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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/gpu/GPU_draw.h4
-rw-r--r--source/blender/gpu/GPU_material.h16
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
-rw-r--r--source/blender/gpu/intern/gpu_draw.c54
-rw-r--r--source/blender/gpu/intern/gpu_material.c28
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.c21
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h3
-rw-r--r--source/blender/render/intern/include/render_types.h8
-rw-r--r--source/blender/render/intern/source/renderdatabase.c47
-rw-r--r--source/blender/render/intern/source/shadeinput.c6
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
15 files changed, 204 insertions, 9 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index bee48de42f5..cada125c6c2 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -141,6 +141,7 @@ shader_node_categories = [
NodeItem("ShaderNodeTexture"),
NodeItem("ShaderNodeGeometry"),
NodeItem("ShaderNodeExtendedMaterial"),
+ NodeItem("ShaderNodeParticleInfo"),
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderOldNodeCategory("SH_OUTPUT", "Output", items=[
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 45d5b2f88a3..d13dd31576d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2191,7 +2191,9 @@ static void draw_dupli_objects_color(
}
else {
copy_m4_m4(dob->ob->obmat, dob->mat);
+ GPU_begin_dupli_object(dob);
draw_object(scene, ar, v3d, &tbase, dflag_dupli);
+ GPU_end_dupli_object();
}
}
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 2e160683618..a6bc5ff002f 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -45,6 +45,7 @@ struct Scene;
struct View3D;
struct RegionView3D;
struct SmokeModifierData;
+struct DupliObject;
/* OpenGL drawing functions related to shading. These are also
* shared with the game engine, where there were previously
@@ -72,6 +73,9 @@ void GPU_end_object_materials(void);
int GPU_enable_material(int nr, void *attribs);
void GPU_disable_material(void);
+void GPU_begin_dupli_object(struct DupliObject *dob);
+void GPU_end_dupli_object(void);
+
void GPU_material_diffuse_get(int nr, float diff[4]);
bool GPU_material_use_matcaps_get(void);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index b8a7fca1380..5995366c095 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -62,6 +62,7 @@ typedef struct GPUNode GPUNode;
typedef struct GPUNodeLink GPUNodeLink;
typedef struct GPUMaterial GPUMaterial;
typedef struct GPULamp GPULamp;
+typedef struct GPUParticleInfo GPUParticleInfo;
/* Functions to create GPU Materials nodes */
@@ -90,6 +91,10 @@ typedef enum GPUBuiltin {
GPU_OBCOLOR = (1 << 6),
GPU_AUTO_BUMPSCALE = (1 << 7),
GPU_CAMERA_TEXCO_FACTORS = (1 << 8),
+ GPU_PARTICLE_SCALAR_PROPS = (1 << 9),
+ GPU_PARTICLE_LOCATION = (1 << 10),
+ GPU_PARTICLE_VELOCITY = (1 << 11),
+ GPU_PARTICLE_ANG_VELOCITY = (1 << 12),
} GPUBuiltin;
typedef enum GPUOpenGLBuiltin {
@@ -189,6 +194,7 @@ GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, GPUDynamicType dynamictype, void *data);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
GPUNodeLink *GPU_opengl_builtin(GPUOpenGLBuiltin builtin);
+void GPU_node_link_set_type(GPUNodeLink *link, GPUType type);
bool GPU_link(GPUMaterial *mat, const char *name, ...);
bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
@@ -208,7 +214,7 @@ void GPU_materials_free(void);
bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl, struct Material *ma);
void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap, float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock);
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale);
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale, GPUParticleInfo *pi);
void GPU_material_unbind(GPUMaterial *material);
bool GPU_material_bound(GPUMaterial *material);
struct Scene *GPU_material_scene(GPUMaterial *material);
@@ -308,6 +314,14 @@ void GPU_mist_update_values(int type, float start, float dist, float inten, floa
void GPU_horizon_update_color(float color[3]);
void GPU_ambient_update_color(float color[3]);
+typedef struct GPUParticleInfo
+{
+ float scalprops[4];
+ float location[3];
+ float velocity[3];
+ float angular_velocity[3];
+} GPUParticleInfo;
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 944011879b5..335342c7123 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -387,6 +387,14 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
return "unfobautobumpscale";
else if (builtin == GPU_CAMERA_TEXCO_FACTORS)
return "unfcameratexfactors";
+ else if (builtin == GPU_PARTICLE_SCALAR_PROPS)
+ return "unfparticlescalarprops";
+ else if (builtin == GPU_PARTICLE_LOCATION)
+ return "unfparticleco";
+ else if (builtin == GPU_PARTICLE_VELOCITY)
+ return "unfparticlevel";
+ else if (builtin == GPU_PARTICLE_ANG_VELOCITY)
+ return "unfparticleangvel";
else
return "";
}
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index f7060779676..a925d44ecf8 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -56,6 +56,7 @@
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_particle_types.h"
#include "MEM_guardedalloc.h"
@@ -1411,6 +1412,7 @@ static struct GPUMaterialState {
Material *gmatbuf_fixed[FIXEDMAT];
Material *gboundmat;
Object *gob;
+ DupliObject *dob;
Scene *gscene;
int glay;
bool gscenelock;
@@ -1493,11 +1495,22 @@ static Material *gpu_active_node_material(Material *ma)
return ma;
}
+void GPU_begin_dupli_object(DupliObject *dob)
+{
+ GMS.dob = dob;
+}
+
+void GPU_end_dupli_object(void)
+{
+ GMS.dob = NULL;
+}
+
void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, bool glsl, bool *do_alpha_after)
{
Material *ma;
GPUMaterial *gpumat;
GPUBlendMode alphablend;
+ DupliObject *dob;
int a;
const bool gamma = BKE_scene_check_color_management_enabled(scene);
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
@@ -1510,7 +1523,10 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
#endif
/* initialize state */
+ /* DupliObject must be restored */
+ dob = GMS.dob;
memset(&GMS, 0, sizeof(GMS));
+ GMS.dob = dob;
GMS.lastmatnr = -1;
GMS.lastretval = -1;
GMS.lastalphablend = GPU_BLEND_SOLID;
@@ -1618,6 +1634,36 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GPU_disable_material();
}
+int GPU_get_particle_info(GPUParticleInfo *pi)
+{
+ ParticleData *p;
+ DupliObject *dob = GMS.dob;
+ int ind;
+ if(dob->particle_system) {
+ if(dob->persistent_id[0] < dob->particle_system->totpart)
+ ind = dob->persistent_id[0];
+ else {
+ ind = dob->particle_system->child[dob->persistent_id[0] - dob->particle_system->totpart].parent;
+ }
+ if (ind >= 0) {
+ p = &dob->particle_system->particles[ind];
+
+ pi->scalprops[0] = ind;
+ pi->scalprops[1] = GMS.gscene->r.cfra - p->time;
+ pi->scalprops[2] = p->lifetime;
+ pi->scalprops[3] = p->size;
+
+ copy_v3_v3(pi->location, p->state.co);
+ copy_v3_v3(pi->velocity, p->state.vel);
+ copy_v3_v3(pi->angular_velocity, p->state.ave);
+ return 1;
+ }
+ else return 0;
+ }
+ else
+ return 0;
+}
+
int GPU_enable_material(int nr, void *attribs)
{
GPUVertexAttribs *gattribs = attribs;
@@ -1680,14 +1726,20 @@ int GPU_enable_material(int nr, void *attribs)
if (gattribs && GMS.gmatbuf[nr]) {
/* bind glsl material and get attributes */
Material *mat = GMS.gmatbuf[nr];
+ GPUParticleInfo partile_info;
+
float auto_bump_scale;
gpumat = GPU_material_from_blender(GMS.gscene, mat);
GPU_material_vertex_attributes(gpumat, gattribs);
+
+ if (GMS.dob)
+ GPU_get_particle_info(&partile_info);
+
GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT), GMS.gviewmat, GMS.gviewinv, GMS.gviewcamtexcofac, GMS.gscenelock);
auto_bump_scale = GMS.gob->derivedFinal != NULL ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gob->col, auto_bump_scale);
+ GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gob->col, auto_bump_scale, &partile_info);
GMS.gboundmat = mat;
/* for glsl use alpha blend mode, unless it's set to solid and
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index bd17fb0b1aa..5db516daa26 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -112,6 +112,11 @@ struct GPUMaterial {
int obcolloc, obautobumpscaleloc;
int cameratexcofacloc;
+ int partscalarpropsloc;
+ int partcoloc;
+ int partvel;
+ int partangvel;
+
ListBase lamps;
bool bound;
};
@@ -241,6 +246,14 @@ static int GPU_material_construct_end(GPUMaterial *material, const char *passnam
material->obautobumpscaleloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
if (material->builtins & GPU_CAMERA_TEXCO_FACTORS)
material->cameratexcofacloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_CAMERA_TEXCO_FACTORS));
+ if (material->builtins & GPU_PARTICLE_SCALAR_PROPS)
+ material->partscalarpropsloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_SCALAR_PROPS));
+ if (material->builtins & GPU_PARTICLE_LOCATION)
+ material->partcoloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_LOCATION));
+ if (material->builtins & GPU_PARTICLE_VELOCITY)
+ material->partvel = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_VELOCITY));
+ if (material->builtins & GPU_PARTICLE_ANG_VELOCITY)
+ material->partangvel = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_ANG_VELOCITY));
return 1;
}
@@ -367,7 +380,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim
}
}
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale)
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale, GPUParticleInfo* pi)
{
if (material->pass) {
GPUShader *shader = GPU_pass_shader(material->pass);
@@ -389,6 +402,19 @@ void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float
if (material->builtins & GPU_AUTO_BUMPSCALE) {
GPU_shader_uniform_vector(shader, material->obautobumpscaleloc, 1, 1, &autobumpscale);
}
+ if (material->builtins & GPU_PARTICLE_SCALAR_PROPS) {
+ GPU_shader_uniform_vector(shader, material->partscalarpropsloc, 4, 1, pi->scalprops);
+ }
+ if (material->builtins & GPU_PARTICLE_LOCATION) {
+ GPU_shader_uniform_vector(shader, material->partcoloc, 3, 1, pi->location);
+ }
+ if (material->builtins & GPU_PARTICLE_VELOCITY) {
+ GPU_shader_uniform_vector(shader, material->partvel, 3, 1, pi->velocity);
+ }
+ if (material->builtins & GPU_PARTICLE_ANG_VELOCITY) {
+ GPU_shader_uniform_vector(shader, material->partangvel, 3, 1, pi->angular_velocity);
+ }
+
}
}
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 8edffe787eb..ee413c1e4de 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -153,6 +153,18 @@ void geom(vec3 co, vec3 nor, mat4 viewinvmat, vec3 attorco, vec2 attuv, vec4 att
frontback = (gl_FrontFacing)? 1.0: 0.0;
}
+void particle_info(vec4 sprops, vec3 loc, vec3 vel, vec3 avel, out float index, out float age, out float life_time, out vec3 location, out float size, out vec3 velocity, out vec3 angular_velocity)
+{
+ index = sprops.x;
+ age = sprops.y;
+ life_time = sprops.z;
+ size = sprops.w;
+
+ location = loc;
+ velocity = vel;
+ angular_velocity = avel;
+}
+
void mapping(vec3 vec, mat4 mat, vec3 minvec, vec3 maxvec, float domin, float domax, out vec3 outvec)
{
outvec = (mat * vec4(vec, 1.0)).xyz;
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
index 05f7301776f..6cc8de322af 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
@@ -26,6 +26,7 @@
*/
#include "../node_shader_util.h"
+#include "RE_shader_ext.h"
static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, "Index" },
@@ -40,6 +41,22 @@ static bNodeSocketTemplate outputs[] = {
{ SOCK_VECTOR, 0, "Angular Velocity" },
{ -1, 0, "" }
};
+static void node_shader_exec_particle_info(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out)
+{
+ ShadeInput *shi = ((ShaderCallData *)data)->shi;
+
+ RE_instance_get_particle_info(shi->obi, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec, out[4]->vec, out[5]->vec, out[6]->vec);
+}
+
+static int gpu_shader_particle_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+
+ return GPU_stack_link(mat, "particle_info", in, out,
+ GPU_builtin(GPU_PARTICLE_SCALAR_PROPS),
+ GPU_builtin(GPU_PARTICLE_LOCATION),
+ GPU_builtin(GPU_PARTICLE_VELOCITY),
+ GPU_builtin(GPU_PARTICLE_ANG_VELOCITY));
+}
/* node type definition */
void register_node_type_sh_particle_info(void)
@@ -47,8 +64,10 @@ void register_node_type_sh_particle_info(void)
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING | NODE_OLD_SHADING);
node_type_socket_templates(&ntype, NULL, outputs);
+ node_type_exec(&ntype, NULL, NULL, node_shader_exec_particle_info);
+ node_type_gpu(&ntype, gpu_shader_particle_info);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 7c76f0362f4..c53fb7d1153 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -178,7 +178,7 @@ typedef struct ShadeInput {
int layflag, passflag, combinedflag;
struct Group *light_override;
struct Material *mat_override;
-
+
#ifdef RE_RAYCOUNTER
RayCounter raycounter;
#endif
@@ -206,6 +206,7 @@ int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3],
const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex,
struct ImagePool *pool);
float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]);
+void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]);
/* shaded view and bake */
struct Render;
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index e12a1575992..3569cb2c168 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -367,6 +367,14 @@ typedef struct ObjectInstanceRen {
struct RayObject *raytree;
int transform_primitives;
+ /* Particle info */
+ float part_index;
+ float part_age;
+ float part_lifetime;
+ float part_size;
+ float part_co[3];
+ float part_vel[3];
+ float part_avel[3];
} ObjectInstanceRen;
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 42c654b2c43..d271592af5f 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -69,7 +69,8 @@
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_texture_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_particle_types.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
@@ -1375,6 +1376,38 @@ ObjectInstanceRen *RE_addRenderInstance(Render *re, ObjectRen *obr, Object *ob,
obi->psysindex= psysindex;
obi->lay= lay;
+ /* Fill particle info */
+ if (obi->psysindex >= 0) {
+ int psysindex = 0;
+ int index;
+ ParticleSystem *psys;
+ if (obi->par) {
+ for (psys = obi->par->particlesystem.first; psys; psys = psys->next) {
+ if (psysindex == obi->psysindex)
+ break;
+ ++psysindex;
+ }
+ if (psys) {
+ if (obi->index < psys->totpart)
+ index = obi->index;
+ else {
+ index = psys->child[obi->index - psys->totpart].parent;
+ }
+ if (index >= 0) {
+ ParticleData* p = &psys->particles[index];
+ obi->part_index = index;
+ obi->part_size = p->size;
+ obi->part_age = RE_GetStats(re)->cfra - p->time;
+ obi->part_lifetime = p->lifetime;
+
+ copy_v3_v3(obi->part_co, p->state.co);
+ copy_v3_v3(obi->part_vel, p->state.vel);
+ copy_v3_v3(obi->part_avel, p->state.ave);
+ }
+ }
+ }
+ }
+
if (mat) {
copy_m4_m4(obi->mat, mat);
copy_m3_m4(mat3, mat);
@@ -1388,6 +1421,18 @@ ObjectInstanceRen *RE_addRenderInstance(Render *re, ObjectRen *obr, Object *ob,
return obi;
}
+void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3])
+{
+ *index = obi->part_index;
+ *age = obi->part_age;
+ *lifetime = obi->part_lifetime;
+ copy_v3_v3(co, obi->part_co);
+ *size = obi->part_size;
+ copy_v3_v3(vel, obi->part_vel);
+ copy_v3_v3(angvel, obi->part_avel);
+}
+
+
void RE_makeRenderInstances(Render *re)
{
ObjectInstanceRen *obi, *oldobi;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 5a5e67e1e43..08304533b95 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -39,6 +39,7 @@
#include "DNA_lamp_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
+#include "DNA_particle_types.h"
#include "BKE_scene.h"
@@ -155,9 +156,10 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
memset(&shi->raycounter, 0, sizeof(shi->raycounter));
#endif
- if (shi->mat->nodetree && shi->mat->use_nodes)
+ if (shi->mat->nodetree && shi->mat->use_nodes) {
compat = ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
-
+ }
+
/* also run this when node shaders fail, due to incompatible shader nodes */
if (compat == false) {
/* copy all relevant material vars, note, keep this synced with render_types.h */
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 5ce279f9d99..9a9513e735c 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -626,6 +626,7 @@ void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used,
struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE
void RE_FreePersistentData(void) RET_NONE
+void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE
/* python */
struct wmOperatorType *WM_operatortype_find(const char *idname, bool quiet) RET_NULL
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index de6b36b189d..fabe49b668d 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -168,7 +168,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
obcol[0] = obcol[1] = obcol[2] = obcol[3] = 1.0f;
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, obmat, obcol, auto_bump_scale);
+ GPU_material_bind_uniforms(gpumat, obmat, obcol, auto_bump_scale, NULL);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}