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-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py1
-rw-r--r--source/blender/blenkernel/BKE_paint.h14
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c78
-rw-r--r--source/blender/makesdna/DNA_brush_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_brush.c9
5 files changed, 87 insertions, 19 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 6dde1e715bb..8cadad7e0d7 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -662,6 +662,7 @@ def brush_settings(layout, context, brush, popover=False):
layout.separator()
layout.prop(brush, "cloth_mass")
layout.prop(brush, "cloth_damping")
+ layout.prop(brush, "cloth_constraint_softbody_strength")
layout.separator()
elif sculpt_tool == 'SCRAPE':
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 1c02aece06f..b9a8dbd762f 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -260,10 +260,20 @@ typedef struct SculptPoseIKChain {
/* Cloth Brush */
typedef struct SculptClothLengthConstraint {
- int v1;
- int v2;
+ /* Elements that are affected by the constraint. */
+ /* Element a should always be a mesh vertex with the index stored in elem_index_a as it is always
+ * deformed. Element b cound be another vertex of the same mesh or any other position (arbitrary
+ * point, position for a previous state). In that case, elem_index_a and elem_index_b should be
+ * the same to avoid affecting two different vertices when solving the constraints.
+ * *elem_position points to the position which is owned by the element. */
+ int elem_index_a;
+ float *elem_position_a;
+
+ int elem_index_b;
+ float *elem_position_b;
float length;
+ float strength;
} SculptClothLengthConstraint;
typedef struct SculptClothSimulation {
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 4232be91034..91293b78dae 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -113,36 +113,71 @@ static bool cloth_brush_sim_has_length_constraint(SculptClothSimulation *cloth_s
return BLI_edgeset_haskey(cloth_sim->created_length_constraints, v1, v2);
}
+static void cloth_brush_reallocate_constraints(SculptClothSimulation *cloth_sim)
+{
+ if (cloth_sim->tot_length_constraints >= cloth_sim->capacity_length_constraints) {
+ cloth_sim->capacity_length_constraints += CLOTH_LENGTH_CONSTRAINTS_BLOCK;
+ cloth_sim->length_constraints = MEM_reallocN_id(cloth_sim->length_constraints,
+ cloth_sim->capacity_length_constraints *
+ sizeof(SculptClothLengthConstraint),
+ "length constraints");
+ }
+}
+
static void cloth_brush_add_length_constraint(SculptSession *ss,
SculptClothSimulation *cloth_sim,
const int v1,
const int v2)
{
- cloth_sim->length_constraints[cloth_sim->tot_length_constraints].v1 = v1;
- cloth_sim->length_constraints[cloth_sim->tot_length_constraints].v2 = v2;
- cloth_sim->length_constraints[cloth_sim->tot_length_constraints].length = len_v3v3(
- SCULPT_vertex_co_get(ss, v1), SCULPT_vertex_co_get(ss, v2));
+ SculptClothLengthConstraint *length_constraint =
+ &cloth_sim->length_constraints[cloth_sim->tot_length_constraints];
+
+ length_constraint->elem_index_a = v1;
+ length_constraint->elem_index_b = v2;
+
+ length_constraint->elem_position_a = cloth_sim->pos[v1];
+ length_constraint->elem_position_b = cloth_sim->pos[v2];
+
+ length_constraint->length = len_v3v3(SCULPT_vertex_co_get(ss, v1), SCULPT_vertex_co_get(ss, v2));
+ length_constraint->strength = 1.0f;
cloth_sim->tot_length_constraints++;
/* Reallocation if the array capacity is exceeded. */
- if (cloth_sim->tot_length_constraints >= cloth_sim->capacity_length_constraints) {
- cloth_sim->capacity_length_constraints += CLOTH_LENGTH_CONSTRAINTS_BLOCK;
- cloth_sim->length_constraints = MEM_reallocN_id(cloth_sim->length_constraints,
- cloth_sim->capacity_length_constraints *
- sizeof(SculptClothLengthConstraint),
- "length constraints");
- }
+ cloth_brush_reallocate_constraints(cloth_sim);
/* Add the constraint to the GSet to avoid creating it again. */
BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2);
}
+static void cloth_brush_add_softbody_constraint(SculptClothSimulation *cloth_sim,
+ const int v,
+ const float strength)
+{
+ SculptClothLengthConstraint *length_constraint =
+ &cloth_sim->length_constraints[cloth_sim->tot_length_constraints];
+
+ length_constraint->elem_index_a = v;
+ length_constraint->elem_index_b = v;
+
+ length_constraint->elem_position_a = cloth_sim->pos[v];
+ length_constraint->elem_position_b = cloth_sim->init_pos[v];
+
+ length_constraint->length = 0.0f;
+ length_constraint->strength = strength;
+
+ cloth_sim->tot_length_constraints++;
+
+ /* Reallocation if the array capacity is exceeded. */
+ cloth_brush_reallocate_constraints(cloth_sim);
+}
+
static void do_cloth_brush_build_constraints_task_cb_ex(
void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
+ Brush *brush = data->brush;
PBVHVertexIter vd;
@@ -162,6 +197,11 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ if (brush->cloth_constraint_softbody_strength > 0.0f) {
+ cloth_brush_add_softbody_constraint(
+ data->cloth_sim, vd.index, brush->cloth_constraint_softbody_strength);
+ }
+
/* As we don't know the order of the neighbor vertices, we create all possible combinations
* between the neighbor and the original vertex as length constraints. */
/* This results on a pattern that contains structural, shear and bending constraints for all
@@ -484,11 +524,11 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
for (int i = 0; i < cloth_sim->tot_length_constraints; i++) {
const SculptClothLengthConstraint *constraint = &cloth_sim->length_constraints[i];
- const int v1 = constraint->v1;
- const int v2 = constraint->v2;
+ const int v1 = constraint->elem_index_a;
+ const int v2 = constraint->elem_index_b;
float v1_to_v2[3];
- sub_v3_v3v3(v1_to_v2, cloth_sim->pos[v2], cloth_sim->pos[v1]);
+ sub_v3_v3v3(v1_to_v2, constraint->elem_position_b, constraint->elem_position_a);
const float current_distance = len_v3(v1_to_v2);
float correction_vector[3];
float correction_vector_half[3];
@@ -524,8 +564,14 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
cloth_sim->init_pos[v2]) :
1.0f;
- madd_v3_v3fl(cloth_sim->pos[v1], correction_vector_half, 1.0f * mask_v1 * sim_factor_v1);
- madd_v3_v3fl(cloth_sim->pos[v2], correction_vector_half, -1.0f * mask_v2 * sim_factor_v2);
+ madd_v3_v3fl(cloth_sim->pos[v1],
+ correction_vector_half,
+ 1.0f * mask_v1 * sim_factor_v1 * constraint->strength);
+ if (v1 != v2) {
+ madd_v3_v3fl(cloth_sim->pos[v2],
+ correction_vector_half,
+ -1.0f * mask_v2 * sim_factor_v2 * constraint->strength);
+ }
}
}
}
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index ac1a257a4c6..8b42f1a936d 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -508,7 +508,7 @@ typedef struct Brush {
/** Source for fill tool color gradient application. */
char gradient_fill_mode;
- char _pad0[1];
+ char _pad0[5];
/** Projection shape (sphere, circle). */
char falloff_shape;
@@ -580,6 +580,8 @@ typedef struct Brush {
float cloth_sim_limit;
float cloth_sim_falloff;
+ float cloth_constraint_softbody_strength;
+
/* smooth */
int smooth_deform_type;
float surface_smooth_shape_preservation;
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index 452564fbe48..b40e20569d6 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -2568,6 +2568,15 @@ static void rna_def_brush(BlenderRNA *brna)
"Area to apply deformation falloff to the effects of the simulation");
RNA_def_property_update(prop, 0, "rna_Brush_update");
+ prop = RNA_def_property(srna, "cloth_constraint_softbody_strength", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "cloth_constraint_softbody_strength");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(
+ prop,
+ "Soft Body Influence",
+ "How much the simulation preserves the original shape, acting as a soft body");
+ RNA_def_property_update(prop, 0, "rna_Brush_update");
+
prop = RNA_def_property(srna, "hardness", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "hardness");
RNA_def_property_range(prop, 0.0f, 1.0f);