convertblender.c2
23 files changed, 1691 insertions, 306 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 88054436bc6..10b037ab4b1 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -313,7 +313,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
int n = (vi[3] == 0)? 3: 4;
int mi = clamp(f->material_index(), 0, used_shaders.size()-1);
int shader = used_shaders[mi];
- bool smooth = f->use_smooth();
+ bool smooth = f->use_smooth() || use_loop_normals;
/* split vertices if normal is different
*
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 5db8692e6d8..8efd14afb47 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -154,7 +154,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
col = split.column()
col.prop(mesh, "use_auto_smooth")
sub = col.column()
- sub.active = mesh.use_auto_smooth
+ sub.active = mesh.use_auto_smooth and not mesh.has_custom_normals
sub.prop(mesh, "auto_smooth_angle", text="Angle")
split.prop(mesh, "show_double_sided")
@@ -372,6 +372,11 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
col.operator("mesh.customdata_clear_mask", icon='X')
col.operator("mesh.customdata_clear_skin", icon='X')
+ if me.has_custom_normals:
+ col.operator("mesh.customdata_custom_splitnormals_clear", icon='X')
+ else:
+ col.operator("mesh.customdata_custom_splitnormals_add", icon='ZOOMIN')
+
col = layout.column()
col.enabled = (obj.mode != 'EDIT')
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index da982f869e8..04251641d9b 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -88,6 +88,7 @@ struct MTFace;
struct Object;
struct Scene;
struct Mesh;
+struct MLoopNorSpaceArray;
struct BMEditMesh;
struct KeyBlock;
struct ModifierData;
@@ -199,6 +200,10 @@ struct DerivedMesh {
/** Calculate loop (split) normals */
void (*calcLoopNormals)(DerivedMesh *dm, const bool use_split_normals, const float split_angle);
+ /** Calculate loop (split) normals, and returns split loop normal spacearr. */
+ void (*calcLoopNormalsSpaceArray)(DerivedMesh *dm, const bool use_split_normals, const float split_angle,
+ struct MLoopNorSpaceArray *r_lnors_spacearr);
+
/** Recalculates mesh tessellation */
void (*recalcTessellation)(DerivedMesh *dm);
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index a2214f79618..0c10b209fb7 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -42,7 +42,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 273
-#define BLENDER_SUBVERSION 5
+#define BLENDER_SUBVERSION 6
/* 262 was the last editmesh release but it has compatibility code for bmesh data */
#define BLENDER_MINVERSION 270
#define BLENDER_MINSUBVERSION 5
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h
index 448617f73f9..59ec316a403 100644
--- a/source/blender/blenkernel/BKE_cdderivedmesh.h
+++ b/source/blender/blenkernel/BKE_cdderivedmesh.h
@@ -40,6 +40,7 @@
struct DerivedMesh;
struct BMEditMesh;
struct Mesh;
+struct MLoopNorSpaceArray;
struct Object;
/* creates a new CDDerivedMesh */
@@ -107,6 +108,8 @@ void CDDM_calc_normals(struct DerivedMesh *dm);
void CDDM_calc_normals_tessface(struct DerivedMesh *dm);
void CDDM_calc_loop_normals(struct DerivedMesh *dm, const bool use_split_normals, const float split_angle);
+void CDDM_calc_loop_normals_spacearr(struct DerivedMesh *dm, const bool use_split_normals, const float split_angle,
+ struct MLoopNorSpaceArray *r_lnors_spacearr);
/* calculates edges for a CDDerivedMesh (from face data)
* this completely replaces the current edge data in the DerivedMesh
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 3138fd69cc4..224be0f3685 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -36,6 +36,9 @@ struct BoundBox;
struct DispList;
struct EdgeHash;
struct ListBase;
+struct LinkNode;
+struct BLI_Stack;
+struct MemArena;
struct BMEditMesh;
struct BMesh;
struct Main;
@@ -174,11 +177,6 @@ void BKE_mesh_calc_normals_tessface(
struct MVert *mverts, int numVerts,
struct MFace *mfaces, int numFaces,
float (*r_faceNors)[3]);
-void BKE_mesh_normals_loop_split(
- struct MVert *mverts, const int numVerts, struct MEdge *medges, const int numEdges,
- struct MLoop *mloops, float (*r_loopnors)[3], const int numLoops,
- struct MPoly *mpolys, float (*polynors)[3], const int numPolys,
- const bool use_split_normals, float split_angle);
void BKE_mesh_loop_tangents_ex(
struct MVert *mverts, const int numVerts, struct MLoop *mloops, float (*r_looptangent)[4], float (*loopnors)[3],
struct MLoopUV *loopuv, const int numLoops, struct MPoly *mpolys, const int numPolys,
@@ -186,6 +184,56 @@ void BKE_mesh_loop_tangents_ex(
void BKE_mesh_loop_tangents(
struct Mesh *mesh, const char *uvmap, float (*r_looptangents)[4], struct ReportList *reports);
+/**
+ * References a contiguous loop-fan with normal offset vars.
+ */
+typedef struct MLoopNorSpace {
+ float vec_lnor[3]; /* Automatically computed loop normal. */
+ float vec_ref[3]; /* Reference vector, orthogonal to vec_lnor. */
+ float vec_ortho[3]; /* Third vector, orthogonal to vec_lnor and vec_ref. */
+ float ref_alpha; /* Reference angle, around vec_ortho, in ]0, pi] range (0.0 marks that space as invalid). */
+ float ref_beta; /* Reference angle, around vec_lnor, in ]0, 2pi] range (0.0 marks that space as invalid). */
+ struct LinkNode *loops; /* All indices (uint_in_ptr) of loops using this lnor space (i.e. smooth fan of loops). */
+} MLoopNorSpace;
+/**
+ * Collection of #MLoopNorSpace basic storage & pre-allocation.
+ */
+typedef struct MLoopNorSpaceArray {
+ MLoopNorSpace **lspacearr; /* MLoop aligned array */
+ struct LinkNode *loops_pool; /* Allocated once, avoids to call BLI_linklist_prepend_arena() for each loop! */
+ struct MemArena *mem;
+} MLoopNorSpaceArray;
+void BKE_lnor_spacearr_init(MLoopNorSpaceArray *lnors_spacearr, const int numLoops);
+void BKE_lnor_spacearr_clear(MLoopNorSpaceArray *lnors_spacearr);
+void BKE_lnor_spacearr_free(MLoopNorSpaceArray *lnors_spacearr);
+MLoopNorSpace *BKE_lnor_space_create(MLoopNorSpaceArray *lnors_spacearr);
+void BKE_lnor_space_define(
+ MLoopNorSpace *lnor_space, const float lnor[3], float vec_ref[3], float vec_other[3],
+ struct BLI_Stack *edge_vectors);
+void BKE_lnor_space_add_loop(
+ MLoopNorSpaceArray *lnors_spacearr, MLoopNorSpace *lnor_space, const int ml_index, const bool add_to_list);
+void BKE_lnor_space_custom_data_to_normal(MLoopNorSpace *lnor_space, const short clnor_data[2], float r_custom_lnor[3]);
+void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space, const float custom_lnor[3], short r_clnor_data[2]);
+
+bool BKE_mesh_has_custom_loop_normals(struct Mesh *me);
+
+void BKE_mesh_normals_loop_split(struct MVert *mverts, const int numVerts, struct MEdge *medges, const int numEdges,
+ struct MLoop *mloops, float (*r_loopnors)[3], const int numLoops,
+ struct MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ const bool use_split_normals, float split_angle,
+ MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], int *r_loop_to_poly);
+
+void BKE_mesh_normals_loop_custom_set(
+ struct MVert *mverts, const int numVerts, struct MEdge *medges, const int numEdges,
+ struct MLoop *mloops, float (*custom_loopnors)[3], const int numLoops,
+ struct MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ short (*r_clnors_data)[2]);
+void BKE_mesh_normals_loop_custom_from_vertices_set(
+ struct MVert *mverts, float (*custom_vertnors)[3], const int numVerts,
+ struct MEdge *medges, const int numEdges, struct MLoop *mloops, const int numLoops,
+ struct MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ short (*r_clnors_data)[2]);
+
void BKE_mesh_calc_poly_normal(
struct MPoly *mpoly, struct MLoop *loopstart,
struct MVert *mvarray, float no[3]);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 084376e768e..2554151c99d 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1540,6 +1540,7 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->calcNormals = CDDM_calc_normals;
dm->calcLoopNormals = CDDM_calc_loop_normals;
+ dm->calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
dm->recalcTessellation = CDDM_recalc_tessellation;
dm->getVertCos = cdDM_getVertCos;
@@ -2158,6 +2159,14 @@ void CDDM_calc_normals(DerivedMesh *dm)
void CDDM_calc_loop_normals(DerivedMesh *dm, const bool use_split_normals, const float split_angle)
{
+ CDDM_calc_loop_normals_spacearr(dm, use_split_normals, split_angle, NULL);
+}
+
+/* #define DEBUG_CLNORS */
+
+void CDDM_calc_loop_normals_spacearr(
+ DerivedMesh *dm, const bool use_split_normals, const float split_angle, MLoopNorSpaceArray *r_lnors_spacearr)
+{
MVert *mverts = dm->getVertArray(dm);
MEdge *medges = dm->getEdgeArray(dm);
MLoop *mloops = dm->getLoopArray(dm);
@@ -2166,6 +2175,7 @@ void CDDM_calc_loop_normals(DerivedMesh *dm, const bool use_split_normals, const
CustomData *ldata, *pdata;
float (*lnors)[3];
+ short (*clnor_data)[2];
float (*pnors)[3];
const int numVerts = dm->getNumVerts(dm);
@@ -2193,8 +2203,37 @@ void CDDM_calc_loop_normals(DerivedMesh *dm, const bool use_split_normals, const
dm->dirty &= ~DM_DIRTY_NORMALS;
+ clnor_data = CustomData_get_layer(ldata, CD_CUSTOMLOOPNORMAL);
+
BKE_mesh_normals_loop_split(mverts, numVerts, medges, numEdges, mloops, lnors, numLoops,
- mpolys, pnors, numPolys, use_split_normals, split_angle);
+ mpolys, (const float (*)[3])pnors, numPolys,
+ use_split_normals, split_angle,
+ r_lnors_spacearr, clnor_data, NULL);
+#ifdef DEBUG_CLNORS
+ if (r_lnors_spacearr) {
+ int i;
+ for (i = 0; i < numLoops; i++) {
+ if (r_lnors_spacearr->lspacearr[i]->ref_alpha != 0.0f) {
+ LinkNode *loops = r_lnors_spacearr->lspacearr[i]->loops;
+ printf("Loop %d uses lnor space %p:\n", i, r_lnors_spacearr->lspacearr[i]);
+ print_v3("\tfinal lnor", lnors[i]);
+ print_v3("\tauto lnor", r_lnors_spacearr->lspacearr[i]->vec_lnor);
+ print_v3("\tref_vec", r_lnors_spacearr->lspacearr[i]->vec_ref);
+ printf("\talpha: %f\n\tbeta: %f\n\tloops: %p\n", r_lnors_spacearr->lspacearr[i]->ref_alpha,
+ r_lnors_spacearr->lspacearr[i]->ref_beta, r_lnors_spacearr->lspacearr[i]->loops);
+ printf("\t\t(shared with loops");
+ while (loops) {
+ printf(" %d", GET_INT_FROM_POINTER(loops->link));
+ loops = loops->next;
+ }
+ printf(")\n");
+ }
+ else {
+ printf("Loop %d has no lnor space\n", i);
+ }
+ }
+ }
+#endif
}
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index a259958dc0c..0c437f6e02f 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -1255,6 +1255,8 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(float[4]), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 40: CD_TESSLOOPNORMAL */
{sizeof(short[4][3]), "", 0, NULL, NULL, NULL, NULL, layerSwap_flnor, NULL},
+ /* 41: CD_CUSTOMLOOPNORMAL */
+ {sizeof(short[2]), "vec2s", 1, NULL, NULL, NULL, NULL, NULL, NULL},
};
/* note, numbers are from trunk and need updating for bmesh */
@@ -1270,7 +1272,8 @@ static const char *LAYERTYPENAMES[CD_NUMTYPES] = {
/* 25-29 */ "CDMPoly", "CDMLoop", "CDShapeKeyIndex", "CDShapeKey", "CDBevelWeight",
/* 30-34 */ "CDSubSurfCrease", "CDOrigSpaceLoop", "CDPreviewLoopCol", "CDBMElemPyPtr", "CDPaintMask",
/* 35-36 */ "CDGridPaintMask", "CDMVertSkin",
- /* 37-40 */ "CDFreestyleEdge", "CDFreestyleFace", "CDMLoopTangent", "CDTessLoopNormal",
+ /* 37-38 */ "CDFreestyleEdge", "CDFreestyleFace",
+ /* 39-41 */ "CDMLoopTangent", "CDTessLoopNormal", "CDCustomLoopNormal",
};
@@ -1282,26 +1285,29 @@ const CustomDataMask CD_MASK_MESH =
CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS |
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MPOLY | CD_MASK_MLOOP |
CD_MASK_MTEXPOLY | CD_MASK_RECAST | CD_MASK_PAINT_MASK |
- CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
+ CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE |
+ CD_MASK_CUSTOMLOOPNORMAL;
const CustomDataMask CD_MASK_EDITMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MLOOPUV |
CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | CD_MASK_SHAPE_KEYINDEX |
CD_MASK_MCOL | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR |
CD_MASK_MDISPS | CD_MASK_SHAPEKEY | CD_MASK_RECAST | CD_MASK_PAINT_MASK |
- CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN;
+ CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_CUSTOMLOOPNORMAL;
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_CLOTH_ORCO |
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | CD_MASK_PREVIEW_MLOOPCOL |
CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORIGSPACE_MLOOP | CD_MASK_ORCO | CD_MASK_TANGENT |
CD_MASK_PREVIEW_MCOL | CD_MASK_SHAPEKEY | CD_MASK_RECAST |
- CD_MASK_ORIGINDEX | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
+ CD_MASK_ORIGINDEX | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE |
+ CD_MASK_CUSTOMLOOPNORMAL;
const CustomDataMask CD_MASK_BMESH =
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS |
CD_MASK_CREASE | CD_MASK_BWEIGHT | CD_MASK_RECAST | CD_MASK_PAINT_MASK |
- CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
+ CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE |
+ CD_MASK_CUSTOMLOOPNORMAL;
const CustomDataMask CD_MASK_FACECORNERS = /* XXX Not used anywhere! */
CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_MTEXPOLY | CD_MASK_MLOOPUV |
CD_MASK_MLOOPCOL | CD_MASK_NORMAL | CD_MASK_MLOOPTANGENT;
@@ -1316,7 +1322,7 @@ const CustomDataMask CD_MASK_EVERYTHING =
/* BMESH ONLY END */
CD_MASK_PAINT_MASK | CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN |
CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE |
- CD_MASK_MLOOPTANGENT | CD_MASK_TESSLOOPNORMAL;
+ CD_MASK_MLOOPTANGENT | CD_MASK_TESSLOOPNORMAL | CD_MASK_CUSTOMLOOPNORMAL;
static const LayerTypeInfo *layerType_getInfo(int type)
{
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 62d9009a131..082edb01efd 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -169,12 +169,25 @@ static void emDM_calcNormals(DerivedMesh *dm)
dm->dirty &= ~DM_DIRTY_NORMALS;
}
+static void emDM_calcLoopNormalsSpaceArray(
+ DerivedMesh *dm, const bool use_split_normals, const float split_angle, MLoopNorSpaceArray *r_lnors_spacearr);
+
static void emDM_calcLoopNormals(DerivedMesh *dm, const bool use_split_normals, const float split_angle)
{
+ emDM_calcLoopNormalsSpaceArray(dm, use_split_normals, split_angle, NULL);
+}
+
+/* #define DEBUG_CLNORS */
+
+static void emDM_calcLoopNormalsSpaceArray(
+ DerivedMesh *dm, const bool use_split_normals, const float split_angle, MLoopNorSpaceArray *r_lnors_spacearr)
+{
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMesh *bm = bmdm->em->bm;
const float (*vertexCos)[3], (*vertexNos)[3], (*polyNos)[3];
float (*loopNos)[3];
+ short (*clnors_data)[2];
+ int cd_loop_clnors_offset;
/* calculate loop normals from poly and vertex normals */
emDM_ensureVertNormals(bmdm);
@@ -191,7 +204,37 @@ static void emDM_calcLoopNormals(DerivedMesh *dm, const bool use_split_normals,
loopNos = dm->getLoopDataArray(dm, CD_NORMAL);
}
- BM_loops_calc_normal_vcos(bm, vertexCos, vertexNos, polyNos, use_split_normals, split_angle, loopNos);
+ /* We can have both, give priority to dm's data, and fallback to bm's ones. */
+ clnors_data = dm->getLoopDataArray(dm, CD_CUSTOMLOOPNORMAL);
+ cd_loop_clnors_offset = clnors_data ? -1 : CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
+
+ BM_loops_calc_normal_vcos(bm, vertexCos, vertexNos, polyNos, use_split_normals, split_angle, loopNos,
+ r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
+#ifdef DEBUG_CLNORS
+ if (r_lnors_spacearr) {
+ int i;
+ for (i = 0; i < numLoops; i++) {
+ if (r_lnors_spacearr->lspacearr[i]->ref_alpha != 0.0f) {
+ LinkNode *loops = r_lnors_spacearr->lspacearr[i]->loops;
+ printf("Loop %d uses lnor space %p:\n", i, r_lnors_spacearr->lspacearr[i]);
+ print_v3("\tfinal lnor:", loopNos[i]);
+ print_v3("\tauto lnor:", r_lnors_spacearr->lspacearr[i]->vec_lnor);
+ print_v3("\tref_vec:", r_lnors_spacearr->lspacearr[i]->vec_ref);
+ printf("\talpha: %f\n\tbeta: %f\n\tloops: %p\n", r_lnors_spacearr->lspacearr[i]->ref_alpha,
+ r_lnors_spacearr->lspacearr[i]->ref_beta, r_lnors_spacearr->lspacearr[i]->loops);
+ printf("\t\t(shared with loops");
+ while (loops) {
+ printf(" %d", GET_INT_FROM_POINTER(loops->link));
+ loops = loops->next;
+ }
+ printf(")\n");
+ }
+ else {
+ printf("Loop %d has no lnor space\n", i);
+ }
+ }
+ }
+#endif
}
static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm))
@@ -1764,6 +1807,7 @@ DerivedMesh *getEditDerivedBMesh(BMEditMesh *em,
bmdm->dm.calcNormals = emDM_calcNormals;
bmdm->dm.calcLoopNormals = emDM_calcLoopNormals;
+ bmdm->dm.calcLoopNormalsSpaceArray = emDM_calcLoopNormalsSpaceArray;
bmdm->dm.recalcTessellation = emDM_recalcTessellation;
bmdm->dm.foreachMappedVert = emDM_foreachMappedVert;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 8ad20df18db..7757babaca2 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -414,6 +414,16 @@ void BKE_mesh_update_customdata_pointers(Mesh *me, const bool do_ensure_tess_cd)
me->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
}
+bool BKE_mesh_has_custom_loop_normals(Mesh *me)
+{
+ if (me->edit_btmesh) {
+ return CustomData_has_layer(&me->edit_btmesh->bm->ldata, CD_CUSTOMLOOPNORMAL);
+ }
+ else {
+ return CustomData_has_layer(&me->ldata, CD_CUSTOMLOOPNORMAL);
+ }
+}
+
/* Note: unlinking is called when me->id.us is 0, question remains how
* much unlinking of Library data in Mesh should be done... probably
* we need a more generic method, like the expand() functions in
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index af9ac911921..f12fdeb7a80 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -39,6 +39,7 @@
#include "BLI_utildefines.h"
#include "BLI_memarena.h"
+#include "BLI_mempool.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_bitmap.h"
@@ -46,6 +47,8 @@
#include "BLI_linklist.h"
#include "BLI_linklist_stack.h"
#include "BLI_alloca.h"
+#include "BLI_stack.h"
+#include "BLI_task.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
@@ -58,8 +61,8 @@
// #define DEBUG_TIME
+#include "PIL_time.h"
#ifdef DEBUG_TIME
-# include "PIL_time.h"
# include "PIL_time_utildefines.h"
#endif
@@ -316,16 +319,751 @@ void BKE_mesh_calc_normals_tessface(MVert *mverts, int numVerts, MFace *mfaces,
MEM_freeN(fnors);
}
+void BKE_lnor_spacearr_init(MLoopNorSpaceArray *lnors_spacearr, const int numLoops)
+{
+ if (!(lnors_spacearr->lspacearr && lnors_spacearr->loops_pool)) {
+ MemArena *mem;
+
+ if (!lnors_spacearr->mem) {
+ lnors_spacearr->mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
+ }
+ mem = lnors_spacearr->mem;
+ lnors_spacearr->lspacearr = BLI_memarena_calloc(mem, sizeof(MLoopNorSpace *) * (size_t)numLoops);
+ lnors_spacearr->loops_pool = BLI_memarena_alloc(mem, sizeof(LinkNode) * (size_t)numLoops);
+ }
+}
+
+void BKE_lnor_spacearr_clear(MLoopNorSpaceArray *lnors_spacearr)
+{
+ BLI_memarena_clear(lnors_spacearr->mem);
+ lnors_spacearr->lspacearr = NULL;
+ lnors_spacearr->loops_pool = NULL;
+}
+
+void BKE_lnor_spacearr_free(MLoopNorSpaceArray *lnors_spacearr)
+{
+ BLI_memarena_free(lnors_spacearr->mem);
+ lnors_spacearr->lspacearr = NULL;
+ lnors_spacearr->loops_pool = NULL;
+ lnors_spacearr->mem = NULL;
+}
+
+MLoopNorSpace *BKE_lnor_space_create(MLoopNorSpaceArray *lnors_spacearr)
+{
+ return BLI_memarena_calloc(lnors_spacearr->mem, sizeof(MLoopNorSpace));
+}
+
+/* This threshold is a bit touchy (usual float precision issue), this value seems OK. */
+#define LNOR_SPACE_TRIGO_THRESHOLD (1.0f - 1e-6f)
+
+/* Should only be called once.
+ * Beware, this modifies ref_vec and other_vec in place!
+ * In case no valid space can be generated, ref_alpha and ref_beta are set to zero (which means 'use auto lnors').
+ */
+void BKE_lnor_space_define(MLoopNorSpace *lnor_space, const float lnor[3],
+ float vec_ref[3], float vec_other[3], BLI_Stack *edge_vectors)
+{
+ const float pi2 = (float)M_PI * 2.0f;
+ float tvec[3], dtp;
+ const float dtp_ref = dot_v3v3(vec_ref, lnor);
+ const float dtp_other = dot_v3v3(vec_other, lnor);
+
+ if (UNLIKELY(fabsf(dtp_ref) >= LNOR_SPACE_TRIGO_THRESHOLD || fabsf(dtp_other) >= LNOR_SPACE_TRIGO_THRESHOLD)) {
+ /* If vec_ref or vec_other are too much aligned with lnor, we can't build lnor space,
+ * tag it as invalid and abort. */
+ lnor_space->ref_alpha = lnor_space->ref_beta = 0.0f;
+ return;
+ }
+
+ copy_v3_v3(lnor_space->vec_lnor, lnor);
+
+ /* Compute ref alpha, average angle of all available edge vectors to lnor. */
+ if (edge_vectors) {
+ float alpha = 0.0f;
+ int nbr = 0;
+ while (!BLI_stack_is_empty(edge_vectors)) {
+ const float *vec = BLI_stack_peek(edge_vectors);
+ alpha += saacosf(dot_v3v3(vec, lnor));
+ BLI_stack_discard(edge_vectors);
+ nbr++;
+ }
+ lnor_space->ref_alpha = alpha / (float)nbr;
+ }
+ else {
+ lnor_space->ref_alpha = (saacosf(dot_v3v3(vec_ref, lnor)) + saacosf(dot_v3v3(vec_other, lnor))) / 2.0f;
+ }
+
+ /* Project vec_ref on lnor's ortho plane. */
+ mul_v3_v3fl(tvec, lnor, dtp_ref);
+ sub_v3_v3(vec_ref, tvec);
+ normalize_v3_v3(lnor_space->vec_ref, vec_ref);
+
+ cross_v3_v3v3(tvec, lnor, lnor_space->vec_ref);
+ normalize_v3_v3(lnor_space->vec_ortho, tvec);
+
+ /* Project vec_other on lnor's ortho plane. */
+ mul_v3_v3fl(tvec, lnor, dtp_other);
+ sub_v3_v3(vec_other, tvec);
+ normalize_v3(vec_other);
+
+ /* Beta is angle between ref_vec and other_vec, around lnor. */
+ dtp = dot_v3v3(lnor_space->vec_ref, vec_other);
+ if (LIKELY(dtp < LNOR_SPACE_TRIGO_THRESHOLD)) {
+ const float beta = saacos(dtp);
+ lnor_space->ref_beta = (dot_v3v3(lnor_space->vec_ortho, vec_other) < 0.0f) ? pi2 - beta : beta;
+ }
+ else {
+ lnor_space->ref_beta = pi2;
+ }
+}
+
+void BKE_lnor_space_add_loop(MLoopNorSpaceArray *lnors_spacearr, MLoopNorSpace *lnor_space, const int ml_index,
+ const bool do_add_loop)
+{
+ lnors_spacearr->lspacearr[ml_index] = lnor_space;
+ if (do_add_loop) {
+ BLI_linklist_prepend_nlink(&lnor_space->loops, SET_INT_IN_POINTER(ml_index), &lnors_spacearr->loops_pool[ml_index]);
+ }
+}
+
+MINLINE float unit_short_to_float(const short val)
+{
+ return (float)val / (float)SHRT_MAX;
+}
+
+MINLINE short unit_float_to_short(const float val)
+{
+ /* Rounding... */
+ return (short)floorf(val * (float)SHRT_MAX + 0.5f);
+}
+
+void BKE_lnor_space_custom_data_to_normal(MLoopNorSpace *lnor_space, const short clnor_data[2], float r_custom_lnor[3])
+{
+ /* NOP custom normal data or invalid lnor space, return. */
+ if (clnor_data[0] == 0 || lnor_space->ref_alpha == 0.0f || lnor_space->ref_beta == 0.0f) {
+ copy_v3_v3(r_custom_lnor, lnor_space->vec_lnor);
+ return;
+ }
+
+ {
+ /* TODO Check whether using sincosf() gives any noticeable benefit
+ * (could not even get it working under linux though)! */
+ const float pi2 = (float)(M_PI * 2.0);
+ const float alphafac = unit_short_to_float(clnor_data[0]);
+ const float alpha = (alphafac > 0.0f ? lnor_space->ref_alpha : pi2 - lnor_space->ref_alpha) * alphafac;
+ const float betafac = unit_short_to_float(clnor_data[1]);
+
+ mul_v3_v3fl(r_custom_lnor, lnor_space->vec_lnor, cosf(alpha));
+
+ if (betafac == 0.0f) {
+ madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ref, sinf(alpha));
+ }
+ else {
+ const float sinalpha = sinf(alpha);
+ const float beta = (betafac > 0.0f ? lnor_space->ref_beta : pi2 - lnor_space->ref_beta) * betafac;
+ madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ref, sinalpha * cosf(beta));
+ madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ortho, sinalpha * sinf(beta));
+ }
+ }
+}
+
+void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space, const float custom_lnor[3], short r_clnor_data[2])
+{
+ /* We use null vector as NOP custom normal (can be simpler than giving autocomputed lnor...). */
+ if (is_zero_v3(custom_lnor) || compare_v3v3(lnor_space->vec_lnor, custom_lnor, 1e-4f)) {
+ r_clnor_data[0] = r_clnor_data[1] = 0;
+ return;
+ }
+
+ {
+ const float pi2 = (float)(M_PI * 2.0);
+ const float cos_alpha = dot_v3v3(lnor_space->vec_lnor, custom_lnor);
+ float vec[3], cos_beta;
+ float alpha;
+
+ alpha = saacosf(cos_alpha);
+ if (alpha > lnor_space->ref_alpha) {
+ /* Note we could stick to [0, pi] range here, but makes decoding more complex, not worth it. */
+ r_clnor_data[0] = unit_float_to_short(-(pi2 - alpha) / (pi2 - lnor_space->ref_alpha));
+ }
+ else {
+ r_clnor_data[0] = unit_float_to_short(alpha / lnor_space->ref_alpha);
+ }
+
+ /* Project custom lnor on (vec_ref, vec_ortho) plane. */
+ mul_v3_v3fl(vec, lnor_space->vec_lnor, -cos_alpha);
+ add_v3_v3(vec, custom_lnor);
+ normalize_v3(vec);
+
+ cos_beta = dot_v3v3(lnor_space->vec_ref, vec);
+
+ if (cos_beta < LNOR_SPACE_TRIGO_THRESHOLD) {
+ float beta = saacosf(cos_beta);
+ if (dot_v3v3(lnor_space->vec_ortho, vec) < 0.0f) {
+ beta = pi2 - beta;
+ }
+
+ if (beta > lnor_space->ref_beta) {
+ r_clnor_data[1] = unit_float_to_short(-(pi2 - beta) / (pi2 - lnor_space->ref_beta));
+ }
+ else {
+ r_clnor_data[1] = unit_float_to_short(beta / lnor_space->ref_beta);
+ }
+ }
+ else {
+ r_clnor_data[1] = 0;
+ }
+ }
+}
+
+#define LOOP_SPLIT_TASK_BLOCK_SIZE 1024
+
+typedef struct LoopSplitTaskData {
+ /* Specific to each instance (each task). */
+ MLoopNorSpace *lnor_space; /* We have to create those outside of tasks, since afaik memarena is not threadsafe. */
+ float (*lnor)[3];
+ const MLoop *ml_curr;
+ const MLoop *ml_prev;
+ int ml_curr_index;
+ int ml_prev_index;
+ const int *e2l_prev; /* Also used a flag to switch between single or fan process! */
+ int mp_index;
+
+ /* This one is special, it's owned and managed by worker tasks, avoid to have to create it for each fan! */
+ BLI_Stack *edge_vectors;
+
+ char pad_c;
+} LoopSplitTaskData;
+
+typedef struct LoopSplitTaskDataCommon {
+ /* Read/write.
+ * Note we do not need to protect it, though, since two different tasks will *always* affect different
+ * elements in the arrays. */
+ MLoopNorSpaceArray *lnors_spacearr;
+ BLI_bitmap *sharp_verts;
+ float (*loopnors)[3];
+ short (*clnors_data)[2];
+
+ /* Read-only. */
+ const MVert *mverts;
+ const MEdge *medges;
+ const MLoop *mloops;
+ const MPoly *mpolys;
+ const int (*edge_to_loops)[2];
+ const int *loop_to_poly;
+ const float (*polynors)[3];
+
+ int numPolys;
+
+ /* ***** Workers communication. ***** */
+ ThreadQueue *task_queue;
+
+} LoopSplitTaskDataCommon;
+
+#define INDEX_UNSET INT_MIN
+#define INDEX_INVALID -1
+/* See comment about edge_to_loops below. */
+#define IS_EDGE_SHARP(_e2l) (ELEM((_e2l)[1], INDEX_UNSET, INDEX_INVALID))
+
+static void split_loop_nor_single_do(LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data)
+{
+ MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
+ short (*clnors_data)[2] = common_data->clnors_data;
+
+ const MVert *mverts = common_data->mverts;
+ const MEdge *medges = common_data->medges;
+ const float (*polynors)[3] = common_data->polynors;
+
+ MLoopNorSpace *lnor_space = data->lnor_space;
+ float (*lnor)[3] = data->lnor;
+ const MLoop *ml_curr = data->ml_curr;
+ const MLoop *ml_prev = data->ml_prev;
+ const int ml_curr_index = data->ml_curr_index;
+#if 0 /* Not needed for 'single' loop. */
+ const int ml_prev_index = data->ml_prev_index;
+ const int *e2l_prev = data->e2l_prev;
+#endif
+ const int mp_index = data->mp_index;
+
+ /* Simple case (both edges around that vertex are sharp in current polygon),
+ * this loop just takes its poly normal.
+ */
+ copy_v3_v3(*lnor, polynors[mp_index]);
+
+ /* printf("BASIC: handling loop %d / edge %d / vert %d\n", ml_curr_index, ml_curr->e, ml_curr->v); */
+
+ /* If needed, generate this (simple!) lnor space. */
+ if (lnors_spacearr) {
+ float vec_curr[3], vec_prev[3];
+
+ const unsigned int mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
+ const MVert *mv_pivot = &mverts[mv_pivot_index];
+ const MEdge *me_curr = &medges[ml_curr->e];
+ const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] : &mverts[me_curr->v1];
+ const MEdge *me_prev = &medges[ml_prev->e];
+ const MVert *mv_3 = (me_prev->v1 == mv_pivot_index) ? &mverts[me_prev->v2] : &mverts[me_prev->v1];
+
+ sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
+ normalize_v3(vec_curr);
+ sub_v3_v3v3(vec_prev, mv_3->co, mv_pivot->co);
+ normalize_v3(vec_prev);
+
+ BKE_lnor_space_define(lnor_space, *lnor, vec_curr, vec_prev, NULL);
+ /* We know there is only one loop in this space, no need to create a linklist in this case... */
+ BKE_lnor_space_add_loop(lnors_spacearr, lnor_space, ml_curr_index, false);
+
+ if (clnors_data) {
+ BKE_lnor_space_custom_data_to_normal(lnor_space, clnors_data[ml_curr_index], *lnor);
+ }
+ }
+}
+
+static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data)
+{
+ MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
+ float (*loopnors)[3] = common_data->loopnors;
+ short (*clnors_data)[2] = common_data->clnors_data;
+
+ const MVert *mverts = common_data->mverts;
+ const MEdge *medges = common_data->medges;
+ const MLoop *mloops = common_data->mloops;
+ const MPoly *mpolys = common_data->mpolys;
+ const int (*edge_to_loops)[2] = common_data->edge_to_loops;
+ const int *loop_to_poly = common_data->loop_to_poly;
+ const float (*polynors)[3] = common_data->polynors;
+
+ MLoopNorSpace *lnor_space = data->lnor_space;
+#if 0 /* Not needed for 'fan' loops. */
+ float (*lnor)[3] = data->lnor;
+#endif
+ const MLoop *ml_curr = data->ml_curr;
+ const MLoop *ml_prev = data->ml_prev;
+ const int ml_curr_index = data->ml_curr_index;
+ const int ml_prev_index = data->ml_prev_index;
+ const int mp_index = data->mp_index;
+ const int *e2l_prev = data->e2l_prev;
+
+ BLI_Stack *edge_vectors = data->edge_vectors;
+
+ /* Gah... We have to fan around current vertex, until we find the other non-smooth edge,
+ * and accumulate face normals into the vertex!
+ * Note in case this vertex has only one sharp edges, this is a waste because the normal is the same as
+ * the vertex normal, but I do not see any easy way to detect that (would need to count number
+ * of sharp edges per vertex, I doubt the additional memory usage would be worth it, especially as
+ * it should not be a common case in real-life meshes anyway).
+ */
+ const unsigned int mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
+ const MVert *mv_pivot = &mverts[mv_pivot_index];
+ const MEdge *me_org = &medges[ml_curr->e]; /* ml_curr would be mlfan_prev if we needed that one */
+ const int *e2lfan_curr;
+ float vec_curr[3], vec_prev[3], vec_org[3];
+ const MLoop *mlfan_curr, *mlfan_next;
+ const MPoly *mpfan_next;
+ float lnor[3] = {0.0f, 0.0f, 0.0f};
+ /* mlfan_vert_index: the loop of our current edge might not be the loop of our current vertex! */
+ int mlfan_curr_index, mlfan_vert_index, mpfan_curr_index;
+
+ /* We validate clnors data on the fly - cheapest way to do! */
+ int clnors_avg[2] = {0, 0};
+ short (*clnor_ref)[2] = NULL;
+ int clnors_nbr = 0;
+ bool clnors_invalid = false;
+
+ /* Temp loop normal stack. */
+ BLI_SMALLSTACK_DECLARE(normal, float *);
+ /* Temp clnors stack. */
+ BLI_SMALLSTACK_DECLARE(clnors, short *);
+
+ e2lfan_curr = e2l_prev;
+ mlfan_curr = ml_prev;
+ mlfan_curr_index = ml_prev_index;
+ mlfan_vert_index = ml_curr_index;
+ mpfan_curr_index = mp_index;
+
+ BLI_assert(mlfan_curr_index >= 0);
+ BLI_assert(mlfan_vert_index >= 0);
+ BLI_assert(mpfan_curr_index >= 0);
+
+ /* Only need to compute previous edge's vector once, then we can just reuse old current one! */
+ {
+ const MVert *mv_2 = (me_org->v1 == mv_pivot_index) ? &mverts[me_org->v2] : &mverts[me_org->v1];
+
+ sub_v3_v3v3(vec_org, mv_2->co, mv_pivot->co);
+ normalize_v3(vec_org);
+ copy_v3_v3(vec_prev, vec_org);
+
+ if (lnors_spacearr) {
+ BLI_stack_push(edge_vectors, vec_org);
+ }
+ }
+
+ /* printf("FAN: vert %d, start edge %d\n", mv_pivot_index, ml_curr->e); */
+
+ while (true) {
+ const MEdge *me_curr = &medges[mlfan_curr->e];
+ /* Compute edge vectors.
+ * NOTE: We could pre-compute those into an array, in the first iteration, instead of computing them
+ * twice (or more) here. However, time gained is not worth memory and time lost,
+ * given the fact that this code should not be called that much in real-life meshes...
+ */
+ {
+ const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] : &mverts[me_curr->v1];
+
+ sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
+ normalize_v3(vec_curr);
+ }
+
+ /* printf("\thandling edge %d / loop %d\n", mlfan_curr->e, mlfan_curr_index); */
+
+ {
+ /* Code similar to accumulate_vertex_normals_poly. */
+ /* Calculate angle between the two poly edges incident on this vertex. */
+ const float fac = saacos(dot_v3v3(vec_curr, vec_prev));
+ /* Accumulate */
+ madd_v3_v3fl(lnor, polynors[mpfan_curr_index], fac);
+
+ if (clnors_data) {
+ /* Accumulate all clnors, if they are not all equal we have to fix that! */
+ short (*clnor)[2] = &clnors_data[mlfan_vert_index];
+ if (clnors_nbr) {
+ clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || (*clnor_ref)[1] != (*clnor)[1]);
+ }
+ else {
+ clnor_ref = clnor;
+ }
+ clnors_avg[0] += (*clnor)[0];
+ clnors_avg[1] += (*clnor)[1];
+ clnors_nbr++;
+ /* We store here a pointer to all custom lnors processed. */
+ BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor);
+ }
+ }
+
+ /* We store here a pointer to all loop-normals processed. */
+ BLI_SMALLSTACK_PUSH(normal, (float *)(loopnors[mlfan_vert_index]));
+
+ if (lnors_spacearr) {
+ /* Assign current lnor space to current 'vertex' loop. */
+ BKE_lnor_space_add_loop(lnors_spacearr, lnor_space, mlfan_vert_index, true);
+ if (me_curr != me_org) {
+ /* We store here all edges-normalized vectors processed. */
+ BLI_stack_push(edge_vectors, vec_curr);
+ }
+ }
+
+ if (IS_EDGE_SHARP(e2lfan_curr) || (me_curr == me_org)) {
+ /* Current edge is sharp and we have finished with this fan of faces around this vert,
+ * or this vert is smooth, and we have completed a full turn around it.
+ */
+ /* printf("FAN: Finished!\n"); */
+ break;
+ }
+
+ copy_v3_v3(vec_prev, vec_curr);
+
+ /* Warning! This is rather complex!
+ * We have to find our next edge around the vertex (fan mode).
+ * First we find the next loop, which is either previous or next to mlfan_curr_index, depending
+ * whether both loops using current edge are in the same direction or not, and whether
+ * mlfan_curr_index actually uses the vertex we are fanning around!
+ * mlfan_curr_index is the index of mlfan_next here, and mlfan_next is not the real next one
+ * (i.e. not the future mlfan_curr)...
+ */
+ mlfan_curr_index = (e2lfan_curr[0] == mlfan_curr_index) ? e2lfan_curr[1] : e2lfan_curr[0];
+ mpfan_curr_index = loop_to_poly[mlfan_curr_index];
+
+ BLI_assert(mlfan_curr_index >= 0);
+ BLI_assert(mpfan_curr_index >= 0);
+
+ mlfan_next = &mloops[mlfan_curr_index];
+ mpfan_next = &mpolys[mpfan_curr_index];
+ if ((mlfan_curr->v == mlfan_next->v && mlfan_curr->v == mv_pivot_index) ||
+ (mlfan_curr->v != mlfan_next->v && mlfan_curr->v != mv_pivot_index))
+ {
+ /* We need the previous loop, but current one is our vertex's loop. */
+ mlfan_vert_index = mlfan_curr_index;
+ if (--mlfan_curr_index < mpfan_next->loopstart) {
+ mlfan_curr_index = mpfan_next->loopstart + mpfan_next->totloop - 1;
+ }
+ }
+ else {
+ /* We need the next loop, which is also our vertex's loop. */
+ if (++mlfan_curr_index >= mpfan_next->loopstart + mpfan_next->totloop) {
+ mlfan_curr_index = mpfan_next->loopstart;
+ }
+ mlfan_vert_index = mlfan_curr_index;
+ }
+ mlfan_curr = &mloops[mlfan_curr_index];
+ /* And now we are back in sync, mlfan_curr_index is the index of mlfan_curr! Pff! */
+
+ e2lfan_curr = edge_to_loops[mlfan_curr->e];
+ }
+
+ {
+ float lnor_len = normalize_v3(lnor);
+
+ /* If we are generating lnor spacearr, we can now define the one for this fan,
+ * and optionally compute final lnor from custom data too!
+ */
+ if (lnors_spacearr) {
+ if (UNLIKELY(lnor_len == 0.0f)) {
+ /* Use vertex normal as fallback! */
+ copy_v3_v3(lnor, loopnors[mlfan_vert_index]);
+ lnor_len = 1.0f;
+ }
+
+ BKE_lnor_space_define(lnor_space, lnor, vec_org, vec_curr, edge_vectors);
+
+ if (clnors_data) {
+ if (clnors_invalid) {
+ short *clnor;
+
+ clnors_avg[0] /= clnors_nbr;
+ clnors_avg[1] /= clnors_nbr;
+ /* Fix/update all clnors of this fan with computed average value. */
+ printf("Invalid clnors in this fan!\n");
+ while ((clnor = BLI_SMALLSTACK_POP(clnors))) {
+ //print_v2("org clnor", clnor);
+ clnor[0] = (short)clnors_avg[0];
+ clnor[1] = (short)clnors_avg[1];
+ }
+ //print_v2("new clnors", clnors_avg);
+ }
+ /* Extra bonus: since smallstack is local to this func, no more need to empty it at all cost! */
+
+ BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor_ref, lnor);
+ }
+ }
+
+ /* In case we get a zero normal here, just use vertex normal already set! */
+ if (LIKELY(lnor_len != 0.0f)) {
+ /* Copy back the final computed normal into all related loop-normals. */
+ float *nor;
+
+ while ((nor = BLI_SMALLSTACK_POP(normal))) {
+ copy_v3_v3(nor, lnor);
+ }
+ }
+ /* Extra bonus: since smallstack is local to this func, no more need to empty it at all cost! */
+ }
+}
+
+static void loop_split_worker_do(
+ LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data, BLI_Stack *edge_vectors)
+{
+ BLI_assert(data->ml_curr);
+ if (data->e2l_prev) {
+ BLI_assert((edge_vectors == NULL) || BLI_stack_is_empty(edge_vectors));
+ data->edge_vectors = edge_vectors;
+ split_loop_nor_fan_do(common_data, data);
+ }
+ else {
+ /* No need for edge_vectors for 'single' case! */
+ split_loop_nor_single_do(common_data, data);
+ }
+}
+
+static void loop_split_worker(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ LoopSplitTaskDataCommon *common_data = taskdata;
+ LoopSplitTaskData *data_buff;
+
+ /* Temp edge vectors stack, only used when computing lnor spacearr. */
+ BLI_Stack *edge_vectors = common_data->lnors_spacearr ? BLI_stack_new(sizeof(float[3]), __func__) : NULL;
+
+#ifdef DEBUG_TIME
+ TIMEIT_START(loop_split_worker);
+#endif
+
+ while ((data_buff = BLI_thread_queue_pop(common_data->task_queue))) {
+ LoopSplitTaskData *data = data_buff;
+ int i;
+
+ for (i = 0; i < LOOP_SPLIT_TASK_BLOCK_SIZE; i++, data++) {
+ /* A NULL ml_curr is used to tag ended data! */
+ if (data->ml_curr == NULL) {
+ break;
+ }
+ loop_split_worker_do(common_data, data, edge_vectors);
+ }
+
+ MEM_freeN(data_buff);
+ }
+
+ if (edge_vectors) {
+ BLI_stack_free(edge_vectors);
+ }
+
+#ifdef DEBUG_TIME
+ TIMEIT_END(loop_split_worker);
+#endif
+}
+
+/* Note we use data_buff to detect whether we are in threaded context or not, in later case it is NULL. */
+static void loop_split_generator_do(LoopSplitTaskDataCommon *common_data, const bool threaded)
+{
+ MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
+ BLI_bitmap *sharp_verts = common_data->sharp_verts;
+ float (*loopnors)[3] = common_data->loopnors;
+
+ const MLoop *mloops = common_data->mloops;
+ const MPoly *mpolys = common_data->mpolys;
+ const int (*edge_to_loops)[2] = common_data->edge_to_loops;
+ const int numPolys = common_data->numPolys;
+
+ const MPoly *mp;
+ int mp_index;
+
+ LoopSplitTaskData *data, *data_buff = NULL, data_mem;
+ int data_idx = 0;
+
+ /* Temp edge vectors stack, only used when computing lnor spacearr (and we are not multi-threading). */
+ BLI_Stack *edge_vectors = (lnors_spacearr && !data_buff) ? BLI_stack_new(sizeof(float[3]), __func__) : NULL;
+
+#ifdef DEBUG_TIME
+ TIMEIT_START(loop_split_generator);
+#endif
+
+ if (!threaded) {
+ memset(&data_mem, 0, sizeof(data_mem));
+ data = &data_mem;
+ }
+
+ /* We now know edges that can be smoothed (with their vector, and their two loops), and edges that will be hard!
+ * Now, time to generate the normals.
+ */
+ for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
+ const MLoop *ml_curr, *ml_prev;
+ float (*lnors)[3];
+ const int ml_last_index = (mp->loopstart + mp->totloop) - 1;
+ int ml_curr_index = mp->loopstart;
+ int ml_prev_index = ml_last_index;
+
+ ml_curr = &mloops[ml_curr_index];
+ ml_prev = &mloops[ml_prev_index];
+ lnors = &loopnors[ml_curr_index];
+
+ for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++, lnors++) {
+ const int *e2l_curr = edge_to_loops[ml_curr->e];
+ const int *e2l_prev = edge_to_loops[ml_prev->e];
+
+ if (!IS_EDGE_SHARP(e2l_curr) && (!lnors_spacearr || BLI_BITMAP_TEST_BOOL(sharp_verts, ml_curr->v))) {
+ /* A smooth edge, and we are not generating lnor_spacearr, or the related vertex is sharp.
+ * We skip it because it is either:
+ * - in the middle of a 'smooth fan' already computed (or that will be as soon as we hit
+ * one of its ends, i.e. one of its two sharp edges), or...
+ * - the related vertex is a "full smooth" one, in which case pre-populated normals from vertex
+ * are just fine (or it has already be handled in a previous loop in case of needed lnors spacearr)!
+ */
+ /* printf("Skipping loop %d / edge %d / vert %d(%d)\n", ml_curr_index, ml_curr->e, ml_curr->v, sharp_verts[ml_curr->v]); */
+ }
+ else {
+ if (threaded) {
+ if (data_idx == 0) {
+ data_buff = MEM_callocN(sizeof(*data_buff) * LOOP_SPLIT_TASK_BLOCK_SIZE, __func__);
+ }
+ data = &data_buff[data_idx];
+ }
+
+ if (IS_EDGE_SHARP(e2l_curr) && IS_EDGE_SHARP(e2l_prev)) {
+ data->lnor = lnors;
+ data->ml_curr = ml_curr;
+ data->ml_prev = ml_prev;
+ data->ml_curr_index = ml_curr_index;
+#if 0 /* Not needed for 'single' loop. */
+ data->ml_prev_index = ml_prev_index;
+ data->e2l_prev = NULL; /* Tag as 'single' task. */
+#endif
+ data->mp_index = mp_index;
+ if (lnors_spacearr) {
+ data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
+ }
+ }
+ /* We *do not need* to check/tag loops as already computed!
+ * Due to the fact a loop only links to one of its two edges, a same fan *will never be walked
+ * more than once!*
+ * Since we consider edges having neighbor polys with inverted (flipped) normals as sharp, we are sure
+ * that no fan will be skipped, even only considering the case (sharp curr_edge, smooth prev_edge),
+ * and not the alternative (smooth curr_edge, sharp prev_edge).
+ * All this due/thanks to link between normals and loop ordering (i.e. winding).
+ */
+ else {
+#if 0 /* Not needed for 'fan' loops. */
+ data->lnor = lnors;
+#endif
+ data->ml_curr = ml_curr;
+ data->ml_prev = ml_prev;
+ data->ml_curr_index = ml_curr_index;
+ data->ml_prev_index = ml_prev_index;
+ data->e2l_prev = e2l_prev; /* Also tag as 'fan' task. */
+ data->mp_index = mp_index;
+ if (lnors_spacearr) {
+ data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
+ /* Tag related vertex as sharp, to avoid fanning around it again (in case it was a smooth one).
+ * This *has* to be done outside of workers tasks! */
+ BLI_BITMAP_ENABLE(sharp_verts, ml_curr->v);
+ }
+ }
+
+ if (threaded) {
+ data_idx++;
+ if (data_idx == LOOP_SPLIT_TASK_BLOCK_SIZE) {
+ BLI_thread_queue_push(common_data->task_queue, data_buff);
+ data_idx = 0;
+ }
+ }
+ else {
+ loop_split_worker_do(common_data, data, edge_vectors);
+ memset(data, 0, sizeof(data_mem));
+ }
+ }
+
+ ml_prev = ml_curr;
+ ml_prev_index = ml_curr_index;
+ }
+ }
+
+ if (threaded) {
+ /* Last block of data... Since it is calloc'ed and we use first NULL item as stopper, everything is fine. */
+ if (LIKELY(data_idx)) {
+ BLI_thread_queue_push(common_data->task_queue, data_buff);
+ }
+
+ /* This will signal all other worker threads to wake up and finish! */
+ BLI_thread_queue_nowait(common_data->task_queue);
+ }
+
+ if (edge_vectors) {
+ BLI_stack_free(edge_vectors);
+ }
+
+#ifdef DEBUG_TIME
+ TIMEIT_END(loop_split_generator);
+#endif
+}
+
+static void loop_split_generator(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ LoopSplitTaskDataCommon *common_data = taskdata;
+
+ loop_split_generator_do(common_data, true);
+}
+
/**
* Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals').
* Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry (splitting edges).
*/
void BKE_mesh_normals_loop_split(
- MVert *mverts, const int UNUSED(numVerts), MEdge *medges, const int numEdges,
+ MVert *mverts, const int numVerts, MEdge *medges, const int numEdges,
MLoop *mloops, float (*r_loopnors)[3], const int numLoops,
- MPoly *mpolys, float (*polynors)[3], const int numPolys,
- const bool use_split_normals, float split_angle)
+ MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ const bool use_split_normals, float split_angle,
+ MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], int *r_loop_to_poly)
{
+
+ /* For now this is not supported. If we do not use split normals, we do not generate anything fancy! */
+ BLI_assert(use_split_normals || !(r_lnors_spacearr || r_loop_to_poly));
+
if (!use_split_normals) {
/* In this case, we simply fill lnors with vnors, quite simple!
* Note this is done here to keep some logic and consistency in this quite complex code,
@@ -342,11 +1080,6 @@ void BKE_mesh_normals_loop_split(
{
-#define INDEX_UNSET INT_MIN
-#define INDEX_INVALID -1
-/* See comment about edge_to_loops below. */
-#define IS_EDGE_SHARP(_e2l) (ELEM((_e2l)[1], INDEX_UNSET, INDEX_INVALID))
-
/* Mapping edge -> loops.
* If that edge is used by more than two loops (polys), it is always sharp (and tagged as such, see below).
* We also use the second loop index as a kind of flag: smooth edge: > 0,
@@ -359,21 +1092,39 @@ void BKE_mesh_normals_loop_split(
int (*edge_to_loops)[2] = MEM_callocN(sizeof(int[2]) * (size_t)numEdges, __func__);
/* Simple mapping from a loop to its polygon index. */
- int *loop_to_poly = MEM_mallocN(sizeof(int) * (size_t)numLoops, __func__);
+ int *loop_to_poly = r_loop_to_poly ? r_loop_to_poly : MEM_mallocN(sizeof(int) * (size_t)numLoops, __func__);
MPoly *mp;
- int mp_index;
- const bool check_angle = (split_angle < (float)M_PI);
+ int mp_index, me_index;
+ bool check_angle = (split_angle < (float)M_PI);
+ int i;
- /* Temp normal stack. */
- BLI_SMALLSTACK_DECLARE(normal, float *);
+ BLI_bitmap *sharp_verts = NULL;
+ MLoopNorSpaceArray _lnors_spacearr = {NULL};
+
+ LoopSplitTaskDataCommon common_data = {NULL};
#ifdef DEBUG_TIME
TIMEIT_START(BKE_mesh_normals_loop_split);
#endif
if (check_angle) {
- split_angle = cosf(split_angle);
+ /* When using custom loop normals, disable the angle feature! */
+ if (clnors_data) {
+ check_angle = false;
+ }
+ else {
+ split_angle = cosf(split_angle);
+ }
+ }
+
+ if (!r_lnors_spacearr && clnors_data) {
+ /* We need to compute lnor spacearr if some custom lnor data are given to us! */
+ r_lnors_spacearr = &_lnors_spacearr;
+ }
+ if (r_lnors_spacearr) {
+ BKE_lnor_spacearr_init(r_lnors_spacearr, numLoops);
+ sharp_verts = BLI_BITMAP_NEW((size_t)numVerts, __func__);
}
/* This first loop check which edges are actually smooth, and compute edge vectors. */
@@ -427,189 +1178,271 @@ void BKE_mesh_normals_loop_split(
}
}
- /* We now know edges that can be smoothed (with their vector, and their two loops), and edges that will be hard!
- * Now, time to generate the normals.
- */
- for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
- MLoop *ml_curr, *ml_prev;
- float (*lnors)[3];
- const int ml_last_index = (mp->loopstart + mp->totloop) - 1;
- int ml_curr_index = mp->loopstart;
- int ml_prev_index = ml_last_index;
+ if (r_lnors_spacearr) {
+ /* Tag vertices that have at least one sharp edge as 'sharp' (used for the lnor spacearr computation).
+ * XXX This third loop over edges is a bit disappointing, could not find any other way yet.
+ * Not really performance-critical anyway.
+ */
+ for (me_index = 0; me_index < numEdges; me_index++) {
+ const int *e2l = edge_to_loops[me_index];
+ const MEdge *me = &medges[me_index];
+ if (IS_EDGE_SHARP(e2l)) {
+ BLI_BITMAP_ENABLE(sharp_verts, me->v1);
+ BLI_BITMAP_ENABLE(sharp_verts, me->v2);
+ }
+ }
+ }
- ml_curr = &mloops[ml_curr_index];
- ml_prev = &mloops[ml_prev_index];
- lnors = &r_loopnors[ml_curr_index];
+ /* Init data common to all tasks. */
+ common_data.lnors_spacearr = r_lnors_spacearr;
+ common_data.loopnors = r_loopnors;
+ common_data.clnors_data = clnors_data;
- for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++, lnors++) {
- const int *e2l_curr = edge_to_loops[ml_curr->e];
- const int *e2l_prev = edge_to_loops[ml_prev->e];
+ common_data.mverts = mverts;
+ common_data.medges = medges;
+ common_data.mloops = mloops;
+ common_data.mpolys = mpolys;
+ common_data.sharp_verts = sharp_verts;
+ common_data.edge_to_loops = (const int(*)[2])edge_to_loops;
+ common_data.loop_to_poly = loop_to_poly;
+ common_data.polynors = polynors;
+ common_data.numPolys = numPolys;
- if (!IS_EDGE_SHARP(e2l_curr)) {
- /* A smooth edge.
- * We skip it because it is either:
- * - in the middle of a 'smooth fan' already computed (or that will be as soon as we hit
- * one of its ends, i.e. one of its two sharp edges), or...
- * - the related vertex is a "full smooth" one, in which case pre-populated normals from vertex
- * are just fine!
- */
- }
- else if (IS_EDGE_SHARP(e2l_prev)) {
- /* Simple case (both edges around that vertex are sharp in current polygon),
- * this vertex just takes its poly normal.
- */
- copy_v3_v3(*lnors, polynors[mp_index]);
- /* No need to mark loop as done here, we won't run into it again anyway! */
- }
- /* We *do not need* to check/tag loops as already computed!
- * Due to the fact a loop only links to one of its two edges, a same fan *will never be walked more than
- * once!*
- * Since we consider edges having neighbor polys with inverted (flipped) normals as sharp, we are sure that
- * no fan will be skipped, even only considering the case (sharp curr_edge, smooth prev_edge), and not the
- * alternative (smooth curr_edge, sharp prev_edge).
- * All this due/thanks to link between normals and loop ordering.
- */
- else {
- /* Gah... We have to fan around current vertex, until we find the other non-smooth edge,
- * and accumulate face normals into the vertex!
- * Note in case this vertex has only one sharp edges, this is a waste because the normal is the same as
- * the vertex normal, but I do not see any easy way to detect that (would need to count number
- * of sharp edges per vertex, I doubt the additional memory usage would be worth it, especially as
- * it should not be a common case in real-life meshes anyway).
- */
- const unsigned int mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
- const MVert *mv_pivot = &mverts[mv_pivot_index];
- const int *e2lfan_curr;
- float vec_curr[3], vec_prev[3];
- MLoop *mlfan_curr, *mlfan_next;
- MPoly *mpfan_next;
- float lnor[3] = {0.0f, 0.0f, 0.0f};
- /* mlfan_vert_index: the loop of our current edge might not be the loop of our current vertex! */
- int mlfan_curr_index, mlfan_vert_index, mpfan_curr_index;
-
- e2lfan_curr = e2l_prev;
- mlfan_curr = ml_prev;
- mlfan_curr_index = ml_prev_index;
- mlfan_vert_index = ml_curr_index;
- mpfan_curr_index = mp_index;
-
- BLI_assert(mlfan_curr_index >= 0);
- BLI_assert(mlfan_vert_index >= 0);
- BLI_assert(mpfan_curr_index >= 0);
-
- /* Only need to compute previous edge's vector once, then we can just reuse old current one! */
- {
- const MEdge *me_prev = &medges[ml_curr->e]; /* ml_curr would be mlfan_prev if we needed that one */
- const MVert *mv_2 = (me_prev->v1 == mv_pivot_index) ? &mverts[me_prev->v2] : &mverts[me_prev->v1];
+ if (numLoops < LOOP_SPLIT_TASK_BLOCK_SIZE * 8) {
+ /* Not enough loops to be worth the whole threading overhead... */
+ loop_split_generator_do(&common_data, false);
+ }
+ else {
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+ int nbr_workers;
- sub_v3_v3v3(vec_prev, mv_2->co, mv_pivot->co);
- normalize_v3(vec_prev);
- }
+ common_data.task_queue = BLI_thread_queue_init();
- while (true) {
- /* Compute edge vectors.
- * NOTE: We could pre-compute those into an array, in the first iteration, instead of computing them
- * twice (or more) here. However, time gained is not worth memory and time lost,
- * given the fact that this code should not be called that much in real-life meshes...
- */
- {
- const MEdge *me_curr = &medges[mlfan_curr->e];
- const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] :
- &mverts[me_curr->v1];
-
- sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
- normalize_v3(vec_curr);
- }
+ task_scheduler = BLI_task_scheduler_get();
+ task_pool = BLI_task_pool_create(task_scheduler, NULL);
- {
- /* Code similar to accumulate_vertex_normals_poly. */
- /* Calculate angle between the two poly edges incident on this vertex. */
- const float fac = saacos(dot_v3v3(vec_curr, vec_prev));
- /* Accumulate */
- madd_v3_v3fl(lnor, polynors[mpfan_curr_index], fac);
- }
+ nbr_workers = max_ii(2, BLI_task_scheduler_num_threads(task_scheduler));
+ for (i = 1; i < nbr_workers; i++) {
+ BLI_task_pool_push(task_pool, loop_split_worker, &common_data, false, TASK_PRIORITY_HIGH);
+ }
+ BLI_task_pool_push(task_pool, loop_split_generator, &common_data, false, TASK_PRIORITY_HIGH);
+ BLI_task_pool_work_and_wait(task_pool);
- /* We store here a pointer to all loop-normals processed. */
- BLI_SMALLSTACK_PUSH(normal, &(r_loopnors[mlfan_vert_index][0]));
+ BLI_task_pool_free(task_pool);
- if (IS_EDGE_SHARP(e2lfan_curr)) {
- /* Current edge is sharp, we have finished with this fan of faces around this vert! */
- break;
- }
+ BLI_thread_queue_free(common_data.task_queue);
+ }
+
+ MEM_freeN(edge_to_loops);
+ if (!r_loop_to_poly) {
+ MEM_freeN(loop_to_poly);
+ }
+
+ if (r_lnors_spacearr) {
+ MEM_freeN(sharp_verts);
+ if (r_lnors_spacearr == &_lnors_spacearr) {
+ BKE_lnor_spacearr_free(r_lnors_spacearr);
+ }
+ }
+
+#ifdef DEBUG_TIME
+ TIMEIT_END(BKE_mesh_normals_loop_split);
+#endif
+
+ }
+}
- copy_v3_v3(vec_prev, vec_curr);
-
- /* Warning! This is rather complex!
- * We have to find our next edge around the vertex (fan mode).
- * First we find the next loop, which is either previous or next to mlfan_curr_index, depending
- * whether both loops using current edge are in the same direction or not, and whether
- * mlfan_curr_index actually uses the vertex we are fanning around!
- * mlfan_curr_index is the index of mlfan_next here, and mlfan_next is not the real next one
- * (i.e. not the future mlfan_curr)...
- */
- mlfan_curr_index = (e2lfan_curr[0] == mlfan_curr_index) ? e2lfan_curr[1] : e2lfan_curr[0];
- mpfan_curr_index = loop_to_poly[mlfan_curr_index];
-
- BLI_assert(mlfan_curr_index >= 0);
- BLI_assert(mpfan_curr_index >= 0);
-
- mlfan_next = &mloops[mlfan_curr_index];
- mpfan_next = &mpolys[mpfan_curr_index];
- if ((mlfan_curr->v == mlfan_next->v && mlfan_curr->v == mv_pivot_index) ||
- (mlfan_curr->v != mlfan_next->v && mlfan_curr->v != mv_pivot_index))
- {
- /* We need the previous loop, but current one is our vertex's loop. */
- mlfan_vert_index = mlfan_curr_index;
- if (--mlfan_curr_index < mpfan_next->loopstart) {
- mlfan_curr_index = mpfan_next->loopstart + mpfan_next->totloop - 1;
- }
+#undef INDEX_UNSET
+#undef INDEX_INVALID
+#undef IS_EDGE_SHARP
+
+/**
+ * Compute internal representation of given custom normals (as an array of float[2]).
+ * It also makes sure the mesh matches those custom normals, by setting sharp edges flag as needed to get a
+ * same custom lnor for all loops sharing a same smooth fan.
+ * If use_vertices if true, custom_loopnors is assumed to be per-vertex, not per-loop
+ * (this allows to set whole vert's normals at once, useful in some cases).
+ */
+static void mesh_normals_loop_custom_set(
+ MVert *mverts, const int numVerts, MEdge *medges, const int numEdges,
+ MLoop *mloops, float (*custom_loopnors)[3], const int numLoops,
+ MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ short (*r_clnors_data)[2], const bool use_vertices)
+{
+ /* We *may* make that poor BKE_mesh_normals_loop_split() even more complex by making it handling that
+ * feature too, would probably be more efficient in absolute.
+ * However, this function *is not* performance-critical, since it is mostly expected to be called
+ * by io addons when importing custom normals, and modifier (and perhaps from some editing tools later?).
+ * So better to keep some simplicity here, and just call BKE_mesh_normals_loop_split() twice!
+ */
+ MLoopNorSpaceArray lnors_spacearr = {NULL};
+ BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)numLoops, __func__);
+ float (*lnors)[3] = MEM_callocN(sizeof(*lnors) * (size_t)numLoops, __func__);
+ int *loop_to_poly = MEM_mallocN(sizeof(int) * (size_t)numLoops, __func__);
+ /* In this case we always consider split nors as ON, and do not want to use angle to define smooth fans! */
+ const bool use_split_normals = true;
+ const float split_angle = (float)M_PI;
+ int i;
+
+ BLI_SMALLSTACK_DECLARE(clnors_data, short *);
+
+ /* Compute current lnor spacearr. */
+ BKE_mesh_normals_loop_split(mverts, numVerts, medges, numEdges, mloops, lnors, numLoops,
+ mpolys, polynors, numPolys, use_split_normals, split_angle,
+ &lnors_spacearr, NULL, loop_to_poly);
+
+ /* Now, check each current smooth fan (one lnor space per smooth fan!), and if all its matching custom lnors
+ * are not (enough) equal, add sharp edges as needed.
+ * This way, next time we run BKE_mesh_normals_loop_split(), we'll get lnor spacearr/smooth fans matching
+ * given custom lnors.
+ * Note this code *will never* unsharp edges!
+ * And quite obviously, when we set custom normals per vertices, running this is absolutely useless.
+ */
+ if (!use_vertices) {
+ for (i = 0; i < numLoops; i++) {
+ if (!lnors_spacearr.lspacearr[i]) {
+ /* This should not happen in theory, but in some rare case (probably ugly geometry)
+ * we can get some NULL loopspacearr at this point. :/
+ * Maybe we should set those loops' edges as sharp?
+ */
+ BLI_BITMAP_ENABLE(done_loops, i);
+ printf("WARNING! Getting invalid NULL loop space for loop %d!\n", i);
+ continue;
+ }
+
+ if (!BLI_BITMAP_TEST(done_loops, i)) {
+ /* Notes:
+ * * In case of mono-loop smooth fan, loops is NULL, so everything is fine (we have nothing to do).
+ * * Loops in this linklist are ordered (in reversed order compared to how they were discovered by
+ * BKE_mesh_normals_loop_split(), but this is not a problem). Which means if we find a
+ * mismatching clnor, we know all remaining loops will have to be in a new, different smooth fan/
+ * lnor space.
+ * * In smooth fan case, we compare each clnor against a ref one, to avoid small differences adding
+ * up into a real big one in the end!
+ */
+ LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
+ MLoop *prev_ml = NULL;
+ const float *org_nor = NULL;
+
+ while (loops) {
+ const int lidx = GET_INT_FROM_POINTER(loops->link);
+ MLoop *ml = &mloops[lidx];
+ const int nidx = use_vertices ? (int)ml->v : lidx;
+ float *nor = custom_loopnors[nidx];
+
+ if (!org_nor) {
+ org_nor = nor;
}
- else {
- /* We need the next loop, which is also our vertex's loop. */
- if (++mlfan_curr_index >= mpfan_next->loopstart + mpfan_next->totloop) {
- mlfan_curr_index = mpfan_next->loopstart;
- }
- mlfan_vert_index = mlfan_curr_index;
+ else if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) {
+ /* Current normal differs too much from org one, we have to tag the edge between
+ * previous loop's face and current's one as sharp.
+ * We know those two loops do not point to the same edge, since we do not allow reversed winding
+ * in a same smooth fan.
+ */
+ const MPoly *mp = &mpolys[loop_to_poly[lidx]];
+ const MLoop *mlp = &mloops[(lidx == mp->loopstart) ? mp->loopstart + mp->totloop - 1 : lidx - 1];
+ medges[(prev_ml->e == mlp->e) ? prev_ml->e : ml->e].flag |= ME_SHARP;
+
+ org_nor = nor;
}
- mlfan_curr = &mloops[mlfan_curr_index];
- /* And now we are back in sync, mlfan_curr_index is the index of mlfan_curr! Pff! */
- e2lfan_curr = edge_to_loops[mlfan_curr->e];
+ prev_ml = ml;
+ loops = loops->next;
+ BLI_BITMAP_ENABLE(done_loops, lidx);
}
+ BLI_BITMAP_ENABLE(done_loops, i); /* For single loops, where lnors_spacearr.lspacearr[i]->loops is NULL. */
+ }
+ }
- /* In case we get a zero normal here, just use vertex normal already set! */
- if (LIKELY(normalize_v3(lnor) != 0.0f)) {
- /* Copy back the final computed normal into all related loop-normals. */
- float *nor;
- while ((nor = BLI_SMALLSTACK_POP(normal))) {
- copy_v3_v3(nor, lnor);
- }
+ /* And now, recompute our new auto lnors and lnor spacearr! */
+ BKE_lnor_spacearr_clear(&lnors_spacearr);
+ BKE_mesh_normals_loop_split(mverts, numVerts, medges, numEdges, mloops, lnors, numLoops,
+ mpolys, polynors, numPolys, use_split_normals, split_angle,
+ &lnors_spacearr, NULL, loop_to_poly);
+ }
+ else {
+ BLI_BITMAP_SET_ALL(done_loops, true, (size_t)numLoops);
+ }
+
+ /* And we just have to convert plain object-space custom normals to our lnor space-encoded ones. */
+ for (i = 0; i < numLoops; i++) {
+ if (!lnors_spacearr.lspacearr[i]) {
+ BLI_BITMAP_DISABLE(done_loops, i);
+ printf("WARNING! Still getting invalid NULL loop space in second loop for loop %d!\n", i);
+ continue;
+ }
+
+ if (BLI_BITMAP_TEST_BOOL(done_loops, i)) {
+ /* Note we accumulate and average all custom normals in current smooth fan, to avoid getting different
+ * clnors data (tiny differences in plain custom normals can give rather huge differences in
+ * computed 2D factors).
+ */
+ LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
+ if (loops) {
+ int nbr_nors = 0;
+ float avg_nor[3];
+ short clnor_data_tmp[2], *clnor_data;
+
+ zero_v3(avg_nor);
+ while (loops) {
+ const int lidx = GET_INT_FROM_POINTER(loops->link);
+ const int nidx = use_vertices ? (int)mloops[lidx].v : lidx;
+ float *nor = custom_loopnors[nidx];
+
+ nbr_nors++;
+ add_v3_v3(avg_nor, nor);
+ BLI_SMALLSTACK_PUSH(clnors_data, (short *)r_clnors_data[lidx]);
+
+ loops = loops->next;
+ BLI_BITMAP_DISABLE(done_loops, lidx);
}
- else {
- /* We still have to clear the stack! */
- while (BLI_SMALLSTACK_POP(normal));
+
+ mul_v3_fl(avg_nor, 1.0f / (float)nbr_nors);
+ BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], avg_nor, clnor_data_tmp);
+
+ while ((clnor_data = BLI_SMALLSTACK_POP(clnors_data))) {
+ clnor_data[0] = clnor_data_tmp[0];
+ clnor_data[1] = clnor_data_tmp[1];
}
}
+ else {
+ const int nidx = use_vertices ? (int)mloops[i].v : i;
+ float *nor = custom_loopnors[nidx];
- ml_prev = ml_curr;
- ml_prev_index = ml_curr_index;
+ BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], nor, r_clnors_data[i]);
+ BLI_BITMAP_DISABLE(done_loops, i);
+ }
}
}
- MEM_freeN(edge_to_loops);
+ MEM_freeN(lnors);
MEM_freeN(loop_to_poly);
+ MEM_freeN(done_loops);
+ BKE_lnor_spacearr_free(&lnors_spacearr);
+}
-#ifdef DEBUG_TIME
- TIMEIT_END(BKE_mesh_normals_loop_split);
-#endif
-
-#undef INDEX_UNSET
-#undef INDEX_INVALID
-#undef IS_EDGE_SHARP
+void BKE_mesh_normals_loop_custom_set(
+ MVert *mverts, const int numVerts, MEdge *medges, const int numEdges,
+ MLoop *mloops, float (*custom_loopnors)[3], const int numLoops,
+ MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ short (*r_clnors_data)[2])
+{
+ mesh_normals_loop_custom_set(mverts, numVerts, medges, numEdges, mloops, custom_loopnors, numLoops,
+ mpolys, polynors, numPolys, r_clnors_data, false);
+}
- }
+void BKE_mesh_normals_loop_custom_from_vertices_set(
+ MVert *mverts, float (*custom_vertnors)[3], const int numVerts,
+ MEdge *medges, const int numEdges, MLoop *mloops, const int numLoops,
+ MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ short (*r_clnors_data)[2])
+{
+ mesh_normals_loop_custom_set(mverts, numVerts, medges, numEdges, mloops, custom_vertnors, numLoops,
+ mpolys, polynors, numPolys, r_clnors_data, true);
}
+#undef LNOR_SPACE_TRIGO_THRESHOLD
/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index 7e94e17d1ff..aca72614094 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -1047,6 +1047,8 @@ void BKE_mesh_remap_calc_loops_from_dm(
}
}
if (need_lnors_dst) {
+ short (*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
+
/* Cache poly nors into a temp CDLayer. */
loop_nors_dst = CustomData_get_layer(ldata_dst, CD_NORMAL);
if (dirty_nors_dst || !loop_nors_dst) {
@@ -1056,8 +1058,8 @@ void BKE_mesh_remap_calc_loops_from_dm(
}
BKE_mesh_normals_loop_split(verts_dst, numverts_dst, edges_dst, numedges_dst,
loops_dst, loop_nors_dst, numloops_dst,
- polys_dst, poly_nors_dst, numpolys_dst,
- use_split_nors_dst, split_angle_dst);
+ polys_dst, (const float (*)[3])poly_nors_dst, numpolys_dst,
+ use_split_nors_dst, split_angle_dst, NULL, custom_nors_dst, NULL);
}
}
if (need_pnors_src || need_lnors_src) {
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 45ec3370672..9519c7b25a1 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3465,6 +3465,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.calcNormals = ccgDM_calcNormals;
ccgdm->dm.calcLoopNormals = CDDM_calc_loop_normals;
+ ccgdm->dm.calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
ccgdm->dm.recalcTessellation = ccgDM_recalcTessellation;
ccgdm->dm.getVertCos = ccgdm_getVertCos;
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index 096fc315f39..4ca1a44d64e 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -473,90 +473,92 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
- if (!DNA_struct_elem_find(fd->filesdna, "ClothSimSettings", "float", "bending_damping")) {
- Object *ob;
- ModifierData *md;
- for (ob = main->object.first; ob; ob = ob->id.next) {
- for (md = ob->modifiers.first; md; md = md->next) {
- if (md->type == eModifierType_Cloth) {
- ClothModifierData *clmd = (ClothModifierData *)md;
- clmd->sim_parms->bending_damping = 0.5f;
- }
- else if (md->type == eModifierType_ParticleSystem) {
- ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
- if (pmd->psys->clmd) {
- pmd->psys->clmd->sim_parms->bending_damping = 0.5f;
+ if (!MAIN_VERSION_ATLEAST(main, 273, 3)) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->clumpcurve)
+ part->child_flag |= PART_CHILD_USE_CLUMP_CURVE;
+ if (part->roughcurve)
+ part->child_flag |= PART_CHILD_USE_ROUGH_CURVE;
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 273, 6)) {
+ if (!DNA_struct_elem_find(fd->filesdna, "ClothSimSettings", "float", "bending_damping")) {
+ Object *ob;
+ ModifierData *md;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData *)md;
+ clmd->sim_parms->bending_damping = 0.5f;
+ }
+ else if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
+ if (pmd->psys->clmd) {
+ pmd->psys->clmd->sim_parms->bending_damping = 0.5f;
+ }
}
}
}
}
- }
- if (!DNA_struct_elem_find(fd->filesdna, "ParticleSettings", "float", "clump_noise_size")) {
- ParticleSettings *part;
- for (part = main->particle.first; part; part = part->id.next) {
- part->clump_noise_size = 1.0f;
+ if (!DNA_struct_elem_find(fd->filesdna, "ParticleSettings", "float", "clump_noise_size")) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->clump_noise_size = 1.0f;
+ }
}
- }
- if (!DNA_struct_elem_find(fd->filesdna, "ParticleSettings", "int", "kink_extra_steps")) {
- ParticleSettings *part;
- for (part = main->particle.first; part; part = part->id.next) {
- part->kink_extra_steps = 4;
+ if (!DNA_struct_elem_find(fd->filesdna, "ParticleSettings", "int", "kink_extra_steps")) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->kink_extra_steps = 4;
+ }
}
- }
- if (!DNA_struct_elem_find(fd->filesdna, "MTex", "float", "kinkampfac")) {
- ParticleSettings *part;
- for (part = main->particle.first; part; part = part->id.next) {
- int a;
- for (a = 0; a < MAX_MTEX; a++) {
- MTex *mtex = part->mtex[a];
- if (mtex) {
- mtex->kinkampfac = 1.0f;
+ if (!DNA_struct_elem_find(fd->filesdna, "MTex", "float", "kinkampfac")) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ int a;
+ for (a = 0; a < MAX_MTEX; a++) {
+ MTex *mtex = part->mtex[a];
+ if (mtex) {
+ mtex->kinkampfac = 1.0f;
+ }
}
}
}
- }
- if (!DNA_struct_elem_find(fd->filesdna, "HookModifierData", "char", "flag")) {
- Object *ob;
+ if (!DNA_struct_elem_find(fd->filesdna, "HookModifierData", "char", "flag")) {
+ Object *ob;
- for (ob = main->object.first; ob; ob = ob->id.next) {
- ModifierData *md;
- for (md = ob->modifiers.first; md; md = md->next) {
- if (md->type == eModifierType_Hook) {
- HookModifierData *hmd = (HookModifierData *)md;
- hmd->falloff_type = eHook_Falloff_InvSquare;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Hook) {
+ HookModifierData *hmd = (HookModifierData *)md;
+ hmd->falloff_type = eHook_Falloff_InvSquare;
+ }
}
}
}
- }
- if (!MAIN_VERSION_ATLEAST(main, 273, 3)) {
- ParticleSettings *part;
- for (part = main->particle.first; part; part = part->id.next) {
- if (part->clumpcurve)
- part->child_flag |= PART_CHILD_USE_CLUMP_CURVE;
- if (part->roughcurve)
- part->child_flag |= PART_CHILD_USE_ROUGH_CURVE;
- }
- }
-
- if (!DNA_struct_elem_find(fd->filesdna, "NodePlaneTrackDeformData", "char", "flag")) {
- FOREACH_NODETREE(main, ntree, id) {
- if (ntree->type == NTREE_COMPOSIT) {
- bNode *node;
- for (node = ntree->nodes.first; node; node = node->next) {
- if (ELEM(node->type, CMP_NODE_PLANETRACKDEFORM)) {
- NodePlaneTrackDeformData *data = node->storage;
- data->flag = 0;
- data->motion_blur_samples = 16;
- data->motion_blur_shutter = 0.5f;
+ if (!DNA_struct_elem_find(fd->filesdna, "NodePlaneTrackDeformData", "char", "flag")) {
+ FOREACH_NODETREE(main, ntree, id) {
+ if (ntree->type == NTREE_COMPOSIT) {
+ bNode *node;
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (ELEM(node->type, CMP_NODE_PLANETRACKDEFORM)) {
+ NodePlaneTrackDeformData *data = node->storage;
+ data->flag = 0;
+ data->motion_blur_samples = 16;
+ data->motion_blur_shutter = 0.5f;
+ }
}
}
}
+ FOREACH_NODETREE_END
}
- FOREACH_NODETREE_END
}
}
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 95d40bfc0c6..6700ffe314e 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -34,10 +34,12 @@
#include "BLI_linklist_stack.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_stack.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_editmesh.h"
+#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "intern/bmesh_private.h"
@@ -438,7 +440,8 @@ void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*
static void bm_mesh_edges_sharp_tag(BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float split_angle,
float (*r_lnos)[3])
{
- BMIter eiter;
+ BMIter eiter, viter;
+ BMVert *v;
BMEdge *e;
int i;
@@ -450,15 +453,18 @@ static void bm_mesh_edges_sharp_tag(BMesh *bm, const float (*vnos)[3], const flo
{
char htype = BM_LOOP;
- if (vnos) {
- htype |= BM_VERT;
- }
if (fnos) {
htype |= BM_FACE;
}
BM_mesh_elem_index_ensure(bm, htype);
}
+ /* Clear all vertices' tags (means they are all smooth for now). */
+ BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) {
+ BM_elem_index_set(v, i); /* set_inline */
+ BM_elem_flag_disable(v, BM_ELEM_TAG);
+ }
+
/* This first loop checks which edges are actually smooth, and pre-populate lnos with vnos (as if they were
* all smooth).
*/
@@ -481,13 +487,13 @@ static void bm_mesh_edges_sharp_tag(BMesh *bm, const float (*vnos)[3], const flo
* If the angle between both its polys' normals is below split_angle value,
* and it is tagged as such,
* and both its faces are smooth,
- * and both its faces have compatible (non-flipped) normals, i.e. both loops on the same edge do not share
- * the same vertex.
+ * and both its faces have compatible (non-flipped) normals,
+ * i.e. both loops on the same edge do not share the same vertex.
*/
if (is_angle_smooth &&
- BM_elem_flag_test_bool(e, BM_ELEM_SMOOTH) &&
- BM_elem_flag_test_bool(l_a->f, BM_ELEM_SMOOTH) &&
- BM_elem_flag_test_bool(l_b->f, BM_ELEM_SMOOTH) &&
+ BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
+ BM_elem_flag_test(l_a->f, BM_ELEM_SMOOTH) &&
+ BM_elem_flag_test(l_b->f, BM_ELEM_SMOOTH) &&
l_a->v != l_b->v)
{
const float *no;
@@ -499,20 +505,40 @@ static void bm_mesh_edges_sharp_tag(BMesh *bm, const float (*vnos)[3], const flo
no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
}
+ else {
+ /* Sharp edge, tag its verts as such. */
+ BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
+ BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
+ }
+ }
+ else {
+ /* Sharp edge, tag its verts as such. */
+ BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
+ BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
}
}
- bm->elem_index_dirty &= ~BM_EDGE;
+ bm->elem_index_dirty &= ~(BM_EDGE | BM_VERT);
}
-/* BMesh version of BKE_mesh_normals_loop_split() in mesh_evaluate.c */
-static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const float (*fnos)[3], float (*r_lnos)[3])
+/* BMesh version of BKE_mesh_normals_loop_split() in mesh_evaluate.c
+ * Will use first clnors_data array, and fallback to cd_loop_clnors_offset (use NULL and -1 to not use clnors). */
+static void bm_mesh_loops_calc_normals(
+ BMesh *bm, const float (*vcos)[3], const float (*fnos)[3], float (*r_lnos)[3],
+ MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset)
{
BMIter fiter;
BMFace *f_curr;
+ const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1);
+
+ MLoopNorSpaceArray _lnors_spacearr = {NULL};
/* Temp normal stack. */
BLI_SMALLSTACK_DECLARE(normal, float *);
+ /* Temp clnors stack. */
+ BLI_SMALLSTACK_DECLARE(clnors, short *);
+ /* Temp edge vectors stack, only used when computing lnor spacearr. */
+ BLI_Stack *edge_vectors = NULL;
{
char htype = BM_LOOP;
@@ -525,6 +551,15 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
BM_mesh_elem_index_ensure(bm, htype);
}
+ if (!r_lnors_spacearr && has_clnors) {
+ /* We need to compute lnor spacearr if some custom lnor data are given to us! */
+ r_lnors_spacearr = &_lnors_spacearr;
+ }
+ if (r_lnors_spacearr) {
+ BKE_lnor_spacearr_init(r_lnors_spacearr, bm->totloop);
+ edge_vectors = BLI_stack_new(sizeof(float[3]), __func__);
+ }
+
/* We now know edges that can be smoothed (they are tagged), and edges that will be hard (they aren't).
* Now, time to generate the normals.
*/
@@ -533,8 +568,10 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr);
do {
- if (BM_elem_flag_test_bool(l_curr->e, BM_ELEM_TAG)) {
- /* A smooth edge.
+ if (BM_elem_flag_test(l_curr->e, BM_ELEM_TAG) &&
+ (!r_lnors_spacearr || BM_elem_flag_test(l_curr->v, BM_ELEM_TAG)))
+ {
+ /* A smooth edge, and we are not generating lnors_spacearr, or the related vertex is sharp.
* We skip it because it is either:
* - in the middle of a 'smooth fan' already computed (or that will be as soon as we hit
* one of its ends, i.e. one of its two sharp edges), or...
@@ -542,12 +579,45 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
* are just fine!
*/
}
- else if (!BM_elem_flag_test_bool(l_curr->prev->e, BM_ELEM_TAG)) {
+ else if (!BM_elem_flag_test(l_curr->e, BM_ELEM_TAG) &&
+ !BM_elem_flag_test(l_curr->prev->e, BM_ELEM_TAG))
+ {
/* Simple case (both edges around that vertex are sharp in related polygon),
* this vertex just takes its poly normal.
*/
+ const int l_curr_index = BM_elem_index_get(l_curr);
const float *no = fnos ? fnos[BM_elem_index_get(f_curr)] : f_curr->no;
- copy_v3_v3(r_lnos[BM_elem_index_get(l_curr)], no);
+ copy_v3_v3(r_lnos[l_curr_index], no);
+
+ /* If needed, generate this (simple!) lnor space. */
+ if (r_lnors_spacearr) {
+ float vec_curr[3], vec_prev[3];
+ MLoopNorSpace *lnor_space = BKE_lnor_space_create(r_lnors_spacearr);
+
+ {
+ const BMVert *v_pivot = l_curr->v;
+ const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co;
+ const BMVert *v_1 = BM_edge_other_vert(l_curr->e, v_pivot);
+ const float *co_1 = vcos ? vcos[BM_elem_index_get(v_1)] : v_1->co;
+ const BMVert *v_2 = BM_edge_other_vert(l_curr->prev->e, v_pivot);
+ const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co;
+
+ sub_v3_v3v3(vec_curr, co_1, co_pivot);
+ normalize_v3(vec_curr);
+ sub_v3_v3v3(vec_prev, co_2, co_pivot);
+ normalize_v3(vec_prev);
+ }
+
+ BKE_lnor_space_define(lnor_space, r_lnos[l_curr_index], vec_curr, vec_prev, NULL);
+ /* We know there is only one loop in this space, no need to create a linklist in this case... */
+ BKE_lnor_space_add_loop(r_lnors_spacearr, lnor_space, l_curr_index, false);
+
+ if (has_clnors) {
+ short (*clnor)[2] = clnors_data ? &clnors_data[l_curr_index] :
+ BM_ELEM_CD_GET_VOID_P(l_curr, cd_loop_clnors_offset);
+ BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor, r_lnos[l_curr_index]);
+ }
+ }
}
/* We *do not need* to check/tag loops as already computed!
* Due to the fact a loop only links to one of its two edges, a same fan *will never be walked more than
@@ -567,13 +637,26 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
*/
BMVert *v_pivot = l_curr->v;
BMEdge *e_next;
+ const BMEdge *e_org = l_curr->e;
BMLoop *lfan_pivot, *lfan_pivot_next;
+ int lfan_pivot_index;
float lnor[3] = {0.0f, 0.0f, 0.0f};
- float vec_curr[3], vec_next[3];
+ float vec_curr[3], vec_next[3], vec_org[3];
+
+ /* We validate clnors data on the fly - cheapest way to do! */
+ int clnors_avg[2] = {0, 0};
+ short (*clnor_ref)[2] = NULL;
+ int clnors_nbr = 0;
+ bool clnors_invalid = false;
const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co;
+ MLoopNorSpace *lnor_space = r_lnors_spacearr ? BKE_lnor_space_create(r_lnors_spacearr) : NULL;
+
+ BLI_assert((edge_vectors == NULL) || BLI_stack_is_empty(edge_vectors));
+
lfan_pivot = l_curr;
+ lfan_pivot_index = BM_elem_index_get(lfan_pivot);
e_next = lfan_pivot->e; /* Current edge here, actually! */
/* Only need to compute previous edge's vector once, then we can just reuse old current one! */
@@ -581,8 +664,13 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot);
const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co;
- sub_v3_v3v3(vec_curr, co_2, co_pivot);
- normalize_v3(vec_curr);
+ sub_v3_v3v3(vec_org, co_2, co_pivot);
+ normalize_v3(vec_org);
+ copy_v3_v3(vec_curr, vec_org);
+
+ if (r_lnors_spacearr) {
+ BLI_stack_push(edge_vectors, vec_org);
+ }
}
while (true) {
@@ -617,12 +705,38 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
const float *no = fnos ? fnos[BM_elem_index_get(f)] : f->no;
/* Accumulate */
madd_v3_v3fl(lnor, no, fac);
+
+ if (has_clnors) {
+ /* Accumulate all clnors, if they are not all equal we have to fix that! */
+ short (*clnor)[2] = clnors_data ? &clnors_data[lfan_pivot_index] :
+ BM_ELEM_CD_GET_VOID_P(lfan_pivot, cd_loop_clnors_offset);
+ if (clnors_nbr) {
+ clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || (*clnor_ref)[1] != (*clnor)[1]);
+ }
+ else {
+ clnor_ref = clnor;
+ }
+ clnors_avg[0] += (*clnor)[0];
+ clnors_avg[1] += (*clnor)[1];
+ clnors_nbr++;
+ /* We store here a pointer to all custom lnors processed. */
+ BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor);
+ }
}
/* We store here a pointer to all loop-normals processed. */
- BLI_SMALLSTACK_PUSH(normal, (float *)r_lnos[BM_elem_index_get(lfan_pivot)]);
+ BLI_SMALLSTACK_PUSH(normal, (float *)r_lnos[lfan_pivot_index]);
+
+ if (r_lnors_spacearr) {
+ /* Assign current lnor space to current 'vertex' loop. */
+ BKE_lnor_space_add_loop(r_lnors_spacearr, lnor_space, lfan_pivot_index, true);
+ if (e_next != e_org) {
+ /* We store here all edges-normalized vectors processed. */
+ BLI_stack_push(edge_vectors, vec_next);
+ }
+ }
- if (!BM_elem_flag_test_bool(e_next, BM_ELEM_TAG)) {
+ if (!BM_elem_flag_test(e_next, BM_ELEM_TAG) || (e_next == e_org)) {
/* Next edge is sharp, we have finished with this fan of faces around this vert! */
break;
}
@@ -631,23 +745,74 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
copy_v3_v3(vec_curr, vec_next);
/* Next pivot loop to current one. */
lfan_pivot = lfan_pivot_next;
+ lfan_pivot_index = BM_elem_index_get(lfan_pivot);
}
- /* In case we get a zero normal here, just use vertex normal already set! */
- if (LIKELY(normalize_v3(lnor) != 0.0f)) {
- /* Copy back the final computed normal into all related loop-normals. */
- float *nor;
- while ((nor = BLI_SMALLSTACK_POP(normal))) {
- copy_v3_v3(nor, lnor);
+ {
+ float lnor_len = normalize_v3(lnor);
+
+ /* If we are generating lnor spacearr, we can now define the one for this fan. */
+ if (r_lnors_spacearr) {
+ if (UNLIKELY(lnor_len == 0.0f)) {
+ /* Use vertex normal as fallback! */
+ copy_v3_v3(lnor, r_lnos[lfan_pivot_index]);
+ lnor_len = 1.0f;
+ }
+
+ BKE_lnor_space_define(lnor_space, lnor, vec_org, vec_next, edge_vectors);
+
+ if (has_clnors) {
+ if (clnors_invalid) {
+ short *clnor;
+
+ clnors_avg[0] /= clnors_nbr;
+ clnors_avg[1] /= clnors_nbr;
+ /* Fix/update all clnors of this fan with computed average value. */
+ printf("Invalid clnors in this fan!\n");
+ while ((clnor = BLI_SMALLSTACK_POP(clnors))) {
+ //print_v2("org clnor", clnor);
+ clnor[0] = (short)clnors_avg[0];
+ clnor[1] = (short)clnors_avg[1];
+ }
+ //print_v2("new clnors", clnors_avg);
+ }
+ else {
+ /* We still have to consume the stack! */
+ while (BLI_SMALLSTACK_POP(clnors));
+ }
+ BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor_ref, lnor);
+ }
+ }
+
+ /* In case we get a zero normal here, just use vertex normal already set! */
+ if (LIKELY(lnor_len != 0.0f)) {
+ /* Copy back the final computed normal into all related loop-normals. */
+ float *nor;
+
+ while ((nor = BLI_SMALLSTACK_POP(normal))) {
+ copy_v3_v3(nor, lnor);
+ }
+ }
+ else {
+ /* We still have to consume the stack! */
+ while (BLI_SMALLSTACK_POP(normal));
}
}
- else {
- /* We still have to clear the stack! */
- while (BLI_SMALLSTACK_POP(normal));
+
+ /* Tag related vertex as sharp, to avoid fanning around it again (in case it was a smooth one). */
+ if (r_lnors_spacearr) {
+ BM_elem_flag_enable(l_curr->v, BM_ELEM_TAG);
}
}
} while ((l_curr = l_curr->next) != l_first);
}
+
+ if (r_lnors_spacearr) {
+ BLI_stack_free(edge_vectors);
+ if (r_lnors_spacearr == &_lnors_spacearr) {
+ BKE_lnor_spacearr_free(r_lnors_spacearr);
+ }
+ }
}
static void bm_mesh_loops_from_vert_normals(BMesh *bm, const float (*vnos)[3], float (*r_lnos)[3])
@@ -682,16 +847,22 @@ static void bm_mesh_loops_from_vert_normals(BMesh *bm, const float (*vnos)[3], f
* Updates the loop normals of a mesh. Assumes vertex and face normals are valid (else call BM_mesh_normals_update()
* first)!
*/
-void BM_mesh_loop_normals_update(BMesh *bm, const bool use_split_normals, const float split_angle, float (*r_lnos)[3])
+void BM_mesh_loop_normals_update(
+ BMesh *bm, const bool use_split_normals, const float split_angle, float (*r_lnos)[3],
+ MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset)
{
+ const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1);
+
if (use_split_normals) {
- /* Tag smooth edges and set lnos from vnos when they might be completely smooth... */
- bm_mesh_edges_sharp_tag(bm, NULL, NULL, split_angle, r_lnos);
+ /* Tag smooth edges and set lnos from vnos when they might be completely smooth...
+ * When using custom loop normals, disable the angle feature! */
+ bm_mesh_edges_sharp_tag(bm, NULL, NULL, has_clnors ? (float)M_PI : split_angle, r_lnos);
- /* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
- bm_mesh_loops_calc_normals(bm, NULL, NULL, r_lnos);
+ /* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
+ bm_mesh_loops_calc_normals(bm, NULL, NULL, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
}
else {
+ BLI_assert(!r_lnors_spacearr);
bm_mesh_loops_from_vert_normals(bm, NULL, r_lnos);
}
}
@@ -703,17 +874,23 @@ void BM_mesh_loop_normals_update(BMesh *bm, const bool use_split_normals, const
* Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals').
* Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry (splitting edges).
*/
-void BM_loops_calc_normal_vcos(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*fnos)[3],
- const bool use_split_normals, const float split_angle, float (*r_lnos)[3])
+void BM_loops_calc_normal_vcos(
+ BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*fnos)[3],
+ const bool use_split_normals, const float split_angle, float (*r_lnos)[3],
+ MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset)
{
+ const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1);
+
if (use_split_normals) {
- /* Tag smooth edges and set lnos from vnos when they might be completely smooth... */
- bm_mesh_edges_sharp_tag(bm, vnos, fnos, split_angle, r_lnos);
+ /* Tag smooth edges and set lnos from vnos when they might be completely smooth...
+ * When using custom loop normals, disable the angle feature! */
+ bm_mesh_edges_sharp_tag(bm, vnos, fnos, has_clnors ? (float)M_PI : split_angle, r_lnos);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
- bm_mesh_loops_calc_normals(bm, vcos, fnos, r_lnos);
+ bm_mesh_loops_calc_normals(bm, vcos, fnos, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
}
else {
+ BLI_assert(!r_lnors_spacearr);
bm_mesh_loops_from_vert_normals(bm, vnos, r_lnos);
}
}
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index c2ac2c40534..bac5da8347e 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -28,6 +28,7 @@
*/
struct BMAllocTemplate;
+struct MLoopNorSpaceArray;
void BM_mesh_elem_toolflags_ensure(BMesh *bm);
void BM_mesh_elem_toolflags_clear(BMesh *bm);
@@ -39,8 +40,10 @@ void BM_mesh_clear(BMesh *bm);
void BM_mesh_normals_update(BMesh *bm);
void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*vcos)[3], float (*vnos)[3]);
-void BM_loops_calc_normal_vcos(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*pnos)[3],
- const bool use_split_normals, const float split_angle, float (*r_lnos)[3]);
+void BM_loops_calc_normal_vcos(
+ BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*pnos)[3],
+ const bool use_split_normals, const float split_angle, float (*r_lnos)[3],
+ struct MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset);
void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag);
void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 152d055d239..30e9a85d083 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -57,6 +57,7 @@
#include "ED_mesh.h"
#include "ED_object.h"
+#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -838,6 +839,71 @@ void MESH_OT_customdata_clear_skin(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+/* Clear custom loop normals */
+static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = ED_object_context(C);
+ Mesh *me = ob->data;
+
+ if (!BKE_mesh_has_custom_loop_normals(me)) {
+ CustomData *data = GET_CD_DATA(me, ldata);
+
+ if (me->edit_btmesh) {
+ BM_data_layer_add(me->edit_btmesh->bm, data, CD_CUSTOMLOOPNORMAL);
+ }
+ else {
+ CustomData_add_layer(data, CD_CUSTOMLOOPNORMAL, CD_DEFAULT, NULL, me->totloop);
+ }
+
+ DAG_id_tag_update(&me->id, 0);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
+
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Custom Split Normals Data";
+ ot->idname = "MESH_OT_customdata_custom_splitnormals_add";
+ ot->description = "Add a custom split normals layer, if none exists yet";
+
+ /* api callbacks */
+ ot->exec = mesh_customdata_custom_splitnormals_add_exec;
+ ot->poll = ED_operator_object_active_editable_mesh;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int mesh_customdata_custom_splitnormals_clear_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = ED_object_context(C);
+ Mesh *me = ob->data;
+
+ if (BKE_mesh_has_custom_loop_normals(me)) {
+ return mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_CUSTOMLOOPNORMAL);
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Clear Custom Split Normals Data";
+ ot->idname = "MESH_OT_customdata_custom_splitnormals_clear";
+ ot->description = "Remove the custom split normals layer, if it exists";
+
+ /* api callbacks */
+ ot->exec = mesh_customdata_custom_splitnormals_clear_exec;
+ ot->poll = ED_operator_object_active_editable_mesh;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
/************************** Add Geometry Layers *************************/
void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index a794db62e3e..8f5ecaed524 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -238,6 +238,8 @@ void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
/* no create_mask yet */
void MESH_OT_customdata_clear_mask(struct wmOperatorType *ot);
void MESH_OT_customdata_clear_skin(struct wmOperatorType *ot);
+void MESH_OT_customdata_custom_splitnormals_add(struct wmOperatorType *ot);
+void MESH_OT_customdata_custom_splitnormals_clear(struct wmOperatorType *ot);
void MESH_OT_drop_named_image(struct wmOperatorType *ot);
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 8146be7ee47..59d0de87de6 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -153,6 +153,8 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_vertex_color_remove);
WM_operatortype_append(MESH_OT_customdata_clear_mask);
WM_operatortype_append(MESH_OT_customdata_clear_skin);
+ WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_add);
+ WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_clear);
WM_operatortype_append(MESH_OT_drop_named_image);
WM_operatortype_append(MESH_OT_edgering_select);
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 7fedad2546c..74f5967db13 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -63,9 +63,10 @@ typedef struct CustomDataExternal {
* layers, each with a data type (e.g. MTFace, MDeformVert, etc.). */
typedef struct CustomData {
CustomDataLayer *layers; /* CustomDataLayers, ordered by type */
- int typemap[41]; /* runtime only! - maps types to indices of first layer of that type,
+ int typemap[42]; /* runtime only! - maps types to indices of first layer of that type,
* MUST be >= CD_NUMTYPES, but we cant use a define here.
* Correct size is ensured in CustomData_update_typemap assert() */
+ int pad_i1;
int totlayer, maxlayer; /* number of layers, size of layers array */
int totsize; /* in editmode, total size of all data layers */
struct BLI_mempool *pool; /* (BMesh Only): Memory pool for allocation of blocks */
@@ -119,8 +120,9 @@ typedef enum CustomDataType {
CD_FREESTYLE_FACE = 38,
CD_MLOOPTANGENT = 39,
CD_TESSLOOPNORMAL = 40,
+ CD_CUSTOMLOOPNORMAL = 41,
- CD_NUMTYPES = 41
+ CD_NUMTYPES = 42
} CustomDataType;
/* Bits for CustomDataMask */
@@ -167,6 +169,7 @@ typedef enum CustomDataType {
#define CD_MASK_FREESTYLE_FACE (1LL << CD_FREESTYLE_FACE)
#define CD_MASK_MLOOPTANGENT (1LL << CD_MLOOPTANGENT)
#define CD_MASK_TESSLOOPNORMAL (1LL << CD_TESSLOOPNORMAL)
+#define CD_MASK_CUSTOMLOOPNORMAL (1LL << CD_CUSTOMLOOPNORMAL)
/* CustomData.flag */
enum {
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 3d6eab2bc88..44bae770186 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -207,6 +207,11 @@ static void rna_MeshAnyLayer_name_set(PointerRNA *ptr, const char *value)
rna_cd_layer_name_set(cd, (CustomDataLayer *)ptr->data, value);
}
+static int rna_Mesh_has_custom_normals_get(PointerRNA *ptr)
+{
+ Mesh *me = ptr->data;
+ return (int)BKE_mesh_has_custom_loop_normals(me);
+}
/* -------------------------------------------------------------------- */
/* Update Callbacks */
@@ -338,6 +343,17 @@ static void rna_MeshLoop_normal_get(PointerRNA *ptr, float *values)
}
}
+static void rna_MeshLoop_normal_set(PointerRNA *ptr, const float *values)
+{
+ Mesh *me = rna_mesh(ptr);
+ MLoop *ml = (MLoop *)ptr->data;
+ float (*vec)[3] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_NORMAL);
+
+ if (vec) {
+ normalize_v3_v3(*vec, values);
+ }
+}
+
static void rna_MeshLoop_tangent_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
@@ -1974,8 +1990,7 @@ static void rna_def_mloop(BlenderRNA *brna)
prop = RNA_def_property(srna, "normal", PROP_FLOAT, PROP_DIRECTION);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, -1.0f, 1.0f);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_float_funcs(prop, "rna_MeshLoop_normal_get", NULL, NULL);
+ RNA_def_property_float_funcs(prop, "rna_MeshLoop_normal_get", "rna_MeshLoop_normal_set", NULL);
RNA_def_property_ui_text(prop, "Normal",
"Local space unit length split normal vector of this vertex for this polygon "
"(must be computed beforehand using calc_normals_split or calc_tangents)");
@@ -3186,8 +3201,8 @@ static void rna_def_mesh(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_auto_smooth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_AUTOSMOOTH);
RNA_def_property_ui_text(prop, "Auto Smooth",
- "Treat all set-smoothed faces with angles less than the specified angle "
- "as 'smooth', unless they are linked by a sharp edge");
+ "Auto smooth (based on smooth/sharp faces/edges and angle between faces), "
+ "or use custom split normals data if available");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "auto_smooth_angle", PROP_FLOAT, PROP_ANGLE);
@@ -3196,9 +3211,19 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, DEG2RADF(180.0f));
RNA_def_property_ui_range(prop, DEG2RADF(0.0f), DEG2RADF(180.0f), 1.0, 1);
RNA_def_property_ui_text(prop, "Auto Smooth Angle",
- "Maximum angle between face normals that 'Auto Smooth' will operate on");
+ "Maximum angle between face normals that will be considered as smooth "
+ "(unused if custom split normals data are available)");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
+ RNA_define_verify_sdna(false);
+ prop = RNA_def_property(srna, "has_custom_normals", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "", 0);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Has Custom Normals",
+ "True if there are custom split normals data in this mesh");
+ RNA_def_property_boolean_funcs(prop, "rna_Mesh_has_custom_normals_get", NULL);
+ RNA_define_verify_sdna(true);
+
prop = RNA_def_property(srna, "show_double_sided", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_TWOSIDED);
RNA_def_property_ui_text(prop, "Double Sided", "Render/display the mesh with double or single sided lighting");
diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c
index 09f12f6a4af..40dad902eae 100644
--- a/source/blender/makesrna/intern/rna_mesh_api.c
+++ b/source/blender/makesrna/intern/rna_mesh_api.c
@@ -61,10 +61,19 @@ static const char *rna_Mesh_unit_test_compare(struct Mesh *mesh, struct Mesh *me
return ret;
}
+static void rna_Mesh_create_normals_split(Mesh *mesh)
+{
+ if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
+ CustomData_add_layer(&mesh->ldata, CD_NORMAL, CD_CALLOC, NULL, mesh->totloop);
+ CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
+ }
+}
+
static void rna_Mesh_calc_normals_split(Mesh *mesh)
{
float (*r_loopnors)[3];
float (*polynors)[3];
+ short (*clnors)[2] = NULL;
bool free_polynors = false;
if (CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
@@ -76,6 +85,9 @@ static void rna_Mesh_calc_normals_split(Mesh *mesh)
CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
}
+ /* may be NULL */
+ clnors = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
+
if (CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
/* This assume that layer is always up to date, not sure this is the case (esp. in Edit mode?)... */
polynors = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
@@ -88,9 +100,10 @@ static void rna_Mesh_calc_normals_split(Mesh *mesh)
free_polynors = true;
}
- BKE_mesh_normals_loop_split(mesh->mvert, mesh->totvert, mesh->medge, mesh->totedge,
- mesh->mloop, r_loopnors, mesh->totloop, mesh->mpoly, polynors, mesh->totpoly,
- (mesh->flag & ME_AUTOSMOOTH) != 0, mesh->smoothresh);
+ BKE_mesh_normals_loop_split(
+ mesh->mvert, mesh->totvert, mesh->medge, mesh->totedge,
+ mesh->mloop, r_loopnors, mesh->totloop, mesh->mpoly, (const float (*)[3])polynors, mesh->totpoly,
+ (mesh->flag & ME_AUTOSMOOTH) != 0, mesh->smoothresh, NULL, clnors, NULL);
if (free_polynors) {
MEM_freeN(polynors);
@@ -139,6 +152,78 @@ static void rna_Mesh_calc_smooth_groups(Mesh *mesh, int use_bitflags, int *r_pol
r_group_total, use_bitflags);
}
+static void rna_Mesh_normals_split_custom_do(Mesh *mesh, float (*custom_loopnors)[3], const bool use_vertices)
+{
+ float (*polynors)[3];
+ short (*clnors)[2];
+ const int numloops = mesh->totloop;
+ bool free_polynors = false;
+
+ clnors = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
+ if (clnors) {
+ memset(clnors, 0, sizeof(*clnors) * numloops);
+ }
+ else {
+ clnors = CustomData_add_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_DEFAULT, NULL, numloops);
+ }
+
+ if (CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
+ polynors = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ }
+ else {
+ polynors = MEM_mallocN(sizeof(float[3]) * mesh->totpoly, __func__);
+ BKE_mesh_calc_normals_poly(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly,
+ polynors, false);
+ free_polynors = true;
+ }
+
+ if (use_vertices) {
+ BKE_mesh_normals_loop_custom_from_vertices_set(
+ mesh->mvert, custom_loopnors, mesh->totvert, mesh->medge, mesh->totedge, mesh->mloop, mesh->totloop,
+ mesh->mpoly, (const float (*)[3])polynors, mesh->totpoly, clnors);
+ }
+ else {
+ BKE_mesh_normals_loop_custom_set(
+ mesh->mvert, mesh->totvert, mesh->medge, mesh->totedge, mesh->mloop, custom_loopnors, mesh->totloop,
+ mesh->mpoly, (const float (*)[3])polynors, mesh->totpoly, clnors);
+ }
+
+ if (free_polynors) {
+ MEM_freeN(polynors);
+ }
+}
+
+static void rna_Mesh_normals_split_custom_set(Mesh *mesh, ReportList *reports, int normals_len, float *normals)
+{
+ float (*loopnors)[3] = (float (*)[3])normals;
+ const int numloops = mesh->totloop;
+
+ if (normals_len != numloops * 3) {
+ BKE_reportf(reports, RPT_ERROR,
+ "number of custom normals is not number of loops (%f / %d)",
+ (float)normals_len / 3.0f, numloops);
+ return;
+ }
+
+ rna_Mesh_normals_split_custom_do(mesh, loopnors, false);
+}
+
+static void rna_Mesh_normals_split_custom_set_from_vertices(
+ Mesh *mesh, ReportList *reports, int normals_len, float *normals)
+{
+ float (*vertnors)[3] = (float (*)[3])normals;
+ const int numverts = mesh->totvert;
+
+ if (normals_len != numverts * 3) {
+ BKE_reportf(reports, RPT_ERROR,
+ "number of custom normals is not number of vertices (%f / %d)",
+ (float)normals_len / 3.0f, numverts);
+ return;
+ }
+
+ rna_Mesh_normals_split_custom_do(mesh, vertnors, true);
+}
+
static void rna_Mesh_transform(Mesh *mesh, float *mat, int shape_keys)
{
BKE_mesh_transform(mesh, (float (*)[4])mat, shape_keys);
@@ -152,6 +237,7 @@ void RNA_api_mesh(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
+ const int normals_array_dim[] = {1, 3};
func = RNA_def_function(srna, "transform", "rna_Mesh_transform");
RNA_def_function_ui_description(func, "Transform mesh vertices by a matrix");
@@ -162,6 +248,9 @@ void RNA_api_mesh(StructRNA *srna)
func = RNA_def_function(srna, "calc_normals", "BKE_mesh_calc_normals");
RNA_def_function_ui_description(func, "Calculate vertex normals");
+ func = RNA_def_function(srna, "create_normals_split", "rna_Mesh_create_normals_split");
+ RNA_def_function_ui_description(func, "Empty split vertex normals");
+
func = RNA_def_function(srna, "calc_normals_split", "rna_Mesh_calc_normals_split");
RNA_def_function_ui_description(func, "Calculate split vertex normals, which preserve sharp edges");
@@ -192,6 +281,26 @@ void RNA_api_mesh(StructRNA *srna)
parm = RNA_def_int(func, "groups", 0, 0, INT_MAX, "groups", "Total number of groups", 0, INT_MAX);
RNA_def_property_flag(parm, PROP_OUTPUT);
+ func = RNA_def_function(srna, "normals_split_custom_set", "rna_Mesh_normals_split_custom_set");
+ RNA_def_function_ui_description(func,
+ "Define custom split normals of this mesh "
+ "(use zero-vectors to keep auto ones)");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ /* TODO, see how array size of 0 works, this shouldnt be used */
+ parm = RNA_def_float_array(func, "normals", 1, NULL, -1.0f, 1.0f, "", "Normals", 0.0f, 0.0f);
+ RNA_def_property_multi_array(parm, 2, normals_array_dim);
+ RNA_def_property_flag(parm, PROP_DYNAMIC | PROP_REQUIRED);
+
+ func = RNA_def_function(srna, "normals_split_custom_set_from_vertices",
+ "rna_Mesh_normals_split_custom_set_from_vertices");
+ RNA_def_function_ui_description(func,
+ "Define custom split normals of this mesh, from vertices' normals "
+ "(use zero-vectors to keep auto ones)");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ /* TODO, see how array size of 0 works, this shouldnt be used */
+ parm = RNA_def_float_array(func, "normals", 1, NULL, -1.0f, 1.0f, "", "Normals", 0.0f, 0.0f);
+ RNA_def_property_multi_array(parm, 2, normals_array_dim);
+ RNA_def_property_flag(parm, PROP_DYNAMIC | PROP_REQUIRED);
func = RNA_def_function(srna, "update", "ED_mesh_update");
RNA_def_boolean(func, "calc_edges", 0, "Calculate Edges", "Force recalculation of edges");
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 1a8c4681862..ba778ec30e9 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3316,7 +3316,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
v2= mface->v2;
v3= reverse_verts==0 ? mface->v3 : mface->v1;
v4= mface->v4;
- flag= mface->flag & ME_SMOOTH;
+ flag = do_autosmooth ? ME_SMOOTH : mface->flag & ME_SMOOTH;
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);