diff options
26 files changed, 594 insertions, 151 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh index 0afdc436415..ba683362e69 100644 --- a/source/blender/blenkernel/BKE_attribute_math.hh +++ b/source/blender/blenkernel/BKE_attribute_math.hh @@ -52,7 +52,7 @@ inline void convert_to_static_type(const CustomDataType data_type, const Func &f func(bool()); break; case CD_PROP_COLOR: - func(Color4f()); + func(ColorGeometry4f()); break; default: BLI_assert_unreachable(); @@ -78,8 +78,8 @@ inline void convert_to_static_type(const fn::CPPType &cpp_type, const Func &func else if (cpp_type.is<bool>()) { func(bool()); } - else if (cpp_type.is<Color4f>()) { - func(Color4f()); + else if (cpp_type.is<ColorGeometry4f>()) { + func(ColorGeometry4f()); } else { BLI_assert_unreachable(); @@ -123,9 +123,12 @@ inline float3 mix3(const float3 &weights, const float3 &v0, const float3 &v1, co } template<> -inline Color4f mix3(const float3 &weights, const Color4f &v0, const Color4f &v1, const Color4f &v2) +inline ColorGeometry4f mix3(const float3 &weights, + const ColorGeometry4f &v0, + const ColorGeometry4f &v1, + const ColorGeometry4f &v2) { - Color4f result; + ColorGeometry4f result; interp_v4_v4v4v4(result, v0, v1, v2, weights); return result; } @@ -165,9 +168,10 @@ template<> inline float3 mix2(const float factor, const float3 &a, const float3 return float3::interpolate(a, b, factor); } -template<> inline Color4f mix2(const float factor, const Color4f &a, const Color4f &b) +template<> +inline ColorGeometry4f mix2(const float factor, const ColorGeometry4f &a, const ColorGeometry4f &b) { - Color4f result; + ColorGeometry4f result; interp_v4_v4v4(result, a, b, factor); return result; } @@ -274,15 +278,16 @@ class SimpleMixerWithAccumulationType { } }; -class Color4fMixer { +class ColorGeometryMixer { private: - MutableSpan<Color4f> buffer_; - Color4f default_color_; + MutableSpan<ColorGeometry4f> buffer_; + ColorGeometry4f default_color_; Array<float> total_weights_; public: - Color4fMixer(MutableSpan<Color4f> buffer, Color4f default_color = {0, 0, 0, 1}); - void mix_in(const int64_t index, const Color4f &color, const float weight = 1.0f); + ColorGeometryMixer(MutableSpan<ColorGeometry4f> buffer, + ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f)); + void mix_in(const int64_t index, const ColorGeometry4f &color, const float weight = 1.0f); void finalize(); }; @@ -299,10 +304,10 @@ template<> struct DefaultMixerStruct<float2> { template<> struct DefaultMixerStruct<float3> { using type = SimpleMixer<float3>; }; -template<> struct DefaultMixerStruct<Color4f> { - /* Use a special mixer for colors. Color4f can't be added/multiplied, because this is not +template<> struct DefaultMixerStruct<ColorGeometry4f> { + /* Use a special mixer for colors. ColorGeometry4f can't be added/multiplied, because this is not * something one should usually do with colors. */ - using type = Color4fMixer; + using type = ColorGeometryMixer; }; template<> struct DefaultMixerStruct<int> { static int double_to_int(const double &value) diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc index 62833e10438..d36e9ed3e86 100644 --- a/source/blender/blenkernel/intern/attribute_access.cc +++ b/source/blender/blenkernel/intern/attribute_access.cc @@ -61,7 +61,7 @@ const blender::fn::CPPType *custom_data_type_to_cpp_type(const CustomDataType ty case CD_PROP_INT32: return &CPPType::get<int>(); case CD_PROP_COLOR: - return &CPPType::get<Color4f>(); + return &CPPType::get<ColorGeometry4f>(); case CD_PROP_BOOL: return &CPPType::get<bool>(); default: @@ -84,7 +84,7 @@ CustomDataType cpp_type_to_custom_data_type(const blender::fn::CPPType &type) if (type.is<int>()) { return CD_PROP_INT32; } - if (type.is<Color4f>()) { + if (type.is<ColorGeometry4f>()) { return CD_PROP_COLOR; } if (type.is<bool>()) { @@ -355,7 +355,7 @@ ReadAttributeLookup CustomDataAttributeProvider::try_get_for_read( case CD_PROP_INT32: return this->layer_to_read_attribute<int>(layer, domain_size); case CD_PROP_COLOR: - return this->layer_to_read_attribute<Color4f>(layer, domain_size); + return this->layer_to_read_attribute<ColorGeometry4f>(layer, domain_size); case CD_PROP_BOOL: return this->layer_to_read_attribute<bool>(layer, domain_size); default: @@ -389,7 +389,7 @@ WriteAttributeLookup CustomDataAttributeProvider::try_get_for_write( case CD_PROP_INT32: return this->layer_to_write_attribute<int>(layer, domain_size); case CD_PROP_COLOR: - return this->layer_to_write_attribute<Color4f>(layer, domain_size); + return this->layer_to_write_attribute<ColorGeometry4f>(layer, domain_size); case CD_PROP_BOOL: return this->layer_to_write_attribute<bool>(layer, domain_size); default: diff --git a/source/blender/blenkernel/intern/attribute_math.cc b/source/blender/blenkernel/intern/attribute_math.cc index 4ff3a6ceff5..5cdf329effb 100644 --- a/source/blender/blenkernel/intern/attribute_math.cc +++ b/source/blender/blenkernel/intern/attribute_math.cc @@ -18,18 +18,21 @@ namespace blender::attribute_math { -Color4fMixer::Color4fMixer(MutableSpan<Color4f> output_buffer, Color4f default_color) +ColorGeometryMixer::ColorGeometryMixer(MutableSpan<ColorGeometry4f> output_buffer, + ColorGeometry4f default_color) : buffer_(output_buffer), default_color_(default_color), total_weights_(output_buffer.size(), 0.0f) { - buffer_.fill(Color4f(0, 0, 0, 0)); + buffer_.fill(ColorGeometry4f(0.0f, 0.0f, 0.0f, 0.0f)); } -void Color4fMixer::mix_in(const int64_t index, const Color4f &color, const float weight) +void ColorGeometryMixer::mix_in(const int64_t index, + const ColorGeometry4f &color, + const float weight) { BLI_assert(weight >= 0.0f); - Color4f &output_color = buffer_[index]; + ColorGeometry4f &output_color = buffer_[index]; output_color.r += color.r * weight; output_color.g += color.g * weight; output_color.b += color.b * weight; @@ -37,11 +40,11 @@ void Color4fMixer::mix_in(const int64_t index, const Color4f &color, const float total_weights_[index] += weight; } -void Color4fMixer::finalize() +void ColorGeometryMixer::finalize() { for (const int64_t i : buffer_.index_range()) { const float weight = total_weights_[i]; - Color4f &output_color = buffer_[i]; + ColorGeometry4f &output_color = buffer_[i]; if (weight > 0.0f) { const float weight_inv = 1.0f / weight; output_color.r *= weight_inv; diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc index 9e622ab2cdf..42f3a854aec 100644 --- a/source/blender/blenkernel/intern/geometry_component_mesh.cc +++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc @@ -773,18 +773,20 @@ static void set_loop_uv(MLoopUV &uv, float2 co) copy_v2_v2(uv.uv, co); } -static Color4f get_loop_color(const MLoopCol &col) +static ColorGeometry4f get_loop_color(const MLoopCol &col) { - Color4f srgb_color; - rgba_uchar_to_float(srgb_color, &col.r); - Color4f linear_color; - srgb_to_linearrgb_v4(linear_color, srgb_color); + ColorGeometry4b encoded_color = ColorGeometry4b(col.r, col.g, col.b, col.a); + ColorGeometry4f linear_color = encoded_color.decode(); return linear_color; } -static void set_loop_color(MLoopCol &col, Color4f linear_color) +static void set_loop_color(MLoopCol &col, ColorGeometry4f linear_color) { - linearrgb_to_srgb_uchar4(&col.r, linear_color); + ColorGeometry4b encoded_color = linear_color.encode(); + col.r = encoded_color.r; + col.g = encoded_color.g; + col.b = encoded_color.b; + col.a = encoded_color.a; } static float get_crease(const MEdge &edge) @@ -1121,8 +1123,8 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh() CD_PROP_COLOR, CD_MLOOPCOL, corner_access, - make_derived_read_attribute<MLoopCol, Color4f, get_loop_color>, - make_derived_write_attribute<MLoopCol, Color4f, get_loop_color, set_loop_color>); + make_derived_read_attribute<MLoopCol, ColorGeometry4f, get_loop_color>, + make_derived_write_attribute<MLoopCol, ColorGeometry4f, get_loop_color, set_loop_color>); static VertexGroupsAttributeProvider vertex_groups; static CustomDataAttributeProvider corner_custom_data(ATTR_DOMAIN_CORNER, corner_access); diff --git a/source/blender/blenlib/BLI_color.hh b/source/blender/blenlib/BLI_color.hh index e57a5109a66..287587e04be 100644 --- a/source/blender/blenlib/BLI_color.hh +++ b/source/blender/blenlib/BLI_color.hh @@ -22,41 +22,122 @@ namespace blender { -struct Color4f { - float r, g, b, a; +/** + * CPP based color structures. + * + * Strongly typed color storage structures with space and alpha association. + * Will increase readability and visibility of typical mistakes when + * working with colors. + * + * The storage structs can hold 4 channels (r, g, b and a). + * + * Usage: + * + * Convert a theme byte color to a linearrgb premultiplied. + * ``` + * ColorTheme4b theme_color; + * ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color = + * BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha(); + * ``` + * + * The API is structured to make most use of inlining. Most notable are space + * conversions done via `BLI_color_convert_to*` functions. + * + * - Conversions between spaces (theme <=> scene linear) should always be done by + * invoking the `BLI_color_convert_to*` methods. + * - Encoding colors (compressing to store colors inside a less precision storage) + * should be done by invoking the `encode` and `decode` methods. + * - Changing alpha association should be done by invoking `premultiply_alpha` or + * `unpremultiply_alpha` methods. + * + * # Encoding. + * + * Color encoding is used to store colors with less precision as in using `uint8_t` in + * stead of `float`. This encoding is supported for `eSpace::SceneLinear`. + * To make this clear to the developer the `eSpace::SceneLinearByteEncoded` + * space is added. + * + * # Precision + * + * Colors can be stored using `uint8_t` or `float` colors. The conversion + * between the two precisions are available as methods. (`to_4b` and + * `to_4f`). + * + * # Alpha conversion + * + * Alpha conversion is only supported in SceneLinear space. + * + * Extending this file: + * - This file can be extended with `ColorHex/Hsl/Hsv` for different representations + * of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>` + * - Add non RGB spaces/storages ColorXyz. + */ + +/* Enumeration containing the different alpha modes. */ +enum class eAlpha { + /* Color and alpha are unassociated. */ + Straight, + /* Color and alpha are associated. */ + Premultiplied, +}; +std::ostream &operator<<(std::ostream &stream, const eAlpha &space); - Color4f() = default; +/* Enumeration containing internal spaces. */ +enum class eSpace { + /* Blender theme color space (sRGB). */ + Theme, + /* Blender internal scene linear color space (maps to SceneReference role in OCIO). */ + SceneLinear, + /* Blender internal scene linear color space compressed to be stored in 4 uint8_t. */ + SceneLinearByteEncoded, +}; +std::ostream &operator<<(std::ostream &stream, const eSpace &space); - Color4f(const float *rgba) : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) +/* Template class to store RGBA values with different precision, space and alpha association. */ +template<typename ChannelStorageType, eSpace Space, eAlpha Alpha> class ColorRGBA { + public: + ChannelStorageType r, g, b, a; + constexpr ColorRGBA() = default; + + constexpr ColorRGBA(const ChannelStorageType rgba[4]) + : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) { } - Color4f(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) + constexpr ColorRGBA(const ChannelStorageType r, + const ChannelStorageType g, + const ChannelStorageType b, + const ChannelStorageType a) + : r(r), g(g), b(b), a(a) { } - operator float *() + operator ChannelStorageType *() { return &r; } - operator const float *() const + operator const ChannelStorageType *() const { return &r; } - friend std::ostream &operator<<(std::ostream &stream, Color4f c) + friend std::ostream &operator<<(std::ostream &stream, + const ColorRGBA<ChannelStorageType, Space, Alpha> &c) { - stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; + + stream << Space << Alpha << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; return stream; } - friend bool operator==(const Color4f &a, const Color4f &b) + friend bool operator==(const ColorRGBA<ChannelStorageType, Space, Alpha> &a, + const ColorRGBA<ChannelStorageType, Space, Alpha> &b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } - friend bool operator!=(const Color4f &a, const Color4f &b) + friend bool operator!=(const ColorRGBA<ChannelStorageType, Space, Alpha> &a, + const ColorRGBA<ChannelStorageType, Space, Alpha> &b) { return !(a == b); } @@ -71,58 +152,209 @@ struct Color4f { } }; -struct Color4b { - uint8_t r, g, b, a; +/* Forward declarations of concrete color classes. */ +template<eAlpha Alpha> class ColorSceneLinear4f; +template<eAlpha Alpha> class ColorSceneLinearByteEncoded4b; +template<typename ChannelStorageType> class ColorTheme4; - Color4b() = default; +/* Forward declation of precision conversion methods. */ +BLI_INLINE ColorTheme4<float> BLI_color_convert_to_theme4f(const ColorTheme4<uint8_t> &srgb4b); +BLI_INLINE ColorTheme4<uint8_t> BLI_color_convert_to_theme4b(const ColorTheme4<float> &srgb4f); - Color4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) +template<eAlpha Alpha> +class ColorSceneLinear4f final : public ColorRGBA<float, eSpace::SceneLinear, Alpha> { + public: + constexpr ColorSceneLinear4f<Alpha>() : ColorRGBA<float, eSpace::SceneLinear, Alpha>() { } - Color4b(Color4f other) + constexpr ColorSceneLinear4f<Alpha>(const float *rgba) + : ColorRGBA<float, eSpace::SceneLinear, Alpha>(rgba) { - rgba_float_to_uchar(*this, other); } - operator Color4f() const + constexpr ColorSceneLinear4f<Alpha>(float r, float g, float b, float a) + : ColorRGBA<float, eSpace::SceneLinear, Alpha>(r, g, b, a) { - Color4f result; - rgba_uchar_to_float(result, *this); - return result; } - operator uint8_t *() + /** + * Convert to its byte encoded counter space. + **/ + ColorSceneLinearByteEncoded4b<Alpha> encode() const { - return &r; + ColorSceneLinearByteEncoded4b<Alpha> encoded; + linearrgb_to_srgb_uchar4(encoded, *this); + return encoded; } - operator const uint8_t *() const + /** + * Convert color and alpha association to premultiplied alpha. + * + * Does nothing when color has already a premultiplied alpha. + */ + ColorSceneLinear4f<eAlpha::Premultiplied> premultiply_alpha() const { - return &r; + if constexpr (Alpha == eAlpha::Straight) { + ColorSceneLinear4f<eAlpha::Premultiplied> premultiplied; + straight_to_premul_v4_v4(premultiplied, *this); + return premultiplied; + } + else { + return *this; + } } - friend std::ostream &operator<<(std::ostream &stream, Color4b c) + /** + * Convert color and alpha association to straight alpha. + * + * Does nothing when color has straighten alpha. + */ + ColorSceneLinear4f<eAlpha::Straight> unpremultiply_alpha() const { - stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; - return stream; + if constexpr (Alpha == eAlpha::Premultiplied) { + ColorSceneLinear4f<eAlpha::Straight> straighten; + premul_to_straight_v4_v4(straighten, *this); + return straighten; + } + else { + return *this; + } } +}; - friend bool operator==(const Color4b &a, const Color4b &b) +template<eAlpha Alpha> +class ColorSceneLinearByteEncoded4b final + : public ColorRGBA<uint8_t, eSpace::SceneLinearByteEncoded, Alpha> { + public: + constexpr ColorSceneLinearByteEncoded4b() = default; + + constexpr ColorSceneLinearByteEncoded4b(const uint8_t *rgba) + : ColorRGBA<uint8_t, eSpace::SceneLinearByteEncoded, Alpha>(rgba) { - return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } - friend bool operator!=(const Color4b &a, const Color4b &b) + constexpr ColorSceneLinearByteEncoded4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) + : ColorRGBA<uint8_t, eSpace::SceneLinearByteEncoded, Alpha>(r, g, b, a) { - return !(a == b); } - uint64_t hash() const + /** + * Convert to back to float color. + */ + ColorSceneLinear4f<Alpha> decode() const + { + ColorSceneLinear4f<Alpha> decoded; + srgb_to_linearrgb_uchar4(decoded, *this); + return decoded; + } +}; + +/** + * Theme color template class. + * + * Don't use directly, but use `ColorTheme4b/ColorTheme4b`. + * + * This has been implemented as a template to improve inlining. When implemented as concrete + * classes (ColorTheme4b/f) the functions would be hidden in a compile unit what wouldn't be + * inlined. + */ +template<typename ChannelStorageType> +class ColorTheme4 final : public ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight> { + public: + constexpr ColorTheme4() : ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight>(){}; + + constexpr ColorTheme4(const ChannelStorageType *rgba) + : ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight>(rgba) + { + } + + constexpr ColorTheme4(ChannelStorageType r, + ChannelStorageType g, + ChannelStorageType b, + ChannelStorageType a) + : ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight>(r, g, b, a) + { + } + + /** + * Change precision of color to float. + */ + ColorTheme4<float> to_4f() const { - return static_cast<uint64_t>(r * 1283591) ^ static_cast<uint64_t>(g * 850177) ^ - static_cast<uint64_t>(b * 735391) ^ static_cast<uint64_t>(a * 442319); + if constexpr ((std::is_same_v<ChannelStorageType, uint8_t>)) { + return BLI_color_convert_to_theme4f(*this); + } + else { + return *this; + } + } + + /** + * Change precision of color to uint8_t. + */ + ColorTheme4<uint8_t> to_4b() const + { + if constexpr ((std::is_same_v<ChannelStorageType, float>)) { + return BLI_color_convert_to_theme4b(*this); + } + else { + return *this; + } } }; +using ColorTheme4b = ColorTheme4<uint8_t>; +using ColorTheme4f = ColorTheme4<float>; + +BLI_INLINE ColorTheme4b BLI_color_convert_to_theme4b(const ColorTheme4f &theme4f) +{ + ColorTheme4b theme4b; + rgba_float_to_uchar(theme4b, theme4f); + return theme4b; +} + +BLI_INLINE ColorTheme4f BLI_color_convert_to_theme4f(const ColorTheme4b &theme4b) +{ + ColorTheme4f theme4f; + rgba_uchar_to_float(theme4f, theme4b); + return theme4f; +} + +BLI_INLINE ColorSceneLinear4f<eAlpha::Straight> BLI_color_convert_to_scene_linear( + const ColorTheme4f &theme4f) +{ + ColorSceneLinear4f<eAlpha::Straight> scene_linear; + srgb_to_linearrgb_v4(scene_linear, theme4f); + return scene_linear; +} + +BLI_INLINE ColorSceneLinear4f<eAlpha::Straight> BLI_color_convert_to_scene_linear( + const ColorTheme4b &theme4b) +{ + ColorSceneLinear4f<eAlpha::Straight> scene_linear; + srgb_to_linearrgb_uchar4(scene_linear, theme4b); + return scene_linear; +} + +BLI_INLINE ColorTheme4f +BLI_color_convert_to_theme4f(const ColorSceneLinear4f<eAlpha::Straight> &scene_linear) +{ + ColorTheme4f theme4f; + linearrgb_to_srgb_v4(theme4f, scene_linear); + return theme4f; +} + +BLI_INLINE ColorTheme4b +BLI_color_convert_to_theme4b(const ColorSceneLinear4f<eAlpha::Straight> &scene_linear) +{ + ColorTheme4b theme4b; + linearrgb_to_srgb_uchar4(theme4b, scene_linear); + return theme4b; +} + +/* Internal roles. For convenience to shorten the type names and hide complexity. */ +using ColorGeometry4f = ColorSceneLinear4f<eAlpha::Premultiplied>; +using ColorGeometry4b = ColorSceneLinearByteEncoded4b<eAlpha::Premultiplied>; + } // namespace blender diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt index ce3515ac153..f3dc343ee20 100644 --- a/source/blender/blenlib/CMakeLists.txt +++ b/source/blender/blenlib/CMakeLists.txt @@ -39,6 +39,7 @@ set(SRC intern/BLI_args.c intern/BLI_array.c intern/BLI_assert.c + intern/BLI_color.cc intern/BLI_dial_2d.c intern/BLI_dynstr.c intern/BLI_filelist.c @@ -389,6 +390,7 @@ if(WITH_GTESTS) tests/BLI_array_store_test.cc tests/BLI_array_test.cc tests/BLI_array_utils_test.cc + tests/BLI_color_test.cc tests/BLI_delaunay_2d_test.cc tests/BLI_disjoint_set_test.cc tests/BLI_edgehash_test.cc diff --git a/source/blender/blenlib/intern/BLI_color.cc b/source/blender/blenlib/intern/BLI_color.cc new file mode 100644 index 00000000000..6dcef4f4688 --- /dev/null +++ b/source/blender/blenlib/intern/BLI_color.cc @@ -0,0 +1,55 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BLI_color.hh" + +namespace blender { + +std::ostream &operator<<(std::ostream &stream, const eAlpha &space) +{ + switch (space) { + case eAlpha::Straight: { + stream << "Straight"; + break; + } + case eAlpha::Premultiplied: { + stream << "Premultiplied"; + break; + } + } + return stream; +} + +std::ostream &operator<<(std::ostream &stream, const eSpace &space) +{ + switch (space) { + case eSpace::Theme: { + stream << "Theme"; + break; + } + case eSpace::SceneLinear: { + stream << "SceneLinear"; + break; + } + case eSpace::SceneLinearByteEncoded: { + stream << "SceneLinearByteEncoded"; + break; + } + } + return stream; +} + +} // namespace blender diff --git a/source/blender/blenlib/tests/BLI_color_test.cc b/source/blender/blenlib/tests/BLI_color_test.cc new file mode 100644 index 00000000000..14796e6bf71 --- /dev/null +++ b/source/blender/blenlib/tests/BLI_color_test.cc @@ -0,0 +1,133 @@ +/* Apache License, Version 2.0 */ + +#include "testing/testing.h" + +#include "BLI_color.hh" + +namespace blender::tests { + +/** + * \name Conversions + * \{ */ + +TEST(color, ThemeByteToFloat) +{ + ColorTheme4b theme_byte(192, 128, 64, 128); + ColorTheme4f theme_float = theme_byte.to_4f(); + EXPECT_NEAR(0.75f, theme_float.r, 0.01f); + EXPECT_NEAR(0.5f, theme_float.g, 0.01f); + EXPECT_NEAR(0.25f, theme_float.b, 0.01f); + EXPECT_NEAR(0.5f, theme_float.a, 0.01f); +} + +TEST(color, SrgbStraightFloatToByte) +{ + ColorTheme4f theme_float(0.75f, 0.5f, 0.25f, 0.5f); + ColorTheme4b theme_byte = theme_float.to_4b(); + EXPECT_EQ(191, theme_byte.r); + EXPECT_EQ(128, theme_byte.g); + EXPECT_EQ(64, theme_byte.b); + EXPECT_EQ(128, theme_byte.a); +} + +TEST(color, SrgbStraightToSceneLinearPremultiplied) +{ + BLI_init_srgb_conversion(); + + ColorTheme4b theme(192, 128, 64, 128); + ColorSceneLinear4f<eAlpha::Premultiplied> linear = + BLI_color_convert_to_scene_linear(theme).premultiply_alpha(); + EXPECT_NEAR(0.26f, linear.r, 0.01f); + EXPECT_NEAR(0.11f, linear.g, 0.01f); + EXPECT_NEAR(0.02f, linear.b, 0.01f); + EXPECT_NEAR(0.5f, linear.a, 0.01f); +} + +TEST(color, SceneLinearStraightToPremultiplied) +{ + ColorSceneLinear4f<eAlpha::Straight> straight(0.75f, 0.5f, 0.25f, 0.5f); + ColorSceneLinear4f<eAlpha::Premultiplied> premultiplied = straight.premultiply_alpha(); + EXPECT_NEAR(0.37f, premultiplied.r, 0.01f); + EXPECT_NEAR(0.25f, premultiplied.g, 0.01f); + EXPECT_NEAR(0.12f, premultiplied.b, 0.01f); + EXPECT_NEAR(0.5f, premultiplied.a, 0.01f); +} + +TEST(color, SceneLinearPremultipliedToStraight) +{ + ColorSceneLinear4f<eAlpha::Premultiplied> premultiplied(0.75f, 0.5f, 0.25f, 0.5f); + ColorSceneLinear4f<eAlpha::Straight> straight = premultiplied.unpremultiply_alpha(); + EXPECT_NEAR(1.5f, straight.r, 0.01f); + EXPECT_NEAR(1.0f, straight.g, 0.01f); + EXPECT_NEAR(0.5f, straight.b, 0.01f); + EXPECT_NEAR(0.5f, straight.a, 0.01f); +} + +TEST(color, SceneLinearStraightSrgbFloat) +{ + BLI_init_srgb_conversion(); + ColorSceneLinear4f<eAlpha::Straight> linear(0.75f, 0.5f, 0.25f, 0.5f); + ColorTheme4f theme = BLI_color_convert_to_theme4f(linear); + EXPECT_NEAR(0.88f, theme.r, 0.01); + EXPECT_NEAR(0.73f, theme.g, 0.01); + EXPECT_NEAR(0.53f, theme.b, 0.01); + EXPECT_NEAR(0.5f, theme.a, 0.01); +} + +TEST(color, SceneLinearPremultipliedToSrgbFloat) +{ + BLI_init_srgb_conversion(); + ColorSceneLinear4f<eAlpha::Premultiplied> linear(0.75f, 0.5f, 0.25f, 0.5f); + ColorTheme4f theme = BLI_color_convert_to_theme4f(linear.unpremultiply_alpha()); + + EXPECT_NEAR(1.19f, theme.r, 0.01); + EXPECT_NEAR(1.0f, theme.g, 0.01); + EXPECT_NEAR(0.74f, theme.b, 0.01); + EXPECT_NEAR(0.5f, theme.a, 0.01); +} + +TEST(color, SceneLinearStraightSrgbByte) +{ + BLI_init_srgb_conversion(); + ColorSceneLinear4f<eAlpha::Straight> linear(0.75f, 0.5f, 0.25f, 0.5f); + ColorTheme4b theme = BLI_color_convert_to_theme4b(linear); + EXPECT_EQ(225, theme.r); + EXPECT_EQ(188, theme.g); + EXPECT_EQ(137, theme.b); + EXPECT_EQ(128, theme.a); +} + +TEST(color, SceneLinearPremultipliedToSrgbByte) +{ + BLI_init_srgb_conversion(); + ColorSceneLinear4f<eAlpha::Premultiplied> linear(0.75f, 0.5f, 0.25f, 0.5f); + ColorTheme4b theme = BLI_color_convert_to_theme4b(linear.unpremultiply_alpha()); + EXPECT_EQ(255, theme.r); + EXPECT_EQ(255, theme.g); + EXPECT_EQ(188, theme.b); + EXPECT_EQ(128, theme.a); +} + +TEST(color, SceneLinearByteEncoding) +{ + ColorSceneLinear4f<eAlpha::Premultiplied> linear(0.75f, 0.5f, 0.25f, 0.5f); + ColorSceneLinearByteEncoded4b<eAlpha::Premultiplied> encoded = linear.encode(); + EXPECT_EQ(225, encoded.r); + EXPECT_EQ(188, encoded.g); + EXPECT_EQ(137, encoded.b); + EXPECT_EQ(128, encoded.a); +} + +TEST(color, SceneLinearByteDecoding) +{ + ColorSceneLinearByteEncoded4b<eAlpha::Premultiplied> encoded(225, 188, 137, 128); + ColorSceneLinear4f<eAlpha::Premultiplied> decoded = encoded.decode(); + EXPECT_NEAR(0.75f, decoded.r, 0.01f); + EXPECT_NEAR(0.5f, decoded.g, 0.01f); + EXPECT_NEAR(0.25f, decoded.b, 0.01f); + EXPECT_NEAR(0.5f, decoded.a, 0.01f); +} + +/* \} */ + +} // namespace blender::tests diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index 2c2ab9eaadd..5743f39f7da 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -266,7 +266,6 @@ struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(struct Object * struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit); - #ifdef __cplusplus } #endif diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh b/source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh index d1e80f1d87e..c9b73aabf96 100644 --- a/source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh +++ b/source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh @@ -50,7 +50,7 @@ class CellValue { std::optional<bool> value_bool; std::optional<float2> value_float2; std::optional<float3> value_float3; - std::optional<Color4f> value_color; + std::optional<ColorGeometry4f> value_color; std::optional<ObjectCellValue> value_object; std::optional<CollectionCellValue> value_collection; }; diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc index 02ffa1259fc..452885959f6 100644 --- a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc +++ b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc @@ -116,7 +116,7 @@ std::unique_ptr<ColumnValues> GeometryDataSource::get_column_values( column_id.name, domain_size, [varray](int index, CellValue &r_cell_value) { - Color4f value; + ColorGeometry4f value; varray->get(index, &value); r_cell_value.value_color = value; }, diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc b/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc index f1ca65817f6..8079763a339 100644 --- a/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc +++ b/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc @@ -170,7 +170,7 @@ class SpreadsheetLayoutDrawer : public SpreadsheetDrawer { this->draw_float_vector(params, Span(&value.x, 3)); } else if (cell_value.value_color.has_value()) { - const Color4f value = *cell_value.value_color; + const ColorGeometry4f value = *cell_value.value_color; this->draw_float_vector(params, Span(&value.r, 4)); } else if (cell_value.value_object.has_value()) { diff --git a/source/blender/functions/intern/cpp_types.cc b/source/blender/functions/intern/cpp_types.cc index 53c5def57e9..9c2c1621e23 100644 --- a/source/blender/functions/intern/cpp_types.cc +++ b/source/blender/functions/intern/cpp_types.cc @@ -34,8 +34,8 @@ MAKE_CPP_TYPE(int32, int32_t) MAKE_CPP_TYPE(uint32, uint32_t) MAKE_CPP_TYPE(uint8, uint8_t) -MAKE_CPP_TYPE(Color4f, blender::Color4f) -MAKE_CPP_TYPE(Color4b, blender::Color4b) +MAKE_CPP_TYPE(ColorGeometry4f, blender::ColorGeometry4f) +MAKE_CPP_TYPE(ColorGeometry4b, blender::ColorGeometry4b) MAKE_CPP_TYPE(string, std::string) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc index 21538db5455..71643df1cb6 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc @@ -101,9 +101,12 @@ template<> inline float3 clamp_value(const float3 val, const float3 min, const f return tmp; } -template<> inline Color4f clamp_value(const Color4f val, const Color4f min, const Color4f max) +template<> +inline ColorGeometry4f clamp_value(const ColorGeometry4f val, + const ColorGeometry4f min, + const ColorGeometry4f max) { - Color4f tmp; + ColorGeometry4f tmp; tmp.r = std::min(std::max(val.r, min.r), max.r); tmp.g = std::min(std::max(val.g, min.g), max.g); tmp.b = std::min(std::max(val.b, min.b), max.b); @@ -214,8 +217,8 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam break; } case CD_PROP_COLOR: { - Color4f min = params.get_input<Color4f>("Min_003"); - Color4f max = params.get_input<Color4f>("Max_003"); + ColorGeometry4f min = params.get_input<ColorGeometry4f>("Min_003"); + ColorGeometry4f max = params.get_input<ColorGeometry4f>("Max_003"); if (operation == NODE_CLAMP_RANGE) { if (min.r > max.r) { std::swap(min.r, max.r); @@ -230,8 +233,9 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam std::swap(min.a, max.a); } } - MutableSpan<Color4f> results = attribute_result.as_span<Color4f>(); - clamp_attribute<Color4f>(attribute_input->typed<Color4f>(), results, min, max); + MutableSpan<ColorGeometry4f> results = attribute_result.as_span<ColorGeometry4f>(); + clamp_attribute<ColorGeometry4f>( + attribute_input->typed<ColorGeometry4f>(), results, min, max); break; } default: { diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc index b13e82e676d..5293dd8c876 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc @@ -83,8 +83,8 @@ static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryCompon * currently. */ const AttributeDomain result_domain = get_result_domain(component, input_name, result_name); - OutputAttribute_Typed<Color4f> attribute_result = - component.attribute_try_get_for_output_only<Color4f>(result_name, result_domain); + OutputAttribute_Typed<ColorGeometry4f> attribute_result = + component.attribute_try_get_for_output_only<ColorGeometry4f>(result_name, result_domain); if (!attribute_result) { return; } @@ -92,7 +92,7 @@ static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryCompon GVArray_Typed<float> attribute_in = component.attribute_get_for_read<float>( input_name, result_domain, 0.0f); - MutableSpan<Color4f> results = attribute_result.as_span(); + MutableSpan<ColorGeometry4f> results = attribute_result.as_span(); ColorBand *color_ramp = &node_storage->color_ramp; parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) { diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc index a2ff1668a06..57ac68b4cd4 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc @@ -131,16 +131,16 @@ static void do_equal_operation_float3(const VArray<float3> &input_a, } } -static void do_equal_operation_color4f(const VArray<Color4f> &input_a, - const VArray<Color4f> &input_b, +static void do_equal_operation_color4f(const VArray<ColorGeometry4f> &input_a, + const VArray<ColorGeometry4f> &input_b, const float threshold, MutableSpan<bool> span_result) { const float threshold_squared = pow2f(threshold); const int size = input_a.size(); for (const int i : IndexRange(size)) { - const Color4f a = input_a[i]; - const Color4f b = input_b[i]; + const ColorGeometry4f a = input_a[i]; + const ColorGeometry4f b = input_b[i]; span_result[i] = len_squared_v4v4(a, b) < threshold_squared; } } @@ -185,16 +185,16 @@ static void do_not_equal_operation_float3(const VArray<float3> &input_a, } } -static void do_not_equal_operation_color4f(const VArray<Color4f> &input_a, - const VArray<Color4f> &input_b, +static void do_not_equal_operation_color4f(const VArray<ColorGeometry4f> &input_a, + const VArray<ColorGeometry4f> &input_b, const float threshold, MutableSpan<bool> span_result) { const float threshold_squared = pow2f(threshold); const int size = input_a.size(); for (const int i : IndexRange(size)) { - const Color4f a = input_a[i]; - const Color4f b = input_b[i]; + const ColorGeometry4f a = input_a[i]; + const ColorGeometry4f b = input_b[i]; span_result[i] = len_squared_v4v4(a, b) >= threshold_squared; } } @@ -287,8 +287,10 @@ static void attribute_compare_calc(GeometryComponent &component, const GeoNodeEx attribute_a->typed<float3>(), attribute_b->typed<float3>(), threshold, result_span); } else if (input_data_type == CD_PROP_COLOR) { - do_equal_operation_color4f( - attribute_a->typed<Color4f>(), attribute_b->typed<Color4f>(), threshold, result_span); + do_equal_operation_color4f(attribute_a->typed<ColorGeometry4f>(), + attribute_b->typed<ColorGeometry4f>(), + threshold, + result_span); } else if (input_data_type == CD_PROP_BOOL) { do_equal_operation_bool( @@ -305,8 +307,10 @@ static void attribute_compare_calc(GeometryComponent &component, const GeoNodeEx attribute_a->typed<float3>(), attribute_b->typed<float3>(), threshold, result_span); } else if (input_data_type == CD_PROP_COLOR) { - do_not_equal_operation_color4f( - attribute_a->typed<Color4f>(), attribute_b->typed<Color4f>(), threshold, result_span); + do_not_equal_operation_color4f(attribute_a->typed<ColorGeometry4f>(), + attribute_b->typed<ColorGeometry4f>(), + threshold, + result_span); } else if (input_data_type == CD_PROP_BOOL) { do_not_equal_operation_bool( diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_curve_map.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_curve_map.cc index 2fc86269797..599c9e58e52 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_curve_map.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_curve_map.cc @@ -165,9 +165,10 @@ static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryCompon } case CD_PROP_COLOR: { const CurveMapping *cumap = (CurveMapping *)node_storage.curve_rgb; - GVArray_Typed<Color4f> attribute_in = component.attribute_get_for_read<Color4f>( - input_name, result_domain, Color4f(0.0f, 0.0f, 0.0f, 1.0f)); - MutableSpan<Color4f> results = attribute_result.as_span<Color4f>(); + GVArray_Typed<ColorGeometry4f> attribute_in = + component.attribute_get_for_read<ColorGeometry4f>( + input_name, result_domain, ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f)); + MutableSpan<ColorGeometry4f> results = attribute_result.as_span<ColorGeometry4f>(); parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) { for (const int i : range) { BKE_curvemapping_evaluateRGBF(cumap, results[i], attribute_in[i]); diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc index 60522fd0f72..389abe3b2aa 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc @@ -110,7 +110,7 @@ static void fill_attribute(GeometryComponent &component, const GeoNodeExecParams break; } case CD_PROP_COLOR: { - const Color4f value = params.get_input<Color4f>("Value_002"); + const ColorGeometry4f value = params.get_input<ColorGeometry4f>("Value_002"); attribute->fill(&value); break; } diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc index e502a183ef5..a6bd6c0ee32 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc @@ -120,16 +120,16 @@ static void do_mix_operation_float3(const int blend_mode, static void do_mix_operation_color4f(const int blend_mode, const VArray<float> &factors, - const VArray<Color4f> &inputs_a, - const VArray<Color4f> &inputs_b, - VMutableArray<Color4f> &results) + const VArray<ColorGeometry4f> &inputs_a, + const VArray<ColorGeometry4f> &inputs_b, + VMutableArray<ColorGeometry4f> &results) { const int size = results.size(); parallel_for(IndexRange(size), 512, [&](IndexRange range) { for (const int i : range) { const float factor = factors[i]; - Color4f a = inputs_a[i]; - const Color4f b = inputs_b[i]; + ColorGeometry4f a = inputs_a[i]; + const ColorGeometry4f b = inputs_b[i]; ramp_blend(blend_mode, a, factor, b); results.set(i, a); } @@ -160,9 +160,9 @@ static void do_mix_operation(const CustomDataType result_type, else if (result_type == CD_PROP_COLOR) { do_mix_operation_color4f(blend_mode, attribute_factor, - attribute_a.typed<Color4f>(), - attribute_b.typed<Color4f>(), - attribute_result.typed<Color4f>()); + attribute_a.typed<ColorGeometry4f>(), + attribute_b.typed<ColorGeometry4f>(), + attribute_result.typed<ColorGeometry4f>()); } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc index aa558314b9e..d6b1ad3e9e0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc @@ -79,8 +79,9 @@ static void execute_on_component(GeometryComponent &component, const GeoNodeExec const AttributeDomain result_domain = get_result_domain( component, result_attribute_name, mapping_name); - OutputAttribute_Typed<Color4f> attribute_out = - component.attribute_try_get_for_output_only<Color4f>(result_attribute_name, result_domain); + OutputAttribute_Typed<ColorGeometry4f> attribute_out = + component.attribute_try_get_for_output_only<ColorGeometry4f>(result_attribute_name, + result_domain); if (!attribute_out) { return; } @@ -88,7 +89,7 @@ static void execute_on_component(GeometryComponent &component, const GeoNodeExec GVArray_Typed<float3> mapping_attribute = component.attribute_get_for_read<float3>( mapping_name, result_domain, {0, 0, 0}); - MutableSpan<Color4f> colors = attribute_out.as_span(); + MutableSpan<ColorGeometry4f> colors = attribute_out.as_span(); parallel_for(IndexRange(mapping_attribute.size()), 128, [&](IndexRange range) { for (const int i : range) { TexResult texture_result = {0}; diff --git a/source/blender/nodes/geometry/nodes/node_geo_switch.cc b/source/blender/nodes/geometry/nodes/node_geo_switch.cc index e0daae0c172..049ba5d3143 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_switch.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_switch.cc @@ -134,7 +134,7 @@ static void geo_node_switch_exec(GeoNodeExecParams params) break; } case SOCK_RGBA: { - output_input<Color4f>(params, input, "_004", "Output_004"); + output_input<ColorGeometry4f>(params, input, "_004", "Output_004"); break; } case SOCK_STRING: { diff --git a/source/blender/nodes/intern/node_geometry_exec.cc b/source/blender/nodes/intern/node_geometry_exec.cc index 73a702c753a..188d198e159 100644 --- a/source/blender/nodes/intern/node_geometry_exec.cc +++ b/source/blender/nodes/intern/node_geometry_exec.cc @@ -104,9 +104,10 @@ GVArrayPtr GeoNodeExecParams::get_input_attribute(const StringRef name, return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer); } if (found_socket->type == SOCK_RGBA) { - const Color4f value = this->get_input<Color4f>(found_socket->identifier); + const ColorGeometry4f value = this->get_input<ColorGeometry4f>(found_socket->identifier); BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer); - conversions.convert_to_uninitialized(CPPType::get<Color4f>(), *cpp_type, &value, buffer); + conversions.convert_to_uninitialized( + CPPType::get<ColorGeometry4f>(), *cpp_type, &value, buffer); return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer); } BLI_assert(false); diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc index ce2848b52a0..783a7a9b3d8 100644 --- a/source/blender/nodes/intern/node_socket.cc +++ b/source/blender/nodes/intern/node_socket.cc @@ -637,9 +637,9 @@ static bNodeSocketType *make_socket_type_vector(PropertySubType subtype) static bNodeSocketType *make_socket_type_rgba() { bNodeSocketType *socktype = make_standard_socket_type(SOCK_RGBA, PROP_NONE); - socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::Color4f>(); }; + socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::ColorGeometry4f>(); }; socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) { - *(blender::Color4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value; + *(blender::ColorGeometry4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value; }; return socktype; } diff --git a/source/blender/nodes/intern/type_conversions.cc b/source/blender/nodes/intern/type_conversions.cc index 63f7b8a9ee8..220e5ea9046 100644 --- a/source/blender/nodes/intern/type_conversions.cc +++ b/source/blender/nodes/intern/type_conversions.cc @@ -66,9 +66,9 @@ static bool float_to_bool(const float &a) { return a > 0.0f; } -static Color4f float_to_color(const float &a) +static ColorGeometry4f float_to_color(const float &a) { - return Color4f(a, a, a, 1.0f); + return ColorGeometry4f(a, a, a, 1.0f); } static float3 float2_to_float3(const float2 &a) @@ -87,9 +87,9 @@ static bool float2_to_bool(const float2 &a) { return !is_zero_v2(a); } -static Color4f float2_to_color(const float2 &a) +static ColorGeometry4f float2_to_color(const float2 &a) { - return Color4f(a.x, a.y, 0.0f, 1.0f); + return ColorGeometry4f(a.x, a.y, 0.0f, 1.0f); } static bool float3_to_bool(const float3 &a) @@ -108,9 +108,9 @@ static float2 float3_to_float2(const float3 &a) { return float2(a); } -static Color4f float3_to_color(const float3 &a) +static ColorGeometry4f float3_to_color(const float3 &a) { - return Color4f(a.x, a.y, a.z, 1.0f); + return ColorGeometry4f(a.x, a.y, a.z, 1.0f); } static bool int_to_bool(const int32_t &a) @@ -129,9 +129,9 @@ static float3 int_to_float3(const int32_t &a) { return float3((float)a); } -static Color4f int_to_color(const int32_t &a) +static ColorGeometry4f int_to_color(const int32_t &a) { - return Color4f((float)a, (float)a, (float)a, 1.0f); + return ColorGeometry4f((float)a, (float)a, (float)a, 1.0f); } static float bool_to_float(const bool &a) @@ -150,28 +150,28 @@ static float3 bool_to_float3(const bool &a) { return (a) ? float3(1.0f) : float3(0.0f); } -static Color4f bool_to_color(const bool &a) +static ColorGeometry4f bool_to_color(const bool &a) { - return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f); + return (a) ? ColorGeometry4f(1.0f, 1.0f, 1.0f, 1.0f) : ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f); } -static bool color_to_bool(const Color4f &a) +static bool color_to_bool(const ColorGeometry4f &a) { return rgb_to_grayscale(a) > 0.0f; } -static float color_to_float(const Color4f &a) +static float color_to_float(const ColorGeometry4f &a) { return rgb_to_grayscale(a); } -static int32_t color_to_int(const Color4f &a) +static int32_t color_to_int(const ColorGeometry4f &a) { return (int)rgb_to_grayscale(a); } -static float2 color_to_float2(const Color4f &a) +static float2 color_to_float2(const ColorGeometry4f &a) { return float2(a.r, a.g); } -static float3 color_to_float3(const Color4f &a) +static float3 color_to_float3(const ColorGeometry4f &a) { return float3(a.r, a.g, a.b); } @@ -184,37 +184,37 @@ static DataTypeConversions create_implicit_conversions() add_implicit_conversion<float, float3, float_to_float3>(conversions); add_implicit_conversion<float, int32_t, float_to_int>(conversions); add_implicit_conversion<float, bool, float_to_bool>(conversions); - add_implicit_conversion<float, Color4f, float_to_color>(conversions); + add_implicit_conversion<float, ColorGeometry4f, float_to_color>(conversions); add_implicit_conversion<float2, float3, float2_to_float3>(conversions); add_implicit_conversion<float2, float, float2_to_float>(conversions); add_implicit_conversion<float2, int32_t, float2_to_int>(conversions); add_implicit_conversion<float2, bool, float2_to_bool>(conversions); - add_implicit_conversion<float2, Color4f, float2_to_color>(conversions); + add_implicit_conversion<float2, ColorGeometry4f, float2_to_color>(conversions); add_implicit_conversion<float3, bool, float3_to_bool>(conversions); add_implicit_conversion<float3, float, float3_to_float>(conversions); add_implicit_conversion<float3, int32_t, float3_to_int>(conversions); add_implicit_conversion<float3, float2, float3_to_float2>(conversions); - add_implicit_conversion<float3, Color4f, float3_to_color>(conversions); + add_implicit_conversion<float3, ColorGeometry4f, float3_to_color>(conversions); add_implicit_conversion<int32_t, bool, int_to_bool>(conversions); add_implicit_conversion<int32_t, float, int_to_float>(conversions); add_implicit_conversion<int32_t, float2, int_to_float2>(conversions); add_implicit_conversion<int32_t, float3, int_to_float3>(conversions); - add_implicit_conversion<int32_t, Color4f, int_to_color>(conversions); + add_implicit_conversion<int32_t, ColorGeometry4f, int_to_color>(conversions); add_implicit_conversion<bool, float, bool_to_float>(conversions); add_implicit_conversion<bool, int32_t, bool_to_int>(conversions); add_implicit_conversion<bool, float2, bool_to_float2>(conversions); add_implicit_conversion<bool, float3, bool_to_float3>(conversions); - add_implicit_conversion<bool, Color4f, bool_to_color>(conversions); + add_implicit_conversion<bool, ColorGeometry4f, bool_to_color>(conversions); - add_implicit_conversion<Color4f, bool, color_to_bool>(conversions); - add_implicit_conversion<Color4f, float, color_to_float>(conversions); - add_implicit_conversion<Color4f, int32_t, color_to_int>(conversions); - add_implicit_conversion<Color4f, float2, color_to_float2>(conversions); - add_implicit_conversion<Color4f, float3, color_to_float3>(conversions); + add_implicit_conversion<ColorGeometry4f, bool, color_to_bool>(conversions); + add_implicit_conversion<ColorGeometry4f, float, color_to_float>(conversions); + add_implicit_conversion<ColorGeometry4f, int32_t, color_to_int>(conversions); + add_implicit_conversion<ColorGeometry4f, float2, color_to_float2>(conversions); + add_implicit_conversion<ColorGeometry4f, float3, color_to_float3>(conversions); return conversions; } diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc index 8ca4a6bab5f..a7239154633 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc @@ -70,7 +70,7 @@ class SeparateRGBFunction : public blender::fn::MultiFunction { static blender::fn::MFSignature create_signature() { blender::fn::MFSignatureBuilder signature{"Separate RGB"}; - signature.single_input<blender::Color4f>("Color"); + signature.single_input<blender::ColorGeometry4f>("Color"); signature.single_output<float>("R"); signature.single_output<float>("G"); signature.single_output<float>("B"); @@ -81,14 +81,14 @@ class SeparateRGBFunction : public blender::fn::MultiFunction { blender::fn::MFParams params, blender::fn::MFContext UNUSED(context)) const override { - const blender::VArray<blender::Color4f> &colors = - params.readonly_single_input<blender::Color4f>(0, "Color"); + const blender::VArray<blender::ColorGeometry4f> &colors = + params.readonly_single_input<blender::ColorGeometry4f>(0, "Color"); blender::MutableSpan<float> rs = params.uninitialized_single_output<float>(1, "R"); blender::MutableSpan<float> gs = params.uninitialized_single_output<float>(2, "G"); blender::MutableSpan<float> bs = params.uninitialized_single_output<float>(3, "B"); for (int64_t i : mask) { - blender::Color4f color = colors[i]; + blender::ColorGeometry4f color = colors[i]; rs[i] = color.r; gs[i] = color.g; bs[i] = color.b; @@ -155,8 +155,9 @@ static int gpu_shader_combrgb(GPUMaterial *mat, static void sh_node_combrgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) { - static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::Color4f> fn{ - "Combine RGB", [](float r, float g, float b) { return blender::Color4f(r, g, b, 1.0f); }}; + static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::ColorGeometry4f> fn{ + "Combine RGB", + [](float r, float g, float b) { return blender::ColorGeometry4f(r, g, b, 1.0f); }}; builder.set_matching_fn(fn); } diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc index 90e8161c09f..5b2eb300aac 100644 --- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc @@ -140,7 +140,7 @@ class ColorBandFunction : public blender::fn::MultiFunction { { blender::fn::MFSignatureBuilder signature{"Color Band"}; signature.single_input<float>("Value"); - signature.single_output<blender::Color4f>("Color"); + signature.single_output<blender::ColorGeometry4f>("Color"); signature.single_output<float>("Alpha"); return signature.build(); } @@ -150,12 +150,12 @@ class ColorBandFunction : public blender::fn::MultiFunction { blender::fn::MFContext UNUSED(context)) const override { const blender::VArray<float> &values = params.readonly_single_input<float>(0, "Value"); - blender::MutableSpan<blender::Color4f> colors = - params.uninitialized_single_output<blender::Color4f>(1, "Color"); + blender::MutableSpan<blender::ColorGeometry4f> colors = + params.uninitialized_single_output<blender::ColorGeometry4f>(1, "Color"); blender::MutableSpan<float> alphas = params.uninitialized_single_output<float>(2, "Alpha"); for (int64_t i : mask) { - blender::Color4f color; + blender::ColorGeometry4f color; BKE_colorband_evaluate(&color_band_, values[i], color); colors[i] = color; alphas[i] = color.a; |