Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h63
-rw-r--r--source/blender/blenkernel/BKE_mesh_remap.h171
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c377
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c1986
5 files changed, 2554 insertions, 45 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index ed7e506941c..da44c989146 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -31,8 +31,9 @@
* \ingroup bke
*/
-struct MPoly;
+struct MVert;
struct MEdge;
+struct MPoly;
struct MLoop;
struct MLoopUV;
@@ -109,6 +110,10 @@ void BKE_mesh_vert_poly_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MPoly *mface, const struct MLoop *mloop,
int totvert, int totface, int totloop);
+void BKE_mesh_vert_loop_map_create(
+ MeshElemMap **r_map, int **r_mem,
+ const struct MPoly *mface, const struct MLoop *mloop,
+ int totvert, int totface, int totloop);
void BKE_mesh_vert_edge_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, int totvert, int totedge);
@@ -122,7 +127,61 @@ void BKE_mesh_origindex_map_create(
const int totorig,
const int *final_origindex, const int totfinal);
-/* smoothgroups */
+
+/* islands */
+
+/* Loop islands data helpers. */
+enum {
+ MISLAND_TYPE_NONE = 0,
+ MISLAND_TYPE_VERT = 1,
+ MISLAND_TYPE_EDGE = 2,
+ MISLAND_TYPE_POLY = 3,
+ MISLAND_TYPE_LOOP = 4,
+};
+
+typedef struct MeshIslandStore {
+ short item_type; /* MISLAND_TYPE_... */
+ short island_type; /* MISLAND_TYPE_... */
+ short innercut_type; /* MISLAND_TYPE_... */
+
+ int items_to_islands_num;
+ int *items_to_islands; /* map the item to the island index */
+
+ int islands_num;
+ size_t islands_num_alloc;
+ struct MeshElemMap **islands; /* Array of pointers, one item per island. */
+ struct MeshElemMap **innercuts; /* Array of pointers, one item per island. */
+
+ struct MemArena *mem; /* Memory arena, internal use only. */
+} MeshIslandStore;
+
+void BKE_mesh_loop_islands_init(
+ MeshIslandStore *island_store,
+ const short item_type, const int item_num, const short island_type, const short innercut_type);
+void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store);
+void BKE_mesh_loop_islands_free(MeshIslandStore *island_store);
+void BKE_mesh_loop_islands_add(
+ MeshIslandStore *islands, const int item_num, int *item_indices,
+ const int num_island_items, int *island_item_indices,
+ const int num_innercut_items, int *innercut_item_indices);
+
+typedef bool (*MeshRemapIslandsCalc)(
+ struct MVert *verts, const int totvert,
+ struct MEdge *edges, const int totedge,
+ struct MPoly *polys, const int totpoly,
+ struct MLoop *loops, const int totloop,
+ struct MeshIslandStore *r_island_store);
+
+/* Above vert/UV mapping stuff does not do what we need here, but does things we do not need here.
+ * So better keep them separated for now, I think.
+ */
+bool BKE_mesh_calc_islands_loop_poly_uv(
+ struct MVert *verts, const int totvert,
+ struct MEdge *edges, const int totedge,
+ struct MPoly *polys, const int totpoly,
+ struct MLoop *loops, const int totloop,
+ MeshIslandStore *r_island_store);
+
int *BKE_mesh_calc_smoothgroups(
const struct MEdge *medge, const int totedge,
const struct MPoly *mpoly, const int totpoly,
diff --git a/source/blender/blenkernel/BKE_mesh_remap.h b/source/blender/blenkernel/BKE_mesh_remap.h
new file mode 100644
index 00000000000..e1f37a63ff0
--- /dev/null
+++ b/source/blender/blenkernel/BKE_mesh_remap.h
@@ -0,0 +1,171 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_MESH_REMAP_H__
+#define __BKE_MESH_REMAP_H__
+
+/** \file BKE_mesh_remap.h
+ * \ingroup bke
+ */
+
+struct CustomData;
+struct DerivedMesh;
+struct MVert;
+struct MeshElemMap;
+struct MemArena;
+
+/* Generic ways to map some geometry elements from a source mesh to a dest one. */
+
+typedef struct MeshPairRemapItem {
+ int sources_num;
+ int *indices_src; /* NULL if no source found. */
+ float *weights_src; /* NULL if no source found, else, always normalized! */
+ /* UNUSED (at the moment)*/
+ // float hit_dist; /* FLT_MAX if irrelevant or no source found. */
+ int island; /* For loops only. */
+} MeshPairRemapItem;
+
+/* All mapping computing func return this. */
+typedef struct MeshPairRemap {
+ int items_num;
+ MeshPairRemapItem *items; /* array, one item per dest element. */
+
+ struct MemArena *mem; /* memory arena, internal use only. */
+} MeshPairRemap;
+
+/* Helpers! */
+void BKE_mesh_remap_init(MeshPairRemap *map, const int items_num);
+void BKE_mesh_remap_free(MeshPairRemap *map);
+
+void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, const int index);
+
+/* TODO:
+ * Add other 'from/to' mapping sources, like e.g. using an UVMap, etc.
+ * http://blenderartists.org/forum/showthread.php?346458-Move-Vertices-to-the-location-of-the-Reference-Mesh-based-on-the-UV-Position
+ * We could also use similar topology mappings inside a same mesh
+ * (cf. Campbell's 'select face islands from similar topology' wip work).
+ * Also, users will have to check, whether we can get rid of some modes here, not sure all will be useful!
+ */
+enum {
+ MREMAP_USE_VERT = 1 << 4,
+ MREMAP_USE_EDGE = 1 << 5,
+ MREMAP_USE_LOOP = 1 << 6,
+ MREMAP_USE_POLY = 1 << 7,
+
+ MREMAP_USE_NEAREST = 1 << 8,
+ MREMAP_USE_NORPROJ = 1 << 9,
+ MREMAP_USE_INTERP = 1 << 10,
+ MREMAP_USE_NORMAL = 1 << 11,
+
+ /* ***** Target's vertices ***** */
+ MREMAP_MODE_VERT = 1 << 24,
+ /* Nearest source vert. */
+ MREMAP_MODE_VERT_NEAREST = MREMAP_MODE_VERT | MREMAP_USE_VERT | MREMAP_USE_NEAREST,
+
+ /* Nearest vertex of nearest edge. */
+ MREMAP_MODE_VERT_EDGE_NEAREST = MREMAP_MODE_VERT | MREMAP_USE_EDGE | MREMAP_USE_NEAREST,
+ /* This one uses two verts of selected edge (weighted interpolation). */
+ /* Nearest point on nearest edge. */
+ MREMAP_MODE_VERT_EDGEINTERP_NEAREST = MREMAP_MODE_VERT | MREMAP_USE_EDGE | MREMAP_USE_NEAREST | MREMAP_USE_INTERP,
+
+ /* Nearest vertex of nearest poly. */
+ MREMAP_MODE_VERT_POLY_NEAREST = MREMAP_MODE_VERT | MREMAP_USE_POLY | MREMAP_USE_NEAREST,
+ /* Those two use all verts of selected poly (weighted interpolation). */
+ /* Nearest point on nearest poly. */
+ MREMAP_MODE_VERT_POLYINTERP_NEAREST = MREMAP_MODE_VERT | MREMAP_USE_POLY | MREMAP_USE_NEAREST | MREMAP_USE_INTERP,
+ /* Point on nearest face hit by ray from target vertex's normal. */
+ MREMAP_MODE_VERT_POLYINTERP_VNORPROJ = MREMAP_MODE_VERT | MREMAP_USE_POLY | MREMAP_USE_NORPROJ | MREMAP_USE_INTERP,
+
+ /* ***** Target's edges ***** */
+ MREMAP_MODE_EDGE = 1 << 25,
+
+ /* Source edge which both vertices are nearest of dest ones. */
+ MREMAP_MODE_EDGE_VERT_NEAREST = MREMAP_MODE_EDGE | MREMAP_USE_VERT | MREMAP_USE_NEAREST,
+
+ /* Nearest source edge (using mid-point). */
+ MREMAP_MODE_EDGE_NEAREST = MREMAP_MODE_EDGE | MREMAP_USE_EDGE | MREMAP_USE_NEAREST,
+
+ /* Nearest edge of nearest poly (using mid-point). */
+ MREMAP_MODE_EDGE_POLY_NEAREST = MREMAP_MODE_EDGE | MREMAP_USE_POLY | MREMAP_USE_NEAREST,
+
+ /* Cast a set of rays from along dest edge, interpolating its vertices' normals, and use hit source edges. */
+ MREMAP_MODE_EDGE_EDGEINTERP_VNORPROJ = MREMAP_MODE_EDGE | MREMAP_USE_VERT | MREMAP_USE_NORPROJ | MREMAP_USE_INTERP,
+
+ /* ***** Target's loops ***** */
+ /* Note: when islands are given to loop mapping func, all loops from the same destination face will always be mapped
+ * to loops of source faces within a same island, regardless of mapping mode. */
+ MREMAP_MODE_LOOP = 1 << 26,
+
+ /* Best normal-matching loop from nearest vert. */
+ MREMAP_MODE_LOOP_NEAREST_LOOPNOR = MREMAP_MODE_LOOP | MREMAP_USE_LOOP | MREMAP_USE_VERT | MREMAP_USE_NEAREST | MREMAP_USE_NORMAL,
+ /* Loop from best normal-matching poly from nearest vert. */
+ MREMAP_MODE_LOOP_NEAREST_POLYNOR = MREMAP_MODE_LOOP | MREMAP_USE_POLY | MREMAP_USE_VERT | MREMAP_USE_NEAREST | MREMAP_USE_NORMAL,
+
+ /* Loop from nearest vertex of nearest poly. */
+ MREMAP_MODE_LOOP_POLY_NEAREST = MREMAP_MODE_LOOP | MREMAP_USE_POLY | MREMAP_USE_NEAREST,
+ /* Those two use all verts of selected poly (weighted interpolation). */
+ /* Nearest point on nearest poly. */
+ MREMAP_MODE_LOOP_POLYINTERP_NEAREST = MREMAP_MODE_LOOP | MREMAP_USE_POLY | MREMAP_USE_NEAREST | MREMAP_USE_INTERP,
+ /* Point on nearest face hit by ray from target loop's normal. */
+ MREMAP_MODE_LOOP_POLYINTERP_LNORPROJ = MREMAP_MODE_LOOP | MREMAP_USE_POLY | MREMAP_USE_NORPROJ | MREMAP_USE_INTERP,
+
+ /* ***** Target's polygons ***** */
+ MREMAP_MODE_POLY = 1 << 27,
+
+ /* Nearest source poly. */
+ MREMAP_MODE_POLY_NEAREST = MREMAP_MODE_POLY | MREMAP_USE_POLY | MREMAP_USE_NEAREST,
+ /* Source poly from best normal-matching dest poly. */
+ MREMAP_MODE_POLY_NOR = MREMAP_MODE_POLY | MREMAP_USE_POLY | MREMAP_USE_NORMAL,
+
+ /* Project dest poly onto source mesh using its normal, and use interpolation of all intersecting source polys. */
+ MREMAP_MODE_POLY_POLYINTERP_PNORPROJ = MREMAP_MODE_POLY | MREMAP_USE_POLY | MREMAP_USE_NORPROJ | MREMAP_USE_INTERP,
+
+ /* ***** Same topology, applies to all four elements types. ***** */
+ MREMAP_MODE_TOPOLOGY = MREMAP_MODE_VERT | MREMAP_MODE_EDGE | MREMAP_MODE_LOOP | MREMAP_MODE_POLY,
+};
+
+/* TODO add mesh2mesh versions (we'll need mesh versions of bvhtree funcs too, though!). */
+
+void BKE_mesh_remap_calc_verts_from_dm(
+ const int mode, const struct SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ const struct MVert *verts_dst, const int numverts_dst, const bool dirty_nors_dst,
+ struct DerivedMesh *dm_src, MeshPairRemap *r_map);
+
+void BKE_mesh_remap_calc_edges_from_dm(
+ const int mode, const struct SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ const struct MVert *verts_dst, const int numverts_dst, const struct MEdge *edges_dst, const int numedges_dst,
+ const bool dirty_nors_dst, struct DerivedMesh *dm_src, MeshPairRemap *r_map);
+
+void BKE_mesh_remap_calc_loops_from_dm(
+ const int mode, const struct SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ struct MVert *verts_dst, const int numverts_dst, struct MEdge *edges_dst, const int numedges_dst,
+ struct MLoop *loops_dst, const int numloops_dst, struct MPoly *polys_dst, const int numpolys_dst,
+ struct CustomData *ldata_dst, struct CustomData *pdata_dst,
+ const float split_angle_dst, const bool dirty_nors_dst,
+ struct DerivedMesh *dm_src,
+ MeshRemapIslandsCalc gen_islands_src, const float islands_precision_src, struct MeshPairRemap *r_map);
+
+void BKE_mesh_remap_calc_polys_from_dm(
+ const int mode, const struct SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ struct MVert *verts_dst, const int numverts_dst, struct MLoop *loops_dst, const int numloops_dst,
+ struct MPoly *polys_dst, const int numpolys_dst, struct CustomData *pdata_dst, const bool dirty_nors_dst,
+ struct DerivedMesh *dm_src, struct MeshPairRemap *r_map);
+
+#endif /* __BKE_MESH_REMAP_H__ */
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 5850b1614e7..5976e041703 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -121,6 +121,7 @@ set(SRC
intern/mesh.c
intern/mesh_evaluate.c
intern/mesh_mapping.c
+ intern/mesh_remap.c
intern/mesh_validate.c
intern/modifier.c
intern/modifiers_bmesh.c
@@ -230,6 +231,7 @@ set(SRC
BKE_mball.h
BKE_mesh.h
BKE_mesh_mapping.h
+ BKE_mesh_remap.h
BKE_modifier.h
BKE_movieclip.h
BKE_multires.h
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index 53d1aae104c..9e490ae6766 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -32,10 +32,12 @@
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
+#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BKE_mesh_mapping.h"
#include "BKE_customdata.h"
+#include "BLI_memarena.h"
#include "BLI_strict_flags.h"
@@ -156,18 +158,25 @@ void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
}
}
-/* Generates a map where the key is the vertex and the value is a list
- * of polys that use that vertex as a corner. The lists are allocated
- * from one memory pool. */
-void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
- const MPoly *mpoly, const MLoop *mloop,
- int totvert, int totpoly, int totloop)
+/**
+
+
+ * Generates a map where the key is the vertex and the value is a list
+ * of polys or loops that use that vertex as a corner. The lists are allocated
+ * from one memory pool.
+ *
+ * Wrapped by #BKE_mesh_vert_poly_map_create & BKE_mesh_vert_loop_map_create
+ */
+static void mesh_vert_poly_or_loop_map_create(
+ MeshElemMap **r_map, int **r_mem,
+ const MPoly *mpoly, const MLoop *mloop,
+ int totvert, int totpoly, int totloop, const bool do_loops)
{
- MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totvert, "vert poly map");
+ MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totvert, __func__);
int *indices, *index_iter;
int i, j;
- indices = index_iter = MEM_mallocN(sizeof(int) * (size_t)totloop, "vert poly map mem");
+ indices = index_iter = MEM_mallocN(sizeof(int) * (size_t)totloop, __func__);
/* Count number of polys for each vertex */
for (i = 0; i < totpoly; i++) {
@@ -193,7 +202,7 @@ void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
for (j = 0; j < p->totloop; j++) {
unsigned int v = mloop[p->loopstart + j].v;
- map[v].indices[map[v].count] = i;
+ map[v].indices[map[v].count] = do_loops ? p->loopstart + j : i;
map[v].count++;
}
}
@@ -202,6 +211,28 @@ void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
*r_mem = indices;
}
+/**
+ * Generates a map where the key is the vertex and the value is a list of polys that use that vertex as a corner.
+ * The lists are allocated from one memory pool.
+ */
+void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
+ const MPoly *mpoly, const MLoop *mloop,
+ int totvert, int totpoly, int totloop)
+{
+ mesh_vert_poly_or_loop_map_create(r_map, r_mem, mpoly, mloop, totvert, totpoly, totloop, false);
+}
+
+/**
+ * Generates a map where the key is the vertex and the value is a list of loops that use that vertex as a corner.
+ * The lists are allocated from one memory pool.
+ */
+void BKE_mesh_vert_loop_map_create(MeshElemMap **r_map, int **r_mem,
+ const MPoly *mpoly, const MLoop *mloop,
+ int totvert, int totpoly, int totloop)
+{
+ mesh_vert_poly_or_loop_map_create(r_map, r_mem, mpoly, mloop, totvert, totpoly, totloop, true);
+}
+
/* Generates a map where the key is the vertex and the value is a list
* of edges that use that vertex as an endpoint. The lists are allocated
* from one memory pool. */
@@ -345,26 +376,30 @@ void BKE_mesh_origindex_map_create(MeshElemMap **r_map, int **r_mem,
/** \} */
-
/* -------------------------------------------------------------------- */
-/** \name Mesh Smooth Groups
+/** \name Mesh loops/poly islands.
+ * Used currently for UVs and 'smooth groups'.
* \{ */
-/**
- * Calculate smooth groups from sharp edges.
- *
- * \param r_totgroup The total number of groups, 1 or more.
- * \return Polygon aligned array of group index values (bitflags if use_bitflags is true), starting at 1.
+/** Callback deciding whether the given poly/loop/edge define an island boundary or not.
*/
-int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
- const MPoly *mpoly, const int totpoly,
- const MLoop *mloop, const int totloop,
- int *r_totgroup, const bool use_bitflags)
+typedef bool (*MeshRemap_CheckIslandBoundary)(
+ const struct MPoly *mpoly, const struct MLoop *mloop, const struct MEdge *medge,
+ const int nbr_egde_users);
+
+static void poly_edge_loop_islands_calc(
+ const MEdge *medge, const int totedge, const MPoly *mpoly, const int totpoly,
+ const MLoop *mloop, const int totloop, MeshElemMap *edge_poly_map,
+ const bool use_bitflags, MeshRemap_CheckIslandBoundary edge_boundary_check,
+ int **r_poly_groups, int *r_totgroup, BLI_bitmap **r_edge_borders, int *r_totedgeborder)
{
int *poly_groups;
int *poly_stack;
+ BLI_bitmap *edge_borders = NULL;
+ int num_edgeborders = 0;
+
int poly_prev = 0;
const int temp_poly_group_id = 3; /* Placeholder value. */
const int poly_group_id_overflowed = 5; /* Group we could not find any available bit, will be reset to 0 at end */
@@ -372,18 +407,27 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
bool group_id_overflow = false;
/* map vars */
- MeshElemMap *edge_poly_map;
- int *edge_poly_mem;
+ int *edge_poly_mem = NULL;
if (totpoly == 0) {
*r_totgroup = 0;
- return NULL;
+ *r_poly_groups = NULL;
+ if (r_edge_borders) {
+ *r_edge_borders = NULL;
+ *r_totedgeborder = 0;
+ }
+ return;
}
- BKE_mesh_edge_poly_map_create(&edge_poly_map, &edge_poly_mem,
- medge, totedge,
- mpoly, totpoly,
- mloop, totloop);
+ if (r_edge_borders) {
+ edge_borders = BLI_BITMAP_NEW(totedge, __func__);
+ *r_totedgeborder = 0;
+ }
+
+ if (!edge_poly_map) {
+ BKE_mesh_edge_poly_map_create(&edge_poly_map, &edge_poly_mem,
+ medge, totedge, mpoly, totpoly, mloop, totloop);
+ }
poly_groups = MEM_callocN(sizeof(int) * (size_t)totpoly, __func__);
poly_stack = MEM_mallocN(sizeof(int) * (size_t)totpoly, __func__);
@@ -416,22 +460,20 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
while (ps_curr_idx != ps_end_idx) {
const MPoly *mp;
const MLoop *ml;
- bool sharp_poly;
int j;
poly = poly_stack[ps_curr_idx++];
BLI_assert(poly_groups[poly] == poly_group_id);
mp = &mpoly[poly];
- sharp_poly = !(mp->flag & ME_SMOOTH);
for (ml = &mloop[mp->loopstart], j = mp->totloop; j--; ml++) {
/* loop over poly users */
- const MeshElemMap *map_ele = &edge_poly_map[ml->e];
+ const int me_idx = (int)ml->e;
+ const MEdge *me = &medge[me_idx];
+ const MeshElemMap *map_ele = &edge_poly_map[me_idx];
const int *p = map_ele->indices;
int i = map_ele->count;
- /* Edge is smooth only if its poly is not sharp, edge is not sharp,
- * and edge is used by exactly two polygons. */
- if (!sharp_poly && !(medge[ml->e].flag & ME_SHARP) && i == 2) {
+ if (!edge_boundary_check(mp, ml, me, i)) {
for (; i--; p++) {
/* if we meet other non initialized its a bug */
BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
@@ -442,14 +484,20 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
}
}
}
- else if (use_bitflags) {
- /* Find contiguous smooth groups already assigned, these are the values we can't reuse! */
- for (; i--; p++) {
- int bit = poly_groups[*p];
- if (!ELEM(bit, 0, poly_group_id, poly_group_id_overflowed) &&
- !(bit_poly_group_mask & bit))
- {
- bit_poly_group_mask |= bit;
+ else {
+ if (edge_borders && !BLI_BITMAP_TEST(edge_borders, me_idx)) {
+ BLI_BITMAP_ENABLE(edge_borders, me_idx);
+ num_edgeborders++;
+ }
+ if (use_bitflags) {
+ /* Find contiguous smooth groups already assigned, these are the values we can't reuse! */
+ for (; i--; p++) {
+ int bit = poly_groups[*p];
+ if (!ELEM(bit, 0, poly_group_id, poly_group_id_overflowed) &&
+ !(bit_poly_group_mask & bit))
+ {
+ bit_poly_group_mask |= bit;
+ }
}
}
}
@@ -502,12 +550,255 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
tot_group++;
}
- MEM_freeN(edge_poly_map);
- MEM_freeN(edge_poly_mem);
+ if (edge_poly_mem) {
+ MEM_freeN(edge_poly_map);
+ MEM_freeN(edge_poly_mem);
+ }
MEM_freeN(poly_stack);
*r_totgroup = tot_group;
+ *r_poly_groups = poly_groups;
+ if (r_edge_borders) {
+ *r_edge_borders = edge_borders;
+ *r_totedgeborder = num_edgeborders;
+ }
+}
+
+static bool poly_is_island_boundary_smooth_cb(
+ const MPoly *mp, const MLoop *UNUSED(ml), const MEdge *me,
+ const int nbr_egde_users)
+{
+ /* Edge is sharp if its poly is sharp, or edge itself is sharp, or edge is not used by exactly two polygons. */
+ return (!(mp->flag & ME_SMOOTH) || (me->flag & ME_SHARP) || (nbr_egde_users != 2));
+}
+
+/**
+ * Calculate smooth groups from sharp edges.
+ *
+ * \param r_totgroup The total number of groups, 1 or more.
+ * \return Polygon aligned array of group index values (bitflags if use_bitflags is true), starting at 1
+ * (0 being used as 'invalid' flag).
+ * Note it's callers's responsibility to MEM_freeN returned array.
+ */
+int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
+ const MPoly *mpoly, const int totpoly,
+ const MLoop *mloop, const int totloop,
+ int *r_totgroup, const bool use_bitflags)
+{
+ int *poly_groups = NULL;
+
+ poly_edge_loop_islands_calc(
+ medge, totedge, mpoly, totpoly, mloop, totloop, NULL, use_bitflags,
+ poly_is_island_boundary_smooth_cb, &poly_groups, r_totgroup, NULL, NULL);
return poly_groups;
}
+
+#define MISLAND_DEFAULT_BUFSIZE 64
+
+void BKE_mesh_loop_islands_init(
+ MeshIslandStore *island_store,
+ const short item_type, const int items_num, const short island_type, const short innercut_type)
+{
+ MemArena *mem = island_store->mem;
+
+ if (mem == NULL) {
+ mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
+ island_store->mem = mem;
+ }
+ /* else memarena should be cleared */
+
+ BLI_assert(ELEM(item_type, MISLAND_TYPE_VERT, MISLAND_TYPE_EDGE, MISLAND_TYPE_POLY, MISLAND_TYPE_LOOP));
+ BLI_assert(ELEM(island_type, MISLAND_TYPE_VERT, MISLAND_TYPE_EDGE, MISLAND_TYPE_POLY, MISLAND_TYPE_LOOP));
+
+ island_store->item_type = item_type;
+ island_store->items_to_islands_num = items_num;
+ island_store->items_to_islands = BLI_memarena_alloc(mem, sizeof(*island_store->items_to_islands) * (size_t)items_num);
+
+ island_store->island_type = island_type;
+ island_store->islands_num_alloc = MISLAND_DEFAULT_BUFSIZE;
+ island_store->islands = BLI_memarena_alloc(mem, sizeof(*island_store->islands) * island_store->islands_num_alloc);
+
+ island_store->innercut_type = innercut_type;
+ island_store->innercuts = BLI_memarena_alloc(mem, sizeof(*island_store->innercuts) * island_store->islands_num_alloc);
+}
+
+void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store)
+{
+ island_store->item_type = MISLAND_TYPE_NONE;
+ island_store->items_to_islands_num = 0;
+ island_store->items_to_islands = NULL;
+
+ island_store->island_type = MISLAND_TYPE_NONE;
+ island_store->islands_num = 0;
+ island_store->islands = NULL;
+
+ island_store->innercut_type = MISLAND_TYPE_NONE;
+ island_store->innercuts = NULL;
+
+ if (island_store->mem) {
+ BLI_memarena_clear(island_store->mem);
+ }
+
+ island_store->islands_num_alloc = 0;
+}
+
+void BKE_mesh_loop_islands_free(MeshIslandStore *island_store)
+{
+ if (island_store->mem) {
+ BLI_memarena_free(island_store->mem);
+ island_store->mem = NULL;
+ }
+}
+
+void BKE_mesh_loop_islands_add(
+ MeshIslandStore *island_store, const int item_num, int *items_indices,
+ const int num_island_items, int *island_item_indices,
+ const int num_innercut_items, int *innercut_item_indices)
+{
+ MemArena *mem = island_store->mem;
+
+ MeshElemMap *isld, *innrcut;
+ const int curr_island_idx = island_store->islands_num++;
+ const size_t curr_num_islands = (size_t)island_store->islands_num;
+ int i = item_num;
+
+ island_store->items_to_islands_num = item_num;
+ while (i--) {
+ island_store->items_to_islands[items_indices[i]] = curr_island_idx;
+ }
+
+ if (UNLIKELY(curr_num_islands > island_store->islands_num_alloc)) {
+ MeshElemMap **islds, **innrcuts;
+
+ island_store->islands_num_alloc *= 2;
+ islds = BLI_memarena_alloc(mem, sizeof(*islds) * island_store->islands_num_alloc);
+ memcpy(islds, island_store->islands, sizeof(*islds) * (curr_num_islands - 1));
+ island_store->islands = islds;
+
+ innrcuts = BLI_memarena_alloc(mem, sizeof(*innrcuts) * island_store->islands_num_alloc);
+ memcpy(innrcuts, island_store->innercuts, sizeof(*innrcuts) * (curr_num_islands - 1));
+ island_store->innercuts = innrcuts;
+ }
+
+ island_store->islands[curr_island_idx] = isld = BLI_memarena_alloc(mem, sizeof(*isld));
+ isld->count = num_island_items;
+ isld->indices = BLI_memarena_alloc(mem, sizeof(*isld->indices) * (size_t)num_island_items);
+ memcpy(isld->indices, island_item_indices, sizeof(*isld->indices) * (size_t)num_island_items);
+
+ island_store->innercuts[curr_island_idx] = innrcut = BLI_memarena_alloc(mem, sizeof(*innrcut));
+ innrcut->count = num_innercut_items;
+ innrcut->indices = BLI_memarena_alloc(mem, sizeof(*innrcut->indices) * (size_t)num_innercut_items);
+ memcpy(innrcut->indices, innercut_item_indices, sizeof(*innrcut->indices) * (size_t)num_innercut_items);
+}
+
+/* TODO: I'm not sure edge seam flag is enough to define UV islands? Maybe we should also consider UVmaps values
+ * themselves (i.e. different UV-edges for a same mesh-edge => boundary edge too?).
+ * Would make things much more complex though, and each UVMap would then need its own mesh mapping,
+ * not sure we want that at all!
+ */
+static bool mesh_check_island_boundary_uv(
+ const MPoly *UNUSED(mp), const MLoop *UNUSED(ml), const MEdge *me,
+ const int UNUSED(nbr_egde_users))
+{
+ /* Edge is UV boundary if tagged as seam. */
+ return (me->flag & ME_SEAM) != 0;
+}
+
+/**
+ * \note all this could be optimized...
+ * Not sure it would be worth the more complex code, though, those loops
+ * are supposed to be really quick to do...
+ */
+bool BKE_mesh_calc_islands_loop_poly_uv(
+ MVert *UNUSED(verts), const int UNUSED(totvert),
+ MEdge *edges, const int totedge,
+ MPoly *polys, const int totpoly,
+ MLoop *loops, const int totloop,
+ MeshIslandStore *r_island_store)
+{
+ int *poly_groups = NULL;
+ int num_poly_groups;
+
+ /* map vars */
+ MeshElemMap *edge_poly_map;
+ int *edge_poly_mem;
+
+ int *poly_indices = MEM_mallocN(sizeof(*poly_indices) * (size_t)totpoly, __func__);
+ int *loop_indices = MEM_mallocN(sizeof(*loop_indices) * (size_t)totloop, __func__);
+ int num_pidx, num_lidx;
+
+ /* Those are used to detect 'inner cuts', i.e. edges that are borders, and yet have two or more polys of
+ * a same group using them (typical case: seam used to unwrap properly a cylinder). */
+ BLI_bitmap *edge_borders;
+ int num_edge_borders;
+ char *edge_border_count = NULL;
+ int *edge_innercut_indices = NULL;
+ int num_einnercuts = 0;
+
+ int grp_idx, p_idx, pl_idx, l_idx;
+
+ BKE_mesh_loop_islands_clear(r_island_store);
+ BKE_mesh_loop_islands_init(r_island_store, MISLAND_TYPE_LOOP, totloop, MISLAND_TYPE_POLY, MISLAND_TYPE_EDGE);
+
+ BKE_mesh_edge_poly_map_create(&edge_poly_map, &edge_poly_mem,
+ edges, totedge, polys, totpoly, loops, totloop);
+
+ poly_edge_loop_islands_calc(
+ edges, totedge, polys, totpoly, loops, totloop, edge_poly_map, false,
+ mesh_check_island_boundary_uv, &poly_groups, &num_poly_groups, &edge_borders, &num_edge_borders);
+
+ if (!num_poly_groups) {
+ /* Should never happen... */
+ return false;
+ }
+
+ if (num_edge_borders) {
+ edge_border_count = MEM_mallocN(sizeof(*edge_border_count) * (size_t)totedge, __func__);
+ edge_innercut_indices = MEM_mallocN(sizeof(*edge_innercut_indices) * (size_t)num_edge_borders, __func__);
+ }
+
+ /* Note: here we ignore '0' invalid group - this should *never* happen in this case anyway? */
+ for (grp_idx = 1; grp_idx <= num_poly_groups; grp_idx++) {
+ num_pidx = num_lidx = 0;
+ if (num_edge_borders) {
+ num_einnercuts = 0;
+ memset(edge_border_count, 0, sizeof(*edge_border_count) * (size_t)totedge);
+ }
+
+ for (p_idx = 0; p_idx < totpoly; p_idx++) {
+ MPoly *mp;
+
+ if (poly_groups[p_idx] != grp_idx) {
+ continue;
+ }
+
+ mp = &polys[p_idx];
+ poly_indices[num_pidx++] = p_idx;
+ for (l_idx = mp->loopstart, pl_idx = 0; pl_idx < mp->totloop; l_idx++, pl_idx++) {
+ MLoop *ml = &loops[l_idx];
+ loop_indices[num_lidx++] = l_idx;
+ if (num_edge_borders && BLI_BITMAP_TEST(edge_borders, ml->e) && (edge_border_count[ml->e] < 2)) {
+ edge_border_count[ml->e]++;
+ if (edge_border_count[ml->e] == 2) {
+ edge_innercut_indices[num_einnercuts++] = (int)ml->e;
+ }
+ }
+ }
+ }
+
+ BKE_mesh_loop_islands_add(r_island_store, num_lidx, loop_indices, num_pidx, poly_indices,
+ num_einnercuts, edge_innercut_indices);
+ }
+
+ MEM_freeN(poly_indices);
+ MEM_freeN(loop_indices);
+ MEM_freeN(poly_groups);
+ if (num_edge_borders) {
+ MEM_freeN(edge_border_count);
+ MEM_freeN(edge_innercut_indices);
+ }
+ return true;
+}
+
/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
new file mode 100644
index 00000000000..73ddb18d7b3
--- /dev/null
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -0,0 +1,1986 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/mesh_remap.c
+ * \ingroup bke
+ *
+ * Functions for mapping data between meshes.
+ */
+
+#include <limits.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_alloca.h"
+#include "BLI_astar.h"
+#include "BLI_bitmap.h"
+#include "BLI_math.h"
+#include "BLI_memarena.h"
+#include "BLI_polyfill2d.h"
+#include "BLI_rand.h"
+
+#include "BKE_bvhutils.h"
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_mesh_remap.h" /* own include */
+
+#include "BLI_strict_flags.h"
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Mesh to mesh mapping
+ * \{ */
+
+void BKE_mesh_remap_init(MeshPairRemap *map, const int items_num)
+{
+ MemArena *mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
+
+ BKE_mesh_remap_free(map);
+
+ map->items = BLI_memarena_alloc(mem, sizeof(*map->items) * (size_t)items_num);
+ map->items_num = items_num;
+
+ map->mem = mem;
+}
+
+void BKE_mesh_remap_free(MeshPairRemap *map)
+{
+ if (map->mem) {
+ BLI_memarena_free((MemArena *)map->mem);
+ }
+
+ map->items_num = 0;
+ map->items = NULL;
+ map->mem = NULL;
+}
+
+static void mesh_remap_item_define(
+ MeshPairRemap *map, const int index, const float UNUSED(hit_dist), const int island,
+ const int sources_num, const int *indices_src, const float *weights_src)
+{
+ MeshPairRemapItem *mapit = &map->items[index];
+ MemArena *mem = map->mem;
+
+ if (sources_num) {
+ mapit->sources_num = sources_num;
+ mapit->indices_src = BLI_memarena_alloc(mem, sizeof(*mapit->indices_src) * (size_t)sources_num);
+ memcpy(mapit->indices_src, indices_src, sizeof(*mapit->indices_src) * (size_t)sources_num);
+ mapit->weights_src = BLI_memarena_alloc(mem, sizeof(*mapit->weights_src) * (size_t)sources_num);
+ memcpy(mapit->weights_src, weights_src, sizeof(*mapit->weights_src) * (size_t)sources_num);
+ }
+ else {
+ mapit->sources_num = 0;
+ mapit->indices_src = NULL;
+ mapit->weights_src = NULL;
+ }
+ /* UNUSED */
+ // mapit->hit_dist = hit_dist;
+ mapit->island = island;
+}
+
+void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, const int index)
+{
+ mesh_remap_item_define(map, index, FLT_MAX, 0, 0, NULL, NULL);
+}
+
+static int mesh_remap_interp_poly_data_get(
+ const MPoly *mp, MLoop *mloops, const float (*vcos_src)[3], const float point[3],
+ size_t *buff_size, float (**vcos)[3], const bool use_loops, int **indices, float **weights,
+ const bool do_weights, int *r_closest_index)
+{
+ MLoop *ml;
+ float (*vco)[3];
+ float ref_dist_sq = FLT_MAX;
+ int *index;
+ const int sources_num = mp->totloop;
+ int i;
+
+ if ((size_t)sources_num > *buff_size) {
+ *buff_size = (size_t)sources_num;
+ *vcos = MEM_reallocN(*vcos, sizeof(**vcos) * *buff_size);
+ *indices = MEM_reallocN(*indices, sizeof(**indices) * *buff_size);
+ if (do_weights) {
+ *weights = MEM_reallocN(*weights, sizeof(**weights) * *buff_size);
+ }
+ }
+
+ for (i = 0, ml = &mloops[mp->loopstart], vco = *vcos, index = *indices; i < sources_num; i++, ml++, vco++, index++) {
+ *index = use_loops ? (int)mp->loopstart + i : (int)ml->v;
+ copy_v3_v3(*vco, vcos_src[ml->v]);
+ if (r_closest_index) {
+ /* Find closest vert/loop in this case. */
+ const float dist_sq = len_squared_v3v3(point, *vco);
+ if (dist_sq < ref_dist_sq) {
+ ref_dist_sq = dist_sq;
+ *r_closest_index = *index;
+ }
+ }
+ }
+
+ if (do_weights) {
+ interp_weights_poly_v3(*weights, *vcos, sources_num, point);
+ }
+
+ return sources_num;
+}
+
+static bool mesh_remap_bvhtree_query_nearest(
+ BVHTreeFromMesh *treedata, BVHTreeNearest *nearest, const SpaceTransform *space_transform,
+ const float in_co[3], const float max_dist_sq,
+ float *r_hit_dist)
+{
+ float co[3];
+
+ copy_v3_v3(co, in_co);
+
+ /* Convert the vertex to tree coordinates, if needed. */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, co);
+ }
+
+ /* Use local proximity heuristics (to reduce the nearest search). */
+ if (nearest->index != -1) {
+ nearest->dist_sq = min_ff(len_squared_v3v3(co, nearest->co), max_dist_sq);
+ }
+ else {
+ nearest->dist_sq = max_dist_sq;
+ }
+ /* Compute and store result. If invalid (-1 index), keep FLT_MAX dist. */
+ BLI_bvhtree_find_nearest(treedata->tree, co, nearest, treedata->nearest_callback, treedata);
+
+ if ((nearest->index != -1) && (nearest->dist_sq <= max_dist_sq)) {
+ *r_hit_dist = sqrtf(nearest->dist_sq);
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+static bool mesh_remap_bvhtree_query_raycast(
+ BVHTreeFromMesh *treedata, BVHTreeRayHit *rayhit, const SpaceTransform *space_transform,
+ const float in_co[3], const float in_no[3], const float radius, const float max_dist,
+ float *r_hit_dist)
+{
+ BVHTreeRayHit rayhit_tmp;
+ float co[3], no[3];
+
+ copy_v3_v3(co, in_co);
+ copy_v3_v3(no, in_no);
+
+ /* Convert the vertex to tree coordinates, if needed. */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, co);
+ BLI_space_transform_apply_normal(space_transform, no);
+ }
+
+ rayhit->index = -1;
+ rayhit->dist = max_dist;
+ BLI_bvhtree_ray_cast(treedata->tree, co, no, radius, rayhit, treedata->raycast_callback, treedata);
+
+ /* Also cast in the other direction! */
+ rayhit_tmp = *rayhit;
+ negate_v3(no);
+ BLI_bvhtree_ray_cast(treedata->tree, co, no, radius, &rayhit_tmp, treedata->raycast_callback, treedata);
+ if (rayhit_tmp.dist < rayhit->dist) {
+ *rayhit = rayhit_tmp;
+ }
+
+ if ((rayhit->index != -1) && (rayhit->dist <= max_dist)) {
+ *r_hit_dist = rayhit->dist;
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+/* Little helper when dealing with source islands */
+typedef struct IslandResult {
+ float factor; /* A factor, based on which best island for a given set of elements will be selected. */
+ int index_src; /* Index of the source. */
+ float hit_dist; /* The actual hit distance. */
+ float hit_point[3]; /* The hit point, if relevant. */
+} IslandResult;
+
+/* Note about all bvh/raycasting stuff below:
+ * * We must use our ray radius as BVH epsilon too, else rays not hitting anything but 'passing near' an item
+ * would be missed (since BVH handling would not detect them, 'refining' callbacks won't be executed,
+ * even though they would return a valid hit).
+ * * However, in 'islands' case where each hit gets a weight, 'precise' hits should have a better weight than
+ * 'approximate' hits. To address that, we simplify things with:
+ * ** A first raycast with default, given rayradius;
+ * ** If first one fails, we do more raycasting with bigger radius, but if hit is found
+ * it will get smaller weight.
+ * This only concerns loops, currently (because of islands), and 'sampled' edges/polys norproj.
+ */
+
+/* At most n raycasts per 'real' ray. */
+#define MREMAP_RAYCAST_APPROXIMATE_NR 3
+/* Each approximated raycasts will have n times bigger radius than previous one. */
+#define MREMAP_RAYCAST_APPROXIMATE_FAC 5.0f
+/* BVH epsilon value we have to give to bvh 'constructor' when doing approximated raycasting. */
+#define MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(_ray_radius) \
+ ((float)MREMAP_RAYCAST_APPROXIMATE_NR * MREMAP_RAYCAST_APPROXIMATE_FAC * (_ray_radius))
+
+/* min 16 rays/face, max 400. */
+#define MREMAP_RAYCAST_TRI_SAMPLES_MIN 4
+#define MREMAP_RAYCAST_TRI_SAMPLES_MAX 20
+
+/* Will be enough in 99% of cases. */
+#define MREMAP_DEFAULT_BUFSIZE 32
+
+void BKE_mesh_remap_calc_verts_from_dm(
+ const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ const MVert *verts_dst, const int numverts_dst, const bool UNUSED(dirty_nors_dst), DerivedMesh *dm_src,
+ MeshPairRemap *r_map)
+{
+ const float full_weight = 1.0f;
+ const float max_dist_sq = max_dist * max_dist;
+ int i;
+
+ BLI_assert(mode & MREMAP_MODE_VERT);
+
+ BKE_mesh_remap_init(r_map, numverts_dst);
+
+ if (mode == MREMAP_MODE_TOPOLOGY) {
+ BLI_assert(numverts_dst == dm_src->getNumVerts(dm_src));
+ for (i = 0; i < numverts_dst; i++) {
+ mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
+ }
+ }
+ else {
+ BVHTreeFromMesh treedata = {NULL};
+ BVHTreeNearest nearest = {0};
+ BVHTreeRayHit rayhit = {0};
+ float hit_dist;
+
+ if (mode == MREMAP_MODE_VERT_NEAREST) {
+ bvhtree_from_mesh_verts(&treedata, dm_src, 0.0f, 2, 6);
+ nearest.index = -1;
+
+ for (i = 0; i < numverts_dst; i++) {
+ float tmp_co[3];
+
+ copy_v3_v3(tmp_co, verts_dst[i].co);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &nearest.index, &full_weight);
+ }
+ else {
+ /* No source for this dest vertex! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+ }
+ else if (ELEM(mode, MREMAP_MODE_VERT_EDGE_NEAREST, MREMAP_MODE_VERT_EDGEINTERP_NEAREST)) {
+ MEdge *edges_src = dm_src->getEdgeArray(dm_src);
+ float (*vcos_src)[3] = MEM_mallocN(sizeof(*vcos_src) * (size_t)dm_src->getNumVerts(dm_src), __func__);
+ dm_src->getVertCos(dm_src, vcos_src);
+
+ bvhtree_from_mesh_edges(&treedata, dm_src, 0.0f, 2, 6);
+ nearest.index = -1;
+
+ for (i = 0; i < numverts_dst; i++) {
+ float tmp_co[3];
+
+ copy_v3_v3(tmp_co, verts_dst[i].co);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ MEdge *me = &edges_src[nearest.index];
+ const float *v1cos = vcos_src[me->v1];
+ const float *v2cos = vcos_src[me->v2];
+
+ if (mode == MREMAP_MODE_VERT_EDGE_NEAREST) {
+ const float dist_v1 = len_squared_v3v3(tmp_co, v1cos);
+ const float dist_v2 = len_squared_v3v3(tmp_co, v2cos);
+ const int index = (int)((dist_v1 > dist_v2) ? me->v2 : me->v1);
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &index, &full_weight);
+ }
+ else if (mode == MREMAP_MODE_VERT_EDGEINTERP_NEAREST) {
+ int indices[2];
+ float weights[2];
+
+ indices[0] = (int)me->v1;
+ indices[1] = (int)me->v2;
+
+ /* Weight is inverse of point factor here... */
+ weights[0] = line_point_factor_v3(tmp_co, v2cos, v1cos);
+ CLAMP(weights[0], 0.0f, 1.0f);
+ weights[1] = 1.0f - weights[0];
+
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 2, indices, weights);
+ }
+ }
+ else {
+ /* No source for this dest vertex! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+
+ MEM_freeN(vcos_src);
+ }
+ else if (ELEM(mode, MREMAP_MODE_VERT_POLY_NEAREST, MREMAP_MODE_VERT_POLYINTERP_NEAREST,
+ MREMAP_MODE_VERT_POLYINTERP_VNORPROJ))
+ {
+ MPoly *polys_src = dm_src->getPolyArray(dm_src);
+ MLoop *loops_src = dm_src->getLoopArray(dm_src);
+ float (*vcos_src)[3] = MEM_mallocN(sizeof(*vcos_src) * (size_t)dm_src->getNumVerts(dm_src), __func__);
+ int *tessface_to_poly_map_src;
+
+ size_t tmp_buff_size = MREMAP_DEFAULT_BUFSIZE;
+ float (*vcos)[3] = MEM_mallocN(sizeof(*vcos) * tmp_buff_size, __func__);
+ int *indices = MEM_mallocN(sizeof(*indices) * tmp_buff_size, __func__);
+ float *weights = MEM_mallocN(sizeof(*weights) * tmp_buff_size, __func__);
+
+ dm_src->getVertCos(dm_src, vcos_src);
+ bvhtree_from_mesh_faces(&treedata, dm_src, (mode & MREMAP_USE_NORPROJ) ? ray_radius : 0.0f, 2, 6);
+ /* bvhtree here uses tesselated faces... */
+ tessface_to_poly_map_src = dm_src->getTessFaceDataArray(dm_src, CD_ORIGINDEX);
+
+ if (mode == MREMAP_MODE_VERT_POLYINTERP_VNORPROJ) {
+ for (i = 0; i < numverts_dst; i++) {
+ float tmp_co[3], tmp_no[3];
+
+ copy_v3_v3(tmp_co, verts_dst[i].co);
+ normal_short_to_float_v3(tmp_no, verts_dst[i].no);
+
+ if (mesh_remap_bvhtree_query_raycast(
+ &treedata, &rayhit, space_transform,
+ tmp_co, tmp_no, ray_radius, max_dist, &hit_dist))
+ {
+ MPoly *mp_src = &polys_src[tessface_to_poly_map_src[rayhit.index]];
+ const int sources_num = mesh_remap_interp_poly_data_get(
+ mp_src, loops_src, (const float (*)[3])vcos_src, rayhit.co,
+ &tmp_buff_size, &vcos, false, &indices, &weights, true, NULL);
+
+ mesh_remap_item_define(r_map, i, hit_dist, 0, sources_num, indices, weights);
+ }
+ else {
+ /* No source for this dest vertex! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+ }
+ else {
+ nearest.index = -1;
+
+ for (i = 0; i < numverts_dst; i++) {
+ float tmp_co[3];
+
+ /* Convert the vertex to tree coordinates. */
+ copy_v3_v3(tmp_co, verts_dst[i].co);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ MPoly *mp = &polys_src[tessface_to_poly_map_src[nearest.index]];
+
+ if (mode == MREMAP_MODE_VERT_POLY_NEAREST) {
+ int index;
+ mesh_remap_interp_poly_data_get(
+ mp, loops_src, (const float (*)[3])vcos_src, nearest.co,
+ &tmp_buff_size, &vcos, false, &indices, &weights, false,
+ &index);
+
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &index, &full_weight);
+ }
+ else if (mode == MREMAP_MODE_VERT_POLYINTERP_NEAREST) {
+ const int sources_num = mesh_remap_interp_poly_data_get(
+ mp, loops_src, (const float (*)[3])vcos_src, nearest.co,
+ &tmp_buff_size, &vcos, false, &indices, &weights, true,
+ NULL);
+
+ mesh_remap_item_define(r_map, i, hit_dist, 0, sources_num, indices, weights);
+ }
+ }
+ else {
+ /* No source for this dest vertex! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+ }
+
+ MEM_freeN(vcos_src);
+ MEM_freeN(vcos);
+ MEM_freeN(indices);
+ MEM_freeN(weights);
+ }
+ else {
+ printf("WARNING! Unsupported mesh-to-mesh vertex mapping mode (%d)!\n", mode);
+ memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numverts_dst);
+ }
+
+ free_bvhtree_from_mesh(&treedata);
+ }
+}
+
+void BKE_mesh_remap_calc_edges_from_dm(
+ const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ const MVert *verts_dst, const int numverts_dst, const MEdge *edges_dst, const int numedges_dst,
+ const bool UNUSED(dirty_nors_dst), DerivedMesh *dm_src, MeshPairRemap *r_map)
+{
+ const float full_weight = 1.0f;
+ const float max_dist_sq = max_dist * max_dist;
+ int i;
+
+ BLI_assert(mode & MREMAP_MODE_EDGE);
+
+ BKE_mesh_remap_init(r_map, numedges_dst);
+
+ if (mode == MREMAP_MODE_TOPOLOGY) {
+ BLI_assert(numedges_dst == dm_src->getNumEdges(dm_src));
+ for (i = 0; i < numedges_dst; i++) {
+ mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
+ }
+ }
+ else {
+ BVHTreeFromMesh treedata = {NULL};
+ BVHTreeNearest nearest = {0};
+ BVHTreeRayHit rayhit = {0};
+ float hit_dist;
+
+ if (mode == MREMAP_MODE_EDGE_VERT_NEAREST) {
+ const int num_verts_src = dm_src->getNumVerts(dm_src);
+ const int num_edges_src = dm_src->getNumEdges(dm_src);
+ MEdge *edges_src = dm_src->getEdgeArray(dm_src);
+ float (*vcos_src)[3] = MEM_mallocN(sizeof(*vcos_src) * (size_t)dm_src->getNumVerts(dm_src), __func__);
+
+ MeshElemMap *vert_to_edge_src_map;
+ int *vert_to_edge_src_map_mem;
+
+ struct {
+ float hit_dist;
+ int index;
+ } *v_dst_to_src_map = MEM_mallocN(sizeof(*v_dst_to_src_map) * (size_t)numverts_dst, __func__);
+
+ for (i = 0; i < numverts_dst; i++) {
+ v_dst_to_src_map[i].hit_dist = -1.0f;
+ }
+
+ BKE_mesh_vert_edge_map_create(&vert_to_edge_src_map, &vert_to_edge_src_map_mem,
+ edges_src, num_verts_src, num_edges_src);
+
+ dm_src->getVertCos(dm_src, vcos_src);
+
+ bvhtree_from_mesh_verts(&treedata, dm_src, 0.0f, 2, 6);
+ nearest.index = -1;
+
+ for (i = 0; i < numedges_dst; i++) {
+ const MEdge *e_dst = &edges_dst[i];
+ float best_totdist = FLT_MAX;
+ int best_eidx_src = -1;
+ int j = 2;
+
+ while (j--) {
+ const unsigned int vidx_dst = j ? e_dst->v1 : e_dst->v2;
+
+ /* Compute closest verts only once! */
+ if (v_dst_to_src_map[vidx_dst].hit_dist == -1.0f) {
+ float tmp_co[3];
+
+ copy_v3_v3(tmp_co, verts_dst[vidx_dst].co);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ v_dst_to_src_map[vidx_dst].hit_dist = hit_dist;
+ v_dst_to_src_map[vidx_dst].index = nearest.index;
+ }
+ else {
+ /* No source for this dest vert! */
+ v_dst_to_src_map[vidx_dst].hit_dist = FLT_MAX;
+ }
+ }
+ }
+
+ /* Now, check all source edges of closest sources vertices, and select the one giving the smallest
+ * total verts-to-verts distance. */
+ for (j = 2; j--;) {
+ const unsigned int vidx_dst = j ? e_dst->v1 : e_dst->v2;
+ const float first_dist = v_dst_to_src_map[vidx_dst].hit_dist;
+ const int vidx_src = v_dst_to_src_map[vidx_dst].index;
+ int *eidx_src, k;
+
+ if (vidx_src < 0) {
+ continue;
+ }
+
+ eidx_src = vert_to_edge_src_map[vidx_src].indices;
+ k = vert_to_edge_src_map[vidx_src].count;
+
+ for (; k--; eidx_src++) {
+ MEdge *e_src = &edges_src[*eidx_src];
+ const float *other_co_src = vcos_src[BKE_mesh_edge_other_vert(e_src, vidx_src)];
+ const float *other_co_dst = verts_dst[BKE_mesh_edge_other_vert(e_dst, (int)vidx_dst)].co;
+ const float totdist = first_dist + len_v3v3(other_co_src, other_co_dst);
+
+ if (totdist < best_totdist) {
+ best_totdist = totdist;
+ best_eidx_src = *eidx_src;
+ }
+ }
+ }
+
+ if (best_eidx_src >= 0) {
+ const float *co1_src = vcos_src[edges_src[best_eidx_src].v1];
+ const float *co2_src = vcos_src[edges_src[best_eidx_src].v2];
+ const float *co1_dst = verts_dst[e_dst->v1].co;
+ const float *co2_dst = verts_dst[e_dst->v2].co;
+ float co_src[3], co_dst[3];
+
+ /* TODO: would need an isect_seg_seg_v3(), actually! */
+ const int isect_type = isect_line_line_v3(co1_src, co2_src, co1_dst, co2_dst, co_src, co_dst);
+ if (isect_type != 0) {
+ const float fac_src = line_point_factor_v3(co_src, co1_src, co2_src);
+ const float fac_dst = line_point_factor_v3(co_dst, co1_dst, co2_dst);
+ if (fac_src < 0.0f) {
+ copy_v3_v3(co_src, co1_src);
+ }
+ else if (fac_src > 1.0f) {
+ copy_v3_v3(co_src, co2_src);
+ }
+ if (fac_dst < 0.0f) {
+ copy_v3_v3(co_dst, co1_dst);
+ }
+ else if (fac_dst > 1.0f) {
+ copy_v3_v3(co_dst, co2_dst);
+ }
+ }
+ hit_dist = len_v3v3(co_dst, co_src);
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &best_eidx_src, &full_weight);
+ }
+ else {
+ /* No source for this dest edge! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+
+ MEM_freeN(vcos_src);
+ MEM_freeN(v_dst_to_src_map);
+ MEM_freeN(vert_to_edge_src_map);
+ MEM_freeN(vert_to_edge_src_map_mem);
+ }
+ else if (mode == MREMAP_MODE_EDGE_NEAREST) {
+ bvhtree_from_mesh_edges(&treedata, dm_src, 0.0f, 2, 6);
+ nearest.index = -1;
+
+ for (i = 0; i < numedges_dst; i++) {
+ float tmp_co[3];
+
+ interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &nearest.index, &full_weight);
+ }
+ else {
+ /* No source for this dest edge! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+ }
+ else if (mode == MREMAP_MODE_EDGE_POLY_NEAREST) {
+ MEdge *edges_src = dm_src->getEdgeArray(dm_src);
+ MPoly *polys_src = dm_src->getPolyArray(dm_src);
+ MLoop *loops_src = dm_src->getLoopArray(dm_src);
+ float (*vcos_src)[3] = MEM_mallocN(sizeof(*vcos_src) * (size_t)dm_src->getNumVerts(dm_src), __func__);
+ int *tessface_to_poly_map_src;
+
+ dm_src->getVertCos(dm_src, vcos_src);
+ bvhtree_from_mesh_faces(&treedata, dm_src, 0.0f, 2, 6);
+ /* bvhtree here uses tesselated faces... */
+ tessface_to_poly_map_src = dm_src->getTessFaceDataArray(dm_src, CD_ORIGINDEX);
+
+ for (i = 0; i < numedges_dst; i++) {
+ float tmp_co[3];
+
+ interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ MPoly *mp_src = &polys_src[tessface_to_poly_map_src[nearest.index]];
+ MLoop *ml_src = &loops_src[mp_src->loopstart];
+ int nloops = mp_src->totloop;
+ float best_dist_sq = FLT_MAX;
+ int best_eidx_src = -1;
+
+ for (; nloops--; ml_src++) {
+ MEdge *me_src = &edges_src[ml_src->e];
+ float *co1_src = vcos_src[me_src->v1];
+ float *co2_src = vcos_src[me_src->v2];
+ float co_src[3];
+ float dist_sq;
+
+ interp_v3_v3v3(co_src, co1_src, co2_src, 0.5f);
+ dist_sq = len_squared_v3v3(tmp_co, co_src);
+ if (dist_sq < best_dist_sq) {
+ best_dist_sq = dist_sq;
+ best_eidx_src = (int)ml_src->e;
+ }
+ }
+ if (best_eidx_src >= 0) {
+ mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &best_eidx_src, &full_weight);
+ }
+ }
+ else {
+ /* No source for this dest edge! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+
+ MEM_freeN(vcos_src);
+ }
+ else if (mode == MREMAP_MODE_EDGE_EDGEINTERP_VNORPROJ) {
+ const int num_rays_min = 5, num_rays_max = 100;
+ const int numedges_src = dm_src->getNumEdges(dm_src);
+
+ /* Subtleness - this one we can allocate only max number of cast rays per edges! */
+ int *indices = MEM_mallocN(sizeof(*indices) * (size_t)min_ii(numedges_src, num_rays_max), __func__);
+ /* Here it's simpler to just allocate for all edges :/ */
+ float *weights = MEM_mallocN(sizeof(*weights) * (size_t)numedges_src, __func__);
+
+ bvhtree_from_mesh_edges(&treedata, dm_src, MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius), 2, 6);
+
+ for (i = 0; i < numedges_dst; i++) {
+ /* For each dst edge, we sample some rays from it (interpolated from its vertices)
+ * and use their hits to interpolate from source edges. */
+ const MEdge *me = &edges_dst[i];
+ float tmp_co[3], v1_co[3], v2_co[3];
+ float tmp_no[3], v1_no[3], v2_no[3];
+
+ int grid_size;
+ float edge_dst_len;
+ float grid_step;
+
+ float totweights = 0.0f;
+ float hit_dist_accum = 0.0f;
+ int sources_num = 0;
+ int j;
+
+ copy_v3_v3(v1_co, verts_dst[me->v1].co);
+ copy_v3_v3(v2_co, verts_dst[me->v2].co);
+
+ normal_short_to_float_v3(v1_no, verts_dst[me->v1].no);
+ normal_short_to_float_v3(v2_no, verts_dst[me->v2].no);
+
+ /* We do our transform here, allows to interpolate from normals already in src space. */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, v1_co);
+ BLI_space_transform_apply(space_transform, v2_co);
+ BLI_space_transform_apply_normal(space_transform, v1_no);
+ BLI_space_transform_apply_normal(space_transform, v2_no);
+ }
+
+ fill_vn_fl(weights, (int)numedges_src, 0.0f);
+
+ /* We adjust our ray-casting grid to ray_radius (the smaller, the more rays are cast),
+ * with lower/upper bounds. */
+ edge_dst_len = len_v3v3(v1_co, v2_co);
+
+ grid_size = (int)((edge_dst_len / ray_radius) + 0.5f);
+ CLAMP(grid_size, num_rays_min, num_rays_max); /* min 5 rays/edge, max 100. */
+
+ grid_step = 1.0f / (float)grid_size; /* Not actual distance here, rather an interp fac... */
+
+ /* And now we can cast all our rays, and see what we get! */
+ for (j = 0; j < grid_size; j++) {
+ const float fac = grid_step * (float)j;
+
+ int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
+ float w = 1.0f;
+
+ interp_v3_v3v3(tmp_co, v1_co, v2_co, fac);
+ interp_v3_v3v3_slerp_safe(tmp_no, v1_no, v2_no, fac);
+
+ while (n--) {
+ /* Note we handle dest to src space conversion ourself, here! */
+ if (mesh_remap_bvhtree_query_raycast(
+ &treedata, &rayhit, NULL,
+ tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
+ {
+ weights[rayhit.index] += w;
+ totweights += w;
+ hit_dist_accum += hit_dist;
+ break;
+ }
+ /* Next iteration will get bigger radius but smaller weight! */
+ w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
+ }
+ }
+ /* A sampling is valid (as in, its result can be considered as valid sources) only if at least
+ * half of the rays found a source! */
+ if (totweights > ((float)grid_size / 2.0f)) {
+ for (j = 0; j < (int)numedges_src; j++) {
+ if (!weights[j]) {
+ continue;
+ }
+ /* Note: sources_num is always <= j! */
+ weights[sources_num] = weights[j] / totweights;
+ indices[sources_num] = j;
+ sources_num++;
+ }
+ mesh_remap_item_define(r_map, i, hit_dist_accum / totweights, 0,
+ sources_num, indices, weights);
+ }
+ else {
+ /* No source for this dest edge! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+
+ MEM_freeN(indices);
+ MEM_freeN(weights);
+ }
+ else {
+ printf("WARNING! Unsupported mesh-to-mesh edge mapping mode (%d)!\n", mode);
+ memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numedges_dst);
+ }
+
+ free_bvhtree_from_mesh(&treedata);
+ }
+}
+
+#define POLY_UNSET 0
+#define POLY_CENTER_INIT 1
+#define POLY_COMPLETE 2
+
+static void mesh_island_to_astar_graph_edge_process(
+ MeshIslandStore *islands, const int island_index, BLI_AStarGraph *as_graph,
+ MVert *verts, MPoly *polys, MLoop *loops,
+ const int edge_idx, BLI_bitmap *done_edges, MeshElemMap *edge_to_poly_map, const bool is_edge_innercut,
+ int *poly_island_index_map, float (*poly_centers)[3], unsigned char *poly_status)
+{
+ int *poly_island_indices = BLI_array_alloca(poly_island_indices, (size_t)edge_to_poly_map[edge_idx].count);
+ int i, j;
+
+ for (i = 0; i < edge_to_poly_map[edge_idx].count; i++) {
+ const int pidx = edge_to_poly_map[edge_idx].indices[i];
+ MPoly *mp = &polys[pidx];
+ const int pidx_isld = islands ? poly_island_index_map[pidx] : pidx;
+ void *custom_data = is_edge_innercut ? SET_INT_IN_POINTER(edge_idx) : SET_INT_IN_POINTER(-1);
+
+ if (UNLIKELY(islands && (islands->items_to_islands[mp->loopstart] != island_index))) {
+ /* poly not in current island, happens with border edges... */
+ poly_island_indices[i] = -1;
+ continue;
+ }
+
+ if (poly_status[pidx_isld] == POLY_COMPLETE) {
+ poly_island_indices[i] = pidx_isld;
+ continue;
+ }
+
+ if (poly_status[pidx_isld] == POLY_UNSET) {
+ BKE_mesh_calc_poly_center(mp, &loops[mp->loopstart], verts, poly_centers[pidx_isld]);
+ BLI_astar_node_init(as_graph, pidx_isld, poly_centers[pidx_isld]);
+ poly_status[pidx_isld] = POLY_CENTER_INIT;
+ }
+
+ for (j = i; j--;) {
+ float dist_cost;
+ const int pidx_isld_other = poly_island_indices[j];
+
+ if (pidx_isld_other == -1 || poly_status[pidx_isld_other] == POLY_COMPLETE) {
+ /* If the other poly is complete, that link has already been added! */
+ continue;
+ }
+ dist_cost = len_v3v3(poly_centers[pidx_isld_other], poly_centers[pidx_isld]);
+ BLI_astar_node_link_add(as_graph, pidx_isld_other, pidx_isld, dist_cost, custom_data);
+ }
+
+ poly_island_indices[i] = pidx_isld;
+ }
+
+ BLI_BITMAP_ENABLE(done_edges, edge_idx);
+}
+
+static void mesh_island_to_astar_graph(
+ MeshIslandStore *islands, const int island_index,
+ MVert *verts, MeshElemMap *edge_to_poly_map, const int numedges, MLoop *loops, MPoly *polys, const int numpolys,
+ BLI_AStarGraph *r_as_graph)
+{
+ MeshElemMap *island_poly_map = islands ? islands->islands[island_index] : NULL;
+ MeshElemMap *island_einnercut_map = islands ? islands->innercuts[island_index] : NULL;
+
+ int *poly_island_index_map = NULL;
+ BLI_bitmap *done_edges = BLI_BITMAP_NEW(numedges, __func__);
+
+ const int node_num = islands ? island_poly_map->count : numpolys;
+ unsigned char *poly_status = MEM_callocN(sizeof(*poly_status) * (size_t)node_num, __func__);
+ float (*poly_centers)[3];
+
+ int pidx_isld;
+ int i;
+
+ BLI_astar_graph_init(r_as_graph, node_num, NULL);
+ /* poly_centers is owned by graph memarena. */
+ poly_centers = BLI_memarena_calloc(r_as_graph->mem, sizeof(*poly_centers) * (size_t)node_num);
+
+ if (islands) {
+ /* poly_island_index_map is owned by graph memarena. */
+ poly_island_index_map = BLI_memarena_calloc(r_as_graph->mem, sizeof(*poly_island_index_map) * (size_t)numpolys);
+ for (i = island_poly_map->count; i--;) {
+ poly_island_index_map[island_poly_map->indices[i]] = i;
+ }
+
+ r_as_graph->custom_data = poly_island_index_map;
+
+ for (i = island_einnercut_map->count; i--;) {
+ mesh_island_to_astar_graph_edge_process(
+ islands, island_index, r_as_graph, verts, polys, loops,
+ island_einnercut_map->indices[i], done_edges, edge_to_poly_map, true,
+ poly_island_index_map, poly_centers, poly_status);
+ }
+ }
+
+ for (pidx_isld = node_num; pidx_isld--;) {
+ const int pidx = islands ? island_poly_map->indices[pidx_isld] : pidx_isld;
+ MPoly *mp = &polys[pidx];
+ int pl_idx, l_idx;
+
+ if (poly_status[pidx_isld] == POLY_COMPLETE) {
+ continue;
+ }
+
+ for (pl_idx = 0, l_idx = mp->loopstart; pl_idx < mp->totloop; pl_idx++, l_idx++) {
+ MLoop *ml = &loops[l_idx];
+
+ if (BLI_BITMAP_TEST(done_edges, ml->e)) {
+ continue;
+ }
+
+ mesh_island_to_astar_graph_edge_process(
+ islands, island_index, r_as_graph, verts, polys, loops,
+ (int)ml->e, done_edges, edge_to_poly_map, false,
+ poly_island_index_map, poly_centers, poly_status);
+ }
+ poly_status[pidx_isld] = POLY_COMPLETE;
+ }
+
+ MEM_freeN(done_edges);
+ MEM_freeN(poly_status);
+}
+
+#undef POLY_UNSET
+#undef POLY_CENTER_INIT
+#undef POLY_COMPLETE
+
+/* Our 'f_cost' callback func, to find shortest poly-path between two remapped-loops.
+ * Note we do not want to make innercuts 'walls' here, just detect when the shortest path goes by those. */
+static float mesh_remap_calc_loops_astar_f_cost(
+ BLI_AStarGraph *as_graph, BLI_AStarSolution *as_solution, BLI_AStarGNLink *link,
+ const int node_idx_curr, const int node_idx_next, const int node_idx_dst)
+{
+ float *co_next, *co_dest;
+
+ if (link && (GET_INT_FROM_POINTER(link->custom_data) != -1)) {
+ /* An innercut edge... We tag our solution as potentially crossing innercuts.
+ * Note it might not be the case in the end (AStar will explore around optimal path), but helps
+ * trimming off some processing later... */
+ if (!GET_INT_FROM_POINTER(as_solution->custom_data)) {
+ as_solution->custom_data = SET_INT_IN_POINTER(true);
+ }
+ }
+
+ /* Our heuristic part of current f_cost is distance from next node to destination one.
+ * It is guaranteed to be less than (or equal to) actual shortest poly-path between next node and destination one.
+ */
+ co_next = (float *)as_graph->nodes[node_idx_next].custom_data;
+ co_dest = (float *)as_graph->nodes[node_idx_dst].custom_data;
+ return (link ? (as_solution->g_costs[node_idx_curr] + link->cost) : 0.0f) + len_v3v3(co_next, co_dest);
+}
+
+#define ASTAR_STEPS_MAX 64
+
+
+void BKE_mesh_remap_calc_loops_from_dm(
+ const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ MVert *verts_dst, const int numverts_dst, MEdge *edges_dst, const int numedges_dst,
+ MLoop *loops_dst, const int numloops_dst, MPoly *polys_dst, const int numpolys_dst,
+ CustomData *ldata_dst, CustomData *pdata_dst, const float split_angle_dst, const bool dirty_nors_dst,
+ DerivedMesh *dm_src,
+ MeshRemapIslandsCalc gen_islands_src, const float islands_precision_src, MeshPairRemap *r_map)
+{
+ const float full_weight = 1.0f;
+ const float max_dist_sq = max_dist * max_dist;
+
+ int i;
+
+ BLI_assert(mode & MREMAP_MODE_LOOP);
+ BLI_assert((islands_precision_src >= 0.0f) && (islands_precision_src <= 1.0f));
+
+ BKE_mesh_remap_init(r_map, numloops_dst);
+
+ if (mode == MREMAP_MODE_TOPOLOGY) {
+ /* In topology mapping, we assume meshes are identical, islands included! */
+ BLI_assert(numloops_dst == dm_src->getNumLoops(dm_src));
+ for (i = 0; i < numloops_dst; i++) {
+ mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
+ }
+ }
+ else {
+ BVHTreeFromMesh *treedata = NULL;
+ BVHTreeNearest nearest = {0};
+ BVHTreeRayHit rayhit = {0};
+ int num_trees = 0;
+ float hit_dist;
+
+ const bool use_from_vert = (mode & MREMAP_USE_VERT);
+
+ MeshIslandStore island_store = {0};
+ bool use_islands = false;
+
+ BLI_AStarGraph *as_graphdata = NULL;
+ BLI_AStarSolution as_solution = {0};
+ const int isld_steps_src = islands_precision_src ?
+ max_ii((int)(ASTAR_STEPS_MAX * islands_precision_src + 0.499f), 1) : 0;
+
+ float (*poly_nors_src)[3] = NULL;
+ float (*loop_nors_src)[3] = NULL;
+ float (*poly_nors_dst)[3] = NULL;
+ float (*loop_nors_dst)[3] = NULL;
+
+ MeshElemMap *vert_to_loop_map_src = NULL;
+ int *vert_to_loop_map_src_buff = NULL;
+ MeshElemMap *vert_to_poly_map_src = NULL;
+ int *vert_to_poly_map_src_buff = NULL;
+ MeshElemMap *edge_to_poly_map_src = NULL;
+ int *edge_to_poly_map_src_buff = NULL;
+ MeshElemMap *poly_to_tessface_map_src = NULL;
+ int *poly_to_tessface_map_src_buff = NULL;
+
+ /* Unlike above, those are one-to-one mappings, simpler! */
+ int *loop_to_poly_map_src = NULL;
+ int *tessface_to_poly_map_src = NULL;
+
+ bool verts_allocated_src;
+ MVert *verts_src = DM_get_vert_array(dm_src, &verts_allocated_src);
+ const int num_verts_src = dm_src->getNumVerts(dm_src);
+ float (*vcos_src)[3] = NULL;
+ bool edges_allocated_src;
+ MEdge *edges_src = DM_get_edge_array(dm_src, &edges_allocated_src);
+ const int num_edges_src = dm_src->getNumEdges(dm_src);
+ bool loops_allocated_src;
+ MLoop *loops_src = DM_get_loop_array(dm_src, &loops_allocated_src);
+ const int num_loops_src = dm_src->getNumLoops(dm_src);
+ bool polys_allocated_src;
+ MPoly *polys_src = DM_get_poly_array(dm_src, &polys_allocated_src);
+ const int num_polys_src = dm_src->getNumPolys(dm_src);
+ bool faces_allocated_src = false;
+ MFace *faces_src = NULL;
+ int num_faces_src = 0;
+
+ size_t buff_size_interp = MREMAP_DEFAULT_BUFSIZE;
+ float (*vcos_interp)[3] = NULL;
+ int *indices_interp = NULL;
+ float *weights_interp = NULL;
+
+ int tindex, pidx_dst, lidx_dst, plidx_dst, pidx_src, lidx_src, plidx_src;
+
+ IslandResult **islands_res;
+ size_t islands_res_buff_size = MREMAP_DEFAULT_BUFSIZE;
+
+ const float bvh_epsilon = (mode & MREMAP_USE_NORPROJ) ? MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius) : 0.0f;
+
+ if (!use_from_vert) {
+ vcos_src = MEM_mallocN(sizeof(*vcos_src) * (size_t)num_verts_src, __func__);
+ dm_src->getVertCos(dm_src, vcos_src);
+
+ vcos_interp = MEM_mallocN(sizeof(*vcos_interp) * buff_size_interp, __func__);
+ indices_interp = MEM_mallocN(sizeof(*indices_interp) * buff_size_interp, __func__);
+ weights_interp = MEM_mallocN(sizeof(*weights_interp) * buff_size_interp, __func__);
+ }
+
+ {
+ const bool need_lnors_src = (mode & MREMAP_USE_LOOP) && (mode & MREMAP_USE_NORMAL);
+ const bool need_lnors_dst = need_lnors_src || (mode & MREMAP_USE_NORPROJ);
+ const bool need_pnors_src = need_lnors_src || ((mode & MREMAP_USE_POLY) && (mode & MREMAP_USE_NORMAL));
+ const bool need_pnors_dst = need_lnors_dst || need_pnors_src;
+
+ if (need_pnors_dst) {
+ /* Cache poly nors into a temp CDLayer. */
+ poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
+ if (!poly_nors_dst) {
+ poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
+ CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
+ }
+ if (dirty_nors_dst) {
+ BKE_mesh_calc_normals_poly(verts_dst, numverts_dst, loops_dst, polys_dst,
+ numloops_dst, numpolys_dst, poly_nors_dst, true);
+ }
+ }
+ if (need_lnors_dst) {
+ /* Cache poly nors into a temp CDLayer. */
+ loop_nors_dst = CustomData_get_layer(ldata_dst, CD_NORMAL);
+ if (!loop_nors_dst) {
+ loop_nors_dst = CustomData_add_layer(ldata_dst, CD_NORMAL, CD_CALLOC, NULL, numloops_dst);
+ CustomData_set_layer_flag(ldata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
+ }
+ if (dirty_nors_dst) {
+ BKE_mesh_normals_loop_split(verts_dst, numverts_dst, edges_dst, numedges_dst,
+ loops_dst, loop_nors_dst, numloops_dst,
+ polys_dst, poly_nors_dst, numpolys_dst, split_angle_dst);
+ }
+ }
+ if (need_pnors_src || need_lnors_src) {
+ /* Simpler for now, calcNormals never stores pnors :( */
+ dm_src->calcLoopNormals(dm_src, /* TODO */ (float)M_PI);
+
+ if (need_pnors_src) {
+ poly_nors_src = dm_src->getPolyDataArray(dm_src, CD_NORMAL);
+ }
+ if (need_lnors_src) {
+ loop_nors_src = dm_src->getLoopDataArray(dm_src, CD_NORMAL);
+ }
+ }
+ }
+
+ if (use_from_vert) {
+ BKE_mesh_vert_loop_map_create(&vert_to_loop_map_src, &vert_to_loop_map_src_buff,
+ polys_src, loops_src, num_verts_src, num_polys_src, num_loops_src);
+ if (mode & MREMAP_USE_POLY) {
+ BKE_mesh_vert_poly_map_create(&vert_to_poly_map_src, &vert_to_poly_map_src_buff,
+ polys_src, loops_src, num_verts_src, num_polys_src, num_loops_src);
+ }
+ }
+
+ /* Needed for islands (or plain mesh) to AStar graph conversion. */
+ BKE_mesh_edge_poly_map_create(&edge_to_poly_map_src, &edge_to_poly_map_src_buff,
+ edges_src, num_edges_src, polys_src, num_polys_src, loops_src, num_loops_src);
+ if (use_from_vert) {
+ loop_to_poly_map_src = MEM_mallocN(sizeof(*loop_to_poly_map_src) * (size_t)num_loops_src, __func__);
+ for (pidx_src = 0; pidx_src < num_polys_src; pidx_src++) {
+ MPoly *mp = &polys_src[pidx_src];
+ for (plidx_src = 0, lidx_src = mp->loopstart; plidx_src < mp->totloop; plidx_src++, lidx_src++) {
+ loop_to_poly_map_src[lidx_src] = pidx_src;
+ }
+ }
+ }
+
+ /* Island makes things slightly more complex here.
+ * Basically, we:
+ * * Make one treedata for each island's elements.
+ * * Check all loops of a same dest poly against all treedata.
+ * * Choose the island's elements giving the best results.
+ */
+
+ /* First, generate the islands, if possible. */
+ if (gen_islands_src) {
+ use_islands = gen_islands_src(
+ verts_src, num_verts_src,
+ edges_src, num_edges_src,
+ polys_src, num_polys_src,
+ loops_src, num_loops_src,
+ &island_store);
+
+ num_trees = use_islands ? island_store.islands_num : 1;
+ treedata = MEM_callocN(sizeof(*treedata) * (size_t)num_trees, __func__);
+ if (isld_steps_src) {
+ as_graphdata = MEM_callocN(sizeof(*as_graphdata) * (size_t)num_trees, __func__);
+ }
+
+ if (use_islands) {
+ /* We expect our islands to contain poly indices, with edge indices of 'inner cuts',
+ * and a mapping loops -> islands indices.
+ * This implies all loops of a same poly are in the same island. */
+ BLI_assert((island_store.item_type == MISLAND_TYPE_LOOP) &&
+ (island_store.island_type == MISLAND_TYPE_POLY) &&
+ (island_store.innercut_type == MISLAND_TYPE_EDGE));
+ }
+ }
+ else {
+ num_trees = 1;
+ treedata = MEM_callocN(sizeof(*treedata), __func__);
+ if (isld_steps_src) {
+ as_graphdata = MEM_callocN(sizeof(*as_graphdata), __func__);
+ }
+ }
+
+ /* Build our AStar graphs. */
+ if (isld_steps_src) {
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ mesh_island_to_astar_graph(
+ use_islands ? &island_store : NULL, tindex, verts_src, edge_to_poly_map_src, num_edges_src,
+ loops_src, polys_src, num_polys_src, &as_graphdata[tindex]);
+ }
+ }
+
+ /* Build our BVHtrees, either from verts or tessfaces. */
+ if (use_from_vert) {
+ if (use_islands) {
+ BLI_bitmap *verts_active = BLI_BITMAP_NEW((size_t)num_verts_src, __func__);
+
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ MeshElemMap *isld = island_store.islands[tindex];
+ int num_verts_active = 0;
+ BLI_BITMAP_SET_ALL(verts_active, false, (size_t)num_verts_src);
+ for (i = 0; i < isld->count; i++) {
+ MPoly *mp_src = &polys_src[isld->indices[i]];
+ for (lidx_src = mp_src->loopstart; lidx_src < mp_src->loopstart + mp_src->totloop; lidx_src++) {
+ BLI_BITMAP_ENABLE(verts_active, loops_src[lidx_src].v);
+ num_verts_active++;
+ }
+ }
+ /* verts 'ownership' is transfered to treedata here, which will handle its freeing. */
+ bvhtree_from_mesh_verts_ex(&treedata[tindex], verts_src, num_verts_src, verts_allocated_src,
+ verts_active, num_verts_active, bvh_epsilon, 2, 6);
+ if (verts_allocated_src) {
+ verts_allocated_src = false; /* Only 'give' our verts once, to first tree! */
+ }
+ }
+
+ MEM_freeN(verts_active);
+ }
+ else {
+ BLI_assert(num_trees == 1);
+ bvhtree_from_mesh_verts(&treedata[0], dm_src, bvh_epsilon, 2, 6);
+ }
+ }
+ else { /* We use polygons. */
+ if (use_islands) {
+ /* bvhtree here uses tesselated faces... */
+ const unsigned int dirty_tess_flag = dm_src->dirty & DM_DIRTY_TESS_CDLAYERS;
+ BLI_bitmap *faces_active;
+
+ /* We do not care about tessellated data here, only geometry itself is important. */
+ if (dirty_tess_flag) {
+ dm_src->dirty &= ~dirty_tess_flag;
+ }
+ DM_ensure_tessface(dm_src);
+ if (dirty_tess_flag) {
+ dm_src->dirty |= dirty_tess_flag;
+ }
+ faces_src = DM_get_tessface_array(dm_src, &faces_allocated_src);
+ num_faces_src = dm_src->getNumTessFaces(dm_src);
+ tessface_to_poly_map_src = dm_src->getTessFaceDataArray(dm_src, CD_ORIGINDEX);
+ faces_active = BLI_BITMAP_NEW((size_t)num_faces_src, __func__);
+
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ int num_faces_active = 0;
+ BLI_BITMAP_SET_ALL(faces_active, false, (size_t)num_faces_src);
+ for (i = 0; i < num_faces_src; i++) {
+ MPoly *mp_src = &polys_src[tessface_to_poly_map_src[i]];
+ if (island_store.items_to_islands[mp_src->loopstart] == tindex) {
+ BLI_BITMAP_ENABLE(faces_active, i);
+ num_faces_active++;
+ }
+ }
+ /* verts 'ownership' is transfered to treedata here, which will handle its freeing. */
+ bvhtree_from_mesh_faces_ex(
+ &treedata[tindex], verts_src, verts_allocated_src,
+ faces_src, num_faces_src, faces_allocated_src,
+ faces_active, num_faces_active, bvh_epsilon, 2, 6);
+ if (verts_allocated_src) {
+ verts_allocated_src = false; /* Only 'give' our verts once, to first tree! */
+ }
+ if (faces_allocated_src) {
+ faces_allocated_src = false; /* Only 'give' our faces once, to first tree! */
+ }
+ }
+
+ MEM_freeN(faces_active);
+ }
+ else {
+ BLI_assert(num_trees == 1);
+ bvhtree_from_mesh_faces(&treedata[0], dm_src, bvh_epsilon, 2, 6);
+ tessface_to_poly_map_src = dm_src->getTessFaceDataArray(dm_src, CD_ORIGINDEX);
+ }
+ }
+
+ /* And check each dest poly! */
+ islands_res = MEM_mallocN(sizeof(*islands_res) * (size_t)num_trees, __func__);
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ islands_res[tindex] = MEM_mallocN(sizeof(**islands_res) * islands_res_buff_size, __func__);
+ }
+
+ for (pidx_dst = 0; pidx_dst < numpolys_dst; pidx_dst++) {
+ MPoly *mp_dst = &polys_dst[pidx_dst];
+ float (*pnor_dst)[3] = &poly_nors_dst[pidx_dst];
+
+ if ((size_t)mp_dst->totloop > islands_res_buff_size) {
+ islands_res_buff_size = (size_t)mp_dst->totloop;
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ islands_res[tindex] = MEM_reallocN(islands_res[tindex], sizeof(**islands_res) * islands_res_buff_size);
+ }
+ }
+
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ BVHTreeFromMesh *tdata = &treedata[tindex];
+ MLoop *ml_dst = &loops_dst[mp_dst->loopstart];
+
+ for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++, ml_dst++) {
+ if (use_from_vert) {
+ float tmp_co[3];
+ MeshElemMap *vert_to_refelem_map_src = NULL;
+
+ copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
+ nearest.index = -1;
+
+ if (mesh_remap_bvhtree_query_nearest(
+ tdata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ float (*nor_dst)[3];
+ float (*nors_src)[3];
+ float best_nor_dot = -2.0f;
+ int best_index_src = -1;
+
+ if (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) {
+ nor_dst = &loop_nors_dst[plidx_dst + mp_dst->loopstart];
+ nors_src = loop_nors_src;
+ vert_to_refelem_map_src = vert_to_loop_map_src;
+ }
+ else { /* if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) { */
+ nor_dst = pnor_dst;
+ nors_src = poly_nors_src;
+ vert_to_refelem_map_src = vert_to_poly_map_src;
+ }
+
+ for (i = vert_to_refelem_map_src[nearest.index].count; i--;) {
+ const int index_src = vert_to_refelem_map_src[nearest.index].indices[i];
+ const float dot = dot_v3v3(nors_src[index_src], *nor_dst);
+ if (dot > best_nor_dot) {
+ best_nor_dot = dot;
+ best_index_src = index_src;
+ }
+ }
+ if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) {
+ /* Our best_index_src is a poly one for now!
+ * Have to find its loop matching our closest vertex. */
+ MPoly *mp_src = &polys_src[best_index_src];
+ MLoop *ml_src = &loops_src[mp_src->loopstart];
+ for (plidx_src = 0; plidx_src < mp_src->totloop; plidx_src++, ml_src++) {
+ if ((int)ml_src->v == nearest.index) {
+ best_index_src = plidx_src + mp_src->loopstart;
+ break;
+ }
+ }
+ }
+ islands_res[tindex][plidx_dst].factor = hit_dist ? (1.0f / (hit_dist * best_nor_dot)) : 1e18f;
+ islands_res[tindex][plidx_dst].hit_dist = hit_dist;
+ islands_res[tindex][plidx_dst].index_src = best_index_src;
+ }
+ else {
+ /* No source for this dest loop! */
+ islands_res[tindex][plidx_dst].factor = 0.0f;
+ islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
+ islands_res[tindex][plidx_dst].index_src = -1;
+ }
+ }
+ else if (mode & MREMAP_USE_NORPROJ) {
+ float tmp_co[3], tmp_no[3];
+
+ int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
+ float w = 1.0f;
+
+ copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
+ copy_v3_v3(tmp_no, loop_nors_dst[plidx_dst + mp_dst->loopstart]);
+
+ /* We do our transform here, since we may do several raycast/nearest queries. */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, tmp_co);
+ BLI_space_transform_apply_normal(space_transform, tmp_no);
+ }
+
+ while (n--) {
+ /* Note we handle dest to src space conversion ourself, here! */
+ if (mesh_remap_bvhtree_query_raycast(
+ tdata, &rayhit, NULL,
+ tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
+ {
+ islands_res[tindex][plidx_dst].factor = (hit_dist ? (1.0f / hit_dist) : 1e18f) * w;
+ islands_res[tindex][plidx_dst].hit_dist = hit_dist;
+ islands_res[tindex][plidx_dst].index_src = tessface_to_poly_map_src[rayhit.index];
+ copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, rayhit.co);
+ break;
+ }
+ /* Next iteration will get bigger radius but smaller weight! */
+ w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
+ }
+ if (n == -1) {
+ /* Fallback to 'nearest' hit here, loops usually comes in 'face group', not good to
+ * have only part of one dest face's loops to map to source.
+ * Note that since we give this a null weight, if whole weight for a given face
+ * is null, it means none of its loop mapped to this source island, hence we can skip it
+ * later.
+ */
+ copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
+ nearest.index = -1;
+
+ /* In any case, this fallback nearest hit should have no weight at all
+ * in 'best island' decision! */
+ islands_res[tindex][plidx_dst].factor = 0.0f;
+
+ /* Note we handle dest to src space conversion ourself, here! */
+ if (mesh_remap_bvhtree_query_nearest(
+ tdata, &nearest, NULL,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ islands_res[tindex][plidx_dst].hit_dist = hit_dist;
+ islands_res[tindex][plidx_dst].index_src = tessface_to_poly_map_src[nearest.index];
+ copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, nearest.co);
+ }
+ else {
+ /* No source for this dest loop! */
+ islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
+ islands_res[tindex][plidx_dst].index_src = -1;
+ }
+ }
+ }
+ else { /* Nearest poly either to use all its loops/verts or just closest one. */
+ float tmp_co[3];
+
+ copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
+ nearest.index = -1;
+
+ if (mesh_remap_bvhtree_query_nearest(
+ tdata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ islands_res[tindex][plidx_dst].factor = hit_dist ? (1.0f / hit_dist) : 1e18f;
+ islands_res[tindex][plidx_dst].hit_dist = hit_dist;
+ islands_res[tindex][plidx_dst].index_src = tessface_to_poly_map_src[nearest.index];
+ copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, nearest.co);
+ }
+ else {
+ /* No source for this dest loop! */
+ islands_res[tindex][plidx_dst].factor = 0.0f;
+ islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
+ islands_res[tindex][plidx_dst].index_src = -1;
+ }
+ }
+ }
+ }
+
+ /* And now, find best island to use! */
+ /* We have to first select the 'best source island' for given dst poly and its loops.
+ * Then, we have to check that poly does not 'spread' across some island's limits
+ * (like inner seams for UVs, etc.).
+ * Note we only still partially support that kind of situation here, i.e. polys spreading over actual cracks
+ * (like a narrow space without faces on src, splitting a 'tube-like' geometry). That kind of situation
+ * should be relatively rare, though.
+ */
+ /* XXX This block in itself is big and complex enough to be a separate function but... it uses a bunch
+ * of locale vars. Not worth sending all that through parameters (for now at least). */
+ {
+ BLI_AStarGraph *as_graph = NULL;
+ int *poly_island_index_map = NULL;
+ int pidx_src_prev = -1;
+
+ MeshElemMap *best_island = NULL;
+ float best_island_fac = 0.0f;
+ int best_island_index = -1;
+
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ float island_fac = 0.0f;
+
+ for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++) {
+ island_fac += islands_res[tindex][plidx_dst].factor;
+ }
+ island_fac /= (float)mp_dst->totloop;
+
+ if (island_fac > best_island_fac) {
+ best_island_fac = island_fac;
+ best_island_index = tindex;
+ }
+ }
+
+ if (best_island_index != -1 && isld_steps_src) {
+ best_island = island_store.islands[best_island_index];
+ as_graph = &as_graphdata[best_island_index];
+ poly_island_index_map = (int *)as_graph->custom_data;
+ BLI_astar_solution_init(as_graph, &as_solution, false);
+ }
+
+ for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++) {
+ IslandResult *isld_res;
+ lidx_dst = plidx_dst + mp_dst->loopstart;
+
+ if (best_island_index == -1) {
+ /* No source for any loops of our dest poly in any source islands. */
+ BKE_mesh_remap_item_define_invalid(r_map, lidx_dst);
+ continue;
+ }
+
+ as_solution.custom_data = SET_INT_IN_POINTER(false);
+
+ isld_res = &islands_res[best_island_index][plidx_dst];
+ if (use_from_vert) {
+ /* Indices stored in islands_res are those of loops, one per dest loop. */
+ lidx_src = isld_res->index_src;
+ if (lidx_src >= 0) {
+ pidx_src = loop_to_poly_map_src[lidx_src];
+ /* If prev and curr poly are the same, no need to do anything more!!! */
+ if (!ELEM(pidx_src_prev, -1, pidx_src) && isld_steps_src) {
+ BLI_astar_graph_solve(
+ as_graph, poly_island_index_map[pidx_src_prev], poly_island_index_map[pidx_src],
+ mesh_remap_calc_loops_astar_f_cost, &as_solution, isld_steps_src);
+ if (GET_INT_FROM_POINTER(as_solution.custom_data) && (as_solution.steps > 0)) {
+ /* Find first 'cutting edge' on path, and bring back lidx_src on poly just
+ * before that edge.
+ * Note we could try to be much smarter (like e.g. storing a whole poly's indices,
+ * and making decision (on which side of cutting edge(s!) to be) on the end,
+ * but this is one more level of complexity, better to first see if
+ * simple solution works!
+ */
+ int pidx_isld_src = poly_island_index_map[pidx_src];
+ int last_valid_pidx_isld_src = -1;
+ /* Note we go backward here, from dest to src poly. */
+ for (i = as_solution.steps - 1; i--;) {
+ BLI_AStarGNLink *as_link = as_solution.prev_links[pidx_isld_src];
+ const int eidx = GET_INT_FROM_POINTER(as_link->custom_data);
+ pidx_isld_src = as_solution.prev_nodes[pidx_isld_src];
+ BLI_assert(pidx_isld_src != -1);
+ if (eidx != -1) {
+ /* we are 'crossing' a cutting edge. */
+ last_valid_pidx_isld_src = pidx_isld_src;
+ }
+ }
+ if (last_valid_pidx_isld_src != -1) {
+ /* Find a new valid loop in that new poly (nearest one for now).
+ * Note we could be much more subtle here, again that's for later... */
+ MPoly *mp_src;
+ MLoop *ml_src, *ml_dst = &loops_dst[lidx_dst];
+ int j;
+ float best_dist_sq = FLT_MAX;
+ float tmp_co[3];
+
+ copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
+
+ /* We do our transform here, since we may do several raycast/nearest queries. */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, tmp_co);
+ }
+
+ pidx_src = best_island->indices[last_valid_pidx_isld_src];
+ mp_src = &polys_src[pidx_src];
+ ml_src = &loops_src[mp_src->loopstart];
+ for (j = 0; j < mp_src->totloop; j++, ml_src++) {
+ const float dist_sq = len_squared_v3v3(verts_src[ml_src->v].co, tmp_co);
+ if (dist_sq < best_dist_sq) {
+ best_dist_sq = dist_sq;
+ lidx_src = mp_src->loopstart + j;
+ }
+ }
+ }
+ }
+ }
+ mesh_remap_item_define(
+ r_map, lidx_dst, isld_res->hit_dist,
+ best_island_index, 1, &lidx_src, &full_weight);
+ pidx_src_prev = pidx_src;
+ }
+ else {
+ /* No source for this loop in this island. */
+ /* TODO: would probably be better to get a source at all cost in best island anyway? */
+ mesh_remap_item_define(
+ r_map, lidx_dst, FLT_MAX,
+ best_island_index, 0, NULL, NULL);
+ }
+ }
+ else {
+ /* Else, we use source poly, indices stored in islands_res are those of polygons. */
+ pidx_src = isld_res->index_src;
+ if (pidx_src >= 0) {
+ MPoly *mp_src = &polys_src[pidx_src];
+ float *hit_co = isld_res->hit_point;
+ int best_loop_index_src;
+
+ /* If prev and curr poly are the same, no need to do anything more!!! */
+ if (!ELEM(pidx_src_prev, -1, pidx_src) && isld_steps_src) {
+ BLI_astar_graph_solve(
+ as_graph, poly_island_index_map[pidx_src_prev], poly_island_index_map[pidx_src],
+ mesh_remap_calc_loops_astar_f_cost, &as_solution, isld_steps_src);
+ if (GET_INT_FROM_POINTER(as_solution.custom_data) && (as_solution.steps > 0)) {
+ /* Find first 'cutting edge' on path, and bring back lidx_src on poly just
+ * before that edge.
+ * Note we could try to be much smarter (like e.g. storing a whole poly's indices,
+ * and making decision (one which side of cutting edge(s!) to be on the end,
+ * but this is one more level of complexity, better to first see if
+ * simple solution works!
+ */
+ int pidx_isld_src = poly_island_index_map[pidx_src];
+ int last_valid_pidx_isld_src = -1;
+ /* Note we go backward here, from dest to src poly. */
+ for (i = as_solution.steps - 1; i--;) {
+ BLI_AStarGNLink *as_link = as_solution.prev_links[pidx_isld_src];
+ int eidx = GET_INT_FROM_POINTER(as_link->custom_data);
+
+ pidx_isld_src = as_solution.prev_nodes[pidx_isld_src];
+ BLI_assert(pidx_isld_src != -1);
+ if (eidx != -1) {
+ /* we are 'crossing' a cutting edge. */
+ last_valid_pidx_isld_src = pidx_isld_src;
+ }
+ }
+ if (last_valid_pidx_isld_src != -1) {
+ /* Find a new valid loop in that new poly (nearest point on poly for now).
+ * Note we could be much more subtle here, again that's for later... */
+ MLoop *ml_dst = &loops_dst[lidx_dst];
+ float best_dist_sq = FLT_MAX;
+ float tmp_co[3];
+ int j;
+
+ copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
+
+ /* We do our transform here, since we may do several raycast/nearest queries. */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, tmp_co);
+ }
+
+ pidx_src = best_island->indices[last_valid_pidx_isld_src];
+ mp_src = &polys_src[pidx_src];
+
+ /* Create that one on demand. */
+ if (poly_to_tessface_map_src == NULL) {
+ BKE_mesh_origindex_map_create(
+ &poly_to_tessface_map_src, &poly_to_tessface_map_src_buff,
+ num_faces_src, tessface_to_poly_map_src, num_polys_src);
+ }
+
+ for (j = poly_to_tessface_map_src[pidx_src].count; j--;) {
+ float h[3];
+ MFace *mf = &faces_src[poly_to_tessface_map_src[pidx_src].indices[j]];
+ float dist_sq;
+
+ closest_on_tri_to_point_v3(
+ h, tmp_co,
+ vcos_src[mf->v1], vcos_src[mf->v2], vcos_src[mf->v3]);
+ dist_sq = len_squared_v3v3(tmp_co, h);
+ if (dist_sq < best_dist_sq) {
+ copy_v3_v3(hit_co, h);
+ best_dist_sq = dist_sq;
+ }
+ if (mf->v4) {
+ closest_on_tri_to_point_v3(
+ h, tmp_co,
+ vcos_src[mf->v1], vcos_src[mf->v3], vcos_src[mf->v4]);
+ dist_sq = len_squared_v3v3(tmp_co, h);
+ if (dist_sq < best_dist_sq) {
+ copy_v3_v3(hit_co, h);
+ best_dist_sq = dist_sq;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (mode == MREMAP_MODE_LOOP_POLY_NEAREST) {
+ mesh_remap_interp_poly_data_get(
+ mp_src, loops_src, (const float (*)[3])vcos_src, hit_co,
+ &buff_size_interp, &vcos_interp, true, &indices_interp,
+ &weights_interp, false, &best_loop_index_src);
+
+ mesh_remap_item_define(
+ r_map, lidx_dst, isld_res->hit_dist,
+ best_island_index, 1, &best_loop_index_src, &full_weight);
+ }
+ else {
+ const int sources_num = mesh_remap_interp_poly_data_get(
+ mp_src, loops_src, (const float (*)[3])vcos_src, hit_co,
+ &buff_size_interp, &vcos_interp, true, &indices_interp,
+ &weights_interp, true, NULL);
+
+ mesh_remap_item_define(
+ r_map, lidx_dst,
+ isld_res->hit_dist, best_island_index,
+ sources_num, indices_interp, weights_interp);
+ }
+
+ pidx_src_prev = pidx_src;
+ }
+ else {
+ /* No source for this loop in this island. */
+ /* TODO: would probably be better to get a source at all cost in best island anyway? */
+ mesh_remap_item_define(r_map, lidx_dst, FLT_MAX, best_island_index, 0, NULL, NULL);
+ }
+ }
+ }
+
+ BLI_astar_solution_clear(&as_solution);
+ }
+ }
+
+ for (tindex = 0; tindex < num_trees; tindex++) {
+ MEM_freeN(islands_res[tindex]);
+ free_bvhtree_from_mesh(&treedata[tindex]);
+ if (isld_steps_src) {
+ BLI_astar_graph_free(&as_graphdata[tindex]);
+ }
+ }
+ MEM_freeN(islands_res);
+ BKE_mesh_loop_islands_free(&island_store);
+ MEM_freeN(treedata);
+ if (isld_steps_src) {
+ MEM_freeN(as_graphdata);
+ BLI_astar_solution_free(&as_solution);
+ }
+
+ if (verts_allocated_src) {
+ MEM_freeN(verts_src);
+ }
+ if (vcos_src) {
+ MEM_freeN(vcos_src);
+ }
+ if (edges_allocated_src) {
+ MEM_freeN(edges_src);
+ }
+ if (loops_allocated_src) {
+ MEM_freeN(loops_src);
+ }
+ if (polys_allocated_src) {
+ MEM_freeN(polys_src);
+ }
+ if (faces_allocated_src) {
+ MEM_freeN(faces_src);
+ }
+ if (vert_to_loop_map_src_buff) {
+ MEM_freeN(vert_to_loop_map_src_buff);
+ }
+ if (vert_to_poly_map_src_buff) {
+ MEM_freeN(vert_to_poly_map_src_buff);
+ }
+ if (edge_to_poly_map_src_buff) {
+ MEM_freeN(edge_to_poly_map_src_buff);
+ }
+ if (poly_to_tessface_map_src_buff) {
+ MEM_freeN(poly_to_tessface_map_src_buff);
+ }
+ if (loop_to_poly_map_src) {
+ MEM_freeN(loop_to_poly_map_src);
+ }
+ if (vcos_interp) {
+ MEM_freeN(vcos_interp);
+ }
+ if (indices_interp) {
+ MEM_freeN(indices_interp);
+ }
+ if (weights_interp) {
+ MEM_freeN(weights_interp);
+ }
+ }
+}
+
+void BKE_mesh_remap_calc_polys_from_dm(
+ const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
+ MVert *verts_dst, const int numverts_dst, MLoop *loops_dst, const int numloops_dst,
+ MPoly *polys_dst, const int numpolys_dst, CustomData *pdata_dst, const bool dirty_nors_dst,
+ DerivedMesh *dm_src, MeshPairRemap *r_map)
+{
+ const float full_weight = 1.0f;
+ const float max_dist_sq = max_dist * max_dist;
+ float (*poly_nors_dst)[3] = NULL;
+ int i;
+
+ BLI_assert(mode & MREMAP_MODE_POLY);
+
+ if (mode & (MREMAP_USE_NORMAL | MREMAP_USE_NORPROJ)) {
+ /* Cache poly nors into a temp CDLayer. */
+ poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
+ if (!poly_nors_dst) {
+ poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
+ CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
+ }
+ if (dirty_nors_dst) {
+ BKE_mesh_calc_normals_poly(verts_dst, numverts_dst, loops_dst, polys_dst, numloops_dst, numpolys_dst,
+ poly_nors_dst, true);
+ }
+ }
+
+ BKE_mesh_remap_init(r_map, numpolys_dst);
+
+ if (mode == MREMAP_MODE_TOPOLOGY) {
+ BLI_assert(numpolys_dst == dm_src->getNumPolys(dm_src));
+ for (i = 0; i < numpolys_dst; i++) {
+ mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
+ }
+ }
+ else {
+ BVHTreeFromMesh treedata = {NULL};
+ BVHTreeNearest nearest = {0};
+ BVHTreeRayHit rayhit = {0};
+ float hit_dist;
+
+ int *tessface_to_poly_map_src;
+
+ bvhtree_from_mesh_faces(
+ &treedata, dm_src,
+ (mode & MREMAP_USE_NORPROJ) ? MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius) : 0.0f,
+ 2, 6);
+ /* bvhtree here uses tesselated faces... */
+ tessface_to_poly_map_src = dm_src->getTessFaceDataArray(dm_src, CD_ORIGINDEX);
+
+ if (mode == MREMAP_MODE_POLY_NEAREST) {
+ nearest.index = -1;
+
+ for (i = 0; i < numpolys_dst; i++) {
+ MPoly *mp = &polys_dst[i];
+ float tmp_co[3];
+
+ BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
+
+ if (mesh_remap_bvhtree_query_nearest(
+ &treedata, &nearest, space_transform,
+ tmp_co, max_dist_sq, &hit_dist))
+ {
+ mesh_remap_item_define(
+ r_map, i, hit_dist, 0,
+ 1, &tessface_to_poly_map_src[nearest.index], &full_weight);
+ }
+ else {
+ /* No source for this dest poly! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+ }
+ else if (mode == MREMAP_MODE_POLY_NOR) {
+ BLI_assert(poly_nors_dst);
+
+ for (i = 0; i < numpolys_dst; i++) {
+ MPoly *mp = &polys_dst[i];
+ float tmp_co[3], tmp_no[3];
+
+ BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
+ copy_v3_v3(tmp_no, poly_nors_dst[i]);
+
+ if (mesh_remap_bvhtree_query_raycast(
+ &treedata, &rayhit, space_transform,
+ tmp_co, tmp_no, ray_radius, max_dist, &hit_dist))
+ {
+ mesh_remap_item_define(
+ r_map, i, hit_dist, 0,
+ 1, &tessface_to_poly_map_src[rayhit.index], &full_weight);
+ }
+ else {
+ /* No source for this dest poly! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+ }
+ else if (mode == MREMAP_MODE_POLY_POLYINTERP_PNORPROJ) {
+ /* We cast our rays randomly, with a pseudo-even distribution (since we spread across tessellated tris,
+ * with additional weighting based on each tri's relative area).
+ */
+ RNG *rng = BLI_rng_new(0);
+
+ const size_t numpolys_src = (size_t)dm_src->getNumPolys(dm_src);
+
+ /* Here it's simpler to just allocate for all polys :/ */
+ int *indices = MEM_mallocN(sizeof(*indices) * numpolys_src, __func__);
+ float *weights = MEM_mallocN(sizeof(*weights) * numpolys_src, __func__);
+
+ size_t tmp_poly_size = MREMAP_DEFAULT_BUFSIZE;
+ float (*poly_vcos_2d)[2] = MEM_mallocN(sizeof(*poly_vcos_2d) * tmp_poly_size, __func__);
+ /* Tessellated 2D poly, always (num_loops - 2) triangles. */
+ int (*tri_vidx_2d)[3] = MEM_mallocN(sizeof(*tri_vidx_2d) * (tmp_poly_size - 2), __func__);
+
+ for (i = 0; i < numpolys_dst; i++) {
+ /* For each dst poly, we sample some rays from it (2D grid in pnor space)
+ * and use their hits to interpolate from source polys. */
+ /* Note: dst poly is early-converted into src space! */
+ MPoly *mp = &polys_dst[i];
+ float tmp_co[3], tmp_no[3];
+
+ int tot_rays, done_rays = 0;
+ float poly_area_2d_inv, done_area = 0.0f;
+
+ const float zvec[3] = {0.0f, 0.0f, 1.0f};
+ float pcent_dst[3];
+ float to_pnor_2d_mat[3][3], from_pnor_2d_mat[3][3];
+ float poly_dst_2d_min[2], poly_dst_2d_max[2], poly_dst_2d_z;
+ float poly_dst_2d_size[2];
+
+ float totweights = 0.0f;
+ float hit_dist_accum = 0.0f;
+ int sources_num = 0;
+ const int tris_num = mp->totloop - 2;
+ int j;
+
+ BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, pcent_dst);
+ copy_v3_v3(tmp_no, poly_nors_dst[i]);
+ /* We do our transform here, else it'd be redone by raycast helper for each ray, ugh! */
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, pcent_dst);
+ BLI_space_transform_apply_normal(space_transform, tmp_no);
+ }
+
+ fill_vn_fl(weights, (int)numpolys_src, 0.0f);
+
+ if (UNLIKELY((size_t)mp->totloop > tmp_poly_size)) {
+ tmp_poly_size = (size_t)mp->totloop;
+ poly_vcos_2d = MEM_reallocN(poly_vcos_2d, sizeof(*poly_vcos_2d) * tmp_poly_size);
+ tri_vidx_2d = MEM_reallocN(tri_vidx_2d, sizeof(*tri_vidx_2d) * (tmp_poly_size - 2));
+ }
+
+ rotation_between_vecs_to_mat3(to_pnor_2d_mat, tmp_no, zvec);
+ invert_m3_m3(from_pnor_2d_mat, to_pnor_2d_mat);
+
+ mul_m3_v3(to_pnor_2d_mat, pcent_dst);
+ poly_dst_2d_z = pcent_dst[2];
+
+ /* Get (2D) bounding square of our poly. */
+ INIT_MINMAX2(poly_dst_2d_min, poly_dst_2d_max);
+
+ for (j = 0; j < mp->totloop; j++) {
+ MLoop *ml = &loops_dst[j + mp->loopstart];
+ copy_v3_v3(tmp_co, verts_dst[ml->v].co);
+ if (space_transform) {
+ BLI_space_transform_apply(space_transform, tmp_co);
+ }
+ mul_v2_m3v3(poly_vcos_2d[j], to_pnor_2d_mat, tmp_co);
+ minmax_v2v2_v2(poly_dst_2d_min, poly_dst_2d_max, poly_vcos_2d[j]);
+ }
+
+ /* We adjust our ray-casting grid to ray_radius (the smaller, the more rays are cast),
+ * with lower/upper bounds. */
+ sub_v2_v2v2(poly_dst_2d_size, poly_dst_2d_max, poly_dst_2d_min);
+
+ if (ray_radius) {
+ tot_rays = (int)((max_ff(poly_dst_2d_size[0], poly_dst_2d_size[1]) / ray_radius) + 0.5f);
+ CLAMP(tot_rays, MREMAP_RAYCAST_TRI_SAMPLES_MIN, MREMAP_RAYCAST_TRI_SAMPLES_MAX);
+ }
+ else {
+ /* If no radius (pure rays), give max number of rays! */
+ tot_rays = MREMAP_RAYCAST_TRI_SAMPLES_MIN;
+ }
+ tot_rays *= tot_rays;
+
+ poly_area_2d_inv = 1.0f / area_poly_v2((const float(*)[2])poly_vcos_2d, (unsigned int)mp->totloop);
+
+ /* Tessellate our poly. */
+ if (mp->totloop == 3) {
+ tri_vidx_2d[0][0] = 0;
+ tri_vidx_2d[0][1] = 1;
+ tri_vidx_2d[0][2] = 2;
+ }
+ if (mp->totloop == 4) {
+ tri_vidx_2d[0][0] = 0;
+ tri_vidx_2d[0][1] = 1;
+ tri_vidx_2d[0][2] = 2;
+ tri_vidx_2d[1][0] = 0;
+ tri_vidx_2d[1][1] = 2;
+ tri_vidx_2d[1][2] = 3;
+ }
+ else {
+ BLI_polyfill_calc((const float(*)[2])poly_vcos_2d, (unsigned int)mp->totloop, -1,
+ (unsigned int (*)[3])tri_vidx_2d);
+ }
+
+ for (j = 0; j < tris_num; j++) {
+ float *v1 = poly_vcos_2d[tri_vidx_2d[j][0]];
+ float *v2 = poly_vcos_2d[tri_vidx_2d[j][1]];
+ float *v3 = poly_vcos_2d[tri_vidx_2d[j][2]];
+ int rays_num;
+
+ /* All this allows us to get 'absolute' number of rays for each tri, avoiding accumulating
+ * errors over iterations, and helping better even distribution. */
+ done_area += area_tri_v2(v1, v2, v3);
+ rays_num = (int)((float)tot_rays * done_area * poly_area_2d_inv + 0.5f) - done_rays;
+ done_rays += rays_num;
+
+ while (rays_num--) {
+ int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
+ float w = 1.0f;
+
+ BLI_rng_get_tri_sample_float_v2(rng, v1, v2, v3, tmp_co);
+
+ tmp_co[2] = poly_dst_2d_z;
+ mul_m3_v3(from_pnor_2d_mat, tmp_co);
+
+ /* At this point, tmp_co is a point on our poly surface, in mesh_src space! */
+ while (n--) {
+ /* Note we handle dest to src space conversion ourself, here! */
+
+ if (mesh_remap_bvhtree_query_raycast(
+ &treedata, &rayhit, NULL,
+ tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
+ {
+ weights[tessface_to_poly_map_src[rayhit.index]] += w;
+ totweights += w;
+ hit_dist_accum += hit_dist;
+ break;
+ }
+ /* Next iteration will get bigger radius but smaller weight! */
+ w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
+ }
+ }
+ }
+
+ if (totweights > 0.0f) {
+ for (j = 0; j < (int)numpolys_src; j++) {
+ if (!weights[j]) {
+ continue;
+ }
+ /* Note: sources_num is always <= j! */
+ weights[sources_num] = weights[j] / totweights;
+ indices[sources_num] = j;
+ sources_num++;
+ }
+ mesh_remap_item_define(r_map, i, hit_dist_accum / totweights, 0, sources_num, indices, weights);
+ }
+ else {
+ /* No source for this dest poly! */
+ BKE_mesh_remap_item_define_invalid(r_map, i);
+ }
+ }
+
+ MEM_freeN(tri_vidx_2d);
+ MEM_freeN(poly_vcos_2d);
+ MEM_freeN(indices);
+ MEM_freeN(weights);
+ BLI_rng_free(rng);
+ }
+ else {
+ printf("WARNING! Unsupported mesh-to-mesh poly mapping mode (%d)!\n", mode);
+ memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numpolys_dst);
+ }
+
+ free_bvhtree_from_mesh(&treedata);
+ }
+}
+
+#undef MREMAP_RAYCAST_APPROXIMATE_NR
+#undef MREMAP_RAYCAST_APPROXIMATE_FAC
+#undef MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON
+#undef MREMAP_RAYCAST_TRI_SAMPLES_MIN
+#undef MREMAP_RAYCAST_TRI_SAMPLES_MAX
+#undef MREMAP_DEFAULT_BUFSIZE
+
+/** \} */