diff options
-rw-r--r-- | source/blender/blenfont/BLF_api.h | 1 | ||||
-rw-r--r-- | source/blender/blenfont/intern/blf.c | 7 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 6 |
3 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h index 3466f1665c6..668588435b4 100644 --- a/source/blender/blenfont/BLF_api.h +++ b/source/blender/blenfont/BLF_api.h @@ -98,6 +98,7 @@ void BLF_matrix(int fontid, const float m[16]); /* Batch drawcalls together as long as * the modelview matrix and the font remain unchanged. */ void BLF_batch_draw_begin(void); +void BLF_batch_draw_flush(void); void BLF_batch_draw_end(void); /* Draw the string using the default font, size and dpi. */ diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index b94c6e35823..fafee125264 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -548,6 +548,13 @@ void BLF_batch_draw_begin(void) g_batch.enabled = true; } +void BLF_batch_draw_flush(void) +{ + if (g_batch.enabled) { + blf_batch_draw(); + } +} + void BLF_batch_draw_end(void) { BLI_assert(g_batch.enabled == true); diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 786c3637e3d..f84347b97a4 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -910,6 +910,9 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), } } + /* Flush text cache before changing scissors. */ + BLF_batch_draw_flush(); + glEnable(GL_BLEND); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); @@ -934,6 +937,9 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), BLF_draw_default(rect.xmin + 1, yofs - 5 + (i * 0.2f) * h, 0, str, sizeof(str) - 1); } + /* Flush text cache before drawing things on top. */ + BLF_batch_draw_flush(); + glEnable(GL_BLEND); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |