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-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index ca7118de7b0..9f03b5e9537 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -890,16 +890,7 @@ bool GHOST_SystemWin32::processNDOF(RAWINPUT const &raw)
// send motion. Mark as 'sent' so motion will always get dispatched.
eventSent = true;
-#if defined(_MSC_VER)
- // using Microsoft compiler & header files
- // they invented the RawInput API, so this version is (probably) correct.
BYTE const *data = raw.data.hid.bRawData;
- // struct RAWHID {
- // DWORD dwSizeHid;
- // DWORD dwCount;
- // BYTE bRawData[1];
- // };
-#endif
BYTE packetType = data[0];
switch (packetType) {