diff options
-rw-r--r-- | source/blender/imbuf/intern/util_gpu.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c index 6c6d8f79acc..5d0c6fe2e52 100644 --- a/source/blender/imbuf/intern/util_gpu.c +++ b/source/blender/imbuf/intern/util_gpu.c @@ -39,7 +39,7 @@ /* gpu ibuf utils */ -static void IMB_gpu_get_format(const ImBuf *ibuf, +static void imb_gpu_get_format(const ImBuf *ibuf, bool high_bitdepth, eGPUDataFormat *r_data_format, eGPUTextureFormat *r_texture_format) @@ -88,7 +88,7 @@ static bool IMB_gpu_get_compressed_format(const ImBuf *ibuf, eGPUTextureFormat * * Apply colormanagement and scale buffer if needed. * *r_freedata is set to true if the returned buffer need to be manually freed. **/ -static void *IMB_gpu_get_data(const ImBuf *ibuf, +static void *imb_gpu_get_data(const ImBuf *ibuf, const bool do_rescale, const int rescale_size[2], const bool compress_as_srgb, @@ -163,7 +163,7 @@ GPUTexture *IMB_touch_gpu_texture(ImBuf *ibuf, int w, int h, int layers, bool us { eGPUDataFormat data_format; eGPUTextureFormat tex_format; - IMB_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format); + imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format); GPUTexture *tex = GPU_texture_create_nD( w, h, layers, 2, NULL, tex_format, data_format, 0, false, NULL); @@ -190,12 +190,12 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex, eGPUDataFormat data_format; eGPUTextureFormat tex_format; - IMB_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format); + imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format); const bool compress_as_srgb = (tex_format == GPU_SRGB8_A8); bool freebuf = false; - void *data = IMB_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf); + void *data = imb_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf); /* Update Texture. */ GPU_texture_update_sub(tex, data_format, data, x, y, z, w, h, 1); @@ -241,12 +241,12 @@ GPUTexture *IMB_create_gpu_texture(ImBuf *ibuf, bool use_high_bitdepth, bool use eGPUDataFormat data_format; eGPUTextureFormat tex_format; - IMB_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format); + imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format); const bool compress_as_srgb = (tex_format == GPU_SRGB8_A8); bool freebuf = false; - void *data = IMB_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf); + void *data = imb_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf); /* Create Texture. */ tex = GPU_texture_create_nD(UNPACK2(size), 0, 2, data, tex_format, data_format, 0, false, NULL); |