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-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py9
-rw-r--r--source/blender/blenloader/intern/versioning_280.c13
-rw-r--r--source/blender/draw/modes/object_mode.c52
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h14
-rw-r--r--source/blender/makesrna/intern/rna_space.c48
6 files changed, 119 insertions, 18 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 7b71d41e678..0c3219ae8e1 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3833,6 +3833,14 @@ class VIEW3D_PT_overlay(Panel):
sub.prop(overlay, "show_all_objects_origin")
sub = split.column()
+ row = sub.row(align=True)
+ row.prop(overlay, "show_empties", text="", toggle=True)
+ row.prop(overlay, "show_lamps", text="", toggle=True)
+ row.prop(overlay, "show_cameras", text="", toggle=True)
+ row.prop(overlay, "show_armatures", text="", toggle=True)
+ row.prop(overlay, "show_lightprobes", text="", toggle=True)
+ row.prop(overlay, "show_speakers", text="", toggle=True)
+
sub.prop(overlay, "show_relationship_lines")
sub.prop(overlay, "show_motion_paths")
#sub.prop(overlay, "show_onion_skins")
@@ -3847,6 +3855,7 @@ class VIEW3D_PT_overlay(Panel):
sub.active = overlay.show_wireframes
sub.prop(overlay, "wireframe_threshold", text="")
+
col = layout.column()
col.active = display_all
split = col.split(percentage=0.55)
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 3bdd4db3b94..8194648f369 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1530,6 +1530,19 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
+ if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "int", "visible_object_types")) {
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ v3d->overlay.visible_object_types = V3D_OVERLAY_VISIBLE_OBJECT_TYPES_MASK;
+ }
+ }
+ }
+ }
+ }
+
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
if (scene->toolsettings->manipulator_flag == 0) {
scene->toolsettings->manipulator_flag = SCE_MANIP_TRANSLATE | SCE_MANIP_ROTATE | SCE_MANIP_SCALE;
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 736bde725ae..2beb453e069 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -2217,34 +2217,52 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
break;
}
case OB_LAMP:
- DRW_shgroup_lamp(stl, ob, view_layer);
+ if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_LAMP)
+ {
+ DRW_shgroup_lamp(stl, ob, view_layer);
+ }
break;
case OB_CAMERA:
- DRW_shgroup_camera(stl, ob, view_layer);
+ if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_CAMERA)
+ {
+ DRW_shgroup_camera(stl, ob, view_layer);
+ }
break;
case OB_EMPTY:
- DRW_shgroup_empty(stl, psl, ob, view_layer);
+ if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_EMPTY)
+ {
+ DRW_shgroup_empty(stl, psl, ob, view_layer);
+ }
break;
case OB_SPEAKER:
- DRW_shgroup_speaker(stl, ob, view_layer);
+ if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_SPEAKER)
+ {
+ DRW_shgroup_speaker(stl, ob, view_layer);
+ }
break;
case OB_LIGHTPROBE:
- DRW_shgroup_lightprobe(stl, psl, ob, view_layer);
+ if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_LIGHTPROBE)
+ {
+ DRW_shgroup_lightprobe(stl, psl, ob, view_layer);
+ }
break;
case OB_ARMATURE:
{
- bArmature *arm = ob->data;
- if (arm->edbo == NULL) {
- if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
- DRWArmaturePasses passes = {
- .bone_solid = psl->bone_solid,
- .bone_outline = psl->bone_outline,
- .bone_wire = psl->bone_wire,
- .bone_envelope = psl->bone_envelope,
- .bone_axes = psl->bone_axes,
- .relationship_lines = NULL, /* Don't draw relationship lines */
- };
- DRW_shgroup_armature_object(ob, view_layer, passes);
+ if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_ARMATURE)
+ {
+ bArmature *arm = ob->data;
+ if (arm->edbo == NULL) {
+ if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
+ DRWArmaturePasses passes = {
+ .bone_solid = psl->bone_solid,
+ .bone_outline = psl->bone_outline,
+ .bone_wire = psl->bone_wire,
+ .bone_envelope = psl->bone_envelope,
+ .bone_axes = psl->bone_axes,
+ .relationship_lines = NULL, /* Don't draw relationship lines */
+ };
+ DRW_shgroup_armature_object(ob, view_layer, passes);
+ }
}
}
break;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 77beadccd5d..5383e3d9e01 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -338,6 +338,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->overlay.texture_paint_mode_opacity = 0.8;
v3d->overlay.weight_paint_mode_opacity = 0.8;
v3d->overlay.vertex_paint_mode_opacity = 0.8;
+ v3d->overlay.visible_object_types = V3D_OVERLAY_VISIBLE_OBJECT_TYPES_MASK;
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 70f06b2eda0..f7fd4a52a5f 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -49,6 +49,7 @@ struct GPUViewport;
#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_image_types.h"
+#include "DNA_object_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_gpu_types.h"
@@ -178,8 +179,8 @@ typedef struct View3DOverlay {
/* Other settings */
float wireframe_threshold;
+ int visible_object_types;
- int pad;
} View3DOverlay;
/* 3D ViewPort Struct */
@@ -383,6 +384,17 @@ enum {
V3D_OVERLAY_ONION_SKINS = (1 << 7),
};
+/* View3DOverlay->visible_object_types */
+enum {
+ V3D_OVERLAY_SHOW_EMPTY = (1 << OB_EMPTY),
+ V3D_OVERLAY_SHOW_LAMP = (1 << OB_LAMP),
+ V3D_OVERLAY_SHOW_CAMERA = (1 << OB_CAMERA),
+ V3D_OVERLAY_SHOW_SPEAKER = (1 << OB_SPEAKER),
+ V3D_OVERLAY_SHOW_LIGHTPROBE = (1 << OB_LIGHTPROBE),
+ V3D_OVERLAY_SHOW_ARMATURE = (1 << OB_ARMATURE),
+};
+#define V3D_OVERLAY_VISIBLE_OBJECT_TYPES_MASK (V3D_OVERLAY_SHOW_EMPTY | V3D_OVERLAY_SHOW_LAMP | V3D_OVERLAY_SHOW_CAMERA | V3D_OVERLAY_SHOW_SPEAKER | V3D_OVERLAY_SHOW_LIGHTPROBE | V3D_OVERLAY_SHOW_ARMATURE)
+
/* View3DOverlay->edit_flag */
enum {
V3D_OVERLAY_EDIT_VERT_NORMALS = (1 << 0),
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index dfad4c07cb3..00baf948a84 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2608,6 +2608,54 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Show 3D Cursor", "Display 3D Cursor Overlay");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "show_empties", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.visible_object_types", V3D_OVERLAY_SHOW_EMPTY);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Show Empties", "Draw empties in the overlay");
+ RNA_def_property_ui_icon(prop, ICON_OUTLINER_OB_EMPTY, 0);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_cameras", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.visible_object_types", V3D_OVERLAY_SHOW_CAMERA);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Show Cameras", "Draw cameras in the overlay");
+ RNA_def_property_ui_icon(prop, ICON_OUTLINER_OB_CAMERA, 0);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_speakers", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.visible_object_types", V3D_OVERLAY_SHOW_SPEAKER);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Show Speakers", "Draw speakers in the overlay");
+ RNA_def_property_ui_icon(prop, ICON_OUTLINER_OB_SPEAKER, 0);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_lightprobes", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.visible_object_types", V3D_OVERLAY_SHOW_LIGHTPROBE);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Show Lightprobes", "Draw lightprobes in the overlay");
+ RNA_def_property_ui_icon(prop, ICON_OUTLINER_OB_LIGHTPROBE, 0);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_armatures", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.visible_object_types", V3D_OVERLAY_SHOW_ARMATURE);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Show Armatures", "Draw armatures in the overlay");
+ RNA_def_property_ui_icon(prop, ICON_OUTLINER_OB_ARMATURE, 0);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_lamps", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.visible_object_types", V3D_OVERLAY_SHOW_LAMP);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Show Lamps", "Draw lamps in the overlay");
+ RNA_def_property_ui_icon(prop, ICON_OUTLINER_OB_LAMP, 0);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
prop = RNA_def_property(srna, "show_text", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_TEXT);
RNA_def_property_ui_text(prop, "Show Text", "Display overlay text");