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-rw-r--r--doc/python_api/rst/bge.logic.rst32
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp20
2 files changed, 7 insertions, 45 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index 82e69965840..d071984b14b 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -69,11 +69,9 @@ See the actuator's reference for available methods
:columns: 3
* :class:`~bge.types.BL_ActionActuator`
- * :class:`~bge.types.BL_ShapeActionActuator`
* :class:`~bge.types.KX_CameraActuator`
* :class:`~bge.types.KX_ConstraintActuator`
* :class:`~bge.types.KX_GameActuator`
- * :class:`~bge.types.KX_IpoActuator`
* :class:`~bge.types.KX_NetworkMessageActuator`
* :class:`~bge.types.KX_ObjectActuator`
* :class:`~bge.types.KX_ParentActuator`
@@ -477,6 +475,7 @@ Action Actuator
See :class:`bge.types.BL_ActionActuator`
.. data:: KX_ACTIONACT_PLAY
+.. data:: KX_ACTIONACT_PINGPONG
.. data:: KX_ACTIONACT_FLIPPER
.. data:: KX_ACTIONACT_LOOPSTOP
.. data:: KX_ACTIONACT_LOOPEND
@@ -635,21 +634,6 @@ See :class:`bge.types.KX_GameActuator`
.. data:: KX_GAME_SAVECFG
.. data:: KX_GAME_LOADCFG
-.. _ipo-actuator:
-
-------------
-IPO Actuator
-------------
-
-See :class:`bge.types.KX_IpoActuator`
-
-.. data:: KX_IPOACT_PLAY
-.. data:: KX_IPOACT_PINGPONG
-.. data:: KX_IPOACT_FLIPPER
-.. data:: KX_IPOACT_LOOPSTOP
-.. data:: KX_IPOACT_LOOPEND
-.. data:: KX_IPOACT_FROM_PROP
-
---------------
Parent Actuator
---------------
@@ -691,20 +675,6 @@ See :class:`bge.types.KX_SceneActuator`
.. data:: KX_SCENE_SUSPEND
.. data:: KX_SCENE_RESUME
-.. _shape-action-actuator:
-
----------------------
-Shape Action Actuator
----------------------
-
-See :class:`bge.types.BL_ActionActuator`
-
-.. data:: KX_ACTIONACT_PLAY
-.. data:: KX_ACTIONACT_FLIPPER
-.. data:: KX_ACTIONACT_LOOPSTOP
-.. data:: KX_ACTIONACT_LOOPEND
-.. data:: KX_ACTIONACT_PROPERTY
-
.. _logic-sound-actuator:
--------------
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 32106b1fdd8..82084700d6c 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1457,15 +1457,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
- /* 4. Ipo actuator, simple part */
- KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
- KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
- KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER);
- KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
- KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND);
- KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
-
- /* 5. Random distribution types */
+ /* 4. Random distribution types */
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
@@ -1477,7 +1469,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
- /* 6. Sound actuator */
+ /* 5. Sound actuator */
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
@@ -1485,7 +1477,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
- /* 7. Action actuator */
+ /* 6. Action actuator */
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG, ACT_ACTION_PINGPONG);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
@@ -1493,7 +1485,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
- /*8. GL_BlendFunc */
+ /* 7. GL_BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
@@ -1507,7 +1499,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
- /* 9. UniformTypes */
+ /* 8. UniformTypes */
KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
@@ -1524,7 +1516,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
- /* 10 state actuator */
+ /* 9. state actuator */
KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));