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-rw-r--r--release/scripts/startup/nodeitems_builtins.py11
1 files changed, 2 insertions, 9 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index a2bceef7dab..45a9db8f951 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -169,13 +169,6 @@ def object_eevee_cycles_shader_nodes_poll(context):
eevee_cycles_shader_nodes_poll(context))
-# Until volume shader on objects are supported in eevee.
-def volume_shader_nodes_poll(context):
- return (cycles_shader_nodes_poll(context) or
- (eevee_shader_nodes_poll(context) and
- world_shader_nodes_poll(context)))
-
-
# All standard node categories currently used in nodes.
shader_node_categories = [
@@ -276,8 +269,8 @@ shader_node_categories = [
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeAbsorption", poll=volume_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeScatter", poll=volume_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
]),
ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[