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-rw-r--r--intern/cycles/device/opencl/opencl.h2
-rw-r--r--intern/cycles/kernel/kernel_path.h4
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h2
-rw-r--r--intern/cycles/kernel/kernel_path_state.h2
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h8
5 files changed, 9 insertions, 9 deletions
diff --git a/intern/cycles/device/opencl/opencl.h b/intern/cycles/device/opencl/opencl.h
index 71483ca9159..26bf4a9af5b 100644
--- a/intern/cycles/device/opencl/opencl.h
+++ b/intern/cycles/device/opencl/opencl.h
@@ -543,7 +543,7 @@ protected:
private:
MemoryManager memory_manager;
- friend MemoryManager;
+ friend class MemoryManager;
struct tex_info_t {
uint buffer, padding;
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 92b31d46697..2a801597649 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -356,7 +356,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
* mainly due to the mixed in MIS that we use. gives too many unneeded
* shader evaluations, only need emission if we are going to terminate */
float probability =
- path_state_terminate_probability(kg,
+ path_state_continuation_probability(kg,
state,
throughput*num_samples);
@@ -717,7 +717,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
/* path termination. this is a strange place to put the termination, it's
* mainly due to the mixed in MIS that we use. gives too many unneeded
* shader evaluations, only need emission if we are going to terminate */
- float probability = path_state_terminate_probability(kg, &state, throughput);
+ float probability = path_state_continuation_probability(kg, &state, throughput);
if(probability == 0.0f) {
break;
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index cea677fd701..17facfa9a78 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -558,7 +558,7 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg,
/* path termination. this is a strange place to put the termination, it's
* mainly due to the mixed in MIS that we use. gives too many unneeded
* shader evaluations, only need emission if we are going to terminate */
- float probability = path_state_terminate_probability(kg, &state, throughput);
+ float probability = path_state_continuation_probability(kg, &state, throughput);
if(probability == 0.0f) {
break;
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index 0102de183f3..28582de979d 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -156,7 +156,7 @@ ccl_device_inline uint path_state_ray_visibility(KernelGlobals *kg, PathState *s
return flag;
}
-ccl_device_inline float path_state_terminate_probability(KernelGlobals *kg, ccl_addr_space PathState *state, const float3 throughput)
+ccl_device_inline float path_state_continuation_probability(KernelGlobals *kg, ccl_addr_space PathState *state, const float3 throughput)
{
if(state->flag & PATH_RAY_TRANSPARENT) {
/* Transparent rays are treated separately with own max bounces. */
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index fe761305bfb..adcb1bdc377 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -224,19 +224,19 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
* shader evaluations, only need emission if we are going to terminate.
*/
#ifndef __BRANCHED_PATH__
- float probability = path_state_terminate_probability(kg, state, throughput);
+ float probability = path_state_continuation_probability(kg, state, throughput);
#else
float probability = 1.0f;
if(!kernel_data.integrator.branched) {
- probability = path_state_terminate_probability(kg, state, throughput);
+ probability = path_state_continuation_probability(kg, state, throughput);
}
else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
int num_samples = kernel_split_state.branched_state[ray_index].num_samples;
- probability = path_state_terminate_probability(kg, state, throughput*num_samples);
+ probability = path_state_continuation_probability(kg, state, throughput*num_samples);
}
else if(state->flag & PATH_RAY_TRANSPARENT) {
- probability = path_state_terminate_probability(kg, state, throughput);
+ probability = path_state_continuation_probability(kg, state, throughput);
}
#endif